Pet Mod GlaceMons - Playtesting; OU is done! | Please read Post #540!

Name: Scythe Limbs
Power: 75
Accuracy: 100
PP: 5(8)
Category: Physical
Type: Bug
Effect: Hits Twice. This Pokémon’s attack is lowered by 1 per hit This effect is ignored if the opponent is switching out
Priority: 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: :scyther: :gallade: :genesect: :beedrill: :lokix: :garchomp: :gliscor: :lurantis: :mienshao: :Ceruledge: :pinsir::leavanny::malamar:
Justification: mega scizor WILL get bug dib. No you cannot stop this. Anyway I believe that bug stabs have the perfect right to not be complete ass other than u-turn. Provides a way to blow up defensive switchins, provided that you have already set up a way to deal with what comes in after as -2 attack is harsh
Name: Special Technique
Effect: Users first move slot becomes this Pokemon's primary type and has 1.3x power. Announces the move on entry with the flavor "[move] is [pokemon]'s special technique!
Permanent: No
Mold Breaker: N/A
Distribution: secondary typed fightings, dark types, :noivern:, :gengar:, :hydreigon:, :keldeo: , :cobalion: , :terrakion: , :virizion:
Justification: cool ability that can make quite a few pokemon that lack good stabs at the cost of immediately revealing their set
Name: Puppet Strings
Effect: While under the effect of substitute, repeats its non-set damage attacks for 25% of the original damage
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Effect: 10 bp inflicts wrap
Justification: Cool form of damage boosting item to encourage substitute usage

Name: Mirror Material
Effect: If an opponent consumes a held item, copy its consume effects. Unlimited uses.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Effect: 50bp and uses mirror move immediately after.
Justification: lots of consume tech that an offensive mon can profit off of. Of course this can also just do nothing at all very easily.
:sm/pinsir:
Name: Pinsir
Type: Ground/Bug
Abilities: Hyper Cutter / Mold Breaker | Quick Draw
New Moves: U-turn, Land’s Wrath, Roost
Removed Moves:
Justification: Ground flying mega pinsir moment. Base form is kinda funny with the ability to jumpscare scarfers
 
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Name: Moody
Effect: User's Atk, Def, SpA, SpD and Spe are boosted by x1.1, but user's nature has no effect
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :Archaludon:, :iron valiant:, :iron treads:, :lucario-mega:, :infernape:, :dragapult:, :garchomp-mega:, :mew:, :celebi:, :jirachi:, :shaymin:, :manaphy:, :victini:, :kommo-o:, :pecharunt:, :zoroark-hisui:, :empoleon:, :cloyster:, :mesprit:
Justification: Ever wished mixed attackers could feel comfortable on using their moves to their full potential without hindering their bulk? This is the answer as the ability emulates a positive nature on every stat, encouraging chinese EV spreads and creativity.

Name: :ring target:Ring Target
Effect: User's physical and special moves can't miss (skip accuracy check), but their secondary effects are removed
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 60 BP, lowers Evasion of the target by 1 stage
Justification: This item emulates a broadly applicable pseudo No Guard that does not affect moves like Sing and prevents stuff like Inferno or Zap Cannon mons being cringe, allowing multiple users to gain a boost on damage output and coverage with moves like Blizzard, Hurricane, Thunder, Focus Blast and so on without having to worry on the accuracy stealing their games. Also synergizes well with Daredevil and Hustle.

Name: :pikanium z:Pikanium Z / :pikashunium z:Pikashunium Z
Effect: Besides the Z-Move compatibility being added to all Pikachu formes, if the user is a Pikachu forme, doubles the user's Atk, SpA, Def and SpD, and has extra effects depending of the Pikachu forme:
:pikachu:Base: Changes the user's typing to Electric/Normal, and its ability to Tough Claws
:pikachu-original:Original: Changes the user's typing to Electric/Fairy, and its ability to Run It Back
:Pikachu-hoenn:Hoenn: Changes the user's typing to Electric/Water, and its ability to Technician
:pikachu-sinnoh:Sinnoh: Changes the user's typing to Electric/Steel, and its ability to No Guard
:pikachu-unova:Unova: Changes the user's typing to Electric/Fighting, and its ability to Intimidate
:pikachu-kalos:Kalos: Changes the user's typing to Electric/Dark, and its ability to Mold Breaker
:pikachu-alola:Alola: Changes the user's typing to Electric/Psychic, its ability to Psychic Surge, and turns its Normal-type moves into Psychic-type ones
:pikachu-world:World: Changes the user's typing to Electric/Flying, and its ability to Aerilate
Can Be Knocked Off (Yes or No): No
Ignored by Klutz (Yes or No): No
Fling Power & Effect: Same as before
Justification: Thought it'd be funny to make the rat viable for once in a variety of niches, with the mice having niches ranging from a FakeSpeed pivot to more dedicated sweepers and defensive roles.

Name: Chicken Dance
Power: ---
Accuracy: ---
PP: 20
Category: Status
Type: Flying
Effect: Raises the user's SpA and Spe by 1 stage. Z-Power effect: Resets user's negative stat changes, then uses this move
Priority: 0
Flags: Same as Dragon Dance
Potential Pokémon With This Move: Mostly bird Pokemon and Pokemon with Rattled (potentially including but not limited to :aromatisse:, :skeledirge:, :blaziken:, :braviary-hisui:, :swellow:, :honchkrow:, :tapu koko:, :articuno:, :articuno-galar:, :zapdos:, :zapdos-galar:, :moltres:, :moltres-galar:, :noctowl:, :pelipper:, :altaria:, :quaquaval:, :oricorio:, :espathra:, :kilowattrel:, :togekiss:, :archeops:, :swanna:, :pidgeot:, :sudowoodo:, :basculegion-f:, :dudunsparce:, :munkidori:, :okidogi:, :fezandipiti:, :pecharunt:)
Justification: A simple yet effective alternative to Dragon Dance for special attackers without making them harder to revenge kill (compared to Quiver Dance).

:sv/weavile:
Name: Weavile
Type: Dark/Ice
Abilities: No Guard / Anticipation (Merciless)
New Moves: Switcheroo, Spikes
Removed Moves: Dynamic Punch
Justification: Weavile was always close to being viable but lacked the consistency and utility to make it properly to NDOU, these changes should hopefully fix that by increasing its reliability and potential roles for a team.

:sv/Breloom:
Name: Breloom
Type: Fighting/Fairy
Abilities: Technician / Poison Heal (Pixilate)
New Moves: Fake Out, Quick Attack
Removed Moves: None
Justification: Can be either a good revenge killer with -ate Fake Out and Quick Attack, or a Poison Heal stallbreaker that also uses a strong Salve Strike that benefits from Toxic Orb statusing it again. Could also try to be an -ate Facade wallbreaker in exchange of longevity, although that may limit its moveset.
 
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:sv/volcanion:
Name: Volcanion
Type: Fire / Water
Abilities: Water Absorb | Steam Engine
New Moves: Aura Sphere, Lava Plume, Petroleum Blast, Recover
Removed Moves: N/A
Justification: Volcanion has a really cool typing, and while its stat distribution is somewhat unoptimal, I always felt like it just needed a little push to get to OU. I think Steam Engine is that push. It's fantastic flavor on this thing! Petroleum Blast is also good flavor, gives coverage vs Flying types that resist it's dual STABs, and has a cool interaction with Volc's Fire STAB. Lava Plume and Recover are to make defensive sets more relevant, as this thing gets Defog and has a type advantage against most rockers and spikers.

(RESUB)
:sv/claydol:
Name: Claydol
Type:
Ground.png
Psychic.png

Abilities: Levitate / Well-Baked Body | Trace
New Moves: Amnesia, Court Change, Heal Bell, Misty Explosion, Psychic Noise, Strength Sap, Teleport, Recover, Volt Switch
Removed Moves: N/A
Justification: With a choice betwee two immunities, Claydol actually has a pretty interesting defensive typing. Diversity is what I'm relying on here, to make up for Claydol's somewhat lackluster stats. Amnesia + Mental Gymnastics or Iron Defense + Body Press? The choice is yours. Need hazard removal? Take your pick between Court Change or Rapid Spin. You can also choose between a Fire or Ground immunity, Recover or Strength Sap for healing, Heal Bell or Wish for cleric support, and Teleport or Volt Switch for healing.

(RESUB)
:sv/turtonator:
Name: Turtonator
Type:
Fire.png
Dragon.png

Abilities: Shell Armor / Rough Skin | Earth Eater
New Moves: Burning Bulwark, Calm Mind, Clear Smog, Dragon Breath, Earth Power, Lava Plume, Recover, Spikes, Spiky Shield
Removed Moves: N/A
Justification: Fire / Dragon is a sick defensive typing, but Gouging Fire unfortunately used its bulk for evil. Turtonator's flavor gives it believable access to multiple good defensive abilities - it can either turn a weakness into an immunity, or it can take less from all attacks with Shell Armor. It's base movepool is surprisingly shallow; it seems as if Gamefreak couldnt decide whether to make this a Shell Smash sweeper or a dedicated stallmon. Like my above submission, the actual stats may leave something to be desired, but I think the hazard support it offers alongside stellar abilities may redeem its lackluster defensive stats.
Name: Bounce / Dragon Breath / Iron Head / Rock Slide / Signal Beam / Waterfall / Wild Charge
Power: 80
Accuracy: 100%
PP: 15
Type:
Flying.png
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Dragon.png
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Steel.png
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Rock.png
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Bug.png
|
Water.png
|
Electric.png

Category:
Physical.png
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Special.png
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Physical.png
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Physical.png
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Special.png
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Physical.png
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Physical.png

Effect: 30% chance to paralyze the target
Priority: 0
Flags: Contact (Bounce, Iron Head, Waterfall, Wild Charge)
Potential Pokémon With This Move: :salamence: :braviary: :crobat: :skarmory: | :lapras: :ampharos: :serperior: :appletun: | :samurott: :klinklang: :heatmor: :klefki: :dubwool: | :glalie: :jirachi: :iron boulder: | :orbeetle::boltund::toxtricity::hatterene::frosmoth::bellibolt::kilowattrel::rabsca::espathra::sandy shocks::Iron moth::raging bolt: | :seismitoad: :beartic: :quaquaval: :barbaracle: :cramorant:| :zapdos-galar: :pachirisu: :rampardos: :regigigas: :heatmor: :silvally: :kommo-o: :obstagoon:
Justification: These moves all suck; no Pokemon use them unless they have no other options. Most of these moves have a chance to paralyze or flinch the targets already, and frankly I think a chance to paralyze is less obnoxious than a chance to flinch. Bounce and Dragon Breath are notable for going from straight up unusable to pretty good coverage / utility for a lot of Pokemon. Justice for Lavos Spawn!!!

Name: Maelstrom / Magma Storm / Spirit Shackle / Thousand Waves / Thunder Cage
Power: 100
Accuracy: 80%
PP: 5
Type:
Water.png
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Fire.png
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Ghost.png
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Ground.png
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Electric.png

Category:
Physical.png
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Special.png
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Physical.png
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Physical.png
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Special.png

Effect: Traps the target for 4 - 5 turns, inflicting damage equal to 1/8 max HP at the end of each turn
Priority: 0
Flags: N/A
Potential Pokémon With This Move: :gyarados: :wishiwashi: :kingdra: :swampert: | :camerupt: :magmortar: :turtonator: | :banette: :dhelmise: :dusknoir: :wo-chien: | :hippowdon: :excadrill: :avalugg-hisui: :claydol: | :raikou: :ampharos: :manectric: :thundurus:
Justification: Magma Storm is a cool move. Thousand Waves and Thunder Cage are essentially bad copies of Magma Storm. Then I figured I may as well throw a bone to Gyarados and Wishiwashi, and some physical Ghosts. Council, feel free to change up the distribution, I just gave these moves to a bunch of pokemon with good BSTs that could feasibly see play.

Name: Baneful Bunker / Burning Bulwark / Flower Shield / Short Circuit / Silk Trap
Power: N/A
Accuracy: N/A
PP: 10
Type:
Poison.png
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Fire.png
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Grass.png
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Electric.png
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Bug.png

Category:
Status.png

Effect: Protects the user from all attacks during this turn; if the attacker would make contact with the user during this turn, it is Poisoned | Burned | inflicted with Leech Seed | Paralyzed | Trapped.
Priority: +4
Flags: Protect
Potential Pokémon With This Move: :sandslash: :cloyster: :qwilfish: :overqwil: :pecharunt: :garbodor: :skuntank: | :magcargo::camerupt::torkoal::heatran::coalossal::turtonator: | :vileplume::meganium::bellossom::roserade::serperior::lilligant::lilligant-hisui::eldegoss::whimsicott::arboliva: | :zapdos::ampharos::magnezone::rotom: (all forms):stunfisk: |:forretress::shuckle::ribombee::araquanid:, all the Route 1 Bugs
Justification: Baneful Bunker and Burning Bulwark are also really cool moves with no common distribution; paralysis deserved to get it's own variant, and Flower Shield / Silk Trap already exist but kinda suck. Just give Heatran Burning Bulwark, it's so sad how far my boy has fallen.
(RESUB)
Name: Sinister
Effect: The wielder is immune to Fairy type moves; If the wielder would be hit by a Fairy type move, heals it by 1/4 max HP instead
Permanent: No
Mold Breaker: Yes
Potential Pokémon With This Ability: :hypno: :gengar: :houndoom: :mismagius: :spiritomb: :dusknoir: :zoroark: :mandibuzz: :guzzlord: :okidogi:
Justification: Spiritomb no weak !1!!!111!!

No but seriously, this a fairly simple "turn a weakness into an immunity" ability, but sometimes simple is good. It's a strong, viable ability on most of the things that would want it, and Fairy is a very strong offensive type in a metagame where the Tapus and Mega Fairies are running around.

Name: Cotton Down
Effect: Upon entry, the wielder Lowers all adjacent opponents' Speed by 1 stage
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :altaria: :whimsicott: :eldegoss: :jumpluff: :lopunny: :ampharos-mega: :swirlix: :roserade: :blissey: :virizion: :celebi: :bouffalant: :wigglytuff::crabominable: :bewear: + mons with pivoting
Justification: Yes, I'm reaching for flavor here, but G-Luke has a point about good abilities on shitmons, and my own Quick Draw submission was an example of that phenomenon. Anyways, lowering Speed on entry is pretty good, essentially giving all these mons a 1.5x speed boost on entry. More importantly, I believe, is the potential this ability offers your team. You can switch or pivot with a Cotton Down wielder into other teammates on a boosting threat that you need to slow down with, or temporarily give your slower switch-ins a chance to beat a faster threat.

Name: Utter Ruin
Effect: While the wielder is active, opponents are prevented from using the same move twice in a row (Permanent Torment effect)
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :chi-yu: :chien-pao: :ting-lu: :wo-chien:
Justification: The Ruinous quartet has such a lazy set of abilities man. What would happen if we gave Pokemon with amazing stats, even better stats? The answer to this mystery evades us all. This ability is still flavorful, and brings Chi-Yu and Chien-Pao's power level back to earth. While its quite annoying on Wo-Chien and Ting-Lu, they take a sizeable bulk drop from the loss of their original abilities, and they still don't have reliable recovery (Maybe remove Toxic from Wo-Chien tho) If council thinks this is too OP, please let me know early. I could also just make this ability Torment the active opponent on switch in, or grant a 100% Torment effect to the moves used by these Pokemon.
Name: Blunder Policy
Effect: Raises the holder's Speed 1 stage if one of its attacks miss, except due to the Protect status; NOT consumed after use
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 100 BP; Lowers the target's Accuracy 1 stage
Justification: Blunder Policy, but its not consumed after use. Takes a terrible item and turns it into a bit of a slot machine.

Name: Room Service
Effect: If Trick Room is active, switches the holder out at the the end of the turn; consumed after use
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 100 BP; Lowers the target's Speed 1 stage
Justification: I know Trick Room has a long and broken history in this series of mods, but I think letting you get one free pivot into your Trick Room sweepers at the cost of your item slot is fine. Trick Room sweepers can still get stalled out every time after the initial sweeping attempt.
 
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Name: Covert Cloak / Clear Amulet
Effect: The opposing Pokemon's moves have their secondary effects nullified. / Holder reflects stat drops back at the opposing Pokemon.
Can Be Knocked Off: No <- important
Ignored by Klutz: Yes
Fling Power & Effect: -
Justification: I hope these can be grouped together otherwise I'll drop one. Covert Cloak is a cool item that provides a unique benefit but is hard to utilize. It now prevents all secondary effects, which doesn't affect that much, but it also can't be removed. This allows you to give it to a Dark resist and have a knock absorber. Clear Amulet is probably more niche but it also absorbs knock and will reflect any stat changes back. The biggest use for this is reflecting Intimidate but it can also reflect back Earth Power or Moonblast drops and other such things.
 
Name: Packed Suitcase (resub)
Effect: This Pokemon takes half damage from pivot moves and Pursuit. Its own pivot moves have +1 priority.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 20 BP, the target is forced to switch out
Justification: Pivot moves in this context being Flip Turn, Volt Switch, U-Turn, Parting Shot, and any others that switch the user out after using them. Having good offensive and defensive utility here allows for multiple options for their users.
Name: Gravitational Pull
Effect: On switch-in, sets Gravity.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :solrock::lunatone: :golem-alola: :solgaleo: :lunala: :necrozma: any other celestial bodies or things that look like small planets
:dugtrio: (replacing Arena Trap?) :claydol: :runerigus: :camerupt-mega: :sandy shocks: or other Ground-types will love the benefits of this
Justification: Do you like Gravity, but you hate using a moveslot for it? Depending on the recipients, this could prove very interesting for certain team structures.

Name: Steely Spirit / Christmas Presence
Effect: This Pokemon and its allies' Steel / Ice-type moves have their power boosted by 1.5x
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :tinkaton: :metagross: :perrserker: :registeel: / :delibird: :jynx: :wyrdeer: :sawsbuck-winter:
Justification: Steely Spirit redistribution and a new Ice-type version feeling festive for the holidays.

Name: Brute Force
Effect: This Pokemon's Bludgeoning moves have their power increased by 1.5x
Aura Wheel, Behemoth Bash, Blazing Torque, Body Press, Body Slam, Bounce, Brutal Swing, Collision Course, Combat Torque, Crabhammer, Darkest Lariat, Dragon Hammer, Dragon Rush, False Surrender, Flail, Flare Blitz, Flip Turn, Giga Impact, Gigaton Hammer, Glaive Rush, Grassy Glide, Hammer Arm, Hard Press, Headbutt, Headlong Rush, Heat Crash, Heavy Slam, High Horsepower, Ice Hammer, Ice Spinner, Lash Out, Last Resort, Liquidation, Magical Torque, Noxious Torque, Outrage, Phantom Force, Play Rough, Psyshield Bash, Raging Bull, Raging Fury, Retaliate, Rock Wrecker, Rollout, Shadow Force, Skitter Smack, Slam, Spark, Spin Out, Strength, Sunsteel Strike, Supercell Slam, Tackle, Take Down, Temper Flare, Thrash, U-Turn, Waterfall, Wave Crash, Wicked Torque, Wild Charge, Wood Hammer, Zing Zap
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :tinkaton: :crabominable::donphan: :great tusk: :hariyama: :iron hands::conkeldurr:
Justification: Sharpness but for slamming moves instead of slicing moves.
:sv/gengar: :sv/gengar-mega:
Name: Gengar(-Mega) [resub with changes]
Type: Ghost/Poison
Abilities: Levitate/Cursed Body -> Telepathy
Added Moves:
Mental Gymnastics, Spectral Thief
Removed Moves: Nasty Plot
(please make ability and movepool changes apply to the whole Gengar family)
Justification: Giving Gengar back Levitate, but letting it keep Cursed Body as a secondary ability for certain niche situations. Mega ability becoming Telepathy is much more balanced than Shadow Tag, and may allow it to survive a Sucker Punch or Pursuit it normally couldn't. Finally, giving it a couple of my winning moves to diversify its movepool just a little bit.

:sv/alakazam: :sv/alakazam-mega:
Name: Alakazam(-Mega)
Type: Psychic
Abilities: Telepathy/Inner Focus/Magic Guard -> Trace
Added Moves: Mental Gymnastics
Removed Moves: Nasty Plot
Justification: See above with Gengar. Telepathy as a useful ability for the base form, Mental Gymnastics as a new movepool inclusion, and removing Nasty Plot to allow the Mega to drop to OU viability.
 
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(RESUB)
Name: Firework Volley
Power: 15
Accuracy: 100
PP: 30
Category: physical
Type: fire
Effect: Hits 2-5 times in one turn. 10% chance to burn with each hit
Priority: 1
Flags (ex: Contact, Sound): defrost, gravity
Potential Pokémon With This Move: :blacephalon:, :victini:, :jirachi:, :armarouge:, :braviary:, :braviary-hisui:, :cramorant:, :decidueye:, :decidueye-hisui:, :drifblim:, :hoopa:, :hoopa-unbound:, :blastoise:, :sceptile:,
Justification: freedom

got vetoed

Name: Devil's Deal
Effect: the holder has 2x the defense and special defense, but loses 1/8th of their hp at the end of the turn. (ignores magic guard's protection, regenerator does not work) Moves that bypass stat stage increases (such as crits) will bypass this boost
Can Be Knocked Off (Yes or No): no
Ignored by Klutz (Yes or No): no
Fling Power & Effect: NA
Justification: interesting defensive item with a sharp trade off

clarfied the mguard interaction, and keeps regen users in line

Name: Distortion Force
Effect: Any field effects created by this pokemon will last for 3 more turns, doesnt stack with other effects that increase the length of one. this pokemon's attacks do 1.1x more damage while in field effects.
Permanent (Yes or No): yes
Mold Breaker (Yes or No): no
Potential Pokémon With This Ability: giratina, palkia, dialga, unown, hoopa, hoopa-u, jirachi (replaces serene grace), mew, porygon-z,
Justification: tr extention go brr, also damage buff so its not a total waste after setting smth

list of affected moves;
weather
magic room
wonder room
trick room
gravity
tailwind
terrain
screens
lucky chant
safeguard
mist
aqua ring
mud sport
water sport
pledge combos
anything u set that lasts for a set amount of turns

sneasler.png

Name: Sneasler
Type: Poison/Fighting
Abilities: merciless, rocky payload, poison touch
New Moves: gravel grater, stomping tantrum
Removed Moves: dire claw
Justification: fuck dire claw, fuck unburden
 
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:gs/umbreon: :rs/umbreon: :dp/umbreon: :bw/umbreon: :ss/umbreon: :bw/umbreon: :dp/umbreon: :rs/umbreon: :gs/umbreon:
What does umbreon do now that its been rebuffed? its a big bully of hazard stack or mons who rely on passive damage, like ferrothorn, alomomola, landorus-t, mons who are commonly seen on volt turn like mega manectric, genesect, zapdos, m sceptile, iron crown, h samurott, etc

What i will list are just general hard counters to umbreon who will sit on it all day or greatly exploit it to some extent

Counters to UMBREON:

:gliscor: - Gliscor is the #1 Bully to umbreon due to it spamming out spikes, taking not so much dmg from foul play, and being a pain in the ass for it to do much against

Recover :gholdengo: - takes minimal damage and in return can setup all over it thanks to umbreon not positing much of a threat to it. T wave hex variants can also do ok vs it but its basically a stalemate and you are generally coming out of it gaining not much

:magearna: - Self repair magearna generally can spike all over it, CM magearna uses it as setup fother, but shift gear magearna generally struggles to force much against it because you will just get stalled out

:archaludon: - both electro bolt variants and defensive variants can setup all over it either with electro shot or get stamina boosts to go ham with body press

:goodra: - poison heal counter who can spam scald, knock off, or d tail and annoy the umbreon team. Umbreon does nothing in return to goodra as well cuz its a special attacker

:enamorus: - NP variants will like having magic guard as an ability so yeah..

:steelix-mega: - very much so bullies umbreon with its titanic bulk, ability to spam out spikes, its strong stab earthquake, its recovery in shore up, or its ability to just slow pivot out. Esp with the fact umbreon cannot touch it in any way you are guaranteed to come out of this MU on top

:skarmory: setup spikes, if it tries to knock and hits u while ur beak blasting then its dmg is gutted against anything

CM + taunt :tapu fini: - you very much so sit on it and if you are an umbreon team you are likely pretty passive and you do not want to give turns to CM fini

Magic Guard :clefable: - Any magic guard clefable variant very much so sits on you

:venusaur-mega: - you can easily spam vs it and with worry seed you can force it to take burn dmg, or just in general smth it may not like, like leech seed or salt cure chip. You also take minimal damage

:okidogi: - immunity to poison, foul play not doing much, BU + stabs can generally win games esp if you are getting free turns on it
 
Name: Shed Tail
Power: --
Accuracy: --
PP: 10 (16)
Category: Status
Type:
Normal.png

Effect: User switches out to heal it's replacement by 1/4 of the user's max HP.
Priority: 0
Flags: None
Potential Pokémon With This Move: Reptilians with large tails. (:dudunsparce::arbok::aggron::scrafty::lickilicky::sandaconda:)
Justification: Cool move that is horrendously broken in vanilla.

florges.gif

Name: Florges
Type:
Fairy.png
Grass.png

Abilities: Flower Veil / Hospitality / Triage
New Moves: +Worry Seed, +Leaf Storm, +Parting Shot
Removed Moves: None
Justification: Wish Passer with Parting Shot. Flower Veil can make Florges immune to being statused. Hospitality sets can pass healing while Triage sets offer a more offensive setup sweeper role.
 
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Abilities
Name
: Immunity
Effect: This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it. Poison type immunity.
Permanent
(Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: OG distrib (bar :snorlax: ig) + :audino: :audino-mega: :chansey: :blissey: :alomomola: :breloom: :shaymin:
Justification: Simple immunity (got it) ability, that could go a long way, I think.
Adjustments
:sv/iron thorns:
Name: Iron Thorns
Type: Rock/Electric
Abilities: Quark Drive/Download
New Moves
: Shift Gear, Temper Flare, Icicle Crash, Icicle Spear
Removed Moves:
Justification: Download should make it way better at what it does, and now it has options to be actually threatening.
EDIT: now it has Ice moves so it doesn't die to Grounds, is it OK now

:sv/muk-alola:
Name: Muk-Alola
Type: Poison/Dark
Abilities: Poison Touch/Liquid Body/Grassy Surge
New Moves
: Grassy Glide, Rototiller, Recover, Power Whip
Removed Moves:
Justification: Funny way to make it without any weakness (until your opponent clicks something other than Earthquake, that is). Muk-Alola does Muk-Alola stuff, but this time with passive recovery and a prio, and also stuff.

:sv/tyranitar: :sv/tyranitar-mega:
Name: Tyranitar | Tyranitar-Mega
Type: Rock/Dark
Abilities: Sand Stream/Unnerve | Sand Stream
New Moves: Shore Up, Sucker Punch, Accelerock
Removed Moves:
Justification: Tyranitar is back baby! Sure, it's far from being bad in regular, but some little buffs are still really cool and all. Base form should be a better Sand setter, and has a cool Band set with 2 prios, while mega basically didn't really change.
 
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:bottle cap:
Name: Wishing Coin
Effect: When the holder uses a delayed move, it activates again on the next turn.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 40
Justification: To better explain it, just imagine that you used wish and you receive it next turn. This item would have wish activate again on the next turn. Potentially strong both for future sight / doom desire spam and wish passing to teammates.

Name: Iluminate
Effect: When this user gets hit by a special attack, the attacker loses 1/8 of Health
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: Same distribution + :carbink:, :diancie:, :glimmora:, :cryogonal:, :cosmoem:, :cosmog:
Justification: Special Iron Barbs. Buffs a useless ability into usefulness.

Name: Effect Spore
Effect: Statused Pokémon are also considered to be Poisoned and Paralysed if they are not already while this Pokemon is in the field.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Same distribution + :Venomoth:, :Dustox:,
Justification: Want to experiment with status stacking effects, this ability makes it so that if you hit a Pokémon with status and have one of these fellas on the field you will basically be shut down hard. Makes it so that certain poison types can poison poison types and steels and electric types can lose speed from the ability.
 
:zonger: Tfw when you're so slow that several other submissions partially cover things you had in mind. R.I.P. normal Muk I guess (like Goodra-Hisui before it), though at least the Sneasler entry has Unburden axed too this time since that's arguably more problematic than Dire Claw, which is just insult to injury really.

This will be all from me for Slate 05 beyond commenting on post-tour changes and commentary after the veto post gets posted:

Name: Armor Cannon | Land's Cry | Fairytale Ending (adjustment | new | new)
Power: 120 [all]
Accuracy: 100% [all]
PP: 5 (8) [all]
Category: Special | Special | Physical
Type: Fire | Ground | Fairy
Effect: Lowers the user's Defense and Sp. Def by 1. [all]
Priority: 0 [all]
Flags (ex: Contact, Sound): Mirror, Protect (all); Pulse, Thaw (Armor Cannon); Sound (Land's Cry); Contact (Fairytale Ending)
Potential Pokémon With This Move: (Armor Cannon) :armarouge: (only existing user) + :clawitzer: & :magmortar: (NOT :sceptile:; maybe :blastoise:)
(Land's Cry) :aurorus:, :flygon:, :gastrodon:, :lunatone: & :solrock:, :minior:, :nidoking: & :nidoqueen:, :omastar:, :palossand:, :sandy shocks:, :toedscruel: (probably best to NOT give it to :diancie: or :landorus:; maybe :camerupt: and/or :tyranitar: even though :camerupt-mega: and :tyranitar-mega: already hit like trucks)
(Fairytale Ending) :azumarill:, :dachsbun:, :enamorus:, :escavalier:, :fezandipiti:, :granbull:, :grimmsnarl:, :hatterene:, :mimikyu:, :rapidash-galar: (& maybe :rapidash:), :ralts:'s line (NOT :iron valiant:) :slurpuff:, :tapu bulu:, :tinkaton:, :weezing-galar: (NOT :mawile:; probably best to avoid :diancie: here too, though it seems less of an issue than Land's Cry would be; maybe :altaria:, :houndstone:, :sirfetch'd:, and/or other Tapus)
Justification: Killing multiple birds with one Stone Edge here given two of my other ideas were already partially taken:

1. Armor Cannon: Has the most restrictive flavor by far even before Fire generally being pretty strong as an attacking type, especially due to Sun, with no natural immunity like Ground or Fighting meaning that it should arguably be the most restricted anyway. It's always bothered me that Armor Cannon isn't a Pulse move even before last Slate reminded me, and I felt a bit guilty for pointing that out during voting last time since I otherwise liked the Mega Launcher Armarouge idea, so this is also partially a mea culpa.

2. Land's Cry: I was reminded when looking at Toedscruel's anemic SpA over the weekend that there isn't a generic special Ground move stronger than Earth Power's 90 BP. So this an attempt to fix that, and due to Headlong Rush existing now, that's basically confirmation this would probably be fine. Making it a Sound move is at once an attempt to make it differ from Headlong Rush (in part by ignoring Subs), to make more potential Throat Spray users, and to make Soundproof (and technically Punk Rock) slightly more useful (even if Toxtricity will still explode from getting hit by this).

3. Fairytale Ending: Even with Salve Strike getting a needed buff (that I'll talk about Later™), its power likely still is a bit lacking for the relatively few Fairy mons that *need* to rely on Attack, like poor, poor Tapu Bulu. So this is attempting to fill that gap, offering an alternative that gives more power reliably but at a riskier cost while going mostly to "fairytale" Fairy mons & the knightly Escavalier and taking full advantage of "ending" being a potentially violent pun (without having to call it "Happy Ending" thankfully). And as much as I chuckled at Mawile(-Mega) missing out on Salve Strike, Mawile(-Mega) should almost certainly miss out on this too. R.I.P you Play Rough-locked bozo.

Name(s): Throat Spray | Origami Fan (adjustment | new) :throat-spray: | :mail:
Effect(s): "Holder's sound | wind moves have 1.2x accuracy. Raises holder's Special Attack by 1 stage after it uses a sound | wind move. Single use."
Can Be Knock Off (Yes or No): Yes | Yes.
Ignored by Klutz (Yes or No): Yes | Yes.
Fling Power & Effect: 60 BP; prevents target from using sound-based moves for 2 turns | 10 BP; forcibly switches target out (unless they're immune to Wind).
Justification:
Throat Spray is one of the relatively few usable items already if a bit niche, so while it doesn't need any real change, giving it small buffs seem fine even if it's mostly for the sake of Snarl and the likely still unusable Metal Sound and Screech, which are now all 100% accurate with it, and even if it's largely because Throat Chop sees no real use due to Knock Off and maybe still won't despite my doubling its Fling BP. Due to Throat Spray being one of the relatively few usable items already, it also seemed good to model a new item off, with Origami Fan being an equivalent for Wind-based attacks which are both more inaccurate and more widespread, which is the real reason for the shared accuracy buff. Annoyingly, the Gen 9 genie storm moves are still not 100% accurate with it at "only" 96%, but Heat Wave, Icy Wind, the currently Lugia-exclusive Aeroblast, and the probably still useless Air Cutter get to 100%, and Origami Fan would also be triggered by using Sandstorm, Tailwind, and/or Whirlwind. Although if you're using it with a Whirlwind effect in mind, then it's probably better to just Fling it honestly since you get a 0 priority Whirlwind that gets around Taunt and Magic Bounce and the stupidity of Good as Gold compared to a -6 priority one that can't, if only as a single-use (short of Recycle).

POTENTIAL USERS (A.K.A. THANK YOU, SQUALL):
(Throat Spray) Existing users (:accelgor:, :kommo-o:, :toxtricity:) + :necrozma:, :noivern:, :silvally: (the Normal-type one)
(Origami Fan) :abomasnow:, :aurorus:, :archeops:, :cryogonal:, :drifblim: (this doesn't have Hurricane? Huh), :froslass:, :kilowattrel:, :moltres-galar:, :necrozma: (again), :noivern: (again), :shaymin: & :shaymin-sky:, :tornadus: (and all the genies honestly), :vanilluxe:

Name(s): Sand Veil | Snow Cloak (adjustments)
Effect(s): (Sand Veil) "Water-/Fighting-moves against this Pokemon deal damage with a halved offensive stat. Immunity to Sandstorm."
(Snow Cloak) "Fire-/Rock-moves against this Pokemon deal damage with a halved offensive stat. (includes Stealth Rock). Immunity to Hail. Immunity to burn."
Permanent (Yes or No):
No | No.
Mold Breaker (Yes or No): Yes | Yes.
Potential Pokémon With This Ability: (Sand Veil) Current "users" (:cacturne:, :dugtrio:, :dugtrio-alola:, :garchomp:, :gliscor:, :golem:, :heliolisk:, :orthworm:, :palossand:, :sandaconda:, :sandslash:, :stunfisk:, :wugtrio:, and their relevant pre-evos) + :camerupt: (over Anger Point) & :numel: (over Own Tempo), :drapion: (over Poison Touch or Sand Rush), :espathra: (over Speed Boost to unban it [even if Sand Rush would make more sense]), :flygon:'s line, :hippopotas: & :hippowdon:, :krookodile:'s line (over Anger Point), :nihilego:, :rabsca: & :rellor:, :sandshrew-alola: & :sandslash-alola:, :stunfisk-galar:, :zygarde: & :zygarde-10%:
(Snow Cloak) Current "users" (:articuno:, :beartic:, :cetoddle:, :froslass:, :ninetales-alola:, :piloswine:, :sandslash-alola:, :vanillish:, and their relevant pre-evos) + :abomasnow:, :absol: (over Super Luck), :crabominable: (over Hyper Cutter or Anger Point), :cryogonal:, :darmanitan-galar:'s line (...over Gorilla Tactics to unban it?), :delibird: (over Insomnia), :dewgong: & :seel: (over Hydration), :drampa: (over Sap Sipper), :electivire:, :frosmoth: & :snom:, :gengar:'s line, :glalie: (over Inner Focus or Moody), :iron bundle:, :sawk: & :throh: (over Mold Breaker), :sneasel: (over Keen Eye) & :weavile:
Justification: Be the Ghost-resists you want to see in the world! ...Is what I would say if I had gone through with making it so that new Snow Cloak of these two now-Thick Fat clones halve Ghost damage, but then I realized that most of the prominent Ghosts either are Fire type or Steel, meaning they could still hit Ice mons super-effectively anyway making that change unfortunately moot, so Fire it was. Due to that and wanting to avoid hating on Fighting with both of them, these apparently ended up as greater versions of Rasdanation's Slate 01 & Slate 02 proposals for these abilities, which is fine by me since I generally like Rasdanation's ideas even when not ripping them off unintentionally. (This did also end up, equally unintentionally, hating on meme ability Anger Point quite a bit. Whoops.)

This will likely be the last direct Sand-related ability proposal I make for a while, and this is more just me trying to throw Ice & other forgotten mons a bone with Sand mons just being along for the ride really, especially since more would-be Snow Cloak mons benefit than would-be Sand Veil ones even before factoring in the Stealth Rock-damage halving--R.I.P. Palossand, Rabsca (which couldn't even get Mental Gymnastics apparently), and Wugtrio in particular. Of the weird-looking mons on the Snow Cloak side, I either went by ones that show up in always snowing/hailing routes in-game (true for Absol, Drampa, and weirdly Sawk & Throh) or have justifiable reasons by their lore, with Electrivire being something of a yeti despite all other yeti-inspired mons being Ice and with Gengar & co. being cold-generating ghosts that can flatten themselves into cold shadow. Of them all, Froslass probably benefits the most since this Snow Cloak would mean Steel becomes its only Ice-type weakness, with Articuno benefitting secondmost due to no longer exploding if Stealth Rock is up while it has no Heavy-Duty Boots on. (Glaceon and Mamoswine proper are no longer counted among them since they both no longer have Snow Cloak, having gotten Ice Scales (!) and Route Closed respectively.)

:sv/staryu: :sv/starmie:
Name(s): Staryu & Starmie
Type(s): Water/Psychic [unchanged for both]
Abilities:
Dazzling / Filter / Wind Power (hidden ability) [all changes are for both of them]
New Moves:
Recover [changed in Slate 01], Twister [changed in Slate 02], Tri Attack [changed in Slate 04]; Flip Turn, Misty Terrain, Moonblast, Psychic Terrain, Psycho Shift, Shore Up, Squall (07)
Removed Moves: [none] (00)
Justification: Fine, I'll make my own Ice-resist--no Freeze-Dry plz--Wind Power mon with sandhookers and blackjack! ...I mean, with Water-and-Fighting-resists too. Joke aside, poor Starmie's really been pretty harshly left behind the past couple of gens, basically getting nothing despite being one of the relatively few Gen I mons who has always been decent and still has decent and would-be usable stats even now with all the power creep due to its still good speed and coverage despite Psychic typing getting worse and worse. Starmie didn't even get anything in JolteMons save for Gravitas and the redone Aurora Beam.

So this is an attempt to be more actively kind to it for once that also kills multiple birds with one Power Gem by buffing one of the relatively few already good Rapid Spin mons when like Ghosts resists we could use a lot more, continuing to try to buff Sand without making the result a slave to Sand or broken in it, trying to make a mon that could actively want the new Safety Googles (or Scouting Visor), and getting to give Dazzling to at least another Psychic mon besides Bruxish's ugly self despite my Articuno-Galar not making it in. Despite being left behind, Starmie doesn't even really need much movepool-wise since its movepool is still pretty good, so it's just becoming more efficient at things it already did outside of now also getting Flip Turn and Squall, with Psycho Shift being added to make up for losing Natural Cure to the more "lore accurate" Filter that helps it takes hits and especially pivoting moves better in general. A bit of a shame losing about Analytic when it works on switches and when Starmie got even more expanded coverage, but I feel like both of its unannounced abilities leaning defensive makes more sense if it "must" have a Sand ability, especially since they largely serve different roles even with the overlap in dealing with Shadow Sneak, Sucker Punch, First Impression, Grassy Glide, Thunderclap, and now Overvolt Rail.
 
:sv/tauros:
Name: Hyper Beam | Giga Impact | Frenzy Plant | Blast Burn | Hydro Cannon | Sky Attack | Prismatic Laser | Eternabeam | Meteor Assault | Rock Wrecker
Base Power: 140 | 140 | 140 | 140 | 140 | 140 | 150 | 150 | 150 | 150
Accuracy: 90% | 90% | 90% | 90% | 90% | 90% | 100% | 100% | 100% | 100%
PP: 5
Category:
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Typing:
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Flags: Mirror Move, (Contact on Giga Impact, Meteor Assault and Rock Wrecker)
Priority: 0
Effect: Cannot be selected the turn after it's used.
Justification: Gen 1 Tauros must return.

:sv/clawitzer:
Name: Nautilus Shell
effect: Doubles damage dealt by Water Pulse by the holder; increases all pulse damage dealt by the holder by 1.2x. On switch-in, if the holder is Clawitzer, it becomes a
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type, and increases the holder's Spe by 1.5x.
Can be knocked off Yes, no if Clawitzer
ignored by Klutz: yes, no if Clawitzer
Fling Power: 60
Justification: I have a confession to make. I added the pulse tag to brine without informing anyone, specifically as a buff to Clawitzer. I did not mention Clawitzer by name to disguise my intentions, but I now feel that I should. Anyways this move is slightly below life orb for mons trying to click pulse moves and turns Clawitzer into a very scary wallbreaker.
 
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Name: Drenching Impact
Power: 75
Accuracy: 100%
PP: 10
Category: Physical
Type:
Water.png

Effect: If successful, activates Aqua Ring on user and boosts Water-type attacks by 1.3x for the next turn.
Priority: 0
Flags (ex: Contact, Sound): Contact, Heal
Potential Pokémon With This Move: :alomomola: :dracovish: :dondozo: :greninja: :golisopod: :gyarados: :pelipper: :samurott-hisui: :toxapex: :urshifu-rapid-strike:
Justification: Some benefit to physical Water-type Pokemon while also helping out more defensive ones with the Aqua Ring effect. Maybe a little too weak but it's a either a 75 or a 97 BP move that already has one of the best offensive types in the game.

Name: Quicksand Drain
Power: 80
Accuracy: 95%
PP: 10
Category: Physical
Type:
Ground.png

Effect: User recovers 33% of the damage dealt. Heals 2/3 of the damage dealt in Sandstorm. 10% chance to lower the target's Speed by 1.
Priority: 0
Flags (ex: Contact, Sound): Contact, Heal
Potential Pokémon With This Move: :clodsire: :diancie: :excadrill: :garchomp: :garganacl: :glaceon: :gliscor: :great-tusk: :heatran: :hippowdon: :iron-treads: :landorus: :shaymin: :steelix: :ting-lu: :tyranitar:
Justification: I love sand, and I love Ground-types. New attacking heal move can help some potential users like bulky Great Tusk, Ting-Lu, and most notably Hippowdon obtaining some very good longevity.

Name: Chakra Bullets
Power: 20
Accuracy: 100%
PP: 10
Category: Special
Type:
Fighting.png

Effect: Hits 2-5 times. If the user's Special Attack is at a higher stage than or at 1, hits 4-5 times.
Priority: 0
Flags (ex: Contact, Sound): Bullet
Potential Pokémon With This Move: :deoxys: :hatterene: :hoopa-unbound: :iron-crown: :iron-valiant: :latias: :latios: :medicham: :necrozma: :slowking-galar: :tapu-lele:
Justification: Multi-hit move with a cool effect. Wanted to give more benefit to Calm Mind users in general, hopefully this won't be too over-tuned!
Name: Prickly Sack (Re-sub)
Effect: If holder is hit by a contact move, sets a layer of Spikes. Once per switch-in.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 60 BP, sets Spikes on the opponent's side
Justification: Contact punishment here might be a little too much but I think it's tolerable; when it comes to Regenerator Pokemon in particular Tornadus-T, Alomomola, and Toxapex come to might as excellent users for this item. The cost of not having Heavy-Duty Boots or Rocky Helmet may hurt them though.

Name: Dream Catcher
Effect: If holder is asleep, Sleep Talk is used before each attack the holder uses while sleep. Does not work with phasing moves such as Dragon Tail, Roar, Whirlwind, etc.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 40 BP, wakes target up
Justification: To give Rest + Sleep Talk strategies some more help since it taking up a lot of move slots hurts the potential users of it; think of Ferrothorn or Zamazenta using this to some success.

Name: Deep Sea Scale / Deep Sea Tooth / Dragon Scale / Dubious Disc / Electirizer / Magmarizer / Prism Scale / Protector / Reaper Cloth / Sachet / Upgrade / Whipped Dream
Effect: If holder evolves from the respective item when traded, it heals 1/16th max HP per turn and its highest stat is boosted by 1.5x.
Can Be Knocked Off (Yes or No): No
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect:
Justification: To try and show love to other Pokemon flavor-wise and make other viable ones like Porygon-Z more threatening in the meta. Other Pokemon like Milotic and maybe even Electivire can see some experimenting with their item(s) as well.
Name: Middle Eight
Effect: If Meloetta, at the start of the turn it changes Forme to Pirouette before physical attacks or Aria special attacks.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :meloetta:
Justification: Giving a niche to Meloetta as a mixed wallbreaker at the drawback of some speed tier changes when clicking lets it have a role in the metagame as a pivot and set-up sweeper with Swords Dance.

Name: Gale Wings
Effect: This Pokemon's Flying-type moves have their priority increased by 1.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :archeops: :braviary: :honchkrow: :staraptor: :swellow:
Justification: This may be drastic to change this and give it to more Pokemon, but having priority in the metagame to counter any potential offense that, in National Dex, can inherently be a pain to deal with at times with how much is available to use. Braviary is likely the best user with Bulk Up + Brave Bird, making it a solid offense check and sweeper.

Name: True Power
Effect: This Pokemon's first move slot is the same type as it's Hidden Power type. Reveals Hidden Power type on switch-in. Does not effect status moves.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :azelf: :mesprit: :mew: :starmie: :uxie:
Justification: Feel like this is a trope to do but if it's limited in what can have access to it I think it can be fine. Azelf, Mew, and Starmie become more offensively potent in the metagame with new options for breaking.
Name(s): Paradox Pokemon
:great-tusk: - Protosynthesis / Battle Armor | Morning Sun
:raging-bolt: - Protosynthesis / Pressure | Parabolic Charge
:sandy-shocks: - Protosynthesis / Solar Power | Rapid Spin, Shore Up, Weather Ball
:scream-tail: - Protosynthesis / Pixilate | Teleport
:flutter-mane: - Protosynthesis / Trace | Healing Wish
:roaring-moon: - Protosynthesis / Infiltrator | Defog, Parting Shot
:walking-wake: - Protosynthesis / Pressure | Taunt
:gouging-fire: - Protosynthesis / Pressure | Will-O-Wisp

:iron-valiant: - Quark Drive / Mold Breaker | Salve Strike
:iron-boulder: - Quark Drive / Sturdy | Explosion, Stealth Rock
:iron-moth: - Quark Drive / Levitate | Self-Repairing, Will-O-Wisp
:iron-leaves: - Quark Drive / Long Reach | Power Whip, U-turn
:iron-jugulis: - Quark Drive / Wind Power | Defog
:iron-thorns: - Quark Drive / Earth Eater | Knock Off
:iron-bundle: - Quark Drive / Tangled Feet | Surf
Justification: Mostly flavored related as only some Paradox Pokemon having hidden abilities looked weird. Each ability and move addition mostly has to do with flavor as well but some competitive thought was put into it such as Battle Armor Great Tusk, Pixilate Scream Tail, and Levitate Iron Moth.

:sv/fezandipiti:
Name: Fezandipiti
Type:
Poison.png
Fairy.png

Abilities: Toxic Chain / Pixilate
New Moves: Bulk Up, Body Slam, Encore, Extreme Speed, Hyper Voice, Knock Off, Low Kick, Parting Shot, Whirlwind
Removed Moves: Swords Dance
Justification: Instead of trying to be a one-dimensional Swords Dance + PixieSpeed user, focusing on a more bulky wincon role with Bulk Up + Extreme Speed or Calm Mind + Hyper Voice with additional utility in Knock Off and Whirlwind.
 
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Hello, we decided to do a little more than a veto post this time around, and instead of just a veto post here's a review post with general thoughts by yours truly. If you see the words
Adjustments: Horoark is probably the weakest of these subs but it is still respectable, especially since it has potential to be great Merciless abuser. Zeraora is a resub so only thing to add is that is a decent new addition to the meta. Pecharunt is by far the better of these additions, as it uses its new tools pretty well. Just in vase I would suggest possibly leaving horo for another slate since these two merciless ghosts could end up interfering with each other.
Moves: Genie sig buff should be decent. They all target the weaker offense of their respective Genies with the exception of Tornadus, which is very interesting, should be good.

Adjustments: Mantine is a fine mon to buff, helps add move defensive backbone to the tier which is appreciated, especially against Ghold and Terapagos. Regigigas change is alright, can lead to some interesting teams.
Abilities: Sand buff is not one I'm personally fond of and neither did the player base back when it was first submitted, I would suggest leaving it. Desire/Wish Abilities are most likely Vetoed. Wish version is practically regen on drugs but you can choose which teammate to get the wish for, this will make stuff unkillable. Doom Desire equivalent is less egregious but it's still too much free damage. Don't see how these abilities can be fixed without giving them to the absolute worst mons evers tbh.
Items: I mean the orbs change fine I guess? Not that interesting of a change and most likely close to getting Vetoed for being too weak.
Moves: Swallow is somewhat bizarre. The effect looks way too overcomplicated so I suggest simplifying it, else it likely could be vetoed for being too complicated of a move. Perhaps just a Knock Clone that functions like a weaker seismic toss but gains stockpiles when removing items? Brine is definitely getting Vetoed. Salt Cure distribution needs to be selective and the fact that now nearly every water type, a type already full of options it doesn't need to have, gains one of the strongest effects in the game is ridiculous. It would take a gargantuan effort to comb down the Brine Distribution list and see all the things we would have to remove this move from.

Moves: Both Muddy Water and Mud Shot look like very likely Vetoes, the intention to supposedly make electric / fire types weaker is not worth running moves that are so strictly weaker than other options like Scald and Earth Power. Consider reworking the move, either via distrubting it to a type that doesn't commonly have these options ala Mud Spike from joltemons (ground coverage designed for poison types). Comeuppance looks alright, if a bit hard to fit.
Items: White Herb completely outclasses Palette Cleanser but I guess that was to be expected given the item's already bad performance. Macho Brace looks unusable by anything not named Celesteela, most of the time the damage boost won't be good enough compaired to other options.
Abilities: Stance Change looks decent, I'd consider a bit hard if you want aegi to change to ghost/fighting or if Steel Fighting would be a better choice, especially considering the only good physical stab Aegi has is Shadow Sneak, while it has Gyro Ball and Iron Head. Rivalry could lead to funny teambuilding considerations but otherwise doesn't seem that very interesting.
Adjustments: Empo is by far the best adjustment, can perform decently good as a pivot. Really don't like giving out Precipice Blades to a random mon like the Nidos, especially with all the added options it gets like Headlong Rush, remove it and it gets a pass since the pair can actually have a decent niche in OU, otherwise potential veto. Dislike how the Swords of justice sub is formatted but other than that it looks good, every member of the trio gets good options.

Abilities: Change seems designed wanting to kill mega Medicham for some reason. Its boring but it works.
Adjustments: Steel Birds still eat you up for breakfast and you don't have the best time setting up, but I guess Torterra is more usable now? Hydreigon with parental bond is interesting, id play more into it with more offensive options than just Night Slash.

Moves: Triple Kick would get vetoed if it weren't for the fact that its tied to Fury Cutter, as while Triple Kick is just worse Close Combat on anything without technician or no guard, and is actually pretty strong for the likes of Mega Scizor. Gastly Echo is good and Sheer Cold looks scary but somewhat manageable.
Items: Gale Boomerang seems alright, Overload Orb looks like a potential veto, any setup sweeper can set up then get a pseudo zmove to nuke a mon of their choice.
Abilities: Iron Fist change is a bit boring but does its job alright. I dislike the abilities that make new categories, but some people do really like that so I say to keep it.
Adjustments: Trevenant change is alright, but surely you can give it more moves. Carbink looks ok, Magic Guard spin can be powerful. Pinsir-mega with ground coverage is alright I guess.
Scythe Limbs looks interesting as a Bug Stab and strong contrary option. Special Technique looks interesting as an ability that gives a self revealing customizable stab. Puppet String looks alright.

Abilities: Usually we would veto abilities that boosted speeds by weird numbers but given this ability's functionality it could be pretty interesting to see it in action.
Items: Ring Target looks fine, Pikachu-z crystal forms look varying degrees of concerning, with Hoeen and Kalos alone being capable of vetoing the item. Please attempt to find different ways to set the forms apart, sheer force and Drizzle with these stats are too much even if its pikachu.
Moves: Its special dragon dance, not much to talk here.
Adjustments: Both of these are cracked out of their mind. Weavile with u-turn and trick sounds like a nightmare to deal with, not even mentioning No Guard. I have seen what a 96 attack mon with pixilate espeed does to a meta. A mon with 130 attack, pixilate stab espeed AND strength sap? Vetoed, both of them, I think Weavile is salvaged just by removing U-turn, but Breloom probably needs a bit of a rework.

Gonna skip Resubs, the great mayority of these elements we discussed a lot previous slate and did almost win. Volcanion change looks decent, has a good justification as to why it deserves to be added. Cotton Down change could be nasty, but I can see it having a lot of utility and its distribution already looks decent. Utter Ruin is somewhat bizarre, it surely is a interesting way to bring back the quartet to ou but sacrificing the good abilities on buffed Wo-chien and Ting-lu is a very weird choice. Will let it slide.

Covert Cloak's functionality remains practically the same, while clear amulet's change doesn't make the item viable. Vetoed on the account of being too weak.

Moves: Not sure if we really are in the need of Assurance clone given that assurance isn't strong enough itself, especially as a grass special move. Vetoed.
Items: Plunder Chest would be an interesting item for doubles, but for singles it is not good enough so it gets Vetoed. Packed suitcase is a resub that almost won last slate, not much to elaborate here.
Abilities: Gravitational Pull could use examples of users that can take more advantage of it like ground types. Steely and Christmas Spirit both look just fine, but could also do with more distribution. See my previous comments on abilities that add categories for Brute Force.
Adjustments: These two changes are practically the same, but the Gengar one is significantly better. Id say Alakazam can probably either keep Trace or get a different ability, especially since is the fastest of the two pokémon.

Fireworks Volley still doesn't look good enough, its a physical version of Water Shuriken, and fire types who could remotely use this cannot fit it. Unfortunately vetoed again. Devil's deal also seems like a veto candidate but for the opposite reason, the likes of Slowking and other regen mons can pivot infinitely without ever dying, and if works as described Magic Guard mons ignore the hp losing effect alltogether, which is hilariously busted. Distortion Force is alright, perhaps include field effects like tailwind in the description. Same with the Sneasler nerf, could probably afford more coverage now.

Would just make it so that move heals the replacement with 1/4 of the user's max hp without the damage, especially since according to this new effect it doesn't actually switch-out the user (add that to the description of that is the case.) If the not switching-out part is intentional this could get vetoed.

Abilities: Immunity is alright, poor Snorlax keeps getting its abilities changed.
Adjustments: Don't think Iron Thorns is good even with these changes, add ways for it to not get stonewalled by common checks like every ground in existence or face the veto. Muk-alola with Grassy Surge is boring but it does solve a lot of the mon's issues, doubt you will get many people voting for a third Poison Dark (Just kidding people totally will aren't they). Tyranitar is very fun, Accelerock instead of Pebble Storm is a very thoughtful addition which i really appreciate.

1734671704034.png

(Other council members said they were fine)

CC clones are alright, council would have to tool distribution but the given one is pretty good. I would have advised of submitting another wind based item, especially since another user already had subbed one. Anyways Spray / Fan are alright, kind of comedic on Wind Power users. Ability changes are just standard The Damned abilities that give resistances, not much else to add here. Starmie is a bizarre mon to turn in a Wind Power user but I believe its was decently argued for.
Gigaton Clones are definitely vetoed, these moves are on so many mons that unlike Tinkaton have good enough offensive stabs to nuke what is in front of them. Rename the Pseudo mega stone to just Nautilus Shell, no need for such a long name. Item itself is fine, not a fan of signature items but people here love them so go for it.

Moves: Quicksand Drain is interesting and probably the best one out of this. Drenching impact has an absurd amount of effects, I would just get rid of the drop since its not consistent and the move is already doing a lot of stuff. Chakra bullets is alright, but on average even the loaded dice effect is almost just the same as Psychic. I would suggest either buffing the move's bp to 25 while raising the stats needed for the multi-hit effect to activate to +2, or changing the typing to a type psychic types can take more advantage of, like Fire or Fighting.
items: Prickly Sack is a resub, not much to elaborate here. Dreamcatcher is interesting, but I suggest specifying when the item activates, which im going to assume is at the end of the turn? Trade items are funny, stuff like Pry-z are gonna be on demon time with these.
Abilities: Middle Eight makes Pirouette a thing and that shit is like crack for pet modders so ima let it slide into its likely win. Willing to test Unnerfed Gale Wings but council will be very weary on distribution (ain't no way bro said give this to Archeops lol). The power within is 1.A name that can be shortened to something like Inner Power and 2. Somewhat similar to OSP's ability sub. We will let it slide on the account of one changing the type of the move and one changing the type of the pokemon.
Adjustments: The big paradox buffs has one huge sneak in Pixilate Scream Tail, but given that public opinion seemed to warm to its inclusion we will allow it to be tested. As for Fezandipiti I Still don't vibe with pixilate espeed and the like, especially given a lot of other additions. However, the likes of Landorus or Steelix should hopefully be enough to check a mon of this caliber, that and miss Lele.

As always 24 hours to do respective changes before voting.
 
Yeah, I'll lay off the resistance-based abilities for a while, probably the rest of the mod if Sand Veil & Snow Cloak win, like I will Sand for a while. As for Origami Fan vs. Gale Boomerang, mine is just technically a resub due to unable to think of any worthwhile item (that could be feasibly coded) this Slate otherwise or else I would have passed on it. Noted though, and thanks for the feedback.

Anyway, the moment and soporific that no one has been waiting for is here. You may despair as appropriate:

With the conclusion of the playtest period, here are the usage stats and buffs and nerfs to existing elements in the tier!
[/snip]

First and foremost, belated congrats to "gamer but swag" for the promotion of sorts.

Secondly, breaking up my commentary on things so it's both more readable and because gods, no one should read all of this at once anyway.

01. Flex Off: Cannot be used consecutively.
(Oh, I thought this was already the case given its description, but good to know. It still might be a problem on a few mons anyway, like Landorus-Therian since for some reason Pet Mods always want to buff that already strongly stupid thing, but I'm willing to playtest a lot more before I say it's actually a problem on anything.)

02. Land's Wrath: 60 BP | Leech Seed, Stealth Rock, and terrain get cleared after this move is successful. -> 70 BP | Hazards/terrain/bind/Leech Seed get cleared after this move is successful.
(Ironically this kills part of the strategy I had during the tour where it not hitting Spikes or Toxic Spikes was part of the reason why I was using it on Steelix-Mega despite its weak power. That said, I think these changes are for the best as well as more intuitive.)

03. Rest: 05 PP -> 10 PP.
(Meh. Even as someone who tends to play balance, I don't really like the healing moves being back to original/"doubled" PP, and this doesn't fix any of Rest's usability actual issues like Early Bird maybe does. It's at least consistent though.)

04. Salve Strike: 80 BP | Heals the user's status if this move knocks out the target. -> 85 BP | 1.5x power if user is statused; heals status.
(A much needed boost even if I would have argued it was already justifiable to use over Play Rough simply due to just being able be guaranteed to actually hit things. I would hope Fairytale Ending is good competition without this obviating it or vice versa if it wins, and it should be for the most part, but we'll see.)

05. Spectral Thief: Steals one stage of stat changes from each stat from the target. -> Clears stat changes from the target, then takes the highest stat boost.
(Better and overall more intuitive. No real comment otherwise because I never saw it, just like how I never saw the above move or the next two moves during all my time playing so far.)

06. Twister: 40 BP -> 60 BP.
(Still don't know how I feel about this one in part due to the above even if the reasoning is in theory sound. The lack of parity in power with Flame Burst is what bugs me more now even if I'd rather a 60 BP Fire priority move not exist even before Sun and this gen's favoritism towards it. Still, maybe that would be fine? Shrug.)

07. Worry Seed: 80 BP | Physical -> 90 BP | Special
(Definitely one of the bigger changes, especially since all the mons mentioned were already pretty good aside from Venusaur-Mega, whom I didn't see but who was probably still usable even beforehand. I guess we'll see if this is for the better or ends up needing to be reverted.)

08. Night Slash / Psycho Cut: Deals additional damage of 1/8 of the target's max HP. High critical hit ratio. -> Deals additional damage of 1/16 of the target's max HP. High critical hit ratio.
(I guess I could see this being necessary as someone wary of the free chip damage, but I didn't see any of Psycho Cut and only saw one other person using Night Slash, so I'll have to take the council's word that more people and more Dark types were using it over Knock Off's degeneracy. Either way it feels like Psycho Cut is getting nerfed a bit solely for Night Slash's sins despite what happened with Twister and despite the option to just take Psycho Cut away from Medicham-Mega, but I get the parity thing and wanting to keep them together, so meh.)

09. Self-Repairing: 15 PP -> 10 PP
(No argument here. I can't even imagine how degenerate Magearna was with it back before Soul-Heart got nerfed given how annoying Magearna still is with it now.)

10. Tera Starstorm: 120 BP -> 100 BP
(Yeah, nothing resisting this on top of it having 100% accuracy makes this pretty necessary if we're going to keep Terapagos-Stellar around even if it screws over regular Terapagos, who predictably isn't seeing use anyway and likely never will without some severe buffs that would have to avoided being given to Terapagos-Stellar.)

11. RKS System changes:
:silvally-fire: Blaze -> Flash Fire
:silvally-water: Torrent -> Water Absorb
:silvally-ice: Snow Warning -> Ice Scales
:silvally-fighting: Scrappy -> Opportunist
:silvally-ground: Rocky Payload -> Dry Skin
:silvally-flying: Air Lock -> Magic Guard
:silvally-rock: Solid Rock -> Rocky Payload
:silvally-ghost: Intimidate -> Shadow Shield
:silvally-dragon: Marvel Scale -> Rough Skin
:silvally-dark: Moxie -> Adaptability
:silvally-steel: Iron Fist -> Filter

(Of these changes, :silvally-flying: Silvally-Flying easily got the best buff just because Magic Guard is that busted, which is part of the reason I didn't bother suggesting it. Not complaining in Silvally's case--mostly--since it needs all the help it can get, and this incidentally plays quite nicely with Sand due to it getting Squall. Silvally-Flying is most likely the best form now just due to Magic Guard really before Roost's weird interaction with mono-type Flying that will make it even harder to damage.

As for the others, going backwards here, :silvally-steel: Silvally-Steel getting Filter feels like a monkey's paw, but it at least has an actual ability now, so we'll see how being mini-Aggron-Mega with Filter goes.

:silvally-dark: Silvally-Dark initially seemed like one of more underwhelming ones, but in looking at what Silvally already learned, it already has Pursuit, and Dark is probably the best type to encourage mono-attacking with. As such I can see something as simple as a Multi-Attack / Knock Off / Pursuit / Roost set working as long as you can avoid burn.

:silvally-dragon: Silvally-Dragon somehow feels like lesser :druddigon: Druddigon now despite having more actual bulk on top of recovery now, maybe because Silvally thankfully lacks Glare, which is for the best; Rough Skin is at least more consistent than Marvel Scale too.

:silvally-fighting: Silvally-Fighting and :silvally-ghost: Silvally-Ghost both feel like they got the iffiest changes with both the lowest floors and the highest ceilings, so it's difficult to say how good they actually are now beyond Silvally-Ghost having an easier time on that front due to Silvally thankfully having recovery now.

Rocky Payload really doesn't fix :silvally-rock: Silvally-Rock's and Rock's issues, but it at least means it hits like a truck with what's essentially Adaptability+ in this case. Yay?

That leaves :silvally-ice: Silvally-Ice and :silvally-water: Silvally-Water & :silvally-fire: Silvally-Fire to comment on. It feels weird giving Ice Scales to so "many" mons already, but it should be fine on Silvally, especially since I'm sadly unsure that even Ice Scales will make people want to use Silvally-Ice despite it having the most reliable and strongest Ice one-turn attack in the game BP-wise outside of Ubers (now). As for the other two, on the one hand losing the starter abilities is definitely better for them as well as makes :silvally-grass: Silvally-Grass randomly having Wind Rider instead of Overgrow feel far less random; on the other hand, Fire gets a bit screwed here of the two given its hazards weakness and given there's no healing Fire (or Grass) ability to give it as compensation. So Silvally-Fire definitely ends up being one of the weaker changes even if I guess they can't all be winners anyway. I do wonder what, if any, reasonable ability could work better for it anyway outside of Magic Guard, which is already taken...by a type that ironically avoids all hazards but one innately anyway.

Oh, wait, almost forgot :silvally-ground: Silvally-Ground and it getting Dry Skin. I rather like that change, especially since we haven't gotten a Dry Skin Ground-type yet officially, which is weird to be reminded of. I guess it sucks for Silvally-Ground a bit with how prominent and buffed Sun is this Gen though, but it at least plays decently with Rain and Sand as well as just being able to randomly switch into the bane of physical attackers, Scald. Silvally-Water is still probably the safer bet on that front otherwise though unfortunately between how many Water types still also carry an Ice attack--or in Ogerpon's case, a Grass attack--and its Multi-Attack actually being powered up by Rain.)

:
12. Crystal Crown: Holder takes 0.67x damage from Z-Moves, Mega-Evolved Pokemon, Dynamaxed Pokemon and Terastallized Pokemon. -> Holder takes 0.67x damage from Z-Moves, Mega-Evolved Pokemon, Dynamaxed Pokemon and Terastallized Pokemon. When hit by the aforementioned, the opponent takes 1/8 max HP.
(Yeah, as someone who voted for this between liking the flavor and thinking it was Knock Off immune for some reason, it definitely needs something to be even remotely usable. It feels like at the very least it should be Knock Off/Trick immune to, especially since some of the Megas have Knock Off. Trying to use this thing and then immediately getting bodied by Sableye-Mega predictably using Knock Off seems like it would be an absolutely horrible feeling that would keep someone from ever wanting to use it again. Even with that and maybe even something as radical as a 50% damage reduction on top of the 1/8 max HP damage, I'm unsure how usable thing would actually be though to be honest.)

13. Honey: Restores ¼ max HP at ½ max HP or less. -> Restores ⅓ max HP at ½ max HP or less.
(I haven't seen Honey personally so far in this Pet Mod, but I'm glad to see this buff since it's not like Sitrus Berry has been usable in Singles for...a while now, especially with how hard Azumarill and other Belly Drum users have fallen off this gen.)

14. The Silvally Memories also provide an additional 1.1x power boost to their respective type.
(Technically already commented on this by suggesting it, so good to see it implemented. Thanks. It at least will benefit Silvally, and I can see at least a few other mons using them now too, especially if certain things win in Slate 05. Unfortunately this is technically another buff to that jackass Gholdengo too, but the incidental Air Balloon buff is still probably better for it 99% of the time anyway, so meh.)

15. :umbreon: Synchronize / Natural Cure -> Magic Guard / Natural Cure
He's back! Admittedly, the original decision was made with haste and now that time has passed Umbreon returns as a great defensive piece in the metagame again. Apologies for the inconvenience.

(While I'm "glad" that the apparently kneejerk nerf was undone even as someone who doesn't particularly care for the form that this Umbreon won in, I basically have to agree with everything HydreigontheChild's post about Umbreon said about it unfortunately. And with Magic Guard back, Natural Cure is basically 99% redundant on it once again now, so...uh, yeah. It feels like this mon could have at least have Toxic Spikes if it's now part Poison, but I doubt that would solve its immense passivity issues.)

16. :drapion: -Power Trip
:goodra: -Curse
:shaymin-sky: -Grass Whistle

(Of these, Drapion definitely suffers the most, Goodra is almost certainly still obnoxious, and Shaymin-Sky's No Guard sets take a needed hit but it's otherwise fine and pretty damn strong. These all needed to happen, even with as funny as Power Trip and No Guard Grass Whistle were--I never saw Curse Goodra, for which I am thankful--to see, but of the three, Drapion feels like it should have gotten something in compensation since it's by far the weakest of the three, even if it was just something like First Impression and/or U-Turn or, hell, Psychic Fangs or Psycho Cut given how hard Okidogi hardwalls it currently otherwise without Earthquake. Even just Mortal Spin would probably help Drapion a lot. Either way, Power Trip felt like the one thing it really had going for it even with the buffs, especially having lost Battle Armor while keeping Poison Touch when the former would benefit now having Coil far more. Oh well.)


Goodra - Insane Pokemon. Alot of people have collectedly decided that it is an ok but strong pick...nah. I seen what this does via Curse. If you don't immediately 2HKO it you are in for a llife of hell. This is a threat that needs extreme scrutiny in the immediate future.

Golisopod - OSP was so crazy for not giving this thing U-turn / Flip Turn. Dare to be different headass.

Last and definitely least, some random and of-course-ended-up-too-long thoughts on other mons, mostly but not entirely ones that I'm used. I'm surprised anyone can think that current :goodra: Goodra isn't a problem though despite that being what G-Luke's post implied, and I think that remains true even after it's lost Curse but I guess we'll see:

:goodra::gholdengo::magearna::landorus-therian::skarmory::sceptile-mega::archeops:":porygon-z:"
01. :goodra: Goodra: This thing refuses to die between having Poison Heal and recovery and really good typing on top of huge SpD, so I can only imagine how much more obnoxious it was with Curse since I only managed to kill it once via Indecisive Orb Wind Power Shaymin-Sky hitting like a crashing plane with Squall in Sand. Of the potentially problematic things I fought (or used) that weren't already more or less addressed by the post-tour changes like Terapagos-Stellar, this is the one that feels like it's easily the most potentially problematic still since I didn't even see Curse. We'll see though. (It still also feels slightly annoying on principle due to :goodra-hisui: Goodra-Hisui getting nothing this time around. R.I.P.)

02. :gholdengo: Gholdengo: Still immensely obnoxious. [/"Breaking News!" :slowpoke:] The incidental Air Balloon buff basically benefitting it and it alone only makes matters worse on that front.

03. :magearna: Magearna: Also still immensely obnoxious, especially since Self-Repairing makes at least two layers of Spikes feel guaranteed due to how hard it always was to 2HKO this thing in general already without having stat boosts. The Soul-Heart nerf, which still feels a bit wasted to me admittedly since I never wanted and never want Magearna back, at least keeps this thing from directly running away with games as easily, but yeah...Steel/Fairy is still such an absurdly privileged typing even before its still privileged movepool and stat block.

04. :landorus-therian: Landorus-Therian: Got demolished by one with Flex Off as I implied above. That was likely a team build issue and thus "skill issue" though. Even so, I imagine it's one of the Flex Off users to keep an eye on, especially since it didn't really need the buff.

05. :skarmory: Skarmory: You basically can't touch this with contact moves--please don't Draining Kiss this--anymore between Beak Blast burning you and Iron Barbs on top of Rocky Helmet without your physical attacker losing at least half of its health. Still, I don't want it nerfed yet despite poor Dracovish essentially getting OHKO'd by a critical hit version of the above since I'm willing to see how it plays out.

06. :sceptile-mega: Sceptile-Mega (read: Glare): Mostly only annoying due to Glare and full paralysis still being stupid. Otherwise seems fine right now and a good adjustment. (That said, I'm unsure if :sceptile: regular Sceptile is actually Grass/Dragon in the game itself though since it's still only listed as Grass in the Teambuilder despite the spreadsheet currently saying it should be Grass/Dragon in the "Pokemon Adjustments" tab and despite Adriyun's entry calling for it to be. I just don't remember noticing right now since I only faced it, and so I am noting it.)

07. :archeops: Archeops: I didn't see anything particularly busted with this yet, but I'm just noting that I'm wary of it of mons I haven't already mentioned in the thread previously. It had Defeatist for a reason after all, and it's gotten other buffs too, on top of already having a good amount of Speed unlike equally-ability-doomed official Golisopod. At the very least it feels like Archeops somewhat obviates :aerodactyl-mega: Aerodactyl-Mega between having actually higher Atk before factoring in Tough Claws as well as a free item slot. This even before Aerodactyl-Mega's arguable other issues currently despite its greater contact attack damage and Speed. One of them obviating the other might be inevitable though unfortunately.

08. :porygon-Z: Tri-Attack: Glad to see that it seems to have been coded seemingly without much issue. Still not sure how I feel about it other than that though since it's a bit headachy to think of all the type interactions in terms of what's safe to switch into it, so no real comments beyond acknowledging that I got a Ground mon exploded by Porygon-Z getting Adaptability STAB on this super-effective "Normal" move (in the same game where I also had already gotten Scarf Enamorus exploded by forgetting Porygon-Z has Overvolt Rail too now). I also finally realized after the tours that Tri-Attack is also in theory really nice on at least :pidgeot-mega: Pidgeot-Mega too, but I didn't see anyone use that. (Porygon-Z itself is probably fine...probably.)

:smooth-rock::hippowdon::enamorus::shaymin-sky::shaymin::steelix-mega::golisopod::ferrothorn::haxorus::vikavolt::regigigas::slaking:
09. Sand in general: I still need to actually touch regular Gen 9 National Dex more than the few times I did before :melmetal: Melmetal got banned back when Tera was legal, but Sand at least feels usable in this meta already between Pebble Storm, Wind Rider, and especially Wind Power and Squall (and Wind Power + Squall). It still feels like Sand could use maybe a bit more of a buff, if mostly in alleviating the "oh gods, why do I have so many Ice weaknesses now on top of all the Waters one too?!" issue as well as having better Sand Rush users (or making significant improvements to the ones that exist though I admittedly haven't used :excadrill: Excadrill yet).

10. :hippowdon: Hippowdon: Really likes having a 100% accurate Rock attack that becomes priority in the weather it sets. Even if Pebble Storm hits like a wet noodle without any Atk investment or STAB, I still managed to kill a Charizard-Mega-Y with it before it could (halved-damage) Solar Beam me after a switch, any speed control on Hippo is nice by default to help it avoid taking damage as well as potentially finish off Sand-weakened foes, and not having to rely on Stone Miss is equally nice. (I imagine the same is true for actual STAB-having :gigalith: Gigalith, but I've yet to use that or :tyranitar: T-tar despite my current Sand focus.)

11. :enamorus: Enamorus: Easily one of the better buffed mons, honestly just because of Trace even before the other things it got, like Nasty Plot which I hadn't realized and forgot it didn't already have because Arceus forbid Poke-women do anything. Squall is obviously good for use on a Sand team too despite its Squall still somehow managing to be paltry compared to....

12. :shaymin-sky: Shaymin-Sky: This thing hits absurdly hard with Squall in Sand with Wind Power active (and Indecisive Orb), like "3HKO Eviolite Chansey" hard since I was doing 40% on average to one. Might have to keep an eye on that even though it just got nerfed and otherwise feels great & mostly fair and even though it amusingly walls itself with Wind Power, at least on the set I was using. ...Though, admittedly that was before it got access to Special-side Worry Seed, so...yeah, best to keep an eye on this one too. (:shaymin: Regular Shaymin also thankfully already feels more usable than I was expecting despite not directly using it, and it actually feels like the fairest Poison Heal user currently, especially since Grass/Ground is such a mediocre-at-best typing compared to Ground/Flying and especially Dragon/Water.)

13. :steelix-mega: Steelix-Mega: Feels like it has immense 4MSS, but it is definitely usable now, which is always nice to see. And so far Anchor Shot didn't seem as "oh gods, why does it have this?" as I was expecting even if I basically trap-killed a Leech Seed Ferrothorn with Anchor Shot-trapping and only lost that 1v1 because I got greedy about not healing in time with Shore Up while trying to get Spikes out. So I'm still a bit wary of Anchor Shot (and the so far unseen-by-me Glare), but overall I like this form of Steelix-Mega.

14. :golisopod: Golisopod: Moving onto non-Sand mons (even though this can easily be used in Sand as I saw someone else do), this is unsurprisingly also nice given it already was but was held intentionally back by original Emergency Exit on top of its low Speed (and no recovery sans Leech Life). That said, as I feared I don't think there's any real reason to use any ability other than Regenerator on it unfortunately. It feels like if it had gotten Flip Turn or U-Turn that Regenerator even moreso would be the "only" choice, so this kind of straddles the "good or bad" line not because it's remotely bad but because of how much I dislike Regenerator. At least Golisopod feels fine with Regenerator due to being Stealth Rock weak unlike certain other far more annoying Regenerator mons. (All that said, I don't think it getting Flip Turn and/or U-Turn would necessarily have broken it even if it would definitely be a lot more annoying, with Flip Turn likely being the lesser evil of the two even with Rain. Meh. If it gets either, then I am unlikely to complain...much.)

15. :ferrothorn: Ferrothorn: It feels weird to hit this thing with contact moves and not immediately take some damage from Iron Barbs, but Anticipation otherwise feels both fair and a good alternative on this thing. Not much else to say except that it's funny how Ferrothorn arguably loses to Steelix-Mega of all things now, if mostly due to Anchor Shot.

16. :haxorus: Haxorus: I haven't personally used it yet, but the fact that it's usable at all now and feels like a credible threat instead of being obviated by every other OU-worthy attack-oriented Dragon is already something. Steel typing is unsurprisingly a hell of a drug though, so the real surprise is that all of its abilities are probably viable on it even though I personally didn't see its original one of Mold Breaker yet.

17. :vikavolt: Vikavolt (read: Quick Draw): Glad to see that so far the redone Quick Draw seems fair, and I was pleasantly surprised to be made aware that the way it's worded means that status moves are affected too, making Vikavolt the fastest Sticky Web setter in the entire meta & game. Huh. (R.I.P. my beloved :galvantula: Galvantula though.)

18. :regigigas: & :slaking: Regigigas & Slaking (read: Strange Cigar): Glad to see these two mostly seem usable as they are already due to one item that still has utility on other mons too in theory. They could maybe use some fine-tuning down the line, and they're especially vulnerable to Knock Off or Trick/Switcheroo, but that they're already usable at all instead of immense deadweight is great.

mostly :drapion: and :regieleki: but also slightly :dracovish: and :genesect: and :celesteela:
19. :drapion: Drapion: Even more disappointing than I was expecting it to be with Sand Rush, though admittedly I wasn't using Swords Dance (or Coil), in part because Drapion feels like it has 4MSS rather bad. Even with Swords Dance, it basically gets hard-walled by at least :okidogi: Okidogi without Earthquake--maybe even with Earthquake really--and generally has to flee from Landorus-Therian even if Drapion has decent enough bulk to not get OHKO'd by Earthquake; I imagine at least Steelix-Mega hardwalls it too of common mons, especially if your Dark move of choice is Knock Off. I already otherwise commented on it when it got hit alongside Goodra and Shaymin-Sky up above given it's the one who easily suffered the most of the three due to Power Trip easily being the best new thing that it had going for it beyond Tough Claws. Too bad Tough Claws doesn't even boost Gunk Shot or Earthquake...or the always underwhelming Barb Barrage, and Tough Claws annoyingly has competition with Sand Rush when it comes to boosting Poison Fang because Drapion is a bit slow by current Gen 9 standards without Sand Rush, meaning it can't even use Poison Fang to its full potential without Scarf (in which case many common Scarf and Booster Energy users still outspeed the non-Sand Rush variants of it). Just feels like it needs at least a couple of more things to be good even just on Sand, much less good in general even if a Coil set could maybe still work without Power Trip.

20. :dracovish: Dracovish: Not "bad" per se, but as someone who legitimately never touched it back when it was terrorizing regular Gen 8 (due to never touching Gen 8 OU or Ubers in general), I was legitimately shocked to see how limited its attacking and especially status movepool were--well, are. It basically has zero use beyond attacking, and attacks-wise this thing clearly was just relying on pre-nerfed Fishious Rend plus Strong Jaw extremely hard to be any real threat. It's understandable that it doesn't have even Dragon Claw given the abomination of its body, but having to rely on Outrage for Dragon STAB is terrible (since good luck hitting current Dragon Rush). Its movepool is so bad I legitimately considered making it an adjustment for this Slate before being dissuaded by not being able to decide on anything worthwhile for the other three abominations: :arctovish: Arctovish, :arctozolt: Arctozolt, and especially the already actually decent :dracozolt: Dracozolt (especially since Beak Bolt isn't nerfed for either -Zolt mon). Oh well. It at least seems still usable with Choice Scarf Strong Jaw as long as you avoid priority (or, as happened due to my brainfarting, your opponent fails to click the one they have for some reason). It just seemed pretty disappointing with (Choice Band) Sand Rush, and so it's currently dead to me despite being a valuable quad-Water resist...that of course can't switch into Scald safely. It feels like it could at least get the now-Fighting Hyper Fang without breaking anything if nothing else.

21. Blackjack! :genesect: Genesect: Also not "bad" per se, but surprisingly underwhelming compared to what I vaguely expected it to be. It getting the type-changing abilities that Ema Skye subbed is nice (even if I still dislike how the Fire one is currently spelled) for all of the Drive forms to have parity with each other even if I'm in theory sad to have lost Storm Drain having only used Genesect-Douse. It's also a bit annoying to have to rely on Blaze Kick for Fire coverage in regular form though since that move feels like it has 70% accuracy at best even as someone who benefited from it missing, but that being its best Fire move without Burn Drive is probably for the best. At least Genesect feeling underwhelming means it's probably actually balanced in OU for once though I guess. Shocker, especially as someone who was indifferent to it being unbanned and expected it to be as obnoxious as Magearna still is. Not sure what, if anything, this "should" get, and it's probably fine...ish as it is for now, especially since it technically just got more changes with the ability changes for the Drive forms.

22. :regieleki: Regieleki: Actually bad per se, to the point that I almost forgot about it, like its progenitor before it, despite actually using Regieleki (reluctantly) on Rain (because I needed Rapid Spin). It's still such deadweight that I half-jokingly considered submitting Electric/Ghost Regieleki (and Dragon/Ghost :regidrago: Regidrago) before thinking better of it due to its real problem being what it always has been: its design is so damn swingy by default due to Speed being so all-powerful that any meaningful buff could easily break it since either it's walled by every Ground existence that almost every team has has anyway or it gets to bully teams largely for free due to its utterly absurd speed, with relatively little room in-between. It being here is more of a lament of how I'm honestly unsure if there's any way to salvage this thing's design period than it being uniquely bad in this meta, especially since it getting Overvolt Rail is pretty funny and actually decently useful; maybe someone can salvage Regidrago despite the dozens of Dragons we already have though since that poor thing needs help like basically of the Regis except for maybe Regigigas now and arguably :registeel: Registeel.

23. :celesteela: Celesteela: Last and certainly least of complaints (to the point of almost forgetting this one too) is Celesteela, who isn't actually bad...I think? Hard to tell when your Max SpA STAB in Sand Squalls are getting hardwalled by the dual FromStall bosses of :goodra: Goodra, the Poisoned Immortal and :chansey: Chansey, Scion of Hospitality (featuring Calm Mind Clefable, Unaware of what Devil May Cry even is). So it's probably fine, though I will suggest that giving it Heavy Metal is probably better than Light Metal despite having initially suggested Light Metal--I was wrong, I can admit that. Sure, it already had the one of the strongest and heaviest Heavy Slams, but Heavy Metal would offer even more consistency on that front, especially for mixed sets--your days are numbered Clefable--as well as make it better into Gholdengo's stupid self by now resisting both its STABs. (Besides, only one new mon even got Heavy Metal ultimately, and we could always stick Light Metal on Stakataka or even Kartana if we really wanted an Ultra Beast instead of just another mon with it.)
 
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Voting is now open!

The following sub(s) will be vetoed and disqualified from voting:
Too Weak
Gamer but Swag's Toxic Orb / Flame Orb
Palpitoadchamp's Covert Cloak / Clear Amulet

Too Strong
Gamer but Swag's Ill Will/Good Faith
Gamer but Swag's Brine
Swagodile's Overload Orb

Voting Format
In each category, you may vote for 6 submissions, with 2 self-votes in each category (so you can vote for 24 submissions with 8 total self-votes). Please specify which votes are self-votes. You don't have to list who made the submission unless someone else subbed something with the same name/species. The order you put it in does not matter, every vote is worth 1 point.
Moves
Blaze Kick (SV), Aura Sphere (SV), Liquidation, Triple Axel, Tail Slap, Thunderbolt

Items
Eviolite (SV), Black Belt (SV), Life Orb, Metronome, King's Rock, Choice Specs

Abilities
Speed Boost (SV), Justified (SV), Sheer Force, Pressure, Skill Link, Volt Absorb

Adjustments
Combusken (SV), Lucario (SV), Feraligatr, Weavile, Cinccino, Jolteon
For the sake of making vote counting easier, PLEASE use the same exact format listed in the spoiler box above

Voting will end in 24 hours, possibly earlier if results are definite!
 
compilation post cause no one likes reading

Name: Bounce / Dragon Breath / Iron Head / Rock Slide / Signal Beam / Waterfall / Wild Charge
Power: 80
Accuracy: 100%
PP: 15
Type:
Flying.png
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Dragon.png
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Steel.png
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Rock.png
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Bug.png
|
Water.png
|
Electric.png

Category:
Physical.png
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Special.png
|
Physical.png
|
Physical.png
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Special.png
|
Physical.png
|
Physical.png

Effect: 30% chance to paralyze the target
Priority: 0
Flags: Contact (Bounce, Iron Head, Waterfall, Wild Charge)
Potential Pokémon With This Move: :salamence: :braviary: :crobat: :skarmory: | :lapras: :ampharos: :serperior: :appletun: | :samurott: :klinklang: :heatmor: :klefki: :dubwool: | :glalie: :jirachi: :iron boulder: | :orbeetle::boltund::toxtricity::hatterene::frosmoth::bellibolt::kilowattrel::rabsca::espathra::sandy shocks::Iron moth::raging bolt: | :seismitoad: :beartic: :quaquaval: :barbaracle: :cramorant:| :zapdos-galar: :pachirisu: :rampardos: :regigigas: :heatmor: :silvally: :kommo-o: :obstagoon:
Justification: These moves all suck; no Pokemon use them unless they have no other options. Most of these moves have a chance to paralyze or flinch the targets already, and frankly I think a chance to paralyze is less obnoxious than a chance to flinch. Bounce and Dragon Breath are notable for going from straight up unusable to pretty good coverage / utility for a lot of Pokemon. Justice for Lavos Spawn!!!

Name: Maelstrom / Magma Storm / Spirit Shackle / Thousand Waves / Thunder Cage
Power: 100
Accuracy: 80%
PP: 5
Type:
Water.png
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Fire.png
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Ghost.png
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Ground.png
|
Electric.png

Category:
Physical.png
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Special.png
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Physical.png
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Physical.png
|
Special.png

Effect: Traps the target for 4 - 5 turns, inflicting damage equal to 1/8 max HP at the end of each turn
Priority: 0
Flags: N/A
Potential Pokémon With This Move: :gyarados: :wishiwashi: :kingdra: :swampert: | :camerupt: :magmortar: :turtonator: | :banette: :dhelmise: :dusknoir: :wo-chien: | :hippowdon: :excadrill: :avalugg-hisui: :claydol: | :raikou: :ampharos: :manectric: :thundurus:
Justification: Magma Storm is a cool move. Thousand Waves and Thunder Cage are essentially bad copies of Magma Storm. Then I figured I may as well throw a bone to Gyarados and Wishiwashi, and some physical Ghosts. Council, feel free to change up the distribution, I just gave these moves to a bunch of pokemon with good BSTs that could feasibly see play.

Name: Baneful Bunker / Burning Bulwark / Flower Shield / Short Circuit / Silk Trap
Power: N/A
Accuracy: N/A
PP: 10
Type:
Poison.png
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Fire.png
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Grass.png
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Electric.png
|
Bug.png

Category:
Status.png

Effect: Protects the user from all attacks during this turn; if the attacker would make contact with the user during this turn, it is Poisoned | Burned | inflicted with Leech Seed | Paralyzed | Trapped.
Priority: +4
Flags: Protect
Potential Pokémon With This Move: :sandslash: :cloyster: :qwilfish: :overqwil: :pecharunt: :garbodor: :skuntank: | :magcargo::camerupt::torkoal::heatran::coalossal::turtonator: | :vileplume::meganium::bellossom::roserade::serperior::lilligant::lilligant-hisui::eldegoss::whimsicott::arboliva: | :zapdos::ampharos::magnezone::rotom: (all forms):stunfisk: |:forretress::shuckle::ribombee::araquanid:, all the Route 1 Bugs
Justification: Baneful Bunker and Burning Bulwark are also really cool moves with no common distribution; paralysis deserved to get it's own variant, and Flower Shield / Silk Trap already exist but kinda suck. Just give Heatran Burning Bulwark, it's so sad how far my boy has fallen.

:Landorus::thundurus::tornadus::enamorus:
Name: Sandsear Storm | Wildbolt Storm | Bleakwind Storm | Springtide Storm
Power: 110
Accuracy: 80%
PP: 10
Type:
Water.png
|
Fire.png
|
Ghost.png
|
Ground.png

Category:
Special.png
|
Physical.png
|
Physical.png
|
Special.png

Effect: Has a 20% chance to burn / paralyze / lower Speed of the target | 30% chance to lower the attack of the user. (Springtide)
Each move ignores accuracy checks depending on the weather
  • Sandsear Storm - Sandstorm, Sunny Day and Desolate Land
  • Wildbolt Storm - Rain Dance, Primordial Sea and Snowscape
  • Bleakwind Storm - Rain Dance, Primordial Sea and Sandstorm
  • Springtide Storm - Sunny Day, Snowscape and Desolate Sand
If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 80%.
Priority: 0
Flags: Wind
Potential Pokémon With This Move: Just Genies
Justification: These moves exist to give the genies power back underneath their wings. Landorus gets a flat buff to special and utility sets alike, with a 110 BP STAB with good PP and a solid burn chance, making it quite the threat. Wildbolt being physical not only taps into Thundurus's decent Attack stat, but allows it to not compete with Thunder, arguably the superior Rain Electric STAB. Bleakwind now firmly outclasses Hurricane, as it should being a signature move. Tornadus is often ran on Sand nowadays both as a Regen pivot and a regular sweeper, so this will only improve that. Springtide Storm is now Contrary Enamorus's best friend, with a much strobg 110 BP STAB with a 30% chance to raise it's own Attack after every use. This should finally put physical Enam on the map.

Name: Swallow
Power: Deals damage equal to half the user's level
Accuracy: 100
PP: 20 (32)
Category: Physical
Type: Bug
Effect: Consumes the target's item if hit. If an item is consumed, gain 1 stockpile. Stockpiles can be stacked by consuming more items without using Swallow on an enemy without a removable item. Max stack 3. Using Swallow on an enemy without a removable item consumes all stockpiles as Swallow normally would in addition to offensive effect.
Priority: 0
Flags: Contact
Distribution: Current. Could be expanded later.
Justification: A more defensively oriented knock. Exchanges any use offensely for different distribution + HP and Defense manipulation. Thought it was an interesting concept.

Name: Muddy Water / Mud Shot
Power: 95
Accuracy: 85
PP: 20
Category: Special
Type: Water / Ground
Effect: Sets up water / mud sport
Priority: 0
Flags (ex: Contact, Sound):
Potential Pokémon With This Move: :alomomola: :iron bundle: :palafin: :walking wake: :dondozo: :rotom-wash: :zapdos: :raging bolt: :dragapult: :arceus: :terapagos: :ampharos: :abomasnow: :articuno: :cryogonal: :glaceon: :jellicent::hydrapple: :venusaur: :rotom: :sceptile: :shaymin: :abomasnow: :whimsicott: :vileplume: :tangrowth: :roserade: / :arceus: :dragapult: :charizard: :toxapex: :wo-chien: :venusaur: :moltres-galar: :articuno-galar: :articuno: :salamence::moltres: :terapagos: :tornadus: :enamorus::dragalge: :gengar: :iron moth: :salazzle: :slowking-galar: :slowking: :nidoking: :nidoqueen:
Justification: Gives a way to setup the niche water and mud sport, this allows teams to have an interesting way to play around fire and electric pokemon as this is a move and you have to set it up but it makes these pokemon much more easier to manage. This also gives

Name: Comeuppance
Power: -
Accuracy: -%
PP: 20
Category: Physical
Type: Dark
Effect: The last move that hit the user will be returned at 1.5x damage. If the user has not taken damage yet, this move will hit the opponent at 50 BP with no additional effect.
Priority: -3
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: :grimmsnarl: :mandibuzz: :darkrai: :yveltal: :silvally: :annihilape: :primeape: :chi-yu: :wo-chien: :chien-pao: :chi-yu: :necrozma: :bisharp: :kingambit: :samurott-hisui: :aegislash: :sableye: :haxorus: :pecharunt: :okidogi: :Fezandipiti: :munkidori: :brute bonnet: :druddigon: :dusclops: :dusknoir: :golett: :golurk: :guzzlord:
Justification: This now is a more reliable option against strong attacks, if you anticipate the opponent might switch out you can use this to hit the opponent with a powerful asf effect. With -3 priority this means you can take a hit from a slow pokemon and throw this out to be a nuclear bomb against foes. This move is also not something you can idle against or stall, as this will continue to do damage even if it isn't that much

Name: Triple Kick | Fury Cutter
Power: 20
Accuracy: 90%
PP: 10
Category: Physical
Type: Fighting | Bug
Effect: Three-hit attack. First hit is 20 BP, second is 40, third is 60.
Priority: 0
Flags (ex: Contact, Sound): Contact | Contact, Slicing
Potential Pokémon With This Move: Current distribution +
106.png
257.png
308.png
428.png
560.png
| Current distribution
Justification: Buffing Triple Kick to match Triple Axel, and also reworking Fury Cutter to work like them

Name: Ghastly Echo
Power: 20
Accuracy: 100%
PP: 10
Category: Special
Type: Ghost
Effect: Deals damage and switches out. The Pokemon that's switched in has the power of its attacks boosted by 50% for one turn.
Priority: 0
Flags (ex: Contact, Sound): Sound
Potential Pokémon With This Move:
200.png
429.png
477.png
571-h.png
711-h.png
911.png
1025.png

Justification: An idea that comes from Elite Redux. A different take on pivoting moves where the attack itself is weak, but powers up the attack of the next Pokemon. Since it's technically an offensive move by virtue of dealing damage, it can be blocked by Normal types and Soundproof users.

Name: Sheer Cold
Power: 100
Accuracy: 80%
PP: 5
Category: Special
Type: Ice
Effect: The target is attacked with a blast of absolute-zero cold. Super-effective against Water-types.
Priority: 0
Flags (ex: Contact, Sound): Sound
Potential Pokémon With This Move: Anything that learns Freeze-Dry + Kyogre and Suicune
Justification: Changing this from an OHKO move to Freeze-Dry+. Stronger, but lower accuracy. Limited to its current distribution and Freeze-Dry users. Suicune will love having a way to hit opposing bulky water for super-effective

Name: Scythe Limbs
Power: 75
Accuracy: 100
PP: 5(8)
Category: Physical
Type: Bug
Effect: Hits Twice. This Pokémon’s attack is lowered by 1 per hit This effect is ignored if the opponent is switching out
Priority: 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: :scyther: :gallade: :genesect: :beedrill: :lokix: :garchomp: :gliscor: :lurantis: :mienshao: :Ceruledge: :pinsir::leavanny::malamar:
Justification: mega scizor WILL get bug dib. No you cannot stop this. Anyway I believe that bug stabs have the perfect right to not be complete ass other than u-turn. Provides a way to blow up defensive switchins, provided that you have already set up a way to deal with what comes in after as -2 attack is harsh

Name: Chicken Dance
Power: ---
Accuracy: ---
PP: 20
Category: Status
Type: Flying
Effect: Raises the user's SpA and Spe by 1 stage. Z-Power effect: Resets user's negative stat changes, then uses this move
Priority: 0
Flags: Same as Dragon Dance
Potential Pokémon With This Move: Mostly bird Pokemon and Pokemon with Rattled (potentially including but not limited to :aromatisse:, :skeledirge:, :blaziken:, :braviary-hisui:, :swellow:, :honchkrow:, :tapu koko:, :articuno:, :articuno-galar:, :zapdos:, :zapdos-galar:, :moltres:, :moltres-galar:, :noctowl:, :pelipper:, :altaria:, :quaquaval:, :oricorio:, :espathra:, :kilowattrel:, :togekiss:, :archeops:, :swanna:, :pidgeot:, :sudowoodo:, :basculegion-f:, :dudunsparce:, :munkidori:, :okidogi:, :fezandipiti:, :pecharunt:)
Justification: A simple yet effective alternative to Dragon Dance for special attackers without making them harder to revenge kill (compared to Quiver Dance).

Name: Shed Tail
Power: --
Accuracy: --
PP: 10 (16)
Category: Status
Type:
Normal.png

Effect: User switches out to heal it's replacement by 1/4 of the user's max HP.
Priority: 0
Flags: None
Potential Pokémon With This Move: Reptilians with large tails. (:dudunsparce::arbok::aggron::scrafty::lickilicky::sandaconda:)
Justification: Cool move that is horrendously broken in vanilla.

Name: Armor Cannon | Land's Cry | Fairytale Ending (adjustment | new | new)
Power: 120 [all]
Accuracy: 100% [all]
PP: 5 (8) [all]
Category: Special | Special | Physical
Type: Fire | Ground | Fairy
Effect: Lowers the user's Defense and Sp. Def by 1. [all]
Priority: 0 [all]
Flags (ex: Contact, Sound): Mirror, Protect (all); Pulse, Thaw (Armor Cannon); Sound (Land's Cry); Contact (Fairytale Ending)
Potential Pokémon With This Move: (Armor Cannon) :armarouge: (only existing user) + :clawitzer: & :magmortar: (NOT :sceptile:; maybe :blastoise:)
(Land's Cry) :aurorus:, :flygon:, :gastrodon:, :lunatone: & :solrock:, :minior:, :nidoking: & :nidoqueen:, :omastar:, :palossand:, :sandy shocks:, :toedscruel: (probably best to NOT give it to :diancie: or :landorus:; maybe :camerupt: and/or :tyranitar: even though :camerupt-mega: and :tyranitar-mega: already hit like trucks)
(Fairytale Ending) :azumarill:, :dachsbun:, :enamorus:, :escavalier:, :fezandipiti:, :granbull:, :grimmsnarl:, :hatterene:, :mimikyu:, :rapidash-galar: (& maybe :rapidash:), :ralts:'s line (NOT :iron valiant:) :slurpuff:, :tapu bulu:, :tinkaton:, :weezing-galar: (NOT :mawile:; probably best to avoid :diancie: here too, though it seems less of an issue than Land's Cry would be; maybe :altaria:, :houndstone:, :sirfetch'd:, and/or other Tapus)
Justification: Killing multiple birds with one Stone Edge here given two of my other ideas were already partially taken:

1. Armor Cannon: Has the most restrictive flavor by far even before Fire generally being pretty strong as an attacking type, especially due to Sun, with no natural immunity like Ground or Fighting meaning that it should arguably be the most restricted anyway. It's always bothered me that Armor Cannon isn't a Pulse move even before last Slate reminded me, and I felt a bit guilty for pointing that out during voting last time since I otherwise liked the Mega Launcher Armarouge idea, so this is also partially a mea culpa.

2. Land's Cry: I was reminded when looking at Toedscruel's anemic SpA over the weekend that there isn't a generic special Ground move stronger than Earth Power's 90 BP. So this an attempt to fix that, and due to Headlong Rush existing now, that's basically confirmation this would probably be fine. Making it a Sound move is at once an attempt to make it differ from Headlong Rush (in part by ignoring Subs), to make more potential Throat Spray users, and to make Soundproof (and technically Punk Rock) slightly more useful (even if Toxtricity will still explode from getting hit by this).

3. Fairytale Ending: Even with Salve Strike getting a needed buff (that I'll talk about Later™), its power likely still is a bit lacking for the relatively few Fairy mons that *need* to rely on Attack, like poor, poor Tapu Bulu. So this is attempting to fill that gap, offering an alternative that gives more power reliably but at a riskier cost while going mostly to "fairytale" Fairy mons & the knightly Escavalier and taking full advantage of "ending" being a potentially violent pun (without having to call it "Happy Ending" thankfully). And as much as I chuckled at Mawile(-Mega) missing out on Salve Strike, Mawile(-Mega) should almost certainly miss out on this too. R.I.P you Play Rough-locked bozo.

Name: Drenching Impact
Power: 75
Accuracy: 100%
PP: 10
Category: Physical
Type:
Water.png

Effect: If successful, activates Aqua Ring on user and boosts Water-type attacks by 1.3x for the next turn.
Priority: 0
Flags (ex: Contact, Sound): Contact, Heal
Potential Pokémon With This Move: :alomomola: :dracovish: :dondozo: :greninja: :golisopod: :gyarados: :pelipper: :samurott-hisui: :toxapex: :urshifu-rapid-strike:
Justification: Some benefit to physical Water-type Pokemon while also helping out more defensive ones with the Aqua Ring effect. Maybe a little too weak but it's a either a 75 or a 97 BP move that already has one of the best offensive types in the game.

Name: Quicksand Drain
Power: 80
Accuracy: 95%
PP: 10
Category: Physical
Type:
Ground.png

Effect: User recovers 33% of the damage dealt. Heals 2/3 of the damage dealt in Sandstorm. 10% chance to lower the target's Speed by 1.
Priority: 0
Flags (ex: Contact, Sound): Contact, Heal
Potential Pokémon With This Move: :clodsire: :diancie: :excadrill: :garchomp: :garganacl: :glaceon: :gliscor: :great-tusk: :heatran: :hippowdon: :iron-treads: :landorus: :shaymin: :steelix: :ting-lu: :tyranitar:
Justification: I love sand, and I love Ground-types. New attacking heal move can help some potential users like bulky Great Tusk, Ting-Lu, and most notably Hippowdon obtaining some very good longevity.

Name: Chakra Bullets
Power: 20
Accuracy: 100%
PP: 10
Category: Special
Type:
Fighting.png

Effect: Hits 2-5 times. If the user's Special Attack is at a higher stage than or at 1, hits 4-5 times.
Priority: 0
Flags (ex: Contact, Sound): Bullet
Potential Pokémon With This Move: :deoxys: :hatterene: :hoopa-unbound: :iron-crown: :iron-valiant: :latias: :latios: :medicham: :necrozma: :slowking-galar: :tapu-lele:
Justification: Multi-hit move with a cool effect. Wanted to give more benefit to Calm Mind users in general, hopefully this won't be too over-tuned!

Name: White Herb
Effect: Restores all lowered stat changes to 0 when one is less than 0. Once per switch in
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 90
Justification: White herb now works as an item that can benefit mons that like to use stat dropping moves like close combat great tusk, scale shot garchomp, it can even work on curse quite well since you can switch in and out with this, it also pairs very well with moves like draco, overheat, psycho boost, and other moves that harshly lower your attack/special attack

Name: Muscle Band (RESUB)
Effect: The heavier the user than the target the more damage you deal (Up to 1.5x if the user would deal 120 BP with heavy slam), if you are lighter than the opponent you deal less damage (up to 0.66x if you would deal 40 BP with heavy slam).
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10
Justification: This makes muscle band a more strategic item as you can use this on heavier pokemon to take advantage of the boosts or you can use ti on a more lighter pokemon and try to get the advantages at the cost of maybe facing heavy asf pokemon like buzzwole, great tusk, kyurem, heatran, ting lu, mega meta

Name: Gale Boomerang
Effect: When the holder uses a damaging Flying-type or wind-based move, the attack hits twice. The first hit deals its normal damage, while the second hit deals half damage.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10
Justification: Based on the item of the same name from The Legend of Zelda: Twilight Princess.

Name: Puppet Strings
Effect: While under the effect of substitute, repeats its non-set damage attacks for 25% of the original damage
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Effect: 10 bp inflicts wrap
Justification: Cool form of damage boosting item to encourage substitute usage

Name: Mirror Material
Effect: If an opponent consumes a held item, copy its consume effects. Unlimited uses.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Effect: 50bp and uses mirror move immediately after.
Justification: lots of consume tech that an offensive mon can profit off of. Of course this can also just do nothing at all very easily.

Name: :ring target:Ring Target
Effect: User's physical and special moves can't miss (skip accuracy check), but their secondary effects are removed
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 60 BP, lowers Evasion of the target by 1 stage
Justification: This item emulates a broadly applicable pseudo No Guard that does not affect moves like Sing and prevents stuff like Inferno or Zap Cannon mons being cringe, allowing multiple users to gain a boost on damage output and coverage with moves like Blizzard, Hurricane, Thunder, Focus Blast and so on without having to worry on the accuracy stealing their games. Also synergizes well with Daredevil and Hustle.

Name: :pikanium z:Pikanium Z / :pikashunium z:Pikashunium Z
Effect: Besides the Z-Move compatibility being added to all Pikachu formes, if the user is a Pikachu forme, doubles the user's Atk, SpA, Def and SpD, and has extra effects depending of the Pikachu forme:
:pikachu:Base: Changes the user's typing to Electric/Normal, and its ability to Tough Claws
:pikachu-original:Original: Changes the user's typing to Electric/Fairy, and its ability to Run It Back
:Pikachu-hoenn:Hoenn: Changes the user's typing to Electric/Water, and its ability to Technician
:pikachu-sinnoh:Sinnoh: Changes the user's typing to Electric/Steel, and its ability to No Guard
:pikachu-unova:Unova: Changes the user's typing to Electric/Fighting, and its ability to Intimidate
:pikachu-kalos:Kalos: Changes the user's typing to Electric/Dark, and its ability to Mold Breaker
:pikachu-alola:Alola: Changes the user's typing to Electric/Psychic, its ability to Psychic Surge, and turns its Normal-type moves into Psychic-type ones
:pikachu-world:World: Changes the user's typing to Electric/Flying, and its ability to Aerilate
Can Be Knocked Off (Yes or No): No
Ignored by Klutz (Yes or No): No
Fling Power & Effect: Same as before
Justification: Thought it'd be funny to make the rat viable for once in a variety of niches, with the mice having niches ranging from a FakeSpeed pivot to more dedicated sweepers and defensive roles.

Name: Blunder Policy
Effect: Raises the holder's Speed 1 stage if one of its attacks miss, except due to the Protect status; NOT consumed after use
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 100 BP; Lowers the target's Accuracy 1 stage
Justification: Blunder Policy, but its not consumed after use. Takes a terrible item and turns it into a bit of a slot machine.

Name: Room Service
Effect: If Trick Room is active, switches the holder out at the the end of the turn; consumed after use
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 100 BP; Lowers the target's Speed 1 stage
Justification: I know Trick Room has a long and broken history in this series of mods, but I think letting you get one free pivot into your Trick Room sweepers at the cost of your item slot is fine. Trick Room sweepers can still get stalled out every time after the initial sweeping attempt.

Name: Devil's Deal
Effect: the holder has 2x the defense and special defense, but loses 1/8th of their hp at the end of the turn. (ignores magic guard's protection, regenerator does not work) Moves that bypass stat stage increases (such as crits) will bypass this boost
Can Be Knocked Off (Yes or No): no
Ignored by Klutz (Yes or No): no
Fling Power & Effect: NA
Justification: interesting defensive item with a sharp trade off

clarfied the mguard interaction, and keeps regen users in line

:bottle cap:
Name: Wishing Coin
Effect: When the holder uses a delayed move, it activates again on the next turn.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 40
Justification: To better explain it, just imagine that you used wish and you receive it next turn. This item would have wish activate again on the next turn. Potentially strong both for future sight / doom desire spam and wish passing to teammates.

Name(s): Throat Spray | Origami Fan (adjustment | new) :throat-spray: | :mail:
Effect(s): "Holder's sound | wind moves have 1.2x accuracy. Raises holder's Special Attack by 1 stage after it uses a sound | wind move. Single use."
Can Be Knock Off (Yes or No): Yes | Yes.
Ignored by Klutz (Yes or No): Yes | Yes.
Fling Power & Effect: 60 BP; prevents target from using sound-based moves for 2 turns | 10 BP; forcibly switches target out (unless they're immune to Wind).
Justification:
Throat Spray is one of the relatively few usable items already if a bit niche, so while it doesn't need any real change, giving it small buffs seem fine even if it's mostly for the sake of Snarl and the likely still unusable Metal Sound and Screech, which are now all 100% accurate with it, and even if it's largely because Throat Chop sees no real use due to Knock Off and maybe still won't despite my doubling its Fling BP. Due to Throat Spray being one of the relatively few usable items already, it also seemed good to model a new item off, with Origami Fan being an equivalent for Wind-based attacks which are both more inaccurate and more widespread, which is the real reason for the shared accuracy buff. Annoyingly, the Gen 9 genie storm moves are still not 100% accurate with it at "only" 96%, but Heat Wave, Icy Wind, the currently Lugia-exclusive Aeroblast, and the probably still useless Air Cutter get to 100%, and Origami Fan would also be triggered by using Sandstorm, Tailwind, and/or Whirlwind. Although if you're using it with a Whirlwind effect in mind, then it's probably better to just Fling it honestly since you get a 0 priority Whirlwind that gets around Taunt and Magic Bounce and the stupidity of Good as Gold compared to a -6 priority one that can't, if only as a single-use (short of Recycle).

POTENTIAL USERS (A.K.A. THANK YOU, SQUALL):
(Throat Spray) Existing users (:accelgor:, :kommo-o:, :toxtricity:) + :necrozma:, :noivern:, :silvally: (the Normal-type one)
(Origami Fan) :abomasnow:, :aurorus:, :archeops:, :cryogonal:, :drifblim: (this doesn't have Hurricane? Huh), :froslass:, :kilowattrel:, :moltres-galar:, :necrozma: (again), :noivern: (again), :shaymin: & :shaymin-sky:, :tornadus: (and all the genies honestly), :vanilluxe:

:sv/clawitzer:
Name: Nautilus Shell
effect: Doubles damage dealt by Water Pulse by the holder; increases all pulse damage dealt by the holder by 1.2x. On switch-in, if the holder is Clawitzer, it becomes a
1734634690461.png
/
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type, and increases the holder's Spe by 1.5x.
Can be knocked off Yes, no if Clawitzer
ignored by Klutz: yes, no if Clawitzer
Fling Power: 60
Justification: I have a confession to make. I added the pulse tag to brine without informing anyone, specifically as a buff to Clawitzer. I did not mention Clawitzer by name to disguise my intentions, but I now feel that I should. Anyways this move is slightly below life orb for mons trying to click pulse moves and turns Clawitzer into a very scary wallbreaker.

Name: Prickly Sack (Re-sub)
Effect: If holder is hit by a contact move, sets a layer of Spikes. Once per switch-in.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 60 BP, sets Spikes on the opponent's side
Justification: Contact punishment here might be a little too much but I think it's tolerable; when it comes to Regenerator Pokemon in particular Tornadus-T, Alomomola, and Toxapex come to might as excellent users for this item. The cost of not having Heavy-Duty Boots or Rocky Helmet may hurt them though.

Name: Dream Catcher
Effect: If holder is asleep, Sleep Talk is used before each attack the holder uses while sleep. Does not work with phasing moves such as Dragon Tail, Roar, Whirlwind, etc.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 40 BP, wakes target up
Justification: To give Rest + Sleep Talk strategies some more help since it taking up a lot of move slots hurts the potential users of it; think of Ferrothorn or Zamazenta using this to some success.

Name: Deep Sea Scale / Deep Sea Tooth / Dragon Scale / Dubious Disc / Electirizer / Magmarizer / Prism Scale / Protector / Reaper Cloth / Sachet / Upgrade / Whipped Dream
Effect: If holder evolves from the respective item when traded, it heals 1/16th max HP per turn and its highest stat is boosted by 1.5x.
Can Be Knocked Off (Yes or No): No
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect:
Justification: To try and show love to other Pokemon flavor-wise and make other viable ones like Porygon-Z more threatening in the meta. Other Pokemon like Milotic and maybe even Electivire can see some experimenting with their item(s) as well.

Name: Packed Suitcase (resub)
Effect: This Pokemon takes half damage from pivot moves and Pursuit. Its own pivot moves have +1 priority.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 20 BP, the target is forced to switch out
Justification: Pivot moves in this context being Flip Turn, Volt Switch, U-Turn, Parting Shot, and any others that switch the user out after using them. Having good offensive and defensive utility here allows for multiple options for their users.

Name: Sand Stream/Sand Spit
Effect: Sets sandstorm. The effect does not end until interrupted by another weather.
Permanent: No
Mold Breaker: N/A
Distribution: Same
Justification: Sand (as a whole) is terrible, this should make it more relevant over the course of a battle.

Name: Stance Change
Effect: If this Pokemon is an Aegislash, it changes to Blade Forme and makes itself Ghost / Fighting with 1.2x power on all of its moves before using an attacking move, and changes to Shield Forme and makes itself Ghost / Steel while also regaining 1/8 of its health before using King's Shield.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability:
Justification: This makes aegislash a much better mon, currently its UR'ed in nat dex which is unfortunate as this is a pokemon with a lot of potential that also misses out in vaporemons. Ghost / Fighting aegi with a 1.2x boost to its moves is a pretty strong attacker, this makes it pretty good at abusing close combat as well and makes offensive sets more potent, while its shield form is more focused on defense and retains its ghost steel type to take those hits from opponents.

Name: Rivalry
Effect: If the opposing pokemon is the opposite gender, then the users attacking moves have 1.3x power. If the opposing pokemon is the same gender or genderless pokemon then the user's defenses are increased by 1.3x
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :ursaring: :gyarados: :zapdos-galar: :gallade-mega: :gardevoir: :staraptor: :salamence: :aerodactyl: :basculegion: :basculegion-f: :basculin: :basculin-blue-striped: :basculin-white-striped: :beartic: :breloom: :crabominable: :crobat: :druddigon: :electabuzz: :electivire:
Justification: This gives rivalry a use case, it makes it so you can choose how you want to use this ability, often times smth like genies are male (or female in the case of enamorus) so you can make it so you can maybe hit it harder or take hits from them better. You can also guarantee have more bulk against genderless pokemon (cuz rivalry kinda stinked vs them cuz it had no effect)

:sv/diggersby::sv/lumineon:
Name: Huge Power / Pure Power
Effect: Doubles Attack / Special Attack Stat.
Permanent: no
Mold Breaker: nope
Potential Pokémon With This Ability: Old Distribution + :meditite::medicham::medicham-mega::gulpin::swalot::regice::registeel::milotic::delibird: / Old Distribution +:whismur::loudred::exploud::seel::dewgong::skitty::delcatty::baltoy::claydol::carbink::calyrex::altaria::chikorita::bayleef::meganium::uxie::scream-tail::regirock::registeel::luvdisc::Lumineon::ledian::lanturn::gourgeist::delibird:
Justification: one really good ability that could use more users, and a recycled light power, now with different flavor for funsies (yes, i want medicham to have both, yall can decide distrib tho)

Name: Striker
Effect: Boosts the power of kicking moves by 50%
Stomp, Mega Kick, Double Kick, Jump Kick, Rolling Kick, Low Kick, Low Sweep, High Jump Kick, Triple Kick, Blaze Kick, High Horsepower, Trop Kick, Triple Axel, Thunderous Kick, Axe Kick, Pyro Ball Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability:
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106.png
145-g.png
257.png
750.png
763.png
815.png
874.png
914.png
920.png

Justification: We have a category for punching moves, but not kicking moves?

Name: Iron Fist
Effect: The Pokemon's punching moves are boosted by 50%
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Current distribution
Justification: As it stands, Tough Claws is this ability but better.

Name: Mighty Drill
Effect: The user's horn, beak, or drill-like appendage increases the power of its horn/drill moves by 50%
Horn Attack, Fury Attack, Hyper Drill, Peck, Drill Peck, Megahorn, Poison Jab, Horn Leech, Smart Strike, Drill Run Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability:
015.png
022.png
033.png
034.png
078-g.png
119.png
982.png
530.png
870.png

Justification:

Name: Special Technique
Effect: Users first move slot becomes this Pokemon's primary type and has 1.3x power. Announces the move on entry with the flavor "[move] is [pokemon]'s special technique!
Permanent: No
Mold Breaker: N/A
Distribution: secondary typed fightings, dark types, :noivern:, :gengar:, :hydreigon:, :keldeo: , :cobalion: , :terrakion: , :virizion:
Justification: cool ability that can make quite a few pokemon that lack good stabs at the cost of immediately revealing their set

Name: Moody
Effect: User's Atk, Def, SpA, SpD and Spe are boosted by x1.1, but user's nature has no effect
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :Archaludon:, :iron valiant:, :iron treads:, :lucario-mega:, :infernape:, :dragapult:, :garchomp-mega:, :mew:, :celebi:, :jirachi:, :shaymin:, :manaphy:, :victini:, :kommo-o:, :pecharunt:, :zoroark-hisui:, :empoleon:, :cloyster:, :mesprit:
Justification: Ever wished mixed attackers could feel comfortable on using their moves to their full potential without hindering their bulk? This is the answer as the ability emulates a positive nature on every stat, encouraging chinese EV spreads and creativity.

(RESUB)
Name: Sinister
Effect: The wielder is immune to Fairy type moves; If the wielder would be hit by a Fairy type move, heals it by 1/4 max HP instead
Permanent: No
Mold Breaker: Yes
Potential Pokémon With This Ability: :hypno: :gengar: :houndoom: :mismagius: :spiritomb: :dusknoir: :zoroark: :mandibuzz: :guzzlord: :okidogi:
Justification: Spiritomb no weak !1!!!111!!

No but seriously, this a fairly simple "turn a weakness into an immunity" ability, but sometimes simple is good. It's a strong, viable ability on most of the things that would want it, and Fairy is a very strong offensive type in a metagame where the Tapus and Mega Fairies are running around.

Name: Cotton Down
Effect: Upon entry, the wielder Lowers all adjacent opponents' Speed by 1 stage
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :altaria: :whimsicott: :eldegoss: :jumpluff: :lopunny: :ampharos-mega: :swirlix: :roserade: :blissey: :virizion: :celebi: :bouffalant: :wigglytuff::crabominable: :bewear: + mons with pivoting
Justification: Yes, I'm reaching for flavor here, but G-Luke has a point about good abilities on shitmons, and my own Quick Draw submission was an example of that phenomenon. Anyways, lowering Speed on entry is pretty good, essentially giving all these mons a 1.5x speed boost on entry. More importantly, I believe, is the potential this ability offers your team. You can switch or pivot with a Cotton Down wielder into other teammates on a boosting threat that you need to slow down with, or temporarily give your slower switch-ins a chance to beat a faster threat.

Name: Utter Ruin
Effect: While the wielder is active, opponents are prevented from using the same move twice in a row (Permanent Torment effect)
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :chi-yu: :chien-pao: :ting-lu: :wo-chien:
Justification: The Ruinous quartet has such a lazy set of abilities man. What would happen if we gave Pokemon with amazing stats, even better stats? The answer to this mystery evades us all. This ability is still flavorful, and brings Chi-Yu and Chien-Pao's power level back to earth. While its quite annoying on Wo-Chien and Ting-Lu, they take a sizeable bulk drop from the loss of their original abilities, and they still don't have reliable recovery (Maybe remove Toxic from Wo-Chien tho) If council thinks this is too OP, please let me know early. I could also just make this ability Torment the active opponent on switch in, or grant a 100% Torment effect to the moves used by these Pokemon.

Name: Gravitational Pull
Effect: On switch-in, sets Gravity.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :solrock::lunatone: :golem-alola: :solgaleo: :lunala: :necrozma: any other celestial bodies or things that look like small planets
:dugtrio: (replacing Arena Trap?) :claydol: :runerigus: :camerupt-mega: :sandy shocks: or other Ground-types will love the benefits of this
Justification: Do you like Gravity, but you hate using a moveslot for it? Depending on the recipients, this could prove very interesting for certain team structures.

Name: Steely Spirit / Christmas Presence
Effect: This Pokemon and its allies' Steel / Ice-type moves have their power boosted by 1.5x
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :tinkaton: :metagross: :perrserker: :registeel: / :delibird: :jynx: :wyrdeer: :sawsbuck-winter:
Justification: Steely Spirit redistribution and a new Ice-type version feeling festive for the holidays.

Name: Brute Force
Effect: This Pokemon's Bludgeoning moves have their power increased by 1.5x
Aura Wheel, Behemoth Bash, Blazing Torque, Body Press, Body Slam, Bounce, Brutal Swing, Collision Course, Combat Torque, Crabhammer, Darkest Lariat, Dragon Hammer, Dragon Rush, False Surrender, Flail, Flare Blitz, Flip Turn, Giga Impact, Gigaton Hammer, Glaive Rush, Grassy Glide, Hammer Arm, Hard Press, Headbutt, Headlong Rush, Heat Crash, Heavy Slam, High Horsepower, Ice Hammer, Ice Spinner, Lash Out, Last Resort, Liquidation, Magical Torque, Noxious Torque, Outrage, Phantom Force, Play Rough, Psyshield Bash, Raging Bull, Raging Fury, Retaliate, Rock Wrecker, Rollout, Shadow Force, Skitter Smack, Slam, Spark, Spin Out, Strength, Sunsteel Strike, Supercell Slam, Tackle, Take Down, Temper Flare, Thrash, U-Turn, Waterfall, Wave Crash, Wicked Torque, Wild Charge, Wood Hammer, Zing Zap Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :tinkaton: :crabominable::donphan: :great tusk: :hariyama: :iron hands::conkeldurr:
Justification: Sharpness but for slamming moves instead of slicing moves.

Name: Distortion Force
Effect: Any field effects created by this pokemon will last for 3 more turns, doesnt stack with other effects that increase the length of one. this pokemon's attacks do 1.1x more damage while in field effects.
Permanent (Yes or No): yes
Mold Breaker (Yes or No): no
Potential Pokémon With This Ability: giratina, palkia, dialga, unown, hoopa, hoopa-u, jirachi (replaces serene grace), mew, porygon-z,
Justification: tr extention go brr, also damage buff so its not a total waste after setting smth

list of affected moves;
weather
magic room
wonder room
trick room
gravity
tailwind
terrain
screens
lucky chant
safeguard
mist
aqua ring
mud sport
water sport
pledge combos
anything u set that lasts for a set amount of turns

Abilities
Name
: Immunity
Effect: This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it. Poison type immunity.
Permanent
(Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: OG distrib (bar :snorlax: ig) + :audino: :audino-mega: :chansey: :blissey: :alomomola: :breloom: :shaymin:
Justification: Simple immunity (got it) ability, that could go a long way, I think.

Name: Iluminate
Effect: When this user gets hit by a special attack, the attacker loses 1/8 of Health
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: Same distribution + :carbink:, :diancie:, :glimmora:, :cryogonal:, :cosmoem:, :cosmog:
Justification: Special Iron Barbs. Buffs a useless ability into usefulness.

Name: Effect Spore
Effect: Statused Pokémon are also considered to be Poisoned and Paralysed if they are not already while this Pokemon is in the field.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Same distribution + :Venomoth:, :Dustox:,
Justification: Want to experiment with status stacking effects, this ability makes it so that if you hit a Pokémon with status and have one of these fellas on the field you will basically be shut down hard. Makes it so that certain poison types can poison poison types and steels and electric types can lose speed from the ability.

Name(s): Sand Veil | Snow Cloak (adjustments)
Effect(s): (Sand Veil) "Water-/Fighting-moves against this Pokemon deal damage with a halved offensive stat. Immunity to Sandstorm."
(Snow Cloak) "Fire-/Rock-moves against this Pokemon deal damage with a halved offensive stat. (includes Stealth Rock). Immunity to Hail. Immunity to burn."
Permanent (Yes or No):
No | No.
Mold Breaker (Yes or No): Yes | Yes.
Potential Pokémon With This Ability: (Sand Veil) Current "users" (:cacturne:, :dugtrio:, :dugtrio-alola:, :garchomp:, :gliscor:, :golem:, :heliolisk:, :orthworm:, :palossand:, :sandaconda:, :sandslash:, :stunfisk:, :wugtrio:, and their relevant pre-evos) + :camerupt: (over Anger Point) & :numel: (over Own Tempo), :drapion: (over Poison Touch or Sand Rush), :espathra: (over Speed Boost to unban it [even if Sand Rush would make more sense]), :flygon:'s line, :hippopotas: & :hippowdon:, :krookodile:'s line (over Anger Point), :nihilego:, :rabsca: & :rellor:, :sandshrew-alola: & :sandslash-alola:, :stunfisk-galar:, :zygarde: & :zygarde-10%:
(Snow Cloak) Current "users" (:articuno:, :beartic:, :cetoddle:, :froslass:, :ninetales-alola:, :piloswine:, :sandslash-alola:, :vanillish:, and their relevant pre-evos) + :abomasnow:, :absol: (over Super Luck), :crabominable: (over Hyper Cutter or Anger Point), :cryogonal:, :darmanitan-galar:'s line (...over Gorilla Tactics to unban it?), :delibird: (over Insomnia), :dewgong: & :seel: (over Hydration), :drampa: (over Sap Sipper), :electivire:, :frosmoth: & :snom:, :gengar:'s line, :glalie: (over Inner Focus or Moody), :iron bundle:, :sawk: & :throh: (over Mold Breaker), :sneasel: (over Keen Eye) & :weavile:
Justification: Be the Ghost-resists you want to see in the world! ...Is what I would say if I had gone through with making it so that new Snow Cloak of these two now-Thick Fat clones halve Ghost damage, but then I realized that most of the prominent Ghosts either are Fire type or Steel, meaning they could still hit Ice mons super-effectively anyway making that change unfortunately moot, so Fire it was. Due to that and wanting to avoid hating on Fighting with both of them, these apparently ended up as greater versions of Rasdanation's Slate 01 & Slate 02 proposals for these abilities, which is fine by me since I generally like Rasdanation's ideas even when not ripping them off unintentionally. (This did also end up, equally unintentionally, hating on meme ability Anger Point quite a bit. Whoops.)

This will likely be the last direct Sand-related ability proposal I make for a while, and this is more just me trying to throw Ice & other forgotten mons a bone with Sand mons just being along for the ride really, especially since more would-be Snow Cloak mons benefit than would-be Sand Veil ones even before factoring in the Stealth Rock-damage halving--R.I.P. Palossand, Rabsca (which couldn't even get Mental Gymnastics apparently), and Wugtrio in particular. Of the weird-looking mons on the Snow Cloak side, I either went by ones that show up in always snowing/hailing routes in-game (true for Absol, Drampa, and weirdly Sawk & Throh) or have justifiable reasons by their lore, with Electrivire being something of a yeti despite all other yeti-inspired mons being Ice and with Gengar & co. being cold-generating ghosts that can flatten themselves into cold shadow. Of them all, Froslass probably benefits the most since this Snow Cloak would mean Steel becomes its only Ice-type weakness, with Articuno benefitting secondmost due to no longer exploding if Stealth Rock is up while it has no Heavy-Duty Boots on. (Glaceon and Mamoswine proper are no longer counted among them since they both no longer have Snow Cloak, having gotten Ice Scales (!) and Route Closed respectively.)

Name: Middle Eight
Effect: If Meloetta, at the start of the turn it changes Forme to Pirouette before physical attacks or Aria special attacks.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :meloetta:
Justification: Giving a niche to Meloetta as a mixed wallbreaker at the drawback of some speed tier changes when clicking lets it have a role in the metagame as a pivot and set-up sweeper with Swords Dance.

Name: Gale Wings
Effect: This Pokemon's Flying-type moves have their priority increased by 1.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :archeops: :braviary: :honchkrow: :staraptor: :swellow:
Justification: This may be drastic to change this and give it to more Pokemon, but having priority in the metagame to counter any potential offense that, in National Dex, can inherently be a pain to deal with at times with how much is available to use. Braviary is likely the best user with Bulk Up + Brave Bird, making it a solid offense check and sweeper.

Name: True Power
Effect: This Pokemon's first move slot is the same type as it's Hidden Power type. Reveals Hidden Power type on switch-in. Does not effect status moves.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :azelf: :mesprit: :mew: :starmie: :uxie:
Justification: Feel like this is a trope to do but if it's limited in what can have access to it I think it can be fine. Azelf, Mew, and Starmie become more offensively potent in the metagame with new options for breaking.
 
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mods ban this gal for double posting

:sv/volcanion:
Name: Volcanion
Type: Fire / Water
Abilities: Water Absorb | Steam Engine
New Moves: Aura Sphere, Lava Plume, Petroleum Blast, Recover
Removed Moves: N/A
Justification: Volcanion has a really cool typing, and while its stat distribution is somewhat unoptimal, I always felt like it just needed a little push to get to OU. I think Steam Engine is that push. It's fantastic flavor on this thing! Petroleum Blast is also good flavor, gives coverage vs Flying types that resist it's dual STABs, and has a cool interaction with Volc's Fire STAB. Lava Plume and Recover are to make defensive sets more relevant, as this thing gets Defog and has a type advantage against most rockers and spikers.

(RESUB)
:sv/claydol:
Name: Claydol
Type:
Ground.png


Psychic.png


Abilities: Levitate / Well-Baked Body | Trace
New Moves: Amnesia, Court Change, Heal Bell, Misty Explosion, Psychic Noise, Strength Sap, Teleport, Recover, Volt Switch
Removed Moves: N/A
Justification: With a choice betwee two immunities, Claydol actually has a pretty interesting defensive typing. Diversity is what I'm relying on here, to make up for Claydol's somewhat lackluster stats. Amnesia + Mental Gymnastics or Iron Defense + Body Press? The choice is yours. Need hazard removal? Take your pick between Court Change or Rapid Spin. You can also choose between a Fire or Ground immunity, Recover or Strength Sap for healing, Heal Bell or Wish for cleric support, and Teleport or Volt Switch for healing.

(RESUB)
:sv/turtonator:
Name: Turtonator
Type:
Fire.png


Dragon.png


Abilities: Shell Armor / Rough Skin | Earth Eater
New Moves: Burning Bulwark, Calm Mind, Clear Smog, Dragon Breath, Earth Power, Lava Plume, Recover, Spikes, Spiky Shield
Removed Moves: N/A
Justification: Fire / Dragon is a sick defensive typing, but Gouging Fire unfortunately used its bulk for evil. Turtonator's flavor gives it believable access to multiple good defensive abilities - it can either turn a weakness into an immunity, or it can take less from all attacks with Shell Armor. It's base movepool is surprisingly shallow; it seems as if Gamefreak couldnt decide whether to make this a Shell Smash sweeper or a dedicated stallmon. Like my above submission, the actual stats may leave something to be desired, but I think the hazard support it offers alongside stellar abilities may redeem its lackluster defensive stats.

:ss/Pecharunt:
Name: Pecharunt
Type:
Ghost.png
Steel.png

Abilities: Poison Puppeteer | HA: Merciless
New Moves: Baneful Bunker, Toxic Spikes, Earth Power, Thunder Wave, Knock Off, Mortal Spin
Justification: Merciless grants Pecharunt the oomph it needs to skyrocket up into viability as a powerful abuser of Merciless in the tier. Mortal Spin provided hazard control and had a means of spreading posion to trigger Merciless and or Hex. Earth Power was provided as a means of landing hits against major threats like Kingambit and Mega Tyranitar, who otherwise can consistently swap into Pecha. TTar especially was in danger due to being vulnerable to Poison status.

:ss/zeraora:
Name: Zeraora
Type:
Electric.png

Abilities: Volt Absorb | HA: Velocity
New Moves
: Ion Saw, Overvolt Rail, Recover
Justification: Velocity allows Zeraora to be much more efficient, allowing max HP Max Speed sets that are allowed to leverage its decent bulk and hit much harder than it ever did in standard, while avoiding the pains of Intimidate. Got access to the new moves since it's an Electric type duh, and Recover lets it heal off chip throughout the match. These buffs will ensure that Zeraora can still compete in a metagame that is a bit harder to force progress against.

:ss/beartic:
Name: Beartic
Type:
Ghost.png
Steel.png

Abilities: Slush Rush / Swift Swim | HA: Inner Focus
New Moves: Ice Shard, Mach Punch, Mountain Gale, Triple Axel
Justification: They said stop buffing Sand, buff Hail. So we buffing Hail. Beartic may be a little slow even in Hail, but it packs a punch with 120 BP dual STABs, and can comfortably run Jolly and still clean up shop.

:sv/mantine:
Name: Mantine
Type: Water/Flying
Abilities: Swift Swim / Water Absorb / Unaware
New Moves: Dragon Tail, Flip Turn, Heal Bell, Knock Off, Refresh, Snatch
Removed Moves:
Justification:
General buffs to a niche pokemon. Should be an interesting meta force, seeing as we lack decently bulky Unawares. Also is a reliable gholdengo check for slow teams.
:sv/regigigas:
Name: Regigigas
Type: Normal
Abilities: Slow Start | Normalize
Justification: I think the idea of having a strong normalize pokemon could be cool. Having teams based around removing normal resists to enable such a mon could be interesting.

:sm/empoleon:
Name: Empoleon
Type: Water / Steel
Abilities: Torrent / Anticipation
New Moves: Rapid Spin, Calm Mind, U-Turn, Dragon Tail, Taunt, Encore, Thunder Wave, Spikes
Removed Moves:
Justification: These changes should make empoleon a decent force to be wrecked with in OU. in OU with anticipation it can tank hits quite well from things like heatran, charizard y, diancie-m, kyurem, latios-m, iron crown, zapdos, etc. With calm mind you can serve as a potential win con, with rapid spin you can focus on removing your own hazards, with d tail you can distrurb the enemy especially with spikes, thunder wave, and encore to make pokemon take advantage easier esp with flip turn you can pivot into pokemon who can take advantage of such a pokemon. its unique typing should allow it to be smth that can deal with stuff like enamorus, genesect, kyurem, m sceptile, shaymin-s, volcarona, etc

:sm/nidoking: :sm/nidoqueen:
Name: Nidoking, Nidoqueen
Type: Ground / Poison, Ground / Poison
Abilities: Daredevil / Tough Claws / Sheer Force, Toxic Chain / Dry Skin / Sheer Force
New Moves: Moonlight, Morning Sun, Triple Axel, Blaze Kick, U-Turn, Knock Off, Spikes, Gunk Shot, Icicle Crash, Wild Charge, Headlong Rush
Removed Moves:
Justification: Nidoking and nidoqueen now have actual niches. By gifting nidoqueen with recovery, pivoting, and solid utility options it can now serve as a solid check to top tiers like m diancie, valiant, raging bolt,tapu koko, zapdos, etc. With toxic chain it is able to force progress against a good amount of pokemon especially since in conjunction with sludge bomb 30% poison you can accumulate a lot of times to get the status, Morning sun allows nidoqueen to stay healthy throughout a game and continue to use its bulk to deal with opponents instead of falling apart once its item is knocked off or it ate one hit.

Nidoking functions as a pretty nice option on offense as it can now use its much higher attack stat with options like headlong rush, gunk shot, and other high attacking options like blaze kick, wild charge, triple axel, while also having knock off to disturb the enemies or u-turn to gain momentum. With daredevil it can use options like gunk shot, fire blast, thunder, blizzard to hit very very hard against opponents as it now makes these risky moves have an even higher payoff, while tough claws gives nidoking quite a big punch behind its contact moves like headlong rush, poison jab, blaze kick, knock off, and u-turn which will allow it to amount to a lot more damage against opponents

:sm/Terrakion: :sm/keldeo: :sm/cobalion: :sm/virizion: (RESUB)
Name: Terrak / Keldeo / Coba / Virizion
Type: Fighting / Rock, Water, Steel, Grass
Abilities: Justified / Intimidate, Water Absorb, Anticipation, Scrappy
New Moves: Heavy Slam, Earthquake, Stealth Rock, Ice Spinner, Triple Axel, Defog, Volt Switch, Secret Sword, Knock Off, Pursuit, Ice Beam
:terrakion: (Accelerock, Mighty Cleave)
:keldeo: (Water Spout, Hurricane)
:cobalion: (Spikes, Bulk Up)
:virizion: (Victory Dance, Horn Leech)
Removed Moves:
Justification: This gives a lot more power to the sword of justice. With the addition of the new moves it gives them a lot more to work with, with the new moves they have it allows them to share a movepool more or less which gives them all some nice coverage options like ice, grass, steel, ground, and gives them a way to pivot in and out thanks to volt switch, an ability to force progress via knock off, and pursuit can always be nice to stop mons like slowking-g from switching out, or to accumulate chip damage.

This gives cobalion some nice moves to work with esp with knock off allowing it to take advantage of kingambit to deal with mons like lando-t, alomomola, gholdengo, slowking-g, etc, the use of anticipation allows it to be much more bulkier on the physical side to allow it to bully pokemon like weavile, samu-h, scizor-m, and also makes body press a much stronger move to throw out thanks to it.

Terrakion has some nice moves to work with esp wit mighty cleave being much more accurate than stone edge, with intimidate setting up and coming in now is less daunting of a task as it now has workable physical bulk to take advantage of smth like tyranitar-m, dragonite, scizor-m, cinderace, and mons like gliscor, flip turn alo,grassy glide rillaboom, etc.

Keldeo with the access of volt wsitch, ice beam, hurricane, and water spout makes specs and scarf very threatening sets especially in the late game, with the access of such moves it now becomes much more threatening as it now has good threatening coverage m

:sv/torterra:
Name: Torterra
Type:
Grass.png
Ground.png

Abilities: Overgrow / Rocky Payload [HA]
New Moves: Grav Apple, Diamond Storm, Temper Flare.
Justification: I Need Her To Be Good, has a hard time setting up with the meta ridden with viable ice types, rest of checks are weird, unreliable at worst.
:sv/hydreigon:
Name: Hydreigon
Type:
Dark.png
Dragon.png

Abilities: Levitate / Parental Bond [HA]
New Moves: Night Slash, Night Daze, Fiery Dance (Torch Song would be too much).
Justification: Hydreigon doesn’t need much to be good, a little bit of chip makes choiced and nasty plot sets exponentially more dangerous, night slash its just for funny chip shenanigans

:sm/pinsir:
Name: Pinsir
Type: Ground/Bug
Abilities: Hyper Cutter / Mold Breaker | Quick Draw
New Moves: U-turn, Land’s Wrath, Roost
Removed Moves:
Justification: Ground flying mega pinsir moment. Base form is kinda funny with the ability to jumpscare scarfers

:sv/weavile:
Name: Weavile
Type: Dark/Ice
Abilities: No Guard / Anticipation (Merciless)
New Moves: Switcheroo, Spikes
Removed Moves: Dynamic Punch
Justification: Weavile was always close to being viable but lacked the consistency and utility to make it properly to NDOU, these changes should hopefully fix that by increasing its reliability and potential roles for a team.

:sv/Breloom:
Name: Breloom
Type: Fighting/Fairy
Abilities: Technician / Poison Heal (Pixilate)
New Moves: Fake Out, Quick Attack
Removed Moves: None
Justification: Can be either a good revenge killer with -ate Fake Out and Quick Attack, or a Poison Heal stallbreaker that also uses a strong Salve Strike that benefits from Toxic Orb statusing it again. Could also try to be an -ate Facade wallbreaker in exchange of longevity, although that may limit its moveset.

:sv/gengar: :sv/gengar-mega:
Name: Gengar(-Mega) [resub with changes]
Type: Ghost/Poison
Abilities: Levitate/Cursed Body -> Telepathy
Added Moves:
Mental Gymnastics, Spectral Thief
Removed Moves: Nasty Plot
(please make ability and movepool changes apply to the whole Gengar family)
Justification: Giving Gengar back Levitate, but letting it keep Cursed Body as a secondary ability for certain niche situations. Mega ability becoming Telepathy is much more balanced than Shadow Tag, and may allow it to survive a Sucker Punch or Pursuit it normally couldn't. Finally, giving it a couple of my winning moves to diversify its movepool just a little bit.

:sv/alakazam: :sv/alakazam-mega:
Name: Alakazam(-Mega)
Type: Psychic
Abilities: Telepathy/Inner Focus/Magic Guard -> Trace
Added Moves: Mental Gymnastics
Removed Moves: Nasty Plot
Justification: See above with Gengar. Telepathy as a useful ability for the base form, Mental Gymnastics as a new movepool inclusion, and removing Nasty Plot to allow the Mega to drop to OU viability.

sneasler.png

Name: Sneasler
Type: Poison/Fighting
Abilities: merciless, rocky payload, poison touch
New Moves: gravel grater, stomping tantrum
Removed Moves: dire claw
Justification: fuck dire claw, fuck unburden

florges.gif

Name: Florges
Type:
Fairy.png
Grass.png

Abilities: Flower Veil / Hospitality / Triage
New Moves: +Worry Seed, +Leaf Storm, +Parting Shot
Removed Moves: None
Justification: Wish Passer with Parting Shot. Flower Veil can make Florges immune to being statused. Hospitality sets can pass healing while Triage sets offer a more offensive setup sweeper role.

:sv/iron thorns:
Name: Iron Thorns
Type: Rock/Electric
Abilities: Quark Drive/Download
New Moves
: Shift Gear, Temper Flare, Icicle Crash, Icicle Spear
Removed Moves:
Justification: Download should make it way better at what it does, and now it has options to be actually threatening.
EDIT: now it has Ice moves so it doesn't die to Grounds, is it OK now

:sv/muk-alola:
Name: Muk-Alola
Type: Poison/Dark
Abilities: Poison Touch/Liquid Body/Grassy Surge
New Moves
: Grassy Glide, Rototiller, Recover, Power Whip
Removed Moves:
Justification: Funny way to make it without any weakness (until your opponent clicks something other than Earthquake, that is). Muk-Alola does Muk-Alola stuff, but this time with passive recovery and a prio, and also stuff.

:sv/tyranitar: :sv/tyranitar-mega:
Name: Tyranitar | Tyranitar-Mega
Type: Rock/Dark
Abilities: Sand Stream/Unnerve | Sand Stream
New Moves: Shore Up, Sucker Punch, Accelerock
Removed Moves:
Justification: Tyranitar is back baby! Sure, it's far from being bad in regular, but some little buffs are still really cool and all. Base form should be a better Sand setter, and has a cool Band set with 2 prios, while mega basically didn't really change.

:sv/staryu: :sv/starmie:
Name(s): Staryu & Starmie
Type(s): Water/Psychic [unchanged for both]
Abilities:
Dazzling / Filter / Wind Power (hidden ability) [all changes are for both of them]
New Moves:
Recover [changed in Slate 01], Twister [changed in Slate 02], Tri Attack [changed in Slate 04]; Flip Turn, Misty Terrain, Moonblast, Psychic Terrain, Psycho Shift, Shore Up, Squall (07)
Removed Moves: [none] (00)
Justification: Fine, I'll make my own Ice-resist--no Freeze-Dry plz--Wind Power mon with sandhookers and blackjack! ...I mean, with Water-and-Fighting-resists too. Joke aside, poor Starmie's really been pretty harshly left behind the past couple of gens, basically getting nothing despite being one of the relatively few Gen I mons who has always been decent and still has decent and would-be usable stats even now with all the power creep due to its still good speed and coverage despite Psychic typing getting worse and worse. Starmie didn't even get anything in JolteMons save for Gravitas and the redone Aurora Beam.

So this is an attempt to be more actively kind to it for once that also kills multiple birds with one Power Gem by buffing one of the relatively few already good Rapid Spin mons when like Ghosts resists we could use a lot more, continuing to try to buff Sand without making the result a slave to Sand or broken in it, trying to make a mon that could actively want the new Safety Googles (or Scouting Visor), and getting to give Dazzling to at least another Psychic mon besides Bruxish's ugly self despite my Articuno-Galar not making it in. Despite being left behind, Starmie doesn't even really need much movepool-wise since its movepool is still pretty good, so it's just becoming more efficient at things it already did outside of now also getting Flip Turn and Squall, with Psycho Shift being added to make up for losing Natural Cure to the more "lore accurate" Filter that helps it takes hits and especially pivoting moves better in general. A bit of a shame losing about Analytic when it works on switches and when Starmie got even more expanded coverage, but I feel like both of its unannounced abilities leaning defensive makes more sense if it "must" have a Sand ability, especially since they largely serve different roles even with the overlap in dealing with Shadow Sneak, Sucker Punch, First Impression, Grassy Glide, Thunderclap, and now Overvolt Rail.

Name(s): Paradox Pokemon
:great-tusk: - Protosynthesis / Battle Armor | Morning Sun
:raging-bolt: - Protosynthesis / Pressure | Parabolic Charge
:sandy-shocks: - Protosynthesis / Solar Power | Rapid Spin, Shore Up, Weather Ball
:scream-tail: - Protosynthesis / Pixilate | Teleport
:flutter-mane: - Protosynthesis / Trace | Healing Wish
:roaring-moon: - Protosynthesis / Infiltrator | Defog, Parting Shot
:walking-wake: - Protosynthesis / Pressure | Taunt
:gouging-fire: - Protosynthesis / Pressure | Will-O-Wisp

:iron-valiant: - Quark Drive / Mold Breaker | Salve Strike
:iron-boulder: - Quark Drive / Sturdy | Explosion, Stealth Rock
:iron-moth: - Quark Drive / Levitate | Self-Repairing, Will-O-Wisp
:iron-leaves: - Quark Drive / Long Reach | Power Whip, U-turn
:iron-jugulis: - Quark Drive / Wind Power | Defog
:iron-thorns: - Quark Drive / Earth Eater | Knock Off
:iron-bundle: - Quark Drive / Tangled Feet | Surf
Justification: Mostly flavored related as only some Paradox Pokemon having hidden abilities looked weird. Each ability and move addition mostly has to do with flavor as well but some competitive thought was put into it such as Battle Armor Great Tusk, Pixilate Scream Tail, and Levitate Iron Moth.

:sv/fezandipiti:
Name: Fezandipiti
Type:
Poison.png
Fairy.png

Abilities: Toxic Chain / Pixilate
New Moves: Bulk Up, Body Slam, Encore, Extreme Speed, Hyper Voice, Knock Off, Low Kick, Parting Shot, Whirlwind
Removed Moves: Swords Dance
Justification: Instead of trying to be a one-dimensional Swords Dance + PixieSpeed user, focusing on a more bulky wincon role with Bulk Up + Extreme Speed or Calm Mind + Hyper Voice with additional utility in Knock Off and Whirlwind.
 
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Moves: Sandsear Storm / Wildbolt Storm / Bleakwind Storm / Springtide Storm, Swallow, Scythe Limbs, Chicken Dance, Quicksand Drain (SV), Chakra Bullets (SV)
Items: Puppet Strings, Pikanium Z / Pikashunium Z, Throat Spray / Origami Fan, Dream Catcher (SV), Pricky Sack (SV), Nautilus Shell
Abilities: Striker, Moody, Effect Spore, Middle Eight (SV), Gale Wings (SV), Stance Change
Adjustments: Pecharunt, Mantine, Empoleon, Gengar, Paradox Pokemon (SV), Fezandipiti (SV)
 
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too late for the devious triple post

Moves
chicken dance, chakra bullets, quicksand drain, scythe limbs, swallow

Items
devils deal (SV), wishing coin, pikanium z, packed suitcase, dream catcher

Abilities
distortion force (SV), moody, sinister, middle eight, gravitational pull, utter ruin

Adjustments
sneasler (SV), mega gengar, mantine, pecharunt, fezandipiti, paradox pokemon
 
Moves
Shed Tail, Sandsear Storm | Wildbolt Storm | Bleakwind Storm | Springtide Storm (SV), Quicksand Drain, Triple Kick and Fury Cutter

Items
Pikanium Z / Pikashunium Z, Ring Target, Puppet Strings, Muscle Band, Nautilus Shell, Prickly Sack

Abilities
Stance Change, Moody, Effect Spore, Sinister, Rivalry, Middle Eight

Adjustments
Pecharunt, Zeraora (SV both), Mantine, Fezandipiti, Weavile, Empoleon
 
Moves
Chicken Dance (SV), Sandsear Storm / Wildbolt Storm / Bleakwind Storm / Springtide Storm, Scythe Limbs, Shed Tail (give it to :slowpoke:Slowpoke line however), Drenching Impact, Chakra Bullets

Items
Ring Target (SV), Pikanium Z / Pikashunium Z (SV), Devil's Deal, Wishing Coin, Nautilus Shell

Abilities
Moody (SV), Stance Change, Special Technique, Immunity, Distortion Force, Middle Eight

Adjustments
Weavile (SV), Breloom (SV), Claydol, Turtonator, Sneasler, Florges
 
Moves
Sandsear Storm / Wildbolt Storm / Bleakwind Storm / Springtide Storm
Scythe Limbs
Chicken Dance
Quicksand Drain
Chakra Bullets

Items
Ring Target
Pikanium Z / Pikashunium Z
Nautilus Shell

Abilities
Moody
Special Technique
Middle Eight
Stance Change

Adjustments
Pecharunt
Weavile
Empoleon
Tyranitar (SV)
Paradox Pokemon
Fezandipiti
 
Moves
Scythe Limbs (SV)
Sandsear Storm | Wildbolt Storm | Bleakwind Storm | Springtide Storm
Swallow
Ghastly Echo

Items
Puppet Strings (SV)
Ring Target
Wishing Coin

Abilities
Special Technique (SV)
Moody
Gravitational pull
Sinister

Adjustments
Pecharunt, Tyranitar, Mantine
 
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