Pet Mod GlaceMons - Playtesting; OU is done! | Please read Post #540!

Moves
Chopping Axe, Meditate, Barb Barrage | Infernal Parade | Eerie Spell, Inflamed Ribbons, Zephyr Blade, Millstone (SV)

Items
Baseball, Infinite Pizza, Lycanium Z, Charging Charm, Dreamcatcher, Greninium Z

Abilities
Distortion Force, Arctic Wind, Ice Body | Snow Cloak | Slush Rush, Sniper, Aerodynamicist, Pyre (SV)

Adjustments
Zeraora, Heracross, Incineroar, Emboar, Gengar, Obstagoon
 
Moves
Chopping Axe, Meditate, Barb Barrage | Infernal Parade | Eerie Spell, Inflamed Ribbons, Zephyr Blade, Millstone

Items
Baseball, Infinite Pizza, Lycanium Z, Charging Charm, Dreamcatcher, Greninium Z

Abilities
Distortion Force, Arctic Wind, Ice Body | Snow Cloak | Slush Rush, Sniper, Aerodynamicist, Pyre

Adjustments
Zeraora, Heracross, Incineroar, Emboar, Gengar, Obstagoon
 
Rest in neutral power, :shedinja: Shedinja:

MOVES:
1. Work Up
2. Burning Jealousy
3. Hypnotic Horror | Blackout
4. Barb Barrage | Infernal Parade | Eerie Spell (self-vote)
5. Frostnip
6. Bonfire

ITEMS:
1. Parallel Mega Orb
2. Legend Plate
3. Polkadot Bow
4. Iron Ball (self-vote)
5. Neutralizer
6. Dreamcatcher

ABILITIES:
1. Distortion Force
2. Stall
3. Ice Body / Snow Cloak / Slush Rush
4. Forewarn (self-vote)
5. Wonder Skin | Shed Skin
6. Pyre

ADJUSTMENTS:
1. Tentacruel | Toedscruel
2. Heracross(-Mega)
3. Incineroar
4. Tapu Bulu
5. The Loyal Three (self-vote)
6. All the Ultra Beasts
 
Moves:
Burning Jealousy, Fissure, Zephyr Blade
Items:
Baseball (SV), Dreamcatcher, Iron Ball, Neutralizer
Abilities:
Iron Fist, Forewarn, Sniper, Unconcerned

Adjustments:
Hippowdon, The Loyal Three, Grimmisnarl, Tentacruel/Toedscruel
 
Moves: Burning Jealousy, Fissure, Sleep Talk, Frostnip (SV), Zephyr Blade (SV), Barb Barrage | Infernal Parade | Eerie Spell
Items: Parallel Mega Orb, Legend Plate, Neutralizer, Bucket (SV), Greninium Z (SV), Baseball
Abilities: Unconcerned, Forewarn, Pyre, Gale Wings (SV), Aerodynamicist (SV), Fort Knox
Adjustments: Weavile, Thundurus, Hippowdon, Kangaskhan, Gengar (SV), Obstagoon (SV)
 
Moves: Chopping Axe (SV), Zephyr Blade, Inflamed Ribbons, Sleep Talk, Meditate, Millstone
Items: Polkadot Bow (SV), Neutralizer, Hamburger, Baseball, Greninium Z, Legend Plate,
Abilities: Pyre, Unconcerned, Sniper, Aerodnamicist, Guts (SV),
Adjustments: Heracross (SV), Obstagoon, Tentacruel, Grimmsnarl, Emboar, Camerupt
 
Moves: Barb Barrage, Zephyr Blade, Inflamed Ribbons, Hypnotic Horror, Chopping Axe, Stomping Tantrum
Items: Parallel Mega Orb, Dreamcatcher, Legend Plate, Big Nugget, Hamburguer, Good Item
Abilities: Sniper, Forewarn, Ice Body, Guts and Company, Pyre, Wonder Skin
Adjustments: Obstagoon, Gengar, Incineroar, Tapu Bulu, Zeraora, Ultra Beasts
 
Moves
Meditate, Chopping Axe, Seed Flare.

Items
Parallel Mega Orb, Lycanium Z, Mimikyum Z, Bucket, Polkadot Bow.

Abilities
Gale Wings, Sniper (SV), Distortion Force, Guts and Etc., The Skins.

Adjustments
Ultra Beasts, Tentacruel/Toedscruel, Armor Bros (SV), Thundurus, Heracross.
 
Moves
Prismatic Laser
Stomping Tantrum & co
Hypnotic Horror/ Blackout
Barb Barrage & co
Millstone
Seed Flare

Items
Greninium Z
Polkadot Bow
Neutralizer
Good Item

Abilities
Guts & co
Fort Knox
Unconcerned
Sniper
Simple

Adjustments
Weavile
Tentacruel / Toedscruel
Tapu Bulu
Obstagoon
Thundurus
Zeraora
 
Moves
Hypnotic Horror | Blackout (SV), Zephyr Blade, Frostnip, Burning Jealousy, Barb Barrage & co

Items
Parallel Mega Orb, Bucket, Baseball, Neutralizer

Abilities
Unconcerned (SV), Luster Swap, Pyre, Sniper, Aerodynamistic

Adjustments
Emboar (SV), Tapu Bulu (SV), Hippowdon, Togekiss, Obstagoon, Ultra-Beasts
 
Due to voting for an illegal sub, Voden´s vote was not counted. His vote would not have impacted voting however, so without any more interruptions, here´s Slate 6 winners!

Tally can be found over
here.
Name: Burning Jealousy
Power: 75
Accuracy: 100%
PP: 15
Type:
Water.png

Category:
Special.png

Effect: If target has a stat raised, burns target and raises user's Special Attack by +2.
Priority: 0
Flags: N/A
Potential Pokémon With This Move: :pecharunt::moltres::poltchageist::moltres-galar::houndoom::drakloak::typhlosion-hisui::sinistea::camerupt-mega::spectrier::litwick::heatran: (possibly)
Justification: The ultimate anti setup tool. Burning Jealousy essentially allows you to combine set up, Will-O-Wisp and consistent damage in one go, provided that target has boosted their stats, making this move quite the unique tool. This combined with its inherent Dark type coded flavor, means this move may see even more use there. Flex Off users be warned!
Name(s): Barb Barrage | Infernal Parade | Eerie Spell (adjustments)
Power: 25 (all)
Accuracy:
100% (all)
PP: 32 (all)
Category:
Physical | Special | Special
Type: Poison | Ghost | Psychic
Effect: "Hits 2-5 times with a 10% chance to poison | burn | paralyze with each hit.
Priority:
0 [all]
Flags (ex: Contact, Sound): Mirror, Protect (all); Bullet (Barb Barrage); Thaw, Wind (Infernal Parade); Sound (Eerie Spell)
Potential Pokémon With This Move: (Barb Barrage) Current "users" (:overqwil: & :qwilfish: + :drapion:) + :amoonguss:, :ariados:, :beedrill-mega:, :brambleghast:, :breloom:, :brute bonnet:, :cacturne:, :cloyster:, :clodsire:, :ferrothorn:, :fezandipiti:, :gliscor:, :naganadel:, :nidoking: & :nidoqueen:, :pheromosa:, :pincurchin:, :roserade:, :scolipede:, :skuntank:, :slowbro: & :slowbro-galar:, :sneasler:, :toxapex:, :toxicroak:, :vespiquen:
(Infernal Parade) Only "user" (:typhlosion-hisui:) + :blacephalon:, :chandelure:, :cofagrigus:, :delphox:, :drifblim:, :flutter mane:, :froslass: & :glalie-mega:, :gengar:, :giratina:, :gourgeist:, :hoopa:, :houndstone:, :houndoom-mega:, :lunala:, :marowak-alola:, :mismagius:, :pecharunt:, :sableye-mega:, :shedinja:, :shiftry:, :sinistcha:, :skeledirge:, :spectrier:, :spiritomb:, :zoroark: & :zoroark-hisui:
(Eerie Spell) Only "user" (:slowking-galar:) + :slowking:, :alakazam:, :azelf:, :bronzong:, :celebi:, :chimecho:, :claydol: :cofagrigus:, :delphox:, :froslass:, :gothitelle:, :hatterene:, :hoopa:, :hypno:, :jynx:, :malamar:, :meloetta:, :mesprit:, :mew:, :mewtwo:, :mismagius:, :munkidori:, :oranguru:, :orbeetle:, :rabsca:, :toxtricity:, :uxie:, :xatu: (probably NOT :tapu lele: please)
Justification: Trying to make some of the basically unusable Gen 8 signature moves better, in part by making them multi-hit attacks which all of them sound like already could be and giving them all chances for status. Making them all have properties blockable by Abilities to preemptively rein them, even though they're all also of types that have type immunities, mostly due to said status-giving chances being decently higher than the 10% aspect would seem even if it's thankfully barely 40% even with all five hits.
Name: Sleep Talk
Power: N/A
Accuracy: N/A
PP: 10 (16)
Category: Status
Type: Normal
Effect: If user is asleep, uses one of their non-sleep talk moves at random. Rest no longer fails if pulled.
Distribution:
Current
Justification: Quality of life change that should allow sleep talkers to be slightly less completely useless
Name: Zephyr Blade
Power: 90
Accuracy: 100%
PP: 15
Category: Physical
Type:
Flying.png

Effect: High critical hit ratio.
Priority: 0
Flags (ex: Contact, Sound): Contact, Slicing, Wind
Potential Pokémon With This Move: :aerodactyl: :ceruledge: :charizard: :corviknight: :dragonite: :enamorus: :gallade: :garchomp: :genesect: :gliscor: :haxorus: :iron-crown: :iron-valiant: :kartana: :kingambit: :kleavor: :kyurem: :landorus: :latias: :latios: :pelipper: :samurott-hisui: :scizor: :tapu-koko: :thundurus: :tornadus: :zapdos:
Justification: A counterpart to another moderately powered Flying-type move in Squall. Pokemon like Dragonite, Contrary Enamorus, Landorus, and Gliscor have a better option for their Flying-type STAB now, with another Pokemon in Mega Aerodactyl having some use for a better Flying-type move that compliments Tough Claws. The other Pokemon are for flavor mostly, but maybe if physical Thundurus wins it'll see some use as well.

Name: Frostnip
Power: -
Accuracy: -%
PP: 15
Category: Status
Type:
Ice.png

Effect: Inflicts a status condition on the target. During their affliction, the damage of special moves used by the target are halved and 1/16 of the target's maximum HP is lost per turn.
Priority: 0
Flags (ex: Contact, Sound): Reflectable, Snatch
Potential Pokémon With This Move: :alomomola: :avalugg: :banette: :glaceon: :hatterene: :kyurem: :mantine: :pecharunt: :rotom: :silvally: :slowbro: :slowking: :slowking-galar: :terapagos: :toxapex: :weavile:
Justification: Sneaking in Frostbite since it's objectively better than the current Freeze status and actually brings more to the table for defensive Pokemon. It makes threats like Magearna, Necrozma, Shaymin-Sky, and any other special threat less obnoxious to deal with, which is to be expected out of this move.
Name: Millstone
Rock.png
|
Physical.png
| PP: 10 (16) | Power: 65 | Accuracy: 100% | Priority: 0
Effect: If the target has a move disabled, this move's power is multiplied by 1.5x. After damage, the move the target last used is disabled for 2 turns (doesn't apply if a move is already disabled).
Flags: Protect, Mirror, Contact
Potential Pokémon: :ferrothorn::garganacl::iron treads::steelix::tyranitar::ursaluna:
Justification: This is an older idea I had a few slates back, and is me toying with the idea of a move that's not Disable disabling moves. Of course, it is made to serve as a risk-free physical Rock-type move, albeit one that starts with low BP and usually will be needed to be used twice to get some mileage out of it, though to disable a move is a pretty strong effect, so it pays off.
Name: :soul dew:Parallel Mega Orb
Effect: Enables the user to Mega Evolve while retaining the base forme's ability, self-announces when triggered. Charizard and Mewtwo pick forme depending on if their Hidden Power type would be physical (X) or special (Y) in Gen 3.
Can Be Knocked Off (Yes or No): No
Ignored by Klutz (Yes or No): No
Fling Power & Effect: Fling fails if the user's species can Mega Evolve, otherwhise 80 BP and no extra effect
Justification: Enables stuff like Regenerator M-Audino and M-Slowbro, Sharpness M-Gallade, Levitate M-Latis, Speed Boost M-Sharpedo, Velocity M-Sceptile, and Sheer Force or Route Closed M-Steelix.
Name: :iron plate:Legend Plate
Effect: On switch-in, the user changes type to its Tera type, losing previous STABs (but triggers Tera Blast as if the user Terastallized). Moves of such new type are also boosted by x1.2. Only boosts the moves of the same type(s) as the user by x1.2 if its Tera type is Stellar.
Can Be Knocked Off (Yes or No): No
Ignored by Klutz (Yes or No): No
Fling Power & Effect: Fling fails
Justification: Based on the Tera Shard item in Vaporemons, acting as a nerfed version of Terastallization that helps Pokemon on the defensive spectrum like Garganacl by granting them better types to handle the rest of the metagame, but with a slight extra oomph to avoid it being too situational, granting potential as a STAB enhancer for offensive Pokemon that need just a little extra help to get their KOs.
Name: Baseball ⚾
Effect: users ball / bomb moves become physical and are 1.3x power and accuracy
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 50 bp flinch
Justification: remember baseball bat? This is its cousin. use weird coverage to your advantage, mons (specifically ghosts and fightings) get good no drawbacks stabs in exchange for an item slot. These physical moves also avoid helmet !!
Name: :nugget: Good Item
Effect: transforms into a random "Popular Item" every switchin
Can Be Knocked Off (Yes or No): yes
Ignored by Klutz (Yes or No): yes
Fling Power & Effect: varies
Justification: silly gag idea i got after g luke posted a set, and named the item "Good Item" as a placeholder. "Popular Item" just means anything at the top of the item selection ui in the builder; tho its def up to interpretation as to what should count, like say the type or species specific stuff
:electirizer:
Name: Neutralizer
Effect: Holder cannot be hit super effectively. Cannot hit others for super effective damage either.
Can Be Knocked Off: Yes
Ignored By Klutz: Yes
Fling Power And Effect: 20 bp, removes target's type.
Justification: Strong effect, high opportunity cost. Could have interesting applications.
Name: Dreamcatcher (Re-sub)
Effect: If the holder is asleep, Sleep Talk is used before an attack is selected by the holder. Does not work with Circle Throw, Dragon Tail, Roar, or Whirlwind.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 40 BP, wakes target up
Justification: As said in the previous submissions, letting RestTalk strategies become usable and something to rely on for most Pokemon can be interesting. Some good potential users can be Ferrothorn, Garchomp, Landorus-T, Terapagos, and Zamazenta, which appreciate the only move slot being required on them for Rest recovery being Rest itself and letting them use other moves to their liking without having half of their move slots taken up.

Name: Greninium Z
Effect: If held by a Greninja-Bond with Water Shuriken, it can use Bond Slicing Shuriken. Transforms into Greninja-Ash after its Z-move is used.
Name: Bond Slicing Shuriken
Power: 60
Accuracy: -%
PP: 1
Category: Special
Type:
Water.png

Effect: High critical hit ratio. Hits 3 times.
Priority: 0
Flags (ex: Contact, Sound): Slicing
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect:
Justification: I think Greninja is pretty cool, and it having its old Ash forme back but having to work a little harder for it to actually get the ball rolling. You either have to try and get a Battle Bond boost or go for the Z-move and not hitting as hard as you want to; the former is the most effective way though.
Name: Aerodynamicist
Effect: This Pokemon's Wind moves do not miss. User's Speed is raised by 1 when hit by a Wind move; Wind immunity.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :articuno-galar: :corviknight: :landorus-therian: :moltres-galar: :shaymin-sky: :thundurus-therian: :tornadus-therian: :zapdos-galar:
Justification: With some more focus on Wind moves in general, why not a new ability? It makes Shaymin-Sky more tolerable since Seed Flare cannot be a sure-hit move anymore albeit No Guard means you can't rely on a strong inaccurate move to hit it with though. Depends on which one you value more here when it comes to this ability. Other Pokemon like Landorus-T and Tornadus-T could be nice with the ability. Most notably, the latter can now become an efficient set-up sweeper with Hurricane in exchange for the utility of Regenerator.
Name: Pyre
Effect: For each fainted Pokémon on the opposing team, this Pokémon's Fire-type moves power is increased by 20% of their base power.
Permanent: No
Ignored by Mold Breaker: No
Potential Pokémon: :Armarouge::Blacephalon::Centiskorch::Ceruledge::Chandelure::Flareon::Heatmor::Heatran::Houndoom::Marowak-Alola::Pyroar::Silvally-Fire::Typhlosion-Hisui:
Justification: A rehash of my Victory Star sub, and the general notion of an inverted Supreme Overlord, but now Fire-specific, sacrificing versatility for double the power boost. Can both allow sweepers to either steamroll the opposing team, or come in during the late-game and have an easier time cleaning up any stragglers; also has the benefit of not simply giving stat boosts, like Moxie and Soul-Heart, which would be lost when switching out.
Name: Forewarn (adjustment)
Effect: "This Pokemon's Psychic and Dark moves have 1.2x power. Whenever this Pokemon uses a Dark move it will also set Future Sight."
Permanent (Yes or No):
No.
Mold Breaker (Yes or No): No.
Potential Pokémon With This Ability: :absol: (over Super Luck), :darkrai:, :delphox: (over Magician), :gothita:'s line (over Shadow Tag), :hoopa: & :hoopa-unbound:, :munkidori: (over Frisk), :ralts:'s line (over Synchronize or Telepathy and, in :gallade:'s case, Steadfast or Justified), :slowking-galar: (over Curious Medicine), :wo-chien:, :xatu: (over Synchronize)
Justification: Original Forewarn is such a bad ability that it's already been completely erased in this mod from the few mons who had it--I assume Drowzee and Smoochum lost it too--on top of being made redundant by Anticipation anyway. So between that and still feeling like reworked Telepathy is underwhelming I've decided to try to give a Psychic types a bit of boost as well slightly more moveset flexibility, even if a few Dark mons inevitably fit too, since this ability will activate via any Dark move, including status ones like Taunt or Parting Shot or Nasty Plot. (The free Future Sights of course can't stack and are only boosted if a Forewarn mon is still on the battlefield when they go off.)
Name: Sniper
Effect: If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5x. This Pokemon's Critical Hit Ratio is Increased by 1.
Permanent (Yes or No): no
Mold Breaker (Yes or No): no
Potential Pokémon With This Ability: current distribution + Super Luck distribution + :samurott::samurott-hisui::weavile::iron-leaves::excadrill::lycanroc-dusk::nidoking::iron-boulder::kartana::decidueye::decidueye-hisui: etc
Justification: good and better crits forever. I Love Stone Edge + Drill Run
Name: Unconcerned
Effect: This Pokemon ignores its own stat stages when taking or doing damage.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :infernape: :haxorus: :garchomp:
Justification: Lite version of Contrary that can be put on more abusers. Really funny for Draco Meteor/etc spamming.
:sv/zeraora:
Name: Zeraora
Type:
1735183608572.png
/
1735183624854.png

Abilities: Volt Absorb (Technician)
New Moves: Gravel Grater, Pursuit, Accelerock, Stealth Rock, Stone Edge, Ancient Power, Rock Tomb, Pebble Storm
Removed Moves: None
Justification: A wallbreaker and Pursuit trapper that makes the most of Gravel Grater, simple yet effective.
:SV/incineroar:
Name: Incineroar
Type: Fire/Dark
Abilities: Blaze / Intimidate
New Moves: Victory Dance, Sucker Punch, Wicked Blow
Removed Moves: N/A
Justification: Victory Dance matches Incineroar's show-off persona, and Sucker Punch and Wicked Blow are fitting options for the Heel Pokemon.
:ss/hippowdon:
Name: Hippowdon
Type:
Ghost.png

Abilities: Sandstream / Moody | HA: Sand Force
New Moves: Taunt
Justification: Moody vastly improves the bulk of Hippowdon due to simultaneously having a Impish and Careful Nature, allowing it to stomach a wide array of hits from most threats in thw tier, without being necessarily overwhelming since outside of improved mixed bulk its still just Hippowdon. I gave it Taunt because slow Taunt is #cool.
:sv/gengar:
Name: Gengar
Type:
Ghost.png
Poison.png

Abilities: Levitate
New Moves
: Ice Beam, Parting Shot
Removed Moves: Nasty Plot
Justification: Levitate Gengar was a unique and powerful Pokemon in the generations it was legal in, and I wanted to bring it back to give it one more shot at possibly being OU again. Without Nasty Plot, it isn't so obnoxious against bulkier teams and remains at a constant amount of strength to not be so overwhelming, but in return gaining Ice Beam to instantly snipe the Ground-types it wants to mess with and Parting Shot to pivot out and become more efficient as a breaker or status spreader.

:sv/obstagoon:
Name: Obstagoon
Type:
Dark.png
Normal.png

Abilities: Reckless / Guts / Moody
New Moves: Fake Out, Extreme Speed, Toxic
Removed Moves:
Justification: FakeSpeed STAB on a Pokemon not as frail as Pikachu can be interesting as an anti-offense pick while still having decent strength in Guts and boosting options in Bulk Up. Toxic is added for more flavor purposes but can wear down checks throughout a game like Great Tusk and Landorus-T without having to trade immediately.
Discussion phase will be in session and the next slate will open sometime after the next twenty-four hours. As always, join the Discord if you haven't already and let us know about how you feel about the winners and potential distribution!
 
:chi-yu:: Burning Jealousy was strictly a VGC move at best, so this buff makes it way more seriously to consider, especially if given to mons that have no better Fire coverage than Mystical Fire.
:overqwil::typhlosion-hisui::slowking-galar:: Fun multi-hit moves, hopefully some mons with Technician get it so they can make the most of them alongside Loaded Dice.
:komala:: Should make fatmons harder to break as they can use Rest even more to heal their HP without resetting sleep turns, will probably remain niche as way too many mons in the tier have the reliable recovery they'd want, but it sure will be nice to see what the community comes up with.
:corviknight:: Zephyr Blade is really powerful as a Flying STAB, given how powerful Flying is offensively I hope it's not just given to every single physical Flying-type (notably including :landorus-therian:Lando-T).
:gholdengo:: Millstone is rather powerful as far utility moves are concerned, I see this being used by offensive and defensive Pokemon alike, in fact it may be funny if something like :slowking-galar:G-Slowking gets it so it can have utility while using RegenVest.

:soul dew:: Parallel Mega Orb is rather simple yet meta defining as far megas are concerned, but at the same time the one mega per team limit keeps it in check. One could also argue for legalizing :gengar-mega:M-Gengar now as it'd be possible to just ban :gengarite:Gengarite while allowing the mega with Levitate.
:iron plate:: The Legend Plate should provide versatility on teambuilding, as often stacking weaknesses is a concern, this mitigates it well by allowing far more cores to be made for a team, and its offensive potential with Tera Stellar surely will benefit in particular type-adding ability users.
:Poke ball:: Baseball this guy. Jokes aside, this sure gives better coverage for physical sweepers that can now abuse Focus Blast. It may be desirable to make the most of this meta trend and sub some Bulletproof Pokemon next slate.
:big nugget:: "Good Item" seems too inconsistent to really be of any value competitively, I wouldn't be surprised if it eventually gets reworked.
:Electirizer:: Speaking of items that play around weaknesses, the Neutralizer will probably shine on Normal-types, as their STAB never hit anything super effectively to begin with, as well as fat Pokemon, as having no weaknesses at times can be more valuable than having resistances.
:primarium z:: Greninja is finally good, even if more gimmicky than usual, not much else to say.
:dream ball:: I sure hope Dreamcatcher does not stack with Sleep Talk, as then that'd enable some ridiculous things especially now that Sleep Talk doesn't fail with Rest.

:aerodactyl:: Aerodynamicist is a powerful ability, I'd say that it could be given even to :pidgeot-mega:M-Pidgeot, but I feel the mon is already pushing it with Chicken Dance.
:cinderace:: Pyre is a tamer version of Supreme Overlord, hopefully some fat Fire-type with Flame Burst gets it to emulate a :kingambit:Kingambit.
:hypno:: Is this going to be given to anything with Parting Shot? In any case this is really powerful and should have careful distribution, as some may recall the wallbreaking potential the Slowtwins grant with FSight and pivoting.
:kingdra:: Sniper is still not as strong as it was before the critical hit nerfs, but this surely makes it worth to seriously consider.
:meowth-alola:: Unconcerned reminds me of the ability :weezing-galar::slowking-galar:Weezking had in FE, except this is tamer, should be quite funny to use as it can afford decent distribution by disabling setup on its users as well.

:zeraora:: A potent anti-offense tool and trapper sure will come in handy for the tier, not much else to say without sounding biased as I subbed this.
:incineroar:: Physical :volcarona:Volcarona but with no recovery, seems a bit redundant from a glance, but in practice it surely will be a potent win condition with Power Trip.
:hippowdon:: Quite a shame G-Luke had to waste a sub slot for something that should've gotten Moody from the start, but it's here and thus I can't complain, it's a solid sub that will shine with the trend of Electric- and Steel-types.
:gengar:: I sure missed Levitate Gengar, it's a powerful yet fair wallbreaker, just be careful around Toxic Spikes, however.
:obstagoon:: Now there's quite a ton of priority users, chances are that Speeding Ticket will become more common in offense teams, only thing missing however is Pursuit so it can make the most of Obstruct, however.
 
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Finally free again to make eyes glaze over! Thanks for the votes and congrats to the other winners:

SLATE 06 WINNING MOVES:
01. Burning Jealousy: Glad to see this won and is actually a usable move now since I don't think I've seen it used even in VGC, not that I pay attention to that format.

02. Barb Barrage | Infernal Parade | Eerie Spell: Glad these won just so that they're also finally usable and so that :drapion: Drapion gets something after losing Power Trip. Hope the status chance isn't too pesky though, especially on Eerie Spell with the dearth of usable Soundproof mons and with full paralysis unfortunately still existing. (Infernal Parade being yokai-themed, as well as underworld-themed and arguably witch-themed, explains all the example choices since I know :glalie: Glalie and :shiftry: Shiftry probably looked weirdest.)

03. Sleep Talk: A bit wary of this and however it interacts with Dreamcatcher. Otherwise seems fine, though ironically Dreamcatcher also winning means mons might actively use this even less now.

04. Zephyr Blade: As long as we keep away from :landorus: Landorus (and maybe all of the Genies...and maybe :archeops: Archeops), then this too seems fine.

05. Frostnip: Cool to be able to do a test run of what I hope Game Freak will finally start doing next gen since I don't think anyone likes Freeze status.

06. Millstone: I liked Bonfire more, but this is fine too. We'll arguably full up on physical Rock attacks now though short of someone making Rock Wrecker usable. (Give to :klinklang: Klinklang's line, :mudsdale: Mudsdale, and other "work"-related mons. Also maybe :regigigas: Regigigas.)


SLATE 06 WINNING ITEMS:
07. Parallel Mega Orb: Arguably the most fun item that won. Have to wonder what Mega this benefits most. (Also, does Gengar-Mega technically become legal so long as the winning Gengar holds this to lose Shadow Tag? [/only half-rhetorical])

08. Legend Plate: Less fun but "necessary" in the sense of making Tera Blast actually do anything anymore. Funny, however, that the Stellar version of this is arguably stronger than actual Stellar Tera due to the empowerment no longer being a one-shot.

09. Baseball: ...This is fine, I guess. Unsure how I feel about this presumably not announcing itself.

10. Good Item: ...The gag item won? This seems like a pain to code on top of arguably not being worth it, but I guess we'll see.

11. Neutralizer: We can now finally answer Philosopher Brannigan's most dire question: this item. Funny how :shedinja: Shedinja is doubtless getting (re)banned now between this and Legend Plate. Goodnight sweet prince. Too Neutral even for Stealth Rock damage.

12. Dreamcatcher (Re-sub): I would have been fine with this winning if Sleep Talk hadn't won, and while I don't automatically think they're broken together, they could be annoying. Also, this seems...weird on Comatose mons even if I imagine it's just redundant on them.

13. Greninium Z: Meh. Not a :greninja: Greninja fan, but I also won't pretend it didn't get (hilariously) screwed over this Gen, after all the previous absurd favoritism, when Game Freak took Battle Bond out behind the shed and shot it for seemingly no reason.


SLATE 06 WINNING ABILITIES:
14. Aerodynamicist: Gholdengo keeps getting buffed while :shaymin-sky: Shaymin-Sky keeps getting nerfed. Where is the justice?! /s

14. Pyre: A.k.a. "What if Supreme Overlord was actually fair (and Fire-based)?" I hope the answer isn't "win-more" or "too weak" (especially since I voted for it).

15. Forewarn: Huh. Surprised this won for how last minute I came up with it. Should be fine if maybe needing to be restricted even if Dark types just block both sides of it. :munkidori: Munkidori also potentially gets a consolation prize and pseudo-Emergency Exit anyway with Parting Shot & this if this replaces Frisk on it, though I'll understand if not given that could be obnoxious.

16. Sniper: Can't say I like this since I already feel like critical hit damage is already a bit too high still. That said, this might be fine; I just hope it doesn't lead to another VaporeMons :inteleon: Inteleon situation.

17. Unconcerned: Pseudo-Contrary is ironically concerning, but at least it isn't as runaway as actual Contrary can be.


SLATE 06 WINNING ADJUSTMENTS:
18. :zeraora: Zeraora: Becoming partially Rock is interesting, especially compared to other types usually added to mons in submissions. I'm rather glad that :iron thorns: Iron Thorns got Earth Eater though since otherwise this thing would just obviate it completely I imagine.

19. :incineroar: Incineroar: The irony of the set-up punishing Burning Jealousy winning in the same slate that one of the most powerful set-up moves is given out to a mon that can't be burned also wins. (Also weird that Incineroar didn't already have Sucker Punch.)

20. :hippowdon: Hippowdon: Hmmm...it's probably just being so focused on Sand that this feels a bit underwhelming, but I imagine that's my bias of never using Hippo on non-Sand teams even in normal play (as well as it just missing out on Moody the first time around and only getting Taunt besides that). As such it's probably better than I currently think.

21. :gengar: Gengar: Speaking of "feels a bit underwhelming", it's a bit funny that :gengar-mega: Gengar-Mega remains stuck in Ubers Hell where it belongs so long as it still has Shadow Tag...which this didn't fix/change despite taking away Nasty Plot. Whoops? That said, having Levitate Gengar back is nice even if having a grounded option would have been nice too for Toxic Spikes removal.

22. :obstagoon: Obstagoon: ...People really like new Moody, don't they? Also, is this the second or third time that Route Closed has been done away with on a mon? I've already lost count. Otherwise fine I guess. The "Normal-type Extreme Speed user" niche was kind of open with Tera (:dragonite: Dragonite) dead...though Legend Plate winning technically meant that was no longer the case anyway. Obstagoon is cool though.
 
Okay so distribution is done and that is coming up shortly, but I just need to put out a PSA regarding balance. For those who don't know, National Dex is a metagame with a lot of variety yet simple, but enjoyable playstyles and overall nothing is too overlapping in the metagame besides Dragapult, which I personally don't completely agree with but that's for another thread.

I am very, very tired of seeing some egregious and just straight up illogical submissions when it comes to adjustments and other elements. Like I need to stress this out, please play National Dex on your own for some time so you can get an idea on what could be submitted. Of course, we are not trying to become a parallel of the metagame but we are striving for the perfectness it has balance and enjoyable wise. Things that I am referencing here are likely vetoed 9 times out of 10 but just try to stick your toes in different waters and don't just submit things willy nilly without having a grasp on the original metagame. From now on I'll be doing most adjustment vetoes and will have some input in other things as well when Geko does vetoes. But take my warning, let's cut back on the overpowered submissions and play the metagame to see what can be changed.
 
Moves:

Burning Jealousy - If target has a stat raised, burns target and raises user's Special Attack by 2.

This sounds ok. It def bullies opponents and generally i feel it may see use against stuff like setup sweepers esp physical ones but i feel in most scenarios its not really doing as much compared to flamethrower or fire blast, i thought it sounded nuts but on paper now that i think about it, its 75 BP and it uses a moveslot, this move really relies on facing something that is gonna have a stat boost.

This move is really good to checkmate scenarios in HO where a flex off setup sweeper is kinda boned or smth like spin tusk but it def feels like a move that wont see much use on many pokemon. Idk it feels weird

Barb Barrage - 25 BP. 10% chance to poison. Hits 2-5 times. (Bullet)
Infernal Parade - 25 BP. 10% chance to burn. Hits 2-5 times. (Thaw) (Wind)
Eerie Spell - 25 BP. 10% chance to paralyze. Hits 2-5 times. (Sound)

Distribution needs to be good but depending on what gets it it may be good esp with the high chance of poison on average esp with loaded dice you have a good shot at hitting barb barrage poison or infernal parade burns. I find eerie spell to potentially pair well with Chakra Bullets as loaded dice can give them good power

Sleep Talk - If user is asleep, uses one of their non-sleep talk moves at random. Rest no longer fails if pulled.

Fine change, dont expect rest to be any more popular tho, rest + talk is 2 slots and we gave a lot of mons more consistent recovery. With more consistent recovery why would they need to burn a turn on rest + 2 more on sleep talk esp when this often leaves them without coverage. Fini + Koko existing makes it so its unlikely any mon will use this outside of idk rest dozo?

Zephyr Blade - 90BP 100% 15 Flying Physical High critical hit ratio. (Contact) (Slicing) (Wind)

idk, depends on the users, sounds more viable than DWB at least. With slicing you can potentially see use on it on smth like samu-h to bully the crap out of mons like zama-h,urshifu, ogerpon-w, and more. Sounds ok as stab as well

Frostnip - Replaces Freeze and is frostbite lol

Uh... I hope we dont have scald version of this somewhere ... this sounds annoying but possible to beat and maybe will be less frustrating? As a status move i find its a great bully against the opposite stuff of WoW

Millstone - 65 100% 10 Rock Physical Disables the target's last used move for 2 turns. 1.5x damage if the target has a disabled move.

How to fuck with choiced mons 101, generally tho this feels like smth that may not see much use. It feels like a disable but also its far to weak to do smth about it, maybe on setup sweepers but who will use it?

Sounds ok, usable on some mons. Ideally maybe 70 BP but it sounds viable enough that i can see mons justifying this move to screw setup sweepers over

Bond Slicing Shuriken - 60BP -% 1 Water Special High critical hit ratio. Hits 3 times. (Slicing)

A stronger surging strikes, i do wish it would be phys if atk > sp. atk but oh well. It does hit hard tho which makes it nice and auto transforms it into ash gren. Ash gren allows it to bully a lot esp if it can be used right away to give it that burst of speed, power, and water shuriken buff that it needs

Items:

Parallel Mega Orb F - If the user can Mega Evolve, it inherits its original first ability slot once Mega Evolved. (Read the note!)
Parallel Mega Orb S - If the user can Mega Evolve, it inherits its original second ability slot once Mega Evolved. (Read the note!)
Parallel Mega Orb H - If the user can Mega Evolve, it inherits its original hidden ability slot once Mega Evolved. (Read the note!)

Breaks m-gallade but otherwise idk... many mons just would rather use their mega ability. Mons like mega bro, alakazam, audino, moxie gyarados or intim, route closed m lix... but that is it. Tbh it sounds ok and mega lix sounds obnoxious while m audino sounds passive asf still

Legend Plate - On switch-in, the user changes to its Tera type. Moves of its Tera type are boosted by 1.2x, with Tera Blast functioning as the user's Tera type. (Read the note!)

Just like vaporemons I feel this is only seeing use on defensive mons. Who will really benefit from this? Like idk maybe smth rocks weak can use this but if it works like tera shard then it may transform after it alr switched in.

Baseball - User's ball and bullet moves become physical and have 1.3x power and accuracy.

sounds nice, esp on moves like focus blast on mons who rely on this for stab like valiant maybe can use it to good effect but what is a ball move? On bulbapedia it categorizes them by bullet + ball and pyro ball for ex. is a bullet move. Soooo idk it feels maybe smth like cind will use this but boots sounds way more beneficial

Good Item - On switch-in, transforms into a popular item. (Read the note!)

I do like mario party, how does this win? How did this not get veto'ed

Neutralizer - Holder cannot be hit or hit opposing Pokemon for super effective damage either.

Hmm... sounds like smth a setup sweeper may like a lot and it may be very useful on mons like avalugg, clodsire, cresselia, buzzwole, etc. It sounds like a good option for some mons.

Dreamcatcher - If the holder is asleep, Sleep Talk is used before an attack is selected by the holder. Does not work with Circle Throw, Dragon Tail, Roar, or Whirlwind.

Comatose - If the holder is asleep, Sleep Talk is used before an attack is selected by the holder. Does not work with Circle Throw, Dragon Tail, Roar, or Whirlwind.

This sounds good, and esp paired with sleep talk buffs not calling rest i find this might be the only time a rest talk mon may see use. Being asleep is pretty much limited to rest as most sleep moves and users dont see use

Greninium Z - If held by a Greninja-Bond with Water Shuriken, it can use Bond Slicing Shuriken. Transforms into Greninja-Ash after its Z-move is used.

See comment on the move itself

Abilities:

Aerodynamicist - This Pokemon's Wind moves do not miss. User's Speed is raised by 1 when hit by a Wind move; Wind immunity.

ill comment soon

Pyre - This Pokemon's Fire-type moves have 20% more power for each fainted ally, up to 5 allies.

ill comment soon

Forewarn - This Pokemon's Psychic- and Dark-type moves have 1.2x power. When this Pokemon uses a Dark-type move it sets Future Sight.

ill comment soon

Sniper - If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5. This Pokemon's critical hit ratio is increased by 1.

soon comment

Unconcerned - This Pokemon ignores its own stat changes when taking or doing damage.

We are spamming 130 BP moves who give -2 to us for free! (sounds like it would not be given to very good mons so likely balanced

Adjustments:

Zeraora -
Incineroar -
Hippowdon -
Gengar -

Gengar being nerfed via NP being removed is such a shit nerf, god dammit whoever subbed this. Why? Gengar in vaporemons with levitate + NP was a D tier pokemon in the meta and saw no usage even in PMPL when most people saw fez was nuts asf.

This mon was also going down in oras and now is a B- pokemon, even with NP in SS it was a UUBL mon at best and in SV its RUBL. I dont see why this nerf needed to be given. Hidin does not want to unban mega gengar or other uber mons

Conclusion: Gengar is likely gonna see no usage, as levitate is the only niche it offers over other ghosts and even then it is super frail and has to risk a lot coming in, smth like knock lando-t snipes it, pursuit weavile or gambit can 50/50 gengar quite well and with its meh intial power it likely is getting u-turned into a faster mon or just statused by stuff like slowking-g, celesteela, heatran, raging bolt, magearna, ting lu, moody hippo, umbreon, etc

(app hidin is reverting the NP nerf lol if so ill change this comment)
Obstagoon -
 
Distribution is done!
Burning Jealousy
Old Distribution + Pecharunt, Moltres, Poltchageist, Moltres-Galar, Dreepy, Sinistea, Numel, Spectrier, Blacephalon, Hoopa, Gastly, Deino, Iron Jugulis

Barb Barrage
Old Distribution + Foongus, Spinarak, Beedrill, Bramblin, Shroomish, Brute Bonnet, Cacnea, Shellder, Wooper-Paldea, Ferroseed, Fezandipiti, Gligar, Poipole, Nidoran-F, Nidoran-M, Pheramosa, Pincurchin, Budew, Venipede, Stunky, Slowpoke, Slowpoke-Galar, Sneasel-Hisui, Mareanie, Croagunk, Vespiquen, Pecharunt

Infernal Parade
Old Distribution + Blacephalon, Litwick, Yamask, Yamask-Galar, Delphox, Drifloon, Flutter Mane, Snorunt, Gastly, Giratina, Pumpkaboo, Hoopa, Greavard, Houndoom, Lunala, Marowak-Alola, Mismagius, Pecharunt, Sableye, Shedinja, Shiftry, Poltchageist, Skeledirge, Spectrier, Spiritomb, Zorua, Zorua-Hisui, Frillish, Darkrai

Eerie Spell
Old Distribution + Slowking, Abra, Azelf, Bronzor, Celebi, Chingling, Baltoy, Yamask, Yamask-Galar, Delphox, Froslass, Gothita, Hattena, Hoopa, Smoochum, Inkay, Meloetta, Mesprit, Mew, Mewtwo, Misdreavus, Munkidori, Oranguru, Dottler, Rabsca, Toxtricity, Uxie, Natu, Cresselia, Ralts

Zephyr Blade
Ceruledge, Charizard, Corviknight, Dragonite, Enamorus, Garchomp, Genesect, Gliscor, Haxorus, Iron Crown, Kartana, Pawniard, Kyurem, Landorus, Mantyke, Moltres, Necrozma, Wingull, Samurott-Hisui, Sceptile, Scyther, Shaymin, Nincada, Silvally, Skarmory, Zapdos, Blaziken, Latios, Thundurus, Tornadus, Zapdos-Galar, Aegislash, Beedrill, Celesteela, Gallade, Hydreigon, Keldeo, Latias, Quaxly, Aerodactyl, Altaria, Hawlucha, Lilligant-Hisui, Moltres-Galar, Salamence, Absol, Archeops, Articuno, Articuno-Galar, Beautifly, Bombirdier, Rufflet, Butterfree, Chatot, Cobalion, Terrakion, Cramorant, Zubat, Delibird, Doduo, Drifloon, Emolga, Farfetchd, Farfetchd-Galar, Spearow, Flamigo, Flapple, Vibrava, Murkrow, Iron Jugulis, Kabutops, Kilowattrel, Kricketune, Lokix, Vullaby, Masquerain, Mothim, Hoothoot, Noibat, Oricorio, Samurott, Shiftry, Sigilyph, Tailow, Fletchling, Togetic, Yanma, Roaring Moon, Rayquaza, Lugia, Ho-Oh, Palkia, Giratina, Arceus, Reshiram, Zekrom, Yveltal, Lunala, Naganadel, Dragapult, Zacian, Chien-Pao, Koraidon, Iron Boulder, Iron Leaves

Frostnip
Alomomola, Bergmite, Shuppet, Dratini, Genesect, Gholdengo, Glaceon, Wimpod, Goomy, Hattena, Kyurem, Mantine, Pecharunt, Wingull, Oshawott, Silvally, Slowpoke, Slowpoke-Galar, Terapagos, Umbreon, Dondozo, Froakie, Gyarados, Manaphy, Tornadus, Sneasel, Honedge, Azurill, Keldeo, Swinub, Rotom, Sableye, Mew, Absol, Dewpider, Arctovish, Articuno, Articuno-Galar, Cubchoo, Squirtle, Cetoddle, Cloyster, Yamask, Crabominable, Corphish, Cresselia, Cryogonal, Delibird, Seel, Duskull, Eiscue, Piplup, Totodile, Snorunt, Snom, Ralts, Glastrier, Psyduck, Gothita, Frillish, Smoochum, Chinchou, Lapras, Milotic, Misdreavus, Vulpix, Vulpix-Alola, Regice, Sandshrew-Alola, Suicune, Darumaka-Galar, Iron Bundle, Kyogre, Giratina, Lunala, Frigibax, Chien-Pao

Millstone
Diancie, Ferrothorn, Gible, Nacli, Glimmet, Great Tusk, Landorus, Melmetal, Onix, Larvitar, Ursaluna, Zamazenta, Drilbur, Hippopotas, Iron Boulder, Swinub, Ting-Lu, Aerodactyl, Terrakion, Aron, Growlithe-Hisui, Archen, Anorith, Binacle, Shieldon, Numel, Tirtouga, Rolycoly, Geodude, Geodude-Alola, Iron Thorns, Kabuto, Klawf, Sandile, Rockruff, Magcargo, Mudbray, Nidoking, Nidoqueen, Nihilego, Omanyte, Nosepass, Regirock, Relicanth, Rhyhorn, Silicobra, Sandshrew, Solrock, Lunatone, Stakataka, Stonjourner, Bonsly, Tyrunt, Groudon, Slowpoke, Slowpoke-Galar
Aerodynamicist
Shaymin-Sky (Over No Guard), Landorus-Therian, Tornadus-Therian, Thundurus-Therian, Pidgeot-Mega (Over No Guard), Enamorus-Therian, Archen line

Pyre
Armarouge, Ceruledge, Heatran, Silvally-Fire, Victini (Hidden Ability), Marowak-Alola (Over Cursed Body), Volcanion, Litwick Line (Over Flame Body)

Forewarn
Absol (Over Super Luck), Fennekin line (Over Magician), Jynx line, (Over Oblivious, Smoochum has Run It Back in its second ability slot), Gothita line (Over Frisk), Munkidori (Over Frisk), Ralts to Gardevoir line (Over Telepathy), Natu line (Over Synchronize), Malamar line (Over Infiltrator)

Sniper
Inteleon line (Over Velocity), Thievul line (Over Run Away), Drapion (Over Poison Touch), Spinarak line (Over Insomnia), Veluza, Zapdos-Galar

Unconcerned
Excegutor-Alola (Over Frisk), Infernape line (Over Iron Fist), Pyroar line (Over Rivalry), Falinks, Throh (Over Guts), Crabominable line (Over Hyper Cutter), Makuhita line (Over Sheer Force), Scovillain (Over Insomnia), Deino line

:great-tusk: - This has Rough Skin over Dry Skin and lost Morning Sun, to make it less aggravating while providing it with a useful hidden ability as a contact sponge and punisher.
:gengar: - Gengar has Nasty Plot back for the time being to see how it will perform. Initially, it was removed to help slower teams not have an issue into it, but with the hypotheticals going around it was allowed to have it back to see how it will perform.

With the addition of the Parallel Mega Orb, there's some altering to do to tiering to fit this new item. The following are the new tiering actions in GlaceMons:
:metagrossite: :kangaskhanite: :salamencite: Kangaskhanite, Metagrossite, and Salamencite are banned! In return...
:sv/kangaskhan-mega: :sv/metagross-mega: :sv/salamence-mega:
Mega Kangaskhan, Mega Metagross, and Mega Salamence are legalized with the Parallel Mega Orb!
Without their abilities that pushed them over the edge, we are giving all three Pokemon another chance in the tier due to their decreased power and handleable traits. Mega Salamence will be kept an eye on the most out of the three, as with its bulk, speed, and power without Aerliate, it may prove to be a true Uber after all.

Secondly, to prevent any weird outliers that may come from the item, the following Pokemon cannot use the Parallel Mega Orb.
:alakazam: :blastoise: :blaziken: :gengar: :lucario::gallade:

With all of that new stuff out of the way, here's the new slate!

:gengar: Slate 7 :zeraora:

Resubs of concepts from slate 6 are allowed for this slate, but slate 5 and further are not allowed, and anything that you've already resubbed from slate 4 is also not allowed (as you've already used your one resub on it). If it doesn't get in this slate, you are not allowed to submit it again next slate (for convinience sake, label your subs as RESUB if that is the case). Please, listen to my warning about making adjustments and such and keep the guide that Gekokeso made in mind while submitting elements for this Pet Mod. At the end of the day we want quality, viable, and enjoyable new things to play with so let's try to make sure we have all of that!

The maximum number of submissions you can make per category is three! Submissions end on Friday night GMT -5, vetoes will happen a day before.
 
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Whoo! Shedinja lives!(?) Time to play neutral. (Jokes aside, despite the wariness of seeing genies get Zephyr Blade, the distribution this time was especially nice and it's nice to see three Ubers Megas unbanned even if ironically Gengar-Mega ended up not one of them).

More later. Preemptive "Safe happy new year":

:hitmontop::pheromosa::decidueye-hisui::wugtrio:
Name(s): Triple Kick | Triple Axel | Triple Arrows | Triple Dive (adjustments)
Power: 20 → 40 → 60 (all)
Accuracy:
90% for each hit (all)
PP:
10 (max. 16) (all)
Category: Physical (all)
Type: Fighting | Ice | Grass | Water
Effect: "Hits 3 times. Each hit can miss but power rises. (20% chance to lower Defense by 1 stage | Can't miss in Snow | Ignores screens, substitutes, and Burn | Ignores Burn and power loss in Sun. Can't miss in Sun.) (Loaded Dice only needs one accuracy check.)
Priority: 0 (all)
Flags (ex: Contact, Sound): Mirror, Protect (all); Contact (all but Triple Arrows); Dance (Triple Kick & Triple Axel); Gravity (Triple Axel & Triple Dive); Authentic, Bullet (Triple Arrows)
Potential Pokémon With This Move:
(Triple Kick) Current users (:hitmontop: + :pheromosa:) + :blaziken:'s line, :buzzwole:, :cinderace:'s line, :hitmonlee:, :meloetta:, :quaquaval:'s line, :tsareena:'s line
(Triple Axel) Current users are likely enough since there's a lot of them already + but also :meloetta:
(Triple Arrows) Current user (:decidueye-hisui:) + :abomasnow:, :brambleghast:, :cacturne:, :decidueye:, :iron leaves:, :leafeon:, :shiftry:, :tapu bulu:, :trevenant:, :zarude: & :zarude-dada:
(Triple Dive) Current "user" (:wugtrio:) + potentially any Water mon with 85 Atk or more though you'd likely have to be careful with anything at :barraskewda: or higher in terms of Atk, meaning various Adaptability mons and as well :swampert: and :sharpedo: to Megas might also need to be exempt (given Rain boosting).
Justification: Continuing on trying to improve rather lame signature abilities, the already actually good Triple Axel comes along for the ride and simultaneously gets a boost and a small nerf with regards to Snow and Gravity respectively (and is why the group as a whole didn't get boosted to 95%). Triple Kick is outright unusable in its current form and is now a "risky" Close Combat alternative that lowers only the opponent's Defense potentially at the cost of potentially missing completely. Triple Dive and Triple Arrows are meanwhile stuck on only one mon, but while Triple Dive is as garbage as Wugtrio itself unfortunately is, Triple Arrows would be borderline busted if all of its current qualities were brought over to it also being boosted 120 power and more distributed. So between that and Triple Kick already physical Fighting, Triple Arrows gets made into Grass and pretty much completely remade so that more mons can use it and have an alternative to Wood Hammer that doesn't kill them. (Triple Dive has the pro-Sun clauses just because it's based around clear water & speedly splashing it about apparently and because it really shouldn't be boosted in Rain.)

:iron ball:
Name: Iron Ball :iron ball:
Effect: "Holder's non-priority Normal type moves become Steel-type. Holder is grounded and takes damage from hazards as if it was a grounded pure Steel-type when switching in." (Announces itself now as "[User] is holding an iron ball!")
Can Be Knock Off (Yes or No):
Yes.
Ignored by Klutz (Yes or No): Yes.
Fling Power & Effect: 150 BP, 100% chance to lower target's Speed by 1.
Justification:
Given nothing is likely to unfortunately be done about Gholdengo's obnoxiousness aside from an outright ban again maybe, I'm attempting to make an item to deal with its hazard removal blocking that can also do other things, and Iron Ball's never been that useful in its original form aside from Fling damage, which Knight's Armor has now eclipsed. So besides the minor BP increase to its Fling now with an added effect, this simultaneously lets Rapid Spinners "brute force" past Gholdengo (and other Ghosts) with Steel-type Rapid Spin at the cost of still taking damage from hazards if at a reduced rate and with an immunity to Toxic Spikes; that same immunity means that even Poison mons holding this don't remove Toxic Spikes for free though. Besides Rapid Spin, however, it lets a lot of Steel mons have better STAB via newly Steel-type Normal moves that aren't otherwise boosted by this item since I didn't want to make something that would get really stupid with Explosion since Explosion and Self-Destruct are still Steel with this on--sucks to be Fairy type and, like always, Ice and Rock. (But Quick Attack, Extreme Speed, Fake Out, and whatever other Normal type priority moves I'm forgetting don't get to become Steel though because that would likely be miserable for everyone--sorry not sorry Genesect.)

Potential Users: Various Steels (:escavalier:, :excadrill:, :ferrothorn:, :forretress: :genesect: (still), :haxorus:, :iron treads: :kartana:, :magnezone:, :perrserker: (especially), :sandslash-alola:, etc.) + Various Rapid Spinners (especially :dhelmise:) + a few Boomburst mons (:kommo-o:, :silvally:, :toxtricity:)

:hitmonchan:
Name: Iron Fist (adjustment)
Effect: "This Pokemon's punch-based attacks have 1.2x power and are super-effective against Fairy. Immune to Intimidate. (Sucker Punch is not boosted.)" (Would now announce itself: "[User] has fists of iron !")
Permanent (Yes or No):
No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Current users (:chimchar:'s line, :crabrawler:'s line, :golett:'s line, :pancham:'s line, :pawmi:'s line, :timburr:'s line, :hitmonchan:, :ledian:, & :melmetal:) + :breloom: (over Effect Spore), :buzzwole:, :hariyama: (over Sheer Force) (could also go to :iron hands: but it would "have" to replace its Long Reach ability, so....)
Justification: I've always thought that Iron Fist sucks (and it does), but I figured I would try to do something besides just up its boost directly, especially since Punching Glove exists. So instead I'm trying to kill two birds with one stone by making Iron Fist more powerful indirectly while taking away some of Fairy's absurd typing privilege even if Fighting already hits the most types of any type. Luckily, punches are mostly as weak as Iron Fist itself (which is why current Iron Fist is mostly wack) to the point that the strongest usable Fighting moves are all not punch-based; also, half of the punches would still hit Fairies super-effectively aren't Fighting anyway, with the best Iron Fist user of Melmetal getting the smallest boost since it already hit Fairy mons super-effectively with the games strongest viable punch move, Double Iron Bash. This also helps to rein in Magearna's stupid self more since that gets bopped for 4x damage by Fire Punch and every Fighting punch with Iron Fist on, as well bt Headlong Rush which apparently counts as a punching move for some reason; other Steel/Fairy mons, Diancie, Grimmsnarl, Ninetales-Alola, and the still largely unusable Normal/Fairy mons are just kind of collateral damage, though only the last and Diancie have my sympathy at all. (Flutter Mane continues to be busted since this isn't Scrappy as far as the Fighting punches are concerned even if other punches hit that super-effectively, though only Shadow Punch hits for 4x damage.)

:weavile::sneasler:
:sv/weavile::sv/sneasler:
Name(s): Weavile & Sneasler (all changes for Sneasel and Sneasel-Hisui too please)
Type(s):
Dark/Ice & Fight/Poison [no changes]
Abilities:
:weavile: Sharpness* / Water Veil Anticipation [Slate 02] / Sinister (hidden ability)
:sneasler: Sharpness* / Limber / Sinister (hidden ability)
New Moves:
(both) Cross Poison, Encore (02)
:weavile: Scythe Limbs [Slate 05], Frostnip [Slate 06]; Mountain Gale, Rapid Spin, Switcherroo (03)
:sneasler: Barb Barrage [Slate 06]; Cut, Fury Cutter, Mach Punch, Mortal Spin, Rock Climb, Scythe Limbs, Snatch, Snowscape, (08)
{*Sharpness-affected moves they possess: :weavile: & :sneasler:: Aerial Ace, Cross Poison (STAB for :sneasler:), Cut, Fury Cutter, Night Slash (STAB for :weavile:), Scythe Limbs, Slash, X-Scissor
:weavile:-only: Psycho Cut}
Removed Moves: :weavile: [none]? (00?) {might need to lose Psycho Cut and/or Scythe Limbs--unsure}
:sneasler: Dire Claw, Fire Punch (02)
Justification: I'll be honest: I'm...neutral to both of these. I'm just tired of seeing them both be submitted repeatedly and separately at that when they could and "should" be submitted together as counterparts; I feel that way about basically all mons with counterparts. Neither of them need much after all even if I ended up giving Weavile a decent boost, with Sneasler outright needing to lose at least two busted aspects in Dire Claw and Unburden without also coming back to obviate or be obviated by Okidogi--Toxicroak at least already has a small Rain niche still. Unfortunately neither of them can get Tough Claws without likely becoming broken--again, in Sneasler's case--so this submission attempts to get around that:

:weavile: Already OU viable...usually, if lacking in consistency and thus rarely part of official OU mostly because it basically has no abilities to help it out, especially with its crappy defensive typing. While my Snow Cloak would have done that by removing its Stealth Rock weakness, making do with what's here means that Sinister at least makes it easier to switch in due to a new Fairy immunity. Meanwhile Sharpness (for Night Slash), Cross Poison (with Sharpness), and Mountain Gale let it hit reliably harder without necessarily having to set up Swords Dance (or Hone Claws) first or rely on Triple Axel's inconsistency. Water Veil is there largely as filler, though you can do amusing things like Fling or Switcheroo Flame Orb with Water Veil without getting burned as well as switch into Scald without fear unlike most other physical attackers; Rapid Spin is also likely to be filler, but it's a useful utility move that can also be used to raise its speed. I hadn't noticed it had gotten Anticipation (or Scythe Limbs) all the way back in Slate 02 (and Slate 05), but as low as its Def is, even with no investment it boosts it to the Rotom formes' level, which is actually pretty decent from it as long as you stay away from Fighting attacks; too bad Anticipation doesn't do anything against Stealth Rock either, but it's not like Water Veil did, so meh. (It might need to lose Psycho Cut, and I vaguely considered giving it Aqua Cutter [or Zephyr Blade] before deciding against it, especially after giving Encore to both of them for easier setup, which might also be too much.)

:sneasler: Losing the two things that made it banworthy as well as the random Fire Punch it had so that Bug/Steel types (and to a lesser degree Ferrothorn) that it still chunks with STAB Fighting can be better checks, Sneasler should now be fine to unban. It still needs a niche, however, and a different niche from Okidogi besides just being faster with pivoting via U-Turn. So while half of the added moves are fluff, Mach Punch means it has priority unlike Okidogi, Mortal Spin allows it to remove hazards unlike Okidogi (even if it will likely be as a sacrifice play), Encore can help it set up as well as beat other set-up mons indirectly such as Okidogi, and with Sharpness it becomes the strongest Cross Poison user in the game, with Cross Poison being only mildly weaker (before the higher crit rate) than Gunk Shot while being 100% accurate and more consistent than the new Barb Barrage. Meanwhile foregoing Sharpness means it can switch in more easily via Sinister against the Fairy types that its Poison STAB preys on; Limber is just there to be something on worthwhile for once even if it's largely as filler despite there being more Glare users in this metagame given Eerie Spell basically explodes Sneasler, though Limber does at least means Sneasler can make contact with Zapdos without fear while using it even if getting Barb Barrage already made that less of an issue.

2025/01/02 EDIT: Added the four Triple moves and Iron Fist adjustment as well as, since I can't think of anything else right now and Polkadot Bow wasn't resubbed, Iron Ball resub. Also finally remembered that Weavile has Scythe Limbs, so that's noted while Sneasler currently gained it too even if I imagine some of this will be vetoed.

2025/01/10 EDIT: Gave Weavile back Anticipation (over would-be Water Veil) since I hadn't noticed it had gotten that all the way back in Slate 02. Whoops. Too bad for Water Veil. Oh well. And, yes, if this adjustment wins then I'll submit a "fix" version of Dire Claw next slate, though that's of course easier said than done as far as making it viable given Barb Barrage just won; there's just no way Snealser gets to keep the cheese version if it's being unbanned even if it is signature.
 
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Name: Chilling Water / Ice Burn / Freeze Shock*
*Won't affect :kyurem-black: as it'll be a separate new addition with a pending rename

Power: 80
Accuracy: 100%
PP: 15
Category:
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Special
Type:
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/
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/
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Effect: 30% chance to inflict Frostbite / 30% chance to inflict Frostbite / 30% chance to inflict Paralysis
Priority: 0
Flags: Same as before
Potential Pokémon With This Move:
Chilling Water: Same as before plus :arctovish:, :walrein:
Ice Burn: Most, if not all Ice-types (especially base :kyurem:, :darmanitan-galar:, and :glaceon:), Frostbite users, :goodra-hisui:, :marowak-alola:
Freeze Shock: Same as before plus :kyurem:, :rotom-frost:, :aurorus:, :cresselia:, :lanturn:, :starmie:, :porygon-z:, :magearna:, :gengar:, :froslass:, :metagross:, :basculegion:, :cursola:, :silvally:, :arctozolt:
Justification: Some options for especially defensive walls, making the most of the newly introduced status condition, in particular it seems like an interesting anti-meta addition as most status absorbers are weak to Water or Ice. Freeze Shock also mixes things up to give some threatening potential to certain wallbreakers long term, yet retaining defensive usage in bulkier users as well.

Name:
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Deep Sea Scale /
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Deep Sea Tooth
Effect: If the user has 480 BST or less, has a certain effect:
- (
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DSS) If the user is not in the Water 1 egg group, raises Def and SpD by x1.3. otherwise, instead it only boosts SpD by x1.3
- (
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DST)
If the user is not in the Water 1 egg group, raises Atk and SpA by x1.3. otherwise, instead it only boosts Atk by x1.3
Can Be Knocked Off (Yes or No): No (if held by a Water 1 egg group user)
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: Same as before
Justification:
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DSS allows :jellicent:, :skarmory:, :amoonguss:, :rotom:, :xatu:, :orthworm:, and :palossand:to have more usage in the tier as walls.
1735679797289.png
DST meanwhile supports:venomoth:, :mimikyu:, :maushold:, :lokix:, :lilligant-hisui:, :galvantula:, :breloom:, :cinccino:, :diggersby:, and :darmanitan: to be even more threatening as wallbreakers. Certain Pokemon in the Water 1 egg group also instead find more defensive uses of the items as considerable alternatives for :assault vest:Assault Vest and :life orb:Life Orb, in particular letting Pokemon such as :mantine:, :clodsire:, :gastrodon:, :quagsire:, :alomomola:, :azumarill:, and :crawdaunt: to perform more consistently than they would with the regular items.

Name: Super Luck
Effect: User's moves with high critical hit ratio always land as critical hits.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :ogerpon:, :crawdaunt:, :gallade-mega:, :inteleon:,:decidueye:,:decidueye-hisui:, :rhyperior:, :drapion:, :kabutops:, :absol:, :blaziken-mega:, :annihilape:, :darkrai:
Justification: Acts like a toned down variant of Sharpness that should ease more wallbreaking, in particular easing against the trend of IronPress sets in the tier from Pokemon like :goodra:Goodra.

:sv/Slowbro::sv/Slowbro-galar::sv/slowbro-mega:
Name: :slowbro:Slowbro / :slowbro-galar:Slowbro-Galar / :slowbro-mega:Mega Slowbro
Type: :slowbro:
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/
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| :slowbro-galar:
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/
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| :slowbro-mega:
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/
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Abilities: :slowbro:Comatose / Anticipation (Regenerator) | :slowbro-galar:Quick Draw / Purifying Salt (Download) | :slowbro-mega:Shell Armor
New Moves: :slowbro:Spikes | :slowbro-galar:Flip Turn, Toxic Spikes
Removed Moves: None
Justification: As thanks to :soul dew:Parallel Mega Orb :slowbro-mega:M-Slowbro gets 7 abilities to pick from, I thought it'd be appropiate to optimize its base formes to make the most of those, with :slowbro:Slowbro focusing on the defensive side, retaining an item slot and not consuming the mega slot as a legacy niche over its Mega Evolution, and :slowbro-galar:G-Slowbro dedicating itself to the offensive side for the most part, being a good anti-lead with the capability to absorb Toxic Spikes while also having +1 priority Flip Turn, or retaining some niche with Download + Shell Side Arm, or also preserving status immunity with Purifying Salt for :slowbro-mega:M-Slowbro. A legacy-based yet buffed Shell Armor also retains its vanilla use while also keeping up with the higher power level of the tier. :slowbro-mega:M-Slowbro can also use bulky setup sets with Anticipation or Download as base abilities to pick from, a bulkier Regenerator pivot, or simply Purifying Salt for those that want a role shift to a physically defensive status sponge that retains a good matchup against Ghost-types. Best part is that all the abilities are fairly easy to scout within a turn as they naturally reveal by then, with those that don't being easy to filter between the forme and the :soul dew:Parallel Mega Orb revealing itself.

:sv/tangrowth:
Name: Tangrowth
Type:
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/
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Abilities: Stamina / Long Reach (Regenerator)
New Moves: Body Press, Foul Play, Flip Turn, Cotton Guard, Scald, Waterfall, Liquidation, Surf, Water Pulse
Removed Moves: None
Justification: Physically defensive pivot that provides some more utility than :alomomola:Alomomola by having less passivity with usable offenses, in exchange of having a more neutral matchup against Fire-types and a vulnerability to Flying-, Poison-, and Bug-type wallbreakers, and noticeably less special bulk. Can also be a physically defensive win condition with Stamina + Body Press, or for sets that already include Cotton Guard, Long Reach.
 
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ok so theres been lots of discussion on this in the discord, but i want to give my fully fledged thoughts on a rather controversial new sub: frostnip. doing a full review is too much for my brain considering its like 10 pm for me rn, so imma just review aspects of it/how its been implemented/the execution of it as a sub

hot take; the move is fine. special attackers in general have less things actively blanket checking them, so i think such an addition is a nice change of pace, especially in contrast to how offense focused this slate is.

i highly disagree with such a experimental and risky sub being given to just about anyone. imo this rly shouldve only gone to ice types or mons with heavy ties to the cold, and last i checked, gholdengo, ralts, honedge, sableye, mew, misdreavus, vulpix-kanto, and other mons i probs didnt notice do not have heavy ties to the cold. i generally think that the implementation of this item shouldve been far more gradual, rather than how it has been handled.

i genuinely cannot tell if this is just some people mistakingly thinking this is a freeze replacement, or something that really is planned, but imo this is a bad idea, and should only be done if an extra sub is done to change all freeze moves to frostbite, or if there is some sort of official council vote/suspect test (although doing a vote on such a ambiguous aspect does seem a bit unprecedented).

im skeptical this is outside of the scope of the mod, considering this is the result of a move sub, and that there are a few items that wildly change the pokemon they effect without being adjustments (looking at you, :silvally:). while i think things like this should be avoided in the future due to the reception of it, i cant blame hidin for wanting to be outside the box a bit with this

overall, i find this to be an interesting new sub that im happy got to see the light of day. however, i definitely have some gripes with how its been implemented and implore council to be far more careful about what gets in (im sorry good item, but you are too funny (and bad) for this world) and how they are balanced.

go back to school and get some reading comprehension, i dont feel like shortening it for u
 
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Name: Steamroller
Power: 80
Accuracy: 100%
PP: 10
Category: Physical
Type: Bug
Effect: User's Speed is treated as 50% higher when determining turn order. Does not stack with Choice Scarf or Protosynthesis/Quark Drive.
Priority: 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: Current distribution +
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[+their pre-evos]
Justification: Pseudo-priority move that rather than having priority, acts as if the user's speed stat is 50% higher. For balance reasons, does not factor in Choice Scarf or Protosynthesis/Quark Drive. Can be countered by real priority, or switching to a Bug resist.

Name: Conversion
Power: N/A
Accuracy: N/A
PP: 20
Category: Status
Type: Normal
Effect: Boosts the user's Special Attack and Speed by +1 and changes their type to the type of the move in its first moveslot. Z-Move effect instead boosts all stats by +1
Priority: 0
Flags (ex: Contact, Sound): N/A
Potential Pokémon With This Move:
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Justification: Z-Conversion has always been an interesting gimmick for the Porygon family, but not necessarily worth using a Z-Move slot for. So let's fix that. Adding Silvally on because it's also a Pokemon with a type changing gimmick.

Name: False Swipe | Hold Back
Power: 100
Accuracy: 100
PP: 20
Category: Physical
Type: Normal | Fighting
Effect: A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Priority: 0
Flags (ex: Contact, Sound): Contact, Slicing | Contact
Potential Pokémon With This Move: Current distribution |
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Justification: High power without the drawbacks of moves like Double-Edge or Close Combat, but can't KO.

Name: Engine Breaker
Effect: Moves that would have had their damage reduced or negated by an ability such as Thick Fat, Flash Fire, or Water Absorb ignore that ability once and deal neutral damage. Item is consumed.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10
Justification: One-time ability negation.

Name: Spider Charm
Effect: When held by Spinarak, Ariados, Joltik, Galvantula, Dewpider, Araquanid, Tarountula, or Spidops: moves that lower the target's stats lower them by an additional stage. i.e. String Shot becomes -2 Speed
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10
Justification: Spider Pokemon tend to learn a lot of these moves, so let's lean into that.

Name: Fuma Shuriken
Effect: When held by Greninja: Water Shuriken has 20 BP and always hits twice
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10
Justification: Ash-Greninja Water Shuriken

Name: Damp
Effect: Current effect + If hit by a contact move, the attacker's type is changed to Water.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Current distribution +
781.png

Justification: Pokemon like Bellibolt and Parasect can take advantage of this by making attackers weak to their STAB. Can also nullify type-based status immunities.

Name: Mountaineer
Effect: Immune to Rock-type attacks and Stealth Rock.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability:
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Justification: Rock immunity for various mountain/cave-dwelling Pokemon.

Name: Vital Spirit
Effect: Current effect + If this Pokemon uses a Fighting-type move while having a status condition, the condition is healed after the move is used. Does not activate if the move fails.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Current distribution +
085.png
398.png
448.png

Justification: Redundant ability with Insomnia + useless with sleep banned.

:SV/dhelmise:
Name: Dhelmise
Type: Ghost/Grass
Abilities: Steelworker / Heavy Metal
New Moves
: Hard Press, Wave Crash, Trailblaze, Superpower
Removed Moves: N/A
Justification: Heavy Metal enables Dhelmise to better use Heavy Slam, and the buffed version in this mod removes its Ghost weakness. Wave Crash for coverage, and because it already learns Water-type moves. Trailblaze because it's a Grass-type and just about everything gets Trailblaze.

:SV/musharna:
Name: Musharna
Type: Psychic
Abilities: Comatose / Neutralizing Gas / Anticipation
New Moves: Thunderbolt, Defog, Haze, Psychic Noise
Removed Moves: N/A
Justification: Musharna is a fitting recipient of Neutralizing Gas duet to the "Dream Mist" coming out of its forehead.

:SV/typhlosion: :SV/typhlosion-hisui:
Name: Typhlosion | Typhloson-Hisui
Type: Fire/Ground | Fire/Ghost
Abilities: Blaze / Daredevil / Berserk | Blaze / Merciless / Perish Body
New Moves
: Earth Power, Ancient Power, Stealth Rock | Bitter Malice, Earth Power, Ancient Power, Strength Sap
Removed Moves: N/A
Justification:
 
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Just a lil head up from the coder of the mod:

Please, be sure that your additions are codable. If I'm unable to code something, then I just won't, unless you or someone else codes it. If you're not sure, don't hesitate and ask me or another person who knows about coding.

That being said, some subs, more to come later.

Name: Nostalgia Trip
Effect: Moves used by this Pokemon have the Attack category they would for moves of their type in Generation 3. Fairy moves are Special.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :aerodactyl-mega: :gengar: :alakazam: :tauros::houndoom: :houndoom-mega:
Justification: Taking a page from Megas Revisited, Nostalgia Trip is a cool ability, that can really allow for a lot of stuff.

Name: Explosive
Effect: Explosive moves used by this Pokemon do not KO it. Mind Blown and Chloroblast do not have recoil.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :electrode: :electrode-hisui: :glalie: :glalie-mega: :weezing: :weezing-galar: :aromatisse: :blacephalon: (Blacephalon is a joke don't kill me)
Justification: Boom. Do I REALLY need to explain how something able to click something such as Explosion, Chloroblast, or Misty Explosion without dying is good?

Name: Flower Gift
Effect: If user is Cherrim and Sunny Day is active, it and allies' Attack, Sp. Attack, Def, and Sp. Def are 1.5x. Transforms into Cherrim-Sunshine, turns it Grass/Fire, gives it a x1.2 BP boost on all its moves, and turns Sunny Day into Desolate Land.
Permanent
(Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :cherrim: :cherrim-sunshine:
Justification: Ogerpon-Hearthflame is banned (and please don't drop it again), and Scovillain sucks. Now, what if we made a good one? Even better, what if we made Cherrim good? Now, it should actually be worth something, and even scary, with the right setup. Sure it's stacked, but as a reminder: it has 70/60/70/87/78/85 stats. And its movepool is ass.
:sv/emboar:
Name: Emboar (resub)
Type: Fire/Fighting
Abilities: Blaze/Contrary
New Moves
: Headlong Rush
Removed Moves: None
Justification: Emboar is a contrarian. It's not just a pig. They call him Mr.Pig. And I'm a contrarian because Geko's guide recommends to not try to push ZU mons into OU but hear me out. 123 Atk + Contrary is nothing to laugh at with this boosted Superpower, it can also run Overheat with its 100 SpA to be a cool mixed attacker. It should be held back by its low Speed before boosting.

:sv/altaria: :sv/altaria-mega:
Name: Altaria | Altaria-Mega
Type: Dragon/Flying | Dragon/Fairy
Abilities: Natural Cure/Fluffy/Cloud Nine | Pixilate
New Moves: (already has Salve Strike) Spirit Break, U-turn, Swords Dance, Calm Mind, Quick Attack
Removed Moves: None
Justification: I was toying with the idea of a Fluffy Dragon/Fairy, MAltaria to be clear, for a while, but I also like Pixilate Altaria. So basically, Parallel Mega Orb makes me able to have both ideas in one. Dragon/Fairy is a really cool typing, allowing to blank threats like Raging Bolt, or Zamazenta lacking Heavy Slam, etc.

:sv/banette: :sv/banette-mega:
Name: Banette | Banette-Mega
Type: Ghost/Normal | Ghost/Fighting
Abilities
: Insomnia/Frisk/Run It Back | Prankster
New Moves: Close Combat, Focus Punch, Drain Punch, Parting Shot, Strength Sap, Encore, Copycat, Taunt, Flex Off, Mach Punch (already has Frostnip)
Removed Moves: None
Justification: I love Banette-Mega concept wise, but it sucks really, really badly. I like the Prankster niche, and I know every mod that buffed it tried to get away from Prankster Banette-Mega (from the top of my mind, mostly Megas Revisited and Joltemons), but I want it to be able to run that just fine. Prankster Destiny Bond is ass on a mega, but now it has a lot of cool tools, like Flex Off (from a 165 Atk mon, which is huge), Taunt, Encore, Copycat if you're stupid and want to run Phantom Force Copycat, Parting Shot for the prio pivot, or Strength Sap as a cool healing option with debuff. It already has a lot of cool moves like Swords Dance (if you're scared of losing the Flex Off, or you want to run some bulk with Sap and/or WoW or Frostnip), Poltergeist, Shadow Sneak, and Destiny Bond if you REALLY want that option.
 
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Name: :lustrous orb: Crystal Ball
Effect: the user's first attack each per switchin hits 2 turns after use, and has 1.33x bp (works on future sight and doom desire). can queue more than one delayed move at once. secondary effects and the like happen on when the attack hits.
Can Be Knocked Off (Yes or No): yes
Ignored by Klutz (Yes or No): yes
Fling Power & Effect: 120 bp; hits 2 turns later
Justification: the ultimate item for those who love overthinking everything

Name: Synchronoise
Power: 120 BP
Accuracy: 100
PP: 5
Category:
special.png

Type:
psychic.png

Effect: changes user's type to that of the target after hit
Priority: 0
Flags (ex: Contact, Sound): existing
Potential Pokémon With This Move: :eevee:, :ralts:, :jangmo-o:, :whismur:, :popplio:, :toxtricity:, :abra:, :rabsca:, :indeedee:, :indeedee-f: :meloetta:, and existing
Justification: reflect type if it wasnt a momentum sink
 
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Name: Dual Chop
Power: 60
Accuracy: 90
PP: 20
Category: Physical
Type: Dragon
Effect: First hit targets the opponents Phys. Def while second hit targets their Sp. Def.
Priority: 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: :baxcalibur: :archaludon: :cyclizar: :koraidon: :miraidon: :giratina: :dondozo: :dracovish: :dracozolt: :necrozma: :sceptile: :zygarde: :silvally: :duraludon: :druddigon: :flygon: :dragapult: :kommo-o:
Justification: Dual chop now functions as a move that can take advantage of phys. def pokemon with high def but low sp. def which can make them a victim of this move as it can deal a lot more damage esp vs something like an iron defense wall like zamazenta although this has a weakness of not doing much to something like a sp. def pex or av slowking-g

Name: Flood of Blades
Power: 45 -> 40 -> 35
Accuracy: 90
PP: 10
Category: Special
Type: Water
Effect: Hits 3 times. If all 3 hits hit then it has a 100% chance to lower opponents special defense by 1. Checks accuracy of every hit
Priority: 0
Flags (ex: Contact, Sound):
Potential Pokémon With This Move: :kyogre: :iron bundle: :walking wake: :dragapult: :iron valiant: :greninja: :manaphy: :thundurus: :tornadus: :landorus: :lugia: :keldeo: :tapu fini: :articuno: :basculin: :cramorant: :empoleon: :inteleon: :goodra: :huntail: :gorebyss: :jellicent: :iron jugulis: :iron moth: :lapras::feraligatr: :salamence:
Justification: This is a great water stab for these pokemon to have, this also synergizes with safety goggles, sheer force, and ring target. Users like CM tapu fini can use this to pose a threat by chipping opponents down and shredding their sp. def allowing it to win 1v1's more often. Other users like valiant, thundurus, and dragapult can like the coverage and the bonus it provides

Name: Black Viper
Power: 80
Accuracy: 90
PP: 10
Category: Physical
Type: Dark
Effect: Steals the opponents primary type and adds it to yourself (if you have 2 types, then it adds it as a 3rd type)
Priority: 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: :mew: :arceus: :mewtwo: :necrozma: :yveltal: :dragapult: :shedinja: :hoopa: :iron valiant: :sneasler: :weavile: :gallade: :sableye: :tyranitar: :ting-lu: :wo-chien: :mienshao: :conkeldurr: :haxorus: :brute bonnet: :giratina: :chien pao: :urshifu:
Justification: Black viper is an attack that is more to take advantage of the utility provided by it. it can steal types which provides it to take advantage of the opponents lack of resistance to the move now or take advantage of the fact that this pokemon now has a type that it can definitely take advantage of. With mons like tyranitar, haxorus, gallade, hoopa unbonud, or iron valiant it can definitely see use on pokemon who would appreciate the dark coverage or the type stealing ability

For ex. weavile using it on magearna removes its steel type and adds it to itself, this makes magearna vulnerable to triple axel while being able to be neutral to fleur cannon which can allow it to beat 1v1's it otherwise could not
Name: Yellow Card
Effect: Upon being hit by an attack that puts the user below 1/2 of the user's max HP, gives the opponent -1 Atk and -1 Def. Once per switch in.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 88
Justification: This item allows the user to take an attack and potentially take advantage of a defensive pokemon by weakening their phys. def, this can allow mons like great tusk to hit smth like corviknight, great tusk, terapagos, steelix super hard. The attack debuff allows it to be used on more defensive pokemon to take advantage of that and use it to setup, recover, and do other stuff

Name: Resist Berries (Barbari, Charti,Chilan, Chople, Coba, Colbur, Haban, Kasib, Kebia, Occa, Passho, Payapa, Rindo, Roseli,Shuca, Tanga, Wacan, Yache Berry)
Effect: Halves damage taken from a supereffective type attack that would depend on the berry. Once per switch in.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 95
Justification: Once per switch in is the change from once per game... this change makes them much more reliable and much better at functioning throughout the game, this even works a lot better on defensive pokemon as they can switch in take the weak hit and even preserve the berry by taking a hit in the future. This would allow these berries to have much more practical uses
Name: Disguise
Effect: If mimikyu, the first hit it takes in battle deals 0 neutral damage. Its disguise is then broken, it changes to Busted Form and the user does 1.3x damage from damaging attacks. If it is not in busted form it is immune to indirect damage.
Permanent (Yes or No):
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :pmd/mimikyu:
Justification: Mimikyu is quite niche and this allows it to take a good use of that niche by being immune to all indirect damage in its base form, this would take advantage of foes who may want to use status to wear it down or cripple it while in its base form and allows it to switch in on hazards. THe secondary effect is when the disguise breaks, when its broken it now makes the user do 1.3x more damage, this can easily give mimikyu the damage needed with shadow sneak to get rid of a fast attacker or slow bulky wall, it can also allow use it to threaten opponents with fear of the extra damage and take advantage of the "magic guard" effect while not in busted form

Name: Cursed Body
Effect: If this pokemon is hit by an attack, has a 30% chance to inflict Embargo until the opponent switches out. Has a 100% Chance to do so if it faints.
Permanent (Yes or No):
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :rotom: :annihilape: :basculegion: :basculegion-f: :spectrier: :marshadow: :chandelure: :drifblim: :dusclops: :dusknoir: :hoopa: :lunala: :misdreavus: :pecharunt: :trevenant: :sableye: :cofagrigus: :runerigus: :shedinja: :ceruledge: :darkrai: :giratina: :hatterene: :houndoom: :tentacruel: :toedscruel:
Justification: Cursed body now has more utility, this would give pokemon who switch in on an attack a lot of benefit from activating it, disabling opponents item provides a lot of use to offensive pokemon since disabling a defensive item like av, lefies, or a berry can provide a lot of value. While the same is true for defensive ghosts as having to disable something an offensive like choice items, boosting items like indecisive orb, etc

Name: Guard Dog
Effect: This Pokemon cannot be forced to switch out by another Pokemon's attack or item. If this pokemon has a stat lowered then it will increase its attack by 1 stage.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :arcanine-hisui: :gouging fire: :zamazenta: :zacian: :stoutland: :kommo-o: :garchomp: :lucario: :lycanroc-dusk: :lycanroc: :gyarados: :iron boulder: :blaziken: :zeraora: :zygarde-10%: :zarude:
Justification:
:pmd/gardevoir: :pmd/gardevoir-mega:
Name: Gardevoir, Gardevoir-Mega
Type: Psychic / Fairy
Abilities: Protean / Trace / Moody, Pixilate
New Moves: U-Turn, Moonlight, Defog, Eerie Spell, Tri-Attack
Removed Moves:
Justification: The main justification behind this change is going to be using the new item Parallel Mega Orb to its biggest advantage. Trace m gardevoir can really exploits defensive abilities like regenerator, good as gold, poison heal, Aerodynamicist, flash fire, etc, it can also take good advantage of abilities like moody, neuroforce, protean, sheer force, beast boost, etc.

The most important thing is likely protean, protean allows m gard to be very distinct from lele in that it can fire off coverage moves with stab. This allows m gard to switch up its defensive profile and allow its sp. def bulk to be used to the fullest. With moonlight it can stay alive longer and be useful defensively unlike tapu lele which often falls victim to stealth rock

:pmd/mandibuzz:
Name: Mandibuzz
Type: Dark / Flying
Abilities: Overcoat / Prankster / Route Closed
New Moves: Haze, Stealth Rock, Taunt, Body Press, Parting Shot, Memento, Encore, Switcheroo
Removed Moves:
Justification: Prankster mandibuzz with haze, defog, and other options like taunt, parting shot, toxic can show a lot of potential on a set. With its bulk and utility it can easily show offensive teams how hard it may be to deal with it as a prankster iron defense set can show how bulky it is and with prankster parting shot you can pivot in ur allies and even reducing the damage they take

:pmd/volcanion:
Name: Volcanion
Type: Fire / Water
Abilities: Water Absorb / Route Closed / Moody
New Moves: Morning Sun, Calm Mind, Bulk Up, Work Up, Superpower, Iron Defense, Burning Jealousy
Removed Moves:
Justification: Route closed gives a big use for volcanion as a mon that can bully volt switch mons and u-turn users. With specs it can really just take advantage of the free turns its offered against lando-t, mega manectric (who lack tbolt), magearna, u-turn steelix, genesect, etc. With accesss to calm mind, iron defense, and morning sun it can be a mon who can take advantage of pressure to regain its health or to take advantage of the free turns and setup esp with its access to a wide movepool and a stat spread that is not fully utilized

Work Up, and Iron defense allow it to take advantage of moody giving a 10% boost to everything, this allows it to use its physical movepool as well to surprise foes like slowking-g, magearna, sp. def pex, glaceon, CM fini, chansey, etc.
 
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