OU *metal pipe falling sound effect* (Choice Band Scizor) [QC 2/2] [GP 1/1]


[SET]
name: Choice Band
move 1: Bullet Punch
move 2: U-turn
move 3: Knock Off
move 4: Close Combat / Dual Wingbeat
item: Choice Band
tera type: Steel / Flying
ability: Technician
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe

[SET COMMENTS]
Choice Band Scizor is a strong anti-metagame revenge killer and offensive pivot. Brandishing its ever-infamous Technician-boosted Bullet Punch, it is able to check and OHKO relevant Fairy-type foes in Iron Valiant and Enamorus, as well as Kyurem after entry hazard damage, along with scaring off some speedier foes, such as Deoxys-S, Darkrai, and Dragapult. Scizor has, additionally, a superb matchup against the hyper offense leads Alolan Ninetales and Ribombee, disallowing the opponent from safely setting up Aurora Veil and Sticky Web. U-turn threatens other enemies such as Ting-Lu and Ogerpon-W but most importantly gives Scizor the ability to pivot out from and chip away at a predicted switch-in like Iron Moth or Raging Bolt, while granting momentum to the whole team. Knock Off neuters item-reliant foes such as Corviknight and Moltres, along with checking Gholdengo, Iron Crown, and Galarian Slowking. Last but not least, Close Combat is Scizor's greatest tool against Kingambit, Ting-Lu, and Tera Normal Gliscor, while Dual Wingbeat allows it to stay in against Zamazenta and Great Tusk. 136 EVs in Speed allow Scizor to outspeed maximum Speed Adamant Kingambit, and, after maximizing its Attack, the rest of its EVs are dumped into HP, allowing it to survive strong hits such as Great Tusk’s Headlong Rush and Zamazenta’s Close Combat. Tera Steel pushes Bullet Punch’s wallbreaking power to the point where it threatens to OHKO defensive staples like Hatterene and Primarina, as well as ensuring OHKOs on Darkrai and Roaring Moon after Stealth Rock along with a 2HKO on Tera Dark or Tera Ghost Kingambit. Tera Flying is mandatory when running Dual Wingbeat, providing Scizor with Ground and Spikes immunities while guaranteeing the OHKO on Great Tusk and Walking Wake, as well as 2HKOing key stall foes in Alomomola and Gliscor.

Scizor is a great fit on hyper offense and bulky offense teams as a great speed control and wallbreaking Pokemon. With its amazing complimentary dual typing and solid physical bulk, Choice Band Scizor fills roles such as acting as a Toxic absorber and answering Grass-, Dragon-, and Fairy-type threats such as Rillaboom, Kyurem, and Iron Valiant. It forms a great core with Primarina, with Scizor covering for Primarina's Grass and Poison weaknesses and Primarina tanking Fire-type hits from foes like Cinderace. Scizor is a fitting partner to Kingambit, as Scizor can cover its poor matchup against Iron Valiant and bring it safely into the field with U-turn. Scizor also synergizes with Ogerpon-W, as they form a strong pivoting and Knock Off core, with Ogerpon-W covering tough matchups for Scizor like Moltres and Alomomola, while Scizor in return handles Kyurem and Grass-type foes like Meowscarada and Rillaboom. Scizor greatly struggles against physically defensive walls such as Corviknight and Skarmory, which can easily shrug off Bullet Punch and keep themselves healthy with reliable recovery. Strong special attackers in Raging Bolt and Iron Moth can cover these matchups with super effective hits. Raging Bolt also covers Scizor's general ineffectiveness against Water-type foes like Dondozo and Alomomola. Zamazenta makes for a fitting teammate with amazing defenses that is able to switch into and withstand most attacks thrown at Scizor, and its Fighting-type STAB move alleviates Scizor's four-moveslot syndrome by allowing it to run Dual Wingbeat. On the other hand, non-Dual Wingbeat variants of Scizor can be easily stopped by opposing Zamazenta, so Deoxys-S and Hatterene as well as Ghost-types such as Dragapult and Pecharunt, which can ignore Body Press from Zamazenta and additionally spinblock for Scizor’s team, can be countermeasures. Dragonite is a surprisingly reliable check to Scizor, as Scizor lacks any tools to significantly damage it, so strong Ice-type moves from Kyurem and Darkrai should be considered for inclusion in Scizor's team. Majorly threatening to Scizor are Zapdos and especially Moltres, which can neuter it with Static and Flame Body, as all of Scizor's moves make contact; moreover, Moltres can remove it easily with Flamethrower. Garganacl makes for a great defensive check to both, and the aforementioned Kyurem and Raging Bolt are similarly fit to handle Zapdos and Moltres, respectively. More generally, Scizor is in dire need of entry hazard-setting partners, which synergize with Knock Off by setting up Stealth Rock to neutralize its counters such as Moltres and get foes in range of an OHKO from Bullet Punch. Scizor also appreciates hazard-removing partners, which can ensure the battlefield is clear for it to enter safely, as Choice Band Scizor without any form of recovery can be overwhelmed and chipped down easily over the course of a game. Great Tusk comprises both roles in one Pokemon, but alternatives such as Landorus-T and the aforementioned Garganacl as hazard setters and Cinderace as a hazard remover are also viable. Great Tusk and Landorus-T additionally cover Scizor's poor matchup against Raging Bolt and Iron Moth, which target Scizor's weaker Special Defense and resist Bullet Punch, by threatening them with Ground-type moves.

[SET CREDITS]
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Last edited:
amqc

Comment

[SET]
name: Choice Band
move 1: Bullet Punch
move 2: U-Turn
move 3: Knock Off
move 4: Close Combat / Dual Wingbeat
item: Choice Band
tera type: Steel / Flying
ability: Technician
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe

[SET COMMENTS]
Choice Band Scizor is an outstanding anti-meta revenge killer. Branding its ever-infamous Technician-boosted Bullet Punch, it is able to check and counter many relevant Ice and Fairy-type foes, such as Kyurem, Iron Valiant and Enamorus, along with scaring off some speedier foes, such as Deoxys-Speed or Darkrai Dragapult is pretty big, thus providing slower or bulkier teams with speed control against more offensively-lenient opponents. U-Turn threatens other enemies such as Meowscarada and Rillaboom meow and rilla lose anyways, just keeping momentum and being strong is fine as an explanation, unless you want to say smth loke ting-lu, bolt, and ogerpon-w ig? u-turn just doesn't flip very many matchups through being good coverage., but most importantly gives Scizor time to pivot and chunk a predicted incoming tough match-up for it, and grants momentum to the whole team. Knock Off is great utility that neuters item-reliant foes and checks Iron Crown and Galarian Slowking, both undisturbed by Scizor’s STABs Gholdengo, removing helmets from steel birds (mostly corv) to click buttons safer later, mention specific item reliant mons (moltres). Last but not least, Close Combat is its greatest tool against Kingambit, one of its roughest match-ups otherwise, although Dual Wingbeat is a great alternative against Zamazenta, Ogerpon-W and Serperior oger and serp are beaten by uturn and serp isnt good anyways, make it zama + tusk. 136 EVs in Speed allow Scizor to outspeed max Speed Adamant Kingambit, and after maximizing its Attack, the rest of EVs are dumped into bulk, allowing it to live such strong hits such as Great Tusk’s Headlong Rush or Zamazenta’s Close Combat. Tera Steel pushes Bullet Punch’s breaking power to the point where it threatens to OHKO defensive staples like Hatterene and Primarina revenge killing calcs are more important here vs stuff like tera gambit, roaring moon, darkrai, dragapult and friends. Tera Flying is a great alternative when running Dual Wingbeat, providing Scizor with a Ground and Spikes immunity, guaranteeing the OHKO on Great Tusk, and even flipping the match-up on Substitute Iron Moth, whose attacks Scizor can shrug off at full health, after which it kills the Substitute on the first hit of Dual Wingbeat and has good chances of killing Iron Moth on the second one.

Scizor is a great fit in more defensive or balanced structures looking to check faster threats. With its great typing and solid natural physical bulk, Choice Band Scizor is a relevant defensive piece in its team, denying Toxic attempts and easily withstanding various Grass, Dragon or Fairy attacks. It forms a great defensive core with Primarina, each one on each side of the attacking spectrum, Scizor covering for Primarina's Grass and Poison weakness and Primarina absorving threating Fire-type hits. Scizor is additionally a great anti-lead against Alolan Ninetales and Ribombee, denying Aurora Veil for the first and Sticky Web for the second, granted Ribombee foregoes Focus Sash, but even then the presence of Scizor greatly ruins the influence these two hyper-offensive leads can have in a match. Not that relevant to Primarina nor is there anything listed that benefits from this. Scizor greatly struggles against physically defensive walls such as Corviknight and Skarmory, who can easily shrug off Bullet Punch and keep themselves healthy with reliable recovery. Strong special attackers in Raging Bolt and Iron Moth can cover these match-ups with super-effective hits against them. Raging Bolt also covers Scizor's general ineffectiveness against opposing Water-type foes like Dondozo, Toxapex and Alomomola. Non-Dual Wingbeat variants of Scizor can be easily stopped by Zamazenta, against which Deoxys-Speed or Hatterene can be a counter-measure mention the ghosts, + they also spinblock and scizor is a knocking pivot. Dragonite is a surprisingly reliable stop to Scizor, as Scizor lacks any tools to significantly damage it, so strong Ice-type moves from Kyurem or Darkrai should be considered for inclusion in Scizor's team. Majorly threatening to Scizor are Zapdos and specially Moltres, who can neuter it with Static and Flame Body respectively, as all of Scizor's moves make contact, and Moltres can moreover remove Scizor easily with Flamethrower. Garganacl makes for a great defensive check to both, and even offensively-oriented variants of Glimmora can do the job. Mention that rockers in general allow for scizor to either bypass them or at least trade scizor burn for molt/zap boots The aforementioned Kyurem and Raging Bolt are again fit to handle Zapdos and Moltres, respectively.

Kingambit and Ogerpon are nice partners for cb Scizor

[SET CREDITS]
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[/SPOILER]
 
stamping veti's check and adding my own
me: Add Remove Comment
[SET]
name: Choice Band
move 1: Bullet Punch
move 2: U-Turn
move 3: Knock Off
move 4: Close Combat / Dual Wingbeat
item: Choice Band
tera type: Steel / Flying
ability: Technician
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe

[SET COMMENTS]
Choice Band Scizor is an outstanding anti-meta revenge killer and offensive pivot. Branding its ever-infamous Technician-boosted Bullet Punch, it is able to check and counter many relevant Ice and Fairy-type foes, such as Kyurem, Iron Valiant and Enamorus, along with scaring off some speedier foes, such as Deoxys-Speed or Darkrai Dragapult is pretty big, thus providing slower or bulkier teams with speed control against more offensively-lenient opponents. Scizor is additionally a great anti-lead against Alolan Ninetales and Ribombee, denying Aurora Veil for the first and Sticky Web for the second, granted Ribombee foregoes Focus Sash, but even then the presence of Scizor greatly ruins the influence these two hyper-offensive leads can have in a match. moved up. i do think this is very wordy tho and could be compressed, try to compress it and ill take another look in the recheck / ill do it in the recheck if u couldnt U-Turn threatens other enemies such as Meowscarada and Rillaboom meow and rilla lose anyways, just keeping momentum and being strong is fine as an explanation, unless you want to say smth loke ting-lu, bolt, and ogerpon-w ig? u-turn just doesn't flip very many matchups through being good coverage., but most importantly gives Scizor time to pivot and chunk a predicted incoming tough match-up for it, and grants momentum to the whole team. Knock Off is great utility that neuters item-reliant foes and checks Iron Crown and Galarian Slowking, both undisturbed by Scizor’s STABs Gholdengo, removing helmets from steel birds (mostly corv) lando too for safe uturns, maybe even helm tusks to click buttons safer later, mention specific item reliant mons (moltres). Last but not least, Close Combat is its greatest tool against Kingambit, one of its roughest match-ups otherwise not that rough, also add tera normal Gliscor, although Dual Wingbeat is a great alternative against Zamazenta, Ogerpon-W and Serperior oger and serp are beaten by uturn and serp isnt good anyways, make it zama + tusk. 136 EVs in Speed allow Scizor to outspeed max Speed Adamant Kingambit, and after maximizing its Attack, the rest of EVs are dumped into bulk, allowing it to live such strong hits such as Great Tusk’s Headlong Rush or Zamazenta’s Close Combat. Tera Steel pushes Bullet Punch’s breaking power to the point where it threatens to OHKO defensive staples like Hatterene and Primarina revenge killing calcs are more important here vs stuff like tera gambit, roaring moon, darkrai, dragapult and friends yea. Tera Flying is a great alternative when running Dual Wingbeat, providing Scizor with a Ground and Spikes immunity, guaranteeing the OHKO on Great Tusk, and even flipping the match-up on Substitute Iron Moth, whose attacks Scizor can shrug off at full health, after which it kills the Substitute on the first hit of Dual Wingbeat and has good chances of killing Iron Moth on the second one.

Scizor is a great fit in more defensive or balanced structures bulky offense and balance teams looking to check faster threats. With its great typing and solid natural physical bulk, Choice Band Scizor is a relevant defensive piece in its team, denying Toxic attempts and easily withstanding various Grass, Dragon or Fairy attacks fills roles such as acting as a Toxic absorber and answering Grass-, Dragon-, and Fairy-type threats or smth similar, its not rly a defensive piece perse bc it has minimal longevity with no boots+no roost+choice lock. It forms a great defensive core with Primarina, each one on each side of the attacking spectrum, with Scizor covering for Primarina's Grass and Poison weakness and Primarina absorving threating Fire-type hits from foes like Cinderace. Scizor is additionally a great anti-lead against Alolan Ninetales and Ribombee, denying Aurora Veil for the first and Sticky Web for the second, granted Ribombee foregoes Focus Sash, but even then the presence of Scizor greatly ruins the influence these two hyper-offensive leads can have in a match. Not that relevant to Primarina nor is there anything listed that benefits from this. this should go up in para 1 Scizor greatly struggles against physically defensive walls such as Corviknight and Skarmory, who can easily shrug off Bullet Punch and keep themselves healthy with reliable recovery. Strong special attackers in Raging Bolt and Iron Moth can cover these match-ups with super-effective hits against them. Raging Bolt also covers Scizor's general ineffectiveness against opposing Water-type foes like Dondozo, Toxapex and Alomomola. Non-Dual Wingbeat variants of Scizor can be easily stopped by Zamazenta, against which Deoxys-Speed or Hatterene can be a counter-measure mention the ghosts, + they also spinblock and scizor is a knocking pivot. Dragonite is a surprisingly reliable stop to Scizor, as Scizor lacks any tools to significantly damage it, so strong Ice-type moves from Kyurem or Darkrai should be considered for inclusion in Scizor's team. Majorly threatening to Scizor are Zapdos and specially Moltres, who can neuter it with Static and Flame Body respectively, as all of Scizor's moves make contact, and Moltres can moreover remove Scizor easily with Flamethrower. Garganacl makes for a great defensive check to both, and even offensively-oriented variants of Glimmora can do the job. Mention that rockers in general allow for scizor to either bypass them or at least trade scizor burn for molt/zap boots feels weird mentioning glim cuz most scizs on glim hos are sd. also yea mention lando and stuff as rockers The aforementioned Kyurem and Raging Bolt are again fit to handle Zapdos and Moltres, respectively.

Kingambit and Ogerpon are nice partners for cb Scizor

mention hazard control mons tusk/ace cuz band pivot needs to not take spikes/rocks chip

[SET CREDITS]
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[/SPOILER]
implement carefully and tag me so i can take a final look b4 1/2ing
 
same colors as before

[SET]
name: Choice Band
move 1: Bullet Punch
move 2: U-Turn
move 3: Knock Off
move 4: Close Combat / Dual Wingbeat
item: Choice Band
tera type: Steel / Flying
ability: Technician
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe

[SET COMMENTS]
Choice Band Scizor is an outstanding anti-meta revenge killer and offensive pivot. Branding its ever-infamous Technician-boosted Bullet Punch, it is able to check and counter many relevant Ice and Fairy-type foes, such as Kyurem, Iron Valiant and Enamorus, along with scaring off some speedier foes, such as Deoxys-Speed, Darkrai or Dragapult, thus providing slower or bulkier teams with speed control against more offensively-lenient opponents. Scizor has additionally a superb match-up into the hyper-offensive leads Alolan Ninetales and Ribombee, disallowing the opponent from simply rolling on with their plan. U-Turn threatens other enemies such as Ting-Lu and Ogerpon-W, but most importantly gives Scizor time to pivot and chunk a predicted incoming tough match-up for it, and grants momentum to the whole team. Knock Off is great utility that neuters item-reliant foes such as Corviknight and Moltres, and checks Gholdengo, Iron Crown and Galarian Slowking, both undisturbed by Scizor’s STABs. Last but not least, Close Combat is its greatest tool against Kingambit and Tera Normal Gliscor, although Dual Wingbeat is a great alternative against Zamazenta and Great Tusk. 136 EVs in Speed allow Scizor to outspeed max Speed Adamant Kingambit, and after maximizing its Attack, the rest of EVs are dumped into bulk, allowing it to live such strong hits such as Great Tusk’s Headlong Rush or Zamazenta’s Close Combat. Tera Steel pushes Bullet Punch’s breaking power to the point where it threatens to OHKO defensive staples like Hatterene and Primarina, as well as ensuring OHKOs on Darkrai and Roaring Moon after Stealth Rock, along with a 2HKO on Tera Dark or Tera Ghost Kingambit. Tera Flying is a great alternative when running Dual Wingbeat, providing Scizor with a Ground and Spikes immunity, guaranteeing the OHKO on Great Tusk, and even flipping the match-up on Substitute Iron Moth, whose attacks Scizor can shrug off at full health, after which it kills the Substitute on the first hit of Dual Wingbeat and has good chances of killing Iron Moth on the second one.

Scizor is a great fit on bulky offense and balance teams looking to check faster threats. With its great typing and solid natural physical bulk, Choice Band Scizor fills roles such as acting as a Toxic absorber and answering Grass-, Dragon-, and Fairy-type threats such as Rillaboom, Kyurem, and Iron Valiant. It forms a great core with Primarina, with Scizor covering for Primarina's Grass and Poison weakness and Primarina absorving threating Fire-type hits from foes like Cinderace. Kingambit is also a great partner for Scizor, providing the team with a solid double priority core, and Ogerpon-W handles some of Scizor’s toughest match-ups such as Ting-Lu or Cinderace.
split this sentence.
  • for kingambit, mention the points: 1. scizor bringing it in with uturn to setup and do things 2. helping against foes like valiant.
  • for ogerpon, mention: 1. forming a voltturn core and pressuring teams, esp combined with knock 2. dealing with foes like molt and mola (not ting-lu, or even ace for that matter cuz faster) 3. sciz handling stuff like kyurem/pressuring grasses for pon
(not a separate para, made these bullets for readability)
Scizor greatly struggles against physically defensive walls such as Corviknight and Skarmory, who can easily shrug off Bullet Punch and keep themselves healthy with reliable recovery. Strong special attackers in Raging Bolt and Iron Moth can cover these match-ups with super-effective hits against them. Raging Bolt also covers Scizor's general ineffectiveness against opposing Water-type foes like Dondozo and Alomomola. Non-Dual Wingbeat variants of Scizor can be easily stopped by Zamazenta, against which Deoxys-Speed or Hatterene can be a counter-measure, along with Ghost-types such as Dragapult, Pecharunt or Sinistcha, who can ignore Body Press from Zamazenta and additionally spinblock for Scizor’s team. Dragonite is a surprisingly reliable stop to Scizor, as Scizor lacks any tools to significantly damage it, so strong Ice-type moves from Kyurem or Darkrai should be considered for inclusion in Scizor's team. Majorly threatening to Scizor are Zapdos and specially Moltres, who can neuter it with Static and Flame Body respectively, as all of Scizor's moves make contact, and Moltres can moreover remove Scizor easily with Flamethrower. Garganacl makes for a great defensive check to both, and the aforementioned Kyurem and Raging Bolt are again fit to handle Zapdos and Moltres, respectively. More generally, Scizor is in dire need of hazard-setting partners, who synergize with Scizor’s Knock Off by setting Stealth Rock to neutralize its counters such as Moltres and get opponents in range of an OHKO from Scizor’s Bullet Punch, and hazard-removing partners, who ensure the battlefield is clear for Scizor to enter, seeing that a Choice Band-locked Scizor without any form of recovery can be overwhelmed and chipped down easily in the course of a game. Great Tusk comprises both roles in one Pokemon, but alternatives such as Gliscor or Landorus-T and the aforementioned Garganacl as hazard setters and Cinderace as hazard remover are also viable.

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good work, 1/2 now
 
lmk when this is implemented - just want to look over the teammate section for certain, thanks!
add remove comment highlight

[SET]
name: Choice Band
move 1: Bullet Punch
move 2: U-Turn
move 3: Knock Off
move 4: Close Combat / Dual Wingbeat
item: Choice Band
tera type: Steel / Flying
ability: Technician
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe

[SET COMMENTS]
Choice Band Scizor is an outstanding strong the word doesn't have to be "strong" but imo "outstanding" is overselling a B+ VR mon anti-meta revenge killer and offensive pivot. Branding its ever-infamous Technician-boosted Bullet Punch, it is able to check and counter many relevant Ice and Fairy-type foes, such as Kyurem, Iron Valiant and Enamorus, along with scaring off some speedier foes, such as Deoxys-Speed, Darkrai or Dragapult. here I would specify which ones it can outright OHKO (valiant, enamorus), OHKO after hazards (kyurem), or 2HKO (your examples are good here) Scizor has additionally a superb match-up into the hyper-offensive leads Alolan Ninetales and Ribombee, disallowing the opponent from simply rolling on with their plan. U-Turn threatens other enemies such as Ting-Lu and Ogerpon-W, but most importantly gives Scizor time to pivot and chunk a predicted incoming tough match-up for it, and grants momentum to the whole team. Knock Off is great utility that neuters item-reliant foes such as Corviknight and Moltres, and checks Gholdengo, Iron Crown and Galarian Slowking. Last but not least, Close Combat is its greatest tool against Kingambit, Ting-Lu, and Tera Normal Gliscor, although Dual Wingbeat is a great alternative against Zamazenta and Great Tusk. I would actually rephrase this to make DWB sound less like an alternative tech and more like one of two default options. most band scizors I've seen in tours have been flying DWB: I elaborate on this below 136 EVs in Speed allow Scizor to outspeed max Speed Adamant Kingambit, and after maximizing its Attack, the rest of EVs are dumped into bulk, allowing it to live such strong hits such as Great Tusk’s Headlong Rush or Zamazenta’s Close Combat. Tera Steel pushes Bullet Punch’s breaking power to the point where it threatens to OHKO defensive staples like Hatterene and Primarina, as well as ensuring OHKOs on Darkrai and Roaring Moon after Stealth Rock, along with a 2HKO on Tera Dark or Tera Ghost Kingambit. Tera Flying is a great alternative mandatory if you're running DWB you basically have to run tera flying. besides the interactions listed, it also just makes scizor's raw damage ridiculous and elevates it to stallbreaker status - you ohko walking wake, always 2HKO gliscor through poison heal and a protect, you cleanly 2HKO alo when running Dual Wingbeat, providing Scizor with a Ground and Spikes immunity, guaranteeing the OHKO on Great Tusk, and even flipping the match-up on Substitute Iron Moth, whose attacks Scizor can shrug off at full health, after which it kills the Substitute on the first hit of Dual Wingbeat and has good chances of killing Iron Moth on the second one. this interaction is perhaps a bit too much to include especially when you take into consideration the extra examples I provided above

Scizor is a great fit on bulky offense and balance teams looking to check faster threats.
it arguably has a better position on HO teams - a leng loi HO hit 2k with it, band scizor was more or less exclusively seen on HO during SCL. on the other hand I've seen it on BO but not straight-up balance, and usage across the board seems to support this. I would love to see examples of this but if not I would stick to just saying BO and HO With its great typing and solid natural physical bulk, Choice Band Scizor fills roles such as acting as a Toxic absorber and answering Grass-, Dragon-, and Fairy-type threats such as Rillaboom, Kyurem, and Iron Valiant. It forms a great core with Primarina, with Scizor covering for Primarina's Grass and Poison weakness and Primarina absorving threating Fire-type hits from foes like Cinderace. Scizor is a fitting partner to Kingambit, as Scizor can cover its poor match-up against Iron Valiant and bring it safely into the game with U-Turn. Scizor also synergizes with Ogerpon-W, as they form a strong pivoting and knocking core, with Ogerpon-W covering tough match-ups for Scizor like Moltres and Alomomola, and Scizor in turn handling Kyurem and Grass-types foes for Ogerpon-W. Scizor greatly struggles against physically defensive walls such as Corviknight and Skarmory, who can easily shrug off Bullet Punch and keep themselves healthy with reliable recovery. Strong special attackers in Raging Bolt and Iron Moth can cover these match-ups with super-effective hits against them. Raging Bolt also covers Scizor's general ineffectiveness against opposing Water-type foes like Dondozo and Alomomola. Non-Dual Wingbeat variants of Scizor can be easily stopped by Zamazenta, against which Deoxys-Speed or Hatterene can be a counter-measure, along with Ghost-types such as Dragapult, Pecharunt or Sinistcha, I've never seen this and data doesn't seem to include it, but would love to see examples who can ignore Body Press from Zamazenta and additionally spinblock for Scizor’s team. Dragonite is a surprisingly reliable stop to Scizor, as Scizor lacks any tools to significantly damage it, so strong Ice-type moves from Kyurem or Darkrai should be considered for inclusion in Scizor's team. Majorly threatening to Scizor are Zapdos and specially Moltres, who can neuter it with Static and Flame Body respectively, as all of Scizor's moves make contact, and Moltres can moreover remove Scizor easily with Flamethrower. Garganacl makes for a great defensive check to both, and the aforementioned Kyurem and Raging Bolt are again fit to handle Zapdos and Moltres, respectively. More generally, Scizor is in dire need of hazard-setting partners, who synergize with Scizor’s Knock Off by setting Stealth Rock to neutralize its counters such as Moltres and get opponents in range of an OHKO from Scizor’s Bullet Punch, and hazard-removing partners, who ensure the battlefield is clear for Scizor to enter, seeing that a Choice Band-locked Scizor without any form of recovery can be overwhelmed and chipped down easily in the course of a game. Great Tusk comprises both roles in one Pokemon, but alternatives such as Landorus-T and the aforementioned Garganacl as hazard setters and Cinderace as hazard remover are also viable. iron moth and raging bolt are also notable threats to scizor, as both resist bullet punch and hit scizor's weaker spdef: tusk or lando help with both of them

mention zama as a teammate: on HO it provides a safer switch-in to neutral physical attacks, considering this build is still not that bulky. fighting stab enables it to run DWB safely as well. it doesn't show up much on 1500 but it dramatically spikes to the most used teammate higher on ladder


[SET CREDITS]
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lmk when this is implemented - just want to look over the teammate section for certain, thanks!
add remove comment highlight

[SET]
name: Choice Band
move 1: Bullet Punch
move 2: U-Turn
move 3: Knock Off
move 4: Close Combat / Dual Wingbeat
item: Choice Band
tera type: Steel / Flying
ability: Technician
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe

[SET COMMENTS]
Choice Band Scizor is an outstanding strong the word doesn't have to be "strong" but imo "outstanding" is overselling a B+ VR mon anti-meta revenge killer and offensive pivot. Branding its ever-infamous Technician-boosted Bullet Punch, it is able to check and counter many relevant Ice and Fairy-type foes, such as Kyurem, Iron Valiant and Enamorus, along with scaring off some speedier foes, such as Deoxys-Speed, Darkrai or Dragapult. here I would specify which ones it can outright OHKO (valiant, enamorus), OHKO after hazards (kyurem), or 2HKO (your examples are good here) Scizor has additionally a superb match-up into the hyper-offensive leads Alolan Ninetales and Ribombee, disallowing the opponent from simply rolling on with their plan. U-Turn threatens other enemies such as Ting-Lu and Ogerpon-W, but most importantly gives Scizor time to pivot and chunk a predicted incoming tough match-up for it, and grants momentum to the whole team. Knock Off is great utility that neuters item-reliant foes such as Corviknight and Moltres, and checks Gholdengo, Iron Crown and Galarian Slowking. Last but not least, Close Combat is its greatest tool against Kingambit, Ting-Lu, and Tera Normal Gliscor, although Dual Wingbeat is a great alternative against Zamazenta and Great Tusk. I would actually rephrase this to make DWB sound less like an alternative tech and more like one of two default options. most band scizors I've seen in tours have been flying DWB: I elaborate on this below 136 EVs in Speed allow Scizor to outspeed max Speed Adamant Kingambit, and after maximizing its Attack, the rest of EVs are dumped into bulk, allowing it to live such strong hits such as Great Tusk’s Headlong Rush or Zamazenta’s Close Combat. Tera Steel pushes Bullet Punch’s breaking power to the point where it threatens to OHKO defensive staples like Hatterene and Primarina, as well as ensuring OHKOs on Darkrai and Roaring Moon after Stealth Rock, along with a 2HKO on Tera Dark or Tera Ghost Kingambit. Tera Flying is a great alternative mandatory if you're running DWB you basically have to run tera flying. besides the interactions listed, it also just makes scizor's raw damage ridiculous and elevates it to stallbreaker status - you ohko walking wake, always 2HKO gliscor through poison heal and a protect, you cleanly 2HKO alo when running Dual Wingbeat, providing Scizor with a Ground and Spikes immunity, guaranteeing the OHKO on Great Tusk, and even flipping the match-up on Substitute Iron Moth, whose attacks Scizor can shrug off at full health, after which it kills the Substitute on the first hit of Dual Wingbeat and has good chances of killing Iron Moth on the second one. this interaction is perhaps a bit too much to include especially when you take into consideration the extra examples I provided above

Scizor is a great fit on bulky offense and balance teams looking to check faster threats.
it arguably has a better position on HO teams - a leng loi HO hit 2k with it, band scizor was more or less exclusively seen on HO during SCL. on the other hand I've seen it on BO but not straight-up balance, and usage across the board seems to support this. I would love to see examples of this but if not I would stick to just saying BO and HO With its great typing and solid natural physical bulk, Choice Band Scizor fills roles such as acting as a Toxic absorber and answering Grass-, Dragon-, and Fairy-type threats such as Rillaboom, Kyurem, and Iron Valiant. It forms a great core with Primarina, with Scizor covering for Primarina's Grass and Poison weakness and Primarina absorving threating Fire-type hits from foes like Cinderace. Scizor is a fitting partner to Kingambit, as Scizor can cover its poor match-up against Iron Valiant and bring it safely into the game with U-Turn. Scizor also synergizes with Ogerpon-W, as they form a strong pivoting and knocking core, with Ogerpon-W covering tough match-ups for Scizor like Moltres and Alomomola, and Scizor in turn handling Kyurem and Grass-types foes for Ogerpon-W. Scizor greatly struggles against physically defensive walls such as Corviknight and Skarmory, who can easily shrug off Bullet Punch and keep themselves healthy with reliable recovery. Strong special attackers in Raging Bolt and Iron Moth can cover these match-ups with super-effective hits against them. Raging Bolt also covers Scizor's general ineffectiveness against opposing Water-type foes like Dondozo and Alomomola. Non-Dual Wingbeat variants of Scizor can be easily stopped by Zamazenta, against which Deoxys-Speed or Hatterene can be a counter-measure, along with Ghost-types such as Dragapult, Pecharunt or Sinistcha, I've never seen this and data doesn't seem to include it, but would love to see examples who can ignore Body Press from Zamazenta and additionally spinblock for Scizor’s team. Dragonite is a surprisingly reliable stop to Scizor, as Scizor lacks any tools to significantly damage it, so strong Ice-type moves from Kyurem or Darkrai should be considered for inclusion in Scizor's team. Majorly threatening to Scizor are Zapdos and specially Moltres, who can neuter it with Static and Flame Body respectively, as all of Scizor's moves make contact, and Moltres can moreover remove Scizor easily with Flamethrower. Garganacl makes for a great defensive check to both, and the aforementioned Kyurem and Raging Bolt are again fit to handle Zapdos and Moltres, respectively. More generally, Scizor is in dire need of hazard-setting partners, who synergize with Scizor’s Knock Off by setting Stealth Rock to neutralize its counters such as Moltres and get opponents in range of an OHKO from Scizor’s Bullet Punch, and hazard-removing partners, who ensure the battlefield is clear for Scizor to enter, seeing that a Choice Band-locked Scizor without any form of recovery can be overwhelmed and chipped down easily in the course of a game. Great Tusk comprises both roles in one Pokemon, but alternatives such as Landorus-T and the aforementioned Garganacl as hazard setters and Cinderace as hazard remover are also viable. iron moth and raging bolt are also notable threats to scizor, as both resist bullet punch and hit scizor's weaker spdef: tusk or lando help with both of them

mention zama as a teammate: on HO it provides a safer switch-in to neutral physical attacks, considering this build is still not that bulky. fighting stab enables it to run DWB safely as well. it doesn't show up much on 1500 but it dramatically spikes to the most used teammate higher on ladder


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/arnimacarni.625618/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
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arnimacarni Any chance you can implement this check soon, preferably within the next 2-3 days?
 
lmk when this is implemented - just want to look over the teammate section for certain, thanks!
add remove comment highlight

[SET]
name: Choice Band
move 1: Bullet Punch
move 2: U-Turn
move 3: Knock Off
move 4: Close Combat / Dual Wingbeat
item: Choice Band
tera type: Steel / Flying
ability: Technician
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe

[SET COMMENTS]
Choice Band Scizor is an outstanding strong the word doesn't have to be "strong" but imo "outstanding" is overselling a B+ VR mon anti-meta revenge killer and offensive pivot. Branding its ever-infamous Technician-boosted Bullet Punch, it is able to check and counter many relevant Ice and Fairy-type foes, such as Kyurem, Iron Valiant and Enamorus, along with scaring off some speedier foes, such as Deoxys-Speed, Darkrai or Dragapult. here I would specify which ones it can outright OHKO (valiant, enamorus), OHKO after hazards (kyurem), or 2HKO (your examples are good here) Scizor has additionally a superb match-up into the hyper-offensive leads Alolan Ninetales and Ribombee, disallowing the opponent from simply rolling on with their plan. U-Turn threatens other enemies such as Ting-Lu and Ogerpon-W, but most importantly gives Scizor time to pivot and chunk a predicted incoming tough match-up for it, and grants momentum to the whole team. Knock Off is great utility that neuters item-reliant foes such as Corviknight and Moltres, and checks Gholdengo, Iron Crown and Galarian Slowking. Last but not least, Close Combat is its greatest tool against Kingambit, Ting-Lu, and Tera Normal Gliscor, although Dual Wingbeat is a great alternative against Zamazenta and Great Tusk. I would actually rephrase this to make DWB sound less like an alternative tech and more like one of two default options. most band scizors I've seen in tours have been flying DWB: I elaborate on this below 136 EVs in Speed allow Scizor to outspeed max Speed Adamant Kingambit, and after maximizing its Attack, the rest of EVs are dumped into bulk, allowing it to live such strong hits such as Great Tusk’s Headlong Rush or Zamazenta’s Close Combat. Tera Steel pushes Bullet Punch’s breaking power to the point where it threatens to OHKO defensive staples like Hatterene and Primarina, as well as ensuring OHKOs on Darkrai and Roaring Moon after Stealth Rock, along with a 2HKO on Tera Dark or Tera Ghost Kingambit. Tera Flying is a great alternative mandatory if you're running DWB you basically have to run tera flying. besides the interactions listed, it also just makes scizor's raw damage ridiculous and elevates it to stallbreaker status - you ohko walking wake, always 2HKO gliscor through poison heal and a protect, you cleanly 2HKO alo when running Dual Wingbeat, providing Scizor with a Ground and Spikes immunity, guaranteeing the OHKO on Great Tusk, and even flipping the match-up on Substitute Iron Moth, whose attacks Scizor can shrug off at full health, after which it kills the Substitute on the first hit of Dual Wingbeat and has good chances of killing Iron Moth on the second one. this interaction is perhaps a bit too much to include especially when you take into consideration the extra examples I provided above

Scizor is a great fit on bulky offense and balance teams looking to check faster threats.
it arguably has a better position on HO teams - a leng loi HO hit 2k with it, band scizor was more or less exclusively seen on HO during SCL. on the other hand I've seen it on BO but not straight-up balance, and usage across the board seems to support this. I would love to see examples of this but if not I would stick to just saying BO and HO With its great typing and solid natural physical bulk, Choice Band Scizor fills roles such as acting as a Toxic absorber and answering Grass-, Dragon-, and Fairy-type threats such as Rillaboom, Kyurem, and Iron Valiant. It forms a great core with Primarina, with Scizor covering for Primarina's Grass and Poison weakness and Primarina absorving threating Fire-type hits from foes like Cinderace. Scizor is a fitting partner to Kingambit, as Scizor can cover its poor match-up against Iron Valiant and bring it safely into the game with U-Turn. Scizor also synergizes with Ogerpon-W, as they form a strong pivoting and knocking core, with Ogerpon-W covering tough match-ups for Scizor like Moltres and Alomomola, and Scizor in turn handling Kyurem and Grass-types foes for Ogerpon-W. Scizor greatly struggles against physically defensive walls such as Corviknight and Skarmory, who can easily shrug off Bullet Punch and keep themselves healthy with reliable recovery. Strong special attackers in Raging Bolt and Iron Moth can cover these match-ups with super-effective hits against them. Raging Bolt also covers Scizor's general ineffectiveness against opposing Water-type foes like Dondozo and Alomomola. Non-Dual Wingbeat variants of Scizor can be easily stopped by Zamazenta, against which Deoxys-Speed or Hatterene can be a counter-measure, along with Ghost-types such as Dragapult, Pecharunt or Sinistcha, I've never seen this and data doesn't seem to include it, but would love to see examples who can ignore Body Press from Zamazenta and additionally spinblock for Scizor’s team. Dragonite is a surprisingly reliable stop to Scizor, as Scizor lacks any tools to significantly damage it, so strong Ice-type moves from Kyurem or Darkrai should be considered for inclusion in Scizor's team. Majorly threatening to Scizor are Zapdos and specially Moltres, who can neuter it with Static and Flame Body respectively, as all of Scizor's moves make contact, and Moltres can moreover remove Scizor easily with Flamethrower. Garganacl makes for a great defensive check to both, and the aforementioned Kyurem and Raging Bolt are again fit to handle Zapdos and Moltres, respectively. More generally, Scizor is in dire need of hazard-setting partners, who synergize with Scizor’s Knock Off by setting Stealth Rock to neutralize its counters such as Moltres and get opponents in range of an OHKO from Scizor’s Bullet Punch, and hazard-removing partners, who ensure the battlefield is clear for Scizor to enter, seeing that a Choice Band-locked Scizor without any form of recovery can be overwhelmed and chipped down easily in the course of a game. Great Tusk comprises both roles in one Pokemon, but alternatives such as Landorus-T and the aforementioned Garganacl as hazard setters and Cinderace as hazard remover are also viable. iron moth and raging bolt are also notable threats to scizor, as both resist bullet punch and hit scizor's weaker spdef: tusk or lando help with both of them

mention zama as a teammate: on HO it provides a safer switch-in to neutral physical attacks, considering this build is still not that bulky. fighting stab enables it to run DWB safely as well. it doesn't show up much on 1500 but it dramatically spikes to the most used teammate higher on ladder


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/arnimacarni.625618/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Implemented! I was unsure on how and where to add Zama teammates and Rbolt and Moth threats, hope they make sense as I wrote it if not I can rephrase the whole paragraph
 
AMGP
add remove comment


[SET]
name: Choice Band
move 1: Bullet Punch
move 2: U-turn important!
move 3: Knock Off
move 4: Close Combat / Dual Wingbeat
item: Choice Band
tera type: Steel / Flying
ability: Technician
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe

[SET COMMENTS]
Choice Band Scizor is a strong anti-meta revenge killer and offensive pivot. Branding Brandishing its ever-infamous Technician-boosted Bullet Punch, it is able to check and OHKO relevant Ice-type Fairy- and Fairy-type Ice-type reordered to fit examples foes in Iron Valiant and Enamorus, and as well as Kyurem after hazards entry hazard damage, along with scaring off some speedier foes, such as Deoxys-Speed Deoxys-S, Darkrai, (AC) and or Dragapult. Scizor has, (AC) additionally, (AC) a superb match-up into matchup against the hyper-offensive hyper offense leads Alolan Ninetales and Ribombee, disallowing the opponent from setting up Aurora Veil and Sticky Web they (particularly bee) might still be able to set it up with focus sash, maybe add "safely" to account for that on the field respectively. U-turn threatens other enemies such as Ting-Lu and Ogerpon-W, but most importantly gives Scizor time the ability to pivot and chunk a predicted incoming tough match-up for it, and out from and chip away at a predicted switch-in maybe a couple examples while granting grants momentum to the whole team. Knock Off is great utility that neuters item-reliant foes such as Corviknight and Moltres, and checks along with checking Gholdengo, Iron Crown, (AC) and Galarian Slowking. Last but not least, for its fourth slot (RC) Close Combat is its Scizor's greatest tool against Kingambit, Ting-Lu, (AC) and Tera Normal Gliscor, while Dual Wingbeat allows it to stay in against Zamazenta and Great Tusk. 136 EVs in Speed allow Scizor to outspeed max Speed Adamant Kingambit (RC) and, (AC) after maximizing its Attack, the rest of its EVs are dumped into bulk HP, allowing it to live such survive strong hits such as Great Tusk’s Headlong Rush or and Zamazenta’s Close Combat. Tera Steel pushes Bullet Punch’s breaking wallbreaking power to the point where it threatens to OHKO defensive staples like Hatterene and Primarina, as well as ensuring OHKOs on Darkrai and Roaring Moon after Stealth Rock (RC) along with a 2HKO on Tera Dark or Tera Ghost Kingambit. Tera Flying is mandatory when running Dual Wingbeat, providing Scizor with a Ground and Spikes immunity (RC) immunities while guaranteeing the OHKO on Great Tusk and Walking Wake, and even as well as 2HKOing key stall opponents foes in Alomomola and Gliscor.

Scizor is a great fit on hyper offense and bulky offense teams as a great speed control and wallbreaking Pokemon. With its great typing and solid natural physical bulk, Choice Band Scizor fills roles such as acting as a Toxic absorber and answering Grass-, Dragon-, and Fairy-type threats such as Rillaboom, Kyurem, and Iron Valiant. It forms a great core with Primarina, with Scizor covering for Primarina's Grass and Poison weakness weaknesses and Primarina absorving threating tanking Fire-type hits from foes like Cinderace. Scizor is a fitting partner to Kingambit, as Scizor can cover its poor match-up matchup against Iron Valiant and bring it safely into the game field with U-turn. Scizor also synergizes with Ogerpon-W, as they form a strong pivoting and knocking Knock Off core, with Ogerpon-W covering tough match-ups matchups for Scizor like Moltres and Alomomola, and while Scizor in turn handling return handles Kyurem and Grass-types Grass-type foes for Ogerpon-W grass-type example?. Scizor greatly struggles against physically defensive walls such as Corviknight and Skarmory, who which can easily shrug off Bullet Punch and keep themselves healthy with reliable recovery. Strong special attackers in Raging Bolt and Iron Moth can cover these match-ups matchups with super-effective hits against them. Raging Bolt also covers Scizor's general ineffectiveness against opposing Water-type foes like Dondozo and Alomomola. Zamazenta makes for a fitting teammate with amazing defenses that is able to switch in to into and withstand most attacks thrown at Scizor (RC) and while its Fighting-type STAB move alleviates Scizor's 4MSS four-moveslot syndrome by allowing it to run Dual Wingbeat. On the other hand, non-Dual Wingbeat variants of Scizor can be easily stopped by opposing Zamazenta, against which Deoxys-Speed or Deoxys-S and Hatterene can be a counter-measure, along with Ghost-types such as Dragapult or Pecharunt (RC) who that can ignore Body Press from Zamazenta and additionally spinblock for Scizor’s team, (AC) can be countermeasures. Dragonite is a surprisingly reliable stop check to Scizor, as Scizor lacks any tools to significantly damage it, so strong Ice-type moves from Kyurem or Darkrai should be considered for inclusion in Scizor's team. Majorly threatening to Scizor are Zapdos and specially especially Moltres, who which can neuter it with Static and Flame Body respectively, as all of Scizor's moves make contact; (ASC) moreover, and Moltres can moreover remove Scizor it easily with Flamethrower. Garganacl makes for a great defensive check to both, and the aforementioned Kyurem and Raging Bolt are again similarly fit to handle Zapdos and Moltres, respectively. More generally, Scizor is in dire need of entry hazard-setting partners, who which synergize with Scizor’s Knock Off by setting up Stealth Rock to neutralize its counters such as Moltres and get opponents foes in range of an OHKO from Scizor’s Bullet Punch (RC) and. (AP) Scizor also appreciates hazard-removing partners, who which can ensure the battlefield is clear for Scizor to enter safely, seeing that a as Choice Band-locked Band Scizor without any form of recovery can be overwhelmed and chipped down easily in over the course of a game. Great Tusk comprises both roles in one Pokemon, but alternatives such as Landorus-T and the aforementioned Garganacl as hazard setters and Cinderace as a hazard remover are also viable. Great Tusk and Landorus-T additionally cover Scizor's poor match-up into matchup against Raging Bolt and Iron Moth, who both which target Scizor's weaker Special Defense and resist Bullet Punch, by threatening them with super-effective Ground-type STAB moves.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/arnimacarni.625618/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/ninth.612443/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Last edited:
1/1 GP Team done credit both of us
[SET]
name: Choice Band
move 1: Bullet Punch
move 2: U-turn important!
move 3: Knock Off
move 4: Close Combat / Dual Wingbeat
item: Choice Band
tera type: Steel / Flying
ability: Technician
nature: Adamant
evs: 120 HP / 252 Atk / 136 Spe

[SET COMMENTS]
Choice Band Scizor is a strong anti-metagame revenge killer and offensive pivot. Branding Brandishing its ever-infamous Technician-boosted Bullet Punch, it is able to check and OHKO relevant Ice-type and Fairy-type foes in Iron Valiant and Enamorus, and as well as Kyurem after hazards entry hazard damage, along with scaring off some speedier foes, such as Deoxys-Speed Deoxys-S, Darkrai, (AC) and or Dragapult. Scizor has, (AC) additionally, (AC) a superb match-up into matchup against the hyper-offensive hyper offense leads Alolan Ninetales and Ribombee, disallowing the opponent from setting up Aurora Veil and Sticky Web they (particularly bee) might still be able to set it up with focus sash, maybe add "safely" to account for that on the field respectively. U-turn threatens other enemies such as Ting-Lu and Ogerpon-W (RC) but most importantly gives Scizor time the ability to pivot and chunk a predicted incoming tough match-up for it, and out from and chip away at a predicted switch-in maybe a couple examples while granting grants momentum to the whole team. Knock Off is great utility that neuters item-reliant foes such as Corviknight and Moltres, and checks along with checking Gholdengo, Iron Crown, (AC) and Galarian Slowking. Last but not least, for its fourth slot (RC) Close Combat is its Scizor's greatest tool against Kingambit, Ting-Lu, (AC) and Tera Normal Gliscor, while Dual Wingbeat allows it to stay in against Zamazenta and Great Tusk. 136 EVs in Speed allow Scizor to outspeed maximum Speed Adamant Kingambit, and, (AC) after maximizing its Attack, the rest of its EVs are dumped into bulk HP, allowing it to live such survive strong hits such as Great Tusk’s Headlong Rush or and Zamazenta’s Close Combat. Tera Steel pushes Bullet Punch’s breaking wallbreaking power to the point where it threatens to OHKO defensive staples like Hatterene and Primarina, as well as ensuring OHKOs on Darkrai and Roaring Moon after Stealth Rock (RC) along with a 2HKO on Tera Dark or Tera Ghost Kingambit. Tera Flying is mandatory when running Dual Wingbeat, providing Scizor with a Ground and Spikes immunity (RC) immunities while guaranteeing the OHKO on Great Tusk and Walking Wake, and even as well as 2HKOing key stall opponents foes in Alomomola and Gliscor.

Scizor is a great fit on hyper offense and bulky offense teams as a great speed control and wallbreaking Pokemon. With its great (could change this because you've just said 'great speed control') typing and solid natural physical bulk, Choice Band Scizor fills roles such as acting as a Toxic absorber and answering Grass-, Dragon-, and Fairy-type threats such as Rillaboom, Kyurem, and Iron Valiant. It forms a great core with Primarina, with Scizor covering for Primarina's Grass and Poison weakness weaknesses and Primarina absorving threating tanking Fire-type hits from foes like Cinderace. Scizor is a fitting partner to Kingambit, as Scizor can cover its poor match-up matchup against Iron Valiant and bring it safely into the game field with U-turn. Scizor also synergizes with Ogerpon-W, as they form a strong pivoting and knocking Knock Off core, with Ogerpon-W covering tough match-ups matchups for Scizor like Moltres and Alomomola, and while Scizor in turn handling return handles Kyurem and Grass-types Grass-type foes for Ogerpon-W grass-type example?. Scizor greatly struggles against physically defensive walls such as Corviknight and Skarmory, who which can easily shrug off Bullet Punch and keep themselves healthy with reliable recovery. Strong special attackers in Raging Bolt and Iron Moth can cover these match-ups matchups with super (remove hyphen) effective hits against them. Raging Bolt also covers Scizor's general ineffectiveness against opposing Water-type foes like Dondozo and Alomomola. Zamazenta makes for a fitting teammate with amazing defenses that is able to switch in to into and withstand most attacks thrown at Scizor, and its Fighting-type STAB move alleviates Scizor's 4MSS four-moveslot syndrome by allowing it to run Dual Wingbeat. On the other hand, non-Dual Wingbeat variants of Scizor can be easily stopped by opposing Zamazenta, against which Deoxys-Speed or so Deoxys-S and Hatterene can be a counter-measure, along with as well as Ghost-types such as Dragapult or and Pecharunt, which who can ignore Body Press from Zamazenta and additionally spinblock for Scizor’s team, (AC) can be countermeasures. Dragonite is a surprisingly reliable stop check to Scizor, as Scizor lacks any tools to significantly damage it, so strong Ice-type moves from Kyurem or and Darkrai should be considered for inclusion in Scizor's team. Majorly threatening to Scizor are Zapdos and specially especially Moltres, who which can neuter it with Static and Flame Body respectively, as all of Scizor's moves make contact; (ASC) moreover, and Moltres can moreover remove Scizor it easily with Flamethrower. Garganacl makes for a great defensive check to both, and the aforementioned Kyurem and Raging Bolt are again similarly fit to handle Zapdos and Moltres, respectively. More generally, Scizor is in dire need of entry hazard-setting partners, who which synergize with Scizor’s Knock Off by setting up Stealth Rock to neutralize its counters such as Moltres and get opponents foes in range of an OHKO from Scizor’s Bullet Punch (RC) and. (AP) Scizor also appreciates hazard-removing partners, who which can ensure the battlefield is clear for Scizor it to enter safely, seeing that a as Choice Band-locked Band Scizor without any form of recovery can be overwhelmed and chipped down easily in over the course of a game. Great Tusk comprises both roles in one Pokemon, but alternatives such as Landorus-T and the aforementioned Garganacl as hazard setters and Cinderace as a hazard remover are also viable. Great Tusk and Landorus-T additionally cover Scizor's poor match-up into matchup against Raging Bolt and Iron Moth, who both which target Scizor's weaker Special Defense and resist Bullet Punch, by threatening them with super-effective Ground-type STAB moves.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/arnimacarni.625618/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/ninth.612443/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
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