Metagame SV OU Metagame Discussion v4

(approved by Finchinator)

Hello all! I have a small project that involves collecting data so I would appreciate people filling this survey out. It's only 2 questions long and about gen 9 ou. Thanks!

LINK
(approved by Finchinator)

So I mayyyy have made a mistake...

Redoing the survey, the questions are the same but I ask for exact ELO instead of an ELO range. Sorry for the inconvenience, and thanks to everyone for filling this out!

LINK

EDIT: Closed the survey, thank you everyone who took the time to fill it out genuinely
 
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(approved by Finchinator)

So I mayyyy have made a mistake...

Redoing the survey, the questions are the same but I ask for exact ELO instead of an ELO range. Sorry for the inconvenience, and thanks to everyone for filling this out!

LINK
small issue, we don’t seem to have access to it
 
Oh Frosmoth, you’re no Volcarona
IMG_5387.png

I miss ZU :( (Frosmoth) @ Heavy-Duty Boots
Ability: Shield Dust
Tera Type: Fire
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
- Giga Drain
- Ice Beam
- Quiver Dance
- Tera Blast

Tera fire allows for good coverage when paired with magnefraud to stop steel types, but after you leverage your supreme bulk to set up multiple quiver dances, no steel type (heatran doesn’t count i swear he’s washed) can survive your resisted stab, just make sure you have sufficent cheese to support this bastard.
 
Oh Frosmoth, you’re no Volcarona
View attachment 715968
I miss ZU :( (Frosmoth) @ Heavy-Duty Boots
Ability: Shield Dust
Tera Type: Fire
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
- Giga Drain
- Ice Beam
- Quiver Dance
- Tera Blast

Tera fire allows for good coverage when paired with magnefraud to stop steel types, but after you leverage your supreme bulk to set up multiple quiver dances, no steel type (heatran doesn’t count i swear he’s washed) can survive your resisted stab, just make sure you have sufficent cheese to support this bastard.
I know you’re just trying to be volc but doesn’t tb ground cover more overall? This thing not having roost is such a crime btw. Give recovery to the broken ass bugs but not the piece of garbage with the worst typing in the game :(
 
Been experimenting with choice scarf lando-t. I've always heard how versatile it is and how it was goated in the past gens. So i decided to experiment with it

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Tera Type: Water
EVs: 8 HP / 196 Atk / 80 Def / 224 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn

the reason why i didnt add a tera blast is because it feels yucky to use your tera on a lando(which has an excellent typing that you usually dont want to give up) so i added stealth rocks for some utility. Could anyone suggest some changes for evs and such? i made it so it could survive Adamant wellspring ivy cudgel after a intimidate and Adamant Roaring Moon Knock off or a +1 Acrobatics from it as well
 
you might want some more attack, but it's hard to fit in without compromising survivability. some possibly concerning calcs are only OHKOing Raging Bolt 62.5% of the time and Gambit 6.3% of the time. I tinkered with the EVs to improve the odds to 75 and 20 respectively, but it comes at the cost of losing some speed (now slower than +1 Tusk but faster than Scarf Samu) and you don't live Adamant Ivy Cudgel anymore (also technically you have a 6.3% chance of being OHKO'd by Tera Fly Adamant Moon Acro). Losing the Tusk matchup kinda sucks but my reasoning was that Tusk only takes 35ish from EQ anyway, so might as well get better odds vs mons you should be beating.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Tera Type: Water
EVs: 8 HP / 220 Atk / 72 Def / 208 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
 
:Zamazenta::Zamazenta::Zamazenta::Zamazenta::Zamazenta::Zamazenta::Zamazenta::Zamazenta::Zamazenta::Zamazenta:

Hello, Maverick Shooter's Bulky Darkrai got me inspiured to build an HO team around an attack invested zamazenta (252 attack), to try and take advantage of its absurd raw stats (bulk and speed alike). I have a few ideas for external pieces on the team/ a good potential lead, wanted to come here to ask what mons might be good candidates for a potential 2-mon core to start some testing?

Mon's my zamazenta set is weak to on the VR: wisp Dragapult, dragonite, tera-garg, dondozo, moltres, scald from alomamola, pecharunt, primarina, iron defense corviknight.

Basically something to handle draggapult that can burn, or high physically bulk mons that can wall or set up on zamazenta.

Any ideas for a good HO partner would be much appreciated
 
Oh Frosmoth, you’re no Volcarona
View attachment 715968
I miss ZU :( (Frosmoth) @ Heavy-Duty Boots
Ability: Shield Dust
Tera Type: Fire
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
- Giga Drain
- Ice Beam
- Quiver Dance
- Tera Blast

Tera fire allows for good coverage when paired with magnefraud to stop steel types, but after you leverage your supreme bulk to set up multiple quiver dances, no steel type (heatran doesn’t count i swear he’s washed) can survive your resisted stab, just make sure you have sufficent cheese to support this bastard.

Shield Dust? Ice Scales is 100% the overall better ability. This is the set I run when using Frosmoth


:Frosmoth:
Frosmoth @ Leftovers
Ability: Ice Scales
Tera Type: Ground
EVs: 24 HP / 120 Def / 112 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Ice Beam
- Tera Blast
- Substitute

Max speed Timid allows you to outspeed Cinderace after a single boost. You can run 240 if you don't care to outrun Tornadus-T. The defensive EVs are to allow it to set up a Sub against Psyshock Glowking and the SpA is enough to ohko Mixed Iron Valiant after a single boost (also outruns it if it used up its booster energy)
 
As alluded to in the Tera post, discussion of the announcement began in January and at this point the writing was already on the wall — it got 3-5 write-in nominations out of the 130 qualified people off the top of my head
Write ins should never be used as a serious metric ever. For basically any reason

The only time write ins will ever get some major number is a coordinated effort but people are lazy lol, if it's not in the survey most people will just answer the questions where you click a button and submit.

Edit to Clarify: IMO anything that has even some reasonable number of support should be on every survey because it's simple survey/data collection that most people don't do optional write-ins. Most people will just do the easy clicks that will be in the forefront of their mind, and maybe remember later.

Hell, even when people go back to the thread to complain about something being missing, there's a good chance they didn't write it in. Because that isn't how people tend to work in practice. If you want to give something a chance to get data, you need to actually put it on, and it will not take people much longer time lol.
 
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Does anyone know what Araquanid does in OU? (Besides set up sticky webs)
I remember seeing ranked there like last month or so
If I had to guess it can check Tusk and Ting-Lu, anddd Lando-T, and because of the water typing Iron Crown doesn't just two shot it like it does to Ribombee
 
Does anyone know what Araquanid does in OU? (Besides set up sticky webs)
I remember seeing ranked there like last month or so
If I had to guess it can check Tusk and Ting-Lu, anddd Lando-T, and because of the water typing Iron Crown doesn't just two shot it like it does to Ribombee
It is also possibly the most viable endeavor user ever because with the combination of solid bulk, a great ability, and custap berry it scares every non ghost pokemon.
 
Does anyone know what Araquanid does in OU? (Besides set up sticky webs)
I remember seeing ranked there like last month or so
If I had to guess it can check Tusk and Ting-Lu, anddd Lando-T, and because of the water typing Iron Crown doesn't just two shot it like it does to Ribombee
Sticky Web setter is all it truly is (one with better matchup into mons like Cinderace Great Tusk and Iron Treads), but due to the power of the archetype that's all it needs to be ranked.
 
Does anyone know what Araquanid does in OU? (Besides set up sticky webs)
I remember seeing ranked there like last month or so
If I had to guess it can check Tusk and Ting-Lu, anddd Lando-T, and because of the water typing Iron Crown doesn't just two shot it like it does to Ribombee

252+ SpA Raging Bolt Thunderbolt vs. 252 HP / 0 SpD Araquanid: 266-314 (78.2 - 92.3%) -- guaranteed 2HKO

252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. 252 HP / 112+ SpD Araquanid: 288-338 (84.7 - 99.4%) -- guaranteed 2HKO

252 SpA Choice Specs Kyurem Freeze-Dry vs. 252 HP / 0 SpD Araquanid: 270-320 (79.4 - 94.1%) -- guaranteed 2HKO

It is really hard to ohko an araquanid. It's pretty reliable at sticky web into custap+endeavour. Resistance to Earthquake, Headlong Rush, Close combat, and neutral to Knock, means physical attackers struggle to ohko it too.

Araquanid also crushes Iron Treads, whereas Ribombee struggles with it.

Also:
0 SpA Water Bubble Araquanid Surf vs. 0 HP / 0 SpD Great Tusk: 372-438 (100.2 - 118%) -- guaranteed OHKO
 
Thank you all for the information, I did try to put a team together with Araquanid.
https://pokepast.es/0f65cb21c3888aa5
Gholdengo for hazard blocking, Moon for Knock Off support, Tusk for Knock Off Support + Hazard removal and Primarina for Pivoting and it has Ice Beam to OHKO Gliscor.
I couldn't decide on a last Pokemon so I just slapped Bolt on there
you need to run 40 def evs with max hp araq to live two hamu ceaseless. Np ghold better than specs on webs. please dont run u turn dd moon... eq for gambit or brick break if u reaaaaly want. run booster attack tusk on webs, although the actual moves u run are pretty free, anything works. if you wanna run prim on webs, you want max speed timid, and ig you can keep av if u like although cm prob better, but DEFINITELY make hyper voice psynoise and change the tera. you 1000% want tera fairy/ghost bolt and uh cm lefties tect draco is a bit too fake, you probably just want max speed booster to actually take any advantage of webs, although bolt can still pretty freely run modest at least. In general, webs doesnt really want or need pivots is what you shoudl take away from this
 
you need to run 40 def evs with max hp araq to live two hamu ceaseless.
252+ SpA Raging Bolt Thunderbolt vs. 252 HP / 0 SpD Araquanid: 266-314 (78.2 - 92.3%) -- guaranteed 2HKO

252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. 252 HP / 112+ SpD Araquanid: 288-338 (84.7 - 99.4%) -- guaranteed 2HKO

252 SpA Choice Specs Kyurem Freeze-Dry vs. 252 HP / 0 SpD Araquanid: 270-320 (79.4 - 94.1%) -- guaranteed 2HKO

It is really hard to ohko an araquanid. It's pretty reliable at sticky web into custap+endeavour. Resistance to Earthquake, Headlong Rush, Close combat, and neutral to Knock, means physical attackers struggle to ohko it too.

Araquanid also crushes Iron Treads, whereas Ribombee struggles with it.

Also:
0 SpA Water Bubble Araquanid Surf vs. 0 HP / 0 SpD Great Tusk: 372-438 (100.2 - 118%) -- guaranteed OHKO
Pro tip for all you Ceaseless Edgers: Run Sucker Punch and click it on Turn 3 so you can deny the shitbug its extra attack. This public announcement was brought to you by the Anti-Webs League.
 
Does anyone know what Araquanid does in OU? (Besides set up sticky webs)
I remember seeing ranked there like last month or so
If I had to guess it can check Tusk and Ting-Lu, anddd Lando-T, and because of the water typing Iron Crown doesn't just two shot it like it does to Ribombee

I if see araquanid, I lead with a calm minder like primarina, enamorus therian, sinestcha or raging bolt (unless they have a treads) and start boosting immediately. It does some things really well but it's complete fodder for anything that resists water and doesn't have to attack it into custap range. If you don't use calm minders you can also boost Dragonite, hydrapple, latias, serperior, water garg etc. The list goes on. At least ribombee can paralyze and skill swap to cause some shenanigans against setup pokemon. Sub will also block endeavor from bringing you very low so if you resist water and have decent bulk that's a good way to stop it causing any damage.

OH and before I forget, ogerpon cornerstone can ohko with Ivy cudgel so they have to immediately endure and decide between getting webs up or breaking your sturdy, a serious consideration since webs teams rarely use other hazards. I don't use webs much anymore but I'll stick to ribombee or even galvantula, personally.
 
Pro tip for all you Ceaseless Edgers: Run Sucker Punch and click it on Turn 3 so you can deny the shitbug its extra attack. This public announcement was brought to you by the Anti-Webs League.
My strat was to just use taunt over knock off ngl (on the lead Hamurott set in teambuilder). That way all Araquanid can do is surf (which Hamurott resists) and endeavor (you can just finish it with aqua jet before custap activates or if it has too high of health after 2 ceaseless edges just keep using it).
 
I if see araquanid, I lead with a calm minder like primarina, enamorus therian, sinestcha or raging bolt (unless they have a treads) and start boosting immediately. It does some things really well but it's complete fodder for anything that resists water and doesn't have to attack it into custap range. If you don't use calm minders you can also boost Dragonite, hydrapple, latias, serperior, water garg etc. The list goes on. At least ribombee can paralyze and skill swap to cause some shenanigans against setup pokemon. Sub will also block endeavor from bringing you very low so if you resist water and have decent bulk that's a good way to stop it causing any damage.

OH and before I forget, ogerpon cornerstone can ohko with Ivy cudgel so they have to immediately endure and decide between getting webs up or breaking your sturdy, a serious consideration since webs teams rarely use other hazards. I don't use webs much anymore but I'll stick to ribombee or even galvantula, personally.
Saying Ribombee and Galvantula are better than Araquanid is frankly incredibly underselling Araquanid's benefits while way overhyping Ribombee, but since the late Duckular is no longer with us I'll step in to defend the water spider.

-Poor matchup into boosting water resists

While Araquanid does have a worse matchup into them, it's not like these threats can 6-0 Webs after Araquanid sets them: All of them bar Dragonite and Serperior are vulnerable to Ogerpon-Wellspring's Encore, a popular teammate on the archetype, while Dragonite often loses the 1v1 to Bulk Up Great Tusk and Serperior is a generally niche Pokemon in general while also losing the 1v1 to Iron Moth, Gholdengo, Roaring Moon, etc. These threats can be navigated around with the right teammates (who are usually found on Webs anyways, so it's not like you're going out of your way to slot them). Most of the threats you listed also aren't popular picks in general: Enamorus-T, Sinistcha, and Latias are all niche picks, while Raging Bolt has been declining with the prominence of Ting Lu, and Tera Water Garganacl relying on well, Tera, especially since it's not a particularly threatening Pokemon even with full Iron Defense boosts.

In return, Araquanid offers better matchups into the threats that Ribombee Webs used to struggle with, keyly, Cinderace and Iron Moth. Both of these matchups were particular struggles in the past, with Cinderace being a particularly tricky MU that forced subpar picks like Serperior to try and circumvent them (which still didn't truly work). Araquanid directly threatens them and has enough bulk that it can often get Webs off and still fire off an attack afterwards, a trait that was especially prominent during the Palafin re-suspect, where Webs teams could lead with Palafin and switch directly into Araquanid, and still get Webs off. Araquanid also has strong MUs into Great Tusk, Landorus-T, Iron Treads, and Hatterene, with the latter two being especially notable.

These benefits are notable enough that recent VRs from members of the VR council like Ausma and veti have Araquanid ranked above Ribombee, and I wouldn't be surprised if the next VR update has Ribombee dropping through the ranks.
 
Yeah, i think the only super notable mu where you reaaallly feel the loss of bee over araq is maybe moon, since even if u run one of the bug moves to stop it from sweeping, its still blocking webs from getting up. treads is a webs mainstay and a pretty good lead if they got smth that araq doesnt do well into, like bolt or apple or whatnot. dnite somehow manages to lose 1v1 to a healthy lunge araq while still letting webs go up, and garg can literally setup on bee anyway without needing tera
 
Saying Ribombee and Galvantula are better than Araquanid is frankly incredibly underselling Araquanid's benefits while way overhyping Ribombee, but since the late Duckular is no longer with us I'll step in to defend the water spider.

-Poor matchup into boosting water resists

While Araquanid does have a worse matchup into them, it's not like these threats can 6-0 Webs after Araquanid sets them: All of them bar Dragonite and Serperior are vulnerable to Ogerpon-Wellspring's Encore, a popular teammate on the archetype, while Dragonite often loses the 1v1 to Bulk Up Great Tusk and Serperior is a generally niche Pokemon in general while also losing the 1v1 to Iron Moth, Gholdengo, Roaring Moon, etc. These threats can be navigated around with the right teammates (who are usually found on Webs anyways, so it's not like you're going out of your way to slot them). Most of the threats you listed also aren't popular picks in general: Enamorus-T, Sinistcha, and Latias are all niche picks, while Raging Bolt has been declining with the prominence of Ting Lu, and Tera Water Garganacl relying on well, Tera, especially since it's not a particularly threatening Pokemon even with full Iron Defense boosts.

In return, Araquanid offers better matchups into the threats that Ribombee Webs used to struggle with, keyly, Cinderace and Iron Moth. Both of these matchups were particular struggles in the past, with Cinderace being a particularly tricky MU that forced subpar picks like Serperior to try and circumvent them (which still didn't truly work). Araquanid directly threatens them and has enough bulk that it can often get Webs off and still fire off an attack afterwards, a trait that was especially prominent during the Palafin re-suspect, where Webs teams could lead with Palafin and switch directly into Araquanid, and still get Webs off. Araquanid also has strong MUs into Great Tusk, Landorus-T, Iron Treads, and Hatterene, with the latter two being especially notable.

These benefits are notable enough that recent VRs from members of the VR council like Ausma and veti have Araquanid ranked above Ribombee, and I wouldn't be surprised if the next VR update has Ribombee dropping through the ranks.
I won't act like araquanid is a dud pick, but I don't think it's an upgrade on ribombee. Galvantula was pushing it a bit I'll admit, but I do like galvantulas 100% accurate thunder wave.

Araquanid has a better matchup into landorus, iron treads, cinderace and I guess iron moth but that's a risky lead into ribombees stun spore.

Ribombee out speeds and can OHKO great tusk with moonblast, so you actually do better there since you don't take a hit and retain focus sash. And personally I think ribombee is better into hatterene via skill swap. Ribombee can also punish kyurem lead with heavy damage although be aware of loaded dice sets.

Ogerpon wellspring can only encore if it switches directly into a boosting move. If you catch the switch (which is generally obvious) they're on the back foot. Finally in defense of 2 Pokemon, sinistcha, I don't even think that's a niche pick. I see it so often in the 16-1700s it's hard to believe it's not OU. And for garg, curse>iron defense so you can still attack ghost types. Commiting tera water turn 1 is actually optimal in some games since you now have a ghold switch in.

Again I really only said I'd pick those over araquanid on my teams, maybe because my play style doesn't struggle against the pokemon it covers. I'm not saying it sucks, but i see them on either side of the seesaw. The meta game will shift back to ribombee as more people learn to take advantage of araquanid, my post was just highlighting some of the ways to do that.
 
Ribombee out speeds and can OHKO great tusk with moonblast, so you actually do better there since you don't take a hit and retain focus sash. And personally I think ribombee is better into hatterene via skill swap. Ribombee can also punish kyurem lead with heavy damage although be aware of loaded dice sets.
Tusk is no way in hell staying in on araquanid. If your opponent is doing that, then they basically are giving up there mon. Additionally, araq actually does better into hatterene as surf does a lot to non AV sets, which I've found are a lot less common. Ribombee has to dedicate a moveslot to beat it, and bee already struggles to fit skill swap over stun spore or psychic noise.
Ogerpon wellspring can only encore if it switches directly into a boosting move. If you catch the switch (which is generally obvious) they're on the back foot. Finally in defense of 2 Pokemon, sinistcha, I don't even think that's a niche pick. I see it so often in the 16-1700s it's hard to believe it's not OU. And for garg, curse>iron defense so you can still attack ghost types. Commiting tera water turn 1 is actually optimal in some games since you now have a ghold switch in.
Sinistcha is very much not a problem for webs, as pokemon such as gholdengo, booster attack tusk, roaring moon and gambit threaten it out heavily. Garganacl is annoying, but bee doesn't really do much better into it. In fact, I'd say it does worse since at least araq forces tera and while garg usually wants to tera, that's better then bee getting off webs, then dying to garg.
Again I really only said I'd pick those over araquanid on my teams, maybe because my play style doesn't struggle against the pokemon it covers. I'm not saying it sucks, but i see them on either side of the seesaw. The meta game will shift back to ribombee as more people learn to take advantage of araquanid, my post was just highlighting some of the ways to do that.
Frankly, ribombee sucks. Its one thing it has is getting up webs reliably, but when araquanid already is pretty reliable, you struggle to find a reason to use it that you couldn't just support with teammates. Sure you do struggle into raging bolt, but iron treads fixes that and is a great mon on webs. CM prim is annoying, but webs can usually trade very well into it as something like gambit can hit it really hard for a follow up tusk to bea it. The MU's that bee struggles into are a lot more difficult to counteract. Iron Moth is really difficult for webs to deal with if you can't get up webs, and araq can do that against moth. Cinderace is annoying unless you have serp or some aqua jet mon, but araq sets up on cinder all day.
There's a reason in SPL people have been running araq over bee, bee simply just isn't good enough.
 
WHY DOES SOLGALEO SUCK ? (AND THUS SHOULD BE SUSPECTED)

Despite being one of the box legendaries for Sun and Moon, I have the utter conviction that Solgaleo would be completely fine in Gen 9 OU, and not even just that, I believe it wouldn't even be that good in OU (UUBL AT BEST !!!!!). You may think I'm crazy, and you may be right about that, but not for the reasons you might imagine. Let's take a closer look.


1734481638405.png



At first glance, this mon has great stats ! Amazing bulk and pretty great attack, with meh speed, but still usable, after all you're faster than landorus-therian and kyurem, which are both OU mainstays ! Sounds good for our glorified metagross, right ? But those stats mean nothing if you don't have the tools to use them.

1. Typing

Let's start with Solgaleo's typing. Steel + Psychic is a notoriously terrible stab combination, leaving you unable to neutrally hit Steel types (Dengo, Kingambit, Corv, Iron Treads for example who are all meta defining mons) or H-Samurott without slotting a coverage move. This effectively means that your stabs are never really free to click, leaving you in an awkward spot of always trying to guess the switch or be forced out, either by a bulky support threatening status (Alomomola for example completely walls Solgaleo) or an offensive pokemon coming on a resisted hit to force you out (Dengo or Gambit). And while Solgaleo does possess great coverage options in Close Combat, Earthquake, Flare Blitz, Knock Off or Wild Charge, it suffers from heavy 4MSS. But we'll get back to that later.

Solgaleo's typing is also downright TERRIBLE defensively, which severely undermines his natural bulk. Being weak to ground, fire, ghost and dark which are some of the most common offensive types.

Iron Crown shares the same double-typing, but it has a much better speed tier (if you use booster) + an actual pivot move that lets it get momentum when it's counters come it (that allows it to run a good AV set, unlike solg). Solgaleo can do no such thing, as pivoting via Teleport leaves you open to getting taking big damage on the way out.

2. The speed tier

97 is not an horrible speed tier per se, but it's not great at all in today's standards (especially for an offensive pokemon) just missing the golden mark of base 100s. But don't let this vague and outdated hallmark convince you: Let's take a look about every offensive/similar OU mon that's slower/as fast as SolG and draw a comparison ! Perhaps then you'll understand why Solgaleo is unviable trash while they flourish despite their speed tier.

:Samurott-Hisui: Has the most broken move in the game in Ceaseless Edge, two priority options (Solgaleo has none), Swords Dance (Solgaleo can't setup raise his attack), Encore and Taunt (Solgaleo), effectively higher attack when using it's stabs due to Sharpness, better typing offensively and defensively, gets flip turn to pivot (solg has tp but pivot attacks are better for offensive mons)

:Gholdengo: Incredible ability that enables disgusting hstack structures, better typing offensively (and kinda similar defensively, but still better due to fighting immunity), better stab options with similar offensive stat, thunder wave, can run specs scarf defensive offensive balloon etc etc

:Dragonite: Broken ability in multiscale giving it a free turn vs almost anything, better coverage options with
similar offensive stat (ground ice normal or dragon fire normal hits everything), can raise its speed anyways with dragon dance (still no set up moves for solg), amazing prio in espeed, can run bulky sets with roost (solg can do the same with morning sun but we'll get to why that isnt good later)

:Gliscor: Broken ability in poison heal which makes it effectively way more durable over the course of the game despite having lower bulk, amazing defensive double typing giving you a double immunity to help patchup your other mon's weaknesses (whereas solgaleo gives you more weaknesses to patch up), swords dance and agility, gets stealth rock and spikes while solg can't set up hazards, toxic while solg has 0 moves to inflict status, gets uturn (can use both fast or slow depending on set, while solg can only slow pivot and doesnt have ability that lets him heal for free after taking dmg to pivot)

:Rillaboom: Sets up grassy terrain for himself which makes it effectively WAY stronger offensively than Solg when using grass moves, absurdly strong priority, can set up with swords dance too, gets uturn

:Raging bolt: Similar attacking stat but gets to snort booster energy to push it way past, great priority option in thunderclap, almost perfect neutral coverage with elec + dragon so no need for coverage, can set up with calm mind (solg also gets calm mind but it has no prio and much lower special attack which means its not really comparable, although solg could set up and heal which bolt cant do), can pivot with (an absurdly strong) volt switch

:Kyurem: Similar offenses to Solgaleo's attack in both physical and special, making it able to run terryfing mixed sets with a MUCH MUCH MUCH better offensive type and perfect Ice/ground coverage (only walled by cryogonal and levitate bronzong kekw), can set up with dd, can be a fuckign bitch with subtect pressure lefties, AND has lower but similar bulk

:Kingambit: Bro do I even need to say anything?????

I think you'll find it clear now that all these mons slower or with similar speed to Solgaleo all have some incredible traits that stand out and make them worth running that go beyond simply having "great overall stats" on paper, like Solgaleo.

And that's only including mons with roles that could be at least similar to Solgaleo, as I'd find it pointless to compare it with Slowking-G for example.... UNLESS ??????

3. The futureport delusion

A common argument I've been hearing against a Solgaleo retest is that it could run a futureport set, similar to slowking-G. However you might have noticed there's a smmaaaaaaalll difference between these two mons...


1734485073196.png
1734485104184.png


The whole reason glowking works well is because you can fsight, then chilly out, and regen all or part of the damage you took on the way out because of regen. This lets you generate momentum and offensive pressure while conserving health naturally. Solgaleo cannot achieve this, as everytime you come in to futureport, you take chip which you won't naturally regen. This means you need to slot in Morning Sun, which is already very annoying as that only leaves you with 1 free slot (and solgaleo is strapped for moves already). This also means you're much less effective at getting momentum, because you need to also spend turns CLICKING Morning Sun to stay healthy, turns during which something may switch in and force you out, preventing you from getting a Fsight up at all.

Let's move on.

4. The movepool / 4MSS problem (why Solgaleo can't use any of its good moves effectively)

Solgaleo has a pretty good movepool in theory. Its main stab is Sunsteel Strike, a steel-type earthquake that ignores all abilities à-la mold breaker. In theory this would make it good at pressuring unaware mons... except Solgaleo can't increase his attack, so that's a moot point. Its other stab (psychic fangs) is mid, but Solgaleo gets great coverage moves: Close Combat, Flare Blitz and Earthquake are all very strong both in BP and in the typing coverage they offer! It also gets Knock Off to force progress ! You even have morning sun à-la gouging fire with a similar stat profile ! What's not to like?

Well, in practice, dropping one of your coverages to fit in morning sun is very tough on a physical set. For example, Sunsteel Strike/Psyfangs/CC is HARD walled by gholdengo and corv (252 Atk Solgaleo Close Combat vs. 248 HP / 252+ Def Corviknight: 95-112 (23.8 - 28%) -- possible 5HKO), + not running Wild Charge also means you can't hurt Alomomola (252 Atk Solgaleo Psychic Fangs vs. 252 HP / 252+ Def Alomomola: 120-142 (22.4 - 26.5%) -- 25.1% chance to 4HKO, and that's not even mentioning Dondozo).

Dropping CC means you're now walled by H-Samurott and you also can't ohko Kingambit which threatens back hard. If you drop psyfangs, you are now walled by Pecharunt and Pex... and it gets even worse if you try to run both morning sun and knock off. So you can pretty much write off 3 attacks + msun as a cheese pick vs offense which might not even work that well as a lot of mons can actually deal a shitton of dmg to this despite its natural bulk, for example:

252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 0 HP / 0 Def Solgaleo: 408-482 (98.3 - 116.1%) -- 87.5% chance to OHKO
+1 252+ Atk Dragonite Earthquake vs. 0 HP / 0 Def Solgaleo: 346-408 (83.3 - 98.3%) -- guaranteed 2HKO
32 Atk Cinderace Pyro Ball vs. 0 HP / 0 Def Solgaleo: 288-338 (69.3 - 81.4%) -- guaranteed 2HKO (+ ace also threatens with willo)
252 Atk Great Tusk Headlong Rush vs. 0 HP / 0 Def Solgaleo: 372-440 (89.6 - 106%) -- 37.5% chance to OHKO

This comes back around to Solgaleo's defensive typing and midling speed being a huge hurdle when trying to use it offensively.

The other option is to run a CM set, trying to leverage your huge bulk, but you'll run into the same issues. Morning Sun + CM is required on a set like this, and psynoise is probably the main draw. So you have to choose between flamethrower last and lose to samuh, or focus blast last and lose to gholdengo.

5. Item options (and why they all suck)

- Band hits hard in theory, but because your stabs are extremely bad typing wise, in practice you can never click them so you can't actually break effectively. Getting a wrong predict and clicking Sunsteel Strike into corv/mola is much worse when running band than lefties or something else. And even nailing the correct move doesn't always reward you :
252 Atk Choice Band Solgaleo Wild Charge vs. 252 HP / 252+ Def Alomomola: 254-300 (47.5 - 56.1%) -- 84% chance to 2HKO

- Scarf can fix your offense matchup, but then you become even more hardwalled by all the common ou goons (mola corv dengo etc), and you also become a huge liability vs setup mons (dnite or gambit)

- Expert Belt or LO lets you make good use of your coverage, but then you become very prone to chip from hazards/your own LO and as you're not that fast, in practice you'll get maybe one big chunk of damage (if that) vs a defensive pivot then get forced out by a faster attacker and have to take hazards again when coming back in.

- Boots fixes the problem from above but again goes back to being unthreatening vs any good defensive core.

As you can see, none of these options seem really satisfying.

6. Conclusion

Solgaleo, while scary in appearance with its big stats and shiny signature move, is in reality nothing more than a cowardly cat and he could roam free in the land of OU without making much impact in my opinions. This post might not be perfect; after all, Solgaleo has so many flaws that's there's probably a dozen more I could have pointed out !

TL;DR: Suspect Iron Mufasa so we can all laugh at how bad it is.
 
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