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Hello, Rosey here! I'm excited to work as part of the brand-new council! We're hard at work ironing out the metagame and there's a lot of things we're keeping an eye on, so any feedback from the community is highly appreciated!
I figured I'd do a quick post highlighting the threats of the metagame mentioned at the very top of our watchlist. Mostly talking about the common roles they perform and/or what makes them so powerful.
The master of spikes itself, Deoxys-Defense. Similar to Deoxys Speed in its short tenure in the metagame, this can use a fast
hazard lead set with ghost STAB, taunt, spikes, and its 4th slot can be all sorts of incredible utility moves. It can allow powerful breakers into favorable positions with Teleport, it can set the extra hazard with Stealth Rock, it can stifle Magic Bounce with Skill Swap, it can cripple opponents by Knocking Off their crucial item or paralyzing them with Thunder Wave. The
pivot is also fantastic, using Teleport as a defensive tool to stomach hits for its teammates while having many opportunities to set spikes, This typing while amazing defensively also allows it to parry many hazard removers as one of the premiere spinblockers and also can deal with defoggers by virtue of Pressure. The only depressing story is that it cannot run the Colbur Berry alongside items that increase its longevity like Leftovers or Heavy-Duty-Boots. But still, being in the conversation for best spikes users in Camo is a fine place to be when spikes are so powerful in this meta.
Surviving the Booster ban is Iron Boulder. Even without Booster speed, its regular speed is fantastic, and in this metagame it can trade out its defensively mediocre base typing for types like
or
, giving it a much more palatable defensive typing that can stomach a lot of common priority moves and hand Boulder free setup opportunities, and both of these types are quite impressive offensively as well. It won't turn down STAB Close Combat + a STAB move that hits fairy for big damage very often. Though weaker than a lot of potential fighting types, it's still deceptively powerful with Swords Dance, Life Orb, and great coverage like I mentioned before.
Debatably one of if not the best pokemon in the tier right now. Excellent speed, tons of power, so many types/sets it can be that I could put them all into its own separate post. It even got some buffs in the form of a much more powerful Luster Purge that now makes Psychic STAB worth running as well as gaining Flip Turn. And unlike when it was banned in gen 8 Camo, it has access to Calm Mind. (For now, anyway.) Its excellent at forcing progress and can sometimes be genuinely difficult to deduce at team preview with its movepool and set variety. The only thing that remains consistent about Latios no matter what hat it wears is that it'll hit fast and hit hard, the question remains whether its balanced or not, however.
Palafin hardly needs an introduction, while most of the pokemon near the top of the threats list are Indigo Disk additions or got buffs from either DLC wave, Palafin was a terror from day 1, earning itself a ban, and now recently reintroduced into the tier. While many additions have been made that should slow Palafin down on paper, it has remained a top threat and at the top of the watchlist. It has all the
moves it needs with Jet Punch, Wave Crash, and Flip Turn. It also makes incredible use of it's secondary STAB slot, being able to take any type that bolsters it offensively, defensively, or parries counters to common sets like its Choice Band set. Palafin recently has been utilizing its expansive movepool to turn pokemon like Alomomola and
Necrozma to its advantage, turning them into setup fodder with
Bulk Up or making them switch out of alternative takes on the band set with an uncommon STAB move that hits them hard. Before it got banned as a one-trick pony with a really good trick but remains on the watchlist now because of its ability to change its gameplan.
The strangest, most unorthodox pokemon at the top of the watchlist at a first glance, but quick to see why it's so deserving of this spot. A simple
set with Adaptability is its flagship, constantly throwing out powerful moves with few resists to this combination in sight. The biggest buff it's received in the new gen is so unassuming, but deadly. With the buffs from Hail to Snow, and that weather condition being set by an excellent pivot in Slowking (Or it's Galar form) just using its signature pivoting move. This allows Porygon access to an excellent new STAB with perfect accuracy Blizzards, Adaptability turning up their power to the extreme, and often using Choice Specs or Nasty Plot to add a capital E to that Extreme. If that wasn't enough, its near perfect coverage and power allows it a lot of access to support moves, like using Trick on the Choice Specs set or using Substitute on a non-choice-locked set to take advantage of passive walls that might be inclined to switch into Porygon's powerful STABS, these moves lowering Porygon's check counter even further. Its one of the harder pokemon here to use because its desire to run ice type can leave it open defensively and make it weak to hazards, but when it goes off it's so incredibly suffocating offensively that it's earned it's place on the watchlist.
There are many pokemon under the microscope of the new council, but these are probably among the most dominant and currently pressing within early Indigo Disk testing. I encourage the playerbase to use these pokemon themselves and give further feedback on how they feel to play with and against.
There are so many new type combos to make here. Said type combis can allow many new Pokemon to able to play
One example of that is the somewhat infamous Yanmega. Its lackluster typing and crippling 4x weakness to Rock typed mons in this meta, leave it for dead, and make it very unviable and not able to obtain usage. However, thanks to its very diverse move pool, it gains a lot of new typings such as
and
for example to make it more capable of taking care of its type weakness, while also making it easier for Yanmega to stay healthy while gaining momentum on foes, if it so chooses to use Speed Boost.
Air Slash
Giga Drain
Ancient Power
Bug Buzz
Protect (If running Speed Boost)
I'd personally rank it B- or C, but ill leave that up for discussion for the tier
Im also noticing a lack of Hippowdon, which isnt that bad, but can also be viable with its ability to set Sandstorm upon entry. It also has many typings it can take such as
,
,
and
to offensively combat all of Hippowdon's major weaknesses, or, it can take a DEFENSIVE approach with typings like
and
to check pokemon that its teammates would rather avoid. But do take caution that these subtle combinations do leave it Ground weak, although it should be able to defensive handle a hit or two thanks to its bulky stats. Overall, I think Hippowdon deserves a nomination as it can be a great assest to many teams dependent on sand, and would be an EXCELLENT partner to offensive pokemon like Excadrill and defensive Pokemon like Ting-Lu and Great Tusk.
Ice Fang
Earthquake
Heavy Slam
Body Press
Thunder Fang
(I forgot to add the movepool, I want to cry.)
Now that i'm on the topic of mons that could work, lets talk about Gyarados too. It has SEVERAL typings making it stand out and become a MENACE in this metagame. Notably:
,
,
,
,
, and
to name a few, boast its offensive presence, and give it a defensive approach. More so, when given part or pure Dragon typing, it can take advantage of its 4x Electric weakness that hinders its ability to do as its tasked to do. That in mind, we can most definitely have Gyarados on many different teams, and it also doesnt mind the STAB boost thank to its great movepool, ability in Intimidate and coverage for all its possible/acceptable type combinations.
Dragon Dance
Dragon Tail
Crunch
Ice Fang
Fire Fang
Earthquake
Thunderbolt
Hurricane
Aqua Tail
Taunt
One more honorable mention i'd LOVE to talk about is the nearly-outclassed-everywhere Revavroom. With a FANTASTIC ability in Filter, Revavroom can withstand quite a few things on the battlefield if it user so chooses to, however, in Camomons, it can become a DANGEROUS set up sweeper with its good movepool to threaten foes to boot. With the
typing, Revavroom loses its Fire weakness to only being weak to Ground, and with the help of Filter, Revavroom only takes x1.5 from Ground attacks. making it much harder to get it off the field.
is another good typing that can stop the likes of Ceruledge and Pecharunt who normally scare off Poison types with their Ghost STAB in this metagame, while also sifting for Hisuian Zoroark, making it a big help for foiling their plans in the long run. We also cant forget about the
and
combinations that can help remove the aforementioned Pecharunt, and Gengar, and most of Excadrill and Garchomp's meta typings.
Shift Gear
Lash Out
Parting Shot
Gunk Shot
Poison Jab
Iron Head
Iron Defense
Spin Out
Temper Flare
Although Bisharp's base typing in Dark/Steel is acceptably good, it's heavily reliant on its STABs (unlike its infamous final evolution) and has to constantly be on the lookout for Fighting Pokémon, which can hinder its ability to attack or set up as much as it wishes to, although, with its ability in Defiant, Bisharp can become progressively more dangerous as the match goes on, forcing foes to be mindful of the moves that they use against it.
deletes its Fighting issue and allows Bisharp to act as a subtle Spin Blocker that can punish foes that both come in and switch out. This does however open up Ghost and Dark weaknesses towards it, however, with its priority moves, coverage moves, and good usage in Eviolite, it shouldnt have that much of an issue handling them head on.
pretty much functions the same as
, with the except of being more threatening to Pokemon given a Ghost typing, as well as the very annoying Dragapult + Pecharunt core.
punishes Charizard and Garchomp, who both carry a part Fire type modt of the time in this format, while also avoiding attacks from Excadrill, and punishing it as well.Lastly,
destroys a majority of Hatterene and Haxorus' type combos
This crustacean from X and Y has some very good potential to become OU or an Uber in Camo formags due to having a EXCELLENT ability in Mega Launcher, semi decent Stats, and good base typing, as well as SEVERAL good Camo typings it can use to better itself offensively, and defensively. Pure
is by far one of the best Camo typings Clawitzer can use as it not only provides resistance to its Grass and Electric weaknesses, it gives a STAB to one its staple moves in Dragon Pulse making it deal 180 damage alone, and 270 with Choice Specs. Clawitzer also has coverage for the types weaknesses too.
also helps combat the Ice threat too while boosting Hydro Pump's damage output. The typing itself however provides decent checks towards commonFire-typed mons like Cinderace, Garchomp, Clefable and Iron Moth, while providing coverage for its core temmates Exacradill, Dudunsparce, and Gliscor.
punishes and deletes most of its Steel-typed threats as well ass Magnezone, Hydreigon, and non Ghost-typed Ting-Lu forcing them to leave the field without set-up,
helps the Grass weakness while hitting Meowscarada, Flutter Mane, and Fairy-typed Great Tusk, while also providing offensive support to Drednaw and Amoongus who cant hit their threats with Poison STAB that well. On the defensive side,
punishes the aforementioned Fire threats while deleting Dragapult and Clodsire. The typing also helps bait Electric types in for Excadrill so that EXCADRILL can punish any foe that comes in thanks to its diverse move pool as well.
discourages Fighting-typed mons and most Gengar types to come in on it and force it out, while also stopping Facade spammers and Spin Blockers in the process too.
pretty much does the same exact thing, with the cost of being Sucker Punch weak, primarily from Bisharp.
Ogerpons still have "access to terra," may we quick ban masked forms?
Their Ivy Cudgel still retains the mask typing & boost, so it is a 120 power terra blast, along side whatever two types of their move pool they also wish to boost via camomon mechanics. Masked Ogerpons have swords dance, high speed and a very very very good move pool due to the Ivy Cudgel overlook.
Regular pon should still be ok since base Cudgel is naturally grass type and only 100 power.
But:
- Ground, Fairy, Fire Oger with grass or pivot coverage and mold breaker
- Ground + Anything Else + Water Oger with immunity to water
- Dark, Fighting, Rock Oger with coverage and sturdy
- And moves all boosted by 20% with camomon stab.
I'm ... not sure ... how our meta is supposed to deal with those. It isn't hard for them to get SD opportunities either as they force so many things out with their free terrablast.
<- They are genesect
<- And silvally, but are much faster than both while boasting better typing and stats.
Ogerpon is fine for now for a few reasons, for one, it can't take the type of any of it's Ivy Cudgel types due to how Camo mechanics work with form changes. It can't become fire (Also meaning it can get burned) rock, or water without running bad moves, Ivy Cudgel is treated as grass for camo types. it struggles with bulky poison types if it's not running ground STAB (And if it is, it's wide open to being revenge killed with little to no chip from Rillaboom, and Palafin if it's not Wellspring.) Speaking of chip, the masks mean that it can't run Heavy Duty Boots in a tier with a lot of solid spikes setters, meaning it can't come in frequently enough or take advantage of it's decent bulk if it's constantly playing with HP down. Its also far from the fastest pokemon that's decently viable. Dragapult, Iron Boulder, Weavile, Meowscarada, Cinderace, and Noivern are all highly usable pokemon with moves that can KO it while outrunning it, and that's just the non-scarfers. Its a very powerful pokemon with good coverage and efficient at it's job if the chips fall in place, but its always on the Ogerpon player to maneuver it correctly to avoid it only getting a single KO at best. This isn't to say it won't be looked at if it shows us anything truly crazy, but I think its still too early in this meta (We just got our ladder back and haven't hosted a major tournament in some time) to lob out quickbans.
Omg Siamato back when Camo ladd gets a rerun?! Who would have noticed?
Well well, now that I got there, let's try doing something useful hmm... Aight, I will try to do a few post to analyze a bit Camo meta to help beginners and/or share sets I like.
Let's begin then!
The fallen titans?
Camomons is by essence quite similar to OU in terms of metagame being "OU-based". We can find a lot of similarities between the metas like Kingambit or Great Tusk being still top tiers or more broadly, hazards spam fat with a lot of boots or offense being the most meta defining playstyles or, at least, the most used. Among the differences now, there are still many. The 2 biggest ones are probably no tera and no booster energy in Camo. We can also talk about the banlist allowing mon like Annihilape, Palafin, both Urshifu's forms, etc to be used while mon like Enamorus, Kyurem, Kommo-o or even Drednaw are banned there. If Camo reveals for some mon a potential previously hidden by their bad/not so good typing like it's the case for Porygon-Z, Lati@s, Coalossal, etc, some of them are however victims of Camomons directly or indirectly: the fallen titans from OU.
Let's take a look at some of them:
If Raging Bolt is one of the best mon in OU since it was released more than a year ago, it does stuggle in Camomons. Why? Well, that's not due to Camomons's mechanic itself. Raging Bolt can still abuse its nice
typing. Nice? Well, yeah, by common standards, this is a good typing. Now here's the thing: that's not Camo standards. What's standard in Camo is
Great Tusk being one of the commonest mon in the meta as offensive/defensive spinner. So yeah, your Raging Bolt becomes completely walled by one of the most common mon in the meta. This Great Tusk's typing acts as a nerf for Raging Bolt
CM sets (2 Atk Sub or 3 Atk).
So what can you do about it? Probably give up the
CM set. You can make
CM works because
mons are definitely less common. Ofc the typing isn't as nice offensively and defensively but at least you don't get completely walled by a top tier.
Non-CM sets can still work because you have a coverage move to hit Tusk. For instance, Weather Ball paired with either sun, rain or King's Chilly Reception allows to delete Tusk.
edit: s/o to Smallsmallrose that also brought out the fact that Raging Bolt also suffers competition from Latis which is not the case in OU.
If this mon avoided the banhammer in OU and was expected to be dumb at the begin of the gen, it turned out to be quite dissapointing so far. What makes Gliscor so good in OU? A few things:
Typing.
naturally gets very good MU into hazards taking only 1/8 over SR and nothing else. It's alsoa nice defensive typing with a few weakness and some good resists and immu.
Spikes. Gliscor is a spiker able to stack them in front of pretty much any spinner that doesn't tech Ice Spinner "just" for it.
SD. Some variants are deadly breakers into bulkier team abusing Facade/EQ's combo.
Poison Heal. Reliable heal + status immu + knock absorber after the orb has been activated.
Utility moves: Toxic is a rare and valuable move to have. It pairs well with EQ threatening Steel and Poison types. Otherwise Knock Off is just still good and we know why. U-Turn for pivot is also an excellent move.
If SD sets are stronger in Camo being able to get the STAB on whatever moves it wants to run, the same doesn't apply to utility Spikers sets...
Basically, what you would like to want is the very same set as OU. Let's see how we reproduce it.
typing. Okay well either Earthquake + Dual Wingbeat or Dual Wingbeat + Spikes.
Protect. Well, yeah, we just need it. So a moveslot has to be dedicated to Protect.
Now if you chose EQ + DW, then you add Spikes otherwise you lost the point of the set right? The issue is that you now have a Spikers but without any utility moves.
If you chose to exploit Spikes to get the Ground typing, now you have a free slot to pick an utility move. However note that DW + Toxic synergy is way worst because you're completely walled by any Steel type and by bulky Poison types to a more extend. DW is just a worst STAB than EQ. You can run Knock Off or U-Turn that don't really mind that much the synergy with DW but those moves are less strong on the set imo. What makes Gliscor so good is the combination of both EQ + Toxic + Protect that are moves pairing so well with each other.
The result is that Spikers Gliscor is nerfed. Now you also have to take into account the meta with more Spikers to pick from meaning Gliscor has more competition for that role.
What's about another typing then? Well, sure you can try. Basically, you can't run Protect or Toxic for the typing. The first because
just sucks so bad defensively and the second for obvious reasons related to Toxic Orb. So among possible options you have
that is using U-Turn and Spikes for typing. Still walled by Steel types but at least you can pivot now. Issue is that you do nothing bar pivoting if you can't Toxic. EQ + U-Turn for typing lacks utility but at least you're a pivot which is better than just having DW...An issue of those are the fact their hazards MU is no longer good, taking both Spikes and SR.
You can't do the same with Knock Off over U-Turn cuz
doesn't allow to find a good (physically) defensive combination. Like
is pretty bad defensively. You can't run
for obvious reasons.
is not an option as well due to rocks weakness. Others options are all bad defensively.
LandoT has mostly the same issue as Gliscor about retaining its typing in Camo. Simply put, running Fly sucks so you can't be Flying type anymore. Because you can't be Flying type anymore, the only replacement that doesn't drastically change the set is to go with
but then, hazards "weak" meaning you can no longer run a free RH knowing you fly over Spikes. That's def a nerf to LandoT.
At the difference of what has been mentionned by Wittle Angel, this mon cannot tera regardless of being tera locked. Tera is banned and there's no exception. But outside from tera being banned, there's also another issue:
Ivy Cudgel is giving Grass type regardless of the form!! What does it mean? It means you cannot be Fire, Water or Rock type without running an actual Fire, Water or Rock move! Basically you need Sunny Day to become Fire, Rain Dance to become Water and Rock Tomb or Sandstorm to become Rock. That is a HUGE nerf cuz you have to sack a moveslot for a useless move to get your STAB on Ivy Cudgel.
That's why some sets now gave up STAB Ivy Cudgel like the
one just using Ivy Cudgel for coverage (mainly Fire). But overall this nerf pretty much killed Ogerpon in Camo.
That's it for today! Happy new year and have fun laddering!
This is just a fun team that I've been spending a good amount of time on that I've really been enjoying and I've put a lot of thought into the build process for, so I figured I'd explain that here: Deo-D: So I wanted to make a Deo-D offense, my thought process was some old gen 8 offenses that had like a bunch of threatening pokemon supplemented by 1 or 2 slow pivots, I thought as a spiker that was good at harassing Tusk while teleporting, this would be the ideal team to use Deo-D over anything, as on slower teams its generally outpeformed by more individually proactive Normal/Ghost Spinblockers. Cyclizar: I wanted to start stacking up on dark resistances to complement Deo, I originally contemplated a Dark/Poison Slowking-G and Porygon-Z core to abuse PZ blizzards with the hazard stack, but I ended up not liking the final result. When I backpedaled on that team, Cyclizar was my next choice for a dark slow-pivot, giving me good, long-lasting hazard removal, knock support, and a good bait for fighting mons to let Deo-D in. Archaludon: I never leave home without my Rillaboom check but there's so much more going on here than simply checking the monkey, it's great against physical water and/or dark types, the second being incredibly important to close the defensive circle with Cyclizar and Deo-D, but also notably being far less passive than the other two to start piling on the team's aggression. I keep swapping back and forth on a game to game basis on whether I want Steel coverage 4 attacks or the Stealth Rocks. Ogerpon-Hearthflame: And speaking of piling on the aggression. I knew I wanted a pokemon that could make hefty progress against bulky builds with the help of the pivot core, but not one too slow as my team was already starting to lag with 2 slow pivots and a bulky Archaludon. Hearthflame seemed like the closest I could get and it's a pokemon I've really been in the corner of since it's release in Teal Mask, so I wasn't going to hesitate to add it to the team. Iron Valiant: The Pokemon that's been changing the most since I dropped the Slowking-G style mentioned in the Cyclizar paragraph. I wanted a fire resist outside of Archaludon and a pokemon that could more safely harass Alomomola since Ogerpon doesn't want to eat a burn. I originally chose Water/Normal Gliscor, but decided it was too slow and my team was too reliant on neutral walls to handle fairies, so I went with Water/Poison SD Lum Garchomp to dodge Scald burns, but decided THAT was too slow, so Iron Valiant copied it's homework. I've been struggling to settle on what coverage move I like the most, but for now its Leaf Blade to hit Water/Ground and Water/Electric, 2 solid and common types, for good damage. Latias: I wanted to round off the team with an electric resist that has high spdef, I chose an Electric/Fairy Latias to beat it's counterpart Latios who often runs Electric/Dragon. I brought Ice Beam to add Zapdos to the hit list since Latias usually chases it off by setting up on it and I wanted scarf, it also lets me hit all sorts of grounds, notably Great Tusk, for solid damage. Trick provides useful utility against fat passive pokemon or catching offensive ones trying to set up on me.
I've been happy with the team so far but I'm open to any opinions, anything I missed, or if anyone wants to use it themselves!
Just wanted to report a bug. Zoroark's type doesn't properly update after illusion wears off. if my opponent wasn't cool and didn't tell me what the type actually was, I would have had problems.
this is probably the most diverse meta ive ever played mostly cause nothing defines a mon's properties more than its type, and with so many viable mons with so many types its a huge struggle to account for as much as possible. but aside from that the metas really fun and ive been enjoying a lot.
a few sets that ive liked in particular:
Iron Moth @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fiery Dance / not fiery dance
- Discharge / Energy Ball / Hurricane / Dazzling Gleam etc this mon has so many moves
- Toxic Spikes
- U-turn
tspikes pivot imoth is not the most consistent thing in the world but when the tspikes work they work hard. aside from that its just a fast offensive pivot but can we look at how many types it can run like holy hell. other options are morning sun > tspikes and you have normal pivot, or msun > uturn and its an offensive setter with longevity although that is quite a bit clunkier. the raw stats help this mon a lot despite low bp moves (unless you opt for hurricane) leading to deceptively mid damage usually.
elec/psn with levitate is great. compared to fairy/psn you notably beat offensive steel types (which often carry fighting or ground, mons that geezer is designed to check in the first place) and also destroy flyers like the odd blaziken or hawlucha. you also mess up elec/fairy which is pretty cool. you wanted willowisp before but you want it even more now so youre actually hazardous to ground/steel instead of being hardwalled by them while they set spikes or whatever. unfortunately that means you have to pick between defog and pain split but its fine.
toxitect pagos is so funny and stupid if you run good hazard support you suddenly cannot lose against a whole bunch of mons like latias, cm terapagos (non-psn), most latios, bu palafin etc. its really funny how many mons cannot break 12% on terapagos or they do but you pivoted pagos in and they trades light chip for a timer on their guy while you can heal pagos back to full later with good play or mola support. i like the ground combos so you can directly threaten most toxic absorbers and can also serve as a check to some dangerous ones like most kgb, most gholdengo, psn valiant (or most special valiant, really), psn or steel boulder etc on top of resisting rocks so you can get pivoted in and still have full hp. there is also the silly cm+toxic+protect+monoattack and i think you should run dark/psn or water/psn if you wanna try that although i have not.
Lycanroc-Dusk @ Black Glasses
Ability: Tough Claws
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Play Rough / Close Combat
- Sucker Punch
- Stealth Rock / Close Combat
tc glasses sucker punch is genuinely amazing and unlike kgb you dont need half your team dead for it to work. hates mola tho.
dark/fight, dark/psn, fight/psn, fight/bug all probably work. anyway this is a scarf mon with a surprising amount of defensive utility since regen is broken and the defensive properties of every type is surprisingly solid. you can play more recklessly with this guy compared to other attackers since it yknow, regens. throw fight/psn or dark/psn at that elec/fairy latias, if it hits you for too much damage you can just uturn out for later. and mienshao does enjoy that priviledge even more because its a knock off spreader.
Glas Cannon (Glastrier) @ Assault Vest
Ability: Chilling Neigh
Tera Type: Ice
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Close Combat
- Heavy Slam
- High Horsepower
- Icicle Crash
At first I was about to say an outright "No." but we talked a bit about it in Camomons's discord and figured it was, in fact, not too bad.
We get the idea of wanting both the big Fire button to click and deal a lot of damage and still get a STAB on both First Impression and U-Turn. Considering the typing, you just cannot afford not running boots, that's mandatory. So now the issue is that you will lack damage output ; not being able to run a Choice Band or something else.
This can be mitigated if you run this set in a sun team. You then get the Protosynthesis boost and the sun one to hit deadly Flare Blitz. See calcs below:
Slither Wing Flare Blitz vs. 252 HP / 252 Def Protosynthesis Great Tusk in Sun: 219-258 (50.4 - 59.4%) -- guaranteed 2HKO
252+ Atk Protosynthesis
Slither Wing Flare Blitz vs. 248 HP / 232 Def Latias in Sun: 186-219 (51.2 - 60.3%) -- guaranteed 2HKO
252+ Atk Protosynthesis
Slither Wing Flare Blitz vs. 8 HP / 252+ Def Alomomola in Sun: 180-212 (38 - 44.8%) -- guaranteed 3HKO
Now it's true that clicking Flare Blitz is not that free due to heavy recoils so maybe, you can try to put Alomomola as Wisher support on your sun team or go for an offensive sun setter like Ninetales with Healing Wish. Healing Wish Hatterene might also be a good option.
Glas Cannon (Glastrier) @ Assault Vest
Ability: Chilling Neigh
Tera Type: Ice
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Close Combat
- Heavy Slam
- High Horsepower
- Icicle Crash
Yeah cool set especially with Wish passing to keep it healthy over time. You should probably run some speed though so you outspeed a few things like Garganacl, Relaxed 0 speed Alomomola, etc. Lefto SD is cool too but has less defensive utility for sure.
This team comes across as 6 sets with little cohesion. It's threatspam completely lacking hazards while being very vulnerable to them. The sets tend to be rather one dimensional (nothing mixed for example, unless you count Psyshock Valiant). Defensive cores containing Alomomola will eat you up, forcing you to switch which your team hates.
I recommend running Boots on stuff, and adding some Spiker (Chomp, Meowscarada, Sandy Shocks, Mew, Heracross if you're feeling saucy, Glimmora, Samurott-Hisui etc).
Your sets are all fine, but they don't have the synergy they might. Make sure you support your sets in a way that offsets their weaknesses so you can beat the things that threaten them.
This is all rather generic advice and I'm no Camo master but feel free to ask for help here or in the OM room and I'm sure other people will be willing to help.
Long time no see isn't it? (not really). So what do we have today? Well, rather than gloryfying things I still feel like taking down some mons like I did in my last post so... here we go!
The downfall of the so-called "overpowered monsters" in OU
Imagine a meta in which Urshifu is a fraud? Crazy isn't it? Well yeah. For those who noticed, Urshifu was already free last gen because people got used to run
,
,
mons or even THE
Necrozma to check an actual thread, the fallen god of camo, Rillaboom. Because Rillaboom was so good in the meta, its checks became so popular and unfortunately for Urshifu, they are also very often checks to it.
If we could still use Urshifu at that time because the meta allowed set like Choice Scarf and Band somehow to work, it's no longer the case.
Indeed, since
Tusk started to rule over the meta, Urshifu took a serious blow. The situation got even worse when Alomomola went back as another proficient defensive Fairy mon able to take a million Wicked Blow without flinching.
If those 2 are certainly a reason explaining why Urshifu is so bad in the current meta, they are still not enough to explain this complete downfall.
So what's more? Well, in fact, so many defensive mon in the meta are able to take quite decently Wicked Blow. For instance, Ting-Lu and Garganacl can run
, Pecharunt and Wo-Chien
, Zamazenta can soft check it well even though Wicked Blow is bypassing the Dauntless Shield boost and they are other Fairies like Glimmora, Cresselia, Latias or Necrozma. Simply put, offensively speaking, Dark is way worse than what it is by OU-standards.
Urshifu also suffers from competition with one of the best mon of the current gen, Kingambit. If Gambit is much slower, it's very bulky and has an ability able to close the gap with Wicked Blow in terms of power after a few allies fainted. But all of this disregard one of Kingambit's main strenght, the busted Sucker Punch. And that's the biggest difference between Urshifu that also learns it. In late game, Kingambit can kill so many things by virtue of +2 Sucker Punch boosted by Supreme Overlord while Urshifu just can't lacking power. That's why, even though it got SD this gen, Urshifu is still mostly outclassed by Kingambit as late game sweeper or SD breaker.
So what does Urshifu have that Kingambit doesn't? Well, Urshifu can pivot! What's the issue with that set then? Outside from the fact you're still walled by many things, it's just not a great pivot. I used to think Scarf was okay because it still does the job on paper to revenge kill things. The issue is that Scarf themselves aren't good this gen... To me, this is due to the fact they are just a HUGE burden against hazards stack teams while not being necessary against more offensive team when you have priority users like Gambit, Rilla, Palafin, etc. The only "viable" Scarfs users are Latis + Hydreigon cuz they aren't weak to hazards.
But outside from being able to pivot... ther's nothing else proving utility. Not even a Knock Off... And that's really an issue of band or scarf shifu ; it doesn't provide more utitity than just being a pivot that somehow hits hard.
Finally, we can also note that Urshifu's speed tier is also very mid ; not to say it's just slow.
For all those reasons, Urshifu is quite bad in the current meta. Maybe we'll find someday a set making it shine but this day didn't come yet.
What about this one then? Well, we've never seen it a lot in Camo and it's looking like things aren't changing. It's true that Punching Gloves are a great addition for it but Rocky Helmet just fell off in favor of boots everywhere cuz hazards are a much bigger threat than contact moves punishment.
So, simply put, the issues of this set are the same as its brother malus the fact Surging Strike is probably better in the current meta than Wicked Blow. More explicitly, it's slow, has no utility bar pivoting but is weak to hazards and is outclassed by other things (see Palafin).
This mon was banned in OU because it was just completely busted in rain teams. This doesn't really change in Camo but the point is that rain teams are less viable for sure. Indeed, they have to deal with top tier Glowking able to remove rain so easily with Chilly Reception while being by itself an issue for rain. Alomomola is also an issue to "click the blue button under rain and see things die".
The counterplay is also larger with
Latias/Cress,
Ting-Lu or
Terapagos.
Being able to get a STAB on Electro Shot doesn't even really change the mon tbh. Either you run that with DM/Dpulse and get completely walled by
Tusk unless you run Flash Cannon coverage lol. Same applies to
(Aurasphere) to a lesser extend.
just dies to any Ground move while also losing to a very common offensive move, Close Combat. I'll say
is, in fact, still the best. Hard to revenge kill, provides defensive utility and almost perfect coverage.
Is it a downfall then? Not really this time. As I said, Archaludon is still very potent in rain teams and is perhaps what allows them to still exist.
Have you heard about Alomomola? You know, the mon that is completely walling
and is getting rid of
by clicking a few Flip Turn? Well yeah, this mon is the biggest issue of Gouging Fire. You also can't just go for Raging Fury spam cuz you lack the boost of tera Fire that was able to OHKO things (without looking at the fact that, again, sun is nerfed by Gking being at the top).
Bulky DD sets abusing Breaking Swipe are also not working against Great Tusk cuz it's immune to that move now.
Still, it feels like an underrated mon to me that can probably still punish you hard if you dare disrespecting it too much in the builder. Some scary sets are prob
or
and some underexplored ones abusing moves like Psychic Fangs or Body Slam. But yeah, that's tricky to tell you about a mon that no one seems to run for some reasons.
Tera being banned definitely plays a role in this mon not being banned from Camo but it doesn't fully explain why Firepon is not that great (but still decent tbh).
Another issue and the one all Ogerpon's forms with a mask have is the fact that Ivy Cudgel gives the
type regardless of the form. So if Ogerpon is looking for a STAB on Ivy Cudgel, it has to run either Sunny Day, Rain Dance or Sandstorm/Rock Tomb to do so. It's a very huge nerf to what the mon can possibly do.
However Ogerpon and especially Firepon found a good niche in the metagame with the
typing abusing Ivy Cudgel as a coverage for Steel and Grass mons (Power Whip is the Grass move here). It's kind of limited in what it does (ie: just being a breaker) but at least it does this quite well while providing some non-negligeable defensive utility by virtue of an decent bulk and typing with many useful resists.
I'll be quick on this one because, yeah, without tera, this mon is just fine (not to say it's quite bad). We're still figuring out what's its place in the current metagame but it seems like it has one as bulky spinner (like Tusk) but able to withstand any hit from full and with Toxic, very valuable move. CM sets are mostly outclassed by other Calm Minders ; lacking speed and power even though coverage options are large.
I'll be even quicker with this one. No tera -> sucks. "But it gets one more STAB here, you can't say that!" Yeah,
Regieleki youhou!! And you know what? It's still very bad.
Here it is, the biggest fraud(?)
We were all expecting this mon to be busted in Camo and was, in fact, the only mon that got suspect tested this gen. It turned out to be disappointing at a point it reached like 80% no-ban lol.
Even though Annihilape has a deep movepool, it doesn't benefit a lot from Camomons (it's rather the opposite). Overall what you want on Annihilape is exactly what it already has: Rage Fist because broken move, STAB Drain Punch for almost perfect coverage and recovery paired with either Taunt + BU or BU + Rest to abuse getting hit.
The issue is that
is greatly nerfed in Camo by the existence of
giving full meaning to "almost perfect coverage". And we're not talking of some random H-Zoro you're gonna see a game over 100? 1000?, no.
is in fact a very common typing in Camo, offensively with mon like Noivern but mainly defensively with Garganacl, Pecharunt, Deoxys, Skeledirge, Blissey and some more. Against those mons, your Annihilape is just completely useless.
The same applies for
Annihilape (Rage Fist Sleep Talk Rest random move but not BU) not being able to damage them either (even though they may not be able to damage you as well lol).
The issue is that you can still deal with Ape even with other things. For instance
Tusk is able to switch in Annihilape and at worst trade by clicking a few Play Rough. Same applies to Latias clicking Alluring Voice.
Other sets are kept on a leash because they have more exploitable weaknesses (
variant are weak to Ground,
one are weak to Fire, Ice and Flying,
weak to Water, Grass and Ice, and so on).
Special mention to
that is still losing to Fairies most of the time but is also completely walled by any Dark (as long as they can deal non negligeable damages).
So at the end of the day I won't say that Annihilape completely sucks and I can still see it winning games on the spot for sure but it feels very reliant on getting the right MU to do so, making it inconsistent and not too used de facto. Maybe we should still explore it more?
Well ok this one in not a fraud. The fact Palafin is allowed while being able to get another STAB is kind of crazy in fact. So why it's allowed or, more precisely, allowed again after it took the banhammer a while ago?
Have you heard about ALOMOMOLA and Glowking? Well yeah, those 2 are probably the reason why Palafin is still allowed in the tier and hasn't yet proven to be broken even though it shouldn't be so far from the red line.
Band is by far the most played to benefit from a huge pivot move and an amazing priority but this one is having a lot of trouble making progress against Gking and even more against Momola by virtue of them resisting both STABs. Because they are Regen mons, you can't even chip them with Flip Turn.
Other CB sets abusing moves like Body Slam or Zen Headbutt have different issues making them not particularly better than the Figthing one even though they have some merits and should probably be more explored.
What's still extremely scary about Palafin are the BU variants. If it's true that CB variant will only very rarely be able to get through Alomomola, BU ones don't really give a shit. You click Sub in front of them and what they gonna do? Then you just hope you got the right MU in which they don't have anything to break the sub while taking hits. In practise, that's that easy to get.
First, because Dragapult is still one of the best mon in the metagame, even though Specs fell off a bit at the benefit of Boots WoW set that are equally annoying (if not worst) for Palafin due to Infiltrator. Dark Rillaboom is having fun against against the Psychic variant. Normal variant just can't really get through
Garganacl (IronPress) or Ting-Lu (Whirlwind) and is completely walled by
/
+
Dragapult. Steel variant is walled by Latis
/
+
Latis. Finally, the Fighting one is still having issues with Momola and Gking while still having a garbage MU against any Ghost + Water resist.
Now, even though I'm highlightening the counterplay, I do have to say that they aren't that many in fact. That's the reason why Palafin continues to be at the top of the radar and subject of debates.
As said above, the team is very, very strong with a lot of power, but it lacks hazards and some sets / typings could be optimised to have a better matchup against the metagame.
Fitting hazards could simply be done by slotting rocks over bulk up on great tusk, but if you want to keep bulk up then I'd advise you to either change the hydreigon set to ground / fire with earth power and flamethrower, and then have nasty plot and rocks, or to drop it entirely in favor of garchomp, which can run a large variety of typings to help beat whatever your team struggles with.
Speaking of threats that your team struggles with, most of the team is checked by water / fairy alomomola and water / poison slowking-g, and latios doesn't like switching into them as it lacks recover and has to take 25% from rocks, as well as life orb recoil and wayward sludge bombs / scalds that can status it. To fix this, I'd probably run water / electric on latios, with either leftovers + ice beam + calm mind, or life orb + ice beam + recover, depending on which set you prefer. The dragapult could also be improved, as water / fire / electric means that you are walled by many common dragons, like opposing dragapult, latios, latias, certain hydreigon sets, and dragon / x necrozma. Similar to latios, the fire typing also makes you weak to stealth rocks, which is unadvisable. I'd probably run dragon / electric on dragapult, with surf to hit ground / fairy great tusk and u turn to round out the set. This set is both neutral to rocks, and has a much stronger matchup against the metagame (as you are essentially only walled by dragon / fairy necrozma), and it also massively helps with the issue that the team has against alomomola and slowking-g (just watch out that alomomola can scout what move you use with protect, so it's probably better to use latios as a check to it.
The great tusk, zamazenta and iron valiant all look solid. I do especially like the iron valiant set a lot, as you can demolish slowking-g, and alo takes a ton from +1 lo moonblast. I'd probably drop aura sphere though, as it hits very few mons (most steel types usually run a secondary typing that is weak to fairy, like steel / dark, or something that is neutral vs fighting, like steel / fairy), and instead replace it with shadow ball for a much better matchup against steel / ghost gholdengo. The great tusk is very standard, though you could potentially opt for heavy duty boots as its item of choice, which would make it a much better rapid spinner as it no longer has to deal with neutral rocks / spikes / tspikes. Lastly, the zamazenta also looks standard, not really much to say about it and it fills a very clear and useful function for the team that is virtually irreplaceable.
All in all, very cool team and it would look insanely fun to use.
Hello everyone! We are excited for Camomons being the LCOTM for the month of January. We have some new resource updates here for you all.
Viability Rankings Changes
With the rise of Latios and Latias in Camomons, these changes reflect on how the Latis affected the meta along with other small tweaks to other rankings.
Rises:
Latios A+ to S
Latias A+ to S-
Zamazenta A- to A
Skeledirge B+ to A-
Haxorus B to B+
Pelipper B to B+
Sinistcha B to B+
Archaludon B- to B+
Hawlucha B- to B
Hydrapple B- to B
Hydregon S to A+
Zapdos S- to A
Gliscor A+ to A
Garchomp A to A-
Terapagos A to B+
Iron moth A- to B+
Necrozma A- to B+
Ogerpon-H A- to B+
Porygon Z A- to B+
Urshifu A- to B+
Volcanion A- to B+
Iron Jugulis B+ to B
Ogerpon-W B+ to B
Breloom B+ to B-
Zarude B to C+
Terrakion B to C+
We also have some new sample teams (with more to come in the following week(s):
Thank you all for the support you have given for Camomons for the past few weeks! Please feel free to use this thread for discussions about the current VR changes and suggestions for a potential future VR change, sample team submissions, and other metagame discussions (including but not limited to potential bans and unbans).
We have something exciting coming up for you guys, and you could probably give a good shot as to what is next for Camomons, but we are all looking forward to what is ahead for Camomons in the year of 2025!
As said above, the team is very, very strong with a lot of power, but it lacks hazards and some sets / typings could be optimised to have a better matchup against the metagame.
Fitting hazards could simply be done by slotting rocks over bulk up on great tusk, but if you want to keep bulk up then I'd advise you to either change the hydreigon set to ground / fire with earth power and flamethrower, and then have nasty plot and rocks, or to drop it entirely in favor of garchomp, which can run a large variety of typings to help beat whatever your team struggles with.
Speaking of threats that your team struggles with, most of the team is checked by water / fairy alomomola and water / poison slowking-g, and latios doesn't like switching into them as it lacks recover and has to take 25% from rocks, as well as life orb recoil and wayward sludge bombs / scalds that can status it. To fix this, I'd probably run water / electric on latios, with either leftovers + ice beam + calm mind, or life orb + ice beam + recover, depending on which set you prefer. The dragapult could also be improved, as water / fire / electric means that you are walled by many common dragons, like opposing dragapult, latios, latias, certain hydreigon sets, and dragon / x necrozma. Similar to latios, the fire typing also makes you weak to stealth rocks, which is unadvisable. I'd probably run dragon / electric on dragapult, with surf to hit ground / fairy great tusk and u turn to round out the set. This set is both neutral to rocks, and has a much stronger matchup against the metagame (as you are essentially only walled by dragon / fairy necrozma), and it also massively helps with the issue that the team has against alomomola and slowking-g (just watch out that alomomola can scout what move you use with protect, so it's probably better to use latios as a check to it.
The great tusk, zamazenta and iron valiant all look solid. I do especially like the iron valiant set a lot, as you can demolish slowking-g, and alo takes a ton from +1 lo moonblast. I'd probably drop aura sphere though, as it hits very few mons (most steel types usually run a secondary typing that is weak to fairy, like steel / dark, or something that is neutral vs fighting, like steel / fairy), and instead replace it with shadow ball for a much better matchup against steel / ghost gholdengo. The great tusk is very standard, though you could potentially opt for heavy duty boots as its item of choice, which would make it a much better rapid spinner as it no longer has to deal with neutral rocks / spikes / tspikes. Lastly, the zamazenta also looks standard, not really much to say about it and it fills a very clear and useful function for the team that is virtually irreplaceable.
All in all, very cool team and it would look insanely fun to use.
I might’ve replaced latios with water+poison garchomp in a later revision but I’m undoing that decision after reading what you wrote. I’ve revised the team and gave it a name. https://pokepast.es/838587b4348de831
Hello everyone! We are excited for Camomons being the LCOTM for the month of January. We have some new resource updates here for you all.
Viability Rankings Changes
With the rise of Latios and Latias in Camomons, these changes reflect on how the Latis affected the meta along with other small tweaks to other rankings.
Rises:
Latios A+ to S
Latias A+ to S-
Zamazenta A- to A
Skeledirge B+ to A-
Haxorus B to B+
Pelipper B to B+
Sinistcha B to B+
Archaludon B- to B+
Hawlucha B- to B
Hydrapple B- to B
Hydregon S to A+
Zapdos S- to A
Gliscor A+ to A
Garchomp A to A-
Terapagos A to B+
Iron moth A- to B+
Necrozma A- to B+
Ogerpon-H A- to B+
Porygon Z A- to B+
Urshifu A- to B+
Volcanion A- to B+
Iron Jugulis B+ to B
Ogerpon-W B+ to B
Breloom B+ to B-
Zarude B to C+
Terrakion B to C+
We also have some new sample teams (with more to come in the following week(s):
Thank you all for the support you have given for Camomons for the past few weeks! Please feel free to use this thread for discussions about the current VR changes and suggestions for a potential future VR change, sample team submissions, and other metagame discussions (including but not limited to potential bans and unbans).
We have something exciting coming up for you guys, and you could probably give a good shot as to what is next for Camomons, but we are all looking forward to what is ahead for Camomons in the year of 2025!
type without becoming too passive (Heavy Slam does decent damages tbh) which is quite rare and valuable. Whirlwind is just super good at preventing setup fishing and also makes the most from hazards. Ruination is a very effective and underestimated tool able to put an insane amount of pressure on bulky (especially stall) teams. This mon can check so many things from early to mid game even without recovery and on both sides (physical and special). Backed up by Momola it can be so hard to get through if you can't prevent the Wish pass.
A to A+
This mon really is a threat.
is one of the best anti-spinner in the meta making it a pillar of hazards stack teams (especially cuz it carries rocks often).
is a different beast in the sense it doesn't prevent spin and doesn't put rocks giving it much less utility but is a very good wincon able to sweep an entire unprepared team thanks to IronPress + Salt Cure. Nevertheless, it needs to be careful about hazards because it often ends up being knocked (Tusk or Cyclizar). Recover are drained quite fast because it often has to take powerful physical hits and you may want it to also take some special ones.
B to B+
Sand Rush Exca in sand team is quite good even with vanilla type as setup sweeper/breaker and hazards control. Mold Breaker isn't so bad either especially with the rise of Latis being often weak to MB Earthquake.
B to B+
Hot take but this mon is very cool. Bulky 3 Atk + NP is a threat considering Grass + Water + Ground/Dragon is a very solid coverage in this metagame. I like
the most to abuse Giga Drain and keep staying alive. This type doesn't have many common weaknesses so you can setup against a lot of things and use it to take hits.
and
are also cool but offer less defensive utility imo. You can go for AV and Dtail to make it a decent phazer that hits quite hard. Likes another Regen as partner.
B to B+
is still very good. CB Dual Wingbeat pretty much has no switch-in. SD can still put a lot of pressure in offensive teams while offering some useful resists to prevent getting swept. Really likes Zapdos downfall because Latis are easier for it to break though.
B to B+
Still underexplored but it feels like this mon times has come. Just bring some good removal options so you can enter this mon 3 or 4 times and you'll get 2 kills or more which is worth tbh. Oh and you don't even need to run STAB Facade btw, it has enough strong moves boosted by Guts to not rely on that move walled by all the Ghosts. It mays be worth trying some Resttalk 2 Atk sets?
B- to B
Unaware is still very effective in stall and Water Absorb can be nice in some bulky teams as SpD hazards setter (still have Toxic to prevent setup). Very good mon into Latis.
B- to B
Prob one of the best defog and has more utility than Corv (Knock Off). Triples Arrows Scrappy eats Ghold that ccould try to prevent Defog (even though Ghold is quite rare tbh).
C+ to B-
Solid in both rain and snow due to doubled speed + good bulk + decent coverage + SD.
C+ to B-
Both
and
are still decent imo.
C to B-
Very solid in TR teams. Still an option outside from TR with SD to break through things. Likes Momola support.
is a very nice defensive pivot with AV and Spikes immu. Knock gives it some utility outside from just pivoting. You can try
without AV allowing to run SR but def less defensive utility with respect to the Fairy variant. As always, can work well with Momola's Wish support.
C to C+
is still decent at doing what you wish Lando or Gliscor was still doing (ie: Toxic + hazards + pivot + heal). Still the bulk is not great and it does 0 damage.
C- to C+
Yoooo this mon is very good in sand!!
Drops:
S- to A+
So far, we can't just deny the fact that almost no one is running this. I expected it to rise with Latis back at full force because
and
are among the best "blanket" check to Latis considering Energy Ball is rare (yes Gking can do it but Scald > Surf) but it was not the case. I still believe it's S- but it's just a feeling backed up by nothing objective enough.
If this mon avoided the banhammer in OU and was expected to be dumb at the begin of the gen, it turned out to be quite dissapointing so far. What makes Gliscor so good in OU? A few things:
I covered why I think Gliscor (mainly Spikes one) isn't that good in Camo in that post so read it if you wanna know why I think this thing should drop.
A to A-
Metagame changes weren't too kind to Cyclizar. Specs Dragapult fell off in favor of Hex+WoW Boots variant that are more annoying long term for Cyclizar. Even though Knock Off STAB does pressure Ghost types trying to anti-spin, Cyclizar is still too weak to threat the main ones (Garg, Deo, Pecha) meaning it's not that great as a spinner. This is particularly true considering lizard is "weak" to hazards du to AV preventing it to run boots. Speaking of AV, its bulk is also very deceptively low even with it ; just competing with Gking's raw special one.
A- to B+
Just doesn't feel good to me. As a Calm Minder, it's just worse than say Latias most of the time. If you want to have some utility and put rocks or knock items while acting as a wincon with CM, you have to go for pure Fairy because both
and
suck defensively. Clefable also really suffers from the loss of Soft Boiled because Moonlight is way worse with Gking setting up snow all the time. CM + 2 atk has more defensive utility but less overall utility and has competition from Latis, Cress, Sinistcha, etc.
Prob still a solid option in bulky teams as knock and status absorber immune to hazards.
A- to B+
Ofc this mon is still a threat but, due to the competition with Latias, it dropped a bit in viability. Because people are ready to deal with CM Latias, they're usually prep as well against Cress and accidentally don't forget to deal with this mon in the builder anymore.
A- to B+
Very scary breaker and good with AV as well but honestly that's not worth the A- rank if we consider things like PZ are not even A- rank (weird?) while being better at breaking and faster (being faster than Tusk really does matter). It's not a bad mon but it's not that splashable and this is the reason why B+ I probably better to reflect that.
A- to B+
Honestly it does hurt to put Mew below A-tier in Camomons but well, we just can't deny that this mon is quite rare. It has some good sets with a lot of utility making it for the loss of a recovery move but, even with that, it has a lot of competition with mons like Glimmora, Coal, Tusk, Lando, Terapagos, etc. Still has a lot of potentiel for sure between offensive sets and defensive ones but both type of sets have their own flaws.
B+ to B
Was once top3 of Camo but now it's just bad. Alomomola eats it for dinner, latis are back, etc. Toxic loss (and Nature Power to some extend) really killed this mon. If you want a
just run Volcanion, Hydreigon, Moltres or Skeledirge idk. Maybe some Steel variant with Flash Fire are okayish but dunno.
B+ to B
Who is running this in practise? Still love Gman's old pp mon
B+ to B
Free poison is cool but speed and coverage are lacking for this mon to be truly good.
B+ to B
This mon is a bit of a fraud to me. It does struggles immensily with Gking and Alo that are both the top of the meta while needing sun to make damage. You can argue Hurricane is spammable on rain but you can just go with both Kingdra (Swift Swim) or Jugulis (coverage) instead. And outside from sun and rain, just run Latios?
B to C
Sturdy is just worse than both Mold Breaker (and Fire coverage) and Water Absorb. Rock coverage isn't worth running this mon.
B- to C
What this mon even does? I just remember someone running this during an old OMPL at some point (Jrdn or somebody else I don't remember) as rocks taunt lead but I think this mon just sucks.
C+ to UR
Double rock STAB was cool until Tusk, Ting-Lu, Garg, etc.
C+ to UR
Not worth running to get hard walled by Momola tbh.
C+ to C-
Way too many Ghosts for Pop Bomb to work.
C to UR
Just run Slowking with physical defense tbh cuz this mon is not worth outside from stall idk.
Delete C- rank or fuse it with C cuz at this point it means nothing and that's entirely subjective.
Noms:
UR to C+
I realized they finally granted my wish and gave this mon Dragon Tail! Now I can run
Thick Fat curse and have a billion resists while winning setup war by virtue of being able to phaze.
UR to C
OU super star Sticky Web setter.
UR to C
This thing can run 2 types that Tusk can't,
and
. Both are solid types with a ton of utility (poison threat, knock and spin) making it up for the bad stats. You can try AV with Mola support but takes a lot on hazards. (
goated too trust)
UR to C
See Uxie but this one hits harder and is slower while being less bulky.
UR to C
Has a few interesting tools like Meteor Mash/Heavy Slam, Knock Off, Bullet Punch and some bulk to try Agility WP set.
UR to C+
Swift Swim SD under rain isn't that bad considering it deletes Alomomola and win 1v1 against Gking (it just clicks Chilly and you lose rain but shhht).
UR to B
Did this mon was just forgotten or deleted?! Still a good Regenvest with Fsight and Knock Off. MGLO in TR can be very scary. Pretty sure you can still make some bulky CM set work. Pretty decent mon and pretty sure it was ranked.
UR to C
Both Tinted Specs and LO Speed Boost can work? Maybe?
Types changes:
Add
in brackets. Solid offensive type due to Luster Purge + not so bad defensively. Add
in brackets. Decent type especially for AV Mola. Remove
. Low BP moves + coverage not that great + not the best defensively. Move
outside from brackets. Sub + BU with that type just watch Momola and Gking cry as they do nothing. Move
outside from brackets. Allows to run Ruination + Spikes/Rocks + Whirlwind while keeping the Steel type. No weakness to Water unlike the Ground variant and keeps Grass and Ice resist. Add mono
. Only viable type to run SR or Knock Off + CM without getting a worse type than pure Fairy defensively. Add
in brackets. Neutral to many attacks while hitting Steels with Torch Song coverage. Free slot for WoW. Move
outside from brackets. Good offensively with Electric coverage as long as you have something to pressure Tusk. Add
between brackets. Very solid type but weak to rocks and recoil. Remove
. Too weaks STAB even though good offensive combination paired with Bitter Blade. Add
. Feels weird but quite effective type against Palafin, Tusk, Valiant, etc. Add
between brackets. Good type in sun only. Add
. Decent defensive type + pressure Steel and Poison so Toxic is quite free. Move
outside from brackets. Move
outside from brackets. Good type considering the current meta (Palafin, some Latis, Gking, Alomomola, etc). Add
between brackets(?). This is Ogerpon but immune to Spikes while being faster and mixed. Add
. Gking is prob a greater threat to rain than Momola so being able to delete it on a 50/50 looks better. Remove
or put it between brackets. This type does nothing but getting hard walled by Momola and not killing Gking. Add
between brackets. Yeah walled by Alomomola but just run Grass coverage or brute force it with NP Hpump. Move
between brackets. CC is good as coverage but not worth giving it a STAB with respect to Dual Wingbeat. Add
between brackets. We talked about it on camocord and there and looks like a fine type in sun teams. Remove
. Way to weak to rocks because Acrobatics doesn't allow to run boots and Dual Wingbeat sucks. Move
between brackets. Low BP moves and not so good coverage into the current meta. Move
between brackets and add
. Shadow Claw is just too bad a move and too many
to make it useful.
is okay defensively and with Ground coverage it does hit a lot of things. Remove
or put it between brackets. Just feels bad and worse than the Ghost one. Move
and
outside from brackets. Just feels very solid defensive types into the current meta. Remove
. Ghost that doesn't prevent Tusk from spinning due to Fairy weakness so that's bad. Remove
. Does nothing bar walling Rilla that is no longer the #1 threat in this meta and gets 2 moves walled by Ghosts (Body Press and Rapid Spin). Add
between brackets. Decent offensive type (if we forgot it's so hard walled by Tusk) and able to threat Ghosts to have an easier time spinning. Move
outside from brackets. This is Cyclizar with more bulk and power but no Regen lol. Also wrong position with respect to alphabetical order... Add
between brackets (or outside?). Knock Off is too good. Move
outside from brackets. Vanilla is surprisingly very good into common walls. Add
and
. Move
between brackets. First is very good at preventing (non-Knock Off) Tusk from spinning and second is a good Defogger able to threat burn or poison while abusing Ngas. What
HERE is the Camomons survey, we got a ton of data from the Camomons comeback tour, and we're ready for community feedback! The council has also been itching to potentially reintroduce new elements into the meta, so we put some potential unbans on the survey! Here's some of the potential returnees that we'll be listening closely to hear more about both on and off the survey.
Deoxys Speed, the fastest non-scarf pokemon in the meta (And even faster than some scarfers) with a wide movepool to abuse all sorts of STAB combinations in camo. It was also notorious for it's ability to take ghost STAB and taunt into it's moveset, laying guaranteed hazards that can't be cleared without KOing it, making it a staple of high momentum HO squads. However pure HO has been incredibly inconsistent ever since the banning of both booster energy and screens, so its worth checking if certain elements could be reintroduced into the meta.
Drednaw, an incredibly versatile offense pokemon, able to find roles on both standard HO with shell smash and on rain as one of the most overall powerful swift swimmers. With a good combination of power, boosted speed, and having good bulk for an offense mon, it was oppressive in the early days but many factors of powercreep since it's ban, both with bulkier pokemon to try and block it as well as solid options to outrun and potentially KO it (even after a boost with the overall higher quality of scarfers) this pokemon could maybe smash it's way back into the meta.
Kommo-O is another pokemon that was part of a massive swathe of HO bans during a previous meta of camo where it, booster mons, screens, and easy hazards terrorized the meta with little counterplay. however, it's unclear how it would fare in the current meta. Such a heavy emphasis on hazards in the current meta could make sapping 33% of it's HP for an omni-boost potentially disastrous and easier to dispatch, the number of speed control options to accomplish this with has also increased since Kommo-O was last here. Kommo-O's ideal typing is also a bit strange, as Dragon/Normal doesn't do anything too outstanding offensively or defensively, and it often relies on the absurd base power of it's STAB moves and the omniboost to get the job done rather than some absurd type synergy.
Manaphy can put absurd amounts of pressure on defensive teams with decent coverage allowing several type combinations, and tail glow granting it an instant +3 boost. Its also decently bulky even when offensively invested, allowing it to not only set up, but take some heavy hits from faster pokemon. However, it's still moderately slow for the current meta's standards, and there are certainly some pokemon that are great in the meta right now that potentially match up well against it.
In addition, I'll reintroduce some of the other pokemon in the survey that are already here and possible for future tiering action based on how they're performing now, be sure to let us know what you think of them on the survey!
The immortal wish fish, the bastion of many teams, Alomomola. An incredibly sturdy and staple support pokemon which, while generally a one-trick pony, has a damn good trick. it supports it's team incredibly well by being a slow pivot that can pass massive wishes. Even with 3 layers of spikes and several pokemon below 50%, you can't guarantee a game will end quickly if a skilled Alomomola pilot knows how to get it's wishes where they need them. The support is almost too good, and it's near impossible to narrow down and get rid of before you knock out at least a couple of it's teammates due to Regenerator, which it'll be supporting the teammates you're trying to get rid of the whole time with wish in turn.
Mr Salt, Mr Consistency, Garganacl. Struggled to drop below a 70% winrate in the Camo Comeback despite a fair number of total appearances, it's been a solid part of the meta since Scar/Vi release. And pretty much doing the same thing it's done since then while casually ignoring powercreep. Able to be an incredibly durable ghost/normal hazard maintaining wall or even just an IronPressing menace. Salt Cure, despite having counterplay, can still be very difficult and sometimes restricting to deal with. And Garg's ability to be flexible with it's type and it's moves that are not salt cure sometimes makes what is and isn't an answer to Garg a bit fuzzy. It also doesn't help that the coveted covert cloak that makes Garg easier to deal with can be a death sentence for some pokemon to carry in a Spikes filled meta where they'd rather have boots.
Gouging Fire originally had trouble finding it's footing in the Indigo Disk meta not quite making the cut for booster spam hyper offense, this pokemon makes sun good, real good, almost too good. As my pal Siamato would say, you just click the big red button. Its got some incredible power and a number of good options and well-distributed stats to help it stand out as a consistent damage dealer.
The bulkier of the two Lati twins, Latias. Its no mystery the Latis have been the defining force of the Indigo Disk meta, both instantly shooting up to the S and S- ranks. Latias uses it's bulk and it's access to the fairy moves it has to set itself aside from Latios. Latias is the pokemon that sits on many things and calm minds to high hell to instantly run away with games from sheer bulk yet is very fast and hits decently hard for something that's also so hard to get rid of.
Latios, The even higher ranked and stronger Lati. Latios has been a menace from day one, it has great resistances and type combinations just like Latias, but it trades that bulk (and fairy access) for way more power. You don't have to look long or hard for a Latios type combination with perfect coverage and Latios itself takes great advantage of the base power some of it's moves have. Him and his sister can sometimes be tough to deduce at team preview as well.
A pokemon that was previously banned and freed to return to the meta, its Palafin. Its power is barely kept in line by pokemon that were introduced after it's initial ban, but there's even more going on beyond that initial impression. For example, substitute bulk-up sets utterly flip the script on pokemon like Alomomola that were originally designed to check the already difficult to stomach choice band set. A previously thought one-trick pony who's learned a few new moves to keep itself not just relevant, but dominant in the meta.
some teams i'd like to drop from the swiss - no i don't remember what the evs do LOL
The idea is simple - Alomomola Wish keeps our defensive pieces healthy, Dragapult pivots around and kills things, Glimm and Hoopa are tanky and do a lot of damage, and Latios is a certified good mon :tm:.
This one is a little bit more weird. It has all the hazards but it's more of a bulky offense build - all of the guys here hit hard, and there is a lot of bulk on the team. If you haven't noticed yet, I really like bulky Latios
The idea here was that Volcanion smacks a lot of things for big damage. Zamazenta is excellent as a lategame win-con if we can remove all Ghosts too. There are two rock setters on this team but Lando doesn't have much else to do, if it still had it I would be running Toxic but /shrug
We hear you loud and clear playerbase! After their performance in the Camo Comeback, as well as the survey thusfar being very telling about how the playerbase feels in regards to their balance, we decided to vote on Palafin and Gouging Fire before the rest of the survey, both to the sound of a unanimous ban!
Palafin came back into the meta just before the release of Indigo Disk, with us believing the band set wouldn't be overwhelming with all the new options we had for pivoting around it. And while this was mostly true, it eventually adapted, using substitute bulk-up sets to cheese common band set counters as they were usually too passive to break it's surprisingly bulky sub, and the sub set in general acted as a very cheesy wincon against certain kinds of teams. The band set itself is also a bit restrictive on teambuilding since it's checks while solid, are scarce and limiting while feeling required, and thus the council voted to reban Palafin.
Gouging Fire and sun in general has an incredible winrate across all of the Camo Comeback, Gouging being a very core part of the sun teams that have been dominating and cheesing the games they've been brought to. Its absurdly hard hitting in sun while being decently fast and consistently takes several important KOs each game despite sometimes the best effort of it's opponents. We hope the ban of Gouging Fire will help bring sun teams in line with other playstyles and make them feel like they aren't just clicking a big red button that erases everything.
As usual in Camo, I felt inspired to try a lot of things and built a lot for the tour, even though I already had quite many teams. Some are good but not all of them for sure especially considering how weirds are things I'm trying sometimes.
I'll try to put them by order of viability:
This team is probably the most effective one I built but also one of the most standard one. I ended up not using it for the Camo Comeback Tour because I was saving it for difficult opponents and lost before lol. However, this team has been tested a lot on ladder and probably have a record of like 50 - 5 or something like that. I chose
Ting-Lu over a standard
cuz I wanted a Psychic, Flying and Ghost resists there.
This team is an hazard spam balanced using Pecharunt as anti-spinner. Boots Knock Off Valiant is a key element of the team being able to remove boots consistently which is extremely valuable against other hazards spam. Everything else is quite standard with status and phazing to prevent setup from winning and get the edge long term.
The only weakness of this team is the very poor Ground MU. This is especially true against things like Ground Hydreigon or Volcanion cuz Tusk is easily manageable with Pecha.
I wanted to try a Clefable hazards stack cuz the mon seemed interesting even though it def has many flaws. Because Clef's bulk is so mid, you really another layer of counterplay against things it's supposed to check (takes 40% lol). However, Clef has the very nice trait of being a knocker able to remove boots from bulky mons like Gking, Mola, etc. CM makes it a good wincon but realistically you could go with TW, Wish or SR. Then I just stacked fat bulky setup wincon like Hydrapple and Latias while paying attention to synergy. Garga and Ting are here for hazards and setup control (Whirlwind and Salt Cure). Finishing the team with Pult cuz Pult. This team was too weak to Fire type moves and especially sun and that's the reason why I stopped playing it when Gouging sun went all out. An option is to go
Hydrapple or some Dragon or Water Latias but I liked the current typings more.
Built this one on
Specs Latios cuz I felt it could be an insane breaker due to how often camo teams end up lacking Psychic resists. Cinderace's role is mainly to lure in things like Slowking-Galar or physically defensive mon to pivot into Latios and start clicking. The rest is pretty standard again.
I felt like we all forgot how good Meowscarada used to be pre DLC. If it now has a stiff competition with Ogerpon-base as
boots, it remains better to me when it comes from Band one just by virtue of the much better speed. The typing is indeed very good offensively in Camo being able to hit Tusk, Mola,
Garga and Pecha that are all used as physically defensive mons. Then I added Ting-Lu because I felt like Spikes were pretty good with such an amazing knocker. However, an issue of Band Meowscarada is that it's so susceptible to hazards and I felt like I will just lose the hazards war due to that. That's why I decided to go for an alternative at the standard
Tusk with same typing Glimmora. The idea is that classical anti-spinners cannot block Mortal Spin while threatening a lot Steel with STAB EP to prevent them from anti-spinning making the team able to handle hazards spam a different way. Sun went crazy at the moment I built this team so I wanted a mon able not to lose against it and found out
Latios is probably one of the best option to do so. Then added Pecharunt because I wanted a solid defensive pivot cuz Glimmora's bulk is so bad compared to Tusk and turns out Pecha is just the best here also preventing spinning and handling bulky setup with Toxic. Then Pult cuz that's Pult lol.
Doggo + Gsurge HO I built after I lost by taking inspiration from atha, Osake, SammyCe123, Smallsmallrose and ghostlike. The doggo set is walled by Gking but... what if you still beat it cuz you bruteforce it after 2 Howl while being able to heal? That's the idea of the set combining Howl and IronPress Rest in a quite innovating set but very scary. Grafaiai cuz I didn't want another Steel there and tbh Poison STAB is cool to delete Electric type absorbing Acrobatics. Azelf suicide lead cuz why not...? Latios CM with a strong coverage and some good resists for the team (Water and Fire mainly). Then, the demon, EnamT. This is just Magearna but with Ground coverage instead of Stored Power and tbh this is not worst lol. This team felt pretty good but quite MU reliant cuz so are Zama, Grafaiai and EnamT.
S/o Atha for being a creative player making me believing in Probopass. The idea is very simple: trap the Steel type (Ting-Lu) and win. This is my first try so there's prob room for improvement but Rilla + Probo felt good and then you can prob stack Psychic, Flying, Dragon, Fairy, Ice, etc mons all benefiting from Ting-Lu's removal.
I wanted to abuse IronPress Garganacl for topcut cuz this mon can autowin so easily if you didn't think about it in the builder (often happens). I thus chose a bulky structure in which it fits well by running full utility Clef and DeoD. DeoD isn't particularly good (and neither is Clef) but here I didn't have many options to bring a decent anti-spinner able to setup Spikes while having recovery lol. Valiant cuz I like Encore + Knock there. Pult cuz yk... PULT. Then I added Mola cuz I felt like a pivot was mandatory there as well as a strong Fire and Water resist (Dragapult isn't). The team is prob okayish but running 2 mids mon is prob not optimal.
Played this one against Osake. I just wanted to run something that was very fish proof cuz I was expecting Osake to fish me to death. Figured Skeledirge was fulfilling this role quite well acting as anti-fish + bulky wincon. The rest is extremely standard even though AV Gking isn't. Acid Spray to beat CM and pressure stuff. Whirlwind Ting-Lu as another anti-fish option. Encore Valiant as the last anti-fish option LOL. In practise, Osake didn't bring something fishy at all and I lost the game on an Iron Head flinch from Cyclizar + sacked Pult for no reason cuz I missed speed boost from Rapid Spin. MU was quite bad due to Zapdos doing Zapdos stuff.
It's been years and generations since I'm looking for Azelf's niche in the metagame considering the potential it has. Turns out Specs
is quite good. The idea is pretty much the same as the team above with abusing a strong, fast and hazards resilient breaker able to pivot. I paired it with Kingambit cuz Azelf is able to put tremendous pressure on Ting-Lu (Ting-Lu can't 2HKO Azelf) with either Specs boosted STABs or just by removing Leftovers with Knock Off which is something Kingambit really likes. A more offensive structure overall with very good speed control.
When it came back, I really expected SD Gliscor to become broken. Well, it turned out I was wrong cuz so far it seems pretty manageable. I decided it was finally time to try it myself.
is not good defensively but at least it's very good offensively and especially because you can remove boots with Knock Off for long term progress. Considering that, I went with a bulky structrure with Spikes Skarmory to have a more resilient mon to hazards than Ting-Lu (and with recovery). I then went with HydraKing Regecore very good long term as well while completing Skarmory's weaknesses. Tusk for spinning and rocks as well as the Elec immunity+ Fairy slot. PULT CUZ PULT. Didn't test this team much tbh so I don't know if it's good or bad.
THE goat, Appletun. I played this mon in OMPL ages ago but just discovered they finally gave it Dragon Tail making it much better than the time I had to run Outrage lmao. By virtue of great special bulk, Steel STAB and Dragon Tail, this mon is able to either beat or phaze any CM sweepers not hitting it super effectively which is super valuable tbh. It's also a switch-in to super crazy breakers like Porygon-Z thanks to Thick Fat. To surround it, I went with a TuskGarga core cuz I really needed solid mons on the physical side. Ogerpon is nice there cuz it can setup Spikes and has better longetivity than Meowscarada thanks to bulk.
Latias cuz, you know, Palafin was a thing. Still very good typing regardless. Then Pult cuz Pult you began to understand I think lol.
Another gimmick mon again!
is usually a very good offensive type in Camo especially on the physical side but, unfortunately, good abusers are rare (or just die clicking 2 or 3 Brave Bird). An exception is Scizor abusing Dual Wingbeat boosted by Technician which is a very very scary mon to face whenever you don't have a Zapdos lol. And I was like..."Oh... but what about Scyther? That's somehow Scizor but fast". And here it is.
is the secondary type cuz excellent coverage + resilient to rocks. I then put Regecore pivot to enter it as much as possible. Glimmora instead of Tusk as spinner cuz why not? Valiant because Knock + Encore again and I like being able to Knock those rare RH there for Scyther not to be annoyed af. Pult. Didn't test this one much either but worked fine when playing it.
I was so bored to always run Pult as speed control so I scrolled mons by speed stat and stopped on this one. I wondered what makes it so bad usually and figured out it was probably the fact it was mono Elec. Indeed, Jolteon finally got another decent coverage move with Alluring Voice. I then remembered it learnt Weather Ball and decided to play it with Gking setting up snow. The idea was then to build a pivot spam to abuse Specs Vswitch while scarying out Ground with Ice Weather Ball. Cinderace felt like a good partner to lure in bulky Waters while preventing hazards spam that are so annoying for Jolteon. The team is overall quite cool but is prob losing to any form of setup that either Tusk or Cind can't kill. To improve that, I went with Snarl Slowking-G being able to prevent CM mons to sweep outright while carrying to statusing moves.
Wanted to build with
MB Exca cuz the type felt broken offensively in camo but ended up going for a sand team. Then I added another Sand Rush sweeper, Lycanroc-midday, that could mimic decently dusk one while being def less powerful. The
is used cuz pretty decent offensive typing while preventing Rilla, Kingambit, Scizor to rk with priorities. I chose Ttar over Hippo there cuz I wanted an offensive sand rather than a balanced one and Hippo was too passive for that to work imo. Eject Button Mola is there for the free momentum but also because it carries Healing Wish to get Exca back at full for instance. I don't really remember why I put H-Sam there but there are prob better options ngl. Uxie felt good there as another "free momentum" mon resilient to hazard and pairing well with Mola. Funny team tbh.
MB Exca but it's actually him! Added Latias cuz I remembered me ORAS vibes with ExcaLati cores. I was tired of Ting-Lu so I chose to go with a mon who dissapeared this gen, Reuniclus RegenVest. After all, I don't really need pivoting there so the idea of Futur Sight felt nice. Garga cuz you know. Then I wanted a Spiker but didn't really know what to put... Went through the list and figured out Ches might be a funny one checking Cind, Palafin, Valiant, etc with
, very solid defensive typing in Camo. Do I need to explain the last mon? Overall idk what to feel about this team... didn't feel bad but prob too many mid mons with Exca, Reu and Ches. Outright loses to Kingambit pretty sure.
Remember when Wo-Chien was insane? Well, maybe it never happened but at least it was good at some point. If this mon fell off, I decided it was still annoying to face and decided to build with it again. I can't remember why there is a fucking
Clodsire but pretty this was cuz I wanted a type neutral to Latis attacks while resisting Ground to set Spikes in front of Great Tusk and being very annoying to Palafin... Because I felt still losing to Palafin spamming busted band CC, I added Latias for the Fire and Ice resist. Garga for spinblocking and rocks you know the song now. Latios cuz uh... double Latis is funny? And then what do we have? Oh, a Pult, surprising! Very mid team imo.
Just a TR team... Doesn't feel so optimized but if you have the MU, you have it. Just hit your moves with Reuniclus and everything's fine lol.
S/o ladder for the idea. Very very stupid team. That's just Elec terrain + 5 Quark Drive. Prob possible to remove one for a pivot like Mola?
I do have more teams but some felt really not good or are now banned so I'm not posting them.
Overall the tour was fun to play and meta felt interesting to build into while being competitive. Banning both Gouging and Palafin is a good thing imo cuz they were both very restrictive and MU reliant mons able to do very little or win it all which is, by essence, unhealthy. Meta still feels a bit MU reliant but I don't think we can improve that much because that's somehow inherent to camo. Anw, I'll talk about meta later with tour stats!
So see you soon and thanks a lot to those who participated, contributing to make camo live as a meta and as a community!
I really appreciated playing this tour and I feel like the meta is in a pretty good state right now. Palafin and Gouging may have been a bit too strong but they are gone now and nothing seems to be too broken. I'm not sure I support unbanning stuff either bc Manaphy, Drednaw etc are dangerous threats that would just lead to less stability imo, but it's not how you should manage a tier and it's maybe too late anyway
I feel like almost everything is playable, HO is a bit tough but it's doable, and it's possible to have diversity in the mons you use as I proved throughout the tour by using bad mons and making them ~ relatively ok (except Eelektross that mon sucks).
TEAMS
well I started by using old teams I had like this one https://pokepast.es/0688c36a80d16469 which is still the best team ever built with the surprise Ceruledge, but that was before Lati@ and Gliscor and all that kind of bullshit and yeah you just lose to it so it's bad. So after losing to Sammy in 2 I decided to build my own teams bc Siamato sucks and I'm not using his boring trash teams, and Atha sucks and I'm not using his crazy trash teams.
My building process was : I find one mon I like or find funny or want to make it work, and I build around it. So most of the time I have a relatively classic team with good sets (esp Alomomola and Gking my beloved) and 1 or 2 weird mons that are here for the style. I started with a Toxtricity team that I lost, and then created THE team that made Atha and Siamato mad aka the Glaceon team
- - - - - this is a work of art, an absolute masterpiece. you abuse mola and glowking and you put glaceon and you click moves. If you load into ting-lu ? well, that's too bad, but that's also the nature of Camomons. Try to wear it down, trick it with Ghold maybe... idk. That mon is annoying but freeze it and you should be okay
- - - - - then comes the second masterpiece. Sticky web in a non sticky team. I've been a fan of this idea for a very long time because Sticky usually requires full commitment to be useful and that's annoying bc I'm not an HO player. I've used a similar concept during last AAAPL with a Vikavolt fat in SS AAA, and we're back with it here. Heracross is a not so good breaker but it has absurd damage if you put it in the right conditions. Siamato keeps saying that Normal/Dark should be the mandatory typing but I want to OHKO Ting-Lu so he says bull shit. (its a 50/50 roll if it's full life and full spd. but imagine if I was not Fighting type !!) Mola wishes Heracross (just like Ursaluna + Mola teams except Heracross is cooler. And also faster) and Ting-lu, Latias gives speed control. Araquanid is a surprising good mon (was better in palafin + gouging meta but it's still ok) cuz it hits hard and once again with Sub you can take advantage of Mola / Gking relatively easily, and that's the way to win in Camomons. When I built this team Atha said Araquanid sucked and 2 weeks later he apologized and said it was not so bad !! This team however is pretty mid, mainly bc Camomons is wayyyy too much oriented toward boots / levitate mons, so like, yeah you have sticky, but anyway Pult, Tusk, Lati@, Zapdos, Hydreigon, etc won't take it so Heracross will never be the fast breaker it's meant to be, and Ursaluna is better as a slow Guts breaker. But you would lose your style points and this is not acceptable, Heracross the goat
ok so now I was in 2-2 and had to win to have a chance to qualifiy. I had to build the best team of my life. Around the best mon of the tier. And then... as I did many times in my life... I listened to Siamato... he told me "Eelektross is the goat". I believed him. I'm foolish. - - - - - well. hm. Maybe Eelektros is not him. Only time in the tour I used palafin and latias btw ! palafin bc I didn't like the mon much, Latias bc it didn't fit what I was trying to do but CM setup is a massive threat that I should have used more. Covert Cloak best item on it, it took Siamato 5 Sludge Bomb with Gking to realize it could be ccloak (he's just dumb tho). Unsurprisingly, it lost. I'm sure it will have a better showing at some point ! (I reused the 2 teams above to qualify bc Glaceon and Heracross >>> Eelektross)
That's where the real gaming started. I may have lost a friend, but I won money. Unfortunately, Siamato's value is a bit above 25/50$, but next time give 100$ to the winner and I will have no regret. I was facing Matiss98 and he knew my teams, and also my building process (putting random mons together and hoping it would work), and also I was testing my teams with him. It's the only time in the tour where I really "prepped", as I tried to take advantage of his (basic and boring) playstyle, aka spamming glowking and not using gliscor.
- - - - - first team. Cyclizar is an underrated mon imo, quite good into latios and pult and offers a spin option instead of tusk. Glimmora sits on Gking, toxic corrosion is a good progress maker and it's quite a good Spikes setter, honestly I'm surprised it wasn't more used bc it's a pretty ok mon. Zapdos is broken and covers stuff Siamato uses (Valiant, Tusk), Shifu is underrated too cuz tusk can't heal itself, if you load into fairy latias it's harder but you have glimmora for that so it's ok. Noivern is just the cooler speedcontrol option and also boomburst does so much damage. Very funny team, Eball on Glimm is mandatory otherwise you lose to Gliscor (even though I didn't expect Siamato to bring it ghostlike destroyed me with it so)
- - - - - work of art. loses to zapdos but just like half of my teams anyway, I was just smarter to use it first. Same idea here, you want to take advantage of glowking / mola and Crocune is always an awful set to break. Unsure abt Ghost typing bc it gives Dragapult free Shadow Ball if you aren't at +1, but ghost typing is also very nice to have overall. It was also better into palafin but that's not relevant now. Dragon/Psychic Latias is also a very neat pick, got the idea thanks to Atha and Siamato who told me psychic type was broken in camo but psychic moves suck so it's hard to use, so I figured out regular Latios might be him. It did an amazing job in the game so maybe ? This team is probably too weak on the special side and I'm not so sure of what Tinkaton does here, but it's funny :) (idea was you can kinda setup rocks against Tusk and you have access to Knock, but is it enough to make it good ? idk)
- - - - - that was built for the g3 vs Siamato cuz I was lazy. I wanted to use this Enamorus who I think is a major threat. I built a screen HO before realizing Light Clay was banned because this tier SUCKS, so I said fuck it I'm still running it. Honestly this team is terrible, if Enamorus doesn't win I'm not sure if the other mons can lmao but Enam will win trust
- - - - - Siamato was just a joke and now I'm facing real players so I have to lock in and bring real stuff. I decided to use strong mons I didn't use much until now, aka Pult, Rillaboom, Gliscor, Ting-Lu, stuff like that. I loaded into a 100-0 MU for Zapdos and Pult cuz Ivar forgot electric types are a thing, but funnily enough this team loses to opposite Pult and Zapdos bc I don't have an answer either. Rilla + Valiant is also a very bad combo (rocks on Tusk are here to punish a knocked Zapdos but still) but well it worked out
- - - - - Atha told me "Volcanion goat". I listened to him. I loaded into Steel lefto Hydreigon :( Fortunately, everything else was a counter to Ivar's team. Cool team I think but used only once so idk if it really works, but Zapdos is still the goat
- - - - - 3rd team I built vs Ivar in case, once again using strong mons I didn't use much before : Dragapult, Hydrapple, Garganacl. I also started to believe Garchomp was an underground threat that I could use more, even though I ended up never using it cuz it was always in my g3 team. I've been really annoyed by playing against Hydrapple in test games but when actually building with it, it doesn't feel that good. Water/Ground is probably the best typing to beat Zapdos / Gking, but not being to heal or threaten stuff like water Latias is annoying, so not so sure the mon is actually that good
- - - - - first team I built for the finals, I really wanted to cover stuff I'd been weak before and PZ / Latios / Zapdos were in that list, so Blissey felt like the perfect pick. I was almost sure it would be a good pick, and then I tried to use another mon I appreciated against Siamato aka Noivern. I'm not sure this is the best set bc Super Fang doesn't help to break fat ass ghost types, and I loaded into Garganacl so kinda sad. Maybe Normal / Dark would have been better bc doing 50% to Ting-Lu / Cyclizar with Super Fang is maybe enough, or maybe the set is just bad and it should be specs / throat spray. I don't really know. Glimmora is just a very nice glue, it does a lot of things and honestly is very underrated imo bc being able to setup spikes and makes progress with Toxic is legit enough to have value, but you also have a good enough typing to soft check things, even though as a grass resist it's not enough and this team loses to Rilla / Valiant but since I spammed Zapdos in previous teams I didn't expect Sammy to bring it. He instead brought a Fight/Dark Zamazenta that is imo not really good, neither in the tier neither into my scout, but it turned out it was enough to break my Protect-less Alomomola and I kinda lost a game for running into a bad matchup without being rly weak to it in theory which felt underwhelming
- - - - - last team I built (I kept the 2nd one for the potential 3rd game bc I felt it could easily win, I was not confident in this team anyway so I'd rather lose in 2 quickly than have a false hope and going to g3), very classic with a Kingambit that is hm neither good or bad, I think it's mostly bad bc it requires specific matchups to work and is easy to beat anyway. Moltres / Zapdos are probably the best partners to threaten Tusk / Ting-Lu if they try to hit gambit but ehhh I think the mon is not that good. Once again loaded in a matchup I don't think I've been that weak to as I spammed Gking + fast counterplay, and overall quite offensive teams, maybe Sammy thought he could outregen Gking with +2 DM through the time which is possible, but yeah pretty much nothing I could do, I scouted the scarf t1 and maybe shouldve just stayed and DM bc there was nothing I could do here anyway. Too slow team probably, but yeah I just couldn't play that game so that was not a good way to finish the finals
- - - - - last team, built around sub PZ and the hope of not loading into ting lu lol (even though Siamato tolg me Elec/Ghost was maybe the best PZ typing, and he's probably right, in which case sub lefto PZ can win vs Ting-Lu), and also does not lose to Hydrei or Zama so yeah that's just unlucky, but knowing my luck I would've loaded into Rillaboom despite using 3 checks prior weaks. Featured once again the secret Chomp, and I still have 0 idea if it's the best or the worst set ever cuz I've never been able to actually use it lol. If it could have eq in the last slot it would be pretty okay but it can't, sub is kinda mandatory vs TWave Gking but idk if Ivar and I are the only one using it so maybe you could drop it ? issue is Dragapult or Valiant can come for free on the sub and then this team does not have a really good answer to them (well Cycli is ok but getting the burn is not ideal if you can't trade for knock). Idk if mew is that good either but I was tired of using Zapdos lol and with Mola I guess it's ok ? Three times ghost Mola too, still believe it's the best Mola to antispin and it allows you to get more aggressive wish against gking if needed, tried to use it bc I mostly used Gking in last weeks but well it didn't work as expected.
- - - - - best team ever made, no cap. Use it without moderation
This concludes my teamdump, I'm a bit disappointed by the final because I didn't feel like I really could play, loaded into 2 bad, uncommon matchups that I don't think were specially good against me but it turned out working so wp on Sammy for that, I'm still happy to have reached the finals by playing my own teams and being able to use mons I liked and not (always) stick to the boring style that Siamato tries to put in his tier (well he also builds stupid teams but he never actually uses them when it matters lol so it's cool to have an Appletun team but bring in tours idiot, just like I did). Fun tour, I'm still happy that I defeated Siamato and Ivar in 2 :p I'm not that washed and they've beaten before so this was revenge for me ! I might post meta thoughts / VR's opinion whenever it'll be out if I'm not lazy, really fun meta though I hope we have more tournaments throughout the year and maybe more playerbase bc it's really one of the best OMs rn I think and one of the most pleasant to play
Hello everyone, I hope you are doing well! With more data from the recently concluded tournament, and the Gouging Fire + Palafin bans, here is the updated Camomons VR!
Camomons Viability Rankings Pokemon in each rank are listed in alphabetical order. [Last update: 06/07/2025]
The purpose of this resource is to classify in ranks the viable Pokemon in SV Camomons while showing, as much as possible, the most viable typings. The more the viability of the Pokemon, the more the details.
For Pokemon in the ★★★★ TOP TIER ★★★★ and ★★★ HIGH ★★★rank, best type combinations are shown as well as more niche ones (as indicated in brackets). The movepool of the Pokemon is also included to see easier how to get which or which type.
For Pokemon in the ★★ MID ★★ rank, only typing are available.
And finally, for★ LOW ★ rank, only mons are presented. Those mons have a hypothetical niche but are generally outclassed.
Viability Rankings are for information only with the goal to give a better picture of the metagame; you can of course play whatever Pokemon you want with whatever typing based on its movepool. However, from a competitive point of view, this resource will help you identifying the biggest threats in order to adapt your teambuilding while giving you ideas.
*The council and the community voting was split on freeing Drednaw and Manaphy, so we have decided to wait until future opportunities to test these pokemon before freeing them. Feel free to leave any comments or suggestions in the thread about these changes. And also be sure to stay tuned because there will be more to come for Camo soon!