Diplomacy Diplomacy at the Roulette Wheel - Signups

Dead by Daylight

கடவுள் வெட்கமாக இருக்கிறவர்களை வெறுக்கிறார்.
is a Community Contributoris a Top Contributor
i'm sure the mods'll be fine with another diplo game happening under their noses
concept taken from DiploStrats's video, go check it out!


I've officially overthrown the other Formula 1 fan here to seize control of this place. It's too cold up here in the Alps - why don't we get this show on the road and send Diplomacy to Las Vegas? Grab your beer, spirits, cocktails, whatever you fancy, and come down by the roulette wheel. Do be warned though - this game is not for the unlucky. Place your bets, and as Crofty would say, "it's lights out and away we go"!

Of course, we have some rules at the casino - go check them out here (courtesy of Flandrs). Also, be sure to join the Discord server here if you'd like to spectate, chat with other players, be notified of future games, or just hang out.

Unique Rules:

  • This game will have some unique mechanics that will be randomly selected every year (a year consists of a spring and fall cycle).
  • Below are the mechanics:
    • We Blew Up the Alps: Switzerland is passable for 5 turns.
    • The French Experience: A Revolution occurs in a random country.
      • A non-affiliated, hostile army spawns in said country's capital, if it is unoccupied.
        • If the capital is occupied, the army occupying it is destroyed.
      • The supply center will be inaccessible for the time being.
      • The unit must die to access the supply center - however, it will be destroyed for 1.5 cycles.
    • Global Recession: All countries must disband 2 units of their choice for 2.5 cycles.
    • Nuclear Proliferation: The two countries with the most supply centers get the chance to develop an atomic bomb.
      • It costs 2 troops; they will be immobilized for 2 cycles.
      • The atomic bomb removes all troops in a 1-tile radius from the area the bomb is detonated, and destroys any SCs for 1.5 cycles.
    • Russian Winter: All enemy units in Russian territory freeze to death (are forcibly disbanded), while Russian units dig in (if in Russia) and cannot move for a cycle.
      • Russian territory are the base supply centers (Stp, Mos, Sev, and War).
    • Rogue Agents: Every player gets to control 1 randomly-selected unit for 1 cycle.
    • How The Tables Turn: A player that has to disband n number of units can now choose n number of units to disband from other powers.
    • Blackout: No press, public or private, for 1 year.
    • Diplo a Trois: All communications, new or ongoing, must now include a third party for 1 year.
    • Fog of War: Any support orders will instead trigger a faceoff between the two units, including if the two units are from the same country. Active for 1 cycle.
    • Human Flight: Any army can now convoy itself over one space of water (but it cannot land on water).
    • Strength in Support: This turn, no support orders can be cut.
    • The Host's Specialty: You are randomly assigned to be either a liar or a truth-teller. You may not reveal which one you are, but you must:
      • Liars: submit the opposite of everything discussed
      • Truth-tellers: submit exactly what was discussed
    • Citizen Resistance: Nobody can acquire new supply centers for 1 year - sending any army into a neutral supply center will lead to the army's destruction.
    • Double or Nothing: When rolled, two effects will be implemented rather than just one.
  • Draws, when proposed, will include all surviving Powers. Continuing the precedent from last game, we'd like to make this standardized.
Important Notes:
  • Please follow all Smogon and Circus Maximus forum rules.
  • The game will use the Classic Diplomacy map made for seven players.
  • Powers should submit orders to me privately on Smogon or Discord before each specified deadline. If you fail to do this, it will be treated as an NMR (No Moves Received) and all of your units will hold in place.
  • Spring and Fall order phases will last for 48 hours each after the previous results have been posted in the game thread. Retreat and build phases will last for 24 hours each. Deadlines will not be extended significantly to accommodate late order submissions, but the game may be paused or extended for a certain period if a majority of players vote for it.
  • I will be using Backstabbr to process orders and adjudicate the game, with screenshots of the board being posted in the game thread each turn.
  • If you submit orders that are invalid/impossible somehow (for example, if you ordered an army from Munich to Greece for some reason), they will be ignored, marked as invalid, and the relevant unit will hold in place.
  • If a power NMRs in the first two turns of the game or twice throughout the game, they will be subbed out. No exceptions.
  • Once a Power has been eliminated from the game (defined by their supply center count reaching zero), they will no longer be able to negotiate.
Get your tickets today! Joining us with a friend is encouraged, considering how many people wish to play.

Signups:
1. pulsar512b + apricity
2. sunny004 + LonelyNess (truly The Worst Couple)
3. ImaginaryNeon
4. StupidFlandrs48 (low prio)
5. The Worst Couple + bluedoom
6. CrreamyKitty
7. M2H + Alice Kazumi

Subs:
saberslasher11

EDIT: Signups close on the 15th, barring availability issues. Tickets do sell quite quickly.
 
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