Surveys should be more often, in fact in my opinion should be a regular thing, monthly, quarterly, after every major tournament, your call. Right now surveys feel very "reactive" in that they are usually only released if the meta feels unhealthy to the council or their peers; with the fairly stable place we've been at since the bloodmoon or debatably arch ban, they are so infrequent that the delta in the enjoyment and balance scores is not super useful information in my eyes since there is no constant rate of change and it's difficult to evaluate what meta developments led to a change in scores and at what point. Being able to monitor the change in scores more actively would be more useful for council in pinpointing "what went wrong" if scores were low, or determining the change in overall meta health, I would think. Being able to consistently track the change of opinion on Tera as well as mons like Kyurem, Gliscor, gambit, Zama, etc as the meta continues to evolve (which literally will never stop if Tera is legal, which is not a bad thing necessarily but a reality we must accept) would be useful as well. When even was the last one?
Surveys should not be connected to a promise of tiering action (I don't really think they are but there is definitely a correlation.) overall in shorter terms, "regular check ins" are a healthy communication convention that allows us to be proactive about attending to the needs of the community, even if the need ends up being "do nothing right now." The data and being able to consistently track it is valuable nonetheless
Tera is the largest definer of this generation and it should be on every single survey. A real 1-5 survey question, not the statistic-skewing "do you believe Tera NEEDS to be banned RIGHT NOW" that was put on surveys a few times before the topic was dropped because of the overwhelming no response to that very extreme question. Even if the answer is consistently low and it seems to be a non-issue, that is a useful data point that can be pointed to in tiering discussion. At this point we have literally no idea what the player base thinks of the mechanic as it's been at least a year since the question was asked and even longer since it's been asked in a non-leading way. With other tiers doing away with Tera and feeling positive about it we should at least raise the question, regardless of what the answer ends up being.
As a result of the infrequency of these surveys we have people constantly arguing about "what the real problem with the meta is" (if one really exists) and people (not me but others) being frustrated about DNB votes because "no one can agree what needs to change." No one can agree because we have no idea what others are feeling! Ask us these questions regularly and monitor how the answers change and there you have your answer. Instead, we have half the people in this thread acting like the meta is an unmitigated disaster and the other half literally chilling and no recent data points to point to on how many people feel which way.
Monthly would be ideal but I recognize there's a point where participation drops when they're too frequent. I'm not sure how much work compiling this data is as a good deal of automation for this exists but as an administrative professional I recognize there definitely is work done by finch and others so their time should be considered as well. Quarterly or after every major tournament (by virtue of, most of them significantly change/develop the meta) would be quite reasonable and useful too. but the current system of "every once in a while, but not regularly" is not particularly effective in 1) determining if change is needed and 2) driving that change.
This post is already long but I'll get my thoughts on changes to the suspect process here too. Nothing to complain about with the regular system, but the terms of this unban test are just weird and dated and don't make a lot of sense compared to the rest of tiering policy. My umbrage mostly comes to 1) the 50% threshold 2) the timeframe and 3) the reasoning rules in the suspect thread. I have always been under the impression 60% was what it took to change the status quo and that makes sense. Only 50 to drop an uber is a little lackadaisical and even though I personally think Palafin is looking more ok than not it just seems like an out of place and odd threshold. I also worry about turnout and the community not getting the full picture with only a week to develop, but I understand the flip side of not drawing things out if it's crazy broken - it's an unintended side effect that the pala test is looking more complicated. Also the idea of "the only reasoning allowed in the thread is why Palafin NEEDS to be unbanned" is ridiculous not only for the absurdly high bar but also by virtue of, what percentage of voters are actually going to vote with that logic rather than broken vs not broken. I understand it's policy but it feels very unrealistic and ignoring of the reality of why people vote which way and also makes discussion in the thread challenging by artificially limiting the framework. I understand why tiering policy is rarely changed mid gen but a lot of these regarding the unban rules feel very odd and arbitrary in ways that aren't super constructive. Lugia and solgaleo also would almost certainly need more than a week for things to develop so maybe being proactive about this would be a good thing if dropping palafin turns out to have been a good idea.