Meow not being exactly "broken" does not mean it should be kept in the tier. By this logic, half of the BLs would still be here and the meta would likely be in an extremely poor state.
I sincerely doubt Meow would be in the cusp of getting banned if this test was done 2 years ago.
I also do not understand what this is trying to say, even discounting the fact that comparing this metagame to one 2 years ago is ridiculous. Even with comparing them though, there are some notable factors that this completely ignores, such as Meow now having a base 120 power Ice move with stab to throw out making it significantly harder to check in both the short and long term, and that 2 very prominent checks (Okidogi and Tinkaton) are no longer present. In any case, the meta is significantly different to the one from two years ago and its in a state that makes Meow incredibly rough to handle in tandem with its new toy.
Some mons that I've used which help vs meow include slither wing and bisharp, keldeo can switch in on variants that drop flower trick (although i don't really think it should drop flower trick) and threaten to revenge all variants with vacuum wave, mons like enamorus and volcanion can help to limit its oppurtunities to come in and attack. Innovation does not come in the form of passively answering meow but in limiting its oppurtunities and forcing it to make difficult decisions. Bo and balance are perfectly viable, although the meta has trended towards extremes somewhat. Part of this is that (in my opinion) deo-s is an unhealthy mu divider as a lead on ho, which severely limits consistent counterplay vs the playstyle, and the meta has trended towards using strong anti ho mons like dirge as a result, although its natural synergy with skarm is also a factor. Banning meow might lead to a more balanced metagame in the short term but i believe it would be a mistake.
My issue here is that all of these proactive checks either have to assume meow doesn't have a move, or need to have a sack ready to actually switch in, and trying to have these on the field a lot to prevent Meow from coming in just is not reliable. Not to mention the fact that these half measures generally are not safe into Meow given its ability to pivot out of them for easy chip, and stacking up these half measures is getting back into the metagame health problems Meow has. Point is that trying to be proactive against this thing runs into a lot of the same issues that being reactive does, largely due to its speed tier and the combination of Protean with Taxel, Knock Off, and U-Turn
Also, I already mentioned this earlier about Torn but, Deoxys-Speed is also not relevant to the conversation. It does somewhat divide matchups but to be honest, the rise of Donphan has made me not really mind the hazard lead sets as much, and the Lorb sets are... not that good imo due to severe longevity issues. As I said, its not a factor in the Meow topic, but its not even a good scapegoat for that Meow does because it doesnt outlast and punch through teams nearly as well as Meow does. In fact, I'd honestly like to see boots sets explored more for Deo, I think they could have some fun positives as a fast and bulky utility guy.
In any case, idg the dnb arguments because I feel like they all just make assumptions about the gamestate is unfavorable to Meow, that Meow's moveset isn't good in the matchup, or try to pose something else as an issue (see the posts that mention Torn as a problem, which is something I'd much rather have the meta centered around as its a nice defensive piece as opposed to a pure offensive threat). You can absolutely think the meta is fine or think that a different mon is dumb, I just cannot bring myself to agree, and other mons aren't really the topic being discussed.
Probably my last post on the matter bc I've said all I want to say now, hoping this cat leaves but this has been a lot more controversial than expected.