Metagame SV OU Metagame Discussion v4

Lowering the power level, addressing unhealthy elements in the builder, and fixing the hazard situation should take precedent above all else. Not saying all or even any of these will magically fix SV- but I think the lack of options with team comps and strategies, and the circumstances that dictate these restraints, is a great place to start. SV's problems aren't going to fix themselves.
I feel like a large bulk of this post is really hitting the nail on the head. As it stands in SV i think there's no real Chi level threats anymore for obvious reasons--But there are a lot of deeply 'unhealthy' things that exist and make playing the tier a bit miserable at times. I feel like if say, Spikes, were made less reliable to put down it'd go a LONG WAY towards making average Spikers more usable (maybe even chipping some Gilscor sets to make them run it, making it less violatile) but it'd make a headaches in the teambuilder, meta, etc slowly ease itself

I don't think Samu is obviously op for example, but the ease of which spikes are set really do feel like too much sometimes. Combine that with a lot of usual strong mons needing to run boots to cut their own power levels, and it creates an incredibly frustrating MU fishing comp at times lol. I don't even think Ghold is op by itself, but its ability to just nullify a lot of hazard removal is deeply frustrating. Especially when paired with Samu in the usual hazard stack comps.

Feels like part of the reason HO is good as it is, you care less about raw HP at times since outputting dmg regardless of % is usually the bigger goal. Rough!
 
what are the other two moves
Tidy Up and Strength Sap but they’re not really relevant because they only have one relevant user
if he says spikes and ceaseless edge i'm going to lose my fucking mind
Ceaseless Edge is bullshit but not because it’s powerful, it’s bullshit because it’s not 100% accurate. I can forgive you for not knowing this because of your inactivity but I am quite supportive of the attack, in fact.
 
Court Change is a funny move. Back when I was laddering with Ausma’s Kyurem team for reqs I used it to steal enemy Aurora Veils and screens.

Those are 5 and 4, but not Top 3

Insert poor Gholdengo joke here
Agreed. With this in mind, the solution is clear. We need to unban Urshifu to end all this stupid cheese. Tera Ghost will send all these cheap strategies out of the tier and make the meta a better place. Blocks Rapid Spin, blocks Body Press, ignores Protect, and Wicked Blow and Surging Strike ignore the cheap Strength Sap Attack drops. That leaves Tidy Up, but sadly this broken move and all the powercrept Pokemon that learn it cannot be stopped. However, getting rid of four out of the five is a good start.
 
Honestly the last time I felt the meta was actively fun and competitive was when mixed chomp was everywhere and stuff like Sub + NP Rotom-W was a valid wincon lol. I know metas settle and the optimization kicks in but that's where everything started going downhill. There were moments where we should have said, "wait, so all my mons needs boots p much?" and did something about it then. It's been a very difficult gen to balance because there's so many cases of unhealthy mons instead of just obviously broken ones. We have the tools and the processes in place to remove Chien-Pao and Cheese-Yu- we lowkey don't have that for Gholdengo.

Offensive mons don't want to wear boots most of the time. So if you have an offensive mon as soft check to stop a sweep, it has to come in at 75%, which means it now might be in range to be KO. This just makes sweeping or putting giant holes in teams even easier.
Tera doesn't give lower tier mons a chance to shine, it gatekeeps them harder than ever because the highest tier mons can do it better. It doesn't matter if your lower tier mon gets a SD off, your opp just Teras as well and stops your off-meta/heat team in its tracks. Booster Energy doesn't help with the lack of team diversity either. It's pointless to try and use something off-meta with a scarf because Val still outspeeds. Moon has a free LO installed so good luck on anything that isn't one of its few dedicated checks/counters. Your off-meta soft check might have worked, but with the 1.3x from BE it's now a clean OHKO. Then you just have Gambit, good luck trying to bring anything heat with this thing around. Fallen 5 +2 Sucker Punch obliterates basically everything.

I think this is a really good train of thought. The meta feels solved in a weird way, and we just MU fish with our strategies. Or not solved just like dying, or the innovation is suffering. The only "innovation" I see is just "which Tera is Gambit running this week." Between hazards, the insane power creep, tera, maybe TB and/or BE... something is suffocating the joy of loading up games in SV.

Before Palafin, we should really look into an "unhealthy" suspect. Not broken, just unfortunately having more of a negative effect than a positive one. I don't have the answer but personally things like Ghold, Gambit, BE, TB, Ceaseless Edge, etc. should have much more attention on their impact in regards to tier health than dropping some Ubers cheese. Again, for example, Garg isn't broken, but it's the easiest to pilot win-con I've ever seen in my many years of Showdown. Is that healthy? Does Ceaseless add more than it takes away? Does TB open up more options than it restricts? This is perspective I think the tier needs.

Lowering the power level, addressing unhealthy elements in the builder, and fixing the hazard situation should take precedent above all else. Not saying all or even any of these will magically fix SV- but I think the lack of options with team comps and strategies, and the circumstances that dictate these restraints, is a great place to start. SV's problems aren't going to fix themselves.
Love the post, and I’ve been saying be should be more willing to ban what is unhealthy/not fun for the sake of format enjoyment. Gliscor should go not because it’s the second coming of Arceus, but because it promotes bad play patterns while perpetuating SV hazards problem. With more and more Pokemon being created, and GF showing no signs of curbing power creep we need to reshape how we think/approach this game.
 
Tidy Up and Strength Sap but they’re not really relevant because they only have one relevant user

Ceaseless Edge is bullshit but not because it’s powerful, it’s bullshit because it’s not 100% accurate. I can forgive you for not knowing this because of your inactivity but I am quite supportive of the attack, in fact.
do you just love hazards or smt? do you hate heavy duty boots? why do you hate strength sap? i have so many questions
 
This is basically it. There's no reason to use a low tier shitmon to check Gambit when you can use Zamazenta, and even if you quad resist Dark, well Val already does that.
The meta is self-contained and exclusive, since everything good is already in OU and there's not much reason to use something outside of it (besides a few UU and UUBL mons like Crown and Lokix, and of course Araquanid).

TBH, I feel we need to discard some of the old way of thinking. We have 1000 Pokemon, and around EIGHTY are in ZU, with 60 in Ubers. We're desperately in need of new tiers, and the OU metagame for big shots can only accept 20 guys at most.

The OU we used to know is now UU, and there's nothing we can do to prevent it. As more mons are added, the old picks will fall down because the tiers stay the same size but the mon pool is growing. We just have to accept that, and either add tiers above OU, or tiers below ZU to accommodate the shift.
SU, or SubzeroUsed, is something that exists. Barely.
 
OU is explicitly meant to be the most permissive tier, allowing the maximum amount of "things" - moves, mons, items, mechanics, etc. - that is compatible with a competitive and not-overly-centralized metagame. Banning things for the sake of potential 'improvements' runs contrary to OU's most basic, fundamental concept, because then it wouldn't be allowing the most "things" possible.

Hazard prominence is a function of lack of removers, not a function of Gholdengo - banning the string cheese man adds Corviknight as a reliable Defogger, and that's it. No lower tier Rapid Spin or Defog mons are going to suddenly become OU-viable; Scizor is OK and would likely be usable, but it's not going to be a major OU presence.

Really. What other than an increase in Corv, and the odd Scizor appearing, is going to be used in OU for hazard removal without Gholdengo that isn't already used?
 
OU is explicitly meant to be the most permissive tier, allowing the maximum amount of "things" - moves, mons, items, mechanics, etc. - that is compatible with a competitive and not-overly-centralized metagame. Banning things for the sake of potential 'improvements' runs contrary to OU's most basic, fundamental concept, because then it wouldn't be allowing the most "things" possible.

Hazard prominence is a function of lack of removers, not a function of Gholdengo - banning the string cheese man adds Corviknight as a reliable Defogger, and that's it. No lower tier Rapid Spin or Defog mons are going to suddenly become OU-viable; Scizor is OK and would likely be usable, but it's not going to be a major OU presence.

Really. What other than an increase in Corv, and the odd Scizor appearing, is going to be used in OU for hazard removal without Gholdengo that isn't already used?
Mandibuzz, and maybe(and I do mean MAYBE) Conkledurr could see usage with Ghold gone. Also even if it’s just Corv and Levitate Geezing just the fact that teams no longer have to worry about it relieves a lot of pressure.
 
Can't Terapagos-Stellar just be banned in the same way that Mega-Gengar (for example) was
Is anyone using tera stellar after we ban Tera Blast?

I know it would be "wah wah banning a whole thing just to allow a potentially balancing great mon to the game and we haven't made any decisions like that before except a few others that don't count!" But?
 
I've said this before and I'll say it again. If we address the hazard stack problem, it should be Hamurott/Ceaseless Edge because that is the one thing that would streamline counterplay. Spikes is the main problematic hazard. You take away the Spikes move that counters both Taunt and Magic Bounce, you suddenly have way more reliable denial across the board. Something like Iron Crown could also become a more reliable anti-lead without Hamurott around, for various reasons.

Banning Ghold frees up Corv as an OU level Defog option. That's basically it. Geezing is niche and already defogs on Ghold. And really, Corv is still good as a Defog mon. You just need to have an answer for Ghold like Ace or a team that doesn't lose with Webs on the field.

Banning Gliscor does nothing related to hazards when other bulky Spikes setters like Ting-Lu, Skarmory, and Clodsire exist. You would just have more teams replace it with a different bulky spiker.

As for HDB spam, we had this in gen 8 even though there were more Defog options and no Ghold to stop it. In fact, Blissey became better than Chansey because it could run boots instead of Eviolite. Boots would probably always be a team style since the ability to ignore hazards is good. But it's not strictly necessary even in gen 9, outside of maybe stall.
 
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Is anyone using tera stellar after we ban Tera Blast?

I know it would be "wah wah banning a whole thing just to allow a potentially balancing great mon to the game and we haven't made any decisions like that before except a few others that don't count!" But?
There are a few mons who use it sporadically, such as greninja, zamazenta and slither wing (apparently????, I got these from the usage stats). There's probably others like iron boulder, iron valiant and iron moth that I've heard about.
It is definetely niche though, I won't lie.
 
S
Love the post, and I’ve been saying be should be more willing to ban what is unhealthy/not fun for the sake of format enjoyment. Gliscor should go not because it’s the second coming of Arceus, but because it promotes bad play patterns while perpetuating SV hazards problem. With more and more Pokemon being created, and GF showing no signs of curbing power creep we need to reshape how we think/approach this game.
I agree it's a good post and I agree but id say his ideal meta goes back further than this gen? Or last even!?

I do think we should be more willing to ban. But I think with as truly as complex as this game is it should be more than a game of subtraction until we're satisfied.

I feel like as much as they focus on doubles Nintendo does give us the tools to make a decent singles game and we may determine it needs some tweaking but our dogma of playing purely whole pokemon subtraction feels dated!

I get not making it extremely complex but uh I think there's SOME wiggle room
 
Is anyone using tera stellar after we ban Tera Blast?

I know it would be "wah wah banning a whole thing just to allow a potentially balancing great mon to the game and we haven't made any decisions like that before except a few others that don't count!" But?
personally i've used tera stellar as a non-blast tera type on hilligant, deo-s, valiant, darkrai, and a few others. i imagine there are other late-game mons who would appreciate the boosts and are capable of ending games efficiently enough that they wouldn't mind losing them after one use each. it's been over a year but i still think that stellar is very very underexplored
 
personally i've used tera stellar as a non-blast tera type on hilligant, deo-s, valiant, darkrai, and a few others. i imagine there are other late-game mons who would appreciate the boosts and are capable of ending games efficiently enough that they wouldn't mind losing them after one use each. it's been over a year but i still think that stellar is very very underexplored
I've tried them too. It was uh fine but not usually worth using rather than saving my tera for kingambit.

In an effort to be -least complex- a stellar ban could be put into place for the turtle rather than the SUPER COMPLEX no mega evolve rayquaza rule used in the past.

I'd be fine with either. Im fine with neither currently. I'm just talking here. Turtle isn't my priority but as people mention its potential utility without the stellar turtle I'm just encouraging exploration of that thought train.
 
I've tried them too. It was uh fine but not usually worth using rather than saving my tera for kingambit.

In an effort to be -least complex- a stellar ban could be put into place for the turtle rather than the SUPER COMPLEX no mega evolve rayquaza rule used in the past.

I'd be fine with either. Im fine with neither currently. I'm just talking here. Turtle isn't my priority but as people mention its potential utility without the stellar turtle I'm just encouraging exploration of that thought train.
The turtle can only tera stellar, it has no other choice
 
The turtle can only tera stellar, it has no other choice
I meant stellar ban for everything -for- the turtle to then be viable in OU. Since that would be, by my understanding of smogon dogma, less complex than banning the use of stellar for the turtle alone.

With Tera blast banned, stellar tera type would hardly be missed.

Just talking here
 
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From a tiering policy standpoint, you'd need at least one other mon to be problematic with Tera Stellar, even though the collateral damage is close to zero.

Changing tiering policy w/r/t targeted bans, with Terapagos as an exhibit of the benefits, is possible (if really unlikely), but that's a topic for Policy Review, not OU Metagame Discussion.
 
R*pid Sp*n is top 3 cheapest moves in the game and I don’t want to have to deal with yet another dipshit mon speed boosting and removing hazards at the same time. Whoever at GameFreak decided that R*pid Sp*n should give you a speed boost needs to be put out to pasture.
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I've said this before and I'll say it again. If we address the hazard stack problem, it should be Hamurott/Ceaseless Edge because that is the one thing that would streamline counterplay.
Banning Garg would streamline counterplay against physical walls but I don't see anyone besides myself talking about that

In an era where we have the most stupidly overpowered (in terms of ability to remove hazards) hazard removal ever seen I find it hilarious that people are still mad about this. No, you do not get to complain about spikes when all it takes to remove hazards is to throw Great Tusk or Iron Treads at literally fucking whatever is in the way.
 
Banning Garg would streamline counterplay against physical walls but I don't see anyone besides myself talking about that

In an era where we have the most stupidly overpowered (in terms of ability to remove hazards) hazard removal ever seen I find it hilarious that people are still mad about this. No, you do not get to complain about spikes when all it takes to remove hazards is to throw Great Tusk or Iron Treads at literally fucking whatever is in the way.
my brother in christ. first, you complain about Choice Scarf. Then Rapid Spin. Now you're saying that I can switch my Great Tusk in on a Gholdengo or my Iron Treads in on a Zamazenta and let it use "the third most annoying move in the game". Is there anything remotely healthy? Please? Guys?
 
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