Gen 4 SPECIAL OFFENSE (BLUE/YELLOW/PINK)


Back again to post another RMT! This time I’m taking a massive shift from my previous para & stall phase towards Special Offense!

A rare epiphany occurred when I thought: “Hey, y’know how Special offense is hailed as the best offense in ADV?” “Since Specs was introduced, why not DPP?” & so begot this team I’m sharing:
https://pokepast.es/782e78bd4b2481b1
1746057959333.jpeg

Starmie (Timid)
Choice Specs
252 Sp Atk/4 Sp Def/252 Spd
-Hydro Pump
-Rapid Spin
-Thunderbolt
-Ice Beam

I was conflicted with either a Trick Starmie or an all out attacker, but I went with 3 attacks instead to act as an offense momentum machine.

The idea is to capitalize on Starmie’s blazing speed with acceptable Special to punch holes & divide the opposing team, LO is a relic in the past as weather + 4MSS hinder Starmie immensely. Rapid Spin can be used as a memento to clear Rocks off the battlefield.

1746058459830.png

Metagross (Adamant)
Custap Berry
248 Hp/60 Atk/20 Def/180 Sp Def
-Stealth Rocks
-Meteor Mash
-Explosion
-Earthquake
Between the 3 Psychic/Steels, Meta is the offensive explosion variant, Zong is Defensive, & Rachi is all around with some unpredicatibility.

The idea of Meta is to solve the Physical offense launched out in DPP, Meta has solid bulk enough that on many occasions can leave a sliver of HP enough to either Explode or set Rocks. The most important thing about Meta is flexibility since every turn weights in gold.

1746059856483.gif

Zapdos (Bold)
Leftovers
248 Hp/228 Def/32 Spd
Ivs: 2 Atk/30 Def
-Discharge
-Heat Wave
-HP Ice
-Roost

An offense team needs a Gyara & Loom check in case if the defensive structure falters, I went with Bold as:
a) Gyara flinch aka “Unfortunate doesn’t begin to describe my series” is something I worry.
b) Rocks are annoying, on Azelf teams there’s double rocks in case Azelf goes down.
c) SubLoom is annoying
d) Acts as a soft Rachi check. (Not Superrachi tho)
Nonetheless, Zap does check plenty of threats as electric/flying is an awesome dual typing & goes well with Starmie as Zapmie. Discharge is needed to solve the 4MSS.

1746060382944.gif

Suicune (Modest)
Leftovers
88 Hp/188 Sp Atk/232 Spd
Ivs: 30 Sp Atk
-Hydro Pump
-Hp Electric
-Ice Beam
-Calm Mind

The Blue Dog returns, while not as formidable as it was in ADV, terrorizes teams with Calm mind if underestimated.

Suicune is also Gyara check #2 with just enough speed to outpace Jolly Loom with an Ice Beam. Modest is much more customizable so Suicune can have enough bulk to take hits, which is hard since hazards + sand makes Suicune’s life hard. Calm Mind is useful at breaking Clef.

1746061354273.gif

Latias (Timid)
Choice Scarf
60 Hp/52 Def/144 Sp Atk/252 Spd
-Draco Meteor
-Trick
-Thunder Wave
-Healing Wish

With both Zap & Cune checking Gyara, this helps lax Latias’s role enough to forgo Thunderbolt for Thunder Wave. Providing both a Trick option & Paralysis to slow down crucial Pokemon & to annoy Stall further.

Latias provides this team a Speed check & support with Healing wish, granting Suicune a 1 Up in late game scenarios.

1746061708160.png

Heatran (Mild)
Choice Specs
4 Atk/252 Sp atk/252 Spd
-Overheat
-Flamethrower
-Earth Power
-Explosion

With Heatran, I was conflicted with either giving it Hp Grass due to Swampert or Dragon Pulse for Kingdra, but decided to use Explosion as a final gambit to punch even more holes mid game.

I love the idea of double specs ever since I’ve tried out duo specs in DPP UU (With Molt & Sceptile), again to make Clef cry & preventing it from setting up too easily. Could also be used as a soft Rachi check.

Checks:

1746062054210.png

T Spikes: Does annoy Cune a bit, so make sure to be aggressive against T Spikes teams as Lati does provide Healing wish, which eliminates the poison late game.

1746062179536.png

Blissey: My team does capitalize on Clef’s lower defense compared to Bliss, though I do have explosion do I need to be careful not to get careless.

1746062309923.png

Latias: Mainly the Defensive set will give me some trouble, again be smart against Def Latias & boom only if you have the chance.

Replays:
(Against a 1474 elo player): https://replay.pokemonshowdown.com/gen4ou-2354322611
(Against a 1334 elo player):
https://replay.pokemonshowdown.com/gen4ou-2352148831
(Against a 1413 elo player): https://replay.pokemonshowdown.com/gen4ou-2351997369?p2
 
Last edited:
Hi,
I like this team, but at the same time I would not use it. I'm weird like that. I don't know if it's the legendaries or the Zapdos - Latias combination lmao.

The replays aren't bad, but it looks like some of your opponents wanted to lose. Anyway, the team has proven that it works.

Interesting double specs with Starmie and Heatran. Both can surprise. In addition to disabling things like Clefable or Blissey. The problem is that being the lead can be complicated. Maybe this seems silly, but you could consider the Trick + FOrb set. With this you can have a good matchup vs many things like Metagross, pert or Bronzong with Payback to pressure Starmie. EV'S I don't know if they are good, more like an example. With that you hold Crunch + sand damage from ttar. 176 in speed (310) to overcome Jirachi utily (used with 308) or the Azelf with 60 EV'S (309). Anyway, you can also switch to Zapdos lead and use Starmie defensively with Psychic or TWave.

121.png

Starmie @ Flame Orb
Ability: Natural Cure
EVs: 248 HP / 76 Def / 8 SpD / 176 Spe
Bold Nature
- Trick
- Hydro Pump
- Recover
- Rapid Spin

Looking at the team, I think that scarf Heatran fits better on specs. You may not hit as hard, but you can put more pressure and cover more threats. This way, you can unleash Latias if you want to.

485.png

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Fire Blast / Flamethrower
- Earth Power
- Explosion
- Hidden Power Ice / DPulse

And speaking of Latias, I mentioned the above because I was thinking about his specs set, which is perfect to act as a wallbreaker and cover Heatran well. So you can also have an answer to Spore loom.

380.png

Latias @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dragon Pulse / Sleep Talk
- Surf
- Trick

Well, that's pretty much it. I always try to help by contributing small changes, but I'm not sure if this improves the team more. Have a good one.
 
Last edited:
Hi,
I like this team, but at the same time I would not use it. I'm weird like that. I don't know if it's the legendaries or the Zapdos - Latias combination lmao.

The replays aren't bad, but it looks like some of your opponents wanted to lose. Anyway, the team has proven that it works.

Interesting double specs with Starmie and Heatran. Both can surprise. In addition to disabling things like Clefable or Blissey. The problem is that being the lead can be complicated. Maybe this seems silly, but you could consider the Trick + FOrb set. With this you can have a good matchup vs many things like Metagross, pert or Bronzong with Payback to pressure Starmie. EV'S I don't know if they are good, more like an example. With that you hold Crunch + sand damage from ttar. 176 in speed (310) to overcome Jirachi utily (used with 308) or the Azelf with 60 EV'S (309). Anyway, you can also switch to Zapdos lead and use Starmie defensively with Psychic or TWave.

121.png

Starmie @ Flame Orb
Ability: Natural Cure
EVs: 248 HP / 76 Def / 8 SpD / 176 Spe
Bold Nature
- Trick
- Hydro Pump
- Recover
- Rapid Spin

Looking at the team, I think that scarf Heatran fits better on specs. You may not hit as hard, but you can put more pressure and cover more threats. This way, you can unleash Latias if you want to.

485.png

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Fire Blast / Flamethrower
- Earth Power
- Explosion
- Hidden Power Ice / DPulse

And speaking of Latias, I mentioned the above because I was thinking about his specs set, which is perfect to act as a wallbreaker and cover Heatran well. So you can also have an answer to Spore loom.

380.png

Latias @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dragon Pulse
- Surf
- Trick

Well, that's pretty much it. I always try to help by contributing small changes, but I'm not sure if this improves the team more. Have a good one.
Interesting, I admittedly was inspired by SPL replays after seeing Dridri & Ladybug use lead Specs Starmie with some success.

As for the Trick + Flame Orb, I would like to try that out, Pkel had a similar concept with Uxie.
 
Hi, this isn't my neck of the woods but my spidey senses went off (by which I mean someone posted this in Discord and I went "that spread is ass")
121.png

Starmie @ Flame Orb
Ability: Natural Cure
EVs: 248 HP / 76 Def / 8 SpD / 176 Spe
Bold
Nature
- Trick
- Hydro Pump
- Recover
- Rapid Spin
Plugging this into the teambuilder gives you the following:
1747450995758.png

When you're splitting EVs like this, it's generally better to use a nature that boosts your highest base stat. Put those 24 extra EVs wherever you like (besides HP), but please use them :)
 
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