Tournament NUFL I - Commencement

Slice told me to post it here so yea XDView attachment 741034

hey! i’m ryu and i seriously love all the SS tiers, i’d be super happy to get a chance to play ss nu here! I really vibe with the meta overall and had a ton of fun building for PU, NU, and RU during SSPL, both making teams and running test games. right now i main SS RU and played in rupl, SSPL, rubd, ruwc, and rugl (went 5-1 there hehe). i’m pretty dedicated when it comes to prep + building, and i’m comfy doing scouts and all that too.

i can also help out with other gens like GSC, SV, SM, and ORAS — i helped with the GSC VR, played SV in last year’s nupl, and chipped in for ORAS in nupl + SM in smpl, i promise to be super active and good vibes in chat, not just in mine but also to help everyone else out too :totodiLUL:
draft This guy, mf Sounds hella goated iwl
 
NUFL Post Battle Reflections

Full disclosure - I signed up for this league on a whim thinking I would not get drafted, and I was almost right. With the second to last pick in the auction, Django looked at my signup date, shrugged his shoulders as to say "hey it's the last boomer left - why not?" and dropped $3k and a prayer.

giphy.gif


^ The prayer.

It was a prayer. I had not played a competitive DPP NU match in almost 15 years. Instead, I had a series of decent, but admittedly not tournament level play across multiple tiers. No one else outside of the captains had much familiarity with the tier either, so I ended up getting the chance to play Week 1.

=== Week 1 vs Ara
Hourglass (Cacturne / Regirock / Haunter / Manectric / Lapras / Mawile)
(opponent: Glalie / Medicham / Manectric / Rhydon / Shiftry / Drifblim)

Team notes: Cacturne optimized to KO Regirock turn 1 with Grass Knot and set up Spikes if it didn't happen. Regirock was a standard spread with Custap Berry in case of emergency. Haunter was a hybrid set designed not really to spin block but to provide enough offensive pressure while having some outs in case of a setup sweeper in the back (Linoone in particular for the Wisp idea). Manectric was Scarfed plus Toxic expecting Ara to bring Dusclops or Meganium and I wanted to make sure it didn't have a clear win path. Lapras was insurance against Water- types in Slowking and Floatzel and carried Ice Shard for priority. The ChestoRest idea was common in other DPP tiers and figured if I had a chance to gain momentum I might as well go all in on it. The spread was wonky but designed to maximize special bulk while ensuring a KO with Waterfall against LO Hitmonchan at +1 and survive Close Combat, with the rest in Special Defense. I took Mawile for its ability to Intimidate offensive fighting types and trade with Sucker Punch as needed.

This was not a standard DPP NU team and definitely not a team I would have made if I had played this when the metagame was still current. I looked at some of Ara's past matches and concluded Ara was a respectable DPP NU battler comfortable with the metagame dynamics, but would likely run a safe and linear gameplan. Several teammates (who will stay unnamed) did not approve of the squad I brought at all because it wasn't standard and had a couple of members they concluded were "not viable". I saw the DPP NU VR before building this. They were not wrong.

I started with a Spikes lead in Cacturne thinking Ara would likely lead Regirock. Ara never showed a Glalie lead in any of the scouting reports I had and probably built a fresh team. Cacturne did its part by taking out Glalie and then chipping Medicham to the point where Mawile could come in and revenge kill without worry the next turn. I switch in Regirock into a Manectric Flamethrower and get burned, so I set up rocks, explode, and start planning my midgame.

The real story of this battle isn't in the replay. It's in the timer. Once Lapras comes in on Rhydon, Ara's time remaining drops from a comfortable 90 seconds to under 5 for several turns. I turned off timer thinking it was a laggy connection, but in hindsight, that was not the case. Lapras gets a huge KO on Rhydon with Waterfall. Manectric comes out. Lapras survives a Thunderbolt, but ends up paralyzed. It still manages to chip Manectric down to a comfortable level for Mawile to revenge with Sucker Punch.

Shiftry KOs Mawile with Leaf Storm, then trades with Manectric on a Scarf Overheat, setting up the endgame with Drifblim. I expected Ara to keep something in the back to close out, maybe a Linoone or Hitmonchan. Dusclops would not have shocked me either. Haunter and Manectric put up a valiant effort to try and take it down, but Drifblim survives by the skin of its latex to pull it out on 1 HP.

My read is Ara came into this match expecting a comfortable win. Ara did win, but there was no way it was comfortable. More on that later.

=== Week 2 vs Sirwings
Clipper (Hitmonchan / Cradily / Skuntank / Charizard / Floatzel / Lickilicky)
opponent: (Ampharos / Hitmonchan / Solrock / Skuntank / Slowking / not revealed)

Sirwings requested to play earlier in the week, which I accepted even though it meant less prep time. It still was enough time to create Clipper. Pregame thoughts were below.

Hitmonchan provides hazard removal and a strong lead into his usual Regirock or Roselia starts, while also punishing passive Toxic or TWave lines. Lickilicky sets up on his standard Slowking or Cradily cores and keeps the team clear of status. Skuntank handles Ghosts and Sucker Punch revenge tools, and helps cover Specs users if it comes to that.

The rest of the build just supports that structure. Charizard breaks most of his fallback cores if he plays passive midgame. Floatzel gives me Speed control and insurance into things like Haunter or weakened Zard. Cradily got a small EV tweak to take a +6 ExtremeSpeed from Linoone just in case.

This was a deliberate build based on everything Sirwings has shown. No surprises, just prep. The goal was to take advantage of Sirwings's tendencies of using a restricted set of 5-6 common threats and counterteam for those.

Turn 1 starts with a crit on Hitmonchan after poisoning the lead Ampharos. Cradily survives a Focus Miss and sets up Stealth Rock. Skuntank and Hitmonchan both enter the fray the next turn. Charizard pivots in and uses Air Slash and Hidden Power Grass. Skuntank catches Charizard by surprise with a Choice Scarf Explosion.

Floatzel and Hitmonchan enter after the rubble clears. Floatzel uses Bulk Up, while Hitmonchan surprises with Thunder Punch. Sirwings sacks Ampharos and sends out Slowking, which survives Crunch with a Critical Hit only because of Colbur Berry. Slowking faints to Pursuit the next turn.

Hitmonchan then sets up Bulk Up to clear the way for a gg. Ara steals the Bulk Up Floatzel idea two weeks later, improves it for longevity, and takes out half of Sirwings' team for a decisive victory.

=== Week 3 and 4 (JoaF takes over):

The reality of team tournaments at $3K is there is no margin of error after losing twice. JoaF takes over and gets a W in week 3 and punts on game 4 after the Sawsbucks fainted like Bambi on the highway. I go back into the lineup for Week 5 and JoaF pivots to BW.

=== Week 5 vs Oathkeeper
Harvest Boom (Solrock / Skuntank / Hitmonchan / Sableye / Electabuzz / Grumpig) -- rejected by captains
Stories Stall (Glalie / Dusclops / Lickilicky / Articuno / Nidoqueen / Hitmonchan)
opponent: (Jynx / Regirock / Cacturne / Electrode / Driflblim / Medicham)

Props to the managers for taking a risk on me again after going 0-2 the first time around. In most team tournaments, an 0-2 performance means not playing again the rest of the tournament, especially against a top tier opponent in a win or go home situation. I considered Oathkeeper the best DPP NU player in this tournament and prepped accordingly.

I started with Skuntank seeing Oath's penchant for Slowking, added Hitmonchan as the spinner of choice, then added Clops soon after for a mandatory ghost resist. Electabuzz and Grumpig came next after noticing major holes in the core to special attackers (Zard in particular, but Magneton and Cuno as well). Solrock took the lead as it matched up best against the four leads I saw in Oath's scout (Tauros, Medicham, Nidoqueen, Regirock) Sableye was the last member as I didn't think Clops could handle switching into Medicham.

That last line ended up more prophetic than I wanted it to be.

The captains rejected this team on arrival and strongly encouraged using Stories Stall instead. I heed their advice. This was a situation Extreme Ownership would call "Don't leave the tent" -- disagreements can occur privately in the tent, but once the lights are on, the correct protocol is owning the decision up the chain of command as if it was your own.

Stories Stall held up well for the most part, and a good craftsmen never blames their own tools. I was in control for most of this battle until Electrode came in to chip the Dusclops and Medicham cleaned up after with a great set. There isn't more to read in this battle other than that analysis. No hax here other than solid midgame cleanup by Oathkeeper.

With that, the Sawsbucks struck out of the playoffs and I ended with an 0-3 record. Wins of course matter, and I am not happy with that zero. There is no "look at the bright side" moment that fixes that reality even with the prep performed. All I can do is build on the prep to go forward for the next tournament and appreciate the relationships created. The $3K boomer prayer worked out pretty well.

Shoutouts to Django, Pokeslice, JoaF, Meri Berry, Shengineer, and all other Sawsbucks, as well as Ara, Sirwings, and Oathkeeper for the great matches.
 
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NUFL Post Battle Reflections

Full disclosure - I signed up for this league on a whim thinking I would not get drafted, and I was almost right. With the second to last pick in the auction, Django looked at my signup date, shrugged his shoulders as to say "hey it's the last boomer left - why not?" and dropped $3k and a prayer.

giphy.gif


^ The prayer.

It was a prayer. I had not played a competitive DPP NU match in almost 15 years. Instead, I had a series of decent, but admittedly not tournament level play across multiple tiers. No one else outside of the captains had much familiarity with the tier either, so I ended up getting the chance to play Week 1.

=== Week 1 vs Ara
Hourglass (Cacturne / Regirock / Haunter / Manectric / Lapras / Mawile)
(opponent: Glalie / Medicham / Manectric / Rhydon / Shiftry / Drifblim)

Team notes: Cacturne optimized to KO Regirock turn 1 with Grass Knot and set up Spikes if it didn't happen. Regirock was a standard spread with Custap Berry in case of emergency. Haunter was a hybrid set designed not really to spin block but to provide enough offensive pressure while having some outs in case of a setup sweeper in the back (Linoone in particular for the Wisp idea). Manectric was Scarfed plus Toxic expecting Ara to bring Dusclops or Meganium and I wanted to make sure it didn't have a clear win path. Lapras was insurance against Water- types in Slowking and Floatzel and carried Ice Shard for priority. The ChestoRest idea was common in other DPP tiers and figured if I had a chance to gain momentum I might as well go all in on it. The spread was wonky but designed to maximize special bulk while ensuring a KO with Waterfall against LO Hitmonchan at +1 and survive Close Combat, with the rest in Special Defense. I took Mawile for its ability to Intimidate offensive fighting types and trade with Sucker Punch as needed.

This was not a standard DPP NU team and definitely not a team I would have made if I had played this when the metagame was still current. I looked at some of Ara's past matches and concluded Ara was a respectable DPP NU battler comfortable with the metagame dynamics, but would likely run a safe and linear gameplan. Several teammates (who will stay unnamed) did not approve of the squad I brought at all because it wasn't standard and had a couple of members they concluded were "not viable". I saw the DPP NU VR before building this. They were not wrong.

I started with a Spikes lead in Cacturne thinking Ara would likely lead Regirock. Ara never showed a Glalie lead in any of the scouting reports I had and probably built a fresh team. Cacturne did its part by taking out Glalie and then chipping Medicham to the point where Mawile could come in and revenge kill without worry the next turn. I switch in Regirock into a Manectric Flamethrower and get burned, so I set up rocks, explode, and start planning my midgame.

The real story of this battle isn't in the replay. It's in the timer. Once Lapras comes in on Rhydon, Ara's time remaining drops from a comfortable 90 seconds to under 5 for several turns. I turned off timer thinking it was a laggy connection, but in hindsight, that was not the case. Lapras gets a huge KO on Rhydon with Waterfall. Manectric comes out. Lapras survives a Thunderbolt, but ends up paralyzed. It still manages to chip Manectric down to a comfortable level for Mawile to revenge with Sucker Punch.

Shiftry KOs Mawile with Leaf Storm, then trades with Manectric on a Scarf Overheat, setting up the endgame with Drifblim. I expected Ara to keep something in the back to close out, maybe a Linoone or Hitmonchan. Dusclops would not have shocked me either. Haunter and Manectric put up a valiant effort to try and take it down, but Drifblim survives by the skin of its latex to pull it out on 1 HP.

My read is Ara came into this match expecting a comfortable win. Ara did win, but there was no way it was comfortable. More on that later.

=== Week 2 vs Sirwings
Clipper (Hitmonchan / Cradily / Skuntank / Charizard / Floatzel / Lickilicky)
opponent: (Ampharos / Hitmonchan / Solrock / Skuntank / Slowking / not revealed)

Sirwings requested to play earlier in the week, which I accepted even though it meant less prep time. It still was enough time to create Clipper. Pregame thoughts were below.

Hitmonchan provides hazard removal and a strong lead into his usual Regirock or Roselia starts, while also punishing passive Toxic or TWave lines. Lickilicky sets up on his standard Slowking or Cradily cores and keeps the team clear of status. Skuntank handles Ghosts and Sucker Punch revenge tools, and helps cover Specs users if it comes to that.

The rest of the build just supports that structure. Charizard breaks most of his fallback cores if he plays passive midgame. Floatzel gives me Speed control and insurance into things like Haunter or weakened Zard. Cradily got a small EV tweak to take a +6 ExtremeSpeed from Linoone just in case.

This was a deliberate build based on everything Sirwings has shown. No surprises, just prep. The goal was to take advantage of Sirwings's tendencies of using a restricted set of 5-6 common threats and counterteam for those.

Turn 1 starts with a crit on Hitmonchan after poisoning the lead Ampharos. Cradily survives a Focus Miss and sets up Stealth Rock. Skuntank and Hitmonchan both enter the fray the next turn. Charizard pivots in and uses Air Slash and Hidden Power Grass. Skuntank catches Charizard by surprise with a Choice Scarf Explosion.

Floatzel and Hitmonchan enter after the rubble clears. Floatzel uses Bulk Up, while Hitmonchan surprises with Thunder Punch. Sirwings sacks Ampharos and sends out Slowking, which survives Crunch with a Critical Hit only because of Colbur Berry. Slowking faints to Pursuit the next turn.

Hitmonchan then sets up Bulk Up to clear the way for a gg. Ara steals the Bulk Up Floatzel idea two weeks later, improves it for longevity, and takes out half of Sirwings' team for a decisive victory.

=== Week 3 and 4 (JoaF takes over):

The reality of team tournaments at $3K is there is no margin of error after losing twice. JoaF takes over and gets a W in week 3 and punts on game 4 after the Sawsbucks fainted like Bambi on the highway. I go back into the lineup for Week 5 and JoaF pivots to BW.

=== Week 5 vs Oathkeeper
Harvest Boom (Solrock / Skuntank / Hitmonchan / Sableye / Electabuzz / Grumpig) -- rejected by captains
Stories Stall (Glalie / Dusclops / Lickilicky / Articuno / Nidoqueen / Hitmonchan)
opponent: (Jynx / Regirock / Cacturne / Electrode / Driflblim / Medicham)

Props to the managers for taking a risk on me again after going 0-2 the first time around. In most team tournaments, an 0-2 performance means not playing again the rest of the tournament, especially against a top tier opponent in a win or go home situation. I considered Oathkeeper the best DPP NU player in this tournament and prepped accordingly.

I started with Skuntank seeing Oath's penchant for Slowking, added Hitmonchan as the spinner of choice, then added Clops soon after for a mandatory ghost resist. Electabuzz and Grumpig came next after noticing major holes in the core to special attackers (Zard in particular, but Magneton and Cuno as well). Solrock took the lead as it matched up best against the four leads I saw in Oath's scout (Tauros, Medicham, Nidoqueen, Regirock) Sableye was the last member as I didn't think Clops could handle switching into Medicham.

That last line ended up more prophetic than I wanted it to be.

The captains rejected this team on arrival and strongly encouraged using Stories Stall instead. I heed their advice. This was a situation Extreme Ownership would call "Don't leave the tent" -- disagreements can occur privately in the tent, but once the lights are on, the correct protocol is owning the decision up the chain of command as if it was your own.

Stories Stall held up well for the most part, and a good craftsmen never blames their own tools. I was in control for most of this battle until Electrode came in to chip the Dusclops and Medicham cleaned up after with a great set. There isn't more to read in this battle other than that analysis. No hax here other than solid midgame cleanup by Oathkeeper.

With that, the Sawsbucks struck out of the playoffs and I ended with an 0-3 record. Wins of course matter, and I am not happy with that zero. There is no "look at the bright side" moment that fixes that reality even with the prep performed. All I can do is build on the prep to go forward for the next tournament and appreciate the relationships created. The $3K boomer prayer worked out pretty well.

Shoutouts to Django, Pokeslice, JoaF, Meri Berry, Shengineer, and all other Sawsbucks, as well as Ara, Sirwings, and Oathkeeper for the great matches.
Amazing text. You inspired to write about my games.


Lost 3 DPP games

Won 2 SV games


That's all folks.

Thanks Wesleyy for not listening to me and paying a bizarre amount of money for me . Fun experience non the less always good to feel that tour rush in game. GL to the teams that are still on the tour.

And congrats on the NU staff for making the tour happen. Super fun and achieved 100% of the objetives that were planned.
 
Now we have been haxxed left right and fucking centre in semis (tbf the ball did deserve to win games) I think it's time I thank my managers:

Rabia thank you for helping me get to grips with ADV, staying there even through my massive motivation drop halfway through the tour. Turns out you're probably one of the first people who it seems has taken a genuine interest in helping me improve in a tier, and I can't thank you enough for that.

Jeza.p sure, you weren't as ADV based as rabia but make no mistake- you're absolutely amazing. You made a great atmosphere to work in, even when our activity dropped, and your INCREDIBLE speeches were actually very motivating :p

TLDR: thanks for picking me and not leaving, despite my (quite noticeable) inexperience!
(This is my 200th post omg its not something stupid)
 
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