VGC Reg H snow team

Yo its been a bit since i posted a team here. I took a 2 month break from VGC, I kind of just forgot about pokemon. But im back and this is my first reg H team in a couple months. I know the meta has changed, all i really know is whats on munchstats lmao. Anyways heres the team (HERE)
And I'll get into my explanation.
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  • Tailwind for Ursaluna bloodmoon and Annihilape.
  • Good synergy with the rest of the team
  • Extreme speed is Extreme speed.
  • I'm not sure what tera type to use though
Dragonite @ Loaded Dice
Ability: Multiscale
Level: 50
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Tailwind
- Extreme Speed
- Protect
- Scale Shot
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  • Synergy with Dragonite
  • Adds to Bulk of the team
  • Good coverage in ice and fairy
  • Helping hand boosts are appreciated

Ninetales-Alola @ Light Clay
Ability: Snow Warning
Level: 50
Tera Type: Fire
EVs: 84 HP / 132 Def / 84 SpA / 4 SpD / 204 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Moonblast
- Aurora Veil
- Helping Hand




0901 Ursaluna-Bloodmoon [Scarlet/Violet]

  • Strong threat in tailwind and trick room
  • Is hard to kill in Aurora Veil
  • Insanely strong
  • Good spread move to spam with helping hand
Ursaluna-Bloodmoon @ Life Orb
Ability: Mind's Eye
Level: 50
Tera Type: Normal
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Hyper Voice
- Protect
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  • Good redirection
  • Useful in trick room
  • Can use Pollen Puff to make teammates almost unkillable under Aurora Veil
  • Synergizes with Annihilape
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
Tera Type: Water
EVs: 244 HP / 156 Def / 108 SpD
Bold Nature
IVs: 27 Spe
- Pollen Puff
- Spore
- Rage Powder
- Protect
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  • VERY strong under tailwind
  • Ghost/fighting type is useful for threats like Tyranitar and Gholdengo
  • Defiant is useful when paired with Dragonite
  • Strong physical wall
Annihilape @ Sitrus Berry
Ability: Defiant
Level: 50
Tera Type: Fire
EVs: 216 HP / 92 Def / 196 SpD / 4 Spe
Adamant Nature
- Bulk Up
- Rage Fist
- Drain Punch
- Protect
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  • Strong special attacker
  • Can set up or shut down trick room
  • Bulky
Farigiraf @ Throat Spray
Ability: Armor Tail
Level: 50
Tera Type: Fairy
EVs: 108 HP / 44 Def / 156 SpA / 196 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Trick Room
- Protect


But yeah thats the team fr. So tell me what can be fixed.
 
I'm not saying it's bad at all, but could you explain espeed DNite? It just LOOKS weird, given it's boosting spe 2 different ways. I mean if it works then yay, but it doesn't seem like it would, always.
 
I'm not saying it's bad at all, but could you explain espeed DNite? It just LOOKS weird, given it's boosting spe 2 different ways. I mean if it works then yay, but it doesn't seem like it would, always.
Because my team is also partly trick room, this lets it get more use in trick room. Also useful when i dont have a turn to set up tailwind and against dragon resists.
 
Team overall looks solid, but I have two things:

1: Dragonite Tera can be Steel / Fairy

2: Ninetales-A overall feels kind of random, Grimmsnarl can probably be better here for Thunder Wave. I only really recommend this because it does better into Psyspam and Sun, as well as teams with ttar.
 
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