Draft Kingdra

**Draft Order**: Round 6 onwards

**Price Range**: 7-8 points

**Overview**: Kingdra is a solid wallbreaker and sweeper due to its great offensive STAB combination. Though primarily drafted as a rain attacker, it has the potential to fit onto hyper offense and dual screens teams with the ability to set up with Dragon Dance or Focus Energy + Sniper to become even stronger. Kingdra's shortcomings include how it is very setup reliant, requiring rain support or dual screens to reach its full potential due to its relatively average stat spread and middling Speed otherwise. Other shortcomings include its vulnerability to entry hazards, reduced coverage outside of its STAB moves, and lack of defensive utility options. That said, those who are building rain-based draft teams or hyper offense should consider Kingdra for the traits it offers.

[strategy comments]
Common Roles
========
**Rain Wallbreaker**: Under rain, Kingdra outspeeds the entire unboosted metagame and a good amount of the boosted metagame to boot. Utilizing its ferocious STAB combination and high-base power attacks, Kingdra can either punch holes into the opposing team for the benefit of its teammates or clean up the game itself with its boosted attacks. Furthermore, it has high-power attacks, both physically and specially, which can make walling it extra difficult, and it possesses Flip Turn to escape the matchups that might give it trouble.

**Setup Sweeper**: With Dragon Dance, Kingdra can make itself both stronger and faster, especially under rain, at which point a +1 Swift Swim Kingdra will outrun pretty much anything. It can also utilize the combination of Sniper + Scope Lens or Razor Claw + Focus Energy to launch constant boosted critical hits on the opponent if given the chance to set up. This is especially dangerous with Draco Meteor, which becomes a no-drawback special attack with increased power thanks to Sniper. Furthermore, it packs Agility in situations where Crit-Dra, as it is infamously named, needs to outspeed opposing offense.

Common Moves
========
**Primary STAB Moves**: Draco Meteor, Dragon Pulse, Outrage, Hydro Pump, Surf, Scald, Liquidation, Wave Crash, Waterfall, Flip Turn

**Setup Moves**: Dragon Dance, Agility, Focus Energy

**Utility Moves**: Clear Smog, Substitute

**Coverage**: Tera Blast, Flash Cannon, Ice Beam, Iron Head, Hurricane.

Niche Moves
========

**Yawn**: Kingdra should primarily stick with attacking; however, Yawn can be used on a predicted switch to preserve momentum, as the target risks falling asleep or being forced out.

**Scale Shot**: While Kingdra prefers to boost with either Dragon Dance or Agility, Scale Shot can be situationally useful in scenarios where it Kingdra wants to boost its Speed without disruption or when it wants a Dragon-type attack that doesn’t lock it into Outrage.

**Rain Dance**: Kingdra can set up itself with Rain Dance as a last resort in cases where the weather setter has been KOed by an opponent or when predicting a switch in from an opposing weather setter.

**Weather Ball**: Compared to Surf, Weather Ball is slightly stronger under rain and can allow for extra power without having to risk the accuracy of Hydro Pump.

Common Items
========
**Choice Specs / Choice Band**: Kingdra is a fantastic Choice Specs user because of its high-power STAB attacks and coverage options, as well as being able to pivot out with Flip Turn to preserve momentum. It can also utilize Choice Band to catch opponents expecting a special set with a powerful Wave Crash or Outrage, with the additional bonus of a stronger Flip Turn.

**Damage-boosting items**: Life Orb, Mystic Water, and Dragon Fang can be utilized to boost the strength of Kingdra's attacks without locking it into a specific move.

Niche Items
========

**Lum Berry**: When setting up with Dragon Dance, this can prevent status from afflicting Kingdra and also free Kingdra from Outrage confusion.

**Heavy-Duty Boots**: Kingdra generally prefers having items that boost its offensive capabilities, as it is relatively average stat-wise. However, Heavy-Duty Boots can help Kingdra avoid getting worn down from hazards in a longer game since it is susceptible to them otherwise.

**Resistance Berries**: To be used for enabling set up or to deny revenge killing.

**Razor Claw / Scope Lens**: To be used only on Crit-Dra, but when utilized, it can allow for constant critical hits on Kingdra's attacks. This allows it to be ferociously strong, as Dragon / Water coverage is very hard to deal with.

**Choice Scarf**: Only to be used when trying to outspeed a specific target that cannot be done otherwise with Swift Swim alone while allowing for instant revenge killing. This would include Dragapult after a Dragon Dance and Iron Crown after Agility.

Tera
========
Kingdra usually shouldn't be your primary Tera Captain, as you generally want to enable stronger captains on your team. However, Kingdra works as an attractive secondary Tera Captain, since with Terastallization, it can boost either its Dragon or Water STAB moves to even more frightening levels. Terastallization can also give Kingdra Tera Blast as a coverage move to enable it to hit targets for super effective coverage that it cannot hit otherwise. Tera Water makes its water attacks even stronger under rain and can allow Kingdra to brute force its way past things that might otherwise withstand it. It can also utilize defensive Tera types such as Steel and Fairy to make setting up easier. Other Tera types such as Poison or Grass can be utilized to get past specific match ups.

Draft Strategy
========
Kingdra should be drafted with the intention of it helping a rain or hyper offense draft, as Kingdra by itself lacks the stats to be a team's sole offensive Pokemon. To get the most out of Kingdra, it requires good partners that can draw its full potential and overcome its shortcomings that might prevent it from being used otherwise.

**Rain Setters**: Kingdra wants rain to excel and, as such, Pelipper is a fantastic rain-setting teammate that can heal itself with Roost and pivot with U-turn. That said, Politoed can work as a cheaper option if you want to draft more expensive Pokemon. Klefki and Thundurus can also function as rain setters, as they have priority Rain Dance due to Prankster though it is recommended to have Drizzle to enable Kingdra to its fullest.

**Other Offensive Wallbreakers**: Kingdra works best as an additional form of offense, and as such, wants to be paired alongside threatening sweepers and wallbreakers. Urshifu-R, Rillaboom, and Zapdos are fantastic partners since they can either punch holes for Kingdra or benefit from the holes punched into the opposing team by Kingdra itself. Tornadus-T and Archaludon are noteworthy as great partners since they excel under the rain and can help make a rain draft more dangerous.

**Dual Screens Setters**: Dual screens support can help Kingdra set up safely and also makes revenge killing Kingdra a harder prospect. Jirachi, Sandy Shocks, and Azelf are a few good choices to give as much support as possible for Kingdra.

**Fairy-type Checks**: Kingdra is weak to fairy attacks, so it prefers having partners that can switch into these attacks such as Gholdengo, Iron Crown, and Amoonguss.

**Entry Hazard Control**: Kingdra greatly prefers the existence of entry hazards to help wear down its checks to make itself and its teammates more potent offensively. Good setters of hazards include Deoxys-S and Iron Treads, the latter of which can also remove hazards with Rapid Spin while the former denies them with Taunt. Glimmora makes for a fantastic partner since it can set all hazards, including Toxic Spikes, and potentially remove opposing hazards with Mortal Spin.

Checks and Counters
========
**Water-Immune/ -Resistant Pokemon**: Pokemon that are immune to water attacks such as Ogerpon-W and Clodsire can really ruin Kingdra's day since it wants to use its rain-boosted Water-type attacks most of the time. Primarina and Empoleon are particularly bothersome, as they are bulky water types that do not fear either of Kingdra's STAB moves or any of its coverage, with the former being immune to Dragon.

**Entry Hazards and Chip Damage**: Since Kingdra lacks recovery and is vulnerable to all entry hazards, it can be worn down over the course of a battle and denied the chance to wallbreak. Self-chip damage from the likes of Wave Crash and Life Orb can accelerate this. Sticky Web is also annoying, as it can prevent Kingdra from getting the crucial Speed advantage even under rain.

**Priority**: Kingdra lacks priority of its own and can be revenge killed by strong priority attacks from the likes of Dragonite, Raging Bolt, and Rillaboom.

**Opposing Weather**: Kingdra greatly prefers the rain to be effective, and as such, it can be accounted for with opposing weather that removes its Swift Swim ability. Alolan Ninetales is threatening since it is immune to Dragon and will instantly threaten Kingdra out with Freeze Dry while the other Ninetales can weaken its water attacks with Drought.

[credits]
Written by:
https://www.smogon.com/forums/members/patar136.571123/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/drizzle.313217/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:
[overview]
**Draft Order**: Round 5 6 onwards

**Price Range**: 8-9 points 7-8 points

**Overview**:

**Overview**: Kingdra is a solid wallbreaker and sweeper due to its good movepool and great offensive STAB combination. Though primarily drafted as a rain attacker it has the potential to fit onto hyper offense and screens teams with the ability to set up with Dragon Dance or Focus Energy + Sniper to become even stronger. Kingdra's shortcoming include how it is very set up reliant, requiring rain support or screens to reach its full potential due to its relatively average stat spread and middling speed otherwise. Other shortcomings include vulnerability to hazards and lacking defensive utility options. That said, those who are building rain based draft teams or hyper offense should consider Kingdra as its jack of all trades capabilities can be destructive by a well piloted trainer who can abuse its positive qualities to the fullest. (Kingdra doesn't have a great coverage movepool, do mention this in its shortcomings)

[strategy comments]
Common Roles
========

**Swift Swim Attacker**: Under rain, Kingdra outspeeds the entire unboosted metagame and a significant good amount of the boosted metagame to boot. (Even under rain it is still outsped by a fair amount of mons with boosts (e.g., scarf, booster energy), it only has 85 speed.) Utilizing its ferocious STAB combination and good coverage, Kingdra can either punch holes into the opposing team for the benefit of its teammates or clean up the game itself with its boosted attacks.

**Set Up Sweeper**: With Dragon Dance, Kingdra can make itself both stronger and faster, especially under rain at which point a +1 Swift Swim Kingdra will outrun pretty much anything. It can also abuse the combination of Sniper + Scope Lens/Razor Claw + Focus Energy to launch constant boosted Critical Hits on the opponent if given the chance to set up. Furthermore, it packs Agility in situations where Crit-Dra as it is infamously named needs to outspeed opposing offense.

Common Moves
========
**Primary STAB Moves**: Draco Meteor, Outrage, Hydro Pump, Surf, Scald, Liquidation, Wave Crash, Waterfall,

**Setup Moves**: Dragon Dance, Agility, Focus Energy

**Utility Moves**: Clear Smog, Flip Turn, Substitute

**Coverage**: Weather Ball, Tera Blast, Flash Cannon, Ice Beam, Iron Head, Hurricane

Niche Moves
========
**Yawn**: Kingdra should primarily stick with attacking, however, Yawn can be used on a predicted switch to preserve momentum as the target risks falling asleep or being forced out.

**Scale Shot**: While Kingdra prefers to boost with either Dragon Dance or Agility, Scale Shot can be situationally useful in scenarios where it wants to attack immediately or when it doesn't want to be stopped by Taunt.

**Rain Dance**: Kingdra can set itself up with Rain Dance as a last resort in case the weather setter has been KOed by an opponent, or when predicting a switch in from an opposing weather setter.

Common Items
========
**Choice Specs/Choice Band**: Kingdra makes a fantastic Choice Specs user because of its high power STAB attacks and can pivot out with Flip Turn to preserve momentum. It can also utilize Choice Band for the exact same reason with an even stronger Flip Turn.

**Lum Berry**: When setting up with Dragon Dance, this can prevent status from afflicting Kingdra and also doubles of freeing Kingdra from Outrage confusion.

**Damage-boosting items**: Life Orb, Mystic Water and Dragon Fang can be utilized to boost the strength of Kingdra's attacks without locking it into a specific move.

Niche Items
========

**Heavy Duty Boots**:: Kingdra generally prefers having items that boost its offensive capabilities as it is relatively average stat wise. However, Heavy Duty Boots can help Kingdra avoid getting worn down from hazards in a longer game since it is susceptible to all of them otherwise.

**Resistance Berries**: This allows Kingdra to either get a precious turn of set up or allows it to survive a hit that would otherwise KO it to deny a revenge kill attempt. Haban Berry for dragon attacks and Roseli Berry for Fairy attacks as these are its only two weaknesses unless it Teras.

**Razor Claw/Scope Lens**: To be used only on CritDra, but when utilized it can allow for constant critical hits on Kingdra's attacks which can allow it to be ferociously strong as Dragon/Water is very hard to deal with.

**Choice Scarf**: Only to be used when trying out outspeed a specific target that cannot be done otherwise with Swift Swim while allowing for instant revenge killing.

Tera
========
Kingdra usually shouldn't be your primary Tera Captain as you generally want to enable stronger captains on your team. However, Kingdra works as an attractive secondary Tera Captain since with Terastallization it can boost either its Dragon or Water STAB to even more frightening levels. (Also mention that it gives it coverage via Tera Blast to deal with problematic foes, which is one of Kingdra's weaknesses.) Tera Water makes its water attacks even stronger under rain and can allow Kingdra to brute force its way past things that might otherwise withstand it. Tera Steel can serve as a good defensive tera that also boosts Kingdra's steel coverage in either Iron Head or Flash Cannon. Tera Fairy allows Kingdra to become immune to opposing dragon attacks while gaining a fighting and dark resistance. Other Teras such as Poison or Grass can be utilized to get past specific match ups. Elaborating on which specific match-ups would be helpful.

Draft Strategy
========
1-2 sentence highlight of draft strategy. Then go into specifics in bullet-points below.
Kingdra should be drafted with the intention of it helping a rain or hyper offense draft, not the other way around as Kingdra by itself lacks the stats to be a team's sole offensive Pokemon. To get the most out of Kingdra, it requires good partners that can draw its full potential and overcome its shortcomings.

**Rain Setters**: Kingdra wants rain to excel and as such Pelipper is a fantastic drizzle setter that can heal with Roost and pivot with U-Turn. That said, Politoed can work as a cheaper option if you want to draft more expensive Pokemon. Tornadus and Volbeat (Volbeat is unfortunately trash, I would put Thundurus instead.) can also function as they have priority Rain Dance though it is recommended to have Drizzle to enable Kingdra to its fullest.

**Other Offensive Wallbreakers**: Kingdra works best as an additional form of offense and as such wants to be paired alongside threatening sweepers and wallbreakers. Urshifu-Rapid Strike, Rillaboom and Zapdos are fantastic partners since they can either punch holes for Kingdra or benefit from the holes punched into the opposing team by Kingdra itself. Tornadus-Therian and Archaludon are noteworthy as great partners since they excel under the rain and can help make a rain draft more dangerous.

**Screen Setters**: Screen support can help Kingdra set up safely and also makes revenge killing Kingdra a harder prospect. Klefki, Grimmsnarl and Azelf make good choices to give as much support as possible for Kingdra.

**Fairy Checks**: Kingdra is weak to fairy attacks and as such it prefers having partners that can switch into these attacks such as Gholdengo and Iron Crown. 3 is usually the standard for examples, I would mention Scizor.

**Hazard Control**: Kingdra greatly prefers the existence of hazards to help wear down its checks to make itself and its teammates more potent offensively. Good setters of hazards include Deoxys-Speed and Iron Treads, the latter of which can also remove hazards with Rapid Spin while the former denies them with Taunt.

Checks and Counters
========
**Water Immune/Resistant Pokemon**: Pokemon that are immune to water attacks such as Ogerpon-Wellspring and Clodsire can really ruin Kingdra's day since it wants to click its water attacks most of the time. Primarina and Empoleon are particularly bothersome as they do not fear either of Kingdra's STABs, the former being immune to dragon. Note that these Pokemon still want to scout Kingdra for a coverage move or for a surprise Tera. (As mentioned previously Kingdra's coverage options are almost non-existent)

**Entry Hazards and Chip Damage**: Since Kingdra lacks recovery and is weak to all hazards, Spikes, Toxic Spikes and Stealth Rock can cause it to be worn down over the course of a battle and prevent it from wallbreaking properly. Sticky Web is also annoying as it can prevent Kingdra from getting the crucial speed advantage even under rain.

**Priority**: Kingdra lacks priority of its own and as such can be revenge killed by strong priority attacks from the likes of Dragonite, Raging Bolt and Rillaboom.

**Opposing wWeather**: Kingdra greatly prefers the rain to be effective and as such can be accounted for with an opposing weather that removes its Swift Swim ability. Ninetales-A is threatening since it is immune to dragon and will instantly threaten Kingdra out with Freeze Dry while Torkoal can weaken its water attacks with drought.

[credits]
Written by:

Quality checked by:

Grammar checked by:

AMQC, based on what I know, lemme know if this helps!
add comment remove
 
Implemented all of your changes. Thanks so much. Gonna wait for one more.

My only question is if instead of saying Round 6 onwards, I said late Round 5 onwards. Happy to make it a round 6 pick though since I trust your judgement.
 
1/2, also make sure to leave the credits section in the format I have
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 7-8 points

**Overview**: Kingdra is a solid wallbreaker and sweeper due to its great offensive STAB combination. Though primarily drafted as a rain attacker it has the potential to fit onto hyper offense and screens teams with the ability to set up with Dragon Dance or Focus Energy + Sniper to become even stronger. Kingdra's shortcoming include how it is very set up reliant, requiring rain support or screens to reach its full potential due to its relatively average stat spread and middling speed otherwise. Other shortcomings include vulnerability to hazards, reduced coverage outside of its STABs and lacking defensive utility options. That said, those who are building rain based draft teams or hyper offense should consider Kingdra as its jack of all trades capabilities can be destructive by a well piloted trainer who can abuse its positive qualities to the fullest. (this last sentence is a bit too positive; I wouldn't call kingdra a jack of all trades)

[strategy comments]
Common Roles
========
**Swift Swim Attacker Rain Wallbreaker**: Under rain, Kingdra outspeeds the entire unboosted metagame and a good amount of the boosted metagame to boot. Utilizing its ferocious STAB combination and high base power attacks, Kingdra can either punch holes into the opposing team for the benefit of its teammates or clean up the game itself with its boosted attacks. (mention that access to strong attacks for both physical and special make it very difficult to effectively wall. also that it can just use flip turn against things that might give it trouble like primarina)

**Set Up Setup Sweeper**: With Dragon Dance, Kingdra can make itself both stronger and faster, especially under rain at which point a +1 Swift Swim Kingdra will outrun pretty much anything. It can also abuse the combination of Sniper + Scope Lens/Razor Claw + Focus Energy to launch constant boosted Critical Hits on the opponent if given the chance to set up. Furthermore, it packs Agility in situations where Crit-Dra as it is infamously named needs to outspeed opposing offense. (clarify that the crit set is meant to be used with draco meteor)

Common Moves
========
**Primary STAB Moves**: Draco Meteor, Dragon Pulse, Outrage, Hydro Pump, Surf, Scald, Liquidation, Wave Crash, Waterfall, Flip Turn

**Setup Moves**: Dragon Dance, Agility, Focus Energy

**Utility Moves**: Clear Smog, Flip Turn, Substitute

**Coverage**: Weather Ball, Tera Blast, Flash Cannon, Ice Beam, Iron Head, Hurricane

Niche Moves
========
**Yawn**: Kingdra should primarily stick with attacking, however, Yawn can be used on a predicted switch to preserve momentum as the target risks falling asleep or being forced out.

**Scale Shot**: While Kingdra prefers to boost with either Dragon Dance or Agility, Scale Shot can be situationally useful in scenarios where it wants to attack immediately or when it doesn't want to be stopped by Taunt wants a physical Dragon-type attack without the drawback of Outrage. (taunting a kingdra seems troll in most situations. you could expand to say scale shot lets it increase speed without fear of disruption)

**Rain Dance**: Kingdra can set itself up with Rain Dance as a last resort in case the weather setter has been KOed by an opponent, or when predicting a switch in from an opposing weather setter.

Common Items
========
**Choice Specs/Choice Band**: Kingdra makes a fantastic Choice Specs user because of its high power STAB attacks and can pivot out with Flip Turn to preserve momentum. It can also utilize Choice Band for the exact same reason with an even stronger Flip Turn.

**Lum Berry**: When setting up with Dragon Dance, this can prevent status from afflicting Kingdra and also doubles of freeing Kingdra from Outrage confusion. (move this to the top of niche)

**Damage-boosting items**: Life Orb, Mystic Water and Dragon Fang can be utilized to boost the strength of Kingdra's attacks without locking it into a specific move.

Niche Items
========
**Heavy Duty Boots**: Kingdra generally prefers having items that boost its offensive capabilities as it is relatively average stat wise. However, Heavy Duty Boots can help Kingdra avoid getting worn down from hazards in a longer game since it is susceptible to all of them otherwise.

**Resistance Berries**: This allows Kingdra to either get a precious turn of set up or allows it to survive a hit that would otherwise KO it to deny a revenge kill attempt. Haban Berry for dragon attacks and Roseli Berry for Fairy attacks as these are its only two weaknesses unless it Teras.

**Razor Claw/Scope Lens**: To be used only on CritDra, but when utilized it can allow for constant critical hits on Kingdra's attacks which can allow it to be ferociously strong as Dragon/Water is very hard to deal with.

**Choice Scarf**: Only to be used when trying out outspeed a specific target that cannot be done otherwise with Swift Swim while allowing for instant revenge killing.

Tera
========
Kingdra usually shouldn't be your primary Tera Captain as you generally want to enable stronger captains on your team. However, Kingdra works as an attractive secondary Tera Captain since with Terastallization it can boost either its Dragon or Water STAB to even more frightening levels. Terastallization can also give Kingdra Tera Blast as a coverage move to enable it to hit targets for super effective coverage that it cannot hit otherwise. This includes bulky water types that don't fear its STAB moves such as Empoleon, Toxapex and Azumarill. Tera Water makes its water attacks even stronger under rain and can allow Kingdra to brute force its way past things that might otherwise withstand it. Tera Steel can serve as a good defensive tera that also boosts Kingdra's steel coverage in either Iron Head or Flash Cannon. Tera Fairy allows Kingdra to become immune to opposing dragon attacks while gaining a fighting and dark resistance. Other Teras such as Poison or Grass can be utilized to get past specific match ups. (this is just a bit too long for a relatively simple mon; it's going to be using tera for STAB or tera blast coverage most of the time. you can add a sentence saying that defensive teras can make setting up easier)

Draft Strategy
========
Kingdra should be drafted with the intention of it helping a rain or hyper offense draft, as Kingdra by itself lacks the stats to be a team's sole offensive Pokemon. To get the most out of Kingdra, it requires good partners that can draw its full potential and overcome its shortcomings that might prevent it from being used otherwise.

**Rain Setters**: Kingdra wants rain to excel and as such Pelipper is a fantastic drizzle setter that can heal with Roost and pivot with U-Turn. That said, Politoed can work as a cheaper option if you want to draft more expensive Pokemon. Tornadus Klefki and Thundurus can also function as they have priority Rain Dance due to Prankster though it is recommended to have Drizzle to enable Kingdra to its fullest.

**Other Offensive Wallbreakers**: Kingdra works best as an additional form of offense and as such wants to be paired alongside threatening sweepers and wallbreakers. Urshifu-Rapid Strike, Rillaboom and Zapdos are fantastic partners since they can either punch holes for Kingdra or benefit from the holes punched into the opposing team by Kingdra itself. Tornadus-Therian and Archaludon are noteworthy as great partners since they excel under the rain and can help make a rain draft more dangerous.

**Screen Setters**: Screen support can help Kingdra set up safely and also makes revenge killing Kingdra a harder prospect. Klefki, Grimmsnarl Jirachi, Sandy Shocks, and Azelf make are a few good choices to give as much support as possible for Kingdra.

**Fairy Checks**: Kingdra is weak to fairy attacks and as such it prefers having partners that can switch into these attacks such as Gholdengo, Iron Crown and Scizor Amoonguss.

**Hazard Control**: Kingdra greatly prefers the existence of hazards to help wear down its checks to make itself and its teammates more potent offensively. Good setters of hazards include Deoxys-Speed and Iron Treads, the latter of which can also remove hazards with Rapid Spin while the former denies them with Taunt. (add glimmora or something)

Checks and Counters
========
**Water Immune/Resistant Pokemon**: Pokemon that are immune to water attacks such as Ogerpon-Wellspring and Clodsire can really ruin Kingdra's day since it wants to click its water attacks most of the time. Primarina and Empoleon are particularly bothersome as they are bulky water types that do not fear either of Kingdra's STABs, the former being immune to dragon or any of its coverage.

**Entry Hazards and Chip Damage**: Since Kingdra lacks recovery and is weak to all hazards, Spikes, Toxic Spikes and Stealth Rock can cause it to be worn down over the course of a battle and prevent it from wallbreaking properly. Sticky Web is also annoying as it can prevent Kingdra from getting the crucial speed advantage even under rain.

**Priority**: Kingdra lacks priority of its own and as such can be revenge killed by strong priority attacks from the likes of Dragonite, Raging Bolt and Rillaboom.

**Opposing Weather**: Kingdra greatly prefers the rain to be effective and as such can be accounted for with an opposing weather that removes its Swift Swim ability. Ninetales-A is threatening since it is immune to dragon and will instantly threaten Kingdra out with Freeze Dry while Torkoal the other Ninetales can weaken its water attacks with drought.

[credits]
Written by:
https://www.smogon.com/forums/members/patar136.571123/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
 
1/2, also make sure to leave the credits section in the format I have
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 7-8 points

**Overview**: Kingdra is a solid wallbreaker and sweeper due to its great offensive STAB combination. Though primarily drafted as a rain attacker it has the potential to fit onto hyper offense and screens teams with the ability to set up with Dragon Dance or Focus Energy + Sniper to become even stronger. Kingdra's shortcoming include how it is very set up reliant, requiring rain support or screens to reach its full potential due to its relatively average stat spread and middling speed otherwise. Other shortcomings include vulnerability to hazards, reduced coverage outside of its STABs and lacking defensive utility options. That said, those who are building rain based draft teams or hyper offense should consider Kingdra as its jack of all trades capabilities can be destructive by a well piloted trainer who can abuse its positive qualities to the fullest. (this last sentence is a bit too positive; I wouldn't call kingdra a jack of all trades)

[strategy comments]
Common Roles
========
**Swift Swim Attacker Rain Wallbreaker**: Under rain, Kingdra outspeeds the entire unboosted metagame and a good amount of the boosted metagame to boot. Utilizing its ferocious STAB combination and high base power attacks, Kingdra can either punch holes into the opposing team for the benefit of its teammates or clean up the game itself with its boosted attacks. (mention that access to strong attacks for both physical and special make it very difficult to effectively wall. also that it can just use flip turn against things that might give it trouble like primarina)

**Set Up Setup Sweeper**: With Dragon Dance, Kingdra can make itself both stronger and faster, especially under rain at which point a +1 Swift Swim Kingdra will outrun pretty much anything. It can also abuse the combination of Sniper + Scope Lens/Razor Claw + Focus Energy to launch constant boosted Critical Hits on the opponent if given the chance to set up. Furthermore, it packs Agility in situations where Crit-Dra as it is infamously named needs to outspeed opposing offense. (clarify that the crit set is meant to be used with draco meteor)

Common Moves
========
**Primary STAB Moves**: Draco Meteor, Dragon Pulse, Outrage, Hydro Pump, Surf, Scald, Liquidation, Wave Crash, Waterfall, Flip Turn

**Setup Moves**: Dragon Dance, Agility, Focus Energy

**Utility Moves**: Clear Smog, Flip Turn, Substitute

**Coverage**: Weather Ball, Tera Blast, Flash Cannon, Ice Beam, Iron Head, Hurricane

Niche Moves
========
**Yawn**: Kingdra should primarily stick with attacking, however, Yawn can be used on a predicted switch to preserve momentum as the target risks falling asleep or being forced out.

**Scale Shot**: While Kingdra prefers to boost with either Dragon Dance or Agility, Scale Shot can be situationally useful in scenarios where it wants to attack immediately or when it doesn't want to be stopped by Taunt wants a physical Dragon-type attack without the drawback of Outrage. (taunting a kingdra seems troll in most situations. you could expand to say scale shot lets it increase speed without fear of disruption)

**Rain Dance**: Kingdra can set itself up with Rain Dance as a last resort in case the weather setter has been KOed by an opponent, or when predicting a switch in from an opposing weather setter.

Common Items
========
**Choice Specs/Choice Band**: Kingdra makes a fantastic Choice Specs user because of its high power STAB attacks and can pivot out with Flip Turn to preserve momentum. It can also utilize Choice Band for the exact same reason with an even stronger Flip Turn.

**Lum Berry**: When setting up with Dragon Dance, this can prevent status from afflicting Kingdra and also doubles of freeing Kingdra from Outrage confusion. (move this to the top of niche)

**Damage-boosting items**: Life Orb, Mystic Water and Dragon Fang can be utilized to boost the strength of Kingdra's attacks without locking it into a specific move.

Niche Items
========
**Heavy Duty Boots**: Kingdra generally prefers having items that boost its offensive capabilities as it is relatively average stat wise. However, Heavy Duty Boots can help Kingdra avoid getting worn down from hazards in a longer game since it is susceptible to all of them otherwise.

**Resistance Berries**: This allows Kingdra to either get a precious turn of set up or allows it to survive a hit that would otherwise KO it to deny a revenge kill attempt. Haban Berry for dragon attacks and Roseli Berry for Fairy attacks as these are its only two weaknesses unless it Teras.

**Razor Claw/Scope Lens**: To be used only on CritDra, but when utilized it can allow for constant critical hits on Kingdra's attacks which can allow it to be ferociously strong as Dragon/Water is very hard to deal with.

**Choice Scarf**: Only to be used when trying out outspeed a specific target that cannot be done otherwise with Swift Swim while allowing for instant revenge killing.

Tera
========
Kingdra usually shouldn't be your primary Tera Captain as you generally want to enable stronger captains on your team. However, Kingdra works as an attractive secondary Tera Captain since with Terastallization it can boost either its Dragon or Water STAB to even more frightening levels. Terastallization can also give Kingdra Tera Blast as a coverage move to enable it to hit targets for super effective coverage that it cannot hit otherwise. This includes bulky water types that don't fear its STAB moves such as Empoleon, Toxapex and Azumarill. Tera Water makes its water attacks even stronger under rain and can allow Kingdra to brute force its way past things that might otherwise withstand it. Tera Steel can serve as a good defensive tera that also boosts Kingdra's steel coverage in either Iron Head or Flash Cannon. Tera Fairy allows Kingdra to become immune to opposing dragon attacks while gaining a fighting and dark resistance. Other Teras such as Poison or Grass can be utilized to get past specific match ups. (this is just a bit too long for a relatively simple mon; it's going to be using tera for STAB or tera blast coverage most of the time. you can add a sentence saying that defensive teras can make setting up easier)

Draft Strategy
========
Kingdra should be drafted with the intention of it helping a rain or hyper offense draft, as Kingdra by itself lacks the stats to be a team's sole offensive Pokemon. To get the most out of Kingdra, it requires good partners that can draw its full potential and overcome its shortcomings that might prevent it from being used otherwise.

**Rain Setters**: Kingdra wants rain to excel and as such Pelipper is a fantastic drizzle setter that can heal with Roost and pivot with U-Turn. That said, Politoed can work as a cheaper option if you want to draft more expensive Pokemon. Tornadus Klefki and Thundurus can also function as they have priority Rain Dance due to Prankster though it is recommended to have Drizzle to enable Kingdra to its fullest.

**Other Offensive Wallbreakers**: Kingdra works best as an additional form of offense and as such wants to be paired alongside threatening sweepers and wallbreakers. Urshifu-Rapid Strike, Rillaboom and Zapdos are fantastic partners since they can either punch holes for Kingdra or benefit from the holes punched into the opposing team by Kingdra itself. Tornadus-Therian and Archaludon are noteworthy as great partners since they excel under the rain and can help make a rain draft more dangerous.

**Screen Setters**: Screen support can help Kingdra set up safely and also makes revenge killing Kingdra a harder prospect. Klefki, Grimmsnarl Jirachi, Sandy Shocks, and Azelf make are a few good choices to give as much support as possible for Kingdra.

**Fairy Checks**: Kingdra is weak to fairy attacks and as such it prefers having partners that can switch into these attacks such as Gholdengo, Iron Crown and Scizor Amoonguss.

**Hazard Control**: Kingdra greatly prefers the existence of hazards to help wear down its checks to make itself and its teammates more potent offensively. Good setters of hazards include Deoxys-Speed and Iron Treads, the latter of which can also remove hazards with Rapid Spin while the former denies them with Taunt. (add glimmora or something)

Checks and Counters
========
**Water Immune/Resistant Pokemon**: Pokemon that are immune to water attacks such as Ogerpon-Wellspring and Clodsire can really ruin Kingdra's day since it wants to click its water attacks most of the time. Primarina and Empoleon are particularly bothersome as they are bulky water types that do not fear either of Kingdra's STABs, the former being immune to dragon or any of its coverage.

**Entry Hazards and Chip Damage**: Since Kingdra lacks recovery and is weak to all hazards, Spikes, Toxic Spikes and Stealth Rock can cause it to be worn down over the course of a battle and prevent it from wallbreaking properly. Sticky Web is also annoying as it can prevent Kingdra from getting the crucial speed advantage even under rain.

**Priority**: Kingdra lacks priority of its own and as such can be revenge killed by strong priority attacks from the likes of Dragonite, Raging Bolt and Rillaboom.

**Opposing Weather**: Kingdra greatly prefers the rain to be effective and as such can be accounted for with an opposing weather that removes its Swift Swim ability. Ninetales-A is threatening since it is immune to dragon and will instantly threaten Kingdra out with Freeze Dry while Torkoal the other Ninetales can weaken its water attacks with drought.

[credits]
Written by:
https://www.smogon.com/forums/members/patar136.571123/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
Implemented all of these changes. Thank you so much.

Ready for QC 2.
 
**Draft Order**: Round 6 onwards

**Price Range**: 7-8 points

**Overview**: Kingdra is a solid wallbreaker and sweeper due to its great offensive STAB combination. Though primarily drafted as a rain attacker it has the potential to fit onto hyper offense and screens teams with the ability to set up with Dragon Dance or Focus Energy + Sniper to become even stronger. Kingdra's shortcomings include how it is very set up reliant, requiring rain support or screens to reach its full potential due to its relatively average stat spread and middling speed otherwise. Other shortcomings include vulnerability to hazards, reduced coverage outside of its STABs and lacking defensive utility options. That said, those who are building rain based draft teams or hyper offense should consider Kingdra for the traits it offers.

[strategy comments]
Common Roles
========
**Rain Wallbreaker**: Under rain, Kingdra outspeeds the entire unboosted metagame and a good amount of the boosted metagame to boot. Utilizing its ferocious STAB combination and high base power attacks, Kingdra can either punch holes into the opposing team for the benefit of its teammates or clean up the game itself with its boosted attacks. Furthermore, it has high power attacks on both sides of the attacking spectrum which can make walling it extra difficult, and it possesses Flip Turn to escape the matchups that might give it trouble.

**Setup Sweeper**: With Dragon Dance, Kingdra can make itself both stronger and faster, especially under rain at which point a +1 Swift Swim Kingdra will outrun pretty much anything. It can also abuse the combination of Sniper + Scope Lens/Razor Claw + Focus Energy to launch constant boosted Critical Hits on the opponent if given the chance to set up. This is especially dangerous with Draco Meteor which becomes a no drawback special attack with increased power thanks to Sniper. Furthermore, it packs Agility in situations where Crit-Dra as it is infamously named needs to outspeed opposing offense.

Common Moves
========
**Primary STAB Moves**: Draco Meteor, Dragon Pulse, Outrage, Hydro Pump, Surf, Scald, Liquidation, Wave Crash, Waterfall, Flip Turn

**Setup Moves**: Dragon Dance, Agility, Focus Energy

**Utility Moves**: Clear Smog, Substitute

**Coverage**: Weather Ball, Tera Blast, Flash Cannon, Ice Beam, Iron Head, Hurricane wouldn't talk about WBall in coverage if you're talking about Kingdra as a rain sweeper, up to you throwing it in niche as a slightly stronger alternative to Surf would work

Niche Moves
========
**Yawn**: Kingdra should primarily stick with attacking, however, Yawn can be used on a predicted switch to preserve momentum as the target risks falling asleep or being forced out.

**Scale Shot**: While Kingdra prefers to boost with either Dragon Dance or Agility, Scale Shot can be situationally useful in scenarios where it wants to boost its speed without disruption or when it wants a dragon attack that doesn’t lock it into Outrage.

**Rain Dance**: Kingdra can set itself up with Rain Dance as a last resort in case the weather setter has been KOed by an opponent, or when predicting a switch in from an opposing weather setter.

Common Items
========
**Choice Specs/Choice Band**: Kingdra makes a fantastic Choice Specs user because of its high power STAB attacks and coverage options, as well as being able to can pivot out with Flip Turn to preserve momentum. It can also utilize Choice Band to catch opponents expecting a special set out with a powerful Wave Crash or Outrage, also having for the exact same reason with an even stronger Flip Turn.

**Damage-boosting items**: Life Orb, Mystic Water and Dragon Fang can be utilized to boost the strength of Kingdra's attacks without locking it into a specific move.

Niche Items
========

**Lum Berry**: When setting up with Dragon Dance, this can prevent status from afflicting Kingdra and also doubles of freeing Kingdra from Outrage confusion.

**Heavy Duty Boots**: Kingdra generally prefers having items that boost its offensive capabilities as it is relatively average stat wise. However, Heavy Duty Boots can help Kingdra avoid getting worn down from hazards in a longer game since it is susceptible to all of them otherwise.

**Resistance Berries**: To be used for enabling set up or to deny revenge killing.

**Razor Claw/Scope Lens**: To be used only on CritDra, but when utilized it can allow for constant critical hits on Kingdra's attacks which can allow it to be ferociously strong as Dragon/Water coverage is very hard to deal with.

**Choice Scarf**: Only to be used when trying out outspeed a specific target that cannot be done otherwise with Swift Swim while allowing for instant revenge killing. Would add a little clarity here, give a couple of examples of Pokemon that get outsped.

Tera
========
Kingdra usually shouldn't be your primary Tera Captain as you generally want to enable stronger captains on your team. However, Kingdra works as an attractive secondary Tera Captain since with Terastallization it can boost either its Dragon or Water STAB to even more frightening levels. Terastallization can also give Kingdra Tera Blast as a coverage move to enable it to hit targets for super effective coverage that it cannot hit otherwise. Tera Water makes its water attacks even stronger under rain and can allow Kingdra to brute force its way past things that might otherwise withstand it. It can also utilize defensive Teras such as Steel and Fairy to make setting up easier. Other Teras such as Poison or Grass can be utilized to get past specific match ups.

Draft Strategy
========
Kingdra should be drafted with the intention of it helping a rain or hyper offense draft, as Kingdra by itself lacks the stats to be a team's sole offensive Pokemon. To get the most out of Kingdra, it requires good partners that can draw its full potential and overcome its shortcomings that might prevent it from being used otherwise.

**Rain Setters**: Kingdra wants rain to excel and as such Pelipper is a fantastic drizzle setter that can heal with Roost and pivot with U-Turn. That said, Politoed can work as a cheaper option if you want to draft more expensive Pokemon. Klefki and Thundurus can also function as they have priority Rain Dance due to Prankster though it is recommended to have Drizzle to enable Kingdra to its fullest.

**Other Offensive Wallbreakers**: Kingdra works best as an additional form of offense and as such wants to be paired alongside threatening sweepers and wallbreakers. Urshifu-Rapid Strike, Rillaboom and Zapdos are fantastic partners since they can either punch holes for Kingdra or benefit from the holes punched into the opposing team by Kingdra itself. Tornadus-Therian and Archaludon are noteworthy as great partners since they excel under the rain and can help make a rain draft more dangerous.

**Screen Setters**: Screen support can help Kingdra set up safely and also makes revenge killing Kingdra a harder prospect. Jirachi, Sandy Shocks and Azelf are a few good choices to give as much support as possible for Kingdra.

**Fairy Checks**: Kingdra is weak to fairy attacks and as such it prefers having partners that can switch into these attacks such as Gholdengo, Iron Crown and Amoonguss.

**Hazard Control**: Kingdra greatly prefers the existence of hazards to help wear down its checks to make itself and its teammates more potent offensively. Good setters of hazards include Deoxys-Speed and Iron Treads, the latter of which can also remove hazards with Rapid Spin while the former denies them with Taunt. Glimmora makes for a fantastic partner since it can set all hazards including Toxic Spikes and potentially remove opposing hazards with Mortal Spin.

Checks and Counters
========
**Water Immune/Resistant Pokemon**: Pokemon that are immune to water attacks such as Ogerpon-Wellspring and Clodsire can really ruin Kingdra's day since it wants to click its rain-boosted water attacks most of the time. Primarina and Empoleon are particularly bothersome as they are bulky water types that do not fear either of Kingdra's STABs or any of its coverage, the former being immune to Dragon.

**Entry Hazards and Chip Damage**: Since Kingdra lacks recovery and is vulnerable to all hazards, Spikes, Toxic Spikes and Stealth Rock redundant can cause it to be worn down over the course of a battle and prevent it from wallbreaking properly. Self-chip damage from the likes of Wave Crash and Life Orb can accelerate this. Sticky Web is also annoying as it can prevent Kingdra from getting the crucial speed advantage even under rain.

**Priority**: Kingdra lacks priority of its own and as such can be revenge killed by strong priority attacks from the likes of Dragonite, Raging Bolt and Rillaboom.

**Opposing Weather**: Kingdra greatly prefers the rain to be effective and as such can be accounted for with an opposing weather that removes its Swift Swim ability. Ninetales-A is threatening since it is immune to dragon and will instantly threaten Kingdra out with Freeze Dry while the other Ninetales can weaken its water attacks with Drought.

[credits]
Written by:
https://www.smogon.com/forums/members/patar136.571123/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/drizzle.313217/
Grammar checked by:
2/2
 
Two notes:
1) Please implement this carefully, as I made a lot of changes. The best way to implement can be found here!
2) I would give the GP standards a glance; this will help reduce the amount of errors. They can be found here.

Good job otherwise! 1/1 GP Team done

add remove comment
**Draft Order**: Round 6 onwards

**Price Range**: 7-8 points

**Overview**: Kingdra is a solid wallbreaker and sweeper due to its great offensive STAB combination. Though primarily drafted as a rain attacker, (AC) it has the potential to fit onto hyper offense and dual screens teams with the ability to set up with Dragon Dance or Focus Energy + Sniper to become even stronger. Kingdra's shortcomings include how it is very set up setup reliant, requiring rain support or dual screens to reach its full potential due to its relatively average stat spread and middling Speed otherwise. Other shortcomings include its vulnerability to entry hazards, reduced coverage outside of its STABs STAB moves, (AC) and lacking lack of defensive utility options. That said, those who are building rain based rain-based draft teams or hyper offense should consider Kingdra for the traits it offers.

[strategy comments]
Common Roles
========
**Rain Wallbreaker**: Under rain, Kingdra outspeeds the entire unboosted metagame and a good amount of the boosted metagame to boot. Utilizing its ferocious STAB combination and high base high-base power attacks, Kingdra can either punch holes into the opposing team for the benefit of its teammates or clean up the game itself with its boosted attacks. Furthermore, it has high power high-power attacks, (AC) on both sides of the attacking spectrum physically and specially, (AC) do not use "spectrum" in this context b/c physical and special are two discrete things which can make walling it extra difficult, and it possesses Flip Turn to escape the matchups that might give it trouble.

**Setup Sweeper**: With Dragon Dance, Kingdra can make itself both stronger and faster, especially under rain, (AC) at which point a +1 Swift Swim Kingdra will outrun pretty much anything. It can also abuse utilize do not use abuse the combination of Sniper + Scope Lens/ or Razor Claw + Focus Energy to launch constant boosted critical hits on the opponent if given the chance to set up. This is especially dangerous with Draco Meteor, (AC) which becomes a no drawback no-drawback special attack with increased power thanks to Sniper. Furthermore, it packs Agility in situations where Crit-Dra, (AC) as it is infamously named, (AC) needs to outspeed opposing offense.

Common Moves
========
**Primary STAB Moves**: Draco Meteor, Dragon Pulse, Outrage, Hydro Pump, Surf, Scald, Liquidation, Wave Crash, Waterfall, Flip Turn

**Setup Moves**: Dragon Dance, Agility, Focus Energy

**Utility Moves**: Clear Smog, Substitute

**Coverage**: Tera Blast, Flash Cannon, Ice Beam, Iron Head, Hurricane.

Niche Moves
========

**Yawn**: Kingdra should primarily stick with attacking (RC); (ASC) however, Yawn can be used on a predicted switch to preserve momentum, (AC) as the target risks falling asleep or being forced out.

**Scale Shot**: While Kingdra prefers to boost with either Dragon Dance or Agility, Scale Shot can be situationally useful in scenarios where it Kingdra wants to boost its Speed without disruption or when it wants a dragon Dragon-type attack that doesn’t lock it into Outrage.

**Rain Dance**: Kingdra can set up itself up with Rain Dance as a last resort in case cases where the weather setter has been KOed by an opponent (RC) or when predicting a switch in from an opposing weather setter.

**Weather Ball**: Compared to Surf, Weather Ball is slightly stronger under rain and can allow for extra power without having to risk the accuracy of Hydro Pump.

Common Items
========
**Choice Specs / Choice Band**: add spaces b/w slash Kingdra makes is a fantastic Choice Specs user because of its high power high-power STAB attacks and coverage options, as well as being able to pivot out with Flip Turn to preserve momentum. It can also utilize Choice Band to catch opponents expecting a special set out with a powerful Wave Crash or Outrage, with the additional bonus of a stronger Flip Turn.

**Damage-boosting items**: Life Orb, Mystic Water, (AC) and Dragon Fang can be utilized to boost the strength of Kingdra's attacks without locking it into a specific move.

Niche Items
========

**Lum Berry**: When setting up with Dragon Dance, this can prevent status from afflicting Kingdra and also doubles of freeing free Kingdra from Outrage confusion.

**Heavy Duty Heavy-DutyBoots**: Kingdra generally prefers having items that boost its offensive capabilities, (AC) as it is relatively average stat wise stat-wise. However, Heavy Duty Heavy-Duty Boots can help Kingdra avoid getting worn down from hazards in a longer game since it is susceptible to all of them otherwise.

**Resistance Berries**: To be used for enabling set up or to deny revenge killing.

**Razor Claw / Scope Lens**: spaces b/w slash To be used only on CritDra Crit-Dra, but when utilized, (AC) it can allow for constant critical hits on Kingdra's attacks. (AP) This allows which can allow it to be ferociously strong, (AC) as Dragon / Water coverage is very hard to deal with.

**Choice Scarf**: Only to be used when trying out to outspeed a specific target that cannot be done otherwise with Swift Swim alone while allowing for instant revenge killing. This would include Dragapult after a Dragon Dance and Iron Crown after Agility.

Tera
========
Kingdra usually shouldn't be your primary Tera Captain, (AC) as you generally want to enable stronger captains on your team. However, Kingdra works as an attractive secondary Tera Captain, (AC) since with Terastallization, (AC) it can boost either its Dragon or Water STAB moves to even more frightening levels. Terastallization can also give Kingdra Tera Blast as a coverage move to enable it to hit targets for super effective coverage that it cannot hit otherwise. Tera Water makes its water attacks even stronger under rain and can allow Kingdra to brute force its way past things that might otherwise withstand it. It can also utilize defensive Teras Tera types such as Steel and Fairy to make setting up easier. Other Teras Tera types such as Poison or Grass can be utilized to get past specific match ups.

Draft Strategy
========
Kingdra should be drafted with the intention of it helping a rain or hyper offense draft, remove extra space as Kingdra by itself lacks the stats to be a team's sole offensive Pokemon. To get the most out of Kingdra, it requires good partners that can draw its full potential and overcome its shortcomings that might prevent it from being used otherwise.

**Rain Setters**: Kingdra wants rain to excel and, (AC) as such, (AC) Pelipper is a fantastic drizzle setter rain-setting teammate that can heal itself with Roost and pivot with U-turn. That said, Politoed can work as a cheaper option if you want to draft more expensive Pokemon. Klefki and Thundurus can also function as rain setters, as they have priority Rain Dance due to Prankster though it is recommended to have Drizzle to enable Kingdra to its fullest.

**Other Offensive Wallbreakers**: Kingdra works best as an additional form of offense, (AC) and as such, (AC) wants to be paired alongside threatening sweepers and wallbreakers. Urshifu-Rapid Strike Urshifu-R, Rillaboom, (AC) and Zapdos are fantastic partners since they can either punch holes for Kingdra or benefit from the holes punched into the opposing team by Kingdra itself. Tornadus-Therian Tornadus-T and Archaludon are noteworthy as great partners since they excel under the rain and can help make a rain draft more dangerous.

**ScreenDual Screens Setters**: Screen Dual screens support can help Kingdra set up safely and also makes revenge killing Kingdra a harder prospect. Jirachi, Sandy Shocks, (AC) and Azelf are a few good choices to give as much support as possible for Kingdra.

**FairyFairy-type Checks**: Kingdra is weak to fairy attacks, (AC) so and as such it prefers having partners that can switch into these attacks such as Gholdengo, Iron Crown, (AC) and Amoonguss.

**Entry Hazard Control**: Kingdra greatly prefers the existence of entry hazards to help wear down its checks to make itself and its teammates more potent offensively. Good setters of hazards include Deoxys-Speed Deoxys-S and Iron Treads, the latter of which can also remove hazards with Rapid Spin while the former denies them with Taunt. Glimmora makes for a fantastic partner since it can set all hazards, (AC) including Toxic Spikes, (AC) and potentially remove opposing hazards with Mortal Spin.

Checks and Counters
========
**Water ImmuneWater-Immune/ -Resistant Pokemon**: Pokemon that are immune to water attacks such as Ogerpon-Wellspring Ogerpon-W and Clodsire can really ruin Kingdra's day since it wants to click use its rain-boosted water Water-type attacks most of the time. Primarina and Empoleon are particularly bothersome, (AC) as they are bulky water types that do not fear either of Kingdra's STABs STAB moves or any of its coverage, with the former being immune to Dragon.

**Entry Hazards and Chip Damage**: Since Kingdra lacks recovery and is vulnerable to all entry hazards, it can be worn down over the course of a battle and denied the chance to wallbreak. Self-chip damage from the likes of Wave Crash and Life Orb can accelerate this. Sticky Web is also annoying, (AC) as it can prevent Kingdra from getting the crucial Speed advantage even under rain.

**Priority**: Kingdra lacks priority of its own and as such can be revenge killed by strong priority attacks from the likes of Dragonite, Raging Bolt, (AC) and Rillaboom.

**Opposing Weather**: Kingdra greatly prefers the rain to be effective, (AC) and as such, (AC) it can be accounted for with an opposing weather that removes its Swift Swim ability. Ninetales-A Alolan Ninetales is threatening since it is immune to Dragon and will instantly threaten Kingdra out with Freeze Dry while the other Ninetales can weaken its water attacks with Drought.

[credits]
Written by:
https://www.smogon.com/forums/members/patar136.571123/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/drizzle.313217/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Two notes:
1) Please implement this carefully, as I made a lot of changes. The best way to implement can be found here!
2) I would give the GP standards a glance; this will help reduce the amount of errors. They can be found here.

Good job otherwise! 1/1 GP Team done
Okay, I implemented all of your changes. That mean's we are finished. Thanks so much for everyone involved.

Go forth King of All Dragons and conquer.
 
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