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Unpopular opinions

I'm not sure how hot some of these takes are but here are mine:
1) in terms of design grass is the best type
2) Cynthia is not that hard (peak music tho)
3) Stall is super fun and engaging with a very high skill celling
4) Power creep is a good thing
5) Gen 5 OU is actually pretty fun
6) I like the design of the elemental monkeys (especially Simipour)
1) Idk, some grasses are peak but tbf, every type design is usually good.
2) Unless its BDSP, yeah
3) Actually agree, feels like chess.
4) To an extent it can be, but it can also not be. Its not really a truly good or bad thing.
5) subjective, I like parts of it casually but trying to tryhard it just sounds hard
6) Eh, they are fine. Not the worst, but honestly, not really amazing
 
I forever cry that we didn't get Beta Chungus Simisear. Could have distinguished them a bit more and is just a way better design, plus put more stats into HP and decide if it's a Physical or Special Attacker instead of this unworkable Hybrid.
Mixed attackers have been in the toilet ever since Gen 3 implemented EVs instead of allowing for max stats like the first two gens.

The game has never recovered.
 
Mixed attackers have been in the toilet ever since Gen 3 implemented EVs instead of allowing for max stats like the first two gens.

Strong agree.

The game has never recovered.

Hmmm…it changed. But we are now looking at the same basic system being in place since Ruby/Sapphire, with just the mild change of physical/special split arguably making things more balanced.
 
Mixed attackers have been in the toilet ever since Gen 3 implemented EVs instead of allowing for max stats like the first two gens.

The game has never recovered.
Uh, no?
Like, yeah, some mixed attackers have been dogshit. But there have been pretty good examples of mixed attackers.
Infernape has been pretty good across most gens (besides gen 9).
Lucario was decent for a bit, fell off but it still can go mixed.
Iron Valiant is a recent example of a good mixed attacker, yes its got really amazing stats, but still an example.
Honchkrow uses its special attack to use stuff like Heat Wave (yes, it fell off hard this gen, but before then it was commonly around UUBL-RU ranking)
Houndoom I would consider a mixed attacker (it commonly used mixed sets) and its been used in most higher tiers.
Garchomp or some others you could use as mixed attacker examples since they did use both physical and special moves.
Blaziken commonly can use special attacks such as Overheat if it really wants to.
Toxicroak goes both physical and special, and that mon has done well despite its mediocre stats.

This is just a few. The thing is, mixed attackers are just not that common anymore. Gamefreak have been making less. Sure, there are pretty shitty mixed attackers (cacturne and to a lesser extent samurott), but its just like everything.

Also idk about the game has never recovered part btw. EVs are neither a downgrade or an upgrade, they are simply a sidegrade that changes the game. Some things benefit from it, some things don't.
 
Uh, no?
Like, yeah, some mixed attackers have been dogshit. But there have been pretty good examples of mixed attackers.
Infernape has been pretty good across most gens (besides gen 9).
Lucario was decent for a bit, fell off but it still can go mixed.
Iron Valiant is a recent example of a good mixed attacker, yes its got really amazing stats, but still an example.
Honchkrow uses its special attack to use stuff like Heat Wave (yes, it fell off hard this gen, but before then it was commonly around UUBL-RU ranking)
Houndoom I would consider a mixed attacker (it commonly used mixed sets) and its been used in most higher tiers.
Garchomp or some others you could use as mixed attacker examples since they did use both physical and special moves.
Blaziken commonly can use special attacks such as Overheat if it really wants to.
Toxicroak goes both physical and special, and that mon has done well despite its mediocre stats.

This is just a few. The thing is, mixed attackers are just not that common anymore. Gamefreak have been making less. Sure, there are pretty shitty mixed attackers (cacturne and to a lesser extent samurott), but its just like everything.

Also idk about the game has never recovered part btw. EVs are neither a downgrade or an upgrade, they are simply a sidegrade that changes the game. Some things benefit from it, some things don't.
The main thing people refer to as "mixed attackers are not viable" is that realistically speaking, even when a Pokemon has about even offensive stats, they don't use both.

Even things like Iron Valiant don't usually use both stats at once. Either they're full special with CM or Specs, or full physical, with the only real variation is occasionally throwing CC on the special set or Moonblast on the phys one to fish a KO on unsuspecting opponent (and they would much rather run Play Rough or the nonexistant good special fighting coverage anyway if they had those). And in VGC even less of a reason to run mixed since you don't have the option to fish for surprise KOs due to open team sheet.
The fact EVs exist and are limited mean you're generally encouraged to only invest in a single stat even if you have two viable ones, and the situations where the other is used are more related to matchup fishing or catching very specific threats that will be hit much harder than the main options because the movepool is just not good enough. Es, Garchomp doesn't run Flamethrower/Fireblast because it's a special attacker, it does cause the alternative is running Fire Fang which is SO BAD the uninvested special stat will hit harder.

What people expect off a so called "mixed attacker" is that they'd actually use both their stats as main purpose like some pokemon did in gen 1 and 2, but with how minmaxed Pokemon have become, that's just not a thing. Pretty much any pokemon who has mixed offenses would much rather have a single high stat and not have BST wasted in a stat they can't fully use.
 
I do not want Pokemon games to be harder.

I was replaying PLA and got to Arceus and got defeated 8 TIMES by it, and I was ready to break my Switch from the stress.

I play Pokemon to relax, not to be a tryhard. It's why I rarely play ROM Hacks, they are too just difficult for me. Plus I hate grinding, I prefer to PLAY THE GAME, not waste time leveling my team up.
 
I do not want Pokemon games to be harder.

I was replaying PLA and got to Arceus and got defeated 8 TIMES by it, and I was ready to break my Switch from the stress.

I play Pokemon to relax, not to be a tryhard. It's why I rarely play ROM Hacks, they are too just difficult for me. Plus I hate grinding, I prefer to PLAY THE GAME, not waste time leveling my team up.
It’s why the “set” option on the early games was so important, it gave choice that made the game artificially harder. Most of us gen wunners definitely played “set” for a lot of our lives!

Turning on the exp share or not is also an example of that helpful option for making the game easier/harder/etc.
 
What do you think is the worst in-game Pokemon of all time, counting any game that uses battling as its main mechanic? GSC Ledian? RBY Onix? EoS Phanpy? Whatever you think it is, you're probably wrong. Any Pokemon that has access to Struggle is leagues better than what I consider to be the worst in-game Pokemon in the entire franchise: Pokemon Conquest Musharna.

This is a Pokemon that uses Dream Eater as its only attack. It exists in a game where:

-there is a strict turn limit and 99% of the time, you lose when it hits 0
-slow Pokemon suffer an accuracy penalty, and Musharna is literally the 2nd slowest fully evolved Pokemon in the game
-any attack can potentially wake up a sleeping target, including Dream Eater
-most good units hit multiple tiles. Dream Eater is single target
-every Pokemon is a mono-attacker and it happens to be gen 5 so there are Dark-types everywhere. Also the most common Fighting-type family is part Dark, lol fuck you
-Struggle does not exist

The intended gameplay was that Musharna could send enemies to sleep with its ability, which has a certain chance to inflict sleep on a random nearby enemy each turn. And by a certain chance, I mean 10%. Or... you could bring its pre-evolved form Munna as a backup sleeper, except it's even slower than you, and it's using Hypnosis with base 60% accuracy that will be multiplied by whatever penalty it suffers from being that slow yeah you're not gonna do this.

In summary: you have a 10% chance to put an random nearby enemy to sleep, allowing you to use your only damaging move which does mediocre damage, has horrible accuracy, and might wake up the target immediately. This Pokemon is so bad that it is hysterically funny and nothing from the main series can remotely compare
 
Thats an easy one. Unown in FRLG. Post-game, underleveled, bad type, bad stats, just one move. No matter how bad or hard to use things like Sunflora, Ditto, Wobba, Smeargle, or Ledian are, nothing compares to FRLG Unown. In other games its still Unown when present, but at least in GSC for example it comes early and you could get one with HP Rock or something
 
Lucario was decent for a bit, fell off but it still can go mixed.
What people expect off a so called "mixed attacker" is that they'd actually use both their stats as main purpose like some pokemon did in gen 1 and 2, but with how minmaxed Pokemon have become, that's just not a thing. Pretty much any pokemon who has mixed offenses would much rather have a single high stat and not have BST wasted in a stat they can't fully use.
Pretty much. Lucario would have all the tools to go fully mixed, but on the other hand, why would it? Investing in a single stat allows it to hit much harder and frees up a slot for utility moves like Agility, Nasty Plot, SD...

And let's not forget the ever-present design of the slow, frail mixed attacker.

I do not want Pokemon games to be harder.

I was replaying PLA and got to Arceus and got defeated 8 TIMES by it, and I was ready to break my Switch from the stress.

I play Pokemon to relax, not to be a tryhard. It's why I rarely play ROM Hacks, they are too just difficult for me. Plus I hate grinding, I prefer to PLAY THE GAME, not waste time leveling my team up.
Note to any aspiring romhacker that might be reading this thread.

If your game requires grinding, you fucked up.

The thing about difficulty is that a lot of people overcorrect. Let's take SwSh's 5th Gym Leader for example. This is her lead, a Galarian Weezing.
1749823224310.png


When people overcorrect, they give it something like this:
1749823285475.png


That's where people have problems. There's a scale between "This lady has a Lv. 36 TACKLE Weezing with only three moves, and its strongest move is Sludge. Also, she gives you free stat boosts." and "This is a standard Smogon set. Just import it into PKNX."

Most people don't want to fucking EV grind and breed perfect IVs just to beat the game, that's stupid. But let's be real: is it really too much to ask for at least reasonable moves for its level and the players' options in Sword and Shield of all games?

I still maintain that Emerald Tate and Liza are the gold standard for good boss design in this franchise, and that game didn't even support EVs for non-Frontier trainers. :mehowth:
 
What do you think is the worst in-game Pokemon of all time, counting any game that uses battling as its main mechanic? GSC Ledian? RBY Onix? EoS Phanpy? Whatever you think it is, you're probably wrong. Any Pokemon that has access to Struggle is leagues better than what I consider to be the worst in-game Pokemon in the entire franchise: Pokemon Conquest Musharna.

This is a Pokemon that uses Dream Eater as its only attack. It exists in a game where:

-there is a strict turn limit and 99% of the time, you lose when it hits 0
-slow Pokemon suffer an accuracy penalty, and Musharna is literally the 2nd slowest fully evolved Pokemon in the game
-any attack can potentially wake up a sleeping target, including Dream Eater
-most good units hit multiple tiles. Dream Eater is single target
-every Pokemon is a mono-attacker and it happens to be gen 5 so there are Dark-types everywhere. Also the most common Fighting-type family is part Dark, lol fuck you
-Struggle does not exist

The intended gameplay was that Musharna could send enemies to sleep with its ability, which has a certain chance to inflict sleep on a random nearby enemy each turn. And by a certain chance, I mean 10%. Or... you could bring its pre-evolved form Munna as a backup sleeper, except it's even slower than you, and it's using Hypnosis with base 60% accuracy that will be multiplied by whatever penalty it suffers from being that slow yeah you're not gonna do this.

A fair take, but I do sort of want to come to Musharna's defense for a second.

There is no denying that Musharna is absolute ass, its attacks is by far one of the most absolutely terrible in the entire game and easily among the worst pokémon in pokémon conquest by far. But I really would not call it the worst in-game pokémon of all time, im pretty sure there must be a mon in a sidegame or something that must be just as bad, and its competition in conquest is actually quite fierce for worst pokémon of all game.

First, lets talk about the main thing that makes Conquest different from the main game: The map. Your pokémon aren't just fighting tools, you move them across the map and in many maps your objective isn't just to kill pokémon; its to also archieve the objectives in the map. There are two main modes: simple battle and flag battle. For simple battle, sure, Musharna is one of the worst possible options to bring in the entire game.

For flag battles however, Musharna is actually quite a decent sponge for the flag map. Flag battle maps require you to capture and protect flags. This often means that you have to leave a mon behind to capture the flags, which put you in a specific spot in the map. This is hell for a ton of mons, since its practically impossible for a lot of them to fight their attackers due to bullshit move conditions. Look at Ampharos and Luxray, the two are stuck with the abysmally dogshit thunder, meaning that unless their opponent is exactly 3 squares away in a straight line, and given most mons attack either in front of them or two squares awyas make them sitting ducks.

Musharna meanwhile is not only extremely fat, with a high hp stat and defenses, but the passive healing of the flag means you can tank a lot of hits. Combine that with the passive ability to put things to sleep and I can assure you Musharna can flag defend more than 60% of the game's entire mon selection.

Hell, If you wanna use it in a defense map, Musharna can be used like a fucking asshole. Range 3 speed is good enough to put enough distance between you and invaders, allowing you to outrun an invading mon that the game deemed would be enough to beat you, and if they try to catch you getting sleeped as you run makes it even harder to be caught. Get yourself somewhere like Avia or the ice map and you are never getting caught.

Here's examples of mons I actually think to be the absolute worst in the game in conquest, whose strength is almost as bad as musharna:

Rhyperior: 2 range speed is horrifically terrible for when you are facing a map, but combine that with a 3 tile attack that can't hit anything in the squares in the middle, that can't be fired on repeat, and a double weakness to grass and water attacks, and if this isn't the actual worst mon in the game its by far the most obnoxious one.
Ampharos and Luxray: Have fun hitting that 3 tile thunder, oh and have fun being helpless against ground, grass, dragon and electric types anyways.
Forretress: Excellent in defense, your primary is doing so little damage however it might as well do less damage than Musharna in a game.
Gothitelle: Two tile attack with a huge range, but can fire on repeat and its very likely your opponent escapes or heals itself enough in the two turn it takes for it to hit. Hope you had enough turns left buddy!

Hell, id argue having 3 range movement makes it automatically a hardcounter to anything stuck with 2, even something like zard is near imposible to get moving since it has 2 tiles of movement and can't use shortcuts.
 
The sort of thing that makes me wonder if some mandate came down to shoehorn in specific things for the sake of making it more consistent with the anime or other media.

Not...really? Anime Cyrus is far more expressive than in Pokemon Generations, which follows the games more closely and implies Cyrus acts and talks like an emotionless robot. Then there's two manga adaptations in which he changes his ways and redeems himself. Doesn't seem there was much consistency with him.

Same with his admins:
-Mars and Jupiter in game: two smug valley girls
-Mars and Jupiter in the anime: uh...I dunno lol
-Mars and Jupiter in Adventures: silly and stoic henchmen-uh women respectively
 
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There is no denying that Musharna is absolute ass, its attacks is by far one of the most absolutely terrible in the entire game and easily among the worst pokémon in pokémon conquest by far. But I really would not call it the worst in-game pokémon of all time, im pretty sure there must be a mon in a sidegame or something that must be just as bad, and its competition in conquest is actually quite fierce for worst pokémon of all game.
First of all, thank you for the post. It is wonderful to see that there are other people who are this willing to yap about Pokemon Conquest!

Out of the Pokemon you mentioned, only Forretress is a serious contender for the title of the worst Pokemon in Conquest. Make fun of the other Pokemon all you want, but the final calculated accuracy of their move is usually more than 10%. Oh, Thunder only has a 52% hit chance? That's still 5 times higher than the chance that Musharna will be eligible for combat!

Forretress is meme-worthy itself because lol 1 damage, but it does have some targets that it is guaranteed to beat, such as Meowth, Jigglypuff, Minccino, and Gastly. And you can paralyze yourself with Discharge from an ally, which allows Gyro Ball to actually deal damage, and if you multiply the 30% paralysis chance with the accuracy of a move used by a paralyzed Forretress, and then by 75% to account for full paralysis, the final value is still almost certainly higher than 10%.

Flag utility is the most common argument I see in defense of Pokemon that suck. Flag utility is not a useful role; flag utility is the role you assign to mons like Jigglypuff because they can't do combat anyway and somebody's gotta do it. The flag defender is basically the garbage boy. And Musharna, a grounded 3 range unit, is not even the best at claiming and defending flags. Crobat does it better. Heck, Golbat does it better. And you know what? In many situations, I would rather use Zubat. At least it can try to fight back!

If we expand the parameters to include other spinoff games, then we should talk about RRT/EoS Ditto, which has 1 PP Transform as its only move, and transforming doesn't change anything other than its appearance, so you essentially have a Pokemon with Struggle as its only move. Despite how comically bad this is, it is still better than Conquest Musharna because Struggle is a move that deals damage. Quite a lot in fact, since they gave the move insane base power.
 
While yeah, worst fully-evolved mon is still worth discussing, I feel like we should at least mention Magikarp as a contender for worst total mon in Conquest since its move has a 0% chance of doing anything and it doesn't get a combat-useful ability.
I mean the obvious difference here is that Magikarp is Magikarp: Being utterly unusable has been the whole point since day 1. Musharna and Forretress are fully evolved Pokemon that are intended to function but just don't
 
the pokemon world felt more rewarding to go out ad explore in previous games with the hidden machines then it does now with riding pokemon
Gen wunner here. No, this is not true to me. I thoroughly enjoyed Scarlet and Violet and much of that came from the ride Pokemon mechanics. I felt how it worked with the whole Titan storyline was really well done too.

I don’t get the hate for SV. Yes, it has its issues, but its also had some of the best storylines and development we’re ever seen in the games. Now that I’ve also seen it running on the Switch 2 in the flesh, I am convinced its biggest problem was the hardware, not the ambition.

After replaying the Gamecube Pokemon titles, I’ve come to the conclusion that SV represents a high line in the series in a number of different ways. It’s great fun. Flawed, yes, but still great fun.
 
There isn't a single antagonist until you get to Area Zero.
I do not see why this is an issue lmfao. Like, gen 7's "antagonists" are incredibly goofy and yet they are probably some of the best evil teams to date. Like sure, are antagonists in the Pokemon series cool? Yes. But half the time they do not matter for the story until the very end.
 
the pokemon world felt more rewarding to go out ad explore in previous games with the hidden machines then it does now with riding pokemon
Gen wunner here. No, this is not true to me. I thoroughly enjoyed Scarlet and Violet and much of that came from the ride Pokemon mechanics. I felt how it worked with the whole Titan storyline was really well done too.

I don’t get the hate for SV. Yes, it has its issues, but its also had some of the best storylines and development we’re ever seen in the games. Now that I’ve also seen it running on the Switch 2 in the flesh, I am convinced its biggest problem was the hardware, not the ambition.

After replaying the Gamecube Pokemon titles, I’ve come to the conclusion that SV represents a high line in the series in a number of different ways. It’s great fun. Flawed, yes, but still great fun.
I personally like the idea of what HMs represent and the Metroidvania-esque backtracking they encouraged, but they were also implemented horribly. They ironically felt like shackles a lot of the time due to being bad moves that were mandated in your movesets to use them.

There isn't a single antagonist until you get to Area Zero.
This is not inherently an issue. Not all stories need an antagonist.
 
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I'm just having a hard time buying "best storylines and development" for a game in which the designated rival character insists on babying the player for literally the entire stretch of the game, and the villainous team is one of the most contrived executions of the awful "I just can't be bothered to talk to my friends to straighten out a misunderstanding" trope I've seen in recent memory.
 
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