Metagame Trademarked

I see a lot of boosting moves as abilities, so I theory crafted something to be a potential reverser
Deoxys-Speed @ Choice Specs
Ability: Psych Up
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Focus Blast
- Dark Pulse
- Shadow Ball
Psych Up and Stored Power seems very strong with specs, the only thing in your way are non boosters, plus dark types, haze, and bulky resists
I have NOT tested this yet, but on paper it seems decent
 
this meta is stupid why is shit like annihilape legal bro that fucking beast is fundamentally broken there should be no reason for it to be legal

edit: also reflect and light screen should not be allowed as TMs genuinely who the hell thought that was a good idea to leave legal
Bro is about to get jumped
 
Chat, +2 Atk, +2 SpAtk, +4 Evasion, +4 Speed in one turn Manophy exists, and I have a feeling it probably shouldn't exist
https://replay.pokemonshowdown.com/gen9trademarked-2371884549-u5nt7xshl34fj9mg52h1vk8mj1y2x4tpw
If I'm just bad then mb, I'll buzz off
Very surprised to see a battle of mine on here, neat!

I will say It's incredibly gimmicky and gets stopped by a lot of common things (smart use of Defog/Tidy Up, generic use of Haze, Topsy-Turvy, and ofcourse opposing Heart Swap and Psych Up).

If you wanna stop its usage, Heart Swap is the only thing to ban that really makes sense, you can do plenty of similar things with moves like Decorate as well, so getting rid of Topsy-Turvy just for this doesn't make too much sense, it's just that the Topsy-Turvy +4 evasion and speed is the funniest variation.
 
- :blobpex:Two more entries to the Skill Swap™ Argument in images below (I'm anti-ban btw) :blobpex::

To avoid this post being a nothing burger:

- :unown-question: Incoming FAQ :unown-question:: Here's the obligatory "Why is Instruct ™ on the banlist, btw?" question (I don't see anyone else asking)

- :rattata: Incoming Gimmick Suggestion :rattata: : Ripping the band-aid off, it might interest y'all to know that Memento ™ fails if used on a sub. More importantly, Memento ™ fails if the target is "Nothing". This allows you to run Memento ™ on mons with skill swap in order to KO whatever is front of it by giving the Memento ™ "ability" away (Entrainment also gives away abilities, but it doesn't re-activate them like Skill Swap does). There are two small caveats stopping this funny OHKO trick from being as reliable as it sounds:

1.) Getting Memento ™ Skill Swapped onto a mon with that already activated its Trademark that turn will stop Memento ™ from activating via the "1 trademark per turn" clause), meaning your opponent can block this strat by simply switching into any mon that isn't running an actual ability (Similar to the No Retreat + Skill Swap :smeargle: knowledge check).

2.) Targeting "nothing" with Memento ™ only ever happens if you score a KO with a pivot move such as Flip Turn, Volt Switch, U-Turn, or :eject_pack:. If the Memento ™ mon is brought in through any other method, it will immediately die before it can click anything.

List of Mons with access to Memento & Skill Swap (FE + Dusclops): :polteageist: :gardevoir: :gallade: :uxie: :drifblim: :dusknoir: :dusclops: :mismagius: :rabsca: :spiritomb:

- :mew: Incoming Set :mew: : A random Smeargle Set I've been running in this poison gas/toxic thread meta:



:sv/smeargle:
Pablo Pokésso (Smeargle) @ Choice Scarf
Ability: imprison
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Transform
- Trick
- U-Turn/Filler
- Heal Bell/Filler

Smeargle is no Mew, but still a surprisingly effective momentum preserver against slower teams. I sometimes replace the filler moves with random super specific ones in order to get switchins, but I found that doing that is often far too risky. Unlike Mew, even max hp Smeargle will act like wet toilet paper if ever hit by any move with a bp over 50, so it really appreciates teammates with pivots.


Heal Bell can likely be removed once the poison move restriction gets updated on the server, but here's a high ladder game with this Smeargle that illustrates pretty well why it'll be staying until then: https://replay.pokemonshowdown.com/gen9trademarked-2367469974
1.) Still no response?

2.) Update on the "Smeargle Imprison ™ + Transform" strategy while playing around with imprison + rage fist on Smeargle, I discovered that rage fist actually has its hit counter copied by transform https://replay.pokemonshowdown.com/gen9trademarked-2372759972. Not sure how useful it is, but I found it pretty funny.
 
Chat, +2 Atk, +2 SpAtk, +4 Evasion, +4 Speed in one turn Manophy exists, and I have a feeling it probably shouldn't exist
https://replay.pokemonshowdown.com/gen9trademarked-2371884549-u5nt7xshl34fj9mg52h1vk8mj1y2x4tpw
If I'm just bad then mb, I'll buzz off
a team with haze also seems to be the only thing that shuts this down completely, though a pokemon with unaware probably still works too. I agree with the fact that it'd be pretty bad to keep in the game.
 
btw, can we fix transform once and for all please ?

it doesnt work. like skill swap.

https://play.pokemonshowdown.com/battle-gen9trademarked-2373281207-tuloyyskh9qrgkqesvu1lfrn9l9gleepw.

turn 12.

Clas
You should use https://replay.pokemonshowdown.com/gen9trademarked-2373281207-tuloyyskh9qrgkqesvu1lfrn9l9gleepw instead of linking to Showdown directly. Matches eventually go away and replays keep the battles forever.

Also looks like its doing as intended since you can only use 1 trademark at a time which in intentional. Unless I'm missing something
 
here's a team that exists with the sole purpose of trolling the ladder and should not really exist:

https://pokepast.es/46ffb3f47005ba96

In action:
https://replay.pokemonshowdown.com/gen9trademarked-2373407615?p2
https://replay.pokemonshowdown.com/gen9trademarked-2373383294
https://replay.pokemonshowdown.com/gen9trademarked-2372686485
https://replay.pokemonshowdown.com/gen9trademarked-2371844453
https://replay.pokemonshowdown.com/gen9trademarked-2365744969

Also can anyone explain why in 31st turn of last battle, Malamar's Knock Off has "miss" animation despite the fact that the move lands?
 
You should use https://replay.pokemonshowdown.com/gen9trademarked-2373281207-tuloyyskh9qrgkqesvu1lfrn9l9gleepw instead of linking to Showdown directly. Matches eventually go away and replays keep the battles forever.

Also looks like its doing as intended since you can only use 1 trademark at a time which in intentional. Unless I'm missing something
I have no idea how this is being handle in the back but shouldn't it be different for tranform ? Like the ability Im getting with transform should be used, right ?
 
here's a team that exists with the sole purpose of trolling the ladder and should not really exist:

https://pokepast.es/46ffb3f47005ba96

In action:
https://replay.pokemonshowdown.com/gen9trademarked-2373407615?p2
https://replay.pokemonshowdown.com/gen9trademarked-2373383294
https://replay.pokemonshowdown.com/gen9trademarked-2372686485
https://replay.pokemonshowdown.com/gen9trademarked-2371844453
https://replay.pokemonshowdown.com/gen9trademarked-2365744969

Also can anyone explain why in 31st turn of last battle, Malamar's Knock Off has "miss" animation despite the fact that the move lands?
Even the second turn of the last battle, it's bugged because when abilities are swaped everything is cancel randomly. So knock off of metagross is canceled even tho he didnt move yet
 
Very surprised to see a battle of mine on here, neat!

I will say It's incredibly gimmicky and gets stopped by a lot of common things (smart use of Defog/Tidy Up, generic use of Haze, Topsy-Turvy, and ofcourse opposing Heart Swap and Psych Up).

If you wanna stop its usage, Heart Swap is the only thing to ban that really makes sense, you can do plenty of similar things with moves like Decorate as well, so getting rid of Topsy-Turvy just for this doesn't make too much sense, it's just that the Topsy-Turvy +4 evasion and speed is the funniest variation.
Fair point, but the ruleset for it literally has evasion clause so the +evasion variant should absolutely not be possible imo
Like if we don't wanna ban topsey turvey, the only other option is to ban evasion lowering moves, and that makes lock-on/foresight the only way to hit low accuracy moves consistently and they're literally one-time use. It wouldn't be the end of the world to ban evasion lowering moves, but it nerfs a strategy that basically already doesn't exist which I feel is unfair to the users of said niche strat if they do exist out there.
 
I will say I've made the smart decision of running defog on my main team for Trademarked, but I still think +evasion in an evasion clause ruleset is criminal.
 
Fair point, but the ruleset for it literally has evasion clause so the +evasion variant should absolutely not be possible imo
Like if we don't wanna ban topsey turvey, the only other option is to ban evasion lowering moves, and that makes lock-on/foresight the only way to hit low accuracy moves consistently and they're literally one-time use. It wouldn't be the end of the world to ban evasion lowering moves, but it nerfs a strategy that basically already doesn't exist which I feel is unfair to the users of said niche strat if they do exist out there.
Wait, I forgot accuracy stat exists
Let's just ban evasion lowering moves, fixes every issue I have with the strat
 
I have no idea how this is being handle in the back but shouldn't it be different for tranform ? Like the ability Im getting with transform should be used, right ?
My take from what little I've read of this is that Trademarks should be allowed 2 activations per turn instead of one, since the first would copy the opponent's ability for either move, then the second would reuse the opponent's own trademark whilst their newly obtained skill swap would take their ability back, also giving them a second hit of it. With transform, it would be the same minus the last bit about them taking their ability back since Transform fails if the target is currently transformed, and thus the opponent will not get a second hit of their initial trademark.
Or at least in actual Pokemon Transform is coded to fail if the target is transformed already. But Showdown marks when a mon is transformed, so I'd assume it does that so it can check when trying to transform into them in order to fail it
 
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You want to ban defog ? Or malamar because of a very nice strat that has probably lots of counters ?
Nono, there's a strat where you lower the opponent's evasion, topsy turvey it (malamar's sig move) to make it +evasion, then heart swap it onto a manophy to have +evasion in an evasion clause ruleset
 
Which defeats the point of evasion clause since the point of evasion clause is to not have to bring sure hit moves just to avoid getting evasion cheesed
 
Nono, there's a strat where you lower the opponent's evasion, topsy turvey it (malamar's sig move) to make it +evasion, then heart swap it onto a manophy to have +evasion in an evasion clause ruleset
No one climbed high enough with it to say that it's strong, if I'm wrong, correct me. (at least 1500+). you may be right but let's be sure of it before banning any of what you asked. Malamar with Topsy-Turvy is fun, Manaphy with Heart Swap is also fun, it would be bad to remove them for that, I think. Accupressure is available and it can boost your evasion but it's not good enough to be banned.
 
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No one climbed high enough with it to say that it's strong, if I'm wrong, correct me. (at least 1500+)
Oh, I didn't assume so. I'm low-key just being mad about +evasion being possible in an evasion clause tier despite running meowsca lmao
But in my head it makes perfect sense to bring up and talk about it in a forum dedicated to the metagame since that's what forums are for iirc
 
Looking at that replay with Manaphy managing to get multiple evasion boosts, the thing that looks the most problematic is Eject Pack, not Defog.
 
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