Monotype Bulk up birb (Corviknight/Steel REVAMP)

Pengairxan

Shroottaur X Poxes OTP
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[SET]
Corviknight @ Leftovers
Name: Bulk Up (Steel)
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD or 248 HP / 232 SpD / 28 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Body Press / Taunt / Substitute
- Roost

[SET COMMENTS]
Bulk Up Corviknight serves as a solid wincon for Steel teams thanks to its solid natural bulk and Flying typing, granting it a key immunity and neutrality to Ground and Fighting,respectively. Brave Bird is Corviknight's main offensive tool, easily removing Fighting-types like Gallade, Sneasler, and Scrafty along with dealing with other problematic foes like Dragapult and Ogerpon-W. Body Press provides a solid complement to Brave Bird, helping to deal with the Steel- and Rock-types that resist Brave Bird such as Bisharp, Empoleon, and Ogerpon-C. Alternatively, Taunt can be used to stop attempts to handle Corviknight with opposing threats such as Whirlwind Hippowdon and Haze Toxapex; otherwise, Substitute enables Corviknight to easily set up in front of the likes of Dragon Tail Garchomp, punishes defensive pivots such as Mandibuzz and opposing Corviknight, and grants it a safety net against wallbreakers that would otherwise threaten it out. The main EV spread maximizes Corviknight's special bulk, while the alternative EV spread can be used to let Corviknight outspeed Skarmory and use Taunt against it before it can set up Iron Defense or Roost, enabling Corviknight to eventually win.

Heatran serves as an excellent teammate, easily taking on the Fire-types that would handle Corviknight such as Iron Moth, Skeledirge, and opposing Heatran along with absorbing Will-O-Wisp from the likes of Dragapult and Moltres. Iron Treads's Ground typing allows it to easily handle the Electric-types that threaten Corviknight like Raging Bolt and Sandy Shocks; it also removes Landorus with Ice Spinner, preventing it from grounding Corviknight with Gravity. Gholdengo can help Corviknight by using Thunder Wave to slow down threats like Ogerpon-W as well as handling foes such as Iron Valiant and Pecharunt. Archaludon can handle physical attackers that threaten to break Corviknight like Ogerpon-H and Urshifu-R thanks to Stamina. Alternatively, Choice Scarf Archaludon can outspeed and remove threats such as Keldeo with Thunderbolt. Hisuian Goodra is a nice special wall capable of taking on threats like Flutter Mane, Latios, and Dragapult along with being able to use Knock Off to remove Rocky Helmet from the likes of Toxapex and Skarmory. Bisharp can remove problematic Ghost-types like Gholdengo and Sableye as well as using Sucker Punch to check fast threats like Hoopa-U.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/kiwi.527157/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
[SET]
Corviknight @ Leftovers
Name: Bulk Up (Steel)
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Brave Bird
- Body Press / Taunt / Substitute
- Roost

[SET COMMENTS]
Bulk Up Corviknight serves as a solid win condition for Steel teams thanks to its solid natural bulk and Flying typing granting it key Immunity and Neutrality to Ground-and Fighting-types respectively. Brave Bird provides the main offensive tool easily removing Fighting-types like Gallade, Sneasler, and Scrafty along with dealing with other problematic foes like Dragapult and Ogerpon-W. Body Press provides a solid compliment to Brave Bird helping to deal with the Steel- and Rock-types that resist Brave Bird such as Bisharp, Empoleon and Hisuian Arcanine (scary scary doggy can we use something else instead). Alternatively Taunt can be used to stuff up attempts to handle Corviknight with opposing threats such as Whirlwind Hippowdon and Haze Toxapex while Substitute lets it easily setup in front of Dragon Tail Garchomp (also lets corv get free damage on guys like Kyurem/specs Hydrei which can just swap in and threaten it otherwise or punish pivots like uturn Mandi/corv that swap in then uturn to their breaker of choice. Also iirc you can pull off funny pp stall shenanigans like draining Hydro Pump Keld or some things).

Heatran serves as an excellent teammate easily taking on the Fire-type that would handle Corviknight such as Iron Moth, Skeledirge, and opposing Heatran along with absorbing Will-O-Wisp from the likes of Dragapult and Moltres. Iron Treads Ground typing allows it to easily handle the Electric-types that threaten Corviknight like Raging Bolt and Sandy Shocks along with removing Landorus with Ice Spinner preventing it from Grounding Corviknight with Gravity. Gholdengo can help Corviknight by using Thunder Wave to slow down threats like Ogerpon-W along with handling foes such as Iron Valiant and Pecharunt. Archaludon can handle physical attackers that threaten to break Corviknight like Ogerpon-H and Urshifu-R thanks to Stamina along with its Choice Scarf Set (slightly unclear, maybe use 2 sentences instead) being able to outspeed and remove threats such as Keldeo with Thunderbolt. Hisuian Goodra provides a nice special wall capable of taking on threats like Flutter Mane and Latios (pult too) along with being able to use Knock Off to remove Rocky Helmet from the likes of Toxapex and Skarmory. Bisharp can remove problematic Ghost-types like Gholdengo and Sableye along with using Sucker Punch to check fast threats like Hoopa-U.
Qc 1/2, ty Pengairxan
 
This is an AMGP - you still need a check from a real GP member
remove add comment

[SET]
Corviknight @ Leftovers
Name: Bulk Up (Steel)
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD or 248 / 232 SpD / 28 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Body Press / Taunt / Substitute
- Roost

[SET COMMENTS]
Bulk Up Corviknight serves as a solid win condition wincon Pokemon can't be a win condition. Did you mean wincon? for Steel teams thanks to its solid natural bulk and Flying typing, (AC) granting it key immunity and neutrality to Ground-and Ground- and Fighting-types, (AC) respectively. Brave Bird provides is the main offensive tool, (AC) easily removing Fighting-types like Gallade, Sneasler, and Scrafty along with dealing with other problematic foes like Dragapult and Ogerpon-W. Body Press provides a solid compliment complement to Brave Bird, (AC) helping to deal with the Steel- and Rock-types that resist Brave Bird such as Bisharp, Empoleon, (AC) and Ogerpon-C. Alternatively, (AC) Taunt can be used to stuff up attempts to handle Corviknight with opposing threats such as Whirlwind Hippowdon and Haze Toxapex; (ASC) otherwise, (AC) while Substitute lets it easily setup set up in front of Dragon Tail Garchomp along with punishing defensive pivots such as Mandibuzz and opposing Corviknight with a safety net to help it setup set up with. The main EV spread maximums maximises Corviknight's special bulk, (AC) while an the alternative EV spread can be used to outspeed Skarmory and Taunt them before they can setup set up Iron Defense or Roost, (AC) enabling Corviknight to eventually win.

Heatran serves as an excellent teammate, (AC) easily taking on the Fire-type Fire-types that would handle Corviknight such as Iron Moth, Skeledirge, and opposing Heatran along with absorbing negating Will-O-Wisp from the likes of Dragapult and Moltres. Iron Treads' Ground typing allows it to easily handle the Electric-types that threaten Corviknight like Raging Bolt and Sandy Shocks; (ASC) it also removes along with removing Landorus with Ice Spinner, (AC) preventing it from grounding Corviknight with Gravity. Gholdengo can help Corviknight by using Thunder Wave to slow down threats like Ogerpon-W along with as well as handling foes such as Iron Valiant and Pecharunt. Archaludon can handle physical attackers that threaten to break Corviknight like Ogerpon-H and Urshifu-R thanks to Stamina. Alternatively, (AC) Choice Scarf Archaludon can outspeed and remove threats such as Keldeo with Thunderbolt. Hisuian Goodra provides is a nice special wall capable of taking on threats like Flutter Mane, Latios, (AC) and Dragapult along with being able to use Knock Off to remove Rocky Helmet from the likes of Toxapex and Skarmory. Bisharp can remove problematic Ghost-types like Gholdengo and Sableye along with as well as using Sucker Punch to check fast threats like Hoopa-U.
 
Last edited:
1/1 GP Team done, credit both of us
you're missing the credits section so make sure to add that in
[SET]
Corviknight @ Leftovers
Name: Bulk Up (Steel)
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD or 248 / 232 SpD / 28 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Body Press / Taunt / Substitute
- Roost

[SET COMMENTS]
Bulk Up Corviknight serves as a solid win condition wincon Pokemon can't be a win condition. Did you mean wincon? for Steel teams thanks to its solid natural bulk and Flying typing, (AC) granting it a key immunity and neutrality to Ground-and Ground and Fighting-types, (AC) respectively. Brave Bird provides is the Corviknight's main offensive tool, (AC) easily removing Fighting-types like Gallade, Sneasler, and Scrafty along with dealing with other problematic foes like Dragapult and Ogerpon-W. Body Press provides a solid compliment complement to Brave Bird, (AC) helping to deal with the Steel- and Rock-types that resist Brave Bird such as Bisharp, Empoleon, (AC) and Ogerpon-C. Alternatively, (AC) Taunt can be used to stuff up stop attempts to handle Corviknight with opposing threats such as Whirlwind Hippowdon and Haze Toxapex; (ASC) otherwise, (AC) while Substitute lets it easily setup set up in front of Dragon Tail Garchomp along with punishing defensive pivots such as Mandibuzz and opposing Corviknight with a safety net to help it setup set up with. (This sentence doesn't really make sense. You're saying that it 'punishes defensive pivots with a safety net to help it set up' - the safety net is for Corv's benefit to help it set up and can't actually punish the pivots, so it's shifting focus a bit. The idea about setting up has already been said with the Dragon Tail Garchomp part, so you can combine all the setup stuff there and have the punishing pivots as a separate idea after) The main EV spread maximums maximizes Corviknight's special bulk, (AC) while an the alternative EV spread can be used to let Corviknight outspeed Skarmory and Taunt them use Taunt against it before they it can setup set up Iron Defense or Roost, (AC) enabling Corviknight to eventually win.

Heatran serves as an excellent teammate, (AC) easily taking on the Fire-type Fire-types that would handle Corviknight such as Iron Moth, Skeledirge, and opposing Heatran along with absorbing Will-O-Wisp from the likes of Dragapult and Moltres. Iron Treads Treads's Ground typing allows it to easily handle the Electric-types that threaten Corviknight like Raging Bolt and Sandy Shocks; (ASC) it also removes along with removing Landorus with Ice Spinner, (AC) preventing it from grounding Corviknight with Gravity. Gholdengo can help Corviknight by using Thunder Wave to slow down threats like Ogerpon-W along with as well as handling foes such as Iron Valiant and Pecharunt. Archaludon can handle physical attackers that threaten to break Corviknight like Ogerpon-H and Urshifu-R thanks to Stamina. Alternatively, (AC) Choice Scarf Archaludon can outspeed and remove threats such as Keldeo with Thunderbolt. Hisuian Goodra provides is a nice special wall capable of taking on threats like Flutter Mane, Latios, (AC) and Dragapult along with being able to use Knock Off to remove Rocky Helmet from the likes of Toxapex and Skarmory. Bisharp can remove problematic Ghost-types like Gholdengo and Sableye along with as well as using Sucker Punch to check fast threats like Hoopa-U.
stamp.gif
 
Substitute lets it easily setup set up in front of Dragon Tail Garchomp along with punishing defensive pivots such as Mandibuzz and opposing Corviknight with a safety net to help it setup set up with. (This sentence doesn't really make sense. You're saying that it 'punishes defensive pivots with a safety net to help it set up' - the safety net is for Corv's benefit to help it set up and can't actually punish the pivots, so it's shifting focus a bit. The idea about setting up has already been said with the Dragon Tail Garchomp part, so you can combine all the setup stuff there and have the punishing pivots as a separate idea after
Would:
... Substitute enables Corviknight to easily set up in front of the likes of Dragon Tail Garchomp along with pushing defensive pivots such as Mandibuzz and opposing Corviknight by granting Corviknight a safety net against breakers that would otherwise threaten it out. Work better?
 
Would:
... Substitute enables Corviknight to easily set up in front of the likes of Dragon Tail Garchomp along with pushing defensive pivots such as Mandibuzz and opposing Corviknight by granting Corviknight a safety net against breakers that would otherwise threaten it out. Work better?
Substitute enables Corviknight to easily set up in front of the likes of Dragon Tail Garchomp, punishes defensive pivots such as Mandibuzz and opposing Corviknight, and grants it a safety net against wallbreakers that would otherwise threaten it out.

how about somethig like this? The punishing pivots idea is separate from the safety net idea because it doesn't punish them with Corv's safety net, so I made this sentence into a list of all three ideas.
 
Substitute enables Corviknight to easily set up in front of the likes of Dragon Tail Garchomp, punishes defensive pivots such as Mandibuzz and opposing Corviknight, and grants it a safety net against wallbreakers that would otherwise threaten it out.

how about somethig like this? The punishing pivots idea is separate from the safety net idea because it doesn't punish them with Corv's safety net, so I made this sentence into a list of all three ideas.
Perfect. Thank you.
 
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