Hello, time for sub reviews, if Hidin was Santa of Glacemons then im the post Christmas Hangover. I thought I was too harsh last slate but nah, i wasn't harsh enough.
Dragon Charge: So Charizard becomes Mini Mega Ray huh, yeah this looks like a
veto. There´s a reason Gouging Fire got banned and this thing is that but better.
Items: Alternate Mega Stone is a Interesting concept, buffs a lot of Megas, might break a mega or two but in general it improves their viability quite a lot. Like it. Legend Plate is Vaporemons Tera Shard but better, item was very underrated in there so hopefully in here it can be more interesting.
Adjustments: Weavile is a resub so skipped. Tenta changes are not really any interesting and toed could be too much. Ran the Boltund calcs not sure if i'm impressed so it gets
vetoed. Mon is just not strong enough.
Buff it to x1.3 otherwise its
vetoed for being too weak.
Solrock
Moves: Syrup Bomb is alright, its like a stronger sticky web since it reduces speed and can´t be removed, just waited out. Prismatic laser is alright, I don´t see the need for more tera moves but if that is what people want so be it.
Items: Good item is funny. Very inconsistent but I'm willing to let it slide. Devil's deal is still not interesting enough imo, and given its low popularity last slate I'm afraid we will
veto it.
Distortion: Resub, but I appreciate including everything that gets extended.
Sneasler: Another
veto. Sub was just not that interesting, frees a mon that people aren´t crazy for in a way that makes it barely viable and it didn't get many votes last time.
Moves: Chopping Axe is quite nice, decent coverage and good physical STAB for grass types now that they don´t have Worry Seed, Work Up is alright, just remove the Baton Pass portion since there´s no plans to unban this any time soon. Dynamic Punch is
vetoed, thought I made it very clear in my original review but this is most likely not gonna be used by any mon, those without setup won´t risk the miss, those with setup have better options, most won´t be able to make space for it. I suggest either increasing accuracy significantly or making the crit rate it provides way stronger.
Items: Polkadot is fine, we got lots of these effects last slate so try to coordinate with other to ensure only one of these gets on the slate. Fire items gets
vetoed, surely we can make that name way shorter, otherwise the item effect is fine.
Abilities: Gave feedback on the Discord, these two are good to go.
Adjustments: Not gonna even entertain the idea of completely retyping a mon, much less a mega. This gets
vetoed sorry.
Moves: Egg Bomb and Meditate are fine, Egg Bomb is probably the best of these. Both Beatdown and Frostlock are
vetoed. Beatdown´s only issue rn is that its typing seems to be undecided between Dark and Flying due to the submission post, fix that please. Frostlock was vetoed for having 75bp as a status move, but even outside that the move looks very unimpressive. 75 accuracy is horrendous and its effect is not even that good to warrant that terrible aim. My suggestion? Increase its base power, make it either physical or special, increase its accuracy and make it so the disabling is either until it switches out or its stays for the rest of the match.
Items: MimikyumZ and Knight´s Crest are both
Vetoed. Mimikyiumz because its not enough to make Mimikyu viable, and Knight´s Crest because its a buff to Aegislash who was buffed last slate, wait a bit until community forms an opinion on aegi to give it a buff. LyncaniumZ is saved because it buffs Lycandusk pretty decently, But i would reverse the boosts gain on the midday and midnight forms, since Lycanday wants more speed and Dusk wants more attack.
Abilities: Fort Knox and Artic Wind are alright, if a little simple. Boxer gets
vetoed. Its effect steps way too much in Iron Fist´s shoes, so distribution for the ability is either gonna fully replace Iron Fist or give two abilities that are functionally the same to a Pokémon, which is not something we want. I suggest just adding these effects to Iron Fist.
Distribution: Very sorry to say this, but we might have to
veto all four adjustments. Neither of these adjustments help any of these pokémon scratch any viability, either due to middling STABS, bad stats, and suboptimal typings. Best I can suggest is that Falinks could be Salvageable with better typing, but other than that I don't see us allowing any of these.
Moves: Was close to vetoing Stomping Tantrum due to being yet another meh Ground type, but Temper Flare and Lash Out being buffed makes this acceptable. Burning Jealousy looks a bit annoying, but as long as we don´t distribute it to anything crazy it should be acceptable.
Adjustments: Hippo and Togekiss are cool, Thundy too. Maybe Thundurus-Therian could rock Rock Head to avoid the Overvolt/Supercell/Wild Charge chip.
Overheat clones are nice, Unconcerned is basically Joltemons´ optimistic which is alright I guess.
Adjustments: Fur Coat Grimm is ok, it most likely doesn´t do much for it, given that the mon is slow as Shit but it can serve as a decent Pivot. Glastrier steps a lot in Avalugg´s shoes, but other than that it is a fine sub. Willing to allow Emboar since while its stats aren´t the greatest, a Contrary Emboar is something that will most likely force in Water types or Psychic types to try and stop it, which can be taken advantage of by other teammates, give it Headlong Rush to increase its options. Bulu is cool, Having and ability that makes it viable in sand is cool since its typing is just perfect for it, but we are definitely not in need of more sand abusers with the Wind Power / Rider changes lol.
Abilities: Sniper is Cool, Simple redistribution is whatever. Snow changes are a mixed bag, Snow Cloak and Slush Rush are pretty decent, but Ice Body could probably be buffed to 1/4 hp recovered, especially since Snow lasts so little.
Adjustments: Only one of these that survives is the Armor twins, they are just alright. Articuno is
Vetoed because its just not viable enough even with Sheer Force, its typing doesn´t allow it to succeed. Chandelure is
Vetoed because Quiver Dance on it is ridiculously busted.
Multihit status moves are cool, Iron Ball is alright, Forewarn can be interesting, Loyal 3 are
Vetoed, and it shouldn't take much to understand why. To rework Fezandipiti after it just won last slate, and as sand abuser nonetheless (can people stop subbing these we have enough sand abusers already yall just don´t use them) makes this a pretty unappetizing sub. Rework the Fezandipiti to work with the last slate´s buff or don´t be included.
Pretty good ability, I would buff Shed Skin while we can with a similar effect.
Moves: Fissure and Sleep Talk are both cool, I would buff Fissure to 140 since you do need to get hit.
Items: Was about to veto this, but I guess being able to Knock Off this item means it has decent counterplay. Might need a second opinion but Shed is 100% getting banned if this goes through.
Kanga without Seismic Toss has always been just alright.
Osp´s sub from last slate with a better name but without the announcement on switch-in. This means its currently
vetoed for being too unpredictable, we suggest just announcing the ability on switch-in at least.
Moves: Like all of the new moves pretty much, probably like Ribbon the most out of all of these.
Items: Bucket and Dreamcatcher are alright. Greninjium-Z is a bit iffy but it shouldn't cause much trouble. Hamburger is funny and pretty strong.
Abilities: Gonna ignore the resub. Stickler and Luster Swap are fine, Aerodynamically could just be shortened to Aerodynamic, but either way not sure If we really need another Wind ability, even if this one focuses on speed.
Adjustments: Gengar and Obstagoon look cool, Camerupt is iffy but the changes probably make it easier to use the mega. As for the ultra beast, well just don't give Steela Defog nor Stealth Rock, that kills the niches of Corviknight and Skarmory respectively.