Winners!
As for Slate 4, you will be working with:
Powerful Setup Move with a Significant Drawback: Be creative but be wary that this one is kinda harder of a concept because you need to make it Not Terrible. Anything is possible, from a +6 boost to a stat or an omniboost, but... With great power comes great responsibility...
Powerful Ability: This one is just a powerful ability. Like, in general just a cheap ability that can make a mon instantly good. No drawback, no bullshit. Looking for something like Regenerator, Poison Heal or Tough Claws, not Wonder Guard though...
Viable Defensive-minded move: Look this one is simple guys just Do Not Make A Setup Move Or Anything Designed For A Wallbreaker
Gaboswampert wins Mega Stone Mon with Kobgold and Kobgold-Mega!Mega sub:
Name: Kobgold
Type: Dragon/Steel
Stats: 96/101/118/30/73/72 (490) Mega: 96/131/138/60/93/72 (590)
Abilities: Intimidate
Movepool:
Relevant Moves:
Breaking Swipe, Dragon Claw, Dragon Tail, Iron Head, Glare, Swords Dance, Body Slam, Substitute, Stomping Tantrum.
Weight: 500kg Mega: 135kgBreaking Swipe, Dragon Claw, Dragon Pulse, Draco Meteor, Iron Head, Flash Cannon, Steel Beam, Stomping Tantrum, Leer, Pound, Quick Attack, Screech, Iron Defense, Dragon Rush, Dragon Breath, Twister, Dragon Cheer, Hard Press, Make It Rain, Iron Tail, Smart Strike, Metal Claw, Body Slam, Helping Hand, Protect, Substitute, Rest, Snore, Sleep Talk, Giga Impact, Endure, Take Down.
Description: intim on base lets it set up w sd against phys attackers before mega'ing, and then it can start firing off tech-boosted breaking swipe off a good 131atk, which due to it lowering the atk of its opponent, gives more opportunities to set up against physical attackers. punishes switching w glare, more sd setup, or setting a sub up. balanced out by having very weak coverage, weak-ish STABs, weak-ish spdef, and an odd speed stat.
Flavor: very bulky, golden kobold, w a large golden ore on its back, mega sharpens the gold into many weapons.
War Incarnate wins Gravitational Pull Mon with Magnesect!Gravitational Pull:
Name: Magnesect
Typing: Bug/Electric
Abilities: Gravitational Pull / Lightning Rod / Analytic
Stats: 79 / 61 / 125 / 107 / 75 / 98 (550 BST)
Notable Moves: Sticky Web, Bug Buzz, Thunder, Volt Switch, Thunder Wave, Focus Blast, Knock Off
Flavor: It's an insect that can manipulate electrical and magnetic currents, as well as gravitational force, to ground enemies. After doing so, it uses its overwhelming electric energy to electrocute and fry the target, and then it consumes its remains.
Description: Use Gravitational Pull to ensure that Flying-types and Levitaters can't dodge your Sticky Webs and to ensure your Ground-types can go ham on the opponent. Gravity also has some funny use-case scenarios outside of making Flying-types and Levitaters unable to dodge Sticky Web, as with your sure-hit Thunders and Focus Blasts you are more than capable of causing some serious damage to the opponent. Despite the significantly weaker attack, Knock Off is also good for fucking around with HDB users, and with your solid physical bulk, you can use it to tank a hit or two in a pinch.
After a triple tiebreaker between Flowar, Sensiple and Moreldeo, I broke it in favor of Flowar, so Scoopapa wins Warrior's Sash!Warrior's Sash
Name: Flowar
Type: Grass / Fairy
Ability: Prankster / Neuroforce
Stats: 70 / 110 / 70 / 100 / 75 / 100
Moves: Flower Trick, Play Rough, Sacred Sword, Rapid Spin, Night Slash, U-turn, Leaf Storm, Energy Ball, Giga Drain, Moonblast, Encore, Calm Mind, Taunt, Parting Shot
Description: Uses Warrior Sash to deal with its shallow coverage, or to free up moveslots to run Prankster moves for support. Prankster Encore is probably your bread and butter, even on a setup set.
As for Slate 4, you will be working with:
Powerful Setup Move with a Significant Drawback: Be creative but be wary that this one is kinda harder of a concept because you need to make it Not Terrible. Anything is possible, from a +6 boost to a stat or an omniboost, but... With great power comes great responsibility...
Powerful Ability: This one is just a powerful ability. Like, in general just a cheap ability that can make a mon instantly good. No drawback, no bullshit. Looking for something like Regenerator, Poison Heal or Tough Claws, not Wonder Guard though...
Viable Defensive-minded move: Look this one is simple guys just Do Not Make A Setup Move Or Anything Designed For A Wallbreaker