Try Again Now a "d4" wuz there that shouldn't haveNot sure why but the paste is showing not found?
Try Again Now a "d4" wuz there that shouldn't haveNot sure why but the paste is showing not found?
team is so shiest but in terms of consistency i've found that lefties spdef ursaluna over melm is insanely helpful when it comes to absorbing odd status procs and denying specs koko (almost) free reign on the team. that being said absolutely loving it garg is honestly just as good if not better than pre-tera ban because it can reliably cure the mons it needs to, as well as not instafolding to tera fighting corv-
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Terap is a super reliable spinner that can take on many Setters and spinblockers such as Lando T and Dragapult with ice beam and skarmory and gholdengo with Flamethrower. Tera starstorm is a reliable af stab that has incredible damage output, and then spin because heh u a spinner idc.
Buzzwole is hella underrated rn a lot of teams js get swept by this guy and even when it doesn't sweep it can remove a Molt, a glisc, a Pagos and then switch out like nuff bc it never fears Pursuit thanks to Resist+139 base def. 139 Base attack means its STAB CC Hits Strong af and iq hard to take afte r1 Beast boost Proc, effectivelybeing able to take on entire teams if their counter is weakened in the back and cannot live 2 unboosted hits from this absolute beast. Garg has not fallen guys salt cure is still broken, still annoying af and even tho u have hellslot of weaknesses u also do not auto drop to them and since some Gambits dont carry Iron head anymore you ball you Body press on their measly knock. Msciz hates contact birds, and zardy, and Volc. but against all the rest it's prime Msciz and 76 speed lets it outspeed uninvested ghold while delivering +2 Knocks and Bug Bites that make Slower pokémon FEAR for their lives. Bug bite mainly Targets mola as it cannot switch in even full physdef
+2 252+ Atk Technician Scizor-Mega Bug Bite vs. 252 HP / 252+ Def Alomomola: 298-352 (55.8 - 65.9%) -- guaranteed 2HKO
then we have Fight Z ghold without Make it rain because Fighting + ghost is crzy good and u need Np and recover to threaten Zamazenta enough. Very solid in my experience.
THEN
We have MIXED ATTACKER MELMETAL
it has enough bulk to live SE hits and then BoltBeam to SEVERELY Damage its "counters" that drop its Phys attack and burn it.
+2 144 SpA Melmetal Ice Beam vs. 0 HP / 4 SpD Great Tusk: 418-494 (112.6 - 133.1%) -- guaranteed OHKO
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Terap is a super reliable spinner that can take on many Setters and spinblockers such as Lando T and Dragapult with ice beam and skarmory and gholdengo with Flamethrower. Tera starstorm is a reliable af stab that has incredible damage output, and then spin because heh u a spinner idc.
Buzzwole is hella underrated rn a lot of teams js get swept by this guy and even when it doesn't sweep it can remove a Molt, a glisc, a Pagos and then switch out like nuff bc it never fears Pursuit thanks to Resist+139 base def. 139 Base attack means its STAB CC Hits Strong af and iq hard to take afte r1 Beast boost Proc, effectivelybeing able to take on entire teams if their counter is weakened in the back and cannot live 2 unboosted hits from this absolute beast. Garg has not fallen guys salt cure is still broken, still annoying af and even tho u have hellslot of weaknesses u also do not auto drop to them and since some Gambits dont carry Iron head anymore you ball you Body press on their measly knock. Msciz hates contact birds, and zardy, and Volc. but against all the rest it's prime Msciz and 76 speed lets it outspeed uninvested ghold while delivering +2 Knocks and Bug Bites that make Slower pokémon FEAR for their lives. Bug bite mainly Targets mola as it cannot switch in even full physdef
+2 252+ Atk Technician Scizor-Mega Bug Bite vs. 252 HP / 252+ Def Alomomola: 298-352 (55.8 - 65.9%) -- guaranteed 2HKO
then we have Fight Z ghold without Make it rain because Fighting + ghost is crzy good and u need Np and recover to threaten Zamazenta enough. Very solid in my experience.
THEN
We have MIXED ATTACKER MELMETAL
it has enough bulk to live SE hits and then BoltBeam to SEVERELY Damage its "counters" that drop its Phys attack and burn it.
+2 144 SpA Melmetal Ice Beam vs. 0 HP / 4 SpD Great Tusk: 418-494 (112.6 - 133.1%) -- guaranteed OHKO
Terapagos Blaziken
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Basic sets up wallbreaker and can clean up
Main guy spins 3a allows it to hit pretty much every one can take on gholdengo who is tryna block spin, also can be safety net against sweepers
The classic goat sets rocks spreads toxic and pivots
team needed a little spice was to try hard one of my favourites, can sweep and even without sd fire z in sun hurts protect to help set up and potentially sweep if played right always a kill in most games
basic sun try hard lefties for recovery gets the boost in sun has the priority with thunderclap and can drop a draco
another tryhard mon special switch best pivot in the game twave to support the team
Terapagos Gravity Offense
Gravity teams are never truly good, and this is no exception, but it is funny. Terapagos works "well" as a Gravity setter because Tera Shell lets it get it up reliably and it can compress Rapid Spin. Fly Z Landorus-T is essentially unwallable with Gravity support and it acts as the secondary setter. Rest of the team has inaccurate moves to fully take advantage, like Charcoal Magma Storm Heatran, Sleep Powder+Focus Blast Tangrowth, Thunder Mega Manectric, and my personal favorite, Dynamic Punch Assault Vest Melmetal. Certainly not good and it's hard to keep Gravity up enough to actually fully take advantage but most of the moves are just accurate enough to be functional outside of Gravity (except for DPunch Melmetal but thats probably for the best) and watching people crumple to Fly Z unwallable Landorus-T is cool.
RillaHands Bulky Offense
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Heat team I made that uses Terap to solve some of gterrain’s main issues along with giving some compression
And that’s the team. Hope you enjoy!The Star of the show. Terapagos’s ability to check Dragapult and Gholdengo is very useful for gterrain teams, and compressing hazard removal is also good. Not only that, it synergizes very well with iron hands and Alomomola. Alomomola should be obvious, but it helps iron hands by removing spikes which could cut into its longevity and checking most pult variants. Flamethrower mainly helps weaken Ferrothorn and Mega Scizor, which could otherwise become problematic matchups in certain game states. Not only that, Terapagos also improves the matchups versus offense teams greatly.
This iron hands set was stolen from an idea some people had cooked in the ND cord, basically it’s supposed to be super fat and take every single eq ever and, with all of the passive recovery and protect, almost act like it didn’t take any damage at all. Iron Hands also has excellent defensive utility, as it’s bulk allows it to trade with a multitude of threats such as Ogerpon-W, Kingambit, and even Swords Dance Gliscor. Protect is also useful for scouting Pokemon like Tapu lele and iron valiant to see what move they will be locked into by a choice item. The EV spread lives some Tapu lele psychic, although I’m not sure if that’s boosted or not.
This is the yin to iron hands’s yang. Priority is very nice in certain scenarios vs. threats like Ogerpon-w and mega Medicham, and gterrain allows iron hands to do its thing better. Not only that, the passive recovery given also helps every member on the team have more longevity, and with terrain extender this longevity is given pretty consistently too, allowing iron hands to be a more dangerous wincon in games.
I wanted a way to reliably revenge kill certain offensive threats while also having a steel type, so I thought scarf Ghold was a natural choice. Its ability to check Tapu lele, iron valiant, and iron defense Zamazenta is a valuable trait to have. Recover + trick sustains gholdengo easier against fat teams and the things it’s supposed to check, allowing it to check Tapu lele more consistently since gterrain isn’t active when it’s on the field. Pretty sure the ev spread lives a +1 lele psychic while still outspeeding Dragapult.
the team wanted a more consistent physical blanket against threats like Mega Lopunny and Melmetal, so here we are. It also gives every member on the team recovery in wish, allowing for the team to last longer. This is helpful to help regain Terapagos’s Tera shell and restore iron hands’s hp when it’s weakened. After all, what’s more fun than one iron hands? Two! Ghold, Rilla, and chomp also appreciate the recovery from wish to help do their jobs easier.
The neccessary ground and rocker. I was also pretty Volcarona and Sun weak, so Garchomp was a natural choice. Protect + gterrain and lefties is actually an insane combo on this guy as it gains a ton of hp to help check threats like yard and Volcarona even better than it did before. Stomping tantrum is here because of eq being reduced in gterrain. We use jolly Garchomp to outpace Timid Raging Bolt, since that also gives the team a hard time.
Here is a replay of the team in action:
https://replay.pokemonshowdown.com/gen9nationaldex-2266198865-535i65jtz9h3sjxyetuck25dho98g6upw
Wellspring + Terap Offense
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The flying lion acts as the teams rocks setter while toxic let's it statusise certain mons it cannot harm (namely moltres, zapdos, opposing landos and other walls)
Now melmetal with av acts as the teams special tank or shi. It synergizes with lando well and forms a strong defensive core with it in my opinion. Also has good coverage and is an all-round strong Mon that works well in the team.
The big dawg with boots and 4a acts as speed control for the team. It has access to good coverage with edge by edging char y, volc and moltres to death and can, ofc bite lando and glisc hard with ice fang.
This vegetable goblin is the teams primary wall breaker with sd, cudgel and pwhip (when it hits)
:Terapagos-Terestral:
Now master oogway here is the basic 3a spin boots set. Valuable hazard removal and also counters certain mons like he's pult decently.
https://pokepast.es/38690d7d8f085cc3
Flyinium Z Zapdos + Mega Diancie Offense ft. Terapagos
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Terapagos lends itself to aggressive offenses really well, so I picked Flyinium Z Zapdos, who benefits from Terapagos’ spin and wearing down of Steels as a partner for a very aggressive team. Zapdos is quite an effective nuke, and it Volts on everything it can’t Supersonic Skystrike barring like Ting-Lu, who really can’t touch it anyway. Garchomp is the Heatran check and Ground-type for the team, while being a solid countermeasure vs setup thanks to Dragon Tail in tandem with Terapagos’ Tera Shell. Gholdengo is the Steel, it’s standard but it has the benefit of fitting the Fortune in the title. I’m normqlly not a fan of Scarf Hamurott as speed control, but here I feel there are solid ways to limit offense so I don’t it mind. It adds a solid Kingambit and Dragapult check as well, which is great if Tera Shell is ever brokwn. Lastly, Mega Diancie is an all-out attacker that defends Zapdos from hazards while wearing down most Grounds and Steels, with the freedom to run 4 attacks thanks to Hamurott and Garchomp.
i acknowledge signups are over but idrgaf bc this has dreams and aspirations and an 80% wr
CHOICE BAND TERAPAGOS SUN.
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nicks by ur mans Illouri
terapagos here has surprising decent coverage coupled with a usable attack stat of 95. it can check mega scizor and dragonjte early game and stop them from being problematic while chipping down mtar for significant damage if u get them on the switch
chary is our breaker, we already know how good this is. scorching to hit pex
tusk here is speed control and a secondary surprise factor that can lure drag z dnite and mdia to stay in and get nuked by a scarfed surprise sun boosted attack(also a pseudo kgb check)
toxapex here is our pivot being able to pivot on urshifu and the like to either chary or kartana, while also countering zama ival and volcarona which are otherwise big issues
kartana is our respective defogger. yep.
gholdengo is just annoying spreads status everywhere and clicks hex hex hex and acts as our real steel into lele