[SET]
name: Choice Band
move 1: Bullet Punch
move 2: U-turn
move 3: Knock Off
move 4: Close Combat / Dual Wingbeat
item: Choice Band
tera type: Steel / Flying
ability: Technician
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe
[SET COMMENTS]
Choice Band Scizor is a strong anti-metagame revenge killer and offensive pivot. Brandishing its ever-infamous Technician-boosted Bullet Punch, it is able to check and OHKO relevant Fairy-type foes in Iron Valiant and Enamorus, as well as Kyurem after entry hazard damage, along with scaring off some speedier foes, such as Deoxys-S, Darkrai, and Dragapult. Scizor has, additionally, a superb matchup against the hyper offense leads Alolan Ninetales and Ribombee, disallowing the opponent from safely setting up Aurora Veil and Sticky Web. U-turn threatens other enemies such as Ting-Lu and Ogerpon-W but most importantly gives Scizor the ability to pivot out from and chip away at a predicted switch-in like Iron Moth or Raging Bolt, while granting momentum to the whole team. Knock Off neuters item-reliant foes such as Corviknight and Moltres, along with checking Gholdengo, Iron Crown, and Galarian Slowking. Last but not least, Close Combat is Scizor's greatest tool against Kingambit, Ting-Lu, and Tera Normal Gliscor, while Dual Wingbeat allows it to stay in against Zamazenta and Great Tusk. 136 EVs in Speed allow Scizor to outspeed maximum Speed Adamant Kingambit, and, after maximizing its Attack, the rest of its EVs are dumped into HP, allowing it to survive strong hits such as Great Tusk’s Headlong Rush and Zamazenta’s Close Combat. Tera Steel pushes Bullet Punch’s wallbreaking power to the point where it threatens to OHKO defensive staples like Hatterene and Primarina, as well as ensuring OHKOs on Darkrai and Roaring Moon after Stealth Rock along with a 2HKO on Tera Dark or Tera Ghost Kingambit. Tera Flying is mandatory when running Dual Wingbeat, providing Scizor with Ground and Spikes immunities while guaranteeing the OHKO on Great Tusk and Walking Wake, as well as 2HKOing key stall foes in Alomomola and Gliscor.
Scizor is a great fit on hyper offense and bulky offense teams as a great speed control and wallbreaking Pokemon. With its amazing complimentary dual typing and solid physical bulk, Choice Band Scizor fills roles such as acting as a Toxic absorber and answering Grass-, Dragon-, and Fairy-type threats such as Rillaboom, Kyurem, and Iron Valiant. It forms a great core with Primarina, with Scizor covering for Primarina's Grass and Poison weaknesses and Primarina tanking Fire-type hits from foes like Cinderace. Scizor is a fitting partner to Kingambit, as Scizor can cover its poor matchup against Iron Valiant and bring it safely into the field with U-turn. Scizor also synergizes with Ogerpon-W, as they form a strong pivoting and Knock Off core, with Ogerpon-W covering tough matchups for Scizor like Moltres and Alomomola, while Scizor in return handles Kyurem and Grass-type foes like Meowscarada and Rillaboom. Scizor greatly struggles against physically defensive walls such as Corviknight and Skarmory, which can easily shrug off Bullet Punch and keep themselves healthy with reliable recovery. Strong special attackers in Raging Bolt and Iron Moth can cover these matchups with super effective hits. Raging Bolt also covers Scizor's general ineffectiveness against Water-type foes like Dondozo and Alomomola. Zamazenta makes for a fitting teammate with amazing defenses that is able to switch into and withstand most attacks thrown at Scizor, and its Fighting-type STAB move alleviates Scizor's four-moveslot syndrome by allowing it to run Dual Wingbeat. On the other hand, non-Dual Wingbeat variants of Scizor can be easily stopped by opposing Zamazenta, so Deoxys-S and Hatterene as well as Ghost-types such as Dragapult and Pecharunt, which can ignore Body Press from Zamazenta and additionally spinblock for Scizor’s team, can be countermeasures. Dragonite is a surprisingly reliable check to Scizor, as Scizor lacks any tools to significantly damage it, so strong Ice-type moves from Kyurem and Darkrai should be considered for inclusion in Scizor's team. Majorly threatening to Scizor are Zapdos and especially Moltres, which can neuter it with Static and Flame Body, as all of Scizor's moves make contact; moreover, Moltres can remove it easily with Flamethrower. Garganacl makes for a great defensive check to both, and the aforementioned Kyurem and Raging Bolt are similarly fit to handle Zapdos and Moltres, respectively. More generally, Scizor is in dire need of entry hazard-setting partners, which synergize with Knock Off by setting up Stealth Rock to neutralize its counters such as Moltres and get foes in range of an OHKO from Bullet Punch. Scizor also appreciates hazard-removing partners, which can ensure the battlefield is clear for it to enter safely, as Choice Band Scizor without any form of recovery can be overwhelmed and chipped down easily over the course of a game. Great Tusk comprises both roles in one Pokemon, but alternatives such as Landorus-T and the aforementioned Garganacl as hazard setters and Cinderace as a hazard remover are also viable. Great Tusk and Landorus-T additionally cover Scizor's poor matchup against Raging Bolt and Iron Moth, which target Scizor's weaker Special Defense and resist Bullet Punch, by threatening them with Ground-type moves.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/arnimacarni.625618/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/ninth.612443/
Grammar checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/autumn.384270/
name: Choice Band
move 1: Bullet Punch
move 2: U-turn
move 3: Knock Off
move 4: Close Combat / Dual Wingbeat
item: Choice Band
tera type: Steel / Flying
ability: Technician
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe
[SET COMMENTS]
Choice Band Scizor is a strong anti-metagame revenge killer and offensive pivot. Brandishing its ever-infamous Technician-boosted Bullet Punch, it is able to check and OHKO relevant Fairy-type foes in Iron Valiant and Enamorus, as well as Kyurem after entry hazard damage, along with scaring off some speedier foes, such as Deoxys-S, Darkrai, and Dragapult. Scizor has, additionally, a superb matchup against the hyper offense leads Alolan Ninetales and Ribombee, disallowing the opponent from safely setting up Aurora Veil and Sticky Web. U-turn threatens other enemies such as Ting-Lu and Ogerpon-W but most importantly gives Scizor the ability to pivot out from and chip away at a predicted switch-in like Iron Moth or Raging Bolt, while granting momentum to the whole team. Knock Off neuters item-reliant foes such as Corviknight and Moltres, along with checking Gholdengo, Iron Crown, and Galarian Slowking. Last but not least, Close Combat is Scizor's greatest tool against Kingambit, Ting-Lu, and Tera Normal Gliscor, while Dual Wingbeat allows it to stay in against Zamazenta and Great Tusk. 136 EVs in Speed allow Scizor to outspeed maximum Speed Adamant Kingambit, and, after maximizing its Attack, the rest of its EVs are dumped into HP, allowing it to survive strong hits such as Great Tusk’s Headlong Rush and Zamazenta’s Close Combat. Tera Steel pushes Bullet Punch’s wallbreaking power to the point where it threatens to OHKO defensive staples like Hatterene and Primarina, as well as ensuring OHKOs on Darkrai and Roaring Moon after Stealth Rock along with a 2HKO on Tera Dark or Tera Ghost Kingambit. Tera Flying is mandatory when running Dual Wingbeat, providing Scizor with Ground and Spikes immunities while guaranteeing the OHKO on Great Tusk and Walking Wake, as well as 2HKOing key stall foes in Alomomola and Gliscor.
Scizor is a great fit on hyper offense and bulky offense teams as a great speed control and wallbreaking Pokemon. With its amazing complimentary dual typing and solid physical bulk, Choice Band Scizor fills roles such as acting as a Toxic absorber and answering Grass-, Dragon-, and Fairy-type threats such as Rillaboom, Kyurem, and Iron Valiant. It forms a great core with Primarina, with Scizor covering for Primarina's Grass and Poison weaknesses and Primarina tanking Fire-type hits from foes like Cinderace. Scizor is a fitting partner to Kingambit, as Scizor can cover its poor matchup against Iron Valiant and bring it safely into the field with U-turn. Scizor also synergizes with Ogerpon-W, as they form a strong pivoting and Knock Off core, with Ogerpon-W covering tough matchups for Scizor like Moltres and Alomomola, while Scizor in return handles Kyurem and Grass-type foes like Meowscarada and Rillaboom. Scizor greatly struggles against physically defensive walls such as Corviknight and Skarmory, which can easily shrug off Bullet Punch and keep themselves healthy with reliable recovery. Strong special attackers in Raging Bolt and Iron Moth can cover these matchups with super effective hits. Raging Bolt also covers Scizor's general ineffectiveness against Water-type foes like Dondozo and Alomomola. Zamazenta makes for a fitting teammate with amazing defenses that is able to switch into and withstand most attacks thrown at Scizor, and its Fighting-type STAB move alleviates Scizor's four-moveslot syndrome by allowing it to run Dual Wingbeat. On the other hand, non-Dual Wingbeat variants of Scizor can be easily stopped by opposing Zamazenta, so Deoxys-S and Hatterene as well as Ghost-types such as Dragapult and Pecharunt, which can ignore Body Press from Zamazenta and additionally spinblock for Scizor’s team, can be countermeasures. Dragonite is a surprisingly reliable check to Scizor, as Scizor lacks any tools to significantly damage it, so strong Ice-type moves from Kyurem and Darkrai should be considered for inclusion in Scizor's team. Majorly threatening to Scizor are Zapdos and especially Moltres, which can neuter it with Static and Flame Body, as all of Scizor's moves make contact; moreover, Moltres can remove it easily with Flamethrower. Garganacl makes for a great defensive check to both, and the aforementioned Kyurem and Raging Bolt are similarly fit to handle Zapdos and Moltres, respectively. More generally, Scizor is in dire need of entry hazard-setting partners, which synergize with Knock Off by setting up Stealth Rock to neutralize its counters such as Moltres and get foes in range of an OHKO from Bullet Punch. Scizor also appreciates hazard-removing partners, which can ensure the battlefield is clear for it to enter safely, as Choice Band Scizor without any form of recovery can be overwhelmed and chipped down easily over the course of a game. Great Tusk comprises both roles in one Pokemon, but alternatives such as Landorus-T and the aforementioned Garganacl as hazard setters and Cinderace as a hazard remover are also viable. Great Tusk and Landorus-T additionally cover Scizor's poor matchup against Raging Bolt and Iron Moth, which target Scizor's weaker Special Defense and resist Bullet Punch, by threatening them with Ground-type moves.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/arnimacarni.625618/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/ninth.612443/
Grammar checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/autumn.384270/
Last edited: