Been playing Violet more. While I am enjoying it a lot I have more gripes.
1.) Battles feel weirdly paced and slow even if they don't take long. Progess seems to randomly pause between actions and text boxes. While is some cases it's because the game really wants to play trainer animations (which you cannot even see a good chunk of the time due to how the camera works) or some Pokémon reaction animations, other times it just lingers on moments for no reason. And it's not like the game itself is lagging, because I'm playing the Switch 2 version and I can see a bunch of Pokémon running around in the distance while in the middle of a battle with zero frame drops.
2.) There is zero grace period after ending a fight with a wild Pokémon and you can immediately get thrown back into combat with no recourse. I have been frame 1 pounced by something lingering nearby after finishing a fight because I made the mistake of being in a cave with super narrow corridors quite literally housing 20 Pokémon.
3.) The texture work for the environment can be super bad. The OoT tree memes for SWSH were frankly spot on for modern Game Freak because some textures legitimately feel like they're N64 quality.
4.) While I appreciate the idea of how your character turns to face a destination marker after you exit the map menu, having that happen all the time with seemingly no way to turn it off can be quite disorienting.
5.) Related to the above: the map doesn't show you which way you're facing. Also super disorienting when you exit the menu.
1.) Battles feel weirdly paced and slow even if they don't take long. Progess seems to randomly pause between actions and text boxes. While is some cases it's because the game really wants to play trainer animations (which you cannot even see a good chunk of the time due to how the camera works) or some Pokémon reaction animations, other times it just lingers on moments for no reason. And it's not like the game itself is lagging, because I'm playing the Switch 2 version and I can see a bunch of Pokémon running around in the distance while in the middle of a battle with zero frame drops.
2.) There is zero grace period after ending a fight with a wild Pokémon and you can immediately get thrown back into combat with no recourse. I have been frame 1 pounced by something lingering nearby after finishing a fight because I made the mistake of being in a cave with super narrow corridors quite literally housing 20 Pokémon.
3.) The texture work for the environment can be super bad. The OoT tree memes for SWSH were frankly spot on for modern Game Freak because some textures legitimately feel like they're N64 quality.
4.) While I appreciate the idea of how your character turns to face a destination marker after you exit the map menu, having that happen all the time with seemingly no way to turn it off can be quite disorienting.
5.) Related to the above: the map doesn't show you which way you're facing. Also super disorienting when you exit the menu.