Hello, we decided to do a little more than a veto post this time around, and instead of just a veto post here's a review post with general thoughts by yours truly. If you see the words
Adjustments: Horoark is probably the weakest of these subs but it is still respectable, especially since it has potential to be great Merciless abuser. Zeraora is a resub so only thing to add is that is a decent new addition to the meta. Pecharunt is by far the better of these additions, as it uses its new tools pretty well. Just in vase I would suggest possibly leaving horo for another slate since these two merciless ghosts could end up interfering with each other.
Moves: Genie sig buff should be decent. They all target the weaker offense of their respective Genies with the exception of Tornadus, which is very interesting, should be good.
Adjustments: Mantine is a fine mon to buff, helps add move defensive backbone to the tier which is appreciated, especially against Ghold and Terapagos. Regigigas change is alright, can lead to some interesting teams.
Abilities: Sand buff is not one I'm personally fond of and neither did the player base back when it was first submitted, I would suggest leaving it. Desire/Wish Abilities are most likely
Vetoed. Wish version is practically regen on drugs but you can choose which teammate to get the wish for, this will make stuff unkillable. Doom Desire equivalent is less egregious but it's still too much free damage. Don't see how these abilities can be fixed without giving them to the absolute worst mons evers tbh.
Items: I mean the orbs change fine I guess? Not that interesting of a change and most likely close to getting
Vetoed for being too weak.
Moves: Swallow is somewhat bizarre. The effect looks way too overcomplicated so I suggest simplifying it, else it likely could be vetoed for being too complicated of a move. Perhaps just a Knock Clone that functions like a weaker seismic toss but gains stockpiles when removing items? Brine is definitely getting
Vetoed. Salt Cure distribution needs to be selective and the fact that now nearly every water type, a type already full of options it doesn't need to have, gains one of the strongest effects in the game is ridiculous. It would take a gargantuan effort to comb down the Brine Distribution list and see all the things we would have to remove this move from.
Moves: Both Muddy Water and Mud Shot look like very likely
Vetoes, the intention to supposedly make electric / fire types weaker is not worth running moves that are so strictly weaker than other options like Scald and Earth Power. Consider reworking the move, either via distrubting it to a type that doesn't commonly have these options ala Mud Spike from joltemons (ground coverage designed for poison types). Comeuppance looks alright, if a bit hard to fit.
Items: White Herb completely outclasses Palette Cleanser but I guess that was to be expected given the item's already bad performance. Macho Brace looks unusable by anything not named Celesteela, most of the time the damage boost won't be good enough compaired to other options.
Abilities: Stance Change looks decent, I'd consider a bit hard if you want aegi to change to ghost/fighting or if Steel Fighting would be a better choice, especially considering the only good physical stab Aegi has is Shadow Sneak, while it has Gyro Ball and Iron Head. Rivalry could lead to funny teambuilding considerations but otherwise doesn't seem that very interesting.
Adjustments: Empo is by far the best adjustment, can perform decently good as a pivot. Really don't like giving out Precipice Blades to a random mon like the Nidos, especially with all the added options it gets like Headlong Rush, remove it and it gets a pass since the pair can actually have a decent niche in OU, otherwise potential
veto. Dislike how the Swords of justice sub is formatted but other than that it looks good, every member of the trio gets good options.
Abilities: Change seems designed wanting to kill mega Medicham for some reason. Its boring but it works.
Adjustments: Steel Birds still eat you up for breakfast and you don't have the best time setting up, but I guess Torterra is more usable now? Hydreigon with parental bond is interesting, id play more into it with more offensive options than just Night Slash.
Moves: Triple Kick would get vetoed if it weren't for the fact that its tied to Fury Cutter, as while Triple Kick is just worse Close Combat on anything without technician or no guard, and is actually pretty strong for the likes of Mega Scizor. Gastly Echo is good and Sheer Cold looks scary but somewhat manageable.
Items: Gale Boomerang seems alright, Overload Orb looks like a potential
veto, any setup sweeper can set up then get a pseudo zmove to nuke a mon of their choice.
Abilities: Iron Fist change is a bit boring but does its job alright. I dislike the abilities that make new categories, but some people do really like that so I say to keep it.
Adjustments: Trevenant change is alright, but surely you can give it more moves. Carbink looks ok, Magic Guard spin can be powerful. Pinsir-mega with ground coverage is alright I guess.
Scythe Limbs looks interesting as a Bug Stab and strong contrary option. Special Technique looks interesting as an ability that gives a self revealing customizable stab. Puppet String looks alright.
Abilities: Usually we would veto abilities that boosted speeds by weird numbers but given this ability's functionality it could be pretty interesting to see it in action.
Items: Ring Target looks fine, Pikachu-z crystal forms look varying degrees of concerning, with Hoeen and Kalos alone being capable of
vetoing the item. Please attempt to find different ways to set the forms apart, sheer force and Drizzle with these stats are too much even if its pikachu.
Moves: Its special dragon dance, not much to talk here.
Adjustments: Both of these are cracked out of their mind. Weavile with u-turn and trick sounds like a nightmare to deal with, not even mentioning No Guard. I have seen what a 96 attack mon with pixilate espeed does to a meta. A mon with 130 attack, pixilate stab espeed AND strength sap?
Vetoed, both of them, I think Weavile is salvaged just by removing U-turn, but Breloom probably needs a bit of a rework.
Gonna skip Resubs, the great mayority of these elements we discussed a lot previous slate and did almost win. Volcanion change looks decent, has a good justification as to why it deserves to be added. Cotton Down change could be nasty, but I can see it having a lot of utility and its distribution already looks decent. Utter Ruin is somewhat bizarre, it surely is a interesting way to bring back the quartet to ou but sacrificing the good abilities on buffed Wo-chien and Ting-lu is a very weird choice. Will let it slide.
Covert Cloak's functionality remains practically the same, while clear amulet's change doesn't make the item viable.
Vetoed on the account of being too weak.
Moves: Not sure if we really are in the need of Assurance clone given that assurance isn't strong enough itself, especially as a grass special move.
Vetoed.
Items: Plunder Chest would be an interesting item for doubles, but for singles it is not good enough so it gets
Vetoed. Packed suitcase is a resub that almost won last slate, not much to elaborate here.
Abilities: Gravitational Pull could use examples of users that can take more advantage of it like ground types. Steely and Christmas Spirit both look just fine, but could also do with more distribution. See my previous comments on abilities that add categories for Brute Force.
Adjustments: These two changes are practically the same, but the Gengar one is significantly better. Id say Alakazam can probably either keep Trace or get a different ability, especially since is the fastest of the two pokémon.
Fireworks Volley still doesn't look good enough, its a physical version of Water Shuriken, and fire types who could remotely use this cannot fit it. Unfortunately
vetoed again. Devil's deal also seems like a
veto candidate but for the opposite reason, the likes of Slowking and other regen mons can pivot infinitely without ever dying, and if works as described Magic Guard mons ignore the hp losing effect alltogether, which is hilariously busted. Distortion Force is alright, perhaps include field effects like tailwind in the description. Same with the Sneasler nerf, could probably afford more coverage now.
Would just make it so that move heals the replacement with 1/4 of the user's max hp without the damage, especially since according to this new effect it doesn't actually switch-out the user (add that to the description of that is the case.) If the not switching-out part is intentional this could get
vetoed.
Abilities: Immunity is alright, poor Snorlax keeps getting its abilities changed.
Adjustments: Don't think Iron Thorns is good even with these changes, add ways for it to not get stonewalled by common checks like every ground in existence or face the
veto. Muk-alola with Grassy Surge is boring but it does solve a lot of the mon's issues, doubt you will get many people voting for a third Poison Dark (Just kidding people totally will aren't they). Tyranitar is very fun, Accelerock instead of Pebble Storm is a very thoughtful addition which i really appreciate.
(Other council members said they were fine)
CC clones are alright, council would have to tool distribution but the given one is pretty good. I would have advised of submitting another wind based item, especially since another user already had subbed one. Anyways Spray / Fan are alright, kind of comedic on Wind Power users. Ability changes are just standard The Damned abilities that give resistances, not much else to add here. Starmie is a bizarre mon to turn in a Wind Power user but I believe its was decently argued for.
Gigaton Clones are definitely
vetoed, these moves are on so many mons that unlike Tinkaton have good enough offensive stabs to nuke what is in front of them. Rename the Pseudo mega stone to just Nautilus Shell, no need for such a long name. Item itself is fine, not a fan of signature items but people here love them so go for it.
Moves: Quicksand Drain is interesting and probably the best one out of this. Drenching impact has an absurd amount of effects, I would just get rid of the drop since its not consistent and the move is already doing a lot of stuff. Chakra bullets is alright, but on average even the loaded dice effect is almost just the same as Psychic. I would suggest either buffing the move's bp to 25 while raising the stats needed for the multi-hit effect to activate to +2, or changing the typing to a type psychic types can take more advantage of, like Fire or Fighting.
items: Prickly Sack is a resub, not much to elaborate here. Dreamcatcher is interesting, but I suggest specifying when the item activates, which im going to assume is at the end of the turn? Trade items are funny, stuff like Pry-z are gonna be on demon time with these.
Abilities: Middle Eight makes Pirouette a thing and that shit is like crack for pet modders so ima let it slide into its likely win. Willing to test Unnerfed Gale Wings but council will be very weary on distribution (ain't no way bro said give this to Archeops lol). The power within is 1.A name that can be shortened to something like Inner Power and 2. Somewhat similar to OSP's ability sub. We will let it slide on the account of one changing the type of the move and one changing the type of the pokemon.
Adjustments: The big paradox buffs has one huge sneak in Pixilate Scream Tail, but given that public opinion seemed to warm to its inclusion we will allow it to be tested. As for Fezandipiti I Still don't vibe with pixilate espeed and the like, especially given a lot of other additions. However, the likes of Landorus or Steelix should hopefully be enough to check a mon of this caliber, that and miss Lele.
As always
24 hours to do respective changes before voting.