Is it something related to an Embody Aspect (Hearthflame) form not existing for Regirock and thus setting all its base stats to a value of 0 or 1?
Ah, I see. That is Illusion Ogerpon. Naturally imposterproof, can hold the moderately viable mask items that give 1.2x BP to all moves, and thanks to Illusion specifically, it can Terastallize to any type instead of the four specific types it’s usually locked to. The first clue is that “Regirock” appears to transform twice when it Terastallizes, something only Ogerpon and Terapagos do. The second clue is the damage taken and given; as InkyDarkBird is close to guessing above, the “Regirock” is actually not just an Ogerpon, but specifically an Ogerpon-Hearthflame-Tera. When that Terastallizes on older builds of PS, it becomes Ogerpon-Hearthflame-Tera-Tera, a nonexistent Pokémon that indeed has all 0s for base stats.Off the latest topic, but a few days before the monthly update of June, I have a kind of challenge for this thread after coming across a particular replay from March 2025 with an inexplicable damage calc at first glance, and I'm wondering out of curiosity if anyone has the intuition or awareness to explain the trick behind the mystery with as little info to go off of.
(Also it's mostly already solved, so don't look around the other forums or replays too closely for an honest shot.)
https://replay.pokemonshowdown.com/gen9metronomebattle-2324395738
View attachment 744092
Hints:
- The date and team setup is relevant.
- Regirock also attacks Blissey with Struggle on turn 2 for 1% damage.
- A clue only plays in the animated replay of turn 1 that isn't visually reflected in the side battle log.
View attachment 744097
(Also don't actually think about it too hard, because it's an unintuitive PS 'interaction' in a way that technically can't be replicated in the present and is something that I thought could mess with people out of context.)
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But it also just so happens that while trying to replicate it, I found how it did change relatively recently, which leads to an old new way to mess with people on the Metronome ladder, though in a slightly more obvious form than the above.
View attachment 744094
Sorry in advance/kudos to whoever's been messing with this so far already, I see you in the March/April 2025 raw stats knowing what to look for now and I respect it, but I suppose the gimmick of this particular setup would have already changed in this month.
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Plainly speaking, there is a new/adjusted mechanic introduced in May 2025 that enables set options for a certain mon that were not available for it before, options which are arguably more viable for it, though I wouldn't call it particularly meta before or after the fact, not being named in this thread for over a year. But more on all that later.
Choosing Ogerpon-Hearthflame-Tera and terastallizing makes you an unmon that has no stats. Don't do this.
AWARE (Ogerpon-Cornerstone-Tera) @ Wellspring Mask
Ability: Embody Aspect (Teal)
Tera Type: Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
- Metronome
252 SpA Wellspring Mask Tera Grass Ogerpon-Wellspring-Tera Absorb (60 BP) vs. 252 HP / 252 SpD Ogerpon-Cornerstone: 66-78 (18.1 - 21.4%) -- possible 5HKO
252 SpA Tera Grass Ogerpon-Wellspring-Tera Absorb (60 BP) vs. 252 HP / 252 SpD Ogerpon-Cornerstone: 66-78 (18.1 - 21.4%) -- possible 5HKO
Overall Ogerpon may end up relatively limited in terms of its options in Metronome depending on how things go, since it will be the only mon physically unable to go Tera Ghost
I wanted to point out Shaymin-Sky getting frozen into land Shaymin and getting Natural Cure, but thinking about it that case is more getting your ability/form changed completely involuntarily and unintentionally rather than changing your ability by choice (and the resulting ability has no use). But I still want to point it out because it is another case of a Grass legendary having an innate form change mechanic to it, and I like Shaymin. I'm pretty sure this did happen to me once in Gen 7, as unlikely as it was for Skymin to live an ice move at a point of the battle with Flower Veil down, but that replay is physically lost if it still exists.Ogerpon is the only Pokémon in the format that can change its ability without the use of an item like a mega stone
So I thought this was cute, and I've been toying with making my own version of it since. Tragically, I'm also a massive tryhard, so instead of getting 10 experimental mons, I'm only giving 3 tools, which I firmly believe are all underexplored top tier threats. To put my money where my mouth is on that (and also compensate for the lack of quantity), I'm also giving pastes for a team with each tool, all among my favourites to use on ladder at present.Hey guys. So I am here with a quest: Make an entirely NEW Top 10 for this metagame. I know it sounds ridiculous, given the extreme popularity of every regular top 10 Pokemon. AND I'm making a post about this, so people could quite honestly just not use anything. But if there's anything I know about this tier, it's that people test things out every now and then. I wanna test out something new as well, so I give you the following Top 10 Pokemon, in no particular order.
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Silvally-Ghost
Mega Sableye is a fraud - if you're looking for a generic bulky Ghost, this is the first mon that should come to mind. 95 across the board might not sound that impressive, but that's damn near mythical; In fact, if I've run my rough numbers right (which you should never trust but if), factoring in natural typing and stats plus averaged move pulls, this is the single bulkiest base Pokemon in Metronome battle.
I used this post as inspiration, but I swapped the second Ampharos-M for Gengar-M, as I found two ghost types to be more valuable than the additional bulk. I would alternate between this, and an ice scales Iron Hands/Silvally-Ghost team to claim the new #1 ladder spot! Fun gamemode and I'm sure ill keep checking in every once in awhile.back at #1 on the ladder (again :3) and figured i'd share the team that got me there
homer (Ampharos-Mega) @ Choice Specs
Ability: Plus
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Quiet Nature
- Metronome
pink homer (Ampharos-Mega) @ Choice Specs
Ability: Minus
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Quiet Nature
- Metronome
i never really gave much thought to mega ampharos before trying this team, figuring since double m-heracross teams never gave me much success that this'd be about the same, but WOW, these fluffy fellas are super good in this format. their very respectable bulk and decent physical attack combined with utterly monstrous special attack means that walling them even with stuff like the ice scales ting-lu team i cooked up really just doesn't work all too well.
plus & minus actually make for a much better combination than i thought, considering stuff like entrainment tends to just leave whoever gets targeted with a useless ability. (also the rare magnetic flux pull is nice!)
as for the tera type i think i'm again realizing how valuable having a ghost type really is, especially considering that the boost from tera stellar really hasn't been as impactful as i'd like it to be.
i'm hoping the metagame continues to evolve with new tech getting discovered, and i look forward to the shenanigans that ensue :3
Out of curiosity, would sucker punch work if the opponent is using struggle?Hey all, I decided to make a giant spreadsheet of all Metronome moves with some graphs because I was bored.
https://docs.google.com/spreadsheets/d/1GYJoKB_k3FO9XkdoWc-Pmlxnq49s318aB4VVseEcoUw/edit?usp=sharing
View attachment 757250
(sneak peek)
"EFFECTIVE BP" refers to the base power of a move multiplied by its accuracy in most cases.
Moves that always have an undefined base power (Sheer Cold, Counter, etc) are not included in the graphs.
The base power of multihit moves is their average base power, assuming the first hit is 100% accurate.
I took the Triple Kick and Triple Axel values from Bulbapedia for effective BP because I was lazy.
Moves that have variable base powers (Crush Grip, Heavy Slam, etc) I tried to make have the base power be correct for the majority of scenarios or be the average. For example, Beat Up's base power is 35 because 17.5 + 17.5 = 35 (dual Ting-Lu, somewhat common, also is close to Mega Venusaur + Heracross)
Spit Up has 0 BP because a Pokemon using Stockpile and then Spit Up in that order is ridiculously rare.
Sucker Punch and Upper Hand both have 0 BP since they are unable to be used (besides Upper Hand hitting a protective status move or Prankster)
If you guys have any other graph ideas or want to nitpick my base power values, feel free to suggest them.
Yes, but this situation is extremely rare and if the opponent is in a position where their Pokemon are Struggling, then it is likely that they will lose the game anyways.Out of curiosity, would sucker punch work if the opponent is using struggle?
Interesting to see the move data laid out for reference like this through various graphs. I like the offensive type pie chart as a reference for type distribution.Sucker Punch and Upper Hand both have 0 BP since they are unable to be used (besides Upper Hand hitting a protective status move or Prankster)
One more nitpick: Electro Ball is marked as 0 BP when it should at least have 40 in the minimum bracket. The other things I could bring up are really just dependent on the scenarios used, like if an average Gyro Ball speed matchup would be a mirror match. Also I guess Water Spout/Fake Out/Power Trip using their listed base values is valid enough assuming a turn 1 blank slate.Hey all, I decided to make a giant spreadsheet of all Metronome moves with some graphs because I was bored.
https://docs.google.com/spreadsheets/d/1GYJoKB_k3FO9XkdoWc-Pmlxnq49s318aB4VVseEcoUw/edit?usp=sharing
This was likely me, as I was testing dark/ground teams, but for vibes I didn't want to use the same mon twice (As objectively double Ting-Lu is best), sorry for skewing data!I can probably guess the same person was playing at least the last two and this probably isn't representative of what Krookodile has to offer, but these highlights are more just for a different perspective on what's being used anyway, and I respect the mono Dark/Ground team theme.
Don't worry about it, it's nice to hear some context on these choices actually which doesn't happen often.This was likely me, as I was testing dark/ground teams, but for vibes I didn't want to use the same mon twice (As objectively double Ting-Lu is best), sorry for skewing data!
Don't worry about it, it's nice to hear some context on these choices actually which doesn't happen often.
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Nothing to comment on gameplay-wise, but this may very well be the new face of the Flower Veil meta if Victreebel gets as bulky (and slow?) as this design makes it look to be. Admittedly its 490 BST is 35 less than Venusaur's perfect 525, and they have the same 80 HP stat which probably won't be changing, but I could see Victreebel pushing up the Grass/Poison niche if it lowers its Speed enough to make up for the BST gap and also keeps focusing in on physical Attack. I don't expect it to be as slow as Mega Abomasnow but that could be an ideal example for its stat spread to follow.
https://legends.pokemon.com/en-us/story-world/pokemon/mega-victreebel
According to website lore and the found footage, Mega Victreebel actively goes after prey in an aggressive style and it delivers tackles with destructive force, so maybe it might not be that slow.
In hindsight I appreciate Mega Venusaur more for being nice to look at and a thematically appropriate representative for all this time. I could see Mega Venusaur continuing to be used instead just for the aesthetic and reputation, though the novelty value of a new mega definitely has its appeal. I think it looks funny anyway.
Innards out Chansey more fun. Throwback lolHappy Labour Day 2025! Hard to believe we're entering the last quarter of the year again already, and with a new game on the horizon just next month to boot, September will mark the last full month of this era's stats before Legends Z-A additions. Crazy how time flies. Though it'll still remain to be seen by Champions's release proper if they'll introduce any new abilities when manually mega evolving in the turn-based format and how they'll be added to PS to begin with, but hopefully it goes smoothly.
Speaking of which, I feel that enough time has passed that I'll make some unspoilered comments based on what little we know of the latest new new mega. According to the website Hawlucha will gain stat boosts in at least Attack and Defense, and it will at least probably enter the 600 BST club if megas continue to follow the same pattern. My first thought is that of a potential Aerilate user, though it directly competes with Mega Pinsir for the all-in tera Flying slot. Hawlucha is at least more balanced at base with more HP/SpA/Speed as is, so it could end up about as bulky as Pinsir in the same matchups if it gets at least +30 Def or +20 SpD somewhere. Of course this is all just theorymonning off idle hopes and dreams, but it's exciting to see some new mega options with how impactful some of the existing ones have been for all this time.
For now, let's go into the usage stats for August.
https://www.smogon.com/stats/2025-08/gen9metronomebattle-1630.txt
https://www.smogon.com/stats/2025-08/moveset/gen9metronomebattle-1630.txt
The battle count has slightly rebounded back up, reaching 24056 which is higher than June fell from.
August 2025: 1630-weighted top 10 + last month positions
#1: Mega Heracross (no change)
#2: Mega Ampharos (no change)
#3: Mega Venusaur (no change)
#4: Ting-Lu (no change)
#5: Blissey (no change)
#6: Mega Gengar (#8)
#7: Glastrier (#6)
#8: Dragapult (#12)
#9: Guzzlord (#15)
#10: Iron Hands (#7)
So far the top 5 has been consistent with last month, but Mega Gengar notably continues to rise and reach ~10% weighted usage in general after its resurgence as a Plus/Minus battery for Ampharos (also being definitively in the top spot for Ampharos teammates with 25%, over Ampharos x2). Though it seems that Minus Gengar is much more used than Plus in practice with 63% to 6% usages between them, which kind of amuses me. I assume it's because the lead in the thread earlier was based on replacing the Minus Ampharos, and maybe because of the whole Plus/Minus flavour thing and/or how it worked pre-Gen 5.
Otherwise there's been some shuffles down under, a couple upsets from Dragapult and Guzzlord stepping back in, but the notable mon in #11 for the month is surprisingly Chansey, with a respectable >1000 uses and overtaking Silvally-Ghost right after its own rise to the challenge last month. Now Chansey certainly has its niches, a fun one being bonk's Innards Out set represented with 15% weighted usage (though the Chansey these days seem to be running Ability Shield over Ring Target), but the majority of Chansey seem to be running Imposter and a Relaxed 252/0/252/0/252/0 spread (w.
From what I can tell by searching "Chansey" in this thread, I don't think I've touched on this use case properly before (I noted it being used in June 2023 but not in depth as to why and not with this exact spread), but my assumption here is that Imposter Chansey is an anti-meta alternative to the still-ever-popular Imposter Blissey, sacrificing just 10 points of raw HP (714 vs 704 HP) in exchange for being able to always outslow Blissey (55 to 50 base Speed) and thus win the Imposter matchup by forcing Blissey to transform first and have less PP, which is also where the minimum offenses come in to stall further. Looking at Blissey sets, the 252/0/252/0/252/0 variant is in a fair but distant second to the 252x5/0 spread (16% to 26% usage).
So yeah, Chansey seems to be a fine counterpick to an Imposter meta that still does the same Imposter things otherwise. Maybe this information might already be obvious to the people playing on ladder last month, but I don't think Chansey has ever been this high enough to comment on individually so there it goes. At the least I think Chansey also has a more inspired axolotl design and shiny than Blissey, though I guess you won't be seeing either unless you run Innards Out or get into a really messed up mirror match.
Other than that I don't have too much else to point out, the closest thing to a dark horse is still Silvally-Ghost at #12 (674 uses) as mentioned, and then it's mostly just strong enough faces until #25 and #26 with Ursaluna (479 uses, mainly Scrappy with Ursaluna-Bloodmoon partner) and Volcanion (264 uses, Poison Touch spreader/Guzzlord partner?? More on that later) back to back which pretty much denotes the start of nicher territory.
Just moving into the moveset file from there and starting with the viability ceilings (the largest GXE achieved by a player of a given mon), this time around the ceiling is a bit lower at 82 with Iron Hands alone, still mainly running Ice Scales/Choice Band together with Silvally-Ghost much like last month. Following it at 81 is Blissey alone, which does Imposter things as mentioned earlier with Chansey but with less innards going out.
The next viability ceiling 80 has the first three-way tied party between Ting-Lu (Ice Scales/Weakness Policy still, but Venusaur and Dragapult surpass the double Ting-Lu choice as teammates), Dragapult (Good as Gold overtaking Fluffy, Mirror Herb still top, Brave barely over Naive and still mianly with Ting-Lu), and Necturna (classic sample team Thick Fat/WP/Brave minspeed).
Stepping down to 79 is where things get a bit stranger as alluded to earlier. First off, Guzzlord is represented here with 50% Imposter usage (with some Magic Guard and Innards Out and Pickup beyond that), and I suppose the earlier Chansey discussion was quite relevant, as Guzzlord presents yet another tradeoff between sacrificing HP down to 650 hit points for the potential to outslow Chansey at 43 Speed. Now Guzzlord actually has legitimate offenses so I don't know how this goes against Chanseys or Blisseys in practice, but Guzzlord has made #9 for a reason so it must be doing something right. And also as mentioned earlier, its prime teammates are Volcanion and Guzzlord itself, with Volcanion being seemingly a Poison Touch/Mirror Herb user with 80% Guzzlord teammating. So maybe there's some intense duo synergy I'm not aware of or something, but I guess inflicting offensive poison still lives on in some way.
Oh yeah, the other mon at 79 is Spiritomb (161 uses, Magic Guard/Life Orb). It looks like this is what Guzzlord paired up with to reach this ceiling, so I assume it's a Magic Guard duo.
To round things out to a dozen, 78 features a 5-way tie between all-stars Mega Heracross, Mega Ampharos, Mega Venusaur, Mega Slowbro (with mainly Ice Scales/WP/Abomasnow partner, which is pretty different to last month being big on Specs and Abomasnow being new. A sneak peek at Abomasnow shows it at 77 and running Refrigerate) and somehow Dusknoir (181 uses, mainly Good as Gold/Mirror Herb/Brave/Stellar/Slowbro partner). It's looking like this one will actually make it within the day just barely, which feels a bit fulfilling. Thanks for your reading.