Pet Mod TeraForming - Playtesting Phase - Slates Completed

sub review and vetoes again, you know how it is

As stated in the OP, during the Veto / Review Phase, we'll give people a chance to fix potentially broken or extremely weak submissions. Any sub that's vetoed and isn't appropriately nerfed/buffed/replaced will not be eligible for voting. New submissions can be made and all submissions can be edited during the Veto / Review Phase, but note that newly added things can be vetoed without warning if they are too strong or too weak.

Additionally, this is also a sub review, I'll also be giving feedback on all subs, not just vetoed ones. These are just my opinion, so unless it is a veto, it's up to you whether or not you take my advice. You'll know if something would get vetoed if I put the word Veto in Bold in the review.

:pawmot:Not the most interesting thing in the world, but should be effective all the same, can't argue with Water/Electric STAB with all the coverage it needs
:mabosstiff:I was originally gonna do something very similar to this so I can't not like it
:hydrapple:Already briefly reviewed on Discord but yeah I really like this one, good Tera Type choice, good flavor, good stat distribution, and I personally really like Toxic Chain, all around very good
:pawmot:Already talked with you about this a little but now that you've removed the signature move, it should be a great Offensive Utility mon with it being able to provide constant HP and status healing, being balanced by not having recovery and only being able to pivot with Volt Switch. Revival Blessing also sounds fun, since you can potentially bring a mon from dead to 75% if you switch to it
:mabosstiff:Was initially scared about this but its Dark STAB being weak and it still lacking good coverage moves keeps this very much in check. Should be a good fast pivot that messes with stuff with Valiant, it's good
:mabosstiff:I'm not gonna 100% say that this would get vetoed but without high Speed or a boosting ability like a lot of other subs, Mabosstiff's stats are a bit too low for this. I think this thing is mainly lacking in power, so I think just making the TeraForm Dark/Ghost and giving it Shadow Sneak should help with that, makes Poltergeist a nuke and Sneak gives it really good revenge killing potential
yeah these are pretty good, you should remember to replace hydrapple with something else if you think of something though
:pawmot:This one is interesting, that first Double Shock per switch-in does absolutely silly amounts of damage but you need to really have your predictions down to get anything out of it since you weaken yourself fast. Likely needs a bit more SpA to make that vision of it being a mixed attacker come true, like ~95-100, as well as Aura Sphere as an alternative to Focus Blast, and leaning into the mixed attacking identity makes it unique and makes the burden of prediction less serious
:pawmot:Should be an okay fast utility mon, it is quite lacking in power outside of Electric moves, so Ground-types are always a big answer to it esp since they're immune to Nuzzle. May want to bump up Attack a bit or maybe add a way to paralyze Ground-types so they have to risk getting crippled or owned by boosted coverage
:hydrapple:Should alright, meh defensive typing but it's super fat and Grassy Surge is a big enough reason to want to drop Regen to justify
:mabosstiff:I was gonna post a calc of Stakeout-boosted Crunch doing a million damage to Great Tusk and leave the review at that but it only does like 40% so nvm lol (Play Rough nukes it at least). Should be a alright breaker, its Speed tier really helps it out by forcing fast offensive mons out so you get the Stakeout-boosted damage, since its Attack is still low enough that fat stuff still kinda blanks it
:hydrapple:I was originally gonna do Tera Stellar Contrary Hydrapple, would've been very funny. This is a much more viable version of that since it has an actual defensive typing, Leaf Storm/Draco/Earth Power/Recover as a bulky wincon sounds very effective, we're lucky it's still so slow (could even argue that it should be slower)
:mabosstiff:Definitely will be effective, two turns to get a Hone Claws and a Trailblaze off makes for easy sweeps, but you're opponent does need to give you those two turns first so it should be fine (plus the longer you wait to Tera to get setup opportunities, the longer you don't have Simple)
:pawmot:Very funny gimmick I approve of. Fake Out technically wouldn't activate the ability with the way it's worded, since the move is still able to be clicked but will fail (same with Last Resort), but since you specified it I would code it so that they would count, so no worries there
:mabosstiff:This should be good, Spin-immune Spiker that eats Knock in Great Tusk's OU is pretty huge, though I'm not sure if I get how Eviction works. Does the mon get forced out before or after the move is used? If it's the former, that sounds kinda insane but the later sounds just alright. Also, Mabosstiff already gets Pain Split

And that's all! I might extend submissions a little bit both to get more subs and to get the end of the slate closer to next weekend, when we'll be having our first playtesting roomtours, but I'll let you all know by tomorrow. In the meantime, keep the submissions coming!
 
Exactly 24 hours after the sub review, I would usually be starting voting right now, but I'm actually here to announce that submissions are being extended until Tuesday! This is so we can get a couple more subs but also so that the end of the slate is closer to the weekend, where our first set of playtesting roomtours will take place.

See you Tuesday!
 
Voting is quite a bit late (was busy today for longer than I expected) but we move

Voting rules can be found below and in the OP:
Voting Phase (2 Days)
After the submission phase is over, voting will begin. This mod will be using the same voting system as Megas Revisited, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with the Tera Types Normal, Fighting, and Flying, for example, a ballot would look like this:
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9

With this ballot, Submission 1 for Tera Normal would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Fighting category and Submissions 7, 8, and 9 in the Bug category, with them getting 3, 2, and 1 point respectively.

You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Bug category.

You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Normal: Pokemon 12 (SV), Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This wouldn't be a legal ballot as the self-vote is in first place in the Normal category

Normal: Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Normal category

Normal: Pokemon 2, Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 12 (SV), Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 12 (SV), Pokemon 10, Pokemon 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.

If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Normal: Pokemon 1 (1 point)
Fighting: Pokemon 4 (2 points), Pokemon 5 (1 point)
Bug: Pokemon 7 (3 points), Pokemon 8 (2 points), Pokemon 9 (1 point), Pokemon 10 (1 point), Pokemon 11 (1 point)
The submission with the most points in a category will be added to the mod.
If multiple people the same Pokemon in the same category, please specify which submission you're voting for.
If the same Pokemon is submitted in multiple categories and ends up in first place in both, it will only win in the category where it received more points.

The following submissions are vetoed:
none

made you look again, lol

Voting will end in 48 hours. Good luck!
If your sub isn't here and it wasn't vetoed, then please let me know!

:sm/Pawmot:
Pokémon: Pawmot
Tera Type: Water
Type of Tera Form: Electric/Fighting
Ability: Tough Claws
Stats: 70/115/90 (+20)/70/80 (+20)/115(+10)
New Moves: Plasma Fists (not actually a new move but would be undexited if this wins), Liquidation
Removed Moves: none
Competitive Overview: big smashy moves
:sv/pawmot:
Pokémon: Pawmot
Tera Type: Electric
Type of Tera Form: Electric | Fighting
Ability: Energizer (When the user switches out, the new Pokémon switching in recovers 25% of its HP and no longer suffers from any status condition. Effect happens before hazards.)
Stats: 90 HP, 140 Atk, 70 Def, 60 SpA, 60 SpD, 120 Spe
New Moves:
Removed Moves:
Competitive Overview:
- Offensive Cleric: Pawmot invites Grass and Ground Pokémon who tend to spread status, such as Amoonguss, Clodsire or Gliscor. Therefore, by switching out, it can ensure its teammates can sponge damage and status for it throughout the game while staying relatively healthy. Though it's niche, if you want to, you can combine the ability with Wish for more HP healing. More staying power (especially with status conditions being taken care of) can be very beneficial for offensive oriented teams as the Pokémon get more opportunities to make progress.
-
Fast Wallbreaker: Thanks to base 120 Spe, Pawmot-Tera can outspeed up to Roaring Moon; it's also strong enough to OHKO Iron Valiant with Double Shock and 2HKO uninvested Great Tusk with Close Combat after 1 Spikes. Alomomola also dies to Double Shock after Stealth Rock. Speaking of Double Shock, since Pawmot-Tera has Tera Electric, it can spam this move without worrying about loosing its type because that's how this move actually work with Terastallization!
:sm/pawmot:
Pokémon: Pawmot
Tera Type:
Stellar.png

Type of Tera Form:
Electric.png
Fighting.png

Ability: Recharge* - This Pokemon heals 25% of its max HP and its Stellar-boosted moves are reset when it switches out.
Stats: 70 / 135 (+20) / 70 / 70 / 80 (+20) / 115 (+10)
New Moves: Drain Punch, Force Palm
Removed Moves: N/A
Competitive Overview: Basically a Mienshao on steroids, Recharge gives Pawmot a slightly worse Regenerator that also bypasses Stellar's boosts being once-per-battle, making them once-per-switchin instead, promoting pivoting. Much like Tera Electric, Tera Stellar also prevents Pawmot from losing its Electric-type after using Double Shock, allowing you to spam it, though it'll be 33% weaker after the first one, further promoting pivoting. This thing should play very simply, with its huge amount of power from 135 Attack and Stellar-boosts plus god Speed tier that revenges Waterpon, and Iron Moth if it doesn't have Booster anymore, healing off chip with Recharge but still being very easy to KO if you get the chance. Both Drain Punch and Force Palm are purely flavor additions, though Drain Punch is an option if you're using Bulk Up for some reason.
Pawmot @ Tera Shard
Ability: Natural Cure
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double Shock
- Close Combat
- Mach Punch
- Knock Off / Ice Punch / Revival Blessing / Volt Switch
:sm/pawmot:
Pokémon: Pawmot
Tera Type: Electric
Ability: Outburst
Outburst: All moves used by this Pokemon have x1.2 power. After using a move, lower the corresponding attacking stat by one..
Stats: 70 / 120 (+5) / 70 / 90 (+20) / 68 (+8) / 122 (+17)
New Moves: Superpower, Hammer Arm, Overheat, Aura Sphere, Thunderclap
Removed Moves: Close Combat
Competitive Overview: Pawmot's identity currently primarily revolves around high-power, high-drawback moves such as Double Shock or Close Combat. This concept bolsters this idea by adding incredible power to the first move used, but making it weaker afterwards. This naturally encouraged the use of Volt Switch mixed sets, so this lead to a mixed approach with a custom ability.
:sv/pawmot:
Name: Pawmot
Tera Type: Electric
Type of Tera Form: Electric/Fighting
Ability: Defibrillator (This Pokemon's moves deal 1.5x damage to Paralyzed Pokemon.)
Stats: 80 (+10) / 115 / 90 (+20) / 70 / 70 (+10) / 115 (+10)
New Moves: Healing Wish, Heal Bell, Debilitating Blow (Fighting, Physical, 80 bp, 100 acc, 16 pp, Has a 30% chance to Paralyze the target. Contact, Punching.)
Description: Spread paralysis via Nuzzle/Force Palm/TWave and blast holes in the opposing team with Double Shock and other such strong moves. Tera + Burn Up/Double Shock is spammable btw.
:sv/pawmot:
Pokémon: Pawmot
Tera Type: Normal
Type of Tera Form: Electric / Fighting
Ability: Unload
(Users attack is 1.5x when having an unusable move, ie fake out and double shock)
Stats: 70 / 130 (+15) / 70 / 70 / 87 (+27) / 113 (+8)
New Moves: Last Resort, Sucker Punch
Removed Moves: N/A
Competitive Overview: Utilizing double shock / fake out as a combo piece into pawmots other powerful coverage. Speed and attack buffs while adding additional spd to not crumble to special attackers
1180.gif

dragon.gif
dragon.gif
->
dragon.gif

Ability: Toxic Chain
Stats:
HP: 106
Atk: 80
Def: 120 (+10)
SpAtk: 144 (+24)
SpDef: 80
Spe: 60 (+16)

New Moves: N/A
Removed Moves: N/A

Inflicted by the will of Pecharunt, Hydrapple goes bad, but in turn, its many wyrms are empowered and begin to unify under Pecharunt's hivemind.

A sub very flavorfully inspired by the relationship Kieran should have had with Pecharunt imo, but I really wanted to lean into it hugely because Tera Poison with Hydrapple is incredibly potent and also because this is a flavor-based slate anyway, so why not?

The main thing about Hydrapple I wanted to play with here were its stats and Syrup Bomb. Syrup Bomb's primary flaw is that it's designed to be spammable, but the issue is that Hydrapple is just a bit too weak and a bit too slow to get full mileage from it. Getting to 60 Base Speed lets it outspeed Iron Crown at -1 without a boosting nature being necessary, and 144 SpAtk lets 252+ 2HKO AV variants after Stealth Rock or a Syrup Bomb. This also has the bonus of letting the combination of Syrup Bomb -> Earth Power take out offensive Gholdengo cleanly. The added power has two roles here: boost Syrup Bomb's general damage output and make Hydrapple not as reliant on Nasty Plot to dish out powerful damage. The added defense lets Hydrapple tank Ground-type moves a bit more reliably.

Toxic Chain is hugely flavor, however I also liked it because it makes Syrup Bomb a more tantalizing choice as it improves its spammability while bolstering the general threat factor of potential AV sets; it also pairs well with Protect.
:sm/hydrapple:
Pokémon: Hydrapple
Tera Type:
Ice.png

Type of Tera Form:
Grass.png
Dragon.png

Ability: Regenerator
Stats: 106 / 80 / 110 / 140 (+10) / 120 (+40) / 44
New Moves: Flamethrower
Removed Moves: N/A
Competitive Overview: WIP (placeholder until i think of something more unique since i don't really wanna sub two regen mons, but the vision here is that it combines the old tera ice hydrapple's sticky hold set with regenerator while also making it into a kyurem check, with ice hilariously being the best monotype to do that with (thank you freeze-dry). hazards suck for it but regen makes it suck a lot less. flamethrower is here as it really feels like THE coverage move that hydrapple is missing, retains its coverage for steel-types while now hitting corv and air balloon ghold)
Hydrapple @ Tera Shard
Ability: Regenerator
Tera Type: Ice
EVs: 244 HP / 252 Def / 12 SpD or 244 HP / 4 Def / 252 SpD
Bold / Calm Nature
IVs: 0 Atk / 27 Spe
- Recover
- Flamethrower
- Giga Drain
- Dragon Tail / Tera Blast / Draco Meteor

Hydrapple @ Tera Shard
Ability: Regenerator
Tera Type: Ice
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
- Nasty Plot
- Fickle Beam
- Giga Drain
- Flamethrower
:sv/hydrapple:
Name: Hydrapple
Tera Type: Fighting
Type of Tera Form: Grass/Dragon
Ability: Grassy Surge
Stats: 126 (+20) / 90 (+10) / 120 (+10) / 120 / 90 (+10) / 44
New Moves: Aura Sphere, Focus Blast
Description: Passive recovery and a big boost to bulk but lack of Regen. Swap to fighting and blast an Ice-type. Also has Surge + Glide but it's unboosted off of 90 Att.
:sv/hydrapple:
Pokémon: Hydrapple
Tera Type: Steel
Type of Tera Form: Grass/Dragon
Ability: Contrary
Stats: 106/80/110/135(+15)/105(+25)/54(+10)
New Moves:
Removed Moves:
Competitive Overview: Flip weaknesses. Leaf Storm/Draco Meteor a bit because you don't really get the chance to set up Nasty Plot. It already has Earth Power so it's not overly screwed when trapped by Magnezone. Still can't touch Corv, but +2 Draco surely hurts.
:sm/Mabosstiff:
Pokémon: Mabosstiff
Tera Type: Poison
Type of Tera Form: Dark
Ability: Strong Jaw
Stats: 80/135 (+15)/90/60/70/120 (+35)
New Moves: Infectious Bite (clone of Fire/Thunder/Ice Fang, because for some reason Poison Fang isn't that), Knock Off
Removed Moves:
Competitive Overview: Strong Jaw gives it some well needed usable coverage, and you can run Knock Off instead of of Crunch/Jaw Lock if you really wanted to.
:sv/Mabosstiff:
Pokémon: Mabosstiff
Tera Type: Fairy
Type of Tera Form: Dark | Fairy
Ability: Daunting (While user is on the field, the Pokémon on the opponent's side cannot have their stats raised, including Booster Energy / Quark Drive / Protosynthesis.)
Stats: 100 HP, 135 Atk, 100 Def, 30 SpA, 70 SpD, 120 Spe
New Moves: Parting Shot, Slack Off
Removed Moves:
Competitive Overview:
- Disruption & Anti Set-Up: Mabosstiff and the two other dog Pokémon from the Paldea region are based on a song that's meant to admonish "naughty" people. Thus, with this context in mind, Mabosstiff can use its ability Daunting to prevent the opponent from setting up. If you want to, you can combine this effect with Jaw Lock, Parting Shot, Destiny Bond, Charm, Hone Claws or Comeuppance to get the most out of this ability.
-
Set: I imagine Mabosstiff will most likely run Jaw Lock, Play Rough, Parting Shot, and Slack Off for general purposes.
:sv/mabosstiff:
Pokemon: Mabosstiff
Tera Type: Ghost :ghost gem:
Type of Tera Form: Dark/Ghost :dark gem::ghost gem:
Ability: Guard Dog
Stats: 90 (+10) / 120 / 90 / 50 (-10) / 100 (+30) / 105 (+20)
New Moves: Shadow Claw, Poltergeist, Shadow Ball, Knock Off, Parting Shot, Shadow Sneak
Removed Moves: N/A
Flavour Overview: Oh hey look his dog died, I can’t believe you did the titans last.

In all seriousness, tera ghost is really strong as a defensive tool, able to completely flip its bug and fighting weaknesses on their head, and help against fairies slightly, at the cost of gaining a dark weakness. Intimidate is an amazing option pre-tera, and pre-ghost curse is at least notable.
Knock Off is Knock Off, not really fitting in terms of flavour but ill be damned if im not giving a dark type this move.
I chose Guard Dog after tera for two main reasons: 1, It was a signature before okidogi rolled up, and 2, it leaves mabosstiff as a pokemon that can’t be forced out, and can’t be trapped (with moves like infestation/whirlpool, or Spirit Shackle), which is a fairly unique trait. Intimidate Immunity is a nice boon against lando too.
Poltergeist is a tradeoff. You either run tera blast with knock off, or run polter with crunch. Either way, one of your stabs is weaker, unless you run knock and polter, which is a horrible synergy.
Parting shot is really strong pivoting, nothing else to really add

TL:DR, Kind of a sidegrade to Landorus, faster but weaker, but gets knock off instead of stealth rock and parting shot over U-turn.

Post-Veto-Changes: Added Shadow Sneak, Ghost Typing, and a small buff to speed.
:sm/mabosstiff:
Pokémon: Mabosstiff
Tera Type:
Poison.png

Type of Tera Form:
Dark.png

Ability: Sink or Swim* - On switch-in, this Pokemon lowers the Speed of opponents by 1 stage.
Stats: 80 / 145 (+25) / 100 (+10) / 60 / 85 (+15) / 85
New Moves: Pursuit* (Undexited as a signature move for it), Poison Fang, Gunk Shot, Superpower
Removed Moves: N/A
Competitive Overview: This aims to keep Mabosstiff previous schtick of punishing switches, but instead of nuking the switch-in with a Stakeout-boosted attack, you force a switch in order to get guaranteed damage or a KO on the Pokemon currently in. I don't like Intimidate clones all that much (Supersweet Syrup is cool, should be more than once a game smh) but Sink or Swim of Fusion Evolution fame is a pretty interesting one, being an extremely powerful form of Speed control for a Pokemon with a middling Speed tier. With this, Mabosstiff can easily force switches on stuff like Iron Crown or Infiltrator Dragapult, which is where the returning Pursuit comes in. Pursuit alone probably gives ZU dweller Mabosstiff a tiny niche since its a broken move, but in combination with Sink or Swim, you can put your opponent into a nasty mindgame or a lose-lose situation. Tera Poison gives Mabosstiff a bit of safety on its first attempted trap, as if the Ghost or Psychic it's trying to nab has a Fighting or Fairy move, you can Tera Poison to avoid it, while also being a good option into Focus Blast Darkrai. While this combination of Sink or Swim, Pursuit, and Tera Poison is very powerful, Mabosstiff does still have a number of issues, with its stats still being pretty mid aside from Attack, lacking recovery (Pain Split doesn't count) so you have to choose your spots carefully, and having to exist in the some universe as OU's 97 Ground-types and also Zamazenta, who still 1v1s you even though you resist its STAB unless you tech Poison Fang. Oh, and it's still a Dark in Gen 9 that doesn't have Knock or Sucker Punch, which is depressing.
Mabosstiff @ Tera Shard
Ability: Intimidate
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Gunk Shot
- Superpower
:sv/mabosstiff:
Name: Mabosstiff
Tera Type: Dark
Type of Tera Form: Dark/Fairy
Ability: Stakeout
Stats: 80 / 130 (+10) / 100 (+10) / 60 / 70 / 115 (+30)
New Moves: Slack Off, Spirit Break
Description: 252+ Atk Stakeout Tera Dark Mabosstiff Crunch vs. 252 HP / 252+ Def Your Mom: 566-666 (56600 - 66600%) -- guaranteed OHKO
:sv/mabosstiff:
Pokémon: Mabosstiff
Tera Type: Fairy
Type of Tera Form: Dark/Fairy
Ability: Simple
Stats: 80/130(+10)/105(+15)/60/80(+10)/100(+15)
New Moves: Wild Hunt, Close Combat
Wild Hunt: Fairy | Phys | 120 BP | 85 Acc | 10 PP
Removed Moves:
Competitive Overview: The idea is Simple Trailblaze to outpace everything. It also gets Hone Claws, so Double Dance sets could work, but will struggle a bit to get set up safely.
:sv/mabosstiff:
Pokémon: Mabosstiff
Tera Type: Ghost
Type of Tera Form: Dark/Fighting
Ability: Eviction (Users Trapping moves force the opponent to switch to a random pokemon after hit, Once per switchin.)
Stats: 80/120/115(+25)60/95(+25)/85
New Moves: Superpower, Spikes, Spirit Shackle, Poltergeist, Shadow Sneak
Removed Moves: N/A
Competitive Overview: Silly spike stack abuser. Not fast enough to constantly switch in to do this, but bulky enough to take less important hits and most notably block spin.
 
:pawmot: PalpitoadChamp, Turtlek, BlueRay, OSP
:hydrapple: ausma, Yoshiblaze, Fragmented (sv), PalpitoadChamp
:mabosstiff: Yoshiblaze, OSP, PalpitoadChamp, Fragmented (sv)
 
:pawmot: BlueRay, PalpitoadChamp (sv), Yoshiblaze
:hydrapple: Yoshiblaze, Fragmented, PalpitoadChamp (sv), ausma
:mabosstiff: Fragmented, PalpitoadChamp (sv), BlueRay
 
Below, my vote.
Pawmot: flareth13, BlueRay (sv), PalpitoadChamp, Yoshiblaze, Orangesodapop, Turtlek
Hydrapple: ausma, Fragmented, PalpitoadChamp, Yoshiblaze
Mabosstiff: PalpitoadChamp, Yoshiblaze, Fragmented, Crep50, flareth13, Orangesodapop
 
Pawmot: BlueRay, Yoshiblaze (SV), Orangesodapop
Hydrapple: ausma, Fragmented, Yoshiblaze (SV), PalpitoadChamp
Mabosstiff: Orangesodapop, flareth13, Yoshiblaze (SV)
 
Third set of TeraForms coming right up!

Pawmot:
BlueRay - 3 + 1 + 3 + 2 + 2 + 3 = 14
Yoshiblaze - 1 + 1 + 3 + 3 + 1 + 2 = 11
Turtlek - 2 + 2 + 1 + 1 = 6
PalpitoadChamp - 3 + 2 + 1 = 6
Orangesodapop 1 + 2 + 1 + 1 + 1 = 6
flareth13 - 3 = 3

Hydrapple:
ausma - 2 + 3 + 1 + 3 + 3 + 3 = 15
Fragmented - 3 + 1 + 2 + 2 + 1 + 2 + 2 = 13
Yoshiblaze - 1 + 2 + 3 + 1 + 2 + 1 + 1 = 11
PalpitoadChamp - 1 + 1 + 1 + 1 = 4

Mabosstiff:
Yoshiblaze - 3 + 3 + 3 + 2 + 1 = 12
Orangesodapop - 2 + 2 + 1 + 3 = 8
Crep50 - 2 + 3 + 1 = 6
flareth13 - 1 + 2 + 1 + 2 = 6
PalpitoadChamp - 1 + 2 + 3 = 6
Fragmented - 1 + 3 + 1 + 1 = 6
BlueRay - 1 + 1 + 1 = 3

WINNERS
Pawmot
- by BlueRay
:sv/pawmot:
Pokémon: Pawmot
Tera Type: Electric
Type of Tera Form: Electric | Fighting
Ability: Energizer (When the user switches out, the new Pokémon switching in recovers 25% of its HP and no longer suffers from any status condition. Effect happens before hazards.)
Stats: 90 HP, 140 Atk, 70 Def, 60 SpA, 60 SpD, 120 Spe
New Moves:
Removed Moves:
Competitive Overview:
- Offensive Cleric: Pawmot invites Grass and Ground Pokémon who tend to spread status, such as Amoonguss, Clodsire or Gliscor. Therefore, by switching out, it can ensure its teammates can sponge damage and status for it throughout the game while staying relatively healthy. Though it's niche, if you want to, you can combine the ability with Wish for more HP healing. More staying power (especially with status conditions being taken care of) can be very beneficial for offensive oriented teams as the Pokémon get more opportunities to make progress.
-
Fast Wallbreaker: Thanks to base 120 Spe, Pawmot-Tera can outspeed up to Roaring Moon; it's also strong enough to OHKO Iron Valiant with Double Shock and 2HKO uninvested Great Tusk with Close Combat after 1 Spikes. Alomomola also dies to Double Shock after Stealth Rock. Speaking of Double Shock, since Pawmot-Tera has Tera Electric, it can spam this move without worrying about loosing its type because that's how this move actually work with Terastallization!

Hydrapple - by ausma
1180.gif

dragon.gif
dragon.gif
->
dragon.gif

Ability: Toxic Chain
Stats:
HP: 106
Atk: 80
Def: 120 (+10)
SpAtk: 144 (+24)
SpDef: 80
Spe: 60 (+16)

New Moves: N/A
Removed Moves: N/A

Inflicted by the will of Pecharunt, Hydrapple goes bad, but in turn, its many wyrms are empowered and begin to unify under Pecharunt's hivemind.

A sub very flavorfully inspired by the relationship Kieran should have had with Pecharunt imo, but I really wanted to lean into it hugely because Tera Poison with Hydrapple is incredibly potent and also because this is a flavor-based slate anyway, so why not?

The main thing about Hydrapple I wanted to play with here were its stats and Syrup Bomb. Syrup Bomb's primary flaw is that it's designed to be spammable, but the issue is that Hydrapple is just a bit too weak and a bit too slow to get full mileage from it. Getting to 60 Base Speed lets it outspeed Iron Crown at -1 without a boosting nature being necessary, and 144 SpAtk lets 252+ 2HKO AV variants after Stealth Rock or a Syrup Bomb. This also has the bonus of letting the combination of Syrup Bomb -> Earth Power take out offensive Gholdengo cleanly. The added power has two roles here: boost Syrup Bomb's general damage output and make Hydrapple not as reliant on Nasty Plot to dish out powerful damage. The added defense lets Hydrapple tank Ground-type moves a bit more reliably.

Toxic Chain is hugely flavor, however I also liked it because it makes Syrup Bomb a more tantalizing choice as it improves its spammability while bolstering the general threat factor of potential AV sets; it also pairs well with Protect.

Mabosstiff - by Yoshiblaze
:sm/mabosstiff:
Pokémon: Mabosstiff
Tera Type:
Poison.png

Type of Tera Form:
Dark.png

Ability: Sink or Swim* - On switch-in, this Pokemon lowers the Speed of opponents by 1 stage.
Stats: 80 / 145 (+25) / 100 (+10) / 60 / 85 (+15) / 85
New Moves: Pursuit* (Undexited as a signature move for it), Poison Fang, Gunk Shot, Superpower
Removed Moves: N/A
Competitive Overview: This aims to keep Mabosstiff previous schtick of punishing switches, but instead of nuking the switch-in with a Stakeout-boosted attack, you force a switch in order to get guaranteed damage or a KO on the Pokemon currently in. I don't like Intimidate clones all that much (Supersweet Syrup is cool, should be more than once a game smh) but Sink or Swim of Fusion Evolution fame is a pretty interesting one, being an extremely powerful form of Speed control for a Pokemon with a middling Speed tier. With this, Mabosstiff can easily force switches on stuff like Iron Crown or Infiltrator Dragapult, which is where the returning Pursuit comes in. Pursuit alone probably gives ZU dweller Mabosstiff a tiny niche since its a broken move, but in combination with Sink or Swim, you can put your opponent into a nasty mindgame or a lose-lose situation. Tera Poison gives Mabosstiff a bit of safety on its first attempted trap, as if the Ghost or Psychic it's trying to nab has a Fighting or Fairy move, you can Tera Poison to avoid it, while also being a good option into Focus Blast Darkrai. While this combination of Sink or Swim, Pursuit, and Tera Poison is very powerful, Mabosstiff does still have a number of issues, with its stats still being pretty mid aside from Attack, lacking recovery (Pain Split doesn't count) so you have to choose your spots carefully, and having to exist in the some universe as OU's 97 Ground-types and also Zamazenta, who still 1v1s you even though you resist its STAB unless you tech Poison Fang. Oh, and it's still a Dark in Gen 9 that doesn't have Knock or Sucker Punch, which is depressing.

With this, we'll begin our usual Discussion Phase, but this time it'll run through the weekend as we'll be having our playtesting roomtours this weekend!

Currently, these roomtours are scheduled for this Saturday and Sunday at 4 PM EST on DragonHeaven. If you're interested in joining but can't attend at this time, then please let me know!

Hope to see you there!
 
The first of our playtesting roomtours this weekend took place! We only ended up with 2 entrants and we split our games 1-1, so I'm not gonna go too in-depth with analysis or usage stats or anything like that, but I'll give you the replays to view below:

https://replay.pokemonshowdown.com/dragonheaven-gen9teraforming-4961
https://replay.pokemonshowdown.com/dragonheaven-gen9teraforming-4960

We will have the second and final roomtour of the weekend at the same time tomorrow, being 4 PM EST on Sunday, so I hope to see you there! After that, we'll start Slate 4.

See you tomorrow!
 
The second roomtour unfortunately didn't end up happening, but so in place of that I'm gonna give some quick early thoughts on every TeraForm in the metagame right now!

We haven't had much playtesting but almost every new TeraForm has been used at least once, so we still have something concrete on them all

(This is in order of when they were added)

:ogerpon::ogerpon-cornerstone:Haven't seen either of these yet but, aside from TealPon being nerfed from being item-locked now, these function the same as they do in vanilla OU
:ogerpon-wellspring:Might be the best TeraForm but like it's Ogerpon-Wellspring, we knew this would happen lol. Very splashable as, along with Rockpon, you don't have to commit to Terastallizing it when building your team since its so good before it Teras. Honestly, the actual TeraForm isn't nearly as big of a buff as all the new TeraForms are, but it still gets to rank so high by default since it's on an extremely good mon. Council will keep our eyes on this thing as the meta goes on, but currently I don't find it anymore overwhelming than it is in regular OU, just that it'll be more common
:skeledirge:Feels kinda awkward to use so far, not having Boots sucks pre-Tera but Unaware is such a good ability that it's hard to give up in some matchups. Owns Ogerpon-W at least, but that's it. Probably the worst new TeraForm right now but it's not the end of the world since every other one feels good, Dirge probably just needs more time
:samurott-hisui:Also hasn't gotten much shine in battles so far but, even moreso than Dirge, give this some time and it'll start cooking, I believe. Samu is another mon that hates losing Boots in order to use this, but at least you can save your Tera until you actually need the Speed and Samu is the second best base form of a mon that can Tera, so this thing is in a good place
:tinkaton:One of the best TeraForms and most buffed base form by far, Wish goes crazy on Tink and Flip Turn is amazing in combination with Gigaton Hammer and other stuff like Encore. Has generational 4MSS now but you should be able to figure it out
:blissey:Definitely need to see this more but right now I feel like I underrated this when I sub reviewed Slate 2, Blissey with actual offensive presence is pretty darn good. It's like if Life Orb Clefable traded Magic Guard for better stats, the same type Tera boost hits like crack
:pincurchin:Hilarious mon, I DEFINITELY underrated this mon when I sub reviewed it, dual STABs do crazy damage while Surge Surfer gives you infinite Speed and you get to support Iron Crown and Valiant at the same time. Only huge weakness is relying on landing an Arcane Rush after terrain ends to get your power and Speed back, so if you're up against this demon, either leverage your Fairy-type since Rising Voltage does nothing without terrain or apply enough offensive pressure to force Pinch to switch or die before getting Terrain back up
:metagross:From the TeraForm with the lowest stats to the one with the highest stats. This one 100% needs more time but shockingly it hasn't impressed me as much as I thought it would so far, mainly from how it competes with Kingambit as a fat priority-spamming Steel-type and how easy it is to wear down and undermine that insane bulk. But like Skeledirge, it should be fine in the end
:pawmot:Hasn't been used yet but put this on a bulky balance team with hazard control and have fun. Imagine switching out your Slowking-G at 25%, going into Pawmot, then going back to Slowking and suddenly it's at 83% lol
:hydrapple:The most similar in function to vanilla OU of all the new TeraForms, plus Regenerator pre-Tera makes Hydrapple the least weak to hazards of all of them. Had a pretty good showing in yesterday's roomtour and I think that'll continue
:mabosstiff:Insane revenge killer just as I envisioned, and flops hard into fat stuff like I also envisioned. I think it'll end up in the middle of the road viability-wise because of how much it sucks into fat and not being guaranteed to revenge kill Booster Speed mons but it'll be a lot of fun to continue using

Slate 4 will go up later today, so see you then!
 
slate four

:greninja::chesnaught::delphox:
- Slate 4: Tera Dark, Fighting, & Psychic -
Back to type slates, we're here with another type triangle with Dark, Fighting, and Psychic. All 3 types feature great offensive qualities with underrated defensive utility, ironically mostly due to resisting each other. All 3 types, especially Dark and Fighting, tend to be common coverage types as well, which should give you a ton of options for making TeraForms.

As stated in the OP, for Tera Type slates, you are allowed to submit any 1 Pokemon per Tera Type slated, as long as the Tera Type of the TeraForm you give it matches a slated Tera Type, so Dark, Fighting, or Psychic in this case.

Be sure to join the Discord to get live feedback on your submissions

Submissions will be open until Friday, January 17th (Veto Phase on Thursday)

 
:sv/okidogi:
Name: Okidogi
Tera Type: Dark
Type of Tera Form: Poison/Fighting
Ability: Merciless
Stats: 88 / 138 (+10) / 115 / 58 / 106 (+20) / 90 (+10)
New Moves: Toxic Spikes
Description: Spread Poison and blow holes in teams. Switching to Dark is nice to take out Psychic-types. Makes Okidogi tankier and stronger offensively.

:sv/avalugg:
Name: Avalugg
Tera Type: Fighting
Type of Tera Form: Ice/Normal
Ability: Water Veil
Stats: 95 / 127 (+10) / 194 (+10) / 44 / 66 (+20) / 38 (+10)
New Moves: None
Description: Avalugg with a defensive typing, better defenses, burn immunity, and stronger offensive prowess.

:sv/hoopa-unbound:
Name: Hoopa-Unbound
Tera Type: Psychic
Type of Tera Form: Psychic/Dark
Ability: Unnerve
Stats: 80 / 160 / 90 (+30) / 170 / 140 (+10) / 90 (+10)
New Moves: Bulk Up
Description: gulp (I don't know what I'm doing)
 
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:sm/Delphox:
Pokémon: Delphox
Tera Type: Dark
Type of Tera Form: Fire/Psychic
Ability: Queenly Majesty
Stats: 75/69/76 (+4)/124 (+10) /110 (+10)/130 (+26)
New Moves: Fiery Wrath, Dark Pulse
Removed Moves: None
Competitive Overview: Avoiding priority is always a good thing.

EDIT: Stats edited because i forgot how to count apparently.

:sm/Toedscruel:
Pokémon: Toedscruel
Tera Type: Fighting
Type of Tera Form: Ground/Grass
Ability: Contrary
Stats: 90 (+10)/70/85 (+20)/80/120/120 (+20)
New Moves: Superpower, Aura Sphere, Earthquake, Poison Jab, Throat Chop
Removed Moves: None
Competitive Overview: funny contrary mon, though that sadly makes Rapid Spin trash on Tera-Sets (which admittedly any set with it would probably be).

:sm/Gengar:
Pokémon: Gengar
Tera Type: Psychic
Type of Tera Form: Ghost/Poison
Ability: Insecticide (This Pokemon is immune to Bug-type moves.)
Stats: 60/65/80(+20)/140 (+10)/85 (+10)/120 (+10)
New Moves: None
Removed Moves: None
Competitive Overview: Funny U-Turn denier and callback to Levitate.

All submissions edited accordingly :)
 
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:sm/Luxray:
Pokémon: Luxray
Tera Type: Psychic
Type of Tera Form: Electric/Dark
Ability: Strong Jaw
Stats: 80/135(+15)/84(+5)/85(-10)/84(+5)/105(+35)
New Moves: Liquidation, Hone Claws, Slack Off, Lock On, Miracle Eye, Volt Tackle, Superpower.
Removed Moves: None. Still dunno why the hell it gets electroweb though
Competitive Overview: Look, this cat sucks. I love this cat, but it sucks. Tried to give it some major buffs, because the issue is mostly moves. Surprisingly, it actually has Psychic fangs so it doesn't need anything for Teraform Stab, and Strong Jaw really helps with it's general goal to claw and bite it's way through walls. Liquidation makes it not thunk too badly into grounds if not teraformed, and Superpower is just something it never needed to lose. Volt Tackle is a major upgrade from wild charge that it appreciates on non-tera sets, and Slack Off is there, I guess. Catnaps are cool.
 
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Pokémon: Clodsire:Clodsire:
Tera Type: Dark :dark gem:
Tera Form Type: Poison/Ground :poison gem:/:ground gem:
Stats: 130 / 85 (+10) / 100 (+40) / 45 / 100 / 20 // 480
Ability: Unaware
New Moves: Knock Off, Taunt, Crunch, Snarl
“I Hate Stored Power; The Pokémon” - Becomes a solid mixed defensive wall that can soak up toxic spikes pre-tera, sponge hits, and be a general annoyance by spreading toxic, laying hazards, hazing, and knocking off items. Taunt and Snarl are also options if you so please. Can also run water absorb before tera as a niche pick against waterpon.
Should be balanced on account of the gen 9 recovery nerf, losing an item (E.G. HDB/Leftovers), and minor 4mss (it wants EQ for chip, Knock and Haze for support, Recover for longevity, Often Hazard(s), Toxic - possibly others).

Pokémon: Polteageist:polteageist:
Tera Type: Psychic :psychic gem:
Tera Form Type: Ghost :ghost gem:
Stats: 60 / 65 / 75 (+10) / 134 / 124 (+10) / 70 // 528
Ability: Cursed Body Magic Guard
Removed Moves: Will-o-Wisp
Oh hey it’s everyones favorite Shell Smash + SP sweeper. Hard walled by darks, absolutely loathes sucker punch in specific. Lack of an item leaves SS sets incredibly frail and able to be possibly revenged by many a dark type, especially Kingambit since it can’t try for a burn anymore. Decided not to give this thing a full +50 for multiple reasons (namely, didn’t want it to be too physically bulky, overall bulky, too fast, or have to give it physical/mixed potential)
Not the most creative submission all things considered, just the first idea I had.

Pokémon: Dachsbun:dachsbun:
Tera Type: Fighting :fighting gem:
Tera Form Type: Fairy/Fighting :fairy gem:/:fighting gem:
Stats: 77 (+20) / 100 (+20) / 135 (+20) / 50 / 80 / 85 (-10) // 527
Ability: Well Baked Body
New Moves: Bulk Up, Spirit Break, Brick Break, Close Combat, Acid Armour
Bulk Up + Body Press spammer, nothing super bulky but enough to be a pain if played right. Fire type immunity isn’t super relevant but the +2 in defense is always really nice, and fairy/fighting gives it both a rocks resistance and a really nice offensive pairing. Already comes with Psychic Fangs for coverage against poison types, as well as Crunch for Gholdengo.

Veto Time! Changes Below:
- Gave Polteageist Magic Guard over Cursed Body, to give it a niche over sash/white herb by negating hazard/status damage.
- Gave Dachsbun Acid Armor, to help rival other IDBP users.
 
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:ss/iron-crown:
electric.gif
electric.gif
->
electric.gif


Ability: Psychotic Drive
User's damage-dealing Psychic Type moves will repeat two turns later (like Future Sight) at half BP. When under Electric Terrain, using a Psychic-type move (regardless of it being offensive or being an instance of a repeated attack) will boost the user's highest stat by a stage.
Stats:
HP: 110 (+20)
Atk: 72
Def: 104 (+4)
SpAtk: 128 (+6)
SpDef: 108
Spe: 118 (+20)

New Moves: Stealth Rock, Thunder Wave
Removed Moves: Stored Power, Swords Dance
Explanation: A variant of Iron Crown that encourages using its really cool Psychic-type kit with an extremely powerful ability that also can let it be highly disruptive with repeated one-two punches of the stallbreaking Psychic Noise + Future Sight layering, and potentially win the game in the long run.

:ss/iron-leaves:
electric.gif
electric.gif
->
electric.gif


Ability: Slicer Drive
User's slicing moves are boosted by 1.3x. Under Electric Terrain, using a slicing move boosts the user's highest stat by a stage.
Stats:
HP: 110 (+20)
Atk: 140 (+10)
Def: 100
SpAtk: 70
SpDef: 108
Spe: 124 (+20)

New Moves: Synthesis
Removed Moves: Swords Dance
Explanation: Iron Leaves' style of offense is really cool but is hampered really hard by its base form's typing and general lack of resilience into chip damage. Amping up its stats across the board and giving it a reliable typing that flips the script into the moves it's most vulnerable to not only helps that situation, but also with Slicer Drive, doesn't need Swords Dance as desperately to be a dynamic wallbreaker and if anything encourages it to lean into that unique dynamic it gets with Electric Terrain thanks to Psyblade and its Electric-type coverage, whether it's self-set or by an enemy Pincurchin or whatever.

:ss/iron-boulder:
electric.gif
electric.gif
->
electric.gif


Ability: Reactor Drive
User's Defense stat increases whenever a status move is used. Under Electric Terrain, using a status move also increases the user's highest stat by a stage.
Stats:
HP: 110 (+20)
Atk: 120
Def: 110 (+30)
SpAtk: 68
SpDef: 108
Spe: 124

New Moves: Stored Power
Removed Moves: Swords Dance
Explanation: This definitely recontextualizes Iron Boulder but Iron Boulder is boring as fuck so here's a stallbreaker variant that blends its high offensive stats with a mighty defensive profile (which, aside from what I gave it, also includes Taunt naturally) to become a dynamic win condition and powerful reactive tool into Pokemon like Kingambit and Dragapult. Its highly limited status movepool was also considered here and is an intentional Achilles heel.
 
:sv/flygon:
Name: Flygon
Tera Type: Psychic
Type of Tera Form
: Dragon/Ground
Ability: Shattering Scream (Sound Sharpness Clone)
Stats: 80/100/80/106(+26)/80/124(+24)
New Moves:
Booming Sands (Ground type sound special fire lash), Roost
Description: there are quite a few cringe bulky teras and I have to be the fist of god to annihilate these godless creations with punk rock psychic noise. Notably outruns meow, and effectively deals with Tera hydrapple and tera Blissey somewhat. Very effective bulky blaster.
 
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:sv/scream-tail:
Tera Type: Fighting
Type of Tera Form: Fairy/Psychic
Ability: Regenerator
New Moves: Close Combat, Parting Shot
Stats: 115 / 115 (+50) / 99 / 65 / 115 / 111
Description: pov
 
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Sub review and vetoes time again!

As stated in the OP, during the Veto / Review Phase, we'll give people a chance to fix potentially broken or extremely weak submissions. Any sub that's vetoed and isn't appropriately nerfed/buffed/replaced will not be eligible for voting. New submissions can be made and all submissions can be edited during the Veto / Review Phase, but note that newly added things can be vetoed without warning if they are too strong or too weak.

Additionally, this is also a sub review, I'll also be giving feedback on all subs, not just vetoed ones. These are just my opinion, so unless it is a veto, it's up to you whether or not you take my advice. You'll know if something would get vetoed if I put the word Veto in Bold in the review.
:okidogi:Poisoning stuff with Toxic Chain/Toxic Spikes and then Tera'ing lategame to smash stuff with crits is a sick concept, plus Dark is great Okidogi, I like this a lot
:avalugg:Good and simple, should be fine on fat teams
:hoopa-unbound:I know from the lack of a description that you probably didn't have many ideas here but I can almost see some vision here, Hoopa's stats are so insane that you don't need to boost its offenses and can focus on bulk or Speed while giving it a STAB Tera makes it still offensively threatening (tough Tera Dark would definitely be better, but your Tera Dark sub is already great so this is fine). With Hoopa's best set right now being Assault Vest, you could maybe lean more into adding bulk, probably not TOO much on either side since its poor physical bulk is a big reason why Hoopa is balanced, but maybe something like 90 Defense and 140 SpD could work. It's also up to you whether to keep that Speed boost or not, outspeeding Gholdengo and Great Tusk is amazing but keeping it at 80 could let it be an offensive Trick Room mon, so it depends on what you want there

:delphox:This would have a really hard time carving a niche out for itself in Darkrai's OU. This is right on the border of being vetoed since it's outclassed by it 9/10 times but priority protection and triple STAB might barely salvage it as is. Either way, I definitely recommend making this a smidge faster (anything between 126 and 137) as revenge killing Darkrai already gives it more of a reason to be used
:toedscruel:Quite funny and effective, basically a fast Lurantis, I like it. Good thing sleep is banned.
:gengar:This would get vetoed, Gengar is a lackluster Pokemon in OU as is and Tera Psychic doesn't do much for it aside from reversing its Psychic weakness, and the ability is very good but not enough to lift up an unimpressive base. I think all this really needs is a little bit of Speed, a better Speed tier (like exactly 120) means that you get to revenge kill stuff like Ogerpon or Cinderace or unboosted Roaring Moon, all of which are mons that can run U-turn so you get a real reward for making an aggressive callout. Maybe a tiny power buff to 140 SpA would help as well, but you mainly need that Speed buff

:luxray:This one was one bordering on getting vetoed for low viability, I think it's just barely alright enough to not get formally vetoed but I do still have some concerns with it. All of these buffs are great for Luxray but the main worry is that, especially with Psychic being an overall lackluster typing, it's still pretty lacking in everything other than power. The tough part is that its stats are already pretty optimized, so it's a bit hard to squeeze out more optimization, but if you can either add ~10 more Speed or a significant amount of bulk, this should get more justifiable to use. Also, you can keep Electroweb on this, if Luxray wants to lower something's Speed it'll use Thunder Wave

:clodsire:Vetoed because I had a Tera Dark Unaware mon in my sandbox that wanted to sub and you totally stole my idea. Jokes aside, this is a pretty huge buff for Clodsire, Knock is an amazing move for the otherwise very passive mon and it loves both Tera Dark and keeping Unaware, this should be great for fatter teams
:polteageist:This would get vetoed, I definitely see why you didn't give this any crazy buffs since an optimized Shell Smash mon could get out of hand fast, but with Tera Psychic not doing anything for Polt defensively and Psychic having about the same defensive counterplay as Ghost, I don't think Polteageist would use this TeraForm over White Herb or Focus Sash, as those both make setting up a lot easier and Polteageist likes having Weak Armor to boost Stored Power, so benefit of having STAB on it is less significant than it is on paper. This is a pretty easy fix however, as you can simply replace Cursed Body with Sturdy or an ability clone of White Herb or some other strong non-boosting ability to justify not using Sash or White Herb
:dachsbun:Those Body Presses are gonna hit like a nuke but everything else about this is quite lacking. I'm honestly not sure of the best way to make this better, maybe giving it Acid Armor to make 1v1'ing other Body Press spammers (namely Zamazenta) easier or a stronger move to deal with Ghost-types/Gholdengo since non-STAB Crunch is really weak (maybe something like Knock Off or Earthquake)

:iron crown:After looking at it a bunch of times, I still don't really know how to feel about this one, I'm not gonna lie to you lol. Rocks and TWave are both massive buffs for base, though
:iron leaves:Seems fine, will definitely compete with Zamazenta but hopefully Synthesis and the potential of making dedicated Electric Terrain teams viable hopefully keeps it afloat. Losing Swords Dance does really suck for it moreso than the other two, since that would be something else it'd have over Zama, but hopefully it's still good without it
:iron boulder:Sadly gets Iron Defense but not Body Press so no 124 Speed Cotton Guard + Body Press for me. In all seriousness, this one seems very interesting but I honestly can't really predict how it would pan out in practice, we would have to wait and see

:flygon:Seems very strong, I do agree that most of the TeraForms have leaned on the fat side so far, so this takes advantage of them very easily, feels like a Deoxys-Speed but it hits hard with more moves than just Psychic ones. Also give it Roost instead of Recover if real

:scream tail:Mienshao if it was fat, should be a very good pivot for offense and fat alike. Having the Tera STAB boost on CC could actually be quite scary on something this fast and bulky, since for example this thing just cleanly OHKOs Ogerpon-Wellspring after Rocks, so I recommend lowering its Attack a bit (to like 95-100) or make the type of the TeraForm Fairy/Psychic and put the full 50 into Attack instead of 45

That's all for now, see you tomorrow for voting!
 
Edited accordingly. While Luxray is admitted fairly optimized, there is the glaring issue of putting too many points in special attack, so it's been adjusted accordingly.

I still have no clue why it gets electroweb but I guess I'll let it keep that too.
 
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