Tournament Doubles Derby III - Discussion Thread

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zoe

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Keeping it brief this time

im hosting again btw

Points of Discussion
  • Tiers
    • Last year's format was 2x SV DOU, 2x Natdex DOU, 1x DUU, 1x DLC, 1x DPP DOU, 1x ADV DOU​
    • Interest in ADV seems to be waning and DUbers formats seem to be picking up in interest​
  • Format
    • Last Derby's 8-team 8-slot format received negative feedback. Many players believed the increased size of the tournament stretched playerbases too thin and had a negative impact on the quality of the tournament. We are interested in addressing this problem, potentially be reducing the size of the tournament, but are not yet committed to making it smaller.
    • Tiebreaks are a consistent talking point in the community, and we are interested in your feedback. Some users have proposed an odd number of slots to prevent ties entirely, while others like tiebreaks, either in playoffs or throughout the tournament.

Just for clarification: Derby won't have a custom avatar this year, see this post

derb
 
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I guess I will start the conversation off by proposing a 6-team, 10-slot format this year. This cuts down on the burnout from the 8x8 format and provides an extra 2 player slots per team. This allows the tour to be an introduction to team tournaments for players who may not typically get picked up in higher-level tours like DPL, providing them a chance to break into this scene, which, in my opinion, was a huge benefit of the previous 8x8 format.

I imagine it would look something like this:
3x SV
2x ND
1x SV UU
1x SV DLC
1x SV RDUbers / DUbers
1x DPP
1x ADV
 
Suggesting 6-team 8-slot format. My tier suggestions are as follows:

2x SV
1x ND DOU
1x SV DUU
1x SV DUbers / RDUbers (Whichever has more players)
1x SV DLC
1x DPP
1x ADV

I would also like to propose the idea of a rotating format slot (For example, DUbers / RDUbers / NDUbers, or an oldgens rotation slot for DPP ADV) which rotates weekly. This would allow more slots for higher activity formats, such as ND, while still allowing tournament level play for smaller tiers, albeit less frequently. In the case of tiebreaks, teams should be able to choose any of the rotating formats as their tiebreak format. If this suggestion is implemented the format list would change accordingly for my list above.
 
I pressed #inside-scoop on whether or not we'd actually be able to field an ADV pool for this tour but it seems like that's gonna be possible, so I think last year's selection of formats is mostly optimal. I'd be fine with a 2nd natdex or something like a ND DUbers slot, but I think it should only be one. I think 6x8 is good and shouldn't be expanded to 6x10. Yeah, half the complaint about 8x8 was that the tour was too long but the other tangible issue is that the quality in some areas was lacking, and the above proposal feels like this would just shift that from like the 4 worst NatDex slots across the pool to the worst SV 3 slots.
 
Interest in ADV seems to be waning and DUbers formats seem to be picking up in interest
I'd like to see ADV stay (rich coming from me I know). Would be nice to have it see the light of day in a team tour environment following the boom ban. I like LogIce's suggestion a lot, maybe 6v6 Draft could be considered if people don't want 3 SV? I'm definitely all for the inclusion of DUbers in some capacity in any case.

Also free Low Horsepower!!
 
Just want to throw randubs into the ring it’d be lovely to see some RBTT/RBEL people in large doubles tours formats completely different from standard doubles but it’d be fun also 10 slots with 6 teams sounds much better more people playing means we’ve got less issues with activity

My ideal format:

2x SV
2x ND
1x SV UU
1x SV DLC
1x SV DUbers echoing what kunal suggested a rotating slot would be real cool but I’m indifferent
1x DPP
1x ADV
1x Randubs
 
Just want to bring idea here, is a pick n'ban possible instead of 2 NDDOU ?
I love the idea Logqice :
3x SV
1x ND
1x SV UU
1x SV DLC
1x SV DUbers
1x SV Pick n'Ban
1x DPP
1x ADV
The avantage in pick n'ban is that building and knowledge is the main part and one win here can be more valuable than SV DOU win. And I really think that Derby is the best tour to try something like that
 
Just want to throw randubs into the ring it’d be lovely to see some RBTT/RBEL people in large doubles tours formats completely different from standard doubles but it’d be fun

My ideal format:

2x SV
2x ND
1x SV UU
1x SV DLC
1x SV DUbers echoing what kunal suggested a rotating slot would be real cool but I’m indifferent
1x DPP
1x ADV
1x Randubs
hard vouch. beyond fitting the character of the tour, its received a pretty huge uptick in popularity recently, between limitless randdubs tours popping up in the vgc sphere, half of doucord picking it up and its already high popularity in the rands scene. adding it would definitely bring a lot of interest and new faces to the scene.

i also think it functions as a useful stopgap for prep/burnout if youre changing the number of slots and weeks - 8/8 and 10/6 slots are a lot for a manager to prepare in a tour like this, but adding randdubs would very much mitigate that.
 
anything other than 6 teams 8 slots is a meme. 6x10 and 8x8 run into the same issue - shallow player pool.

don't change the format - we didn't get a proper run of this one last year. if it must be changed, drop a natdex dou slot an add either of nd dubers or restricted, but not sv. sv lacks depth compared to nd, and restricted is a much more unique feeling than either of them. (i'm partial to restricted here vs nd btw)
 
6x8 is the only way, stop trying to inflate this tour so much we don't have the playerbase for it. Formats should be the same as last year, but please for the love of god stop trying to put stupid meme formats here

PLEASE please please let us start doing retains and building franchises/team identities. I think it helps give derby a more unique identity from DPL apart from "the tour where all the other formats go"
 
going bigger than 6x8 i think stretches some already thin pools for tiers even thinner. derby is not the "mickey dou tiers, stick all the dumb stuff here tour"; rather it is just the tour for dou formats that weren't cg. the slots don't have to be identical to last year but there's no reason to taint the identity of derby by including stuff like pic, cc2v2, randbats, draft, etc.

FOR THE LOVE OF GOD LET US HAVE RETAINS. giving franchises the ability to build a unique identity built around star players/dedicated supporters will give people the ability to root for them a la regular sports teams. i think it's what makes huge smogon tours like SPL especially fun to spectate. we always say we can't do it this year we didn't talk about it last year and it just never results in anything I AM BEGGING YOU FREE US FROM THIS VORTEX just start it this year.
 
I looked over the discussion threads from Derby 1 and Derby 2 and most people wanted a 6x8 for Derby 2 but for some reason the Dou Tier Leaders + Mods thought 8x8 was the ideal outcome. We learned that 8x8 wasn't optimal so we should go back to 6x8.
2 SV DOU
2 ND DOU
1 SV UU
1 SV DLC
1 DPP DOU
1 ADV DOU

I don't see any reason to include any of the Uber formats. I participated in the GS Dou Cup Tour (RDU) and I will say it was fun, but the format died after the tour was over. Its only getting hype again because of the 3-player Uber team tour that just recently happened. Natdex Dou is at its peak at the moment with many players innovating new archetypes and solid gameplay being displayed in tournaments. All the formats from last year have a stronger player base compared to last year. I also agree with kaori and laptops; please don't suggest formats that the Dou community doesn't affiliate with. This tour is meant to allow other prominent formats in the community that aren't available in DPL or DWCOP. Please stop suggesting randbat, draft, 2v2, etc.
 
i feel like derby has a bit of a reputation issue where every year there's a new 'conversation' on fitting in some fringe tier with a non-existent doubles community to "stimulate the (gimmicky) metagame" or "cross-community pollination", or swapping tiers with DPL because "it's a good tier so it's more deserving to be there/bad tiers deserve to be in derby".

i understand derby's reputation will, unfortunately, always pale in comparison to the legacy of DPL, but it's still a team tournament we created with the intention of fitting in community-led tiers with a pre-existing (DOU heavy) playerbase and tournament schedule that couldn't find a place in DPL/DWCOP. this is a celebration of extensive community efforts from especially the last 2-3 years (dpp, adv, natdex); not a tournament for leftovers, experiments, or things we don't like.

this doesn't mean that any tournament should be set in stone, but there are some recurring talking points:
  • stop bringing up swapping bw and dpp between tournaments. i love DPP i put a lot of effort into it, but it would be very unserious to break the long established DPL format (all formats which have been CG in DOU history + DUU). also, derby is not a 'trash can' tier tournament; DPL isn't inherently a 'better' tournament with rights towards 'better' formats (or derby being a 'worse' tour)
  • as long as ADV is a part of the circuit it should be represented in Derby. if it struggles sustaining a playerbase there should be action taken to stimulate and grow the playerbase outside of Derby, so it can be healthier for future Derby installments

please no randbats. serious(!!!) questions about competitive merit & how managers are supposed to draft for it aside; it's more of a randbats tier than a doubles tier, and it's very far removed from the intended functioning of Derby. randbats is not under DOU jurisdiction--count several run-ins w/ randdubs staff & decisions against dou community advice/wishes--nor does it boast a sizeable community footprint. there was an argument about how putting it in derby would encourage randdubs players to become part of the community, but
a) rather than putting in the tour to build the community, a community should be built before putting it in the tour; this can be achieved by various other initiatives (like 3-man tours or whatnot)
b) it's far more likely randdubs players will just sign up, play their tier, and leave doubles until they can play another tour
c) if even that, because as it is wouldn't managers just buy a generic good dou player and slot them into randdubs?

and above concerns go for every niche tier suggestion, like PiC last year or Dubers in Derby 1. the latter actually made it into the tournament despite me being vehemently against it. it was a tier without a pre-existing playerbase and resources that others argued could 'get off the ground if we put it in derby'. lo and behold, managers put random good ppl in dubers slots, everybody played it for 6 weeks, and then there was no single initative taken in the subsequent 2 years. randdubs is not the same case exactly, but we already have evidence for why Derby only works for established tiers, and not for the act of establishing tiers.

rotating tiers seem like a logistical nightmare drafting and supporting wise; it would furthermore cannibalize supposed meta development. draft looks like a nightmare especially, how is that supposed to work..?

perhaps some of these reputational issues that plague Derby could be assuaged by codifying franchises and introducing retains. most teams and managers are returnees already, but it would further the tournaments' narrative qualities and make it a bit less 'ephemeral' e.g. if the team identities were concrete, perhaps it would make the whole tournament feel less in flux annually.
 
I don't have too much to say that hasn't already been said, May's post in particular is good.

  • 6x8 clearly seems like the best format to me, the tour felt stretched thin last year and 6x10 doesn't really address that, just stretches the playerbase in a different direction.
  • I have no interest in randbats in this tour, I don't have anything against the format but it just doesn't fit the identity of Derby along with being a very awkward slot for managers to handle. As someone that managed in this tour the past two years a slot that requires no teambuilding prep is extremely unappealing to me.
  • If any tier changes were to occur I think it should be a DUbers tier swapping for a Natdex DOU slot. My personal bias is towards SV DUbers but Natdex DUbers also makes a lot of sense as to me (from a distance) it seems like the DUbers tier with the most community engagement and resources over the past couple months. At the end of the day however last year's slots worked very well and if no changes are made that wouldn't be a problem.
  • Not particular interested in discussing ways to remove tiebreakers as those discussions seemed to have run their course in the past without bearing any fruit.
 
My only request is to not include any unserious tiers. It's so demoralising to play in these tours when they include them.
We don't need to hand out opportunities to formats that can't support themselves to a higher standard. We want an actual competitive environment.
To that end, I would happily take another SV DOU or ND DOU before rands, draft, or any entirely undeveloped format. Similarly, absolutely no need to unnecessarily expand beyond 6x8.
And if the people really can't handle having more repeat formats, then the only formats I can trust to hold the line are the 3 dubers
 
SV DOU
SV DOU
SV NDOU
DPP DOU
ADV DOU
SV DLC
SV DOU Draft / SV DUU
SV NDOU / SV DUU

These are my proposed formats for this iteration of Derby. These are essentially the same formats as last year, except I am proposing that we consider SV DOU Draft over one SV NDOU slot. More on this below.

On 6x8 vs the Alternatives: I simply think this spread of team and slot numbers will provide the best experience overall. There are already talks of the tour already feeling stretched thin with last year's 8x8; I concur.

On ADV DOU: I want to echo ryo yamada-kun's point; as long as ADV is part of a circuit, it should be a part of Derby. ADV has had a place in our Oldgens Circuit and should continue doing so, the metagame itself already significantly developing post-Boom ban as we've seen in the Oldgens Invitational. It clearly has the metagame health while having adequate support in our infrastructure, so it warrants a spot and should not be removed. The same points can also be said about DPP DOU, essentially, but that's less contentious.

The Case Against Randubs: My personal disdain for this format aside, I also don't think that Randubs fits Derby as a format. Every format in Derby is a "constructed" format where teambuilding matters, and this teambuilding aspect of the game is something that we players actively value and even draft dedicated players for. Randubs is simply too fundamentally different as it lacks this teambuilding aspect. ryo yamada-kun makes valuable points on this that I agree with, though their listed point c) I don't actually think is true as Randubs is essentially a fundamentally different skill on its own. Regardless, I think the idea that Randdubs players will just end up disconnected to their wider teams is valid I've been in various RBTTs, and there genuinely isn't much to talk about 3/4ths of the time when an official game actually isn't happening.

On SV DOU Draft: Yup, I'm going there. I genuinely think a Draft slot has value, given the general interest and foothold Draft has within the community. As a format, this was given support through an opportunity to have a tournament on it last year, the legwork given to make an SV DOU draftboard and all, and that was a success. Draft is also a generally sizable community that we could tap into, having boomed on Smogon despite being a relatively recent introduction in the grand scheme of things. Third, unlike Randdubs, Draft is a format that won't leave players disconnected but instead is a format that actively allows opportunities for players to engage with their team, given the particular nature of this specific constructed format. I believe that from multiple standpoints, this is an idea that makes sense.

The big question, of course: can a Draft slot even be done in a league context? The answer for this is yes—the Draft community has held their own version of DPL and DWC in DCL and DLWC respectively (DLWC II currently ongoing) to success. How does that even work, Draft formats in a league, you may ask? What they do is that they make multiple drafts for a given Generation, and each week, teams essentially have extra drafts that they then pick from to bring into a matchup, considering the strengths of their own drafts relative to their opponent's. In DCL, a multi-Gen league a la DPL, Oldgens players have three drafts and they pick one to bring each week, while in DLWC, a CG-only league, a team has 10 different SV drafts for their 8 players to choose from, with an extra two in the back. This is not so dissimilar as what can be seen in some competitive card games, where players construct different decks and bring a certain number for their matchup spread. We can implement a similar Draft 3, Pick 1 slot for a SV DOU Draft slot in Derby, given that such a format exists and is clearly viable, as it has been done in the actual Draft community's own leagues.

Of course, questions of a format based on significant subjectivity in the points system remains. I argue that this isn't a big deal as it seems; everyone is subject to the same ruleset and knows what they're getting into. Good players will always be able to take advantage of what they see in particular draft boards, anyway. Perhaps a bigger flaw, however, is the logistical effort required; while we do have a draft board already, we'd still need a week for teams to actually draft their teams. Outside of this, though, there isn't actually much more needed aside from teams deciding what team they're bringing each week (in a Draft 3, Bring 1 set-up), but that's more-or-less a trivial effort for teams to make.

As for what we should include over SV DOU Draft, I personally think we can include Draft over DUU. DUU already has a coveted and historical spot in DPL, and it's also obviously not SV DOU; ergo, while it does have institutional support in our community, I don't think it intrinsically deserves a spot in Derby while essentially double dipping. As for why I'm arguing for SV DOU Draft over DUU instead of the the 2nd SV NDOU slot; I personally think that SV NDOU deserves the two slots, given that it has such great support and is actively present even in other leagues, and it's simply a format that has the pre-existing interest and playerbase. I wouldn't mind a permutation of having one of each format, but I would personally not be inclined to have only one ND.

To summarize, I think that SV DOU Draft is a worthwhile addition to Derby: 1) I think there is a present enough interest for it; 2) the legwork to support it has been done; 3) there is precedent of Draft in leagues being possible; and 4) there is a wider playerbase for it that we can meaningfully engage with. This is a format I have great interest in and would sign up for exclusively, and I hope that it can be considered.

On Retains: I think this may be a valuable addition to the tour. Whether or not this is actually the case, we really should stop iterating the argument of "if we're going to do it, it has to be next year." The cycle ends here.
 
The direction of conversation in the past few days has made it abundantly clear to me that the tour will most likely be 6 teams 8 slots with minimal format changes.

SV DOU
SV DOU
SV NDDOU
SV NDDOU
DPP DOU
ADV DOU
SV DLC
SV DUU / SV Dubers / SV RDU / NDDUbers

Idyll made a solid point about DUU and its inclusion in the tour, given its current respresentation in DPL, and I agree that this slot could very appropriately be shifted to a Restricted format. We have seen a large pickup in interest in our restricted formats recently, and given that Dubers has history in derby's first iteration I think it makes for an appropriate substitution over our currently redundant DUU slot. Given that Natdex Dubers intends on having a circuit built up for it, and similar plans are forming for SV and RDU, I think now is a good time to reintroduce these formats to Derby to coincide with the uptick in interest. They are incredibly competitive if centralized formats with dedicated players in their own right at this point, and I think they stand to offer more to the tournament than DUU does at the moment. As for which of these restricted tiers I think should be included, that is a much harder call. SV Dubers has standing precedent for being in the tour and is the most "official" of the formats with an active ladder, but has also seen the least tournament support of the three and has had less enthusiasm shown it than RDU by community members I've seen discussing the matter. Natdex Dubers already has a circuit planned out but is probably the least balanced format of the three and lacks the same precedent of SV. RDU is by far the most well-liked of the formats and is incredibly competitive but is admittedly far less official of a format than any of its contemporaries.

Personally I would most like to see RDU in this final slot in derby, I think it is far more interesting and competitive than its competitors and DUU at the moment, but I can see the argument for any one of the tiers mentioned here. I will add that I agree that randdubs has no place in Derby, and while I am in support of introducing draft I understand that this would be mostly self-serving and doesn't quite meet the legitimacy requirements that derby demands just yet, nevermind logistics.

No opinion on retains, but if people want to start building franchises/communities under the derby banner I see no reason to prevent them from doing so. I will also add that although I accept that 8 slots is the most realistic option and therefore defer to it, I am heavily in favor of logice's 6 x 10 ideas being explored, I do not think that the pool would have too many issues when stretched in this manner, especially considering that adding more formats expands the base of interest for people looking to play in the tour. Derby should be more open to including tiers that have earned representation and I think that come this time next year we may have to consider a wider range of formats than we currently do, and should be open to expanding the tour a bit when that time comes. For now though, 6 x 8 is perfectly sufficient and I think we should narrow our focus down the the formats I mentioned here.
 
given that Dubers has history in derby's first iteration I think it makes for an appropriate substitution over our currently redundant DUU slot.
you can't use DUbers in Derby 1 as precedent because it was a colossal mistake to let ourselves be strongarmed into including a tier that had no resources and no structural planning to carry the 'momentum' from derby.

DUbers should be considered whenever the tier is 'good' (read: adequately supported and with a major playerbase), but as of it right now the split discussion suggests it's not a worthwhile consideration right now. it doesn't look like restricted format players want to play SV DUbers or NDDUbers, and RDU hasn't had basic legwork (samples, viability rankings) done, and lacks consistent discussion either on Smogon or DOUcord to include it in derby already. rotating format is just straight ass

Derby is super fun and tournament representations for your favorites is always nice, but we don't have to discuss fitting in every new shiny thing. it feels like a lot of the aforementioned formats--restricted tiers, randdubs, pick 'n ban (whatever the fuck that is)--could develop and thrive even apart from derby.

I really suggest if y'all wanna play it in a DOU (team) tour context you should setup a tournament and host it yourself (which is how duu, natdex, dpp, dlc, adv all became legit tiers w/ warranted derby representation)
 
Wanted to give my personal thoughts on some of the ideas suggested on this thread:

Format: As a concept, I do really like the idea of going with less teams and potentially more tier slots. This solves some of the issues raised of certain tiers not being deep enough for all 8 teams to put out a quality player, but doesn't shrink the number of drafted players so much as there's snubs. For instance in 8x8 (64 starters) it may be tough to get 8 quality players of a certain tier, but 6x8 would result in only 48 starters, a big decrease in the playerbase. So going with something like 6 teams and 10 players could keep it at 60 starters, but only needing 6 starters for less popular tiers, and then we could have more "mainline" tiers like SV and ND that are easier to get into, so that there's less players in uncomfortable tiers. (Although I really think people should just learn tiers, it takes like 2 hours to get proficient, but that's another argument for another day).

With all that being said, I think there's a good opportunity to kill two birds with one stone here, and go with 6 teams and 9 tiers, so that we can get rid of tiebreaks which are just a nuisance that slow tournaments down, as well as make the tournament big enough to eliminate snubs as much as possible. I think the following 8 tiers are pretty much locks:
SV DOU
SV DOU
SV NatDex DOU
SV NatDex DOU
DPP DOU
ADV DOU
SV DLC
SV DUU

Which obviously leaves one more open for discussion. I would love for a dubers tier to be included, and while I think the idea of rotating between ND DUbers, RDubers, and SV Dubers is interesting in theory, I worry that in practice it will create a lot of instability in team structures and draft choices, as you have to consider 3 different tiers when drafting for just one slot. So I really think we should pick one, and I think it should be between ND DUbers or SV Dubers, as both have dedicated threads with enough information that anyone can get into them, and have seen development through a couple of tournaments. Personally I'd prefer SV Dubers, as it has things like a ladder for practice as well as sample teams and a thread, but I'm open to ND Dubers.

As for other tiers like Random Battles or a draft slot, I generally agree with the arguments that these are both sort of flawed and don't really fit in with the overall team structure of being able to be helped by teammates in building and preparing the team you bring in the match, which is kind of the differentiator in a team tournament vs an individual tournament.

Tiebreaks: As I mentioned above, I'd love to see ties removed from the tournament, as they just slow down tournaments and kill hype. Gone are the days when we could reasonably expect tiebreakers to be done by Wednesday and not extend tournaments a week longer. I do understand people's arguments that they don't want the playoffs to be a different format than the rest of the tournament, which is why I suggest we make the whole tournament have an odd number of slots, AKA 6 teams 9 slots.

Retains: I really do not understand what value retains add to a tournament, other than trying to give some teams an advantage because of what happened last year. Things like team cohesion don't really make much sense, just because a manager gets 1 player that they had the previous year doesn't suddenly mean they're running it back with the same team. I also think the whole system is not very fair, and easily gamed; if you want a player on your team you are free to draft them at the fair market price.
 
Keep it big; so I have at least a 5% chance of playing.

In all seriousness; can someone tell me why DPP and ADV are in the Derby (Not that I have an issue with that) but not SM and later oldgens? Just curious.
 
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