Resource Draft League Simple Questions, Simple Answers

I’m having an issue with ORAS sprites not populating the template sheet. I copied and pasted the oras list from the example draft boards, but the sprites don’t seem to copy over. Any fix for that?
 
On the draft league doc, it gives not point amount for pokemon who are tera captains, even when I do add tera tax. Is there a way that I can solve this?
 
Hi, I was seeing a video from King L5 and saw him checking a spreadsheet for the ORAS drafts that have % Usage and Wins for the pokemon in the format. Is this document available somewhere in the forum? I would love to check it myself. Thanks!

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Is it feasible to hold a draft league format with variable levels to balance the Pokemon roster? How do you feel this would be most easily implemented and explained with low-mid level players in mind? My league is hovering between 14-18 players.
 
Is it feasible to hold a draft league format with variable levels to balance the Pokemon roster? How do you feel this would be most easily implemented and explained with low-mid level players in mind? My league is hovering between 14-18 players.
Doing this makes the list kinda messy, if you're doing traditional tiering for drafting, what's the proper level to bring something like Zacian down to? It gets heavily subjective especially since you have to choose what tier / point value that Pokemon will have to be in the tier list afterwards.

Now if you're doing a free draft (i.e no point budget / tier list), using the Random Battles Levels for Pokemon could be a novel idea. They're somewhat design to balance all the ubers level mons and have the weakest of mons at the highest level, so it could make for an interesting series. Can't guarantee anything in there will be super reflective of their viability in draft but it's probably the most objective you could get with changing Pokemon levels.
 
Is Hidden Power regarded by good draft players and the tiering council as broken enough/toxic enough to the game experience to warrant a ban from natdex/past-gen drafts, or only because there is a community distaste for it?
 
Is Hidden Power regarded by good draft players and the tiering council as broken enough/toxic enough to the game experience to warrant a ban from natdex/past-gen drafts, or only because there is a community distaste for it?
For Smogon and a lot of the greater draft community, it's not banned in standard past-gen drafts. The opposite is true for natdex, where it's often banned due to distaste. It's annoying for mons with 4x weaknesses and the gen 8/9 mons can feel handicapped due to not having it as an option.
 
hey gangsters. so, idk if anybody else has run into this problem, but the standard draft league template sheet in the main thread people like to use has (at least, it did for me) a problem where the match stats reported don't reflect accurately in the data sheet if you have a B pool. this ONLY affects the pool B teams, and that's because the functions relating to those stats are written with some incorrect references.

The functions in CH2 and CI2 should be, respectively:
=ARRAYFORMULA(IF(CC2:CC353="","",SUMIF($BE$2:$BE&$BG$2:$BG,CA2:CA353&SUBSTITUTE(CC2:CC353," ("&Setup!AD9&")",""),$BH$2:$BH)))
=ARRAYFORMULA(IF(CC2:CC353="","",SUMIF($BE$2:$BE&$BG$2:$BG,CA2:CA353&SUBSTITUTE(CC2:CC353," ("&Setup!AD9&")",""),$BI$2:$BI)))

I'm going to reach out to the people who actually own the sheet and hopefully they will update so nobody else runs into this, mainly posting this here so there is some place where people might see this in the meantime
 
What would it take to have a SV OU Draft League style ladder? The "drafting" would probably have to convert to salary cap style budgeting, but I could certainly see it working out with some experimentation. It could morph into something like "SV Salary Cap" or "SV Budget" as a metagame. Could even explore Tera caps, combo taxes, or dynamic market pricing based on usage stats. Feels like there’s something here. Has anyone tried this?
 
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It wouldn't be possible with it still being Draft. There's Draft Factory if you'd like to look into that! Moreso than the actual drafting skill, what makes or breaks a good draft player is their ability to see what their opponent has to choose from, and building a new team to specifically counter what they have available and what you'd expect them to bring. The Draft PS room has speedtours where players are given 20 minutes to teambuild before each match, and that maybe would be something you could look into, but what you're effectively suggesting is an entirely new gamestyle/format rather than Draft itself.
 
It wouldn't be possible with it still being Draft. There's Draft Factory if you'd like to look into that! Moreso than the actual drafting skill, what makes or breaks a good draft player is their ability to see what their opponent has to choose from, and building a new team to specifically counter what they have available and what you'd expect them to bring. The Draft PS room has speedtours where players are given 20 minutes to teambuild before each match, and that maybe would be something you could look into, but what you're effectively suggesting is an entirely new gamestyle/format rather than Draft itself.
Good call - this is probably more of a dynamic budget approach than actual "drafting" and counter teaming that is the spirit of Draft League play.
 
What are the rules around posting about your own Draft Leagues? I co-run Canada's oldest private draft league, and we are going public - I don't want to invalidate rules by posting about it, but I want to share it here somewhere, if applicable.
 
What are the rules around posting about your own Draft Leagues? I co-run Canada's oldest private draft league, and we are going public - I don't want to invalidate rules by posting about it, but I want to share it here somewhere, if applicable.
Check out this thread:
 
Check out this thread:
Appreciated! I'll have to DM the mods some questions - we want to advertise for fans and spectators but won't explicitly be taking signups from external sources at this time. I'm hoping there's a viable way to share it in spite of that.

EDIT: Seems you cannot advertise for spectators, only for sign ups. RIP.
 
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Hey everybody, I'm trying out weather in my draft league for the first time, and we're in Nat Dex using only RU. Does anyone have any suggestions on what to use we get 10 Pokémon in total and im struggling not just to put every rock and ground type on the team and need some diversity. any ideas? only thing i cant use is gastrodon in RU

my team so far is
dracozolt
gigalith/ hippopotas
houndstone
cradily / naclstack

thanks!
 
Hey everybody, I'm trying out weather in my draft league for the first time, and we're in Nat Dex using only RU. Does anyone have any suggestions on what to use we get 10 Pokémon in total and im struggling not just to put every rock and ground type on the team and need some diversity. any ideas? only thing i cant use is gastrodon in RU

my team so far is
dracozolt
gigalith/ hippopotas
houndstone
cradily / naclstack

thanks!
Never drafted Sand or been limited to RU only so what do I know, but Empoleon/Quagsire seem like a good bulky water picks, Goodra-H could be a another good Steel for you, Grimmsnarl/Klefki could really set up draco/houndstone well, Rhyperior seems really annoying to deal with in Sand… Ironically you seem really not great vs. Grounds so dudes like Decidueye, Zarude & Ogerpon could be pretty helpful. Otherwise you might just wanna diversify from sand at this point and start picking up generalist good mons like Latias or something
 
Hey everybody, I'm trying out weather in my draft league for the first time, and we're in Nat Dex using only RU. Does anyone have any suggestions on what to use we get 10 Pokémon in total and im struggling not just to put every rock and ground type on the team and need some diversity. any ideas? only thing i cant use is gastrodon in RU

my team so far is
dracozolt
gigalith/ hippopotas
houndstone
cradily / naclstack

thanks!
Special attackers like Latias, Volcanion, or Enamorus-T will be nice so you don't lose to physically bulky pokemon or things like iron defense

Fast Pokemon like Cyclizar, Crobat, Talonflame, and Whimsicott will make you less reliant on sandstorm being up

Regenerator tanks like Reuniclus, Slowking, and Tangrowth can function even with sand and give you the option of playing a longer game (those three also help make you less reliant on physical attacks and the psychics use future sight well). Mandibuzz is immune to sand if you want a pure defensive pivot to get Dracozolt in more easily

Mega Steelix could be nice because you'll want a Steel and a Ground and it benefits from sand

Make sure you have good answers to ground types; those will often force Dracozolt and Gigalith to switch out
 
Special attackers like Latias, Volcanion, or Enamorus-T will be nice so you don't lose to physically bulky pokemon or things like iron defense

Fast Pokemon like Cyclizar, Crobat, Talonflame, and Whimsicott will make you less reliant on sandstorm being up

Regenerator tanks like Reuniclus, Slowking, and Tangrowth can function even with sand and give you the option of playing a longer game (those three also help make you less reliant on physical attacks and the psychics use future sight well). Mandibuzz is immune to sand if you want a pure defensive pivot to get Dracozolt in more easily

Mega Steelix could be nice because you'll want a Steel and a Ground and it benefits from sand

Make sure you have good answers to ground types; those will often force Dracozolt and Gigalith to switch out
what do you think about this group i like the volcanion i just have alot of weaknesses to ground. the naclstack is because we haft to have an NFE this season figured hed be a fun wall/ sandstorm setter

Houndstone
Dracozolt
Rotom-Heat
Gigalith
Mandibuzz (F)
Crustle
Slowking
Naclstack
Tinkaton (F)
Chesnaught
 
what do you think about this group i like the volcanion i just have alot of weaknesses to ground. the naclstack is because we haft to have an NFE this season figured hed be a fun wall/ sandstorm setter

Houndstone
Dracozolt
Rotom-Heat
Gigalith
Mandibuzz (F)
Crustle
Slowking
Naclstack
Tinkaton (F)
Chesnaught
Maybe get Dipplin for your NFE because it can use Recover (Chesnaught uses Synthesis for healing which gets nerfed by sand) and add a Ground type. More speed would be nice too; I'd probably drop Rotom for that but I haven't looked too closely at the options
 
Another question in my head - What tips the scales when deciding between banning a pokemon and pricing it with either a large Tera tax differential or high point value with a Tera ban? Some corner cases for standard Draft League OU would be Dragapult and Zamazenta (both banned outright but usable in SV OU). My guess is there is a very good reason for this - but what either would break or did break if they were allowed with a point value in the 20-25 range and a Tera ban?
 
Another question in my head - What tips the scales when deciding between banning a pokemon and pricing it with either a large Tera tax differential or high point value with a Tera ban? Some corner cases for standard Draft League OU would be Dragapult and Zamazenta (both banned outright but usable in SV OU). My guess is there is a very good reason for this - but what either would break or did break if they were allowed with a point value in the 20-25 range and a Tera ban?
To answer the easy one - we don't go past 20 (historically 18), just by nature of the same reason that OU doesn't allow LVL70 Arceus-Bug w/o setup moves, or whatever. We don't want to have a long-tail point system where you can get provably broken 'mons for absurd prices (18pt being 20% of the 90 point budget being given to 'mons worth it) - sure, leagues could put stuff like Pult at 30, or whatever, and hell some leagues outright allow these 'mons - Zama being a good example of a contentious 'mon where plenty leagues ban and plenty league allow. But yeah, even here it's only a very recent development that going up to 20 to better represent the highest level is a thing.

That being said, SV OU and Draft League work very differently. Dragapult's a much different beast when you load it on the ladder, since you've gotta pick 4 moves, EVs, and an item that can handle all that ever will come, versus when you see exactly the eight Pokemon you have to be ready for in battle and can tweak your Dragapult indefinitely to either shut down their scariest threats or sweep a weakened team. You don't have to worry about, say, Kingambit, if you know your opponent hasn't drafted it. You've gotta worry about Kingambit when playing on the ladder. Vice versa, you gotta worry about Dragapult but it can't have been built for your specific lineup on ladder, but in Draft you know your enemy's Dragapult is going to be prepping for your eight.

As for what's Tera banned - it's a lot of testing. We live in a lovely age where so many leagues and tournaments run so many events, that the top level have grown to see what does and does not work. Check out the first major tournament, Smogon Kick-Off, of Gen 9, and what the bans were:
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In the time since, both Pult and Bundle were tested in multiple places - turns out, Bundle's not very good. Home came out, most things got tested there, other than the obvious things - nobody's asking if Arceus is balanced in standard Draft. Mane's maybe been tested in a place or two, but it's wacky strong. In the time since, we've figured out how to handle Tera in our way, and have introduced Tera bans, axing a ton of stuff that we've just seen do too much.
 
Thanks, that puts my mind at ease. It was harder to see the lineage of Draft League decisions because OU has a wider player base and requires more transparency for decisions as a result. I knew there were very good reasons why both aren't allowed in Draft League, but was not sure what they were. My suspicion was both were simply too versatile to get bounded easily by Tera banning or budget limits and it was easier to ban them instead of messing around with half measured loopholes.
 
Another simple question entered my head - for tournament structure, why not take advantage of draft pools for pool play in the first few rounds? I know Ghosting Tour had a format like this, but not exactly. Structure below:

1.) Start with pool play with the teams in your draft pool. Week 1 is a random opponent from your pool.
2.) Week 2 opponents are split into random winners and losers still from your pool.
3.) Week 3 opponents get split again. 2-0 opponents play for a bye in the knockout stage. 1-1 opponents play for a right to play in R1 of the knockout stage. Two wins from the pool guarantees entrance into the knockout rounds. 0-2 players can play if they want or we just let them out of their misery. TBD.
4.) Randomized single elimination knockout from there.

Would something like this work? I just sense that we throw away the chances for natural rivalries that build up during the drafting process.
 
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