I forgot to post replays from last time, those that were pre-new slate. Since I had some games with Sugarbear today, I decided I might add the new replays (post new slate) as well. It's possible some replays are lost.
Some comments on Pokémon
- Rotom-Fan with Hurricane feels really nice now so long as you can maintain Rain. It really feels like a budget Zapdos and can be useful to pressure certain Bug Pokémon, like Metagross-Prime or Golisopod.
- Almgid is, as I suspected, a really good addition to Snow. I'm glad to see that Weakness Policy works well on it to overcome its rather poor offensive stats. Bulk is very appreciated, especially behind screens and Snow. And whether you prefer even more resilience with Ice Body or more fire power with Blaze is up to you. So, PalpitoadChamp's idea of a bulky Ice Body user that can do some offensive is reasonably well executed.
- I think I mentioned it last time; Gravity Orbeetle teams are still strong, with Sing Mudaimer having potential as a special wallbreaker, even if its base 76 SpA (iirc) is rather mediocre. Throat Spray (which is also triggered by Sing) and Boomburst's high BP can make up a lot for it. You better prepare prepare for some anti-sleep techs, like Intestinorm's Electric Surge or Ribombee's Sweet Veil.
- Speaking of Gravity, Delphynan (Water/Rock) is a nice member to have to complement Orbeetle's typing. Spamming Hydro Pump from a high SpA stat and a potential SpA boost from Meteor Beam is a guilty pleasure.
- Gyarados had a great performance so far. So long as you can keep Electric Pokémon away from it, it can shine quite a lot between Intimidate and Wave Crash, the latter giving it a much necessary oomph to exert pressure. I like spamming Thunder Wave and Helping Hand, which further accentuates Gyarados's potential as an offensive, disruptive Pokémon. I can easily see Gyarados rising up quite a lot.
- Flygon's new Archetype addition turned out to be a lot better than I expected. So, I'm glad to see how Flygon can just rely on its movepool and natural strengths of its dualtype to become threatening, resilient, and annoying.
- Cacmora (Cacturne evolution) didn't have much time to shine since Sugarbear had so many anti Cacmora Pokémon, which greatly discouraged me from using it. At the very least, in some of the games it did appear, it could perform well enough. Not sure how Sugarbear themselves felt when facing it. Would be interested to hear.
- Orasundra (Arbok evolution) felt very fair so far; its Ghost and Dark weakness is very noteable, but I'm glad to see that its support potential is enough to use it, like setting Acidic Rain, spamming Parting Shot or annoying the opponent with Intimidate.
- As for Tokujira (Poison, Water), it's a little bit hard to tell since it was just recently added and I only had one Bo3 so far; it did seem kind of strong, especially with Transmutation. So, if it turns out to be too much, the ability could always just boost the worst stat at the end of each second turn in Acidic Rain if the user's HP are above 50%. And if it's at or below 50%, it can boost at the end of each turn in Acidic Rain. Though, with how reliant Tokujira is on weather to become a menace, it's quite possible just overriding or denying weather can help. Furthermore, as always, Wizareetin threatens it, and you could always just spam stat lowering moves / abilities to force it out or make it useless. That said, I do think you have to keep Tokurija's presence in mind just like how you have to be aware of threats like Wizareetin, Scizor, Snorlax or Golisopod. We'll see how Tokujira will evolve in the next weeks. Speaking of Wizareetin, it's kind of amazing how its typing keeps being useful in the metagame even as it continues to evolve and add new Pokémon. I grow fonder of Wizareetin; it's fun to use
(though, I'm not sure how my opponents feel about facing it when it's used in my hands) and can ease teambuilding quite a lot. A very relevant and defining piece of VGC 20XX, I feel. You did an amazing job introducing this important creation to this project, Ubertrainer2000. And fwiw, I think if it weren't for Golisopod and Matokoda stealing the show, I wouldn't be surprised if Upvybones (Water, Ghost) and Nihilink (Grass, Ghost) would be more viable.
- Deermetrius (Fighting, Fairy) felt fair and nice to use; I like its utility potential a lot, and its typing is useful defensively to keep in check threats like Metagross-Prime or Judigon.
- No thoughts on Wresteddy yet because I never managed to bring it into a match. Sugarbear's team was too hostile for me to consider it usiing it in a match. Perhaps, next time, I'll have better luck. x)
That said, let me know which returning Pokémon from previous slates I should add, if there are any, Sugarbear.
On the matter of moves, I could see Triple Kick being added to Weavile. It loves running Triple Axel and doesn't mind running Wide Lens. So, if it can make room for it, Triple Kick is a potential option. Another Pokémon that commonly runs Wide Lens is Tsareena. If this ever appears in the mod, Triple Kick could be added to it as well. I don't mind Circle Throw being made more common; it's certainly cool to have additional ways of dealing with set-up Pokémon.