(Little) Things that annoy you in Pokémon

I played some VGC last year, but didn’t do the best since I wasn’t as experienced then in Pokemon, and insisted on building my own teams from scratch for most of it.

I basically just gave a bunch of mons my xp candies, who I’d wanted to build a team around, so they’d be up to par. Figured I play a few games before building a real team around them based on what I liked. I’m not planning on using any legendaries or paradox, that’s really my turnoff from VGC. I prefer the first few months when you can only use regional dex mons.

In terms of doubles, I’ve mainly been training on the Subway in White 2. Not trying super hard to be perfect: just using mons available on cart without worrying about IVs and Nature, I’m just trying to get better about team building strats.

Then again, I forget how switch/set works for doubles because I’ve played everything set so much recently. If you can’t take it off Switch in S/V still I assume I’ll curb stomp them lol.

one thing that can make in-game tough is a type I didn’t prep to face 6 of. In White 2, I hadn’t thought at all about preparing for Iris and so I found the champion fight challenging going in blind. By the same convention, I found the E4 easy with no prep because I remembered the gist of their typing.
Doubles are always Set, regardless of your settings, in SV.
 
The fact that Gen 4 didn’t get a single new cross-Gen evolution or a regional variant in SwSh/SV annoys the heck out of me, especially since the latter was released after Legends Arceus and BDSP. This could have been a perfect time for Gen 4 Pokémon to get spotlight, some lines could include Glameow, Burmy, Finneon, and Shinx lines, all of which are underpowered abd could definitely need a new buff. I like Gen 5, but it still irks me that Gen 5 gets more regionals variants and cross evolutions despite being younger.

As someone who started the franchise with Gen 4, I feel very salty- BDSP was lazy, unnecessary faithful remake after Dexit, while Legends Arceus, was probably favorite Pokémon game on the Switch, it still suffers from a rush and the fact that this game was overshadowed by SV like 3 months after its launch, plus the fact that it was made alongside SV according to the credits.
 
The fact that Gen 4 didn’t get a single new cross-Gen evolution or a regional variant in SwSh/SV annoys the heck out of me, especially since the latter was released after Legends Arceus and BDSP. This could have been a perfect time for Gen 4 Pokémon to get spotlight, some lines could include Glameow, Burmy, Finneon, and Shinx lines, all of which are underpowered abd could definitely need a new buff. I like Gen 5, but it still irks me that Gen 5 gets more regionals variants and cross evolutions despite being younger.

As someone who started the franchise with Gen 4, I feel very salty- BDSP was lazy, unnecessary faithful remake after Dexit, while Legends Arceus, was probably favorite Pokémon game on the Switch, it still suffers from a rush and the fact that this game was overshadowed by SV like 3 months after its launch, plus the fact that it was made alongside SV according to the credits.
Ever since alternate forms for old Pokemon became a big part of the new design makeup Sinnoh's roster has gotten remarkably little content, huh? A handful of Megas, Sneasler (counting it as an effective Hisuian Weavile to be generous) and the DP dragon Origin forms. That's it! Like you said the comparison to Unova is striking. Hoenn is the only other "classic era" region to go on a comparable drought recently and even it at least has the deluge of XY/ORAS Mega Evolutions to fall back on.

I guess they legitimately just have no ideas. Sinnoh's dex has always had a bit of an odd aesthetic and there's just not that many of them (iirc if you take out cross-gen evos and Legendaries from both regions it actually has one or two less regular, 100% original designs than Kalos). We'll see what Legends Z-A brings but I'd be surprised if there was a major bucking of the trend.

Honestly at this point I'd almost be annoyed if we did get Sinnoh cross-gen evos. If Gen 10 gives us an Annihilape-tier badass makeover for Lumineon or Chatot or Kricketune I'm just gonna be kinda upset I can't use it in Legends Arceus lol
 
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Feels like a lot of the time Sinnoh Pokemon just winds up in an awkward spot.

Megas prioritized gens 1-3
GMaxes literally had 2 non-gen 1/non-gen 8 Pokemon and I think that comes down entirely to they thought Oleana having Garbodor as her ace was funny + wanting Melmetal to have something fancy as a Go tie in (and now that tie in is finally here and you can't even transfer g-maxes so even when it does happen its like...great....cool...)
SWSH probably specifically didn't want to highlight Gen 4 Pokemon, though I suppose it's not entirely nothing that Regigigas has 2 more weirdos to look after.
BDSP was never going to have anyone
L:A wanted to be both Sinnoh & not-Sinnoh while also breaking from the usual follow-up conventions. It was already kind of weird Sneasel got a hisui form but I think it'd be weirder if the other Sinnoh pokemon suddenly got "Hisui" forms. There's a bit of a detach. And since they wanted it to be its own thing unrelated to the "major" game, there was no chances of new G-maxes.
SV barely had regional forms to begin with and Paradoxes were fairly all over the place.
Cross-gen evo wise they've only just started bringing those back; bit hard for anyone to get evolutions gens 5, 6 or 7 when aside from Sylveon that entire design space was going elsewhere. SWSH & Hisui get the same bucket as what I mentioned earlier and it seems they still want to focus on Gen 2 for both of them anyway. & the return of "evolutiosn of prior gens" was much belated. I suppose we probably could have gotten one over Kingambit, but I doubt it's because they had no ideas. They might have just really liked the goofy idea of Kingambit more above all.

Hard to say what'll happen with Z-A, we know so little about it. new megas are probably a given, and unless they decide to be entirely gen 6 megas as new ones, there'll probably be a few more gen 4 dudes but there's so many Pokemon across so many gens I doubt it'll be very many. Especially if they "only" add like i dunno...20? Ish? Maybe less!
 
sinnoh has the issue where it has a select few pokemon that are just too good to market to the point that spending time on other pokemon of the dex ends up way low on the priority. not that it doesnt happen ofc, not everything in pokemon is made for marketing, but youre gonna have to fight the seven billion weavile lucario garchomp giratina lopunny pachirisu priority slots before you get something like floatzel or luxray
 
L:A wanted to be both Sinnoh & not-Sinnoh while also breaking from the usual follow-up conventions. It was already kind of weird Sneasel got a hisui form but I think it'd be weirder if the other Sinnoh pokemon suddenly got "Hisui" forms. There's a bit of a detach. And since they wanted it to be its own thing unrelated to the "major" game, there was no chances of new G-maxes.
L:A feels like it missed an opportunity to do something interesting with it's dex. WHAT is a debate, but something to capitalize on the fact that it's set in the past would have been interesting and could have provided a direction to take any alternate forms in that wasn't so scattershot. Instead they gave us almost-but-not-quite the Sinnoh dex, with a bare handful of alternate forms that each go in a different direction. It just feels like a missed opportunity.
 
okay so clearly, items like Leftovers, Shell Bell, aren’t necessarily one-off items in every game, but are often rare and hard to obtain. While still being very important and helpful. So why is there an option to throw them away??

I understand it’s a relic of when bag space was v limited, but still. No one playing these games wants to throw away leftovers, it’s one of the best items in game!!

On that note, I can only use it with animations off/fast text, or playing on an emulator with speedup, because seeing that message every single fucking turn is so annoying.

Also, I understand again, due to limited box space, it might make sense to release Pokemon, but having that option so readily available is again weird, it seems like a recipe for getting softlocked for some dumb kid.

I’ve never thrown away leftovers, or accidentally gotten rid of a Pokemon, but these seem like they only exist to punish stupid/clumsy children.

Then again, when some of the most powerful tms in the earlier games are once-offs that you could easily overwrite, maybe I’m being too charitable as to Game Freak’s intent.
 
okay so clearly, items like Leftovers, Shell Bell, aren’t necessarily one-off items in every game, but are often rare and hard to obtain. While still being very important and helpful. So why is there an option to throw them away??

I understand it’s a relic of when bag space was v limited, but still. No one playing these games wants to throw away leftovers, it’s one of the best items in game!!

On that note, I can only use it with animations off/fast text, or playing on an emulator with speedup, because seeing that message every single fucking turn is so annoying.

Also, I understand again, due to limited box space, it might make sense to release Pokemon, but having that option so readily available is again weird, it seems like a recipe for getting softlocked for some dumb kid.

I’ve never thrown away leftovers, or accidentally gotten rid of a Pokemon, but these seem like they only exist to punish stupid/clumsy children.

Then again, when some of the most powerful tms in the earlier games are once-offs that you could easily overwrite, maybe I’m being too charitable as to Game Freak’s intent.
Meanwhile, half the important items are useless 5 minutes after you grab them, but good luck getting rid of those!!
 
You're really thinking WAY too far for children game design and intent.
Those games are all made to be easy.
I never said they weren’t easy. I’m saying, because they’re easy, it’s surprising that you can so easily do something like get rid of an important item permanently.
 
It definitely does seem a little surprising that there's no "hey, do you really want to get rid of this?" prompt for rare items, even in the hey day of limited inventory space. Especially in FRLG which was almost overtly trying to be the easy intro game for everything.


Meanwhile releasing Pokemon does have that prompt; unless you boil it down in a bunch of prompts that's never going to be something they'll hedge on not being "easy" to do though.
 
That sounds a lot more like a oversight than anything tbh.
Expecially considering *most* important items do have checks, they even have some "antisoftlock" checks here and there in some of the games like preventing you from releasing your last pokemon with Surf.

That said, remember that the older a game is, the worst the QA was. Proper idiotproofing of games didn't exactly pick up until relatively recently, and until 10 years ago it was usually assumed that if you were playing a game at very least you'd have read the tutorial / instruction books. It has become significantly harder to softlock in last few gens than it was in the first 3.
 
I wasted way too much time trying to get Rotom early in my plat run. I snagged him way too late in my unfinished one last year, and wanted to use him this time. Went back once, didn’t realize he was only available at night. Went back again too early: I was too lazy to slide down and assumed the AI was correct about when night started in Plat (it was two hours early). Then, go back, snag him. Get him out of the box, because there must be some of his builds in that near empty mansion, but no, that’s only an expired event!! There are workarounds for all of this but it’s all a vibe killer.
 
Real-life crocodilians have bony armor plates under their scales for skin (technically they're scutes) which is actually pretty tough.

Feraligatr and Skeledirge have base 100 Defense. Somewhat accurate even if a little low for today's base stat standards.

Krookodile has base 70 Defense.

What.
Krookodile doesn't have scutes like the other two I guess.
 
Real-life crocodilians have a very limited capacity for conjuring up elemental blasts or magic projectiles.

Krookodile and Feraligatr both have <80 base Special Attack. Somewhat accurate, if a little high compared to their real-life counterparts.

Skeledirge has base 110 Special Attack.

What.
Given Torch Song is Skely’s signature move, it likely has a propensity for increasing special attack in some relation to its fire typing. It’s possible it is tapping into this when it’s released from the Pokeball. You never see one in the wild so you can’t compare to the pre-pokeball state.
 
Real-life crocodilians have bony armor plates under their scales for skin (technically they're scutes) which is actually pretty tough.

Feraligatr and Skeledirge have base 100 Defense. Somewhat accurate even if a little low for today's base stat standards.

Krookodile has base 70 Defense.

What.
In water you need insulation. In sand you don’t need the same sort. You need a more free-breathing style exo skeleton
 
Given Torch Song is Skely’s signature move, it likely has a propensity for increasing special attack in some relation to its fire typing. It’s possible it is tapping into this when it’s released from the Pokeball. You never see one in the wild so you can’t compare to the pre-pokeball state.
This is the most I've ever seen someone misunderstand a joke. Honestly impressive!
 
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