Pet Mod Community Create A Pet Mod 2024 (CCAPM 2024)

So for those of you who missed yesterday...
  • The concept for this CCAPM was chosen. The idea is this - two rounds of custom abilities will be made, then each person participating will be given the task of making a brand new Pokemon with one of these abilities each round. For those of you more involved with this community, think of it as a cross between Two Step 'Mons and Blindsided.
  • Round 1 of this is basically over. The abilities can be found on this spreadsheet, and the Pokemon that have been made from these will be revealed soon.
  • Round 2 is starting in around one hour! If you'd like to submit an ability or a Pokemon to this mod, make sure you join our Pokemon Showdown room when the time comes. Staff there will then tell you what you need to do in order to participate.
 
My idea . At the start of battle every Pokemon will be badly poision. Including poision types . The status affect can't be removed with any abilities or moves . And the poison damage doesn't reset when you switch out. The goal is to knock out the opposite Pokemon at a set amount of time . Or survive the poison longest by using hp healing move . Kinda like a battle with a time limit for number of moves.
stall gets ruined hard lol
 
If there is round three… My idea is that there will new status effects based on existing types, such as berserk for fighting and haunted for ghost. I already have all status written down, it’s just I’m too lazy to write it here and because I’m not sure there is round three…

Also the types that already have status effects by default like fire(burn), ice(freeze), electric(paralysis), poison(poison/badly poisoned) and psychic(sleep), I won’t be doing new ones for those types

And maybe add frostbite and drowsy from PLA

Modedit: Merged this post with the next 2 to lower clutter
 
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For this thread, now might be a good time to talk more about the meta we currently have. Will be going over stuff that looks potentially strong or at the very least both interesting and somewhat viable. This is my first post like this in a year ish so it's bound to not be perfect. Should be a good enough way to start us out at least.


Surfsurge looks very strong into offense and potentially still strong regardless. Just running Modest with its ability lets it outspeed stuff up to base 164 Speed with full investment and base 93 Speed (106 if Timid) Scarfers. If there don't end up being any relevant Choice Scarf users or if teams with it don't mind relevant ones for whatever reason then I could totally see this dropping its Speed EVs a bit to invest in bulk a bit more. Water/Electric/Ice coverage is strong and being able to lean on Hydro Pump to potentially muscle through some bulkier stuff might be nice, or if you match up poorly into any one opponent just pivoting out to a teammate as opposed to using the Tailwind for Surfsurge itself. Physical bulk is pretty nice too even if Earthquake weakness is a little unfortunate for it here. I know the speed boost doesn't last long but for offensive archetypes it should be plenty.

Noyew has a very small movepool, a horrid statline, and is pretty passive, but deserves mention just for the ability. Base 64 HP is more than enough to make basically a passive CounterCoat extremely dangerous. Would make this Pokemon capable of being a very annoying emergency answer to practically anything, or at the absolute minimum a hazard-setting lead with Spikes. I don't know how you're supposed to take this down without doing it very slowly which is made all the more difficult by it having Leech Seed. If this thing has a presence in the meta I doubt it'll be a healthy one.

Faellen is very straightforward for me. Its stat spread, typing, and ability are all both very good on their own and have very strong synergy with one another. What functionally would be a free Life Orb on all attacks on a Pokemon that has that high of Sp. Atk and two fairly spammable STAB types will make it difficult to switch into and it's not like its Speed tier is even bad at all. I think it'd be fully capable even with just the basic dual STABs you'd expect of it but this also has Light of Ruin, Flamethrower, Nasty Plot, U-Turn, and Trick for options, plus some more fringe stuff like Psychic, Thunderbolt, and Taunt.

Tardeblade is maybe a little bit let down by how many appealing Dark-types and Ghost-types there are on paper but still deserves mention for not being a bad Pokemon in a vacuum. Typing is good, it's pretty bulky and both general utility and potentially demon sets look capable. For the former it has Knock Off, U-Turn, and Stealth Rock and for the latter it has Body Press to compliment Stored Power, plus Rest and Hibernation would work together to let it compress moveslots. No idea what its fourth moveslot would be though. Maybe Meteor Beam or Psychic Noise but I doubt those sets really need the things either of those moves provide.

Bugsome might be worthwhile for both its Speed tier and Lunge turning its ability into basically pseudo-Contrary. If Boots end up feeling necessary then with only base 110 Attack and solid, but limited coverage, its power may leave a bit to be desired before it truly gets going. Maybe I'll end up being wrong and this can justify Silver Powder or something. Either way there are things to like here.

I don't understand whether Contagious works when the opponent makes hits the user with a contact move or vice versa but Pestifer looks kinda absurd regardless. It has pretty insane physical bulk for what I imagine is supposed to be a special breaker through Nasty Plot, infinite coverage, and a very solid base 96 Speed tier. As if it really needed it there are basically zero utility moves missing from this thing's movepool outside of pivoting and I guess Haze is technically a little better than Clear Smog. Low Sp. Def isn't all too bad when there is literally nothing else that isn't explicitly very strong about this Pokemon. Not really seeing this not having at least one or two sets that end up being viable as even something like Choice Scarf or just plain hazard stack looks strong here.

Hawksectiff looks potentially interesting for being able to force switches against even stuff that should check it thanks to its ability. Faster stuff will have to worry about Sucker Punch at -1 Defense and Knock Off and Brave Bird would be fairly difficult to switch into regardless. Has basically zero coverage but given the typing that's not a big issue. Hazard weakness and solid, but imperfect Speed tier will still limit it a fair amount, and I don't expect fat teams to be very strong so it might not end up seeing what would be its most favorable matchup very often.

Would be mentioning Aesap here regardless solely for being a competent mon with Exhaust, that ability just looks very strong lmao. Lots of low pp moves will become much harder to click just with this mon existing. The mon itself looks fine otherwise. Attack stat might be a little bit misleading because this Pokemon lacks Play Rough or any coverage moves over 80 base power. Speed tier looks nice and Let's Snuggle Forever being a move it can have in a regular moveslot is interesting, probably something you'd run regardless but I couldn't tell you exactly how good it is or isn't.

Magmouth has STAB Boomburst off of almost exactly Exploud's Special Attack...but with a 30% chance to Burn through its ability. And it has 144/100 physical bulk. And Psychic Noise, Parting Shot, and Torch Song can spread burns too. Yeah this is gonna be a nightmare to switch into but at least it's very slow.

Boillusk is in a pretty interesting spot to me in the sense that it has several would-be problems that are fixed by one hole in the meta, that being a lack of bulky Waters. It has Spikes and Stealth Rock but not much in the way of outright utility otherwise. This forces it to dip into its serviceable Sp. Atk given its role which would be a problem on paper, but in practice might not be so bad due to Waters typically being the big thing to resist that STAB combination. Its resistances to Fire and Ice may become a whole lot more valuable as a result which is a fun little compliment to its ability. This is in addition to the usual U-Turn punishing that the ability was intended to do for this mon. Still might not even be the best option in this meta since Icthyothorn might be alright but we'll see.

Skibidragon is mostly fine even if not outstanding outside of the big bonus of pivoting Hydro Pump. I've seen similar Pokemon in metas like this where having a particularly strong pivoting move and not much else is enough for them to find a place on VoltTurn teams. This has solid bulk, a Speed tier that goes above most of the mons I've talked about today, and a few pretty nice resists for the meta. While I'd imagine this might want Choice Specs, it never hurts for even those kinds of sets to have Defog as an option. Has a lot of different coverage options too.

It's starting to make me feel like a broken record for mentioning so many Pokemon for their abilities but I wouldn't be mentioning Cosmole (any Stypes fans???) if not for its ability. It effectively gets base ~160 Attack just for going first and 124/~110/~110 bulk for not going first and has ExtremeSpeed to give it just a little bit of control over this. Crazy to stay for a statline that otherwise looks so mediocre at a glance but I think even what it has now isn't enough to compensate for how strong the ability is. I'll briefly mention Mindwyrm as well for having the same ability and an even better stat spread in literally every way at the cost of a more limiting typing.

Leviadon looks super cool to me, definitely one of my favorites I've seen here between the ability and the Pokemon built around it. Non-STAB, but functionally priority Close Combat and Crunch are very strong, but offset here by an otherwise somewhat middling attacking stat. Your Sp. Atk stat is one of the highest in the meta in terms of raw numbers so if this ends up having issues with its attack stat being too low to break blanket physical walls then I'm sure Draco Meteor will blow past a lot of them. I don't know if this would want to run Draco Meteor, Bulk Up, or a Steel move more, maybe it drops one of its two big priority moves, but this Pokemon's sets will probably feel like they're missing something either way.


That's all I feel like mentioning at a glance. There are plenty of things I was on the fence about mentioning and even if there weren't I'm sure there's something I missed anyways. Feel free to add whatever thoughts you have on our current lineup as well!
 
I wanted to focus on some pretty strong abilities and their Pokémon here.

:pmd/mismagius:
Faellen
Faellen is one of the two Broken Wand users, but its typing and offensive prowess could make it a Broken Broken Wand abuser. It has good STABs in Dark Pulse and Light Of Ruin/Moonblast (while I personally prefer Moonblast, I can see LoR being used) and setup in Nasty Plot - while also being able to get pivoting sets with U-Turn. It also gets Fire-type coverage, which is useful for Steels, such as Noyew and Shurifluri, and Thunderbolt for Nharboard and Boillusk, but this mon doesnt really have super trustful switches outside of Suragon resisting its both STABs - could still fold to Flamethrower or Thunderbolt though, which is something to mind.

:pmd/muk:
Underhazard
This mon has the most broken ability of all time. Imagine you go with Faellen and get a SpA drop on Moonblast against this. You lose 70% of your HP, Not even considering recoil. This is INSANE, and it's Actually How the ability works. This Pokémon might need to be banned ASAP, because requiring opponents to run no secondary effect mons just looks uncompetitive. (Or a rework, but this goes against the mod's premise).

:pmd/wynaut:
Noyew
This mon is cool, but it's another case of broken ability. "Back at Ya!" is such a stupid abil because a right switch in could end a game for the other player. I'd just ban this unfortunately.

:pmd/dewgong:
Contradox
This Pokémon is INSANE. Being weak only to its STABs is super strong when it's Ice/Psychic and it resists super spammable types and moves. It also has Swords Dance and Bulk Up and Triple Axel and Ice Shard and a reliable Psychic physical STAB in Psychic Fangs and Close Combat and Earthquake and Extreme Speed and Knock Off and Rapid Spin and Defog and U-Turn - phew

I really dont like this mon
 
Noyew has a very small movepool, a horrid statline, and is pretty passive, but deserves mention just for the ability. Base 64 HP is more than enough to make basically a passive CounterCoat extremely dangerous. Would make this Pokemon capable of being a very annoying emergency answer to practically anything, or at the absolute minimum a hazard-setting lead with Spikes. I don't know how you're supposed to take this down without doing it very slowly which is made all the more difficult by it having Leech Seed. If this thing has a presence in the meta I doubt it'll be a healthy one.
Probably was a bad idea to make the mon best answered with chip damage immune to toxic :psynervous:
 
I'm going to point out that we have at least two mons with shell smash, and while both are slow enough to not outspeed everything at +2, the faster of the two is very close to that benchmark. 252+ speed Shail at +2 gets up to 398 speed, outspeeding everything up to 131 base speed. There are a grand total of 3 mons faster than that, and two of them can't switch into it.
Edit: Can confirm Shail is a threat.
 
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My idea is Stellar as a non tera type. It would be Weak to Itself Psychic, Rock and Dark, be good against Water, Steel, Itself and Fairy, resist Fire, Ground and Poison, and be resisted by bug, electric and Ghost. Existing Moves could be reworked to be Stellar such as Wish, Tera Starstorm, Comet Punch and some new moves could be Stardust Spray, 40BP hits both enemies 100% accuracy lowers speed by 1 stage, Solar Wind, 60BP hits both targets and has a 20% chance to burn/freeze/Paralyse the Target 90% accuracy and supernova (explosion clone) 250BP 100% accuracy.

Some Pokemon will be reworked to be Stellar, such as Rayquaza, Deoxys, Clefairy, Porygon line and other cosmic 'mons. What do ya think?
That could be cool, of course we’d need to retype some old Pokémon and design some new ones.
 
That could be cool, of course we’d need to retype some old Pokémon and design some new ones.
Yeah I kno
Hey, this is just a reminder that CCAPM 2024 has already been developed over an entirely separate concept, and is currently in its playtesting phase. Rather than leaving one-liners about entirely different mod concepts within this thread, I suggest redirecting discussion about the concept to the Pet Mods Workshop Thread
 
https://replay.pokemonshowdown.com/dragonheaven-gen9ccapm2024-2476-nullpw
https://replay.pokemonshowdown.com/dragonheaven-gen9ccapm2024-2477-nullpw

https://replay.pokemonshowdown.com/dragonheaven-gen9ccapm2024-2479-nullpw
https://replay.pokemonshowdown.com/dragonheaven-gen9ccapm2024-2481-nullpw
https://replay.pokemonshowdown.com/dragonheaven-gen9ccapm2024-2482-nullpw

Rapscallions I Believe Are Rather Uncouth:

:morgrem:

Aesap

I don't think this is the strongest thing right now, but Let's Snuggle Forever on this is dumb. Nothing can eat the hit and live long much after apart from Pestifer (more on that), so its pretty much a free KO button. It is kinda mid without the threat of the Big Button tho.

:weezing:
Pestifer
Contagious is a silly ability. Flame Orb makes it so that you can punish any physical attacker almost instantly for the entire game, as long as you preserve your orb. Additionally, it's still an extremely solid defensive piece, boasting massive physical bulk and high offenses, so it's not like it's deadweight without the orb. Ban Flame Orb?????

:pmd/muk:
Underhazard
This mon has the most broken ability of all time. Imagine you go with Faellen and get a SpA drop on Moonblast against this. You lose 70% of your HP, Not even considering recoil. This is INSANE, and it's Actually How the ability works. This Pokémon might need to be banned ASAP, because requiring opponents to run no secondary effect mons just looks uncompetitive. (Or a rework, but this goes against the mod's premise).


:pmd/dewgong:
Contradox
This Pokémon is INSANE. Being weak only to its STABs is super strong when it's Ice/Psychic and it resists super spammable types and moves. It also has Swords Dance and Bulk Up and Triple Axel and Ice Shard and a reliable Psychic physical STAB in Psychic Fangs and Close Combat and Earthquake and Extreme Speed and Knock Off and Rapid Spin and Defog and U-Turn - phew
Also all this LMAO. didnt see much noyew or faellen tho so idk much abt those
 
Played a bit of this, wanted to discuss some mons I've used and played against.

:crobat:
Bleyabat
In contention for #1 defensive pivot at the moment; defensive profile is pretty incredible, Wishes are massive, and Teleport access lets it pass those Wishes reliably, much like Alomomola. Also has access to Heal Bell and Wisp, the former being especially nice with Pestifer and the Dark/Poison fellas running amok. Only noticeable issues are that it's quite passive on its own and that it's super weak to Taunt. Latter is probably gonna get harder to ignore as the meta becomes more defined.

:colossoil:
Magmouth
This mon is very easy to extract value out of. Early game it lets you control the game's flow while fishing for burns with Parting Shot. Late game, it can squash out a weakened team with Torch Song. It's also quite fat, with a solid defensive typing to boot.

:revavroom:
Cogwyld
Closest thing to a Regen mon that we have. It's got a super strong utility kit in SR, Spikes, Parting Shot, TWave, Heal Bell, and Knock Off, and it heals whenever it uses any but the lattermost. Defensive profile isn't the strongest, but it's enough to facilitate its utility. Forms a nice Parting Shot core with Magmouth.

:weezing:
Nummanutts
Closest thing to a Moody mon that we have. Is able to boost Evasion. Not at all fun to play against.
 
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