Roaring Moon Suspect — Qualified Discussion

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ausma

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Roaring Moon is being suspect tested from SV OU, which you can see here. This thread will be used as "qualified" discussion per the decision made here!

This means that if you qualified for the Palafin suspect test here, Gliscor suspect test here, or qualify for this suspect test, you can post here (and/or in the public thread if you wish). If you have any questions, PM me; if you post, but do not qualify, your post will be deleted and you will be infracted. Here are some prompting questions to get the ball rolling:
  • Do you think Roaring Moon deserves a ban in SV OU? Why or why not?
  • What sets do you think put it over the edge if you think it is broken?
  • What checks or counters to it are sufficient if you think it is not broken?
  • Have there been any new developments pertaining to using or facing Roaring Moon that helped shape your opinion? If so, what are they?
  • If you are undecided, what are your overall thoughts on Roaring Moon and what are you looking at to reach a conclusion?
Please note normal suspect posting rules do apply here.
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  • No unhelpful one liners nor uninformed posts;
  • No discussion on other potential suspects -- if you wish to discuss another Pokemon, we encourage you to do so in the metagame discussion thread, but this thread is strictly to discuss if Roaring Moon is banworthy or not.
  • No discussion on the suspect process -- this includes testing Gliscor vs other potential suspects;
  • You are required to make respectful posts;
  • You are required to read this thread before posting.
  • Failure to follow these simple guidelines will result in your post being deleted and infracted without any prior warning.
  • Please also take a moment to read over some suggestions from the OU Council and the OU Moderation team for posting in this thread; adhering these will help out our time moderating the thread and present your arguments better and more educated.
    • Do not argue because it's your favorite Pokemon. This should be common sense, but please don't do this, because we will delete posts like this.
    • You do not need a boatload of experience to have an informed opinion, but please try to minimize the theorymon aspect and use your experiences watching and playing. Playing some on the ladder before posting is plenty if you're concerned about this.
    • Do not flame, belittle, or be disrespectful to users in this thread. While not everyone will read this post in its entirety nor will everyone have an informed opinion, please be sure not to be disrespectful. If there's an issue, bring it up to a moderator.
    • Do not use the argument of broken checking broken. Should your argument rest on your opinion that banning the Pokemon or mechanic being tested in this suspect test will make a Pokemon or mechanic broken, overpowered, and/or uncompetitive; don't. If something needs to be banned because of the result this suspect, then so be it.
    • This thread is not to voice complaints about the suspect process or decisions of the council. While we are more than open to hearing complaints that may arise, this isn't the place for it. I suggest you message the OU Council, PM our Tier Leaders, Finchinator and Ruft, or make a post in Senior Staff requests, should you have a badge.

The suspect reasoning, directly from Lily’s OP, can be found below:
Perhaps one of the most divisive Pokemon in the history of SV OU, seeing a test for Roaring Moon should not be a huge surprise to anybody. Much like Gliscor and Kyurem before it, Roaring Moon has been suspect tested before way back in the Teal Mask metagame, and it did not survive its fate. Back then, it was pretty simple - early meta Roaring Moon often ignored its STAB entirely and instead went for the great coverage of Acrobatics + Earthquake, which, while still very strong, was easier handled through raw bulk since the non-STAB moves weren't quite as strong. Once it got access to Knock Off, that changed significantly, and it quickly began shredding just about everything before getting itself nuked from the tier. Nowadays, things are a bit different--there are more defensive Pokemon around, and it's not as free for Roaring Moon to turn into a Flying-type and decimate the entire tier. So what's changed for Roaring Moon in recent times to warrant a suspect test?

Simply put, innovation has led to a lot of Roaring Moon sweeps, and we do mean a lot. Most famously, the recent Tera Fairy Roaring Moon has been flattening soft checks like Great Tusk and Ting-Lu with Tera Blast, making use of the typing's incredible offensive prowess that way... or just forgoing Tera Blast entirely and instead using its newfound wonderful defensive typing to completely turn the tables on the likes of Zamazenta, Iron Valiant, and Great Tusk that would normally be able to smack it hard with a Close Combat. Roaring Moon also has other options, such as Tera Ground which allows it unleash mounstrous +1 Earthquakes that cleave through bulky stopgaps like Clefable, Tera Flying sets that dismantle Great Tusk, Tera Ghost to take out Corviknight, or Tera Water to blast through Landorus-Therian and every other Ground-type check and also sit in front of Gholdengo, or... you get the picture. The Tera roulette that Roaring Moon's innovation has led to is proving difficult to combat in high level play, especially now that it's running less Speed and more bulk; turns out you don't need to invest that much when you can just Dragon Dance again and again in front of a Great Tusk whose Headlong Rush now does 40% instead of 70%.

It's not like Roaring Moon can just freely farm everything though. The rise of Pecharunt has not been ideal for it; both Malignant Chain and Foul Play cause Roaring Moon issues depending on whether or not it has committed to Tera already, and the bulk of the peach can be further supplemented by its own Tera to turn the tables in that matchup. Priority from Dragonite and Kingambit is as common as ever, and it's joined by Weavile now too, which has risen up in part due to Roaring Moon's influence - its base typing and two of the common Tera types, Ground and Flying, are all weak to Ice Shard. It also has a fairly undesirable case of 4MSS; it would love to be able to run all of Dragon Dance, Knock Off, Earthquake, Acrobatics, Tera Blast, Brick Break, Roost, and Taunt, but it has to pick and choose what it loses to as a result. Running slower sets leads to more and more speed control options being able to check it; +1 Roaring Moon can now be outsped by the likes of Booster Energy Iron Valiant, Protosynthesis Walking Wake, Booster Energy Iron Moth, and Tera Ogerpon-Teal, though none of these choices are very reliable since you don't know how fast the opposing Roaring Moon is. It can also result in some backfiring; we've seen faster Tinkatons fail their Encores one too many times...

Roaring Moon is very clearly a Pokemon that is polarising. Its immense breaking and sweeping potential is only truly limited by the moves it can fit in its set and the creativity of the player wielding it. So, while its limitations could very well be enough to keep its place in SV OU, we've decided it's for the best that we put Roaring Moon on the chopping block and give it the suspect test it deserves.
VIEW VOTER REQS HERE
 
Had a bit of time to kill for once, so I laddered and just got reqs. Here are my thoughts on the matter:

Roaring Moon is a Pokemon with really fucking crazy fundamentals, and I don’t think anybody here is really going to disagree with that. It has effectively a Mythical BST with its useless stat barely contributing, so its actually meaningful stats are distributed such that it can excel in wallbreaking, outspeeding things, and taking punishment all at the same time. Throughout the entirety of this generation I believe this has been true, and in general with how ludicrously powerful it has the potential to be, I think it’s not very surprising most people have erred toward just minmaxing its offense. This is especially true seeing as its Speed tier is really deluxe in a Booster Energy-dense metagame, and it can even take advantage of Booster Energy itself to bolster its offense further without the need to rely on something like Life Orb that ruptures its effective bulk. However at the end of the day, when you have such nasty and flexible fundamentals alongside one of the most powerful and self-sufficient clicks in the entire tier, set variety is an inevitability. I’ve been trying a lot of Roaring Moon sets the past few months and in general this has revealed to me well before SPL did for most people that this quality is particularly deadly on a Pokemon of Roaring Moon’s ilk.

Briefly I want to go over every major set and explain what makes them potent/the kinds of counterplay they demand:

Starting simple with its standard Dragon Dance + 3A set: this set is completely fair and fine. It’s obviously very potent but far from outside of reason to check, as most teams have natural tools to tank a hit. This can then leverage them to force some damage/disrupt it before picking it off either with priority or status, or just simply forcing it out, which then greatly reduces its threat potential. The primary draw of this set is that it only needs to click Dragon Dance once and it is not particularly Tera reliant, which is almost always enough to do the trick into Bulky Offense or provide some kind of value into most other teams. I believe this is actually its worst set, not because it’s bad or anything but because most teams have been adapted to it for months on end now, whether that’s in terms of how to beat it or in the uptick of tools to respond to it with that knowledge in mind. Most bulkier teams can respond to this set very handily especially as it has no longevity, is committal, and is vulnerable to hazards, but its Speed tier makes it extremely effective at handling more dedicated offensive teams.

Roaring Moon’s Choice-based sets on paper seem not worth the salt in comparison to things like Choice Band Dragonite but its natural Speed tier and how ludicrously effective Knock Off is as a spammable STAB move make both Choice Scarf and Choice Band very potent options on bulky offense, mainly on Future Sight structures. Unlike its standard offensive Dragon Dance set, these sets do demand more dedicated defensive counterplay throughout the game at the cost of the explosive winning power you’d get from setup variants, as they can easily expose your Roaring Moon checks to hazard damage, remove your primary way of proactively making progress against it, and potentially become a momentum loss as it clicks U-turn with greater impunity. These sets sacrifice coverage, as they greatly benefit from Outrage and require U-turn, but Iron Head by itself does the trick into a lot of natural Knock Off checks and in revenge-killing Speed Boosting Iron Valiant. In tandem with the fact that its spammable Knock Off forces your checks to respect Roaring Moon regardless (as it will force these checks to face further pressure from the aforementioned hazards and from its U-turn) its lack of coverage may hurt in cases where it values immediately picking off something like Tinkaton. But, it will always have the capacity to make progress or position a dangerous teammate, which are extremely valuable for Choice users to be able to do. These sets do telegraph themselves to an extent since Protosynthesis announces its activation. But, I will be explaining in a bit why this is not a particularly meaningful setback; the main reason out the rip, though, is that its two Choice variants excel most in different matchups. Choice Band is much more effective into bulkier teams, but Choice Scarf is really strong into offense.

A variant of Roaring Moon I see people very rarely talk about comes in its Heavy-Duty Boots sets. Heavy-Duty Boots Roaring Moon relies more on Future Sight and loses the utility of the high-value Speed tier vs. the immediate power, but in exchange receives move autonomy and provides more effective defensive utility. This set excels best when it runs Roost and Taunt, letting Roaring Moon serve more effectively as a stallbreaker and as a more longevity-focused fat disruptor, but it can easily mix and match between U-turn and coverage options like Earthquake as well. Roost and Knock Off are mandatory, but the other options are up to you and your team’s needs. These sets are honestly pretty cool and I don’t think they’re independently broken at all, but do fall more flat into offense while becoming an insane asset into bulkier teams thanks to being resilient to hazards, forcing progress and damage very easily, and utilizing recovery to continuously provide this value throughout the game. This is a really underrated set.

The last (and inarguably the most effective) variant of Roaring Moon is its bulky Dragon Dance variant. This variant is fucking insane, to put it simply. The general idea is that because of Roaring Moon’s ludicrous natural bulk and access to recovery, it only needs a couple of Dragon Dances to shore up its loss of Speed and to completely demolish teams. Most standard variants of this creep around Great Tusk and then put the rest of its EVs into HP or Defense, or some combination of them. To be clear this is a lot of investment, to a point where it lets Roaring Moon tank some serious punishment on the Physical side from the aforementioned Great Tusk and even some other Pokemon like Iron Valiant depending on the investment and Tera type. In a lot of ways this set is the best of both worlds when it comes to Roaring Moon; it can annihilate offense really well, and because of the bulk, natural utility of Knock Off, and recovery, it can be grossly effective into bulkier teams as well. It has one major drawback: 4MSS. This has encouraged many people to utilize Fairy Tera Blast specifically because of its incredible offensive synergy with Knock Off, however while Tera Blast is probably the best variant in this regard since it lets Roaring Moon hit everything in the tier neutrally except Tinkaton and Galarian Weezing, it can still easily run Earthquake or another coverage option depending on the team which does deal with these Pokemon while still overwhelming most Knock Off checks. These sets also run Booster Energy very often but I don’t think it needs Booster Energy to be effective. I’ve run Covert Cloak for Pokemon like Hatterene, Alomomola, non-Curse/ID Garganacl, and Pecharunt, which lets you click Dragon Dance even more in some situations and find winning positions even more reliably into fatter teams. I also think Leftovers is a viable choice, since this set often only barely outheals some moves like Headlong Rush from Great Tusk; this incidentally also makes it even grosser on Screens teams where finding setup opportunities is child’s play, which can leverage Booster Energy more reliably as well. In general this set is more vulnerable to things like Landorus-T Taunt and Encore from Pokemon like Tinkaton, but it is definitely the most broken set and I do think this is partially attributable to Tera Blast which lets it get away with only having two offensive moves far more consistently. The capacity to hold different items with this set (and the Heavy-Duty Boots set’s existence) I think is also part of why you can’t rely on the telegraph of Protosynthesis for Choiced sets.

To nip it in the bud: Jaw Lock is a meme for the most part but it plays weirdly well into Roaring Moon’s fundamentals to be a decent lure into some variants of Iron Treads and Great Tusk attempting to respond to its other sets. In general you really ought to just be running the regular bulky Dragon Dance set but this variant’s existence mostly just goes to show just how well Roaring Moon can take advantage of the interactions it forces on some teams just to ensure it is kept in check.

I think Roaring Moon overall has a bit too much going on for my liking. Personally, I feel the bulky Dragon Dance sets absolutely are the ones that push it over the edge. While there are a bevy of different gameplans that all of Roaring Moon’s sets force that is already pretty difficult for the tier to deal with in tandem with everything else, bulky Dragon Dance sets in particular are extremely hard for most teams to reliably answer due to that coverage slot greatly changing its counterplay in a way that pushes Roaring Moon’s set variety from the realm of “generally unpredictable but still possessing relatively consistent counterplay” to “extremely difficult and potentially too costly to scout, if possible at all for most teams”, given that this set capitalizes on free turns to a disgusting extent. In this regard I actually do feel Tera Blast is what pushes it over the edge. It really exacerbates this problem due to its general reliability on the bulky Dragon Dance set, since it Teras so often in the first place. But, Tera Blast isn’t the core issue with Roaring Moon, it is an arbiter that pushes its set variety too far in the oppressive direction. I do think given the current status quo and to reduce threat saturation where possible, I would vote to ban Roaring Moon.
 
From my personal experience playing SV OU Roaring Moon is probably the single unhealthiest pokémon in the tier. SV OU just doesn't have the tools to check every single one if its sets reliably. I've compiled all the different sets I could find here and have compiled them on this pokepaste: https://pokepast.es/241e5cdda2b27c46. I want to go over each one individually to show that not only does this mon have no true reliable answers, but how one wrong switch can end the game on the spot

Standard Tera Fly - Nothing Much to say here that hasn't been said. Zama or Tusk can deal with it if they tera (which is significant opportunity cost). Dondozo can stop it in its tracks at the significant cost of losing its boots, making it significantly easier for a teammate like kingambit to overwhelm later. Corviknight is a bit shaky but also works well here.

Taunt Tera Fly - Just the standard Tera flying set but with taunt over eq. Kingambit is an obvious issue here but not only can this set farm most teams that don't have kingambit, but even if you do have it RM probably already weakened your other check because you can't send gambit in assuming it doesn't have eq. Common physical walls like corviknight and dondozo pretty much instantly go from good answers to setup fodder.

Tera Ground - Tera ground sets give up acro to fit either EQ or taunt to mess with other checks. Also completely bypasses potential hail mary thunder waves from pokemon it scares out like glowking. Roost gives you longevity but taunt lets you ruin corv and dozo (although roost gives you the longevity to knock them and switch out, then potentially come back and bowl them over later in the match). Zama and Tusk are pretty good answers to this set but again, they aren't reliable answers since they get destroyed by Acro

Tera Fairy Tera Blast - These sets should be enough to get it banned on their own. Fairy / Dark is pretty much perfect neutral coverage on its letting it easily fit roost or taunt with little drawback. This set also really makes the most of how excellent a defensive type fairy is, allowing it to use normal stopgaps as setup fodder, especially if it invests in bulk.

Choice Band / Scarf - These sets aren't problematic, just thought I'd mention them. Especially Band since it can really mess up an unsuspecting physical wall.

Jaw Lock - this set isn't really good but want to pay lip service to it since against the right team it can end the game on the spot if they sack wrong into it. Heres a vid of it sweeping on high ladder: . Don't underestimate this or you might have to pay the price.

Booster Energy is almost always the item of choice but there are plenty of other excellent options. To name a few there is lefties to help the band set grab boosts easier, Lum berry to punish status, and even covert cloak if you really want to ruin a desperate pecharunt's day.

Now I want to address some of the anti-ban arguments:

Ban Tera Blast, Not Moon!: Listen guys, it's time to rip the bandaid off. Tera Blast will not be getting banned, atleast during current gen. If it was going to happen it would have happened a long time ago. I'd love for this cheese to get banned but its had consistently low support on surveys. Even if there was a good chance it gets banned that's not how tiering works, and roaring moon has plenty of problematic sets that don't have tera blast

"Greedy fat" will rise: This argument comes up every suspect and its baffling considering these kinds of teams have more flawed then over with the abundance of offensive tools gen 9 has given us. Tera has strong application defensively, but there's no denying it generally tends to favor offensive Pokémon. Even outside of Tera we have insane new items like booster energy, knock off is everywhere, and broken new moves like Ivy Cudgel that have absurd base power with no drawback. I don't want to sound rude but if you really think these teams are broken in gen 9 it's genuinely a skill issue at this point.

Offense needs Roaring Moon to break fat: see above, this is blatantly untrue

Ho will get worse: Ok? Why would we keep something broken just because its beneficial to a playstyle that's already been having unusual consistency this gen.


In Conclusion:

Vote Ban on Moon. This mon is incredibly unhealthy and creates an unreasonable strain on teambuilding. No, "ZapKingLu" Isn't going to take over the tier if moon gets banned. Stop thinking about how much you hate these cores and do what's best for the tier.
 
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At this moment I’ll probs vote Ban as well when I get reqs. Personally in the tier we have ho and Bo running the meta, and with tourneys battles it’s more HO. Ho is super powerful this generation with kingambit, Dnite, moth and roaring moon the star of the show. Taunt on roaring moon is super helpful to cripple mons that check to gambit and dnite such as Moltres and corv by keeping them low for dnite and gambit to clean up. This makes ho better since they’re just so many offensive threats that you can’t check them all, which taunt roaring moon is huge part why it plays that role on ho. Roaring moon presence on is typically setup and win, but what makes this Mon problematic is the sets and Tera’s there are for this Mon. Tera ground stops twavs from neutralizing the moon, fly is ol reliable but with bulky sets that specifically ev to live certain mons it becomes a huge problem. I’ve seen bulk Tera ghost and Tera fairy, live too many super effective moves. For me I would specifically run Tera fairy with crazy Evs, the result was living +6 Zamazenta body pres, Taking kingambits sucker punch easily and fairy + dark + ground is broken. Not to mention adamant moon with booster comes with 500+ without dd boost is faster than kyurem, dnite naturally and can be Ev’d the rest to bulk.
I created this HO team with the intent to use the Tera fairy when it was on the uptick the Ev’s were made to live physical attacks and bulky to get one dragon dance. Speed tier is 1 point faster than kyurem and the rest in bulk. 80% of my games I would Tera with moon and just win. Most of the time is would positioning but get 2 dd’s with this thing and you instantly win seems a lil unfair too me tbh. Other than those points I feel like the Mon does is major hindrance in team building, I’ve made soo many teams that I would think is good on paper till I run into roaring moon which would completely destroy it and make me question the team building process. With moon gone there would be better reception to build more freely and HO would finally take a hit in the right direction. Other than that’s probs it from me about this Mon, we’ll see how this one goes. I would love gliscor gone sd sets are too broken too!
 
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Got reqs with the most broken team ever

K so I'm legally not allowed to talk about Tera Blast suspects here so I'll just say that this Pokemon is massively overwhelming, something I didn't make clear enough in the main thread.

To be extremely surface level and brief, depending on the set, it can beat stall, offense, balance, or multiple at once, and similar sets (Roost, Taunt, TFlying, TGround, TFairy Blast, etc) can all fit on similar structures, all being offense obviously. You can kinda tell the set if it's on a Veil team but sometimes not even, because Roost and Taunt have different counterplay. You can't always encore it because it might be slower or faster than Ogerpon-W or even Hamurott, and it's very hard to answer because bulky Roost sets (especially Tera Blast ones!!!!!!!!!!) can easily pull up and then get multiple Dragon Dances in one turn, something I neglected to mention in my main thread posts.

Basically, this Pokemon has insane set variety with different counterplay depending on the Tera and/or its access to Taunt/Roost, making it a fearsome stallbreaker, anti-offense sweeper, and progress maker into balance all in one. I'm voting Ban.

For those who thought my original post was unclear, it was. I'm much more pro Tera Blast ban than Roaring Moon. The only reason I'd ever vote DNB here is either for selfish self serving reasons (which i realized are a bad thing to vote for) or if it made Tera Blast more likely to cop a suspect, which I realize is unlikely.

Anyways, to sum it all up, Ban. I think Tera Blast is the main issue here, but others can bitch about it more because I'm not touching this shit with a 10 foot pole LMFAOOOO
 
I will be collecting my thoughts and laddering with other alts now that I have reqs before I go too in depth with my opinion, but for now I will be voting ban. I used a very broken team featuring SD Gliscor, which is a far larger issue in my opinion, but for now I'll focus on Moon. Roaring moon is one, of many, broken facets in SV OU. I think that it's access to Knock Off after the DLC is really what broke the mon, But the relatively recent discovery of bulky tera blast and tera ground+EQ sets just adds to the mon being overbearing in the meta. Moon is different from other brokens in the tier as in my experience you don't so much need to pack a ton of checks to ensure you beat it as much as you have to play so precisely around it in hopes that it isn't the variant that outright beats your team a lot of times. Now I am not against forcing precise play, I think that's good and everyone should play well to win, but the fact that it can HEAVILY open up your team with the easiest knock off ever or can be the variant that your well prepared team cannot handle is why I think it's unhealthy.
If bulky moon and acro weren't all the rage rn, taunt moon would have been very hard for my team to handle, I was just fortunate not to see that set in the low/mid ladder.

If I had my druthers, we'd be suspecting other mons or tera/tera blast rn, but it's been stated already that tera is here to stay and tera blast isn't the suspect here. Given those facts, I think we need to approach moon with what we currently have to work with. I think it is unlhealthy and should be banned, especially given the power of the tera blast sets. If it gets banned and tera blast later gets banned, then at that time maybe we, as a community look at a test to un-ban it and see then if it is less problematic. I am not WAY too far in my camp as I have been with other things in SV OU so i am open to other opinions and would love for this discussion to further as the test continues. I respect others in the camp of do not ban as well and would love to hear the reasonings. Till then i will do 100 takes of a video laying out my thoughts in detail and get back to you later. Thanks!

COALLA
 
Much of what I wanted to say has already been said by both myself and others, but I wanted to reiterate that I will likely be voting Ban. Without harping on some of the obvious tools that Roaring Moon has which make it busted, like Booster Energy, Tera Blast, nearly perfect stat spread, and set variety, I just wanted to highlight that the deciding factor for me is how unhealthy it is for the metagame. It is not as much that Moon has no answers whatsoever as it is that its presence is extremely restricting in the builder and it can easily run through builds that it should have no business beating. For example, HO should typically have a weak matchup into stall, but Moon can literally beat stall with Taunt. JackRG already highlighted this, but banning Moon will result in a healthier and more balanced metagame, since its presence kind of just invalidates many builds. While I don't think that Moon is the biggest problem in SV OU, I think it is undoubtedly a problem that needs to go.
 
Just wanted to give my quick two cents on this since this is my first time getting reqs, although I don’t think roaring moon is as OP as others claim I still think it’s power level is just a bit much. The thing that has really pushed it over the limit imo are the two options Booster Atk bulky Ddance + blast and Eq Tera ground. Both of these sets are very strong, you let this shit get two dances and it’s Gg. Moon is also like really bulky for some apparent reason, so it’s not too hard to set it up and sweep. Knock is also the cheapest move of all time. Roaring moon is not without flaws, I agreed with some of the stuff Rewer said in the other discussion thread with the 4mss and hazards problem and what not. However I still think it is a bit overbearing on OU and will probably be currently voting ban. will probably be playing a bit more just to confirm my opinion
 
I am with fully with banning roaring moon from OU for a few reasons. In showdown there have been many teams of purely legendaries and paradox mons that got swept by my roaring moon while testing. I dragon danced once and then one hit knock outed every mon without taking a single hit of damage back. I do think we should ban another mon whose name starts with a Z and should go to be with his shield but that is for another time. I think that OU should be similar to regulation H of last year in VGC where smaller and lesser known mons can rise up and become meta in a competitive format without unskillful and broken mons like roaring moon and the Pokémon that starts with a Z to stop them. Another problem with roaring moon is how versatile it is. Without open team sheets you can’t know what the roaring moon is doing until it’s too late. It could be speed or attack booster. It may be a setup with dragon danced or not. It could have a band or a scarf or a sash. It’s move sets change with taunt being a possibility, earthquake being a possibility, Tera blast being a possibility, acrobatics being a possibility, dragon dance being a possibility, and dragon claw being a possibility. Other Pokémon like Gliscor and Volcerona you know what is it going to do to you so it isn’t too hard to counter. Overall I am fully with the ban of roaring moon and hope we can continue this trend with other paradox and legendary mons soon.
 
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Made this account and laddered for reqs just to hopefully get this thing out of OU. I used an ursaluna BO with a scarf moon to get reqs. Max HP Ursaluna has a fun niche of being able to always live any attack from proto atk +1 moon with any tera and kill back from full with Facade/Headlong. Using Roaring Moon on this team felt so free because every opponent had to play as if I could DD the first time I came in and respect that I could be a non-booster boosting set which allowed me to consistently gain so much free momentum. I do think the scarf set is underrated because its speed tier is so good (I used EQ > Outrage to hit moth without locking in) but balanced.

I think the set variety this thing has (like, scarf is objectively not it's best set and it still performed super well for me) and the immense strain it puts on teams in the builder pushes it over the edge. There's no viable 6 you could put together that doesn't lose on preview to a well-played roaring moon with the right set imo, and I think the 4MSS argument against banning doesn't hold much water because the opponent has to respect that RM could have any of those moves. I think the only other mon with the same set variety is Kyurem, but I think Kyurem is a little more predictable on preview. If I see semi-stall I'm gonna assume sub/tect, paired with chilly slowking-g I'll assume specs, webs DD, etc and I can play accordingly based on a pretty good assumption. With Roaring Moon pretty much all of its sets are viable across multiple kinds of structures. When playing against it I feel like often times there's a play I could safely make if roaring moon is X set, but if it's Y set I just lose. And if I want to play the whole game respecting moon's potential set variety then I'm likely playing sub-optimally into the other 5.

Combine that with how easy it is to stack offenses with other top-tier threats and it just feels overwhelming unless you're running multiple solid answers, which is why I will definitely be voting ban.
 
Just got reqs with a 44-7 record, was tougher than usually. Only one of those loses was actually to Roaring Moon, but I am still voting Ban.

Will be very brief this time. I don,t consider Moon even remotely the strongest and most broken Mon of SV OU. Its just one of many hard to check Mons, alongside Gholdengo, Gambit, Raging Bolt, Waterpon, Valiant, Kyurem, Gliscor, Darkrai, Walking Wake (just in Sun), Iron Moth (only under specific conditions, but has a lot of set diversity), Zamazenta (same as Moth, but to a lesser extent), Enamorus, etc. Not all of those I consider bannable, but all have to be prepared against in order to not lose on preview. So, despite set diversity, I don,t consider Roaring Moon to be above Gholdengo, Waterpon, Gliscor and a couple more in brokeness/unhealthyness, and if it was my choice, either another Mon would be suspected or Booster Energy. Since I am not the one who ultimately decides (and don,t want to be there), I have to adapt to what is decided and act in consequence.
Ultimately, I think meta will be better without Roaring Moon in it. I like Scarf Roaring Moon, its a very honest Mon that checks opposing offensive teams, pivots and makes progress itself with Knock Off. Rest of the sets however (most of them involving Boosting Energy, Tera and Tera Blast) are the ones that win games by themselves instead of being a team player like Scarf. They are all very diverse and with different checks. Despite that, they can all still be stopped without going out of your way in building, but not if at the same time you have to deal with hazards, Gholdengo, Gambit and several other big threats. Therefore, if Roaring Moon is the Suspect in this situation, Roaring Moon has to be banned in order for the meta to go into a more favorable state (which it was already going before the Kyurem and especially Gliscor fiasco). Had it been another Mon that abuses hazards and offensive styles way too well, I would have probably voted Ban to that other Mon, but its Moon the Suspected one.

So, have a nice Eeveening and slay the dragon in a week.
 
Not great with english and writing in general. before I'm starting I just want to say that the suspect test needs to be harder. I think the reqs on this one were really easy and even players without amazing understanding of the tier can hit it quite easily, haven't tried getting reqs in the past so I'm not sure if it was like that for kyurem and palafin suspect but even if it was I believe it needs to be harder.

Anyway, I'm gonna vote Do Not Ban. Without diving too much into it, I don't believe moon atm is too hard to deal with. The reason moon is so scary is mostly because of booster energy and ofc, tera (which I will talk about later). I've lately seen phys def Ting Lu's spike in usage in order to safely stop moon, as it gets a rocky chip + it whirlwinds it out quite freely. In the case of a taunt roaring moon, that would mean (most of the times unless mono attack moon) that it's not a roost set, and can just beat it with eq/ruination+any kind of priority in cases of flying moons. We also got many clefables on the ladder lately, which give moon hell, whether they are sticky barb magic guard or unaware boots, moon will not win the 1v1 most of the times. Dondozo also sits on it, and corvi and skarms will beat it most of the times aswell (unless tera ghost but then it will lose to sucker gambit). There are way more mons that check it that im not gonna get into, and even if you didn't specifically built a team for countering moon, you usually have outs vs it and gotta play correctly.
I haven't played gen8 so I wasn't familiar with boots until this gen. I wish boots didn't exist but oh well, it does, and it's pretty damn strong. To be able to play against stally boots teams, your team needs a solid knock off user, that's to help you make progress with hazards. I think moon might be the best at it, which is mainly why I would never let it leave the tier, as I can see it going in a bad direction once moon leaves.
Last thing to talk about is obviously tera. Moon has so many good tera types that it's hard to predict what it's gonna be, and it might cost you atleast a mon or two in most cases. With that in mind, that's the beauty of SV in my eyes. Predicting the right tera at the right moment and tera'ing or deciding not to tera on an obvious tera turns vs moon, is what makes me feel alive.

Hope I explained myself well, and I will forever protect moon!!
 
Will keep it short as wiser players than me have said most of what I have to say, but the mon is verging on perfect. Just great overall, and can be tailored to beat whatever you need. Bulky Adamant taunt EQ tera ground is my favourite. Any tera blast variant is cheap. I've spammed moon for months and I'm sad to see my most reliable tool go but theres no question it puts on an outsized performance almost every battle. It doesn't even bring any stability or value to the tier other than it's offensive presence, so it's a no brainer. Just got reqs and its an easy ban vote from me.
 
I promised I wouldn't vote ban to protest tera anymore, but I still think moon is broken enough to get the BAN vote from me this time. I went into it a little in this video where me and finch talk about tera. I think what's most important to recognize moving forward when tiering with tera is that using tera to surprise kill one pokemon is ok, but using tera to surprise sweep an entire team is not.

That's why, if this were a suspect test on waterpon, I'd probably vote to keep it. I'm ok with strong wallbreakers remaining in the tier, and I think that their presence is necessary to punish fatter structures and help offense be viable. Some of the DNB arguments allude to roaring moon's role as a wallbreaker with a strong knock off, and I agree here. I think it's pretty healthy in this regard. The problem, of course, is DD.

Historically, we've banned pokemon like volcarona, gouging fire, sneasler, etc because they were too good at using tera to grab multiple boosts and run away with the game. But not every pokemon that can set up is broken. As a community, we have to vibecheck every good sweeper like dnite, kingambit, id zama, ival etc and ask ourselves "is it TOO good?" Can this pokemon use different tera types to completely circumvent common counterplay and run away with the game? Do you need to pack multiple checks for multiple tera possibilities to stand a chance? I think, with roaring moon, we are approaching a "Yes" to those questions.

Everybody knows the usual tera flying acro set. Stuff like barb clef handle that. But what if it's bulky eq dd roost tera ground? Now your barb clef is toast. But now unaware clef or id corv is reliable, right? Nope, taunt tera ghost beats those too. Well ok, I can just use Kingambit and Sucker Punch! But roaring moon's base typing resists sucker and a +1 booster eq will knock you out. What if I rely on ID zama that could crunch through a tera ghost and body press ground? Sorry, now tera blast fairy messes you up.

I think we've hit the vibecheck of rmoon being too good as a sweeper. Its counterplay is too varied, and it's just too good at running away with the game. If it was only a wallbreaker with a strong knock, I'd like to keep it because offense needs some options to make progress efficiently too. But its ability to use multiple viable tera types with totally different defensive profiles and taunt/roost to grab multiple dds is what pushes it over the edge for me. I'll be voting ban.
 
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Hello just dropping by to give my opinions on moon, ill be arguing both sides here, whatever outcome happens here wont change the metagame much at all.

I'll argue the ban side first, here is my reasoning for why it should go:

- Lets start with the set variance, every check for a specific moon set, is guaranteed to lose to another, you prepare for tera ground eq with priority like weav dnite, you lose to fairy blast, or at the very best, forced to tera the dragonite which can still lose if its invested enough, you prepare for fairy blast with say irondef corv/skarm you lose to ghost roost, you prepare for ghost roost with gambit or samu sucker, you lose to bulky ground eq and you lose to terablast fairy + eq, but what if we are ready for all those sets?, Aka balloon gambit, you will lose to brick break moon which is used for veils aswell, you can never be safe vs a roaring moon, always forces progress and 80% of the time forces a tera, stall is not safe, it loses to fat fairy blast taunt, neutralises glisc corv and dozo with 1 slot, and if you run scarf wisp darkrai, or wisp rai, you lose to tera fire terablast which is seen on sun and sometimes in grassy terrain, you prepare for all those with dbond encore valiant, you lose to jolly tera flying acro or jolly tb fairy, yes i know that its 4mss, but if you guess those moves wrong, roaring moon will likely end the game right there.


- Speed, Bulk and Power, moon has an incredible base 119 speed, which makes it faster than even booster valiant at +1 if it chooses to run jolly, and with this speed stat, it can afford to drop its speed significantly to invest in bulk while still being faster than threats like dd dragonite/kyurem at +1, it has a base 105 hp and base 101 spdef, so with enough investment it can actually live a +2 tera normal espeed from dragonite, allowing it to raw 1v1 it with a knock off into tera blast spam, behind veils this turns dragonite into setup fodder, now that we've discussed this thing's incredible speed and bulk, lets talk about the extremely high power that it has, a base 139 attack, keep in mind that gouging fire has base 115 attack, and it 2hkoed dondozo with tera fire raging fury in the sun with the cb + attack boost, what if you give that to moon with an insane 24 base attack difference, thats way stronger than gouging fire, i will leave the calc comparison here:

252 Atk Choice Band Protosynthesis Tera Dragon Roaring Moon Outrage vs. 252 HP / 252+ Def Dondozo: 350-414 (69.4 - 82.1%) -- guaranteed 2HKO

252+ Atk Choice Band Protosynthesis Tera Dragon Gouging Fire Outrage vs. 252 HP / 252+ Def Dondozo: 336-396 (66.6 - 78.5%) -- guaranteed 2HKO

this calc proves that a JOLLY moon is STILL stronger than an ADAMANT gouging fire, thats mind blowing to me.


- Its easily splashable because of its great typing, dark dragon is amazing defensively, and the viable/common tera types for roaring moon completely fuck over its type weaknesses, its weak to bug/ice/fairy/fighting/dragon, notice how tera fairy destroys fighting/dragon and makes it neutral to the other 3, tera flying destroys bug/fighting, neutral vs fairy/dragon but is weak to ice, tera fire destroys bug/ice/fairy, neutral to fighting, making it only susceptible to dragon, the point im trying to make here is, moon fits on many many offensive structures specifically HO/BO, with a built in ability to be ridiculously strong on sun, BO is a structure that is very cheap this gen and arguably the best team style in gen9ou, a pokemon as powerful as roaring moon should not be able to fit this perfectly on that many offense structures, and pair well with that many good pokemon like gholdengo or valiant, there is absolutely no drawback since its not weak to hazards.


- Restrictions on teambuilding, as a builder myself, someone who knows the tier better than anybody currently, i can kind of gage whether a pokemon is broken or not by the restriction it puts on my teambuilding, since i build every single playstyle including stall. Usually, when im building balance, id be like, oh hm, weav molt should be enough vs kyurem, zama clef steel levitate lati is enough for kyurem, no matter what route i take building balance, i always find a moon set that destroys it, it forces priority or unaware on every single balance, priority on every BO and HO, priority + a physdef steel bird or molt on every balance or unaware mons + gweezing, and on stall, obviously, unaware mons + a physdef gliscor, which still get severely damaged or outright solod by taunt moon with enough bulk. I never understood why people wanted to ban kyurem over moon, i never felt a strong restriction building for kyurem, it was always moon, sub tect has been adapted to, its good but not amazing like it used to be, mixed dd is mediocre, specs is mid, weak to hazards, etc, actually has defensive checks unlike moon, but this thread isnt about kyurem, its for moon, and as i said, its restriction on teambuilding is ridiculous.


Now i will argue the dnb side, most of my friends gave me very strong arguments in discussions as to why it should stay and i also have some arguments myself that make me see it in a different light, so as promised, here are my dnb arguments:

- It is a massive tera hog, the only moon sets that dont require tera to function are knock eq roost sets which lose to twave unless u tera and acro sets which lose to zama unless you tera, and these, dont break moon, its the tera blast sets along with the tera ground to block twave, having to use tera in a gen 9 meta is a huge price to pay, especially if they have something to beat or phase you out without having to tera themselves, like wisp moltres, which taunt still isnt safe vs bc u have to avoid 2 flame body burns + a scorching burn to avoid being crippled, whirl ting lu, which gets stopped by taunt but if it doesnt tera it loses the 1v1, also keep in mind that the threats that force a moon tera, are very common in the current metagame, these checks will be listed in my second point.

- The current metagame has alot of counterplay for roaring moon, the notable counterplay i will list below:

1. iron defense roar zamazenta: forces a tera fairy or flying which is easily revenged by gambit revenge tera or sciz for fairy and dnite/weav for flying respectively. Defensively, its revenged by physdef toxic gliscor, avalanche dondozo or tickle alomomola

2. Tickle alomomola which owns every moon set besides taunt, which can get burned by scald, and with the surge in pecharunt, zama dragonite and the steel birds, wellspring cant get going vs it, it gets tickled, and if its not encore, u just wish into the check, no damage taken.

3. Physdef toxic gliscor or bulky sd tera fairy, stall's main tool for disabling moon, what people don't realise is that this mon can fit on other structures outside of stall, this set fits on every structure except full HO, it even benefits rain which is heavily underexplored rn.

4. twave clef (preferably with barb) this forces a moon's tera ground immediately, or forces it to taunt which isnt enough it has to be tera ground eq + taunt or itll still lose the interaction.

5. Iron defense steel bird(corv or skarm), beats all moons except taunt, and if its taunt it cant roost, 1 attack is non existent, jaw lock is a meme.

6. Espeed ada dnite, this is a good one, bulky sets can power past it but that does not mean they arent threatened, ghost roost is still threatened by dd eq the moon user still has to position the moon well, no moon set is really safe vs this if you play the dnite safely yourself.

7. Encore destiny bond valiant only checks the bulky sets, which are the most common moon sets, the bulky sets are the only sets that really push moon, the faster sets lacking bulk are mediocre at best and easily revenged, so listing this as a check felt fair.

8. Iron hands, this is a nice one as it checks and revenges every set with tera flying, and supercell slam drain ice punch combo, if moon doesnt tera, hands can live a +1 hit and ohko back in return, moon has to tera to kill it and if hands tera it actually beats whatever tera set moon has with this coverage.

9. Primarina, pair it with a steel bird or possibly bulky helm lando t and u got good moon insurance basically, its good at its job which is checking zama/moon/dnite or at the very least forcing their tera.

10. Dondozo, ah yeah we cant forget this, the ultimate physical attacker check, with curse and sometimes even without curse, it beats every non taunt moon set.

11. Tera steel banded scizor, possibly my favorite moon check rn, basically the best moon revenge killer in the tier, its not very difficult to chip moon with say a lando u turn or a corv u turn, and once u do, and scizor gets in, moon is basically dead, there has been an increase in scizor usage aswell, since its so good at revenging moon especially the set that people say broke it, terablast fairy.

12. Balloon kingambit, fairy blast or lefties tera flying, with iron head low kick sucker kowtow coverage, u can afford to drop kowtow in the current metagame since you are not beating corv/moltres anyway, and low kick with tera fighting obliterates dondozo and corv anyway, but yeah balloon gambit is basically a safe check to all moon sets, except brick break, but tb fairy and lefties tera flying low kick/iron head owns that, this is a great check, and also great ghost resist and priority, it is kingambit after all, gen 9's mascot mon lol.

13. Flame body moltres, with roar or wisp, keep in mind moon is never safe vs this, if it roars moon out, it loses almost half its power that the booster energy gave it, if it wisps, moon is crippled, and if its taunt, it has to avoid not 1 , not 2 but 3 burns, since knock is a 2hko, and scorching sands can burn, also moltres learns burning jealousy, so if moon is taunt, and it taunts u, just click it on dd, its 100% burn if a stat is risen on the turn that its used, so it cannot dd on moltres, idk why more people dont use this great tech, it 100% burns dd dragonite too without having to use wisp.

14. Static twave Zapdos, basically every moon is susceptible to this set except the super rare tera electric, even ground moon risks getting paralyzed by this annoying pokemon, which cripples it if it does paralyze.

15. Tera fairy wisp alluring voice dirge, which btw also checks dnite/kyurem/hatt/weav/zamazenta(bc heavy slam is 40bp on skele for some reason lul)/corv/skarm, and toxicless glisc/sd glisc, those are enough things it can beat to give it a valid reason to show some usage.

16. Tera dark physdef foul play pecharunt, shuts down all roaring moon sets barring terablast fairy, but pecharunt can also use tera fairy/water physdef malignant foul play, to completely shut down every single roaring moon set.


- Limited Setup Opportunity, i know that there are pokemon that allow a free roaring moon dragon dance, but on the contrary, there are also alot of pokemon that punish a dragon dance on the turn that its used, the counterplay that i listed above is not uncommon barring skeledirge and iron hands of course, but stuff like moltres and dnite, twave clef, toxic scor, whirl ting lu, are very common, most of the common metagame structures do not allow a moon dragon dance, there are few instances where a moon sweep happens out of the control of the player on the receiving end of it, but 90% of the time its them choking/allowing it to position, and that burning jealousy moltres tech, now that ive mentioned it, i believe is going to be used to an insane degree on both ladder and tournament play now that ive made everyone aware of it, which would ultimately lower roaring moon usage longterm, moltres is not uncommon at all, and now it has another tool in its arsenal to shut down roaring moon, even with the recent surge in pecharunt structures, moon has to risk malignant chain to get a dragon dance off, and if pech teras it has to risk it twice, or force a 5050 between tb fairy and knockoff, also moon needs to have tb fairy or it outright loses to tera dark foul play pecharunt.


- Weak to hazards, specifically, toxic spikes, with the surge in galar weezing which i pioneered myself, tspikes pex and the already existing toxic debris glimmora on classic ho preferably with red card, say if you red card a moon out with pecharunt, glim, or even gweezing, and a tspike is up, moon cannot come back in unless an absorber gets sent out first + it loses nearly half its power, there has also been a recent surge in tspikes gweezing in both tour and ladder, that i also pioneered myself, it has been effective in shutting down threats like moon and wellspring, people have also started using tspikes pex to great success, its effective at preventing free entry for moon, this tier has had a lack of removal since the beginning of the gen, with few spin options because of gholdengo, cinderace/tusk/treads and fog corv + mons to pressure dengo like spikes lu, moon is basically never coming in for free on a hazard stack especially if it has toxic spikes.


Now that ive covered both Ban and Do Not Ban arguments, i will cover a universal argument that people have been making, that i think is a double edged sword argument, aka 4mss, this argument can apply to both ban and dnb, yes if you guess the fourth moveslot wrong it can punish you very badly, moon can really leave a path of destruction in its wake, but on the contrary, if you guess it right, which is not very difficult to do if you carefully examine the team structure that roaring moon is on, then it badly punishes the roaring moon user. You can tell what its weak to, if the structure is weaker to zama, you can guess taunt flying or tb fairy, and it would likely be the set for moon, if the structure is weaker to corv and dnite, you're likely looking at ghost roost, if the structure is weaker to stall itll likely be bulky taunt roostless, remember to look at their team structure, pinpoint its weaknesses, and determine the set based on what the structure is weak to, and if it doesnt make sense, its likely just a bad team on their part, like tauntless flying moon on a team thats weak to dnite or weavile is just careless fishing on their part, and fishing is going to be an element of gen 9 regardless, with any setup tera threat not just moon, cant do anything there.

Concluding my post by saying i would be fine with either outcome, i will not take a stance here i am just posting unbiased, fair arguments for both sides, and i will let everyone who is voting decide, thats about it, cya.
 
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Took a break for a month or so, came back to get reqs for Roaring Moon. Very sad to see that Tera will be here to stay, but I guess there's always NatDex to fall back on. Anyway, I was hoping to get a sense of why Roaring Moon has come up for a suspect test now, after it's had plenty of time in the tier and frankly wasn't on the radar for several months. It seems that the trouble started when Moon starting using Tera Ground sets to power up Earthquake and dodge Thunder Waves back in late 2024, and now with Tera Fairy sets (and especially, fat tera fairy sets that can get multiple Dragon Dances, I think?) seeing play as well, the diverse array of really good options has made Moon harder to contain than ever.

Stepping back a bit, it's mildly comical just how normal this suspect test is. Really, many of the pokemon banned from SV OU recently match Roaring Moon's mold almost to a T, that of a high-BST monster with a boosting move, several excellent tera options, some but not all of which abuse tera blast, and options to run bulkier sets with a recovery move or more immediately threatening sets with more coverage and pure power. Gouging Fire and Volcarona fit this description perfectly, while Kyurem and Palafin have many but not all traits in common. So, at least on paper, Moon seems to have several fairly normal traits of banworthy pokemon.

However, I notice that there's quite a few existing OU pokemon that also fit this description fairly well. I think Dragonite is the best example, being a bulky dragon-type that can abuse tera to get off a second dragon dance, run additional coverage or get bulkier with Roost, have excellent tera ground and tera blast fairy sets that can deal with would-be common checks. Yes, Moon has much more immediate power and doesn't need boots, and Dragonite has Extreme Speed, but still, I think these two have more in common than they don't. Kyurem also somewhat fits this description well, and perhaps others will be pointed out or discovered in time. As an open question to the SV OU community, what exactly makes Volcarona/Gouging Fire a bannable version of this archetype, but Dragonite/Kyurem acceptable versions of this archetype? And where does Roaring Moon fit in-between those two ends of the spectrum? As Srn breezily put it, perhaps Moon's "vibecheck" as a sweeper is simply too good right now, and I can definitely agree with that sentiment. But what I'm interested in discussing is the more tangible specifics of this vibecheck that push Moon into or out of bannable territory.

Given that I'm quite a bit behind on the meta (missing just a month, especially during SPL, seems like a lot during a meta as chaotic and whimsical as SV), I think this sort of discussion would really help me decide how to vote this suspect test, and would hopefully help others decide how to vote as well.
 
Took a break for a month or so, came back to get reqs for Roaring Moon. Very sad to see that Tera will be here to stay, but I guess there's always NatDex to fall back on. Anyway, I was hoping to get a sense of why Roaring Moon has come up for a suspect test now, after it's had plenty of time in the tier and frankly wasn't on the radar for several months. It seems that the trouble started when Moon starting using Tera Ground sets to power up Earthquake and dodge Thunder Waves back in late 2024, and now with Tera Fairy sets (and especially, fat tera fairy sets that can get multiple Dragon Dances, I think?) seeing play as well, the diverse array of really good options has made Moon harder to contain than ever.

Stepping back a bit, it's mildly comical just how normal this suspect test is. Really, many of the pokemon banned from SV OU recently match Roaring Moon's mold almost to a T, that of a high-BST monster with a boosting move, several excellent tera options, some but not all of which abuse tera blast, and options to run bulkier sets with a recovery move or more immediately threatening sets with more coverage and pure power. Gouging Fire and Volcarona fit this description perfectly, while Kyurem and Palafin have many but not all traits in common. So, at least on paper, Moon seems to have several fairly normal traits of banworthy pokemon.

However, I notice that there's quite a few existing OU pokemon that also fit this description fairly well. I think Dragonite is the best example, being a bulky dragon-type that can abuse tera to get off a second dragon dance, run additional coverage or get bulkier with Roost, have excellent tera ground and tera blast fairy sets that can deal with would-be common checks. Yes, Moon has much more immediate power and doesn't need boots, and Dragonite has Extreme Speed, but still, I think these two have more in common than they don't. Kyurem also somewhat fits this description well, and perhaps others will be pointed out or discovered in time. As an open question to the SV OU community, what exactly makes Volcarona/Gouging Fire a bannable version of this archetype, but Dragonite/Kyurem acceptable versions of this archetype? And where does Roaring Moon fit in-between those two ends of the spectrum? As Srn breezily put it, perhaps Moon's "vibecheck" as a sweeper is simply too good right now, and I can definitely agree with that sentiment. But what I'm interested in discussing is the more tangible specifics of this vibecheck that push Moon into or out of bannable territory.

Given that I'm quite a bit behind on the meta (missing just a month, especially during SPL, seems like a lot during a meta as chaotic and whimsical as SV), I think this sort of discussion would really help me decide how to vote this suspect test, and would hopefully help others decide how to vote as well.
Firstly, I suggest you read posts in this thread like ausma's that answer your question way better than I could, but I'll attempt to give my take after finishing reqs this morning. I'll also be focusing primarily on the dd sets. I don't think band/support dnite or band/scarf/boots moon are problematic in the slightest.

Starting with the smaller things moon has over dnite that push it over the edge, it is much, much stronger. Booster energy + an actual strong stab move makes moon more immediately threatening than dnite, who often thuds into anything bulky. This is compounded by moon's higher speed stat. Not only does it need less dds to get kos, it also needs less to outspeed a whole team. Moon can easily clean up after a single turn of setup. On the other hand, dnite either has to give up some of its already lacking power with jolly or get outsped even at +1 and +2 by common offensive mons. Espeed isn't a perfect solution to this due to it's unimpressive strength without tera and the prevalence of ghost and steel types/teras. Also also also, moon's stab move of choice being knock off means it almost guarantees progress even if it gets walled by leaving its check itemless.

However, the bigger reason moon is more problematic than dnite is it's sheer amount of set variety. Pinkacross' recent video does a good job going over the most common sets, but in short moon has multiple different tera types, move options, and EV spreads that completely change what it loses to. It's the most quintessential example of "choose your counters" that I can think of. Flying and fairy beat zama, taunt shuts down bulky checks like corv, molt, and dozo, brick break bursts balloon gambit, etc. Sure this is a problem with tera in general, but its exacerbated in moon by the amount of variants you need to play around in battle and in the builder. I agree with the general consensus that the bulky roost sets are the worst offenders, freely setting up on everything while still hitting way too hard.

As to why dnite is mostly fine, it doesn't have that same level of variety, and, like mentioned earlier, gives more time to respond to it due to its initial lacking speed and power. I do think in the future if moon leaves dnite could fill in for the roll of cheesy fat sweeper, but as of now moon simply performs that roll better and more consistently. Most of dnites advantages over moon are healthy for the metagame. The blanket checking of offense provided by multiscale and extreme speed helps provide some stability. It stops offense mirrors from being a race to be the first one to set up, and instead becomes a race to be the first to set up twice. I'll admit encore is annoying, but it's hard to fit when you also want espeed, ice spinner, eq, rock slide, and roost.

As for why kyurem is still here? Idk lol I want that shit gone too.
 
Hello folks, first of all I'd like to point out some stats from current SPL, that can be found here.

Moon has a 53.65% win rate (54.41% w/o mirrors), just marginally above other offense staples like Gambit at 52.70% (53.70%) and Dragonite at 52.53% (53.33%), nothing crazy imo. Counterplays stated in the post above by Storm Zone like Moltres, Corv, Clef, Scizor or Gliscor are all around 60% W/R, showing consistency in their job and that counterplay exist and works well too.

Another thing that this stats demonstrate is that balance is not cooked, Weavile, Tink, GWeezing, Glowking, Garg and the mons stated above all boast great W/Rs with gweezing even reaching 70% mark. Weav-Corv-Gliscor core has won 7 times out of 7 appearences, if Moon is that insane and broken I think its (and the mons wich pairs well with) stats would be a bit different, with higher w/r compared to other mons. Also there is no SS Seismitoad in the counterplay, they all work well into other physical offense staples. Everything imo obv

Additionally, these are the replay of the last 2 rounds of SPL with Moon going out of his pokeball Game 1, Game 2, Game 3, Game 4, Game 5, Game 6, Game 7, Game 8, Game 9, Game 10, Game 11, Game 12.

I've decided to use last 2 rounds, as the meta should have settled a bit now after the rise of the new techs and Moon sweeps once, in the other occasions it just knock something and deals some damage, then leave; some honest work I would say.

On what it brings to the table I'd say that knocking Kanto birds boots with the drawback of risking para/burn is a good thing, Taunt sets especially paired with Tera dark Kingambit are a good tool for offense to beat stall and the mon is also good to have for sun, an archetype that has already lost Goug and without Moon would have to field as a physical wallbreaker/sweeper one of Tusk, Ceruledge, Lilligant-H, Blaziken or Brute Bonnet with the last 3 that are mid at best imo. Also scarf sets even if not in vogue rn are a great thing to have as a revenge killer/pivot.

For last, I totally agree with Pkel on the beauty of Tera and what it brings and I'm happy that it stayed, but we have to consider that we are suspecting a mon that uses the mechanic to its full potential for the 4th time (Goug, Volc, Kyurem and now Roaring moon) and while in the other occasions tera was still in the limbo of possible action, now council has decided for it to be a thing 100%, so imo Tera ''Shenenigans'' and the uniqueness that it brings in the game should be accepted, mons flipping their matchup and sweeping with new coverage included, otherwise maybe a second suspect could have been a choice to consider looking at the timing of the first one, before home and DLCs.

Also sorry in advance if there's syntax/grammar atrocities, I'm far from the best at writing in english lol and S/o to the ppl doing these tour spreadsheets and replay archives!

Anyway, I'll vote DnB. Have a great day, Peace :roaring moon:
 
After a month-long break due to burnout, I’ve returned to playing OU and completed the suspect test. However, I don’t think the nature of the metagame has changed significantly. Yes, I see people complaining about Roaring Moon, but we have to acknowledge that this is the kind of metagame we are choosing to play when Terastallization is allowed. I’m not directly blaming Tera for this, but it’s a natural consequence: if Roaring Moon is removed, another strong Pokémon will rise to define the metagame instead.


Moreover, SZ has already provided a solid list of counterplay options against Roaring Moon. While it may be difficult to check consistently, the same can be said for almost every centralizing threat in the current meta. The key is to adapt, outplaying and find counterplay—nothing more, nothing less.


It’s true that Roaring Moon has a wide variety of sets, but I find it hard to believe that it’s stronger than Pokémon that are more splashable and don’t require specialized EV spreads or "cheesy" movesets to function effectively, such as Kingambit. Furthermore, every set it runs comes with inherent drawbacks and I don't think that in current state of the metagame every moveset is equally effective. I can see Roaring Moon being more problematic in a tournament setting—where unconventional and highly optimized strategies are common (as seen in SPL or OST, for example)—but I don’t find it particularly oppressive in a standard high-ladder environment. In fact, I believe the ladder is already adapting to Roaring Moon’s presence, and new threats are emerging. This is simply the natural cycle of the SV OU metagame.


If Roaring Moon gets banned, we’ll likely see a return to a Gliscor-Kyurem-dominated meta. That said, I would personally prefer to see more previously banned Pokémon reintroduced to help balance the current threats and keep the metagame fresh (as Volcarona for example), rather than resorting to bans. After all, I don’t believe SV OU is balanced in the traditional sense of the word.


Ultimately, I’m leaning towards voting no ban on Roaring Moon, though I acknowledge that the decision is borderline. However, I don’t believe that banning it would necessarily lead to a better metagame.

post scriptum: please, make the suspect more challenging
 
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Why is it that every time we have a suspect everyone treats said suspect as if it exists in a vacuum? Guess what? roaring moon has 5 teammates that will cover its shortcomings / take advantage of the huge holes it tends to put in teams. You managed to somehow read into your opponent's soul and deduce that it doesn't have taunt and beat it 1v1 with your helmet corv? That just means gambit gets an easy clean later. Same deal with it forcing tera on zama. There's also the fact that if it is taunt your dondozo / corv will almost surely lose the exchange and now dragonite or whatever is ready to sweep. Think your CB lokix revenges kill it? Well turns out its a fat moon and survives, KOing your lokix, and now you no longer have priority leaving you vulnerable to the million boost sweepers lokix is supposed to check. Besides Storm Zone who listed very shaky counterplay, not one of these DNB post has actually stated any actual roaring moon counterplay
If Roaring Moon gets banned, we’ll likely see a return to a Gliscor-Kyurem-dominated meta. That said, I would personally prefer to see more previously banned Pokémon reintroduced to help balance the current threats and keep the metagame fresh (as Volcarona for example), rather than resorting to bans. After all, I don’t believe SV OU is balanced in the traditional sense of the word.
Please tell me how adding volcarona (another cheese sweeper) will somehow help the metagame? Volcarona was rightfully banned for very good reasons. Please stop trying to undo one of the better decisions we’ve made throughout this meta
 
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I'm too busy to spend the time to get reqs this time, but I strongly oppose a moon ban.

We are already seeing the rise of gweezing and unaware clef for bulky fairy sets. Even if they lose to ground sets, it's not impossible to predict on team preview, and levitate gweezing beats both. Ground sets have existed for a while and still have issues with stuff like zama and corv. Gambit has been on a slight decline but it's still a reasonable impedient to bulky fairy sets, while dnite is an issue for all moons no matter the set. All sets have issues with status from stuff moon is likely to interact with such as gliscor and birds. Hazard play is a significant obstacle, especially if moon gets dragged in by roar or whirlwind. In my eyes moon does not meet the standard for a broken mon as the counterplay is both sufficiently common and reasonable.

Moon is also very important for a lot of offenses to function. Banning its strong knock, ability to revenge kill things like bolt and gambit without losing momentum, and ability to tera and trade with something is going to leave a hole difficult to fill. Keeping it in the tier would therefore be conducive to maintaining metagame diversity.
 
Why is it that every time we have a suspect everyone treats said suspect as if it exists in a vacuum? Guess what? roaring moon has 5 teammates that will cover its shortcomings / take advantage of the huge holes it tends to put in teams. You managed to somehow read into your opponent's soul and deduce that it doesn't have taunt and beat it 1v1 with your helmet corv? That just means gambit gets an easy clean later. Same deal with it forcing tera on zama. There's also the fact that if it is taunt your dondozo / corv will almost surely lose the exchange and now dragonite or whatever is ready to sweep. Think your CB lokix revenges kill it? Well turns out its a fat moon and survives, KOing your lokix, and now you no longer have priority leaving you vulnerable to the million boost sweepers lokix is supposed to check. Besides Storm Zone who listed very shaky counterplay, not one of these DNB post has actually stated any actual roaring moon counterplay

Please tell me how adding volcarona (another cheese sweeper) will somehow help the metagame? Volcarona was rightfully banned for very good reasons. Please stop trying to undo one of the better decisions we’ve made throughout this meta

Greetings, You argue that Roaring Moon benefits from having five teammates to support it; however, this applies to every Pokémon. I deliberately avoided repeating points that had already been made by others, as I found it unnecessary to list all possible counterplay options. I do not wish to sound dismissive, but it is not reasonable to call for a ban simply because something appears slightly more threatening than other existing threats.

Preventing Roaring Moon from setting up freely is also a skill inherent to the game we play, contributing to the metagame’s natural evolution. I say this as someone who has personally struggled against an unconventional Roaring Moon moveset in SPL (look at my game vs Storm Zone), recognizing that I could have improved my team to better handle bulkier or slower variants of Roaring Moon. The fact that Roaring Moon is undoubtedly a strong Pokémon does not mean it can be played without drawbacks, nor does its mere presence guarantee a free win every time it is used. That is simply not how the game works. Obviously, there are Pokemon perhaps that have less drawbacks when played.

Regarding Volcarona, while it is not the primary focus of this discussion, since you asked, I believe it has been a healthy addition to the metagame. Its presence does not overly enable other Pokémon that might currently be considered overpowered.

It is rather peculiar to complain about gimmicky strategies in this tier, considering that its very nature inherently encourages and rewards such approaches. Don't expect that without Roaring Moon the tier will stop being cheesy or without all the bans you would expect or the bans you actually want.
 
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Hello again everyone. Been seeing more activity and good posts from both sides, that is good to see as it’s the only way to flesh these things out. Anyway, I wanted to share a thought I had this morning and am curious as to what you all think.

We banned Gouging Fire a while back by a greater margin that even Ursaluna Bloodmoon with more than 90% voting ban. I’m glad we did. The arguments then were that it was a sweeper that was simply too effective at sweeping. It had a large diversity of sets, immediate power, lots of bulk for a setup mon, reliable recovery, insane calcs where its banded tera dragon set easily 2hkod Dozo, and an ability to easily slot onto teams with little dedicated support.

So I ask you this, How is Roaring moon that different? It has very similar bulk, living hits better on the special side than the physical side, much higher attack and speed stats, same proto ability making it a massive threat in sun, roost for reliable recovery, and abuses a lot of the same tera types for easy setup (fairy/ground/ghost) and tera ddragon for insane damage. The only real difference is typing, which can be argued that moon’s natural dark typing is better in most cases than fire and only really worse when looking at a fairy type. It also has access to 2 incredibly powerful options that gouging fire did not (Taunt and knock-off). Access to these moves are what make Roaring moon actually harder to deal with than gouging fire in that those moves make it far better than gouging fire ever was at making progress early-mid game and breaking teams even without tera.

I want to re-post this calc that Storm Zone brought up in their post that really got me thinking about this:

252 Atk Choice Band Protosynthesis Tera Dragon Roaring Moon Outrage vs. 252 HP / 252+ Def Dondozo: 350-414 (69.4 - 82.1%) -- guaranteed 2HKO

252+ Atk Choice Band Protosynthesis Tera Dragon Gouging Fire Outrage vs. 252 HP / 252+ Def Dondozo: 336-396 (66.6 - 78.5%) -- guaranteed 2HKO.

Roaring moon being that much stronger than a mon we banned by over a 90% margin while being able to run a jolly nature and outspeed things Gouging Fire couldn’t dream of is just absurd. Couple that with the bulk and tools and I think it should be very obvious that Roaring Moon needs to go.

Entertain this thought for me if you would. Gouging Fire got banned a while ago in effectively the same meta, no bans or major developments have happened since. It is my opinion that the playerbase on the whole may simply be sliding into the mindset of, “it is what it is” or “well look at these other insane threats we’ve had to deal with this long. Roaring Moon isn’t the worst of them.” I implore you to not lack on trying to improve this tier as it is what we are stuck with for at least another year. Wether you are an offense, balance, or fat enjoyer I ask that you remove your bias and try to look at all the arguments and weigh them evenly. Also, please do not get lazy with this tier just because it’s not neW anymore or won’t be the current gen for a lot longer. It needs to improve and lets try our best to do that.

Thanks and have a great weekend!

COALLA
 
Before I get into this, I agree with Pkel and others that reqs needs to be harder. I don't know how to do that for sure without making it super tedious. I did this very easily using comically bad teams and losing far more times than should probably be allowable. Nonetheless, here we go.

I hopped on the mic for Smogon Social Media with Srn and ausma tonight to give my thoughts on the Roaring Moon suspect. While I have full faith in the amazing editors to turn our ramblings into something presentable, I wanted to present my thoughts in a more organized fashion here after getting reqs. This is mostly focused on a builder perspective because I think that's what people would want to hear my thoughts on.

1. Roaring Moon has incredible set variety
This point has been harped on a lot so I won't go into it too much, but I'll point out that Taunt DD Jolly is still incredible with Tera Ghost/Flying.
2. Roaring Moon functions as both a breaker and a wincon in the builder

This leads to Booster Moon being incredibly splashable on offense teams, even finding its way onto strong BO teams from people like Attribute. The combination of DD and strong, non-choice-locked Knock Off make build-around offenses possible whether you start with it as a breaker or wincon. This isn't usually seen as a reason for something to be unhealthy, but I'd say that Roaring Moon borders on centralizing due to this versatility. It is borderline ubiquitous on straight offense at this point.

3. Roaring Moon restricts most playstyles.
In the video, you'll hear us talk about how bulky Roaring Moon forces unforgiving play patterns in offense mirrors. The combination of game-ending threat presentation and bulk means that the counterplay to each of its sets are different enough from each other and different enough to other physical setup threats to significantly stress the builder and necessitate unorthodox glues on many offenses.
Similarly, the counterplay on bulky offense-balance teams leaves you open to other physically offensive threats, namely SD Gliscor, another borderline problematic mon. People have said that the meta won't change that much if Moon goes, but I think I'll disagree with that point, even if it's hard to predict. FP Pech gets more splashable, Clef is under less pressure, Samu-H offenses are less punished, choiced ghosts are less punished.

These are my thoughts for now. I think Moon isn't the most broken thing we've suspected but the meta will likely be better if it goes.
 
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