Project NatDex OU Teambuilding Competition v2 - Cycle 15: Garchomp

https://pokepast.es/79c0ae373cde806d
:Scizor-Mega: :terapagos-terastal: :tapu-fini: :great-tusk: :slowking-galar: :Zapdos:
Very basic Team, Terapagos is not the mc, but It haves an important roll against ZardY when Glowking and Zapdos are hurten, being also a Spinner

Scizor is the MC, but it dislikes burn and Psychic Terrain that much, than Tapu Fini, our hero, kicks in serving as an big support and a big weapom against Stall with Taunt + Nature Madness

The Team is not that fast, thats why we would like paralysis opp's pokemons, and Zapdos is there to get that, being a Physical tank while Glowking, in the other hand, is a Special tank

Not sure if the Team is good but it is fun :]
 
https://pokepast.es/79c0ae373cde806d
:Scizor-Mega: :terapagos-terastal: :tapu-fini: :great-tusk: :slowking-galar: :Zapdos:
Very basic Team, Terapagos is not the mc, but It haves an important roll against ZardY when Glowking and Zapdos are hurten, being also a Spinner

Scizor is the MC, but it dislikes burn and Psychic Terrain that much, than Tapu Fini, our hero, kicks in serving as an big support and a big weapom against Stall with Taunt + Nature Madness

The Team is not that fast, thats why we would like paralysis opp's pokemons, and Zapdos is there to get that, being a Physical tank while Glowking, in the other hand, is a Special tank

Not sure if the Team is good but it is fun :]
You're... late?
 
Voting will end on a time that makes the project work...again.
bob.jpg
 
We are back! Congrats to Team G by Solaros & Lunaris for winning Cycle Two!

Cycle Three
:sv/roaring moon:

Roaring Moon was recently freed and has shown itself to be a flexible offensive threat even without Tera taking it to extreme levels. Dragon Dance+Z sets are potent sweepers, pivot sets can check dangerous foes like Mega Charizard Y and Ogerpon-W for offense, and Choice Band on Sun is a potent wallbreaker. What can you do with our newest Dragon?

Submissions end Friday, March 14th at 9:00 PM GMT -7!
 
Pivot Moon Superman
:gliscor: :toxapex: :roaring moon: :tapu koko: :bronzong: :clefable:

The main goal of this team is to spam hazards and clean up with moon, koko or clef.
:gliscor: : standard guy for these builds, spams spikes and tox tect to rack up passive damage and heal. Standard spread with 244 hp for magic poison heal number, 36 def to eat 1 wogerpon ivy cudgel and tox it, speed for modest tran/bolt, dump spdf.

:toxapex: : primary yard check and gets up tspikes to limit every other breaker. Standard spread.

:roaring moon: : secondary yard, dia, pon and everything slower than 119 base speed check. 12 spdf gives great odds to take one focus blast from yard and the rest of the evs are explanatory.

:tapu koko: : goofy no nonsense set to severely weaken defensive issues like ferrothorn, zapdos, raging bolt and melmetal while offensively checking medicham, tornadus and the waters. Standard spread.

:bronzong: : kill the kyurem hype in the bud. More seriously this is the primary lele, kyurem, diancie, great tusk, iron treads, ... , melmetal counter. Rocks are great, bpress is reliable damage into the steels, psynoise irratates every mon in existance and heavy slam obliterates the faries. Standard spread.

:clefable: : balance breaker clef. Bolt beam can break through almost everything in terrain with enough calm minds. Speed creeps sd gambit because nuking it would be pretty tight. Rest of the ev's are dumped appropriately.
 
SEMI SUN BO
:roaring moon: :charizard: :great tusk: :slowbro: :kingambit: :zamazenta:

Banded moon is a solid breaker especially in sun, not to mention it helps disrupt stall with the much needed Knock Off.
Charizard, our beloved sun setting power house is the glue that holds this team together, adding even more breaking power as well as buffing moon and tusk.
Great Tusk offers the invaluable role compression with rapid spin and rocks, and is a solid teammate with Slowbro and Kingambit imo.
Slowbro is glowkings cousin, does the same things but with defense instead of special defense.
Kingambit with Assault Vest adds the much needed special defense to this team, plus it’s pretty great with sun in general.
Last but certainly not least, zamazenta. This dude is an amazing end game cleaner and soft check to a lot of things which is much needed to help cover up any gaps in the defense.
 
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AV Moon Voltturn
:roaring-moon::gholdengo::tapu-koko::lopunny-mega::landorus-therian::alomomola:
I thought AV Moon would be a good idea, having a decent enough typing and having better special bulk than Crown
1000052857.jpg
(Big image I'm sorry)
Along with having a good enough movepool, getting Knock and U-turn, so that's why I picked this set for this cycle.

I paired Moon with a Nasty Plot Gholdengo, defensively covering for a lot of Moon's typing weaknesses and offensively providing a backup win condition for if the main plan doesn't end up working

That main plan being Voltturn. I really wanted some speed control and a Fairy would fit nicely to complete a Dragon-Fairy-Steel core, Tapu Koko just made sense, adding MLop also just made sense to me. I wanted Landorus as my Rocker, I lack a Flying, I lack a Ground and I wanted an extra Knocker (for MLop, I thought of adding MLop and Lando at the same time). That'd mean I'd have 3 Pivots, MLop likes those last time I checked.

Lastly I added a Mola, half the team can heal themselves the half that can't really would like it. Mola provides that healing.
 
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SEMI SUN BO
:roaring moon: :charizard: :great tusk: :slowbro: :kingambit: :zamazenta:

Banded moon is a solid breaker especially in sun, not to mention it helps disrupt stall with the much needed Knock Off.
Charizard, our beloved sun setting power house is the glue that holds this team together, adding even more breaking power as well as buffing moon and tusk.
Great Tusk offers the invaluable role compression with rapid spin and rocks, and is a solid teammate with Slowbro and Kingambit imo.
Slowbro is glowkings cousin, does the same things but with defense instead of special defense.
Kingambit with Assault Vest adds the much needed special defense to this team, plus it’s pretty great with sun in general.
Last but certainly not least, zamazenta. This dude is an amazing end game cleaner and soft check to a lot of things which is much needed to help cover up any gaps in the defense.
i guess we could call this one sun with moon, or moon sun :totodiLUL:
 
CB Roaring Moon + Bulky Gholdengo Offense

:roaring-moon: :gholdengo: :dragonite: :great-tusk: :rotom-wash: :diancie-mega:

Devided to build around CB Moon without sun, since I thought Moon’s nce typing could give it some entryways on offense. This started as a paraspam hazard stack but always ended up weak to something so I ditched the idea and leaned fully into offense. Gholdengo and Moon have almost perfect synergy, resisting every type except Ground which helps them come in on the other’s checks and start crushing stuff. Dragonite is a secondary check to alot of things Moon answers (yard pon and the like). Great Tusk is just unmatched utility; Ground with Spin and Rocks really ensures that I have control of the hazard game alongside Diancie and Gholdengo. Scarf Rotom-W is a great glue, being able to annoy more defensive structures with Trick, pivot, and be an emergency check to stuff with Wisp and decently strong Hydro Pump. Diancie rounds out the team as another wallbreaker that appreciates the removal of items from Moon and threatens the Darks and Steels that harass Gholdengo.
 
AV Moon Voltturn
:roaring-moon::gholdengo::tapu-koko::lopunny-mega::landorus-therian::alomomola:
I thought AV Moon would be a good idea, having a decent enough typing and having better special bulk than Crown
View attachment 721039(Big image I'm sorry)
Along with having a good enough movepool, getting Knock and U-turn, so that's why I picked this set for this cycle.

I paired Moon with a Nasty Plot Gholdengo, defensively covering for a lot of Moon's typing weaknesses and offensively providing a backup win condition for if the main plan doesn't end up working

That main plan being Voltturn. I really wanted some speed control and a Fairy would fit nicely to complete a Dragon-Fairy-Steel core, Tapu Koko just made sense, adding MLop also just made sense to me. I wanted Landorus as my Rocker, I lack a Flying, I lack a Ground and I wanted an extra Knocker (for MLop, I thought of adding MLop and Lando at the same time). That'd mean I'd have 3 Pivots, MLop likes those last time I checked.

Lastly I added a Mola, half the team can heal themselves the half that can't really would like it. Mola provides that healing.
I just gave this team a spin on the ladder, about 25 games. I love it. It is awesome at doing its thing, mola is the glue that holds this thing together. Based on my games on the ladder, i made a couple of adjustments that have paid off a lot.

First i made gholdengo fightinium Z. Focus Blast is a horrible move and missing 2 FB in a row against a Kingambit is not fun. I've exploded a lot of full HP tyranitars, H-Sams and Gambits with it so it was a nice change.

The second thing that i adjusted was Moon's speed. Gave it enough to outspeed base Iron Valiant and the rest went into spdef and attack. AV with some spdef invested is more than enough bulk for the things you want to tank. I'm still debating between giving it around 148 Atk to have 50% to OHKO Galar Slowking or just keep it a little lower. I will tinker more with the spread but i'm sure on the speed. Almost everything needed to be tanked is tanked with AV with not much spef investment. HP investment doesnt seem worthwhile tbh.

Also, i'm not 100% sold on the dragon tail. It is cool as a tech and all but this team doesn't hazard stack and i only got to use it once against a Power Trip Incineroar. Maybe swapping it for Iron Head/Dragon Claw/Rock Slide could be a good idea, not sure tbh.
 
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I just gave this team a spin on the ladder, about 25 games. I love it. It is awesome at doing its thing, mola is the glue that holds this thing together. Based on my games on the ladder, i made a couple of adjustments that have paid off a lot.

First i made gholdengo fightinium Z. Focus Blast is a horrible move and missing 2 FB in a row against a Kingambit is not fun. I've exploded a lot of full HP tyranitars, H-Sams and Gambits with it so it was a nice change.

The second thing that i adjusted was Moon's speed. Gave it enough to outspeed base Iron Valiant and the rest went into spdef and attack. AV with some spdef invested is more than enough bulk for the things you want to tank. I'm still debating between giving it around 148 Atk to have 50% to OHKO Galar Slowking or just keep it a little lower. I will tinker more with the spread but i'm sure on the speed. Almost everything needed to be tanked is tanked with AV with not much spef investment. HP investment doesnt seem worthwhile tbh.

Also, i'm not 100% sold on the dragon tail. It is cool as a tech and all but this team doesn't hazard stack and i only got to use it once against a Power Trip Incineroar. Maybe swapping it for Iron Head/Dragon Claw/Rock Slide could be a good idea, not sure tbh.
I made this during class, I don't click tail, running Iron head for val now
 
Sorry for the slight delay, it's voting time!

Team A by Xurkiyee
Pivot Moon Superman
:gliscor: :toxapex: :roaring moon: :tapu koko: :bronzong: :clefable:

The main goal of this team is to spam hazards and clean up with moon, koko or clef.
:gliscor: : standard guy for these builds, spams spikes and tox tect to rack up passive damage and heal. Standard spread with 244 hp for magic poison heal number, 36 def to eat 1 wogerpon ivy cudgel and tox it, speed for modest tran/bolt, dump spdf.

:toxapex: : primary yard check and gets up tspikes to limit every other breaker. Standard spread.

:roaring moon: : secondary yard, dia, pon and everything slower than 119 base speed check. 12 spdf gives great odds to take one focus blast from yard and the rest of the evs are explanatory.

:tapu koko: : goofy no nonsense set to severely weaken defensive issues like ferrothorn, zapdos, raging bolt and melmetal while offensively checking medicham, tornadus and the waters. Standard spread.

:bronzong: : kill the kyurem hype in the bud. More seriously this is the primary lele, kyurem, diancie, great tusk, iron treads, ... , melmetal counter. Rocks are great, bpress is reliable damage into the steels, psynoise irratates every mon in existance and heavy slam obliterates the faries. Standard spread.

:clefable: : balance breaker clef. Bolt beam can break through almost everything in terrain with enough calm minds. Speed creeps sd gambit because nuking it would be pretty tight. Rest of the ev's are dumped appropriately.

Team B by about15gals
https://pokepast.es/710a4c78037e07b9

xurk stole my thunder with this one but here's my pivot moon fat
ill do explanations later cuz im making an rmt on this rn

Team C by RunicPower413
SEMI SUN BO
:roaring moon: :charizard: :great tusk: :slowbro: :kingambit: :zamazenta:

Banded moon is a solid breaker especially in sun, not to mention it helps disrupt stall with the much needed Knock Off.
Charizard, our beloved sun setting power house is the glue that holds this team together, adding even more breaking power as well as buffing moon and tusk.
Great Tusk offers the invaluable role compression with rapid spin and rocks, and is a solid teammate with Slowbro and Kingambit imo.
Slowbro is glowkings cousin, does the same things but with defense instead of special defense.
Kingambit with Assault Vest adds the much needed special defense to this team, plus it’s pretty great with sun in general.
Last but certainly not least, zamazenta. This dude is an amazing end game cleaner and soft check to a lot of things which is much needed to help cover up any gaps in the defense.

Team D by Amuetur
AV Moon Voltturn
:roaring-moon::gholdengo::tapu-koko::lopunny-mega::landorus-therian::alomomola:
I thought AV Moon would be a good idea, having a decent enough typing and having better special bulk than Crown
View attachment 721039(Big image I'm sorry)
Along with having a good enough movepool, getting Knock and U-turn, so that's why I picked this set for this cycle.

I paired Moon with a Nasty Plot Gholdengo, defensively covering for a lot of Moon's typing weaknesses and offensively providing a backup win condition for if the main plan doesn't end up working

That main plan being Voltturn. I really wanted some speed control and a Fairy would fit nicely to complete a Dragon-Fairy-Steel core, Tapu Koko just made sense, adding MLop also just made sense to me. I wanted Landorus as my Rocker, I lack a Flying, I lack a Ground and I wanted an extra Knocker (for MLop, I thought of adding MLop and Lando at the same time). That'd mean I'd have 3 Pivots, MLop likes those last time I checked.

Lastly I added a Mola, half the team can heal themselves the half that can't really would like it. Mola provides that healing.

Team E by Solaros & Lunaris
CB Roaring Moon + Bulky Gholdengo Offense

:roaring-moon: :gholdengo: :dragonite: :great-tusk: :rotom-wash: :diancie-mega:

Devided to build around CB Moon without sun, since I thought Moon’s nce typing could give it some entryways on offense. This started as a paraspam hazard stack but always ended up weak to something so I ditched the idea and leaned fully into offense. Gholdengo and Moon have almost perfect synergy, resisting every type except Ground which helps them come in on the other’s checks and start crushing stuff. Dragonite is a secondary check to alot of things Moon answers (yard pon and the like). Great Tusk is just unmatched utility; Ground with Spin and Rocks really ensures that I have control of the hazard game alongside Diancie and Gholdengo. Scarf Rotom-W is a great glue, being able to annoy more defensive structures with Trick, pivot, and be an emergency check to stuff with Wisp and decently strong Hydro Pump. Diancie rounds out the team as another wallbreaker that appreciates the removal of items from Moon and threatens the Darks and Steels that harass Gholdengo.

You can vote for one team. Voting will last until Monday, 9:00 PM GMT -7.
 
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