AAA National Dex Almost Any Ability

Natdex AAA is really Stall infested. Not just normal Stall, the most disguisting kind of stall, having 2 Regenerator mons, mega sableye Fluffy n sh*t.

Tell me to git gud, i don't care.

Sure Stall is still a fair playstyle and has its place in competitive pokemon, but playing it every third game with 200+ turns is just not fun for me.

Sadly turned me away from this OM which at first i really enjoyed.

If someone knows a good Stall breaker against Fluffy, Well baked, Intimidate, chansey, 2 Regen core let me know.
mega sableye can't have fluffy. it's always magic bounce.
 
Natdex AAA is really Stall infested. Not just normal Stall, the most disguisting kind of stall, having 2 Regenerator mons, mega sableye Fluffy n sh*t.

Tell me to git gud, i don't care.

Sure Stall is still a fair playstyle and has its place in competitive pokemon, but playing it every third game with 200+ turns is just not fun for me.

Sadly turned me away from this OM which at first i really enjoyed.

If someone knows a good Stall breaker against Fluffy, Well baked, Intimidate, chansey, 2 Regen core let me know.
so its also easier to break nat dex AAA stall than regular stall.

the key is having mixed attackers, there are lots of mons with abilities that can make them decent mixed attackers (genesect, chomp), which can help break holes in their stall. alternatively you can use trapping checks like pursuit
 
add this game mode back please, pokeaimMD has spoken, its way more fun than regular AAA!

edit: i would pay $$$ to whoevers operating the game modes to add it back lmaoooasfaipnfaion
 
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Natdex AAA is really Stall infested. Not just normal Stall, the most disguisting kind of stall, having 2 Regenerator mons, mega sableye Fluffy n sh*t.

Tell me to git gud, i don't care.

Sure Stall is still a fair playstyle and has its place in competitive pokemon, but playing it every third game with 200+ turns is just not fun for me.

Sadly turned me away from this OM which at first i really enjoyed.

If someone knows a good Stall breaker against Fluffy, Well baked, Intimidate, chansey, 2 Regen core let me know.
While Stall is better in comparison to SVAAA given the potency of HO within the tier and also gaining extra tools like double Regen and MBounce I wouldn't call it a tier-dominating force from anecdotal experience on ladder as it experiences the same issues innate to the archetype as it does everywhere, that being its passivity and lack of leeway against mons that pressure it. I can't outline any specific breakers since you haven't outlined any mons except Chansey and some abilities but you can look at the VR and there are many strong breakers that can pressure Stall such as Psyshock Tapu Lele, Walking Wake (which can pressure greatly with strong WBalls and Knock Off, particularly potent on SpikeStack BO/Balance styles), ISword MMawile/MMedi, Gapdos, Deoxys-S, Pursuit users such as Bisharp and MTar, the variety of Trick mons such as Fini, Mew, etc* that can cripple annoying threats, hazard setters that threaten MSab (eg Heatran), the whole mechanic of ZMoves and so on.

yo add this ladder back
This is unfortunately not likely to happen as to become a permanent ladder would probably require Admin approval and they are generally quite strict about adding new Permaladders without a very strong case (even high plays isn't entirely convincing as other high-play temporary ladders like in the SVOMs sections have proven to see a significant decay in plays after they become a permaladder eg SP) so unfortunately you'll have to wait at least another 6 months for AAA to be back in the pool again, but hey if plays continue to be sustained for the third month maybe it wouldn't be as impossible perhaps...
 
While Stall is better in comparison to SVAAA given the potency of HO within the tier and also gaining extra tools like double Regen and MBounce I wouldn't call it a tier-dominating force from anecdotal experience on ladder as it experiences the same issues innate to the archetype as it does everywhere, that being its passivity and lack of leeway against mons that pressure it. I can't outline any specific breakers since you haven't outlined any mons except Chansey and some abilities but you can look at the VR and there are many strong breakers that can pressure Stall such as Psyshock Tapu Lele, Walking Wake (which can pressure greatly with strong WBalls and Knock Off, particularly potent on SpikeStack BO/Balance styles), ISword MMawile/MMedi, Gapdos, Deoxys-S, Pursuit users such as Bisharp and MTar, the variety of Trick mons such as Fini, Mew, etc* that can cripple annoying threats, hazard setters that threaten MSab (eg Heatran), the whole mechanic of ZMoves and so on.


This is unfortunately not likely to happen as to become a permanent ladder would probably require Admin approval and they are generally quite strict about adding new Permaladders without a very strong case (even high plays isn't entirely convincing as other high-play temporary ladders like in the SVOMs sections have proven to see a significant decay in plays after they become a permaladder eg SP) so unfortunately you'll have to wait at least another 6 months for AAA to be back in the pool again, but hey if plays continue to be sustained for the third month maybe it wouldn't be as impossible perhaps...
by plays being sustained for the third month, i thought nat dex AAA cant be added again in 6 months? or do we need to continue showing forum support for 3 months? sorry im new to how the process works
 
by plays being sustained for the third month, i thought nat dex AAA cant be added again in 6 months? or do we need to continue showing forum support for 3 months? sorry im new to how the process works
Natdex AAA has had two months of it being the spotlight ladder, this month and also 7 months ago I believe where it also showed a decent amount of play. So by third month of plays being sustained I mean by the next time it has spotlight ladder in 6 months time or more (also these small questions probably dont need to asked on forums and it'd be more productive to ask in the NDAMs Discord)
 
Is Intrepid Sword or the Immunity abilities better for Mega Mawile? I personally think that the switch in opportunities offered by the immunity abilities outweighs the small damage boost from intrepid.
 
Is Intrepid Sword or the Immunity abilities better for Mega Mawile? I personally think that the switch in opportunities offered by the immunity abilities outweighs the small damage boost from intrepid.
i wouldnt call a 1.5x multiplier a "small" boost; the damage isword gives is stupid high to the point where nothing can actually wall 4a fire fang variants bar hyperniche sets that are otherwise unviable
 
Natdex AAA has had two months of it being the spotlight ladder, this month and also 7 months ago I believe where it also showed a decent amount of play. So by third month of plays being sustained I mean by the next time it has spotlight ladder in 6 months time or more (also these small questions probably dont need to asked on forums and it'd be more productive to ask in the NDAMs Discord)
pls remove if not related to nat dex AAA, but are there any statistic to see the # of players in regular AAA vs nat dex AAA, and how many players from AAA move to nat dex AAA while the game mode is active? Could this be a useful statistic to show admins that this game mode is worth keeping? its so much more fun than regular AAA
 
Good as Gold and Intrepid Sword have been banned!

:sv/gholdengo::sv/zacian-crowned:

pinging dhelmise to implement ty
Ban...​
Atha
Result​
Good as Gold​
BAN​
BAN​
BAN​
3-0-0 BAN​
Intrepid Sword​
BAN​
BAN​
BAN​
3-0-0 BAN​

:gholdengo: - Good as Gold has long been a watchlisted ability in the metagame, with it noticeably being banned in SV AAA due to enabling oppressive hazard stack strategies. Here, it continues to enable similar hazard stack strategies however these strategies have been more limited due to more opportunity cost due to 2AC, but these strategies continue to be a detriment to the meta and increasingly Good as Gold has found itself on more offensive applications as it can deny removal of Webs and hazards as well as deny common anti-setup strategies such as TrickScarf, phasing, Taunt and Toxic/Will-O-Wisp, appearing on sets such as SD Iron Hands and Cosmic Power Mew. While these strategies might not be outright broken, every strategy enabled by GaG has been at best increasing matchup polarities in the metagames and at worse just plain atrocious to play against with how they can completely steal or block games and therefore it has been banned.

:rusted-sword: - Intrepid Sword was also previously listed in the watchlist for its significant usage on various Megas such as Mega Medicham, Mawile and Charizard-X to enable them to further become terrifying wallbreakers and setup sweepers and thus has been banned to limit their strength in the metagame which already is already pressured by an array of offensive threats. While such Megas are still arguably very strong with alternative abilities such as Download, Immunities and Magic Guard in the case of Charizard-X, the loss of the consistent applicable strength of Intrepid Sword should dampen their strength with little negative drawback to the ban with its exclusive usage on HO. The council will continue to monitor how Megas perform after the ban and if issues remain then alternative action could be taken in the future.
 
Shouldn't mega blastoise(and maybe mega lucario) get a suspect?

Adaptability on m-lucario is good, but every other attacking mon can get it(in addition, m-metagross has arguably similar power with intrepid sword and 10x more bulk yet isn't broken)

Blastoise is probably broken but fini(arguably it's best check) now can recover its health every time it switches and prankster haze + status + taunt is much more prevalent(preventing it from running away with the game immediately)
 
Shouldn't mega blastoise(and maybe mega lucario) get a suspect?

Adaptability on m-lucario is good, but every other attacking mon can get it(in addition, m-metagross has arguably similar power with intrepid sword and 10x more bulk yet isn't broken)

Blastoise is probably broken but fini(arguably it's best check) now can recover its health every time it switches and prankster haze + status + taunt is much more prevalent(preventing it from running away with the game immediately)
name three mluc and mtoise checks respectively, and no niche stuff thats unused otherwise
 
name three mluc and mtoise checks respectively, and no niche stuff thats unused otherwise
M Lucario is already banned.

Mega Blastoise loses to most of the spdef regens, prank pex, bp ferro, and modest gets outsped by scarf moon, azelf, and all the other base 350s and above. It's usually locked to garbage ladder cheese and even there it's uncommon since people prefer cooler megas like charizard and metagross.
 
There’s just an error in the OP’s banlist; you can find that they were unbanned in this post:

 
Man everytime dragonite is allowed in one of these it just feels like cheating. I’m not good enough at the game to elaborate much more than that I don’t think but man. Any tips for dealing with it? I’ve been trying to run some fun offense/bo and every time I run into it I feel like I need to just click x
 
Good as Gold and Intrepid Sword have been banned!

:sv/gholdengo::sv/zacian-crowned:

pinging dhelmise to implement ty
Ban...​
Atha
Result​
Good as Gold​
BAN​
BAN​
BAN​
3-0-0 BAN​
Intrepid Sword​
BAN​
BAN​
BAN​
3-0-0 BAN​

:gholdengo: - Good as Gold has long been a watchlisted ability in the metagame, with it noticeably being banned in SV AAA due to enabling oppressive hazard stack strategies. Here, it continues to enable similar hazard stack strategies however these strategies have been more limited due to more opportunity cost due to 2AC, but these strategies continue to be a detriment to the meta and increasingly Good as Gold has found itself on more offensive applications as it can deny removal of Webs and hazards as well as deny common anti-setup strategies such as TrickScarf, phasing, Taunt and Toxic/Will-O-Wisp, appearing on sets such as SD Iron Hands and Cosmic Power Mew. While these strategies might not be outright broken, every strategy enabled by GaG has been at best increasing matchup polarities in the metagames and at worse just plain atrocious to play against with how they can completely steal or block games and therefore it has been banned.

:rusted-sword: - Intrepid Sword was also previously listed in the watchlist for its significant usage on various Megas such as Mega Medicham, Mawile and Charizard-X to enable them to further become terrifying wallbreakers and setup sweepers and thus has been banned to limit their strength in the metagame which already is already pressured by an array of offensive threats. While such Megas are still arguably very strong with alternative abilities such as Download, Immunities and Magic Guard in the case of Charizard-X, the loss of the consistent applicable strength of Intrepid Sword should dampen their strength with little negative drawback to the ban with its exclusive usage on HO. The council will continue to monitor how Megas perform after the ban and if issues remain then alternative action could be taken in the future.
whats the point of bans if they still hvent happened 8 days later
 
I don't believe this meta has enough additional counterplay to Aerilate Dragonite and 2 abilities is kinda wack
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This tier is literally being dragged down by dragonite being legal and I’m extremely serious, i’m not here to argue, idc how many checks u name, it makes running offense pretty much impossible (what do u mean this neutral 80bp move ohkoed my full hp Roaring Moon)
This post is probably gonna mean nothing but I had to say this, as an offence player, my enjoyment of this tier was at a peak in the start when ppl were not using dnite as much, but now I see it on every second team, even packing dedicated answers like armour tail Great Tusk haven’t been enough to handle this thing and I’m tired
Plz for the sake of this Tier, get this stupid dragon out of here, it’s banned in regular aaa where it can’t use return/frustration neither Z moves, don’t anybody think there’s a reason for this? or have we just accepted it as a gen 5 latios esque pokemon?
 
M Lucario is already banned.

Mega Blastoise loses to most of the spdef regens, prank pex, bp ferro, and modest gets outsped by scarf moon, azelf, and all the other base 350s and above. It's usually locked to garbage ladder cheese and even there it's uncommon since people prefer cooler megas like charizard and metagross.
Hmmm.. isn't blastoisite one of the banned megastones shown in the banlist? or is it not being updated
 
name three mluc and mtoise checks respectively, and no niche stuff thats unused otherwise
My logic was that mega lucario and adaptability iron valiant both had very limited checks and were both good mixed attackers, with valiant having more coverage than lucario. Didn't know that valiant was banned when writing the initial post.
My point still stands for mega blastoise though - there's plenty of prankster hazers, tapu fini destroys it, goodra walls sets without aura sphere(and it usually runs dark pulse + hydro + ice beam because without one of those it usually cant hit what it wants to)
 
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