Hello everybody, Gekokeso here. As you may know the PMPL is approaching, and I have stated publicly that signups are going live in late May. So why I'm I making this thread a month in advance?
To put it simply, I believe there’s a lot to work on for Pet Mods to work in a tournament environment, PMPL 2 and 3 had an diverse set of problems, either via general management difficulties, bugs that made playing the formats unbearable and unbalanced metagames that could sometimes be very frustrating to play.
As such, this will not only be a policy discussion thread, but also a thread to discuss a system I have put in place to hopefully help meet community demands and establish tiers in a safe manner.
I shall divide my post into three big sections, all to tackle different issues that could lead to problems.
Out of the three portions, this is going to be the most in depth, and the one I will allow the least changes to.
For a tournament of this size we always need to find the right tiers to introduce to the meta in order to ensure there’s significant activity in them, but at the same time some of these tiers have been either improperly coded which has caused bugs or builder irregularities. Some of these tiers have also proven to be unbalanced at times. Tour leaders aren’t perfect, they are not going to access the wants of the community 100% of the time.
For that reason, I'm announcing the following: rather than just selecting 8 tiers, the player base will be allowed to submit a Pet Mod of their choice to potentially become a tier in the tournament.
Of course there's a couple of conditions that come with this opportunity. The submission will not guarantee the Petmod’s spot in the tournament, this only allows it the chance to be a part of it, as it will compete with other pet mod submissions. Selection of these tiers will still be up for the hosts of the tournament, but submitting your tier will give it priority over other options, just make sure the meta you are submitting is sensible enough to get through. Should the deadline pass without enough submissions, the hosts will simply pick from the tiers from last year to fill the spots. If you would like to argue about having the playerbase have more say in the tier such as voting one ro two tiers in by popular opinion, let it be known on the thread.
For submitting a tier to the tournament you will be required to provide multiple resources of the tier. Here’s a list of the 4 most basic things a submission needs to have for it to be approved:
Big reason why I am making the thread a full month before even manager signups is that it will allow tier leaders to have the time to develop their metas to a level that might deem them eligible to get selected. Only mods that have threads are eligible for selection and submission shall be done by council or someone delegated with permission to these decisions. If you want a tier to make it, but tier leaders don't seem very active, ask the mods to review with you if you can make the changes and make the submission to the thread.
Said thread will open in a week, do not submit metas in this thread, as a different space for the submissions shall be open in a week.
Next section will cover the general list of rules that should be set in place in case that there are any errors. The list is not finalized, so give your input on what the best course of action should be in any of these cases.
First and foremost, we shall implement the following:
There will be exactly 3 instances where any non-bugfixing changes to a meta will go through: At the start of week 2, the start of week 4 and the start of semis. This is done to prevent multiple metas from doing changes at different weeks. By adhering to a specific schedule, we can give each player an easier time knowing what is changed and what is not. All changes that occurred will also be broadcasted in a singular thread where every meta’s changes are noted.
Finally, there’s something I’d like to discuss with people, and it's by far what I think will be the most controversial decision in consideration. Note that this is NOT implemented yet, that this is NOT the default option should people not argue against it, but it is just something I considered for the sake of a new tournament experience. So if people support it, argue for its inclusion or its not going to be implemented. If you want to argue against it it is also fine.
So, to get that out of the way, I'm considering resetting the player pool. This means that no retains from the previous Pet Mods Premier League would be eligible, but at the same time every player returns to 0. Note that managers are still worth 15k each, with no possibility of lowering the price.
This is something I have considered to offer the tournament a more fresh experience, and to prevent players who would like to play in other teams get retained. Of course, I put priority to the likes of finalists like Larry, Mana, Quinn, Paulluxx and anaconja to hear their opinions on the matter, especially the former 4. I would not like it to feel like I'm screwing over a team.
Should this not go through however, consider the regular rules on retains to be the same as last year, which is to say, +3k on the price bought last year, unless said price was under 10k for which it then becomes 10k.
With that, I shall open the thread for discussion, if you have any issues or critiques with the following plan, let us know in the thread.
To put it simply, I believe there’s a lot to work on for Pet Mods to work in a tournament environment, PMPL 2 and 3 had an diverse set of problems, either via general management difficulties, bugs that made playing the formats unbearable and unbalanced metagames that could sometimes be very frustrating to play.
As such, this will not only be a policy discussion thread, but also a thread to discuss a system I have put in place to hopefully help meet community demands and establish tiers in a safe manner.
I shall divide my post into three big sections, all to tackle different issues that could lead to problems.
Part 1: The Tier Submission Process
Out of the three portions, this is going to be the most in depth, and the one I will allow the least changes to.
For a tournament of this size we always need to find the right tiers to introduce to the meta in order to ensure there’s significant activity in them, but at the same time some of these tiers have been either improperly coded which has caused bugs or builder irregularities. Some of these tiers have also proven to be unbalanced at times. Tour leaders aren’t perfect, they are not going to access the wants of the community 100% of the time.
For that reason, I'm announcing the following: rather than just selecting 8 tiers, the player base will be allowed to submit a Pet Mod of their choice to potentially become a tier in the tournament.
Of course there's a couple of conditions that come with this opportunity. The submission will not guarantee the Petmod’s spot in the tournament, this only allows it the chance to be a part of it, as it will compete with other pet mod submissions. Selection of these tiers will still be up for the hosts of the tournament, but submitting your tier will give it priority over other options, just make sure the meta you are submitting is sensible enough to get through. Should the deadline pass without enough submissions, the hosts will simply pick from the tiers from last year to fill the spots. If you would like to argue about having the playerbase have more say in the tier such as voting one ro two tiers in by popular opinion, let it be known on the thread.
For submitting a tier to the tournament you will be required to provide multiple resources of the tier. Here’s a list of the 4 most basic things a submission needs to have for it to be approved:
- A detailed and well examined banlist: This will become very relevant within the following section of this post, but essentially, ensure that not a single element, be it move, ability, item or Pokémon that could cause trouble makes it into the meta. Prove that everything is coded as it should. Be as through as possible and include stuff like clauses, the banlist will be very relevant for the tournament.
- A stress test - At least 15 battles or more showcasing as many custom elements of the metagame working properly: This should be the most self explanatory. For this tournament we want metas that people play and enjoy, play as many battles as you can and attach the replays to your submission. This will showcase how good the meta is, if there are any balancing issues, and that there is player demand for that meta to make it in.
- A moderate amount of sample teams: Willing to be lenient on this one. The samples added don’t need to be much, and in the case of metas with little new elements the number can be as few as 4, but the more samples showcasing new elements, the better. Samples should also be, for a lack of a better word, good. Update any samples that are either not as good or are outdated.
- A basic viability list: It doesn’t need to be a full viability ranking (even though having one heavily improves the mod’s standing) but just having a general idea of how good the different pokémon in a meta are will allow players to catch the gist of the meta quicker.
Big reason why I am making the thread a full month before even manager signups is that it will allow tier leaders to have the time to develop their metas to a level that might deem them eligible to get selected. Only mods that have threads are eligible for selection and submission shall be done by council or someone delegated with permission to these decisions. If you want a tier to make it, but tier leaders don't seem very active, ask the mods to review with you if you can make the changes and make the submission to the thread.
Said thread will open in a week, do not submit metas in this thread, as a different space for the submissions shall be open in a week.
Part 2: Systems put in place in case of failure
Next section will cover the general list of rules that should be set in place in case that there are any errors. The list is not finalized, so give your input on what the best course of action should be in any of these cases.
Teambuilder legality
In every PMPL we have had issues with some moves, abilities or Pokémon being allowed when they shouldn’t have been and has led to some controversy, especially last year during a somewhat troubled moment in finals. For this reason, moving forward we will standardize the procedure of what happens in each of these cases.First and foremost, we shall implement the following:
- The banlist submitted for each tier is final. If it appears on the banlist, you don’t use it. If a pokémon is found to be banned on the builder, but does not appear on the banlist, let tour hosts know as soon as possible to ensure either its added to the list or unbanned.
- Should a pokémon be unbanned midweek in the above case, this decision will be broadcasted publicly so that every player is notified in time. Same if a banlist is updated. This only applies to the above case and does not apply to the next section.
- Should a player appear to use a banned element that clearly appears in the banlist of said tier, their match will be considered null and win will be granted to their opponent. If a player brings out an element that is not in the banlist their match will proceed as normal, regardless if said element ends up getting banned later.
Midweek Tier Changes
This has been a constant in every PL, and the method employed during the first section of this post should at least help with it in some way. Still, it's likely one or two metas have stuff that slips through the cracks, so to prepare for that, I have designated a schedule of some sort.There will be exactly 3 instances where any non-bugfixing changes to a meta will go through: At the start of week 2, the start of week 4 and the start of semis. This is done to prevent multiple metas from doing changes at different weeks. By adhering to a specific schedule, we can give each player an easier time knowing what is changed and what is not. All changes that occurred will also be broadcasted in a singular thread where every meta’s changes are noted.
Crashes / DH connectivity issues
This is unfortunately the one we have the least control of. It is every tier leader’s responsibility to make sure every meta is working as intended, and it will be their responsibility to test every custom element in their metas to prevent crashes. Still, there’s the chance a crash occurs in a battle or the server undergoes troubles that prevent players from logging in. For that the following options shall be provided:- Extension: Extensions to the battle can be provided for teams to make new teams or to play in case one can’t make it due to connectivity issues (note, provide as much evidence of this as possible to prove its due to connectivity)
- Recreation: If a battle has started but the server restarts a recreation of the battle can be attempted, as long as every team provides their teams and a host is around to prove that no foul play is going on.
- Rematch: Both teams load completely different teams. This does put pressure on players to have multiple teams at hand so it's definitely a more unpopular option, so just take this option if you feel comfortable having a backup in case of an emergency.
Part 3: Starting from Scratch(?)
Finally, there’s something I’d like to discuss with people, and it's by far what I think will be the most controversial decision in consideration. Note that this is NOT implemented yet, that this is NOT the default option should people not argue against it, but it is just something I considered for the sake of a new tournament experience. So if people support it, argue for its inclusion or its not going to be implemented. If you want to argue against it it is also fine.
So, to get that out of the way, I'm considering resetting the player pool. This means that no retains from the previous Pet Mods Premier League would be eligible, but at the same time every player returns to 0. Note that managers are still worth 15k each, with no possibility of lowering the price.
This is something I have considered to offer the tournament a more fresh experience, and to prevent players who would like to play in other teams get retained. Of course, I put priority to the likes of finalists like Larry, Mana, Quinn, Paulluxx and anaconja to hear their opinions on the matter, especially the former 4. I would not like it to feel like I'm screwing over a team.
Should this not go through however, consider the regular rules on retains to be the same as last year, which is to say, +3k on the price bought last year, unless said price was under 10k for which it then becomes 10k.
With that, I shall open the thread for discussion, if you have any issues or critiques with the following plan, let us know in the thread.
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