Little things you like about Pokémon

I mean, they are pretty powerful as a pair - I've seen a video where a Plusle OHKOs a Groudon. Plus+Minus+Helping Hand makes for some potentially incredibly powerful moves. It's just that they're only at their best when they're paired - they're not terrible partners for any other Pokemon in doubles (Plusle is an absolute weapon in Colosseum) but they're at their strongest as a unit.
That’s fair, when I said that I was relying more on my base assumptions. I do want to try them out now on some doubles postgame in Emerald.

In hindsight then, their problem is overall weakness (405 BST), that the ability does not sufficiently buff. They have two strong SPA stats when used together, but they don’t have the bulk, typing, or strength to take advantage. They’re frail, so it’s hard to keep them on the field, especially when one of the best spread moves in the game is a ground type, and in Gen 3 they have terrible movesets. Their only way of hidden electric resistant and immune types would be with their hidden power.

And going off my understanding of damage calcs, I’d assume it would be better for them to both launch an attack instead of Helping Hand

If attack usually does damage amt: x

HH: 1.5 * 1.5 * x = 2.25 x
Both Attack: 1.5 * x + 1.5 * x = 3x

And assuming there’s a faster threat on the field, it’s not possible to consistently guess which mon will be taken out - and a lot of the faster mons in Gen 3 have access to earthquake. And once one is taken out, you lose one of ur boosts already.

It doesn’t help that in the biggest double battle fight in RSE, you face a ground Pokemon who knows earthquake, and 3 strong Special attackers who can take a lot of special damage.

I do womder if you could baton pass the boost.
 
To me, Pokémon has always been about a sense of wonder and discovery, and building bonds with fantastical creatures. If I were to chose my favorite game of all time it wouldn’t be a Pokémon game, BUT I would say that Pokémon, simply as a concept, may be one of, if not the most compelling premise for a video game ever. There is just something very gripping about the idea of going on an adventure with different kinds of monsters. I think that the first five generations if Pokémon captured this feeling incredibly well, and Gen 6 and 7 did less so but still enough to be entertaining.

But with Gen 8, that’s where I feel that kinda dies. None of the Gen 8 games are compelling to me, it doesn’t feel like an adventure, it feels like I’m being told where to go instead of finding my own path. And my bond with my Pokémon has never been weaker, because for one, I simply spend less time with them by having to constantly switch them out to prevent overleveling. And for another, the mechanics in the game that are supposedly meant to “strengthen” these bonds weaken them for me more than anything, as what made my bonds with my older Pokémon so cherished was overcoming challenges with them, the feeling of shared success.

The collecting aspect has also been a massive sell for me, just the fantasy of cataloging all these different creatures is great. But yeah, discovery and the bonds I make with my Pokémon are what I enjoyed the most about the games, it’s something that I rarely see pulled off well in other games
 
To me, Pokémon has always been about a sense of wonder and discovery, and building bonds with fantastical creatures. If I were to chose my favorite game of all time it wouldn’t be a Pokémon game, BUT I would say that Pokémon, simply as a concept, may be one of, if not the most compelling premise for a video game ever. There is just something very gripping about the idea of going on an adventure with different kinds of monsters. I think that the first five generations if Pokémon captured this feeling incredibly well, and Gen 6 and 7 did less so but still enough to be entertaining.

But with Gen 8, that’s where I feel that kinda dies. None of the Gen 8 games are compelling to me, it doesn’t feel like an adventure, it feels like I’m being told where to go instead of finding my own path. And my bond with my Pokémon has never been weaker, because for one, I simply spend less time with them by having to constantly switch them out to prevent overleveling. And for another, the mechanics in the game that are supposedly meant to “strengthen” these bonds weaken them for me more than anything, as what made my bonds with my older Pokémon so cherished was overcoming challenges with them, the feeling of shared success.

The collecting aspect has also been a massive sell for me, just the fantasy of cataloging all these different creatures is great. But yeah, discovery and the bonds I make with my Pokémon are what I enjoyed the most about the games, it’s something that I rarely see pulled off well in other games
I’ve been planning to make a similar post, in a different thread, as it is negative at times.

I got into a Pokemon as an adult, a little after Christmas in 2022. So I’ve been into the games for about 2 years now, and they’re the only ones I’m interested in playing.

Even without the bias of nostalgia, I prefer the older gens. I am motivated to play the games and compete them, and find the grinding enjoyable, because my Pokemon are constantly getting stronger, which makes the grinding easier, and I get access to increasingly powerful items and moves, which again make the grinding easier.

And as I progress, I get access to more rare and powerful Pokemon, which again make the grind easer, and I like to collect them because they look cool and using their stronger powers is fun.

The first game I played through was Leaf Green, and it felt like an anime, where the stakes and power level started off small, and eventually I busted this whole exciting world open. It made exploration fun!!

Now, the games had their limitations. Esp in Gens 1-3, the postgame was both limited, and what there was to do, it was hard to train up Pokemon. And plenty of pokemon were no longer available on Cart, between events, and not having anyone to trade with or who would have the alternative version of the game. And even in the B2/W2 postgame I’m playing through rn, I get bored, and am not as motivated as I was during my main play through, although I’m still having a lot of fun.

My experience in Gens 6-8 is more limited because I struggle to stay interested in the games. I feel like the 3d sprites, especially on the Switch, are less cool looking, so I’m less interested in collecting them. With xp share and power creep, the games feel easier too. I too have had to switch mons out so I don’t get overlevelled. Due to how long battles take, and how much xp you get, it’s hard to develop the same relationships with your mons because grinding is less fun.

I used to enjoy fighting ten trainers with the exact same mons, and watching my xp bar crawl up. Now, half the time I’d genuinely lose interest if I had to fight 4 weak trainers in a row.

And the story has become increasingly childishly written with more hand holding and dumbed down writing that makes me feel like I’m a weirdo for playing the games. I’m 26, I don’t need to be told sharing and friendship are important in such a direct way, it makes me feel condescended.

I also hate how Gens 6-8 look. I feel claustrophobic going through the map.

I will say, I thought S/V was a big improvement. In an open world setting, completing the pokedex is substantially more fun than it’s been before. Walking over a patch of grass for 15 minutes to find the right Pokemon starts feeling absurd, which was a problem in earlier postgames. I also feel like the writing has gotten better again, aside from the hand-holding sections that occasionally pop up.

It may be my inexperience with games, but the map for S/V was confusing at first. I’d end up fighting Pokemon that vastly outleveled me, which was exciting because it represented a challenge. And, while I was not as good at the game when I played it, in early 2023, I thought the battles were more challenging in their own way.

I also like Tera RAIDs because the higher level ones presented a challenge. Now, there’s still room for improvement, and after online for the game is dead, I may lose more interest as there are no battle facilities, but I’m more excited for the future of Pokemon than I would have been after Gens 6-8.
 
I’ve been planning to make a similar post, in a different thread, as it is negative at times.

I got into a Pokemon as an adult, a little after Christmas in 2022. So I’ve been into the games for about 2 years now, and they’re the only ones I’m interested in playing.

Even without the bias of nostalgia, I prefer the older gens. I am motivated to play the games and compete them, and find the grinding enjoyable, because my Pokemon are constantly getting stronger, which makes the grinding easier, and I get access to increasingly powerful items and moves, which again make the grinding easier.

And as I progress, I get access to more rare and powerful Pokemon, which again make the grind easer, and I like to collect them because they look cool and using their stronger powers is fun.

The first game I played through was Leaf Green, and it felt like an anime, where the stakes and power level started off small, and eventually I busted this whole exciting world open. It made exploration fun!!

Now, the games had their limitations. Esp in Gens 1-3, the postgame was both limited, and what there was to do, it was hard to train up Pokemon. And plenty of pokemon were no longer available on Cart, between events, and not having anyone to trade with or who would have the alternative version of the game. And even in the B2/W2 postgame I’m playing through rn, I get bored, and am not as motivated as I was during my main play through, although I’m still having a lot of fun.

My experience in Gens 6-8 is more limited because I struggle to stay interested in the games. I feel like the 3d sprites, especially on the Switch, are less cool looking, so I’m less interested in collecting them. With xp share and power creep, the games feel easier too. I too have had to switch mons out so I don’t get overlevelled. Due to how long battles take, and how much xp you get, it’s hard to develop the same relationships with your mons because grinding is less fun.

I used to enjoy fighting ten trainers with the exact same mons, and watching my xp bar crawl up. Now, half the time I’d genuinely lose interest if I had to fight 4 weak trainers in a row.

And the story has become increasingly childishly written with more hand holding and dumbed down writing that makes me feel like I’m a weirdo for playing the games. I’m 26, I don’t need to be told sharing and friendship are important in such a direct way, it makes me feel condescended.

I also hate how Gens 6-8 look. I feel claustrophobic going through the map.

I will say, I thought S/V was a big improvement. In an open world setting, completing the pokedex is substantially more fun than it’s been before. Walking over a patch of grass for 15 minutes to find the right Pokemon starts feeling absurd, which was a problem in earlier postgames. I also feel like the writing has gotten better again, aside from the hand-holding sections that occasionally pop up.

It may be my inexperience with games, but the map for S/V was confusing at first. I’d end up fighting Pokemon that vastly outleveled me, which was exciting because it represented a challenge. And, while I was not as good at the game when I played it, in early 2023, I thought the battles were more challenging in their own way.

I also like Tera RAIDs because the higher level ones presented a challenge. Now, there’s still room for improvement, and after online for the game is dead, I may lose more interest as there are no battle facilities, but I’m more excited for the future of Pokemon than I would have been after Gens 6-8.
The idea that a series needs to reinvent itself periodically (which gen 8 and onward are often praised for doing) has often rung hollow for me. I wasn't in position to experience it for Pokemon, but I got into Megaman and Metroid around 2016-2017 and nothing seemed wrong with their classic formulas (I'd say that both Megaman 11 and Metroid Dread are great uses of those formulas). It's nice to hear that the old setup in a series I've been with for longer also still holds up to fresh eyes.
 
The idea that a series needs to reinvent itself periodically (which gen 8 and onward are often praised for doing) has often rung hollow for me. I wasn't in position to experience it for Pokemon, but I got into Megaman and Metroid around 2016-2017 and nothing seemed wrong with their classic formulas (I'd say that both Megaman 11 and Metroid Dread are great uses of those formulas). It's nice to hear that the old setup in a series I've been with for longer also still holds up to fresh eyes.
I see a lot of Pokemon fans on other places on the internet *cough cough* reddit complain about the games all being too similar, wanting gym leaders to be themed instead of by type, and even not wanting gym leaders at all, but I’m very fine with the formula and structure as is, or as you said, after Gen 8, as it was.

But I’m completely fine with the formula. I’ve played thru at least one game in every mainline release from Gens 2-5 in a 2 year span, aside from Soul Silver which I’m doing rn, and I don’t feel burnt out. I’m more interested in playing through 2d rom hacks, ideally ones I could play on Cart.

I’m not saying you can’t add variation in, I think that stuff like headbutting trees, dancing grass, contest halls, Joint Ave, etc can all add flavor to games. In terms of the one-off gimmicks as of late, I do think Teras add a lot of strategy, and I do wanna play Pokemon Fusions when I figure out how to get it to work on my computer without being ungodly slow, but basically, I like playing pokemon and I like the formula :)

PLA sounds fun, and I’ll finish that one eventually. Since I don’t game I have zero coordination and got murdered by a big ass Floatzel last time I did lol. But I do prefer the structures of a real Pokemon game.
 
"Why the fuck would anyone want a level 2 Tyranitar?" I asked myself just now as I made a GTS trade, overlooking the fact that I would absolutely play through the entirety of a Pokemon game with a level 2 Tyranitar
Lol when I tried doing a randomizer from an edited version of Emerald, I saw a t-tar on the first route and immediately quit bc I wanted to see Pokemon with the equivalent BST!!
 
honestly, always thought the Adventures was some by the book ad for the mainline games and show. I assumed any personality had been written out after that first edition where they showed Dugtrio’s balls or wtv.

I’d been buying up copies since they were cheap at local used Bookstores. Read my copy of Gold/Silver Book 14 and come to find out it absolutely rules. Johto’s back on top. So many cool Pokemon designs. And it has all those emotional parts I like.

Sounds like I’m gonna take a break from being hunched over a 3DS all day to hunched over a phone reading this online…
 
honestly, always thought the Adventures was some by the book ad for the mainline games and show. I assumed any personality had been written out after that first edition where they showed Dugtrio’s balls or wtv.

I’d been buying up copies since they were cheap at local used Bookstores. Read my copy of Gold/Silver Book 14 and come to find out it absolutely rules. Johto’s back on top. So many cool Pokemon designs. And it has all those emotional parts I like.

Sounds like I’m gonna take a break from being hunched over a 3DS all day to hunched over a phone reading this online…
I have many criticisms of adventures, but by the book is not something i'd say it is.
kusaka suffers from a problem thats appears similar though, which is he loves putting almost everything from the games in the manga. it worked back then when pokemon games were pretty barren in character development or side content beyond a contest or battle frontier mode, but he really struggled with recent games having so much stuff that he tried to make all plot relevant and did not work. sun/moon is the worst example of this, but it plagues other recent arcs. scarlet/violet is pretty good rn but im still waiting for that drop of a bunch of shit happening at once
 
I have many criticisms of adventures, but by the book is not something i'd say it is.
kusaka suffers from a problem thats appears similar though, which is he loves putting almost everything from the games in the manga. it worked back then when pokemon games were pretty barren in character development or side content beyond a contest or battle frontier mode, but he really struggled with recent games having so much stuff that he tried to make all plot relevant and did not work. sun/moon is the worst example of this, but it plagues other recent arcs. scarlet/violet is pretty good rn but im still waiting for that drop of a bunch of shit happening at once
That’s fair!! I could see it in the book I’m reading so far, but it does work to Johto’s benefit there by breathing life into locations and characters.

I can also see that not working as well in later editions of the game tho. I’d mainly be concerned with earlier editions tho.
 
I was doing some Tera Raids for no particular reason when I found a Tera Steel Slowking:

IMG_1453.jpeg

I find it almost egregiously funny that it literally looks like someone threw a massive axe at the back of Slowking’s head and it’s just completely unaware of that.
 
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The XY Pokedex said:
According to old tales, these Pokémon are stumps possessed by the spirits of children who died while lost in the forest.
Pokespe's done some fun freestyling with game character Pokemon choices before but Emma getting Trevenant is particularly genius thematically. It's literally an abandoned child wearing "armor" to protect itself and others... Holy mother of kino
 
X and Y are often derided for their reliance on nostalgia, especially for Gen 1, and frankly I think it’s a well-earned reputation - great start to a positivity post, right? - but I think that Valerie and her gym is X and Y at its best in terms of Gen 1 references - incorporating elements of both Erika and Sabrina and forming something new out of it, and contributing to a strong aesthetic for the Fairy type.

From Erika, Valerie inherits two things: the hyper-femme aesthetic, and the all-female gym. This of course represents the cute, beautiful, and feminine side of the Fairy type - mons like Sylveon, which is her ace. This femininity takes the form of a shrine maiden look for Erika while Valerie is an ex-model, so the execution is different, but these are two roles with strong feminine connotations.

From Sabrina, Valerie takes on her ethereal and uncanny aspect alongside the teleporter gimmick from her gym. Sabrina’s intense psychic power and her future sight is perhaps more directly akin to Olympia, but Valerie has that otherworldly feeling too, what with her dressing after a Pokemon (an outfit that weighs 33 pounds, too - girl’s ripped under the costume), her strange eyes, and her somewhat spacey demeanor (e.x. Forgetting what Dazzling Gleam does halfway through giving it to you). This represents the more weird, mystical, and even mischievous side of the Fairy type, like the Mr. Mime in her team.

We can see this fusion of influences in her gym - a dollhouse, with the 4 Furisode girls meticulously placed across the rooms leading up to Valerie. It’s modeled after a toy that’s commonly associated with young girls, while still being somewhat strange to navigate through - advancing via teleporter from room to room, like you’re being placed as a doll by Valerie until you reach her room. It combines not just Erika and Sabrina’s influence, but also these two sides of the Fairy type - and what better Pokemon than Mawile to combine these two ideas, rounding out her team?

All of that to say, I think Valerie and her gym are some of the best things to come out of X and Y. She’s an absolutely brilliant way of codifying the Fairy type and proudly wears that Gen 1 influence on her (massive) sleeve while standing independently in her own right.
 
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X and Y are often derided for their reliance on nostalgia, especially for Gen 1, and frankly I think it’s a well-earned reputation - great start to a positivity post, right? - but I think that Valerie and her gym is X and Y at its best in terms of Gen 1 references - incorporating elements of both Erika and Sabrina and forming something new out of it, and contributing to a strong aesthetic for the Fairy type.

From Erika, Valerie inherits two things: the hyper-femme aesthetic, and the all-female gym. This of course represents the cute, beautiful, and feminine side of the Fairy type - mons like Sylveon, which is her ace. This femininity takes the form of a shrine maiden look for Erika while Valerie is an ex-model, so the execution is different, but these are two roles with strong feminine connotations.

From Sabrina, Valerie takes on her ethereal and uncanny aspect alongside the teleporter gimmick from her gym. Sabrina’s intense psychic power and her future sight is perhaps more directly akin to Olympia, but Valerie has that otherworldly feeling too, what with her dressing after a Pokemon (an outfit that weighs 33 pounds, too - girl’s ripped under the costume), her strange eyes, and her somewhat spacey demeanor (e.x. Forgetting what Dazzling Gleam does halfway through giving it to you). This represents the more weird, mystical, and even mischievous side of the Fairy type, like the Mr. Mime in her team.

We can see this fusion of influences in her gym - a dollhouse, with the 4 Furisode girls meticulously placed across the rooms leading up to Valerie. It’s modeled after a toy that’s commonly associated with young girls, while still being somewhat strange to navigate through - advancing via teleporter from room to room, like you’re being placed as a doll by Valerie until you reach her room. It combines not just Erika and Sabrina’s influence, but also these two sides of the Fairy type - and what better Pokemon than Mawile to combine these two ideas, rounding out her team?

All of that to say, I think Valerie and her gym are some of the best things to come out of X and Y. She’s an absolutely brilliant way of codifying the Fairy type and proudly wears that Gen 1 influence on her (massive) sleeve while standing independently in her own right.
As someone who doesn't think of cute fey as much as them blowing past mischievous into straight up eldritch, I find Mawile to stick out pretty hard from the rest of the aesthetic (I associate the theming and type much more with the crushing sensory overload Aromatisse represents). If anything, it comes off as less fey than its non-Fairy counterpart in Sableye. Sableye's based on a cryptid and has an entire kit built around tricks and manipulation. On the other hand, Mawile has felt like it really wants to be a no-nonsense attacker but lacks the stats and is stuck in a habitat full of fighting and steel types. Until, funnily enough, the game where it picked up the Fairy type is also where it could unleash a beatdown as its true self.
 
I think my biggest circlejerk redditor take is that there probably is some genuine trepidation about doing a full-fledged new Unova game because Game Freak knows what a sacred cow BW1&2 are among a certain set of hardcore fans and how they'll comb through every last detail of BW3/BW HD-2D/Legends Keldeo/etc. and rake it over the coals if it fails to meet expectations. Same (presumed) reason why Sega won't do Sonic Adventure remakes

If I'm actually right about this then yeah it'll almost certainly be Johto time once Gen 10 has come and gone (I mean it feels kinda stupid to even bring this up when we don't even have in-game Legends Z-A footage but eh w/e)
 
I think my biggest circlejerk redditor take is that there probably is some genuine trepidation about doing a full-fledged new Unova game because Game Freak knows what a sacred cow BW1&2 are among a certain set of hardcore fans and how they'll comb through every last detail of BW3/BW HD-2D/Legends Keldeo/etc. and rake it over the coals if it fails to meet expectations. Same (presumed) reason why Sega won't do Sonic Adventure remakes

If I'm actually right about this then yeah it'll almost certainly be Johto time once Gen 10 has come and gone
I do not for a millisecond think gamefreak would be scared of any of these lmao
 
a weird thing with pokemon is that the western fanbase both undervalues and overvalues how much they sway the franchise. we are not ignored, there is plenty of stuff that comes from more western complaints compared to japanese ones, but also i do not think a niche of a niche group is gonna stop them from doing what they want to do.

sega is a bad example tbh bc sonic is their worst big ip that rely a lot more on their diehard fanbase and thus is a lot more unstable, which is also why they dont give much of a shit about sonic fangames (not worth defending the bad ip and worsening fan relationships, when they should instead spend money sending copyright claims for fangames of their good ips instead)
 
a weird thing with pokemon is that the western fanbase both undervalues and overvalues how much they sway the franchise. we are not ignored, there is plenty of stuff that comes from more western complaints compared to japanese ones, but also i do not think a niche of a niche group is gonna stop them from doing what they want to do.
And then you add in that the fandom at large is kind of easy to echo chamber their ideas to the top. I've seen a number of games or gens be labeled "sacred" over the years!

Besides lord knows that any swarm "um actually this is a blight" nerds making +10 pages on smogon would pale in comparison to the nonsense they've actually heard over the years, especially around Dexit a thing they knew would get much more public backlash about and weren't happy with considering they had to have multiple interviews about it. (& then kept doing it so clearly didn't sway things that much!)

sega is a bad example tbh bc sonic is their worst big ip that rely a lot more on their diehard fanbase and thus is a lot more unstable, which is also why they dont give much of a shit about sonic fangames (not worth defending the bad ip and worsening fan relationships, when they should instead spend money sending copyright claims for fangames of their good ips instead)
Besides it's not like Sega does a lot of sonic remakes in general. Most of their "significant" re-release output are:
-actual ports (and ports of those ports of those ports)
-remasters of latter 3D titles
-ground-up ports of the early 2D titles spearheaded by Niche Nerds who made their own engine so the physics dont break and they fit the screen better
 
I think my biggest circlejerk redditor take is that there probably is some genuine trepidation about doing a full-fledged new Unova game because Game Freak knows what a sacred cow BW1&2 are among a certain set of hardcore fans and how they'll comb through every last detail of BW3/BW HD-2D/Legends Keldeo/etc. and rake it over the coals if it fails to meet expectations. Same (presumed) reason why Sega won't do Sonic Adventure remakes

If I'm actually right about this then yeah it'll almost certainly be Johto time once Gen 10 has come and gone (I mean it feels kinda stupid to even bring this up when we don't even have in-game Legends Z-A footage but eh w/e)
honestly if anything i would gesture more at the vitriol bw1 received upon launch as a source of hypothetical trepidation on gf's part. but not sure how much stock i put in either theory rly tbh.

(gen 8 remakes though... that could be another story.)
 
Say what you will about the franchise in modern times, but I think when Pokemon appeals to nostalgia as of late, they nail it

Dexit or not, this is one of the coolest Pokemon commercials of all time to me

Same goes for the end of that Sun and Moon announcement trailer

It's just a great balance of respecting the franchise's history without overdoing it, and while they definitely overdosed on Kanto around the X and Y era, the Pokemon: Detective Pikachu movie showed they can make something cool that doesn't just focus on Gen 1, and I love that.
 
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