Announcement SV National Dex Suspect 15 - Diamonds (Terastallization Re-Test Post DLC2) [NEW SUSPECT PROCESS]

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Please do not cast your vote expecting a Tera Blast ban or Tera Preview Clause, very unlikely to happen. This suspect is about Tera in it's current state anyways.
I won't don't worry. I just think we should consider it. It wouldn't be that hard to try it either: we already have the code.
We already have a case study with vgc, actually, but even ignoring it, we could just make a separate room like "National dex (OTS)" to test for a month or two how would it work.
Now, i know it's a lot and as far as i know National dex may not have the authority to do so, but i'm just throwing it out there. It doesn't seem theoretically nor pratically too farfetched to just try and have something to base the decision on.

A friend of mine has been able to code a private showdown server with OTS's in like a couple days despite him not knowing much about coding and haveing to attend both a job and university.
 
I'll give my 2 cents

My comment I made in the Natdex Metagame Discussion thread, I like the banter in general. It's good to get valuable discussions out to really understand the issue (if there even is an issue with Tera). I don't think the comment that drizzle made about my statement was tone deaf but it's assuming a lot of things. I'm not getting reqs out of my way to vote ban on tera. I play the tier enough to understand how things work (grasp of the metagame), I'm just not a ND mainer but a suspect test fiend. That being said, I do think as a casual myself it's important to be part of history in regards to tera.

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I don't think tera is innately broken, I think put in different circumstances / metagame this is where it becomes a bit overwhelming. I think in the case of Natdex it's a bit overwhelming. You have to account for Z Moves, Megas, and Tera usually all in one team. The power creep in general is pretty looney. I think defensive teras as well as offensive teras are equally problematic but slightly leaning towards offensive teras. Offensive teams are definitely favored over stall / balanced teams due to the fact of everything I mentioned above, you have multiple ways to nuke defensive cores with Raging Bolt +1 Draco Z Move, Choice Specs Tapu Lele (Tera Psychic), it's just easy to run offense especially on well built teams.
I ran bulky teams anyways despite these problems not because I thought it was a good idea (spoilers, it wasn't), but because I wanted to prove a point. It was miserable beyond belief, and it felt like every other game there was some Tera abuse come up that I didn't prep for, and couldn't possibly have. My run was not remotely clean at all, it's pretty ugly. And it was made worse by the uptick in stall to combat the HO running everywhere, which is a playstyle I also couldn't prep for. It's pretty alarming, and a major warning sign of a serious problem when other bulkier teams are almost nonexistent and players have resorted to Stall just to try and be somewhat consistent. I actually did talk with several players while getting reqs, and most of them agreed how foolish it was to try and run defense that wasn't Stall on this ladder.

I just wanted to touch on this point, it's very accurate. There's not much fishing going on in Natdex, you can run the same HO team as long as its built well, it can beat most archetypes. Literally its either HO or stall, that's what I used in my run. In a healthy metagame all playstyles are viable to an extent (which here it's not here). There's a pretty decent percent of the tournament community to have a disdain with regards to tera in Natdex I feel like we all have to come together and make Natdex great again. It's been 2 years and the community hasn't really enjoyed the meta, it's time for a change. There's no way to know for sure that it'll get better but it's worth a try.

tldr: voting ban
 
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Have not been vibing with most of the ban arguments....

> 29 mons have been banned, with a million more on the way

Many of these banned mons will not be quickdropped from what I've talked to, with each Pokemon that would reasonably add to the meta like Kingambit, Gholdengo, Zamazenta, Dragapult, Roaring Moon etc. instead being slowly introduced back into the tier via multiple lengthy suspect Test. Its debatable whether Tera is the mechanic that even broke half the Pokemon that have been banned. From the players I talked to, Z-moves are the primary reason that Pokemon like Walking Wake, Dragapult, Gouging Fire, Darkrai, Roaring Moon, etc. have been banned, other Pokemon like Sneasler & Annihilape were likely problematic regardless. From what I've played of Teraless, I'm unsure that Pokemon like Zamazenta are even healthy in a Teraless format, as it practicially autowins vs teams with fake fighting resist like Tapu Koko and even Lando-T, with even less options to counterplay it due to the lack of Tera Ghost on Pokemon like Ferrothorn / no Tera Fairy Garganacl, it practically becomes an MU fish on whether you run some more dedicated counters like Slowbro / Ghold / Pecharunt. In the immediate aftermath of a Tera Ban, I see Pokemon like Ogerpon-Wellspring being even more problematic for the average ND gamer, as teams have less flexibility in checking it via Dragon / Grass Teras & I see more suspect test of Pokemon like this to be prioritized over drops.

If quickdrops were to happen, I only see Kingambit, Gholdengo, Melmetal, Ogerpon-H, and Terapagos being eventually tested / quickdrops that the average gamer will benefit from (that's not MU fish cheese like Eleki / Espathra) that also will not be immediately axed. This imo are a good selection, but will they stay? That's difficult to decide, and I worry that the supposed promise of "more Pokemon" in Teraless metagame will be a false one if these Pokemon wind up being banned anyways.

> HO and Stall are the strongest archetypes in the tier, which is the sign of an unhealthy metagame

I haven't found this to be quite true either. From what I've played of HO thusfar, the standard 6 "Diancie / Crown / Kyurem / Iron Valiant / Moth / Dragonite" feels noticably weaker than the standard HO builds you would run in OU (where I also do not think that HO is the strongest style) and while this style is somewhat versatile in what you an run in each Pokemon, I feel that there are still a few few strong anti-HO mons that players haven't been exploring as much on most of the standard builds, whether it be Ting-Lu, Gargnacl, Dragonite, Raging bolt, Pecharunt, Moltres, etc, all of which are great picks on both balance and bulky offense that greatly assist with the HO MU, while having a lot of utility based on their own merits via priority, hazards, strong progress making capabilities etc. Other HO variants like Veils, and Webs IMO are not on the same calibur as the aforementioned style and have their own issues between struggling with Hazards, screens setters being exploitable, etc.

Stall itself is pretty strong in this tier (it was the style I used to achieve reqs after all), but given the way that standard stalls are structured, there are also a lot of issues it can have with standard styles & combinations, such as struggling with Rain, well-played Samurott-H, bootspam structures, Mola structures + breaker structures, etc. I don't find this style to be insurmountable either, or as dominant as many claim. In fact, I didn't see stall used at all in NDPL, so I'm not sure most of the tourney scene sees this playstyle as dominant either.

From what I've observed based on watching several NDPL replays, Bulky offense teams still reign supreme in this metagame, as having the combination of defensive stability + pressure tools against many threats in the tier. Taking a look at NDPL replays, there is a massive amount of Bulky offense usage.

These are just a few replays where bulky offense teams were not only used extensively, but thrived, largely over HO teams. Thus, I can't say in good faith that HO is "broken" or overcentralizing currently. Bulky Offense continues being the most versatile archetype, and I feel that is the case with or without Tera, due to many strong offensive tools working well with a decent defensive backbone. Bulky Offense teams being the best isn't a bad thing at all.

(I am aware some of these replays had Gouging Fire, but this Pokemon was largely used on Bulky Offensive teams in these replays rather than HO, despite being perceived as a "broken HO threat" so I think its inclusion is fair.)

> I have had so many games where I would've won that were stolen because of Tera

Weak reasoning imo. Tera is a resource that you should be considering at all points of the game, both in your favor and towards your detriment. A mechanic like Tera will naturally require more gameplanning around and greater considerations to be made from a moment to moment basis. For an opponent to have won the end-game with Tera, they had to conserve its usage till the end-game. I personally do not find this an "unhealthy" or "uninteractive" dynamic.

> Tera does not reward gameplanning

I find this to be a massive load of crap. Proper Tera usage is the name of the game in SV and arguably rewards gameplanning more than any other mechanic present. Defensive Tera usage, naturally requires most consideration of threats that the opponent's have in the back, additional coverage moves, oppurtunity cost, etc. Offensive Tera usage is similar. One must consider whether or not the threat they have in (i.e. Iron Crown) will be able to make use of Tera in the position their defensive attribute (like checking Lele) are no longer required. This is a mechanic that rewards gameplanning the most. Something as simple as a Barraskewda clicking Liqudation 6 times, for example, isn't a surefire path to victory vs many teams, because of the combined presence of both a defensive Water-type Terastalization and Water-resist can make its end-game more awkward.

Like IDK, I don't want to be selfish and vote DNB - I want to consider the perspectives of players that actually play the tier at a higher level than I do here + players who do not like Tera as a whole, but I'd also like some better reasoning from the ban side beyond the typical day 1 anti-tera arguments.
 
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> 29 mons have been banned, with a million more on the way

Many of these banned mons will not be quickdropped from what I've talked to, with each Pokemon that would reasonably add to the meta like Kingambit, Gholdengo, Zamazenta, Dragapult, Roaring Moon etc. instead being slowly introduced back into the tier via multiple lengthy suspect Test. Its debatable whether Tera is the mechanic that even broke half the Pokemon that have been banned. From the players I talked to, Z-moves are the primary reason that Pokemon like Walking Wake, Dragapult, Gouging Fire, Darkrai, Roaring Moon, etc. have been banned, other Pokemon like Sneasler & Annihilape were likely problematic regardless. From what I've played of Teraless, I'm unsure that Pokemon like Zamazenta are even healthy in a Teraless format, as it practicially autowins vs teams with fake fighting resist like Tapu Koko and even Lando-T, with even less options to counterplay it due to the lack of Tera Ghost on Pokemon like Ferrothorn / no Tera Fairy Garganacl, it practically becomes an MU fish on whether you run some more dedicated counters like Slowbro / Ghold / Pecharunt. In the immediate aftermath of a Tera Ban, I see Pokemon like Ogerpon-Wellspring being even more problematic for the average ND gamer, as teams have less flexibility in checking it via Dragon / Grass Teras & I see more suspect test of Pokemon like this to be prioritized over drops.

If quickdrops were to happen, I only see Kingambit, Gholdengo, Melmetal, Ogerpon-H, and Terapagos being eventually tested / quickdrops that the average gamer will benefit from (that's not MU fish cheese like Eleki / Espathra) that also will not be immediately axed, which imo are a good selection, but will they stay? That's difficult to decide, and I worry that the supposed promise of "more Pokemon" in Teraless metagame will be a false one.
Realistically the only pokemon that have a chance at getting quickdropped are Terapagos, Zamazenta, Shedinja, Melmetal and Regieleki. Mass quickdropping is simply not a good idea as it prevents players from evaluating the impact of every individual pokemon, and this is very much standard procedure for any tier that suffers extreme metagame changes, eg dlc, where a smaller batch of clearly not broken pokemon get quickdropped followed by suspect tests for the rest. Sure there are pokemon such as Walking Wake and Annihilape that will in all likelyhood be broken regardless of tera's existence, some pokemon get indirectly balanced by tera, as they are checked by pokemon that are independently made broken by tera. As an example take Darkrai, which was somewhat controversial while Zamazenta was still around, yet Zamazenta's departure from the tier due to tera enabling its ironpress sets to beat everything barring Toxapex made it very clearly overpowered and thus got itself banned aswell. Thus it is not unreasonable to consider the idea that in a tier where Zamazenta is around and Darkrai cannot tera poison to resist its Close Combat, Darkrai would be far more palletable, and likely get unbanned. You bring up Zamazenta's lack of counterplay outside of random tera ghost mons but this is only due to the fact that it could consistently beat pokemon such as Slowking-Galar and Zapdos thanks to tera, and in a teraless metagame these would also serve as very consistent checks. On offense one can include options such as Iron Valiant or Dazzling Gleam Tapu Koko as decently reliable answers, as they no longer have to fear Zamazenta terastalizing to resist their stabs. You also mention Ogerpon-W, and I fully support the idea that it is an unhealthy pokemon with or without terastalization, though Zamazenta might be able to sway that opinion.

Now, regarding the unbanned pokemon, first of all of the likely unbans that would occur I want to highlight Kingambit, Gholdengo, Melmetal and Zamazenta. The common denominator between these pokemon is their excellent bulk and offensive presence, making them a sort of stabilizing force to the tier and adding a degree of centralization necessary for the healthy progression of a tier. My point in highlighting them is twofold, firstly to point out the fact that pokemon that are healthy for a format are far less likely to be banned regardless of whether or not they are overpowered, as the detriments of banning them far outweighs the positives (see gsc snorlax). Terastalization made these pokemon overpowered to a degree that eliminating them from the tier was overall better for its health than keeping them around, though this is evidently not a factor should it be banned. The second point I wanted to make with this is that these pokemon prevent others from being overpowered, and retroactively make overpowered pokemon no longer overpowered. For a clear example take the dynamic between Zamazenta and Darkrai that I mentioned before. This does not apply only to them, off the top of my head I can think of Dragapult being checked by Kingambit and Melmetal, Zamazenta being checked by Gholdengo and Dragapult, Kingambit being checked by Zamazenta, Ogerpon being checked by Zamazenta and Dragonite, as well as many more broken pokemon that will potentially show up should tera stay.

> HO and Stall are the strongest archetypes in the tier, which is the sign of an unhealthy metagame

I haven't found this to be quite true either. From what I've played of HO thusfar, the standard 6 "Diancie / Crown / Kyurem / Iron Valiant / Moth / Dragonite" feels noticably weaker than the standard HO builds you would run in OU (where I also do not think that HO is the strongest style) and while this style is somewhat versatile in what you an run in each Pokemon, I feel that there are still a few few strong anti-HO mons that players haven't been exploring as much on most of the standard builds, whether it be Ting-Lu, Gargnacl, Dragonite, Raging bolt, Pecharunt, Moltres, etc, all of which are great picks on both balance and bulky offense that greatly assist with the HO MU, while having a lot of utility based on their own merits via priority, hazards, strong progress making capabilities etc. Other HO variants like Veils, and Webs IMO are not on the same calibur as the aforementioned style and have their own issues between struggling with Hazards, screens setters being exploitable, etc.

Stall itself is pretty strong in this tier (it was the style I used to achieve reqs after all), but given the way that standard stalls are structured, there are also a lot of issues it can have with standard styles & combinations, such as struggling with Rain, well-played Samurott-H, bootspam structures, Mola structures + breaker structures, etc. I don't find this style to be insurmountable either, or as dominant as many claim. In fact, I didn't see stall used at all in NDPL, so I'm not sure most of the tourney scene sees this playstyle as dominant either.

From what I've observed based on watching several NDPL replays, Bulky offense teams still reign supreme in this metagame, as having the combination of defensive stability + pressure tools against many threats in the tier. Taking a look at NDPL replays, there is a massive amount of Bulky offense usage.
These are just a few replays where bulky offense teams were not only used extensively, but thrived, largely over HO teams. Thus, I can't say in good faith that HO is "broken" or overcentralizing currently. Bulky Offense continues being the most versatile archetype, and I feel that is the case with or without Tera, due to many strong offensive tools working well with a decent defensive backbone. Bulky Offense teams being the best isn't a bad thing at all.

(I am aware some of these replays had Gouging Fire, but this Pokemon was largely used on Bulky Offensive teams in these replays rather than HO, despite being perceived as a "broken HO threat" so I think its inclusion is fair.)
I don't know who has told you that stall is the best but they are flat out wrong. It is a decent mu fish into ho if it gets the correct 6 its fishing for. You also only mention one of many variations of ho, and a quite terrible one at that. There are many possible leads, with Diancie and Landorus-T clearly being the best and Glimmora as a solid third. There is also many combinations of sweepers that one can run, such as Iron Crown, Iron Valiant, Iron Moth, Kyurem, Great Tusk, Ogerpon-W, Ogerpon-C, Mega Scizor, Raging Bolt, Kommo-o, Ceruledge and Serperior, all of which have different benefits, demerits and preferred teammates, with the only real constant across all teams being Dragonite. Of the pokemon you mention only Garganacl does particularly well into ho, Ting Lu is decent but faces the problem of a lack of longevity and the others are just good pokemon in their own right (barring Pecharunt) which don't do particularly well into ho in practice.

While you do present a sizeable amount of replays, there are simply more featuring ho
Do keep in mind these are only from weeks 1 and 2 of ndpl, and im certain that there are far more examples in the later weeks. There are simply too many threats in the tier to the point that its often better to use offense rather than try in vain to cover a small fraction of them.

The other points you bring up are just bad and I wont bother defending them
 
I haven't found this to be quite true either. From what I've played of HO thusfar, the standard 6 "Diancie / Crown / Kyurem / Iron Valiant / Moth / Dragonite" feels noticably weaker than the standard HO builds you would run in OU (where I also do not think that HO is the strongest style) and while this style is somewhat versatile in what you an run in each Pokemon, I feel that there are still a few few strong anti-HO mons that players haven't been exploring as much on most of the standard builds, whether it be Ting-Lu, Gargnacl, Dragonite, Raging bolt, Pecharunt, Moltres, etc, all of which are great picks on both balance and bulky offense that greatly assist with the HO MU, while having a lot of utility based on their own merits via priority, hazards, strong progress making capabilities etc. Other HO variants like Veils, and Webs IMO are not on the same calibur as the aforementioned style and have their own issues between struggling with Hazards, screens setters being exploitable, etc.

Stall itself is pretty strong in this tier (it was the style I used to achieve reqs after all), but given the way that standard stalls are structured, there are also a lot of issues it can have with standard styles & combinations, such as struggling with Rain, well-played Samurott-H, bootspam structures, Mola structures + breaker structures, etc. I don't find this style to be insurmountable either, or as dominant as many claim. In fact, I didn't see stall used at all in NDPL, so I'm not sure most of the tourney scene sees this playstyle as dominant either.

From what I've observed based on watching several NDPL replays, Bulky offense teams still reign supreme in this metagame, as having the combination of defensive stability + pressure tools against many threats in the tier. Taking a look at NDPL replays, there is a massive amount of Bulky offense usage.
Ting-Lu, much as it was in regular SV Ubers, is prone to being overwhelmed by good HO pretty quickly and thus making it less reliable than you’d want it to be. It’s alright still as a Mon, but it’s way less good here compared to SV and struggles a lot more. Garg I touched on in the VR thread but it’s too easy to exploit with simple building tricks because it’s so relied on so much. Pecharunt… being honest I don't why it's here because it's immense passivity on bulky sets don't do anything to slow down various HO at all (and it's not exactly a good or splashable mon anyways), and it fails to pressure their common wincons (even Iron Crown just boosts in its face with CM). It's actually better on offense (sticky webs are one such style) with Z Nasty Plot sets if anything. Moltres is an okay mon, but it's not great and overall niche and hard to fit due to it being so knock weak and thus needing certain cores around it so it can't be easily exploited, restricting building with it to a degree, and it generally doesn't match up well into much of HO at all.

As for the NDPL replays aside from some of them feeling a little cherry picked (the Garg into sun game particularly), a number of them also came from earlier in the tourney and there still weren't THAT many. And I could find just as many, easily more, where offense/HO bowled over the other team. But anyways specifically we've talking about Balance as a playstyle suffering the most, a playstyle that has dropped significantly to the point of rarely showing up because it's so hard to build. You might find some BO teams here and there, but claiming it's the most versatile playstyle is really odd, and certainly not THAT common. NDPL has had so many offense and HO teams pop up, and in fact several mirrors, the combined usage of Offense/HO is much more than BO and especially Balance which you'll find is mostly absent from usage.

As I type this Omars already touched on this but I'll just add, but that MDIancie structure is probably really outdated and just not great and there are so many permutations of HO teams that can drastically change how they are handled and how they play. The amount of options HO has and how well they can play off eachother. Prepping for each of these, let alone enough of them is not a reasonable task if one is trying to run bulkier teams consistently and as I've said many times, threat saturation is out of control and it's not worth trying to load up bulkier teams (especially Balance) when you're likely to run into various threats you didn't have room to prep for, leading to big in game struggles. It's just easier to load up offense.

oh and I just wanna say but just because Gouging saw play on some BO structures as a wincon doesn't change the fact that it WAS a broken HO threat, not "perceived".
 
Have not been vibing with most of the ban arguments....

> 29 mons have been banned, with a million more on the way

Many of these banned mons will not be quickdropped from what I've talked to, with each Pokemon that would reasonably add to the meta like Kingambit, Gholdengo, Zamazenta, Dragapult, Roaring Moon etc. instead being slowly introduced back into the tier via multiple lengthy suspect Test. Its debatable whether Tera is the mechanic that even broke half the Pokemon that have been banned. From the players I talked to, Z-moves are the primary reason that Pokemon like Walking Wake, Dragapult, Gouging Fire, Darkrai, Roaring Moon, etc. have been banned, other Pokemon like Sneasler & Annihilape were likely problematic regardless. From what I've played of Teraless, I'm unsure that Pokemon like Zamazenta are even healthy in a Teraless format, as it practicially autowins vs teams with fake fighting resist like Tapu Koko and even Lando-T, with even less options to counterplay it due to the lack of Tera Ghost on Pokemon like Ferrothorn / no Tera Fairy Garganacl, it practically becomes an MU fish on whether you run some more dedicated counters like Slowbro / Ghold / Pecharunt. In the immediate aftermath of a Tera Ban, I see Pokemon like Ogerpon-Wellspring being even more problematic for the average ND gamer, as teams have less flexibility in checking it via Dragon / Grass Teras & I see more suspect test of Pokemon like this to be prioritized over drops.

If quickdrops were to happen, I only see Kingambit, Gholdengo, Melmetal, Ogerpon-H, and Terapagos being eventually tested / quickdrops that the average gamer will benefit from (that's not MU fish cheese like Eleki / Espathra) that also will not be immediately axed. This imo are a good selection, but will they stay? That's difficult to decide, and I worry that the supposed promise of "more Pokemon" in Teraless metagame will be a false one if these Pokemon wind up being banned anyways.

> HO and Stall are the strongest archetypes in the tier, which is the sign of an unhealthy metagame

I haven't found this to be quite true either. From what I've played of HO thusfar, the standard 6 "Diancie / Crown / Kyurem / Iron Valiant / Moth / Dragonite" feels noticably weaker than the standard HO builds you would run in OU (where I also do not think that HO is the strongest style) and while this style is somewhat versatile in what you an run in each Pokemon, I feel that there are still a few few strong anti-HO mons that players haven't been exploring as much on most of the standard builds, whether it be Ting-Lu, Gargnacl, Dragonite, Raging bolt, Pecharunt, Moltres, etc, all of which are great picks on both balance and bulky offense that greatly assist with the HO MU, while having a lot of utility based on their own merits via priority, hazards, strong progress making capabilities etc. Other HO variants like Veils, and Webs IMO are not on the same calibur as the aforementioned style and have their own issues between struggling with Hazards, screens setters being exploitable, etc.

Stall itself is pretty strong in this tier (it was the style I used to achieve reqs after all), but given the way that standard stalls are structured, there are also a lot of issues it can have with standard styles & combinations, such as struggling with Rain, well-played Samurott-H, bootspam structures, Mola structures + breaker structures, etc. I don't find this style to be insurmountable either, or as dominant as many claim. In fact, I didn't see stall used at all in NDPL, so I'm not sure most of the tourney scene sees this playstyle as dominant either.

From what I've observed based on watching several NDPL replays, Bulky offense teams still reign supreme in this metagame, as having the combination of defensive stability + pressure tools against many threats in the tier. Taking a look at NDPL replays, there is a massive amount of Bulky offense usage.

These are just a few replays where bulky offense teams were not only used extensively, but thrived, largely over HO teams. Thus, I can't say in good faith that HO is "broken" or overcentralizing currently. Bulky Offense continues being the most versatile archetype, and I feel that is the case with or without Tera, due to many strong offensive tools working well with a decent defensive backbone. Bulky Offense teams being the best isn't a bad thing at all.

(I am aware some of these replays had Gouging Fire, but this Pokemon was largely used on Bulky Offensive teams in these replays rather than HO, despite being perceived as a "broken HO threat" so I think its inclusion is fair.)

> I have had so many games where I would've won that were stolen because of Tera

Weak reasoning imo. Tera is a resource that you should be considering at all points of the game, both in your favor and towards your detriment. A mechanic like Tera will naturally require more gameplanning around and greater considerations to be made from a moment to moment basis. For an opponent to have won the end-game with Tera, they had to conserve its usage till the end-game. I personally do not find this an "unhealthy" or "uninteractive" dynamic.

> Tera does not reward gameplanning

I find this to be a massive load of crap. Proper Tera usage is the name of the game in SV and arguably rewards gameplanning more than any other mechanic present. Defensive Tera usage, naturally requires most consideration of threats that the opponent's have in the back, additional coverage moves, oppurtunity cost, etc. Offensive Tera usage is similar. One must consider whether or not the threat they have in (i.e. Iron Crown) will be able to make use of Tera in the position their defensive attribute (like checking Lele) are no longer required. This is a mechanic that rewards gameplanning the most. Something as simple as a Barraskewda clicking Liqudation 6 times, for example, isn't a surefire path to victory vs many teams, because of the combined presence of both a defensive Water-type Terastalization and Water-resist can make its end-game more awkward.

Like IDK, I don't want to be selfish and vote DNB - I want to consider the perspectives of players that actually play the tier at a higher level than I do here + players who do not like Tera as a whole, but I'd also like some better reasoning from the ban side beyond the typical day 1 anti-tera arguments.
Tbh I resonate with this post but am still gonna vote ban - I urge you to do the same. Tera is mechanically the same as it is in SV OU, and perhaps unlike the other voters here, that is not personally what I have a problem with. The issue is that tera has caused significantly more bans in National Dex, and I think tiering based on mons rather than the mechanic in this particular case is 1) inefficient 2) ineffective 3) lame. People back in SV talk about how Kingambit can't be banned because it would cause a chain reaction and destabilise the entire tier, and they're right - National Dex demonstrates this.

Banning Gambit has directly led to the subsequent bans of our viable ghost types, which led to the ban of Zamazenta, which let a bunch of lurking threats run wild. Another casualty is Roaring Moon, which Gambit greatly limits back in SV, and potentially Iron Crown too. Banning Zamazenta greatly contributed to the ban of Darkrai and Gouging Fire, and the fact that Kyurem, Ogerpon-W, and DRAGONITE are under suspicion as much as they currently are. What's notable about mons like Gambit, Zama, and Melmetal is that they provide a degree of insurance for when you get put in a bad position because of tera/z-moves, so you don't just instantly lose the game to some HO team. We really don't have enough options that both blanket check the majority of the offensive metagame and have the offensive power to regain some momentum as well. The only notable ones are sort of Dnite/Raging Bolt but both have been receiving some glances and can contribute to offense teams feeling like a monolith.

The 'ND has too many mechanics' argument is a bit wishy washy to me but there's some truth in it too. The existence of Z-moves also makes it more possible for you to just suddenly lose a game. Both mechanics are volatile and somewhat unpredictable, but combining them can be a bit much. For example, having to account for both Z Dnite, or formerly Z Gouging Fire, on top of their highly viable pool of teras, is a bit unreasonable. Going after Z-moves is sorta nonsense too so... Plus, Z-Moves were not the reason why Walking Wake and Roaring Moon were banned. You could also say that Z-Moves were not the sole factor in getting Goug and Rai banned too, as one of the best forms of counterplay (Zama) got banned weeks before their bans (same with Pult and Gambit).

The basic elements of tera are the same in both ND and SV. However unlike SV, ND is such that tera clearly makes the metagame worse, as the Pokemon that make teambuilding reasonable are banned. I also like offensive metagames, and agree that it's not a problem for them to be on top. But there are issues of extent and variety. And personally, I don't feel like HO is as fun to play in this tier given the ever-smaller pool of viable mons to build with. All my HO teams feel same-y since mons like dnite are way too good, and deviation feels dangerous since it makes it easier to instalose without certain mons (e.g. dnite to take one hit with multiscale for example).

TLDR: We need dangerous and bulky role compressions mons like Kingambit to stabilise a tera metagame. Without them, the strain on teambuilding becomes untenable and so tera should be banned.
 
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Yo I ain't answering to any post but why tf are people allergic to complex bans? a shitlot of issues would be fixed with complex bans but it's like the community agreed on hating them. I started in 2022, only experienced complex bans in OMs, what's wrong with em?
Read into the history of BWOU tiering, basically complex bans made tiering a clusterfuck and insanely over the top which is how we ended up with the tiering policy we have today, complex bans could make just about any pokemon nerfed to OU level for example, urshifu-s with no wicked blow or primal groudon but only level 80 etc its better to just ban mons or mechanics as broken rather than trying to do complex bans.
 
If quickdrops were to happen, I only see Kingambit, Gholdengo, Melmetal, Ogerpon-H, and Terapagos being eventually tested / quickdrops that the average gamer will benefit from (that's not MU fish cheese like Eleki / Espathra) that also will not be immediately axed. This imo are a good selection, but will they stay? That's difficult to decide, and I worry that the supposed promise of "more Pokemon" in Teraless metagame will be a false one if these Pokemon wind up being banned anyways.
The specific pokemon you mentioned all counter ho to a degree, allowing the metagame to have way more room to breath and validating more playstyles. Without tera, the specific pokemon mentioned will also become more consistent to deal with.
I haven't found this to be quite true either. From what I've played of HO thusfar, the standard 6 "Diancie / Crown / Kyurem / Iron Valiant / Moth / Dragonite" feels noticably weaker than the standard HO builds you would run in OU (where I also do not think that HO is the strongest style) and while this style is somewhat versatile in what you an run in each Pokemon, I feel that there are still a few few strong anti-HO mons that players haven't been exploring as much on most of the standard builds, whether it be Ting-Lu, Gargnacl, Dragonite, Raging bolt, Pecharunt, Moltres, etc, all of which are great picks on both balance and bulky offense that greatly assist with the HO MU, while having a lot of utility based on their own merits via priority, hazards, strong progress making capabilities etc. Other HO variants like Veils, and Webs IMO are not on the same calibur as the aforementioned style and have their own issues between struggling with Hazards, screens setters being exploitable, etc.

Stall itself is pretty strong in this tier (it was the style I used to achieve reqs after all), but given the way that standard stalls are structured, there are also a lot of issues it can have with standard styles & combinations, such as struggling with Rain, well-played Samurott-H, bootspam structures, Mola structures + breaker structures, etc. I don't find this style to be insurmountable either, or as dominant as many claim. In fact, I didn't see stall used at all in NDPL, so I'm not sure most of the tourney scene sees this playstyle as dominant either.
Dnite and bolt are also staples on HO, and noteworthy tera abusers which depending on if the tera type was fished correctly could alter the result of a game, promoting unnecessary guessing games.

The lack of stall's presence in the tourney scene is quite demonstrative of the overcentralization surrounding offense, and also goes to show its inconsistency as a playstyle. When stall is inconsistent while HO mu fishing is consistent, you know the tier has a problem.
From what I've observed based on watching several NDPL replays, Bulky offense teams still reign supreme in this metagame, as having the combination of defensive stability + pressure tools against many threats in the tier. Taking a look at NDPL replays, there is a massive amount of Bulky offense usage.

These are just a few replays where bulky offense teams were not only used extensively, but thrived, largely over HO teams. Thus, I can't say in good faith that HO is "broken" or overcentralizing currently. Bulky Offense continues being the most versatile archetype, and I feel that is the case with or without Tera, due to many strong offensive tools working well with a decent defensive backbone. Bulky Offense teams being the best isn't a bad thing at all.

(I am aware some of these replays had Gouging Fire, but this Pokemon was largely used on Bulky Offensive teams in these replays rather than HO, despite being perceived as a "broken HO threat" so I think its inclusion is fair.)
The first and most obvious counter point will be: if HO wasn't the best team style and BO "reigns supreme", why wouldn't BO be played more?

The replays are an example of cherry picking, omarsgarciav has already countered this well in his post. If you were to referred to usage stats, you could also see that non HO picks like ferrothorn and corviknight in aggregate have below 50% winrate.

Moving onto the point about overcentralization of teams, if we were to line up offense vs balanced/fat in a healthy metagame, at least a 60/40 split should be observed. This is not the case in national dex, where through ndpl usage rates we observe an overwhelming amount of offensive mons, while defensive staples fluctuate greatly in occurrence. Such a split is NOT conducive to a varied competitive landscape, and leads to the shithole natdex is today.



I agree with your perspective in the last two arguments, though anyone with half a brain will be able to realize that those are just excuses of subpar players.
 
saying ho dominating this tier is straight up wrong, after gouging fire (whos really the main reason ho was broken) got banned, ho usage in ndpl plummeted and most teams opted for bo/balance playstyle which won a lot more. also most of the mons that are banned in the tier really got banned because they are already broken with our without tera or for different reasons, some i think are not even broken at all, the only ones that got banned because of tera are melm regieleki and shedinja. im not gonna say much since others have already covered my points and because i dont really care. still id vote DNB and i suggest new/inexperienced players to try to play the tier seriously before deciding on what to vote.
 
adding onto what ezra said, from a noob's perspective, my comfiest games in NDFL were on balance (even ye olde kyulop) -- not that HO is that hard at this moment in SVND. I've recently also been turned onto Moltres BO/balance after quite a long time doubting it.

that said, I still think Tera is just a step too far for the tier and I'll be repeating the ban vote I had cast last time. might be a skill issue/small brain issue, but I've said more than enough on that subject by now. based on what I am seeing and the voters in so far, I would expect another 55ish-45ish vote where the majority of voters still want it gone and yet the supermajority cannot be met. as an aside, I think it's fine in current gen for the most part. makes a lot more sense with the limits on the gen.

I'll still be here even if Tera stays. it's still more active than SSND so what are ya gonna do. gotta go finish getting reqs for now o7
 
So I js want confirmation thzese are the arguments of the anti-tera side or part of the arguments before I argue with them, I've been shit on enough in this thread thank you.
-Making unexpected plays one wouldn't have expected to do at team preview
-ways too many 50/50s (pls define what a 50/50 is to ye)
-soul read (what is tht?)
-it's so random
-it gets crazy calcs
-lets sweeps happn
-HO too broken now.
I will wait confirmation (pls be quick) before responding to these arguments (too bad I'll be annoying again)
generally increases volitility in a way that doesnt add to the competitiveness of a tier, and regardless of wether you find it fun thats a more subjective metric and the average competitiveness of the tier is a much more concrete metric, though it still leaves some room for disagreement, it is much easier to argue over competitiveness than personal enjoyment. im not accusing you or anyone in particular about this, its my own tiering philosiphy when it comes to my descicions to vote dnb or ban, ban in this case for me
 
Hey Everyone,

I'm not exactly the highest elo player, but this is a topic I care dearly about, so I figure I may as well weigh in, to at least bring something new to the table. Food for thought style. Personally, I have some strong opinions on generational mechanics, I love megas(like literally everyone else), absolutely despise dynamax, don't love Z-moves in most cases, but I'm a huge fan of teras.

Tera goog: My appreciation for pokemon lies in the strategy of battling, and the competitive maneuverability of the game. Primarily from the current tiering, I think all teras do is bring options to your disposal. I won't lie, they can be game changing, but that's also sort of the point. Having an out, the ability to outplay your opponent, or out theory them from the beginning, is integral to competitive play. Of course that's all possible without teras, but in that regard teras don't hurt, they help. I think what separates teras from busted things like dynamax, is the ability to outplay your opponent. A lot of the time you can predict a dynamax and it won't make any difference, so you lose to a 2x hp free setup mon because it's just "hey this mon is strong Ima dynamax it." There's at least layers to teras, where you can tera any mon in specific games to see success with each option, or use hyper niche teras to catch your opponent off guard. What I'm getting at is that it adds VARIABILITY. Let me say, I know people can hate variability. After all focus blast is pretty terable(haha I want to die). But tera is a sort of mind game you can play with your opponent. It's always an option and is (technically speaking) equal for each player. So in it's whole, tera adds new components to the game that ultimately gives you more options (which I love).

Counterpoint: Now as it stands, teras obviously aren't the most popular thing in the meta. I'd never say it's a skill issue to lose to a tera, or not like them in general. After all, you can lose games off of rng alone, and teras are a bit similar in the predictive aspect. No one can be expected to read the opponents move every turn, I get it. But I struggle to see much value in the "you can't stop it" argument, because going down that road opens any source of variability (which there's a hell of a lot of) to questioning. So in the most respectful way, I don't think teras "helping HO" or giving bonus STAB is a completely fair argument, because so many aspects of pokemon follow the same function. In a way it's part of the game. However one argument that really stumped me was, "What will the meta game be like with no teras?" This is important because while the meta might not be enjoyable to some currently, will it be any better without teras? After all, a lot of broken mons were just pushed over the edge by teras, so their inclusion may hurt the meta equally. Teras have sort of two effects, bolstering already strong pokemon to be really annoying too, and giving a much needed boost to many unseen pokemon who can better take advantage of teras. The question really comes down to whether you want a more bland and expectable meta, or an evolving but volatile one.

Tera goog v2: I myself prefer more options even if there's a few hiccups in the road, because I hate playing games with the same 6 mons. I love trying out new strategies, and finding hidden gems that fit into my teams. I saw a few people commenting about how it enables their "favorite pokemon" to play, but the influence is beyond that. I saw a guy using swampert to get sussy verified. IDK about you, but I've never seen a god damn swampert in OU. I'm so appreciative of the tiering systems because it allows all pokemon to flourish in their own way(even tho bellibolt should be banned because I hate him). I feel that tera works in the same way, where it's the determining factor for freeing up many new ideas and strategies to take effect in the metagame, and make the battle for the top, one founded on intuition, skill, and strategy. I completely understand that teras can hurt certain playstyles that many people enjoy, but it doesn't kill them. Without teras, so many pokemon would be banished to the unusable realm, and I don't want to watch a lot of the variability in the meta disappear.

Refocusing: I can't offer any perfect solution to the problems of teras, but what I can do is suggest damage control. I'd recommend banning the perpetrators of unfair teras, because you shouldn't have to compete with a 350 spd +1atk critical hitting ogrepon with a 2x stab bonus, that's kinda... stupid. What's the skill in clicking the same thing every game? What's the point of tera if you use it solely for stab and atk bonuses on the same mon every game. I'd recommend banning the mons that restrict the utility of teras, because I do really care about an even metagame, but banning a key factor that extends the meta so much, shouldn't be how you go about it. I agree that the state of the meta isn't exactly the healthiest, but tera isn't the problem. The meta won't just be fixed by not having it, and a lot of the sentiment for a cleaner meta won't be solved by banning everything that sometimes hurts. I can't say what the perfect fix is, but as a long time fan, and enjoyer of so many strategy based games, I can say that options makes the games better. In chess when you find a perfect hidden move, in racing games when you find unexpected lines or shortcuts, in combat games where you find new combos and attacks, in RPGs where you find new setups or exploits. Strategy depends on the tools you are given, and how you manage them. Why take away those tools?
 
player enjoyability at 6.1 and competitiveness at 5.53 is disturbingly low and I think says it all about how unhealthy and uncompetitive tera is. Please vote ban
Because I'll prove ye wrong, Tera is part of a bigger problem, but axing it is not needed nor will it Fix the thing. Banning Kyu and waterpon honestly will be 1000x more appreciated by the playerbase than banning Tera, everyine here knows it, and while Suspecting Tera was Logical after the survey, I also think it's a big big quicksand pool the tier has fallen in now that Tera is being suspected, because if it does not get banned, there will not be any real reason other than like scoring 4.98 on a survey to take action on it now. I hope Kyu and waterpon will get a double suspect because a suspect test takes time and suspecting Kyu after Watrpon and Tera will create the mind-tricking illusion to some that kyu is not that broken. that might not completely flip the vote, but still. Also if anyone goes "look at all the sus going on in all these tiers that prpves Tera is broken"(key words are "if anyone", I'm tired of people literally picking 2 rando examples to counter my point), no. 3 of these tiers have banned Tera, One is suspecting an ability, and only 3 have a relation to Tera. It's an verage day in Powercreep history ppl will hafta get used to it.
Oye the people remember to get some sleep, stay hydrated, and have a nice day!
 
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Because I'll prove ye wrong, Tera is part of a bigger problem, but axing it is not needed nor will it Fix the thing. Banning Kyu and waterpon honestly will be 1000x more appreciated by the playerbase than banning Tera, everyine here knows it
If you can admit that tera is a part of the bigger problem, why would you not want it banned? Just because it wouldn’t completely fix the tier on its own according to you doesn’t mean that it shouldn’t be banned, does it? If tera is a part of the problem, why is banning it not needed and not beneficial to the tier?

The way I see it, we have a tera suspect now, and whether that’s a good thing or a bad thing can be up for debate, but mostly irrelevant. Now that we do have a tera suspect, I think that anyone who thinks banning tera will improve the tier should vote to ban tera. After that, more things would be suspected if needed and hopefully that helps to improve the tier more. But like you said, if tera doesn’t get banned now, it almost certainly won’t be suspected again. So if you think that banning tera would be an improvement to the tier, why wouldn’t you vote to ban it?

This is just based off of what you said about tera being part of the problem, if people don’t think tera is part of the problem, then yeah, they should vote DNB. But if you see tera as a problem, why wouldn’t you vote ban? This is probably the only chance we’ll get to ban it.
 
Tera however, is causing a significant amount of harm for National Dex. Tiering around it seems to be a nightmare. We have had a sizable amount of Pokemon banned (many of which exploited Tera to increase their power), and yet, many will agree that National Dex has seen better days. Why would banning more Pokemon fix this? It seems to me that doing so would be similar to trying to cut off a hydra's heads.

If strong Pokemon are still overwhelming the game after a Tera ban, then by all means get rid of them. Banning Tera is not "collateral damage" or whatever you want to call it. As mentioned before, Tera acts as an enhancer of sorts for many already strong Pokemon (:melmetal: :regieleki: :kyurem: :kingambit: :espathra: :gholdengo:), a good chunk of the things we have banned abuse Tera to a significant extent, it is a clear factor for many of this format's bans. Suspecting Tera is a reasonable approach to stabilizing the format. No matter what side you are on its hard to really say that banning Tera will throw this format into pandemonium. Sure, it'll take a while to adapt, but the metagame will stabilize eventually.
 

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The reason that a world with money is better than a world without it is because we accept money as a necessary “evil”. Overall, not a good comparison. Money ≠ Tera because one is necessary in society and the other is useful for society (assuming Tera is good). Instead, something like fancy clothes is better than money in this metaphor but in this case the clothes contain harmful chemicals.

Anyways, these post have got to stop. I’m sitting here wondering when a moderator is going to delete all of your post, you’re genuinely lowering the iq of this thread with these desperate attempts to restore credibility. And if losing your dignity was not bad enough, you’re not even helping the DNB argument.
Have I lost my dignity? have I ever had one to you? No i don't think so, for hate does make one blind. I do not think Harmful Chemicals are a good comparison either, for there is no good to these, it's lame of ye to want to counter my argument with something even worse.

My posts haven't got to stop. Why would they? because you don't like them, because nobody agrees? I do not thi k turning this thread into a Ban Tera Hog and creating a bubble effect is any better. It's rude of you to say that I am lowering the IQ of the thread, because this metaphor not only doesn't make sense, but also isn't true. The worst I have done is removing the agnifying effect on the empty ahh arguments anti-Tera. I am not helping the DNB argument, fine, for all I'm doing is proving yer arguments wrong, for I amready have my reasons of voting DNB, and any way I word them will not suffice ye. so again, ye can countradict me or sum but if negative comments were enough to discourage someone from expressing their opinion, Haters would represent the bug majority of the internet and iyt woudl eventually fail. I do not care how many people disagree with me, if I disagree with them I'll let them know, for communication is key to human progress. If my posts seem to you as a hog of stupidity, remember that Science is a hog of stupidity to the unbelievers, the same u nbelievers that look like a bunch of uninformed and worse to the scientists.
My message was edited for minimoding and I'm waiting with Impatience for yours to be, too.

And if ypu still do not understand a word of what I'm saying, try harder or cry more.
 
Have I lost my dignity? have I ever had one to you? No i don't think so, for hate does make one blind. I do not think Harmful Chemicals are a good comparison either, for there is no good to these, it's lame of ye to want to counter my argument with something even worse.

My posts haven't got to stop. Why would they? because you don't like them, because nobody agrees? I do not thi k turning this thread into a Ban Tera Hog and creating a bubble effect is any better. It's rude of you to say that I am lowering the IQ of the thread, because this metaphor not only doesn't make sense, but also isn't true. The worst I have done is removing the agnifying effect on the empty ahh arguments anti-Tera. I am not helping the DNB argument, fine, for all I'm doing is proving yer arguments wrong, for I amready have my reasons of voting DNB, and any way I word them will not suffice ye. so again, ye can countradict me or sum but if negative comments were enough to discourage someone from expressing their opinion, Haters would represent the bug majority of the internet and iyt woudl eventually fail. I do not care how many people disagree with me, if I disagree with them I'll let them know, for communication is key to human progress. If my posts seem to you as a hog of stupidity, remember that Science is a hog of stupidity to the unbelievers, the same u nbelievers that look like a bunch of uninformed and worse to the scientists.
My message was edited for minimoding and I'm waiting with Impatience for yours to be, too.

And if ypu still do not understand a word of what I'm saying, try harder or cry more.
I do NOT hate you dude but I find your post annoying and disruptive to actual progress being made in this post. And to be clear, progress is not just shouting out whatever comes to your mind like you have been doing. This may be difficult to acknowledge but not all opinions are good or worth sharing. Some are worse than others and actually regress more than progress the debate. It’s obvious to me you have given very little thought and consideration to what you’re actually arguing. Most of your post you are arguing things that are completely irrelevant, in other words (I hate using this word but here it seems justified) straw-manning. Your last post you accuse me of not making any sense in my alteration of your metaphor and while I agree that the metaphor is stupid, it is merely to demonstrate my point so excuse me if it’s imperfect.

*caution readers irrelevant to Tera!*
I was not comparing Tera to “harmful chemicals”, rather I compared it to “fancy clothes” because of their similar purposes in their respective categories. Fancy clothes can be considered useful for becoming more attractive. However, if the consequence of wearing fancy clothes was a harmful chemical then we should outlaw it to prevent people from hurting themselves and others. Tera is not necessary like money is. I’d really prefer we didn’t digress further than we already have but I could give my thoughts on why that is outside of this thread (if you agree that money is unnecessary or that Tera is necessary). I won’t be responding to you again in this thread, maybe on discord if you’d like to have a mature discussion.
 
Not replying to anyone in particular, but just giving my opinion on tera.

I pretty much only play Gen9 ND OU, I have played a LOT of this tier. I don't think tera should be banned outright. I would be more open to a complex ban / limitation (eg. you have to choose between tera or mega+zmove in a game) but I don't think that is going to happen.

HO is very prevalent on ladder, but I dont think it's broken. The only thing I think is broken with regards to HO might be ceaseless edge.

Full stall is pretty good right now. I don't really play balance teams so i can't speak on how balance vs stall matchup is but in my experience stall structures are pretty much forced to run the same 4-5 mons (blissey, clodsire, dondozo, gliscor, corv, alo/pex, msableye) which makes it pretty easy to build a counter for.

Other than that i still see a good variety of structures at high ladder. ttar+zardY, regen pivot + breakers, rain, trick room, webs or glimm or mdiancie HO, stall, semi-stall. I like tera, it's fun to play around and I don't think it should be banned
 
Full stall is pretty good right now. I don't really play balance teams so i can't speak on how balance vs stall matchup is but in my experience stall structures are pretty much forced to run the same 4-5 mons (blissey, clodsire, dondozo, gliscor, corv, alo/pex, msableye) which makes it pretty easy to build a counter for.
why would this make full stall better?

Not going to make a super long post (she said before writing like 5 paragraphs), since I feel that most of my opinions have already been echoed by people who have worded it much better than I ever could have. Long story short I'm voting ban. I agree with Hidin's points that Tera makes tiering a nightmare for the tier, and by banning it we can free pokemon that will no longer be broken.

I think the best way to evaluate tera is not to look at from a game-to-game basis, since that's all circumstantial, and therefore hard to base an opinion around. The best way to look at it is by investigating general trends and tour data. I'm not going to do some deep analysis as it'd mostly echo the perspectives given in omarsgarciav's and Moyashi's posts (both of which are definitely worth reading by the way). I do still think the best argument I've seen for tera's ban is "How does National Dex as a tier move on if it stays?". For lack of a better term it feels like we've been backed into a corner by our tiering. I'm still of the opinion that using broken checks broken as a metric to keep a pokemon in a tier is poor form, but also deciding if a suspect was "correct" is not something universal.

The other thing that's been rubbing me the wrong way lately is the "Fun" argument. To me it feels like a cop-out for people who want to ban tera (no hate from here, you're not required to defend every opinion you have, but I digress). The thing that I feel they always miss is though, what about the pokemon that are very likely to get freed by a tera ban? Kingambit was and still is one of my favorite pokemon in the tier, especially the really cool AV set. Zamazenta is a very versatile mon, Z-Howl sets are a cool wincon, band is great speed control and IDBP is a great anti-ho tool for balance teams. Terapagos is a cool spinner option, etc etc. It's not like we're just losing tera and that's it, we're also getting some new old toys to play around with as well.

This may be slightly surprising as I'm pretty firmly in the pro-ban camp, but I do agree that Tera doesn't actually hurt skill expression that much. While I will not deny that Tera can definitely pull games out of nowhere with incredibly odd choices, in my mind that's no different from running wild and out there sets, instead of more conventional options. LameFlame's post is very well thought out, and while I do disagree with some of his points, it's a great addition to the conversation regardless. Complaints about prior tiering however, mainly in regards to Zamazenta's suspect are falling on deaf ears to me, as if the only thing keeping Darkrai in the tier is a pokemon that got banned via suspect, then Darkrai probably shouldn't have been in the tier in the first place.

While ultimately I can see merits to pro-ban player's points, I'll still be voting ban because this tier needs a shakeup. It's been getting increasingly stale, especially in the past month just in personal experience, not even counting the plummeting survey scores. If tera stays that sucks but I'll live. If you want to vote DNB you are absolutely entitled to your opinion, and I won't deny that some people in the ban camp are rather annoying. However though, if you're still not convinced or are still sitting on the fence, I'd highly advise thinking about what Tera staying would do for the tier, versus banning it and freeing Kingambit and Co. If Tera is banned and the tier is worse for it, that sucks, I was wrong, but at the end of the day I'll still play National Dex, and I hope other people do the same.

TL;DR: im not reducing my yap for you, read the damn post

rare boppy W
Lameflame's very good post
LBN Response
yeah moyashi reqs suck ass
(after that thread devolved into a slapfight but hey that's mons for you)

And hey, if you disagree with me, great! That's what the thread is for, feel free to reply and I'll be down to talk more about my opinions on the tier, homework willing. (as long as you're here to debate, not argue)
 
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Got reqs, voting DNB

This is honestly the most out of touch suspect test I've ever seen and the council will be in for a rude awakening when for the THIRD TIME, tera will not be banned. Because despite already being shown this twice, you don't understand that people do not think the same way as you. You don't speak for all players. You are clearly pushing an agenda and the community has already spoken twice.

I respect most of the people on the council as players and a few of you I'd consider friends, but what do you think that people think when you suspect something for a third time. I'd love to know the reasons of those of who you were opposed to this test, and the reasons of those of you in support, other than that you just don't like it. Tera will (probably) not be banned because the people who enjoy tera don't talk to you and aren't part of your group.

I am genuinely asking the council members who pushed for this test, why do you think people's opinions have changed? And if it's because of the player enjoyment part of the survey, why do you think that tera is the issue? In the last tera suspect, the survey's tera score was 7.09. Surely tera was banned after seeing this result right? No, it wasn't, because, as we're gonna learn for the third time, people who are in support of tera clearly aren't as vocal as those who are. And why would they be? Since the last survey, the score has gone down, and still it's being suspected again? Those who are happy with the status quo are obviously not gonna make their opinions as known as those who want change. Nobody in support of tera is gonna say, "oh man I'm so glad we have tera this is such a fun and engaging mechanic," but dissenters will obviously talk about their problems with it.

Meanwhile, Ogerpon has a similar satisfaction score, with people's voting clearly leaning towards it being a problem. So, why no Ogerpon test? Why was there not even a question about tera blast on the survey, despite HO being talked about as the biggest issue with tera? If tera is the issue, why not get rid of its biggest abuser first, or the move making it difficult to play around on HO, then see what the metagame looks like? Bolt's z dragon set (that isn't able to tera) is one of the best in the meta, doesn't that alone show there are other issues? These are just a few examples of the issues I see that are far greater than rehashing the same test that has already failed. How can this not be viewed as the council straight up just not liking tera and wanting it gone?

Council, please explain this discrepancy to me. Tell me how this makes any sense. Will there be a quickban after it's not banned for the THIRD time, because all of you are dissatisfied with the answer? How many times will you force the community to fight to keep something they've already showed you they want - TWICE? In my opinion, this isn't like the retest of Cinderace in gen 8, where it was tested and stayed legal, then the bulk up z double edge started becoming a thing then it was retested and banned. Why are you trying to completely change the meta by taking away a generational mechanic two years after the generation started?

I'd also like to know the next steps the council has planned, in both cases of if the suspect passes or not. Again, I respect people on the council and have friends on it. However, I heavily question this decision and I'm sure others do too.


To voters: DO NOT BE AFRAID of people saying bullshit like "I won't play this tier if tera stays" and "this and that would be unbanned if tera was gone." Do not let them fearmonger you. If they don't like it they can go play something else. Listen to real arguments. "Tera is ruining the tier" and "I don't like it because it's too annoying to predict" is not a real argument. On the other hand, someone saying "I like tera because it makes X mon good and I like X mon" is also not a real argument. There are very good posts in this thread for both sides. Vote for what you think is best, don't let ANYONE guilt trip you.

tldr the fact that this test is even happening is ridiculous and I'd like the council to read and respond to my post. Voting DNB
Happy to discuss more as well as my thoughts on tera itself.
 
Got reqs, voting DNB

This is honestly the most out of touch suspect test I've ever seen and the council will be in for a rude awakening when for the THIRD TIME, tera will not be banned. Because despite already being shown this twice, you don't understand that people do not think the same way as you. You don't speak for all players. You are clearly pushing an agenda and the community has already spoken twice.

I respect most of the people on the council as players and a few of you I'd consider friends, but what do you think that people think when you suspect something for a third time. I'd love to know the reasons of those of who you were opposed to this test, and the reasons of those of you in support, other than that you just don't like it. Tera will (probably) not be banned because the people who enjoy tera don't talk to you and aren't part of your group.

I am genuinely asking the council members who pushed for this test, why do you think people's opinions have changed? And if it's because of the player enjoyment part of the survey, why do you think that tera is the issue? In the last tera suspect, the survey's tera score was 7.09. Surely tera was banned after seeing this result right? No, it wasn't, because, as we're gonna learn for the third time, people who are in support of tera clearly aren't as vocal as those who are. And why would they be? Since the last survey, the score has gone down, and still it's being suspected again? Those who are happy with the status quo are obviously not gonna make their opinions as known as those who want change. Nobody in support of tera is gonna say, "oh man I'm so glad we have tera this is such a fun and engaging mechanic," but dissenters will obviously talk about their problems with it.

Meanwhile, Ogerpon has a similar satisfaction score, with people's voting clearly leaning towards it being a problem. So, why no Ogerpon test? Why was there not even a question about tera blast on the survey, despite HO being talked about as the biggest issue with tera? If tera is the issue, why not get rid of its biggest abuser first, or the move making it difficult to play around on HO, then see what the metagame looks like? Bolt's z dragon set (that isn't able to tera) is one of the best in the meta, doesn't that alone show there are other issues? These are just a few examples of the issues I see that are far greater than rehashing the same test that has already failed. How can this not be viewed as the council straight up just not liking tera and wanting it gone?

Council, please explain this discrepancy to me. Tell me how this makes any sense. Will there be a quickban after it's not banned for the THIRD time, because all of you are dissatisfied with the answer? How many times will you force the community to fight to keep something they've already showed you they want - TWICE? In my opinion, this isn't like the retest of Cinderace in gen 8, where it was tested and stayed legal, then the bulk up z double edge started becoming a thing then it was retested and banned. Why are you trying to completely change the meta by taking away a generational mechanic two years after the generation started?

I'd also like to know the next steps the council has planned, in both cases of if the suspect passes or not. Again, I respect people on the council and have friends on it. However, I heavily question this decision and I'm sure others do too.


To voters: DO NOT BE AFRAID of people saying bullshit like "I won't play this tier if tera stays" and "this and that would be unbanned if tera was gone." Do not let them fearmonger you. If they don't like it they can go play something else. Listen to real arguments. "Tera is ruining the tier" and "I don't like it because it's too annoying to predict" is not a real argument. On the other hand, someone saying "I like tera because it makes X mon good and I like X mon" is also not a real argument. There are very good posts in this thread for both sides. Vote for what you think is best, don't let ANYONE guilt trip you.

tldr the fact that this test is even happening is ridiculous and I'd like the council to read and respond to my post. Voting DNB
Happy to discuss more as well as my thoughts on tera itself.
I love how you presented arguments for why tera is healthy for the metagame at this very point and how banning it will not lead to a more consistent and skill based tier.
 
>council does something vocal community members have wanted for a long time
>accuse council of being ignorant overlords
>refuse to elaborate
>leave

obviously this test can and may fail to ban Tera, as it did when it barely lost, twice.

more suspects are clearly possible if not outright desired if Tera stays... as if ogerpon and kyurem wouldn't be looked at immediately lol
 
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