I said defog because it lowers evasiveness, wouldn't be good to ban those moves.Looking at that replay with Manaphy managing to get multiple evasion boosts, the thing that looks the most problematic is Eject Pack, not Defog.
I said defog because it lowers evasiveness, wouldn't be good to ban those moves.Looking at that replay with Manaphy managing to get multiple evasion boosts, the thing that looks the most problematic is Eject Pack, not Defog.
Forcing choiced mons to perform an extra move right before they attack cancels whatever move they were going to use that turn unless it's coincidentally the same move as the extra one they were given. You can see this in standard play by having a mon outspeed a choiced Oricorio and click a dancing move. It'll proc dancer and revoke their rights to whatever move they wanted to fire that turn.Even the second turn of the last battle, it's bugged because when abilities are swaped everything is cancel randomly. So knock off of metagross is canceled even tho he didnt move yet
Yeah but since we are in Trademark this kind of behavior should not be handled like in the normal game, you should be able to use a move even if you have a choice item and someone traded your ability. Maybe its too hard to code...Forcing choiced mons to perform an extra move right before they attack cancels whatever move they were going to use that turn unless it's coincidentally the same move as the extra one they were given. You can see this in standard play by having a mon outspeed a choiced Oricorio and click a dancing move. It'll proc dancer and revoke their rights to whatever move they wanted to fire that turn.
Note: This only causes them to fail on the specific turn this happens. They don't have to struggle or use anything unwanted on the next one, unless they have that move in their moveset already (Something that won't come up in Trademarked).
Skill Swap was mistakenly patched to ignore this if set to the trademark slot because people thought the above interaction was a bug. Despite not being accurate, this is also what got Skill Swap unrestricted since the patch turned it from "switch into choice mons safely" to "actually doesn't do anything". The move still works properly, though.
Why would you use Tera Blast on Oricorio? If you're not teraed, it's just a weak Normal attack, and if you are, it's worse than Revelation Dance (except in the rare case that your opponent also has an Oricorio on the field and is running Dancer instead of a trademark).Regarding Manaphy I don't really see the issue. If you know it's coming then it's very easy to prevent. If you remove their webs then it's a complete non starter. They need a Smeargle, Manaphy and a Malamr - so it's easy to spot on team preview. It's a cheesy gimmick. Banning Manaphy, Eject Pack or Smeargle seems unnecessary imo.
Anyways, I think Oricorio is being slept on right now! The fire, electric and ghost types are great. They're very and hit like absolute trucks. With modest they reach over 700+ special attack. I've seen many people, including myself, underestimating how hard these little birds hit.
Oricorio-Sensu @ Choice Specs
Ability: quiverdance
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Revelation Dance
- Hurricane
- U-turn
- Tera Blast
I was running tera fighting, that is what is was supposed to be. I didn’t click it once so changed to tera ghost and forgot to find a forth move.Why would you use Tera Blast on Oricorio? If you're not teraed, it's just a weak Normal attack, and if you are, it's worse than Revelation Dance (except in the rare case that your opponent also has an Oricorio on the field and is running Dancer instead of a trademark).
If you tera into a Fighting-type, then Revelation Dance becomes a Fighting-type move, so there's still no reason to use Tera Blast.I was running tera fighting, that is what is was supposed to be. I didn’t click it once so changed to tera ghost and forgot to find a forth move.
Ah I didn't know that, fair enough then yeah.If you tera into a Fighting-type, then Revelation Dance becomes a Fighting-type move, so there's still no reason to use Tera Blast.
Oricorio's movepool is very small; Alluring Voice is probably the only move worth using in the last slot on a Specs set.
contrary swapping + memento is a bit of an overkill when this guyOh yeah, I also made this team: https://pokepast.es/49f3deff214d9723 With the intent to stack the opponent with boosts and counter sweep. This fails for a multitude of reasons, but I did win a game with it https://replay.pokemonshowdown.com/gen9trademarked-2374914242?p2 and it was pretty epic.
I forgor :skull:contrary swapping + memento is a bit of an overkill when this guyand its signature move exist.![]()
One of the best meta to build team, so many things were possible, and new !I've had a lot of fun with trademarked this month! While it's centered around some very annoying, unhealthy and broken strats it's been a joy to both build and play. I can't recall an OMOTM having such a consistent playerbase throughout the month, I don't think I've seen anything less than 5 concurrent battles on the ladder. It's eras, which Iknowup sums up pretty well, have gotten better and better.
I've built, perhaps, around 70 different teams throughout the month - most of which are now outdated. Unfortunately I couldn't really find any consistent strategies which worked for me. Nevertheless, this meta was a blast and I can't wait for its return. Here are two teams, the former being the only one I managed to peak 1600s with!
Screens HO
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Balance Hazard stacking
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Anyways, I think the last week - post the wish ban - was the healthiest the meta has been. I don't think there's anything left that's as pressing as status, wish and imprison was. Most of the worst offenders were cleaned up efficiently by the council. Also, credit to the council for doing a good job despite being constituted during the month and having to make rulings in a very fluid meta.
Annihilape, Weavile and Regieleki are probably the unhealthiest aspects currently legal, although the meta seemed to be countering atleast Regieleki quite well. Weavile is terrifying any time it switches in, but with reflect it's manangable. Annihilape is pretty silly. I faced off with InkyDarkBird with stall, and only won after 256 turns of switching constantly, fearing Rage Fist. The wish mechanic on turn 256 actually became relevant here, which makes it a fun match to watch. I I ran a set with TM bulk up with dual stabs & rest-talk. You really don't need anything else. Your opponents only need to make a mistake once or twice for Rage Fist to become too strong. Another fun match I had, with a clutch tailwind to win.
Trademarked saw 109k+ matches played, which is astonishing. Can't wait to play it again!
Can you explain what you're saying here? Corviknight is VERY good and splashable, yes, but it was also by far the most used mon in SV AAA's pre-HOME meta for nearly the exact same reasons here - its consistent and has little competition in its role compressing value.View attachment 745118
https://www.smogon.com/stats/2025-05/gen9trademarked-0.txt
View attachment 745119
https://www.smogon.com/stats/2025-05/gen9trademarked-1760.txt
You cannot convince me that this metagame is balanced.
I will say that the main reason I haven't really posted any bans (past just being busy IRL) is that many of these near-brokens need a proper playground to be tested to see if they stay broken. The only three that are truly on the chopping block are Weavile, Keldeo, and Annihilape, and I'm still not even a true believer on Ape being truly broken yet as offense deals with it just fine and fatter teams should prep for mons like it in the first place (especially Taunt stallbreakers, Ape is just the best one by a significant margin). I actually do think Heal Bell is probably a bit too good since it denies the few Toxic/TWave/Will-O users their well-deserved progress-making for no cost, and its removal wouldnt kill Blissey but persuade the use of other special walls like GKing, Fezan, and RMoon. Please do expect a final big banwave before Thursday, we're discussing what should go currently and I have highlighted Heal Bell and Light Clay myself.Credit where it’s due; council made good balancing calls in restricting the status moves, offensive boosting, Trick/Switcheroo, Wish and Mew. I also empathize that amidst all the complaining, that this seemed like a particularly hard OM to balance. It appeared that something would get restricted/banned and then something else would take its place as the next most uncompetitive or unfun element (permanent screens vs the absurd power of offense, Imprison, Protect + Disable, Heart Swap/Psych Up Omni-boosting). I personally found it curious Heal Bell was allowed to remain a TM despite all status moves becoming restricted, leaving manual status in a very weak position to make any progress.
Anyway, I think the best suggestion I could offer is that despite the ladder being gone, I believe Clas and the council should still hold a final vote on the lingering controversial elements so that in the event TM gets another OMotM ladder, it can hit the ground running and be a more balanced meta from its outset in the future.
I know right, actually what the fuck. The immense interest was astounding and to say we're thankful for so much interest this month is an understatement. We definitely could have done more in the short time we had, but the amount of interest despite it makes me want to try to push Trademarked further and further as an OM. I took the role of TL just before the start of the month to look at just potentially passing off the torch after getting it going again and, while I still would like to do so, feel myself wanting to at least develop this OM properly first.Trademarked saw 109k+ matches played, which is astonishing. Can't wait to play it again!
Well said TL ! Couldn't agree more with everything you just said !Can you explain what you're saying here? Corviknight is VERY good and splashable, yes, but it was also by far the most used mon in SV AAA's pre-HOME meta for nearly the exact same reasons here - its consistent and has little competition in its role compressing value.
I will say that the main reason I haven't really posted any bans (past just being busy IRL) is that many of these near-brokens need a proper playground to be tested to see if they stay broken. The only three that are truly on the chopping block are Weavile, Keldeo, and Annihilape, and I'm still not even a true believer on Ape being truly broken yet as offense deals with it just fine and fatter teams should prep for mons like it in the first place (especially Taunt stallbreakers, Ape is just the best one by a significant margin). I actually do think Heal Bell is probably a bit too good since it denies the few Toxic/TWave/Will-O users their well-deserved progress-making for no cost, and its removal wouldnt kill Blissey but persuade the use of other special walls like GKing, Fezan, and RMoon. Please do expect a final big banwave before Thursday, we're discussing what should go currently and I have highlighted Heal Bell and Light Clay myself.
I know right, actually what the fuck. The immense interest was astounding and to say we're thankful for so much interest this month is an understatement. We definitely could have done more in the short time we had, but the amount of interest despite it makes me want to try to push Trademarked further and further as an OM. I took the role of TL just before the start of the month to look at just potentially passing off the torch after getting it going again and, while I still would like to do so, feel myself wanting to at least develop this OM properly first.
Idk if this was cut off but as you can see, we both had passiv pokemon, that's why it went 300 turns.Defog itself is unhealthy because it denies progress a team can possibly make against bulkier structures and merely stretches games into long episodes of repeatedly switching to set and remove hazards. You can use Gholdengo to attempt to block this, but it just becomes an extremely frustrating game of just sending in hazards and attempting to remove them. I actually drew against an earlier version of Anpawo ’s hazard stack team after 300 turns and was the main reason he decid
https://replay.pokemonshowdown.com/gen9trademarked-2367599303-anxii59h3lorrrcvdirwa6pfbw5fsqvpw
Using this definition, does Annihilape not threaten both stall and the majority of fat/balance teams, leaving only HO to deal with it? Whenever you play Annihilape, unless you are confident you can kill it quickly, it creates a horrible chilling effect of you not clicking any weak pivoting or resisted moves on Annihilape in fear of triggering Rage Fist. This applies to walls such as Corviknight and Milotic as well as pivoting Pokemon such as Meowscarada and Ogerpon-Wellspring. In fact, we have the example of @Iknowup’s team having to use an extremely MU fishy Smeargle whose only purpose is to counter Annihilape in order to get to high ladder.In my opinion, a broken pokemon is one that shines against most archetypes.