OU BW OU Tiering Discussion [ SURVEY POST 97 ]

I understand people are not all content with how prior tests on topics like Volcarona have been. I agree that old Gen tiering is a constant work-in-progress and each future test comes with more knowledge than every prior one. This projects well for whatever comes next, but can cast some doubt on yesteryear’s decisions. Thankfully, not everything is done in perpetuity and we can all prioritize what is best for the community rather than getting defensive about past decisions or offensive about our disagreements.

While I can say that the BW council does not have close to a consensus on any Pokemon right now, we did discuss things like Volcarona, Alakazam, and even Thundurus-T recently. I have already shared my opinions on each before, but I will take an opportunity to briefly provide them again.

Volcarona is infamous for being a fishy win condition, but without Gems I find it being needed to adapt a lot to improve the matchup spectrum a little, often coming with major sacrifices either towards its ability to be effective or towards entire team composition consistency. Stuff like LO Volcarona actually is refreshing and can flip certain scenarios against Ground types and Tyranitar, but also comes with a noteworthy drawback of taking LO damage. It’s a lot more possible to limit the amount of kills it gets and even cap it at 1 altogether with certain defensive stops or offensive teams with priority moves given this. I am curious to see how the set mix continues to shape out, but I don’t see it as broken right now. I actually find it a good part of the tier for once as it punishes lazy, repetitive structures from a while back while still coming with constraints in team support in its own.

Alakazam is interesting as I have never really viewed it as broken. LO has finally hit the level of popularity it deserves, but it’s not drawback free despite being stronger and more likely to fit 4 threatening attacks. Being able to grab an OHKO is pretty important here and you can virtually always tell damage from its first attack, too. I do acknowledge gripes about coverage roulette — Signal Beam into Celebi teams, Fire into Scizor teams, GK into Tar or EQ Seismi/Gastro, HP Ice into Gliscor, etc. can go a long way, but I also think being able to preserve resources is part of the game and can be seen as part of skillful play. Sometimes it’s too little too late and you gotta ask yourself if this is on prior moves that led you there or if you think it’s the Pokemon proving to be too much. I do not personally think Alakazam is disproportionately strong and wouldn’t ban it, but I see where others are coming from at least.

Thundurus-T, finally, to me is the closest to broken on paper, but the furthest from broken in practice. I actually think it can evolve even further set mix wise. Thunder Wave for Latios, for example, flips a ton of games and we hardly see it. Despite this, we have seen more people use NP, U-Turn, different attack combinations, etc. to flip some dynamics and this opened the floodgates. The main issue is that it’s SR weak and only has a pretty good speed tier, leaving it very easy to RK without using a choice scarf user. Being stuck to Rain for its best sets dampens things a to too as they don’t really give it the spacing or lanes Sand may present Alakazam, for instance. I think the tier keeps it in check naturally to a decent extent because of this.
 
For me, the issue with Thundurus, and a lesser extent Alakazam is that your main way of dealing with them is "outspeeding". There is just no reliable defensive Counterplay since it gets Nasty Plot, and can easily be EV'd to take a Latios Draco Meteor, which is the most common response to it. Its amazing how it strains the builder, and how hard it is to deal with it. A underrated aspect of playing with thundurus, is that it resists U-Turn and is immune to Volt Switch, so you cant really check it with moves that gain momentum for the user. I think if youd ban Thundurus, the metagame could be even more balanced as a result and you wouldnt have to use as much "speedy pokemon" like keldeo, as a result to pivot into a resisted move. The Space is already limited in covering the metagame, and Thundurus strains this even more. Really short and oversimplified why i feel this way. To me banning Thundurs-T would improve the meta alot, and even rain would see an uptick in diversity as a result and not die as many ppl think it would.
 
Was wondering what the wider community's thoughts are on Volcarona at the moment? Had a few conversations in BW Discord and the sidecord, a lot of the people I've spoken to, myself included, still believe it's problematic.

The mon is inherently a bit fishy, sets can decide games sometimes, whether that be Lum eating a Twave or LO Modest Bug Buzz one shotting standard ttar after rocks, which is normally a lot of team's sole Volc check.

Keeping it brief, but the main things I take issue with are:
  • Life Orb set popping up a bit more which can overwhelm checks (reminiscent of Cloyster)
  • Variance in 3rd move, Psychic, HP Ice, Giga Drain, HP Ground also overpowering checks
  • Variance in held item, speed tier etc.
  • Flame body crippling revenge killers
I do also believe the previous suspect which included Volcarona was a flawed format, understandably Cloyster was recognised to be more problematic thus had a retest, but I wanted to open up a conversation and see what others thought.

Look forward to reading your responses.
Ok so I made this post quite a few months ago, just wanted to revisit Volcarona, but also give my thoughts on the other things which seem to be on the tiering radar. Nvm I will post about the others later this week or next week- Didn't expect to go on a such a rant and don't wanna drop a bible once I include the other mons.

Let's start with Volcarona (I am also going to confirm that I do not think this pokemon is "too good", or "broken" - it just has ridiculously insane variance and if you guess the item wrong you can straight up lose) - I don't really feel any different about any of the things I originally listed, it is just now we've actually seen what Volc can do on a bigger stage against competent players. I'm going to list out the main issues I had before, as nothing as really changed- I will expand a bit more on each though.
  • Life Orb set popping up a bit more which can overwhelm checks (reminiscent of Cloyster)
With regards to Life Orb, this set is legit stupid, like actually so fucking dumb.

+1 252+ SpA Life Orb Volcarona Bug Buzz vs. 248 HP / 172 SpD Tyranitar in Sand: 367-432 (91 - 107.1%) -- 43.8% chance to OHKO

+1 252+ SpA Life Orb Volcarona Bug Buzz vs. 248 HP / 172 SpD Tyranitar in Sand: 367-432 (91 - 107.1%) -- guaranteed OHKO after Stealth Rock


You might say this is cherry picked, not everyone is running modest volc, fine, here's timid:

+1 252 SpA Life Orb Volcarona Bug Buzz vs. 248 HP / 172 SpD Tyranitar in Sand: 335-398 (83.1 - 98.7%) -- 68.8% chance to OHKO after Stealth Rock

THIS IS WITHOUT MENTIONING THE FACT YOU DON'T EVEN NEED TO QD WITH VOLC, YOU CAN JUST ATTACK STRAIGHT AWAY AND DO HALF TO A CHECK. OPP GOES HARD TTAR TO TWAVE ON EXPECTED QD?

252 SpA Life Orb Volcarona Bug Buzz vs. 248 HP / 172 SpD Tyranitar in Sand: 221-265 (54.8 - 65.7%) -- guaranteed 2HKO


But wait you're not showing any calcs with 252+ spdef ttar in sand----

252 SpA Life Orb Volcarona Bug Buzz vs. 252 HP / 252+ SpD Tyranitar in Sand: 190-226 (47 - 55.9%) -- 69.9% chance to 2HKO

252 SpA Life Orb Volcarona Bug Buzz vs. 252 HP / 252+ SpD Tyranitar in Sand: 190-226 (47 - 55.9%) -- guaranteed 2HKO after Stealth Rock

.


As Finchinator mentioned in his BW OU Hub Post:

"Enter Life Orb Volcarona -- everything changed with Life Orb's coming out party. Here's why:
  • Life Orb Volcarona with an entry hazard setting lead functionally does the same as Bug Gem Volcarona did: disposes of Tyranitar and Politoed at +1. These are common initial responses to Volcarona that can either trade with it or make a sweep impossible due to some form of crippling. Now (more often than not, but not quite always) +1 Volcarona after SR is able to take them out while remaining healthy."
I wasn't around during gems meta, so I could be wrong, correct me, I want conversation here. But, if gems were banworthy and Volcarona is doing the exact same thing as it did with gems while still being able to power up its other moves and OHKO other shit, why are we not talking more about this mon? From speaking to members of the BW council months ago, Volc wasn't even on their radar whatsoever.

This is just one set. Onto the next issue.
  • Variance in 3rd move, Psychic, HP Ice, Giga Drain, HP Ground also overpowering checks
This is quite a simple one so not too much elaboration here. You can literally choose any third move you want within reason and dominate certain matchups. Even if you chose the wrong coverage move you might just fuck shit up regardless.

Your opponent wants to check Volc with Dnite, too bad you brought HP ice this time. Your opponent wants to check Volc with Keldeo or Tenta, too bad you brought Psychic this time. With Keldeo you may even decide to click giga drain and suddenly all the sand chip and life orb recoil you've racked up while stalling it out has just been recovered. Heatran? Hp ground. It's ridiculous, the opportunity cost of using these moves over anything else isn't severe enough and the Volc user may not even get punished for it.
  • Variance in held item, speed tier etc.
Sick, more variance. Guess the item wrong, you might just lose.

I already mentioned about the going to Tyranitar and twaving sequence where you get hard buzzed, even if they QD and you get a twave off it's now starting to be paired with Healing Wish extremely often anyways so idfk go fuck yourself ig.

Passho Berry - Ngl this might be the most egregious MU fish bs ever, people are low on rain right now so we don't see it a whole lot. But in sidetours or friendlies I have literally watched a scarf keldeo come in with rain up, hit a hydro pump, and helplessly watch Volc grab another QD or Giga drain kill and heal back to full and instantly win. This set quite literally invalidates rain.

Lum Berry - Less popular right now, but a classic Volc item which does exactly what you imagine. The fact everyone respects it is what allows the other ones to continue their bullshit.

As if the above bullshit isn't enough to make this Pokemon infuriating to play against:

  • Flame body crippling revenge killers
This is just the shit-coated cherry on top, so fucking lame.

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I'm also going to mention once again, the last time we suspected this mon it was literally the most bullshit format of all time, going into how many issues there were with that suspect process would need its own post.

We retested Cloyster, yes it was more problematic than volc in some cases, but this pokemon is also really unhealthy for the tier. I haven't even gone into detail about how much of a headache this thing is in the teambuilder.

Thanks for reading and I hope to see what other members of the community think too.
 
Volcarona and Alakazam have been brought up to me repeatedly by the playerbase. I am not sold on voting ban on anything personally, but not ignoring these discussions at all and I think starting a dialogue is the right way to go. I am hopeful that other active players share their thoughts, too.

Volcarona’s LO set flipped the script. I found it underwhelming and more fishy than before after the Gems ban for a year or two, but now it feels like a HO centerpiece. Being able to change the dynamic into Tyranitar or Politoed like it used to with Bug Gem is huge, and Volcarona itself is a huge threat to archetypes you would would be good into it like Rain or durable Sand teams with the added power it packs.

I do think that there are major drawbacks though. You rely a lot on support and field maintenance, which dictates lines preceding its entry a lot and constrains teambuilding. The counter to this is that standard, flowchart SPL HO is good enough to where it doesn’t matter how limited the archetype is in terms of filling out the full 6, but I do think the tier may adapt (as it seems to do historically). We will have to see.

As for Alakazam, I mostly view it as a necessary evil, but I get why people are clamoring for discussion and even action. It is very hard to contain and holds a substantial amount of weight over teambuilding. Sash and Orb are both peaking at the same time, which is a scary thought for the tier. I do think Jirachi usage surging and there being a lot of priority around the tier helps, but this isn’t necessarily enough for a solution. Personally, I’ve found SDef Skarmory better than ever and it’s pretty solid into Sash Alakazam. I do wonder if the tier will shift to seeing more of that or even seeing more Blissey/Chansey fat teams. Only time will tell there.
 
Volcarona Should Be Suspected in BW OU

I think Volcarona is too strong in BW OU, mainly because the Life Orb set makes traditional counterplay not work well. Normally, bulkier sets have more checks, but with Life Orb, Volcarona beats many of them and makes teambuilding very difficult.

One big problem is how BW teams already struggle to fit both Stealth Rock and a good Choice Scarfer. Sand teams especially have a hard time—Volcarona can break common sand balance cores like Landorus-T, Excadrill, Tyranitar, Amoonguss, and Rotom-W, unless you run Scarf Terrakion or Scarf Jolly Excadrill with Tyranitar. This forces teams to make specific choices just to deal with Volcarona.

Rain teams also suffer because they have to run certain Scarfers or unusual item choices just to keep up. And since Volcarona can use different Hidden Power types like HP Ice, it adds even more randomness, making it even harder to counter.

Because of all this, I think Volcarona deserves a suspect test. Its Life Orb set changes the metagame a lot and makes teambuilding more limited, so we should look deeper into whether it is too much for BW OU.

Oh idt Alakazam is needed, id like to See it tested aswell.
 
Want to preface this by saying I think wanting Volc banned is an entirely reasonable opinion to hold, I just disagree with it for several reasons.
Life Orb set popping up a bit more which can overwhelm checks (reminiscent of Cloyster)
I don't think this is weird? It trades setting up reliably and the ability to live special scarfers like Latios in exchange for immediacy and threatening OHKOs on soft checks after a riskier turn of set up. I think if Lirb becomes truly standard then it can be compensated by just returning to harder checks like sash psyshock zam, Scarf Terrak, and Scarf Latios, all of which I think can be slotted pretty easily on current sands.
Variance in 3rd move, Psychic, HP Ice, Giga Drain, HP Ground also overpowering checks
Absolutely, Dnite and Heatran being pushed through is really fucking stupid. However I don't really think this is particularly common and soft checks such as non Scarf Keldeo and Tentacruel are not particularly consistent or common for a reason. Despite ground/ice being uncommon and not very good though, I do agree this is by far the least unfun part about dealing with Volc.
Variance in held item
I don't think this is particularly game breaking, at least at the current moment. Lum is the standard for a reason, Lirb only pushes through a specific way of handling volc (barely surviving its hits with soft defensive checks), and Passho doesn't exist for a reason (rain is quite weak in the current meta). Passho Berry denying an attempted Scarf Keldeo rkill is extremely frustrating and stupid for sure, but very rarely relevant.

TLDR: While I disagree with the severity of many of these pro ban Volc arguments, I also think a suspect is super warranted since reasonable minds will differ on how egregious these elements are.

Edit: I don't think Zam is remotely worth suspecting either, at least at the current moment.
 
Orb volc in and of itself does not feel especially problematic, it is precisely the fact that even within orb volc, its nature feels at times like a coinflip as to what your response should be, that makes it annoying. Have a scarf lando / jolly scarf drill? Oops sorry it was timid and u lose. Have a tar? Well it better be careful narure and you better not be unlucky cuz sorry its dead or dead with a roll. CB terrak? Dead to modest orb psy, hippo? Get ready to throw the fire blast dice.

I do hate that modest orb exists. I am very far from being convinced its broken, if a suspect occurred today I would vote no ban. But a suspect also wouldn't be unreasonable either.

Lets not forget heatran garchomp scarf rak dnite scaef keld gyara blissey chansey scarf shock lati sash shock/twave zam blastoise etc do in fact exist.
 
I think Volcarona deserves a suspect test in BW OU.

LO set is kinda stupid, like Finch says it basically does the Bug Gem Volc thing vs Politoed/Tyranitar. I think considering how tight the last (bad) suspect test was, and the fact Volcarona continues to get re-invented, means its worth another look.

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I've been proban at periods before but I don't know which way I would actually vote currently. The truly problematic Volc sets to me are the ones like Passho and HP Ice/Ground which exist purely to fish like 10% of teams at this point and this is turbo cancer. LO and Lum are sets you know are coming and can be limited simply by tweaking sets within the list of "goodpokemonTM".

Something like :tyranitar::landorus-therian::ferrothorn::rotom-wash::latios::alakazam: is a common 6 that on paper has a really poor Volcarona MU if it manages to get set-up. Yet players like Monai spams 6s like this week in and week out and never gets punished by Volcarona. Why is this? Because players like Monai decide to run sets to help the Volcarona MU even if he would rather do something else. This isn't like Cloyster era BW where I was shoe-horning in Earth Power Lando-T, either. These set choices here actually have wider utility:
  • You can do Scarf Psyshock/Trick Latios with LO Alakazam as the breaker.
  • You can do breaker Specs Latios + Sash Psyshock/Twave Alakazam.
  • You can do Roar Latios to deny set-up on that slot.
  • You can do White Herb Latios so that the DM -> set-up on -2 Lati line is scuffed.
  • You can do TWave Latios, TWave Rotom-W, or TWave Ferrothorn paired with SDef Tyranitar to both deny LO Volc set-up whilst defensively covering weaker Lum sets.
  • You can do LeechTect Ferro.
  • You can do Explosion Ferro.
  • You can do SDef Lando.
  • You can do Scarf Lando paired with SDef Tyranitar to cover both Modest and Timid sets.
  • You can tech a second SR onto TTar, which keeps rocks up on Starmie.
  • You can do Custap RSlide TTar.
  • and more I am probably missing...
Some of these options aren't standard for a reason, but you still have incredibly potent 6s by incorporating one or two of these options. Its not bending over backwards for Volcarona, its simply considering it in the builder. Even if you tech the Ferro and Latios to deny Volc set-up but leave the Rotom-W as fodder, thats entirely fine if you just know you can't fall into that position. If you ignore all these sets and do Adamant Tyranitar / Naive Lefties Lando / standard Ferro / standard Rotom-W / Specs Latios / LO Alakazam, then yes you are gonna get absolutely bodied by Volcs setting up on Ferrothorn. But you are the person deciding to have the 100-0 MU vs fat with the greedy nuclear Psyspam, so you should accept the 0-100 MU vs Volc in return. Its possible to meet in the middle, pull back your own firepower/pivoting sets and make sure you are defensively solid enough vs opposing offense.

And this is only starting with Pokemon that are bad into Volc. There are a bunch of mons that are just inherently good into it. I truly despise Heatran but admittedly with Rain nowhere currently its due some experimentation with. Dragonite is on like every HO. Jolly Scarf Excadrill + SDef Tyranitar immediately means you won't instalose to any Volc set. Scarf Garchomp, Scarf Keldeo, Scarf Terrakion are all somewhat out of favour because of clunky fat MUs but honestly who cares if Scarf Terrakion is walled by Gliscor. You never see Gliscor+Volc paired together and BW is not short of options you can slap in your other slots that bop fat teams anyway. All these speed control options pair really well with prevalent wallbreakers (SD Excadrill, Specs Latios, NP Thundurus-T).

LO Volcs best MU by a mile is vs HippoClef probably, cos it just gets to click LO moves for 10 turns and win. But these teams are weak to a multitude of other equivalent breakers - LO Alakazam and Specs Keldeo for starters, NP Thundurus, we even see people try and counterstyle with Hydreigon. This isn't a LO Volc thing. That archetype deliberately just fishes not to face wallbreaker guys.

Volc is super super good and should be suspected. The things that push it over the edge might be Flame Body, Rock Slide accuracy, Passho Berry and Hidden Power. But on the whole I think the issue is a bit overblown currently. If it wants power then its losing speed and reliable set-up (lum), making splashable speed control very good into it. If it wants speed and reliable set-up then its missing KOs vs very very prevalent OU mons. IMO its not stretching too far to be able to beat both its main sets.
 
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i understand wanting to ban volcarona and suspecting it is reasonable, but i think the tier's issues run deeper than volcarona causing variance or alakazam being difficult to prepare for between its sash and life orb set. there are too many top level threats in bw ou that have unbalanced attributes. get rid of one or two and another will take its place. the road this tier has gone down is banning offensive tools/setup sweepers that disrupt the precarious metagame due to an overwhelming number of threats to account for in the builder, which makes these pokemon stand out as the most cumbersome compared to more broken pokemon like latios, excadrill, thundurus-t, etc.

feels like every year there's some conversation among the bw community about banning x pokemon, but we always end up in the same place. if you want to truly improve this tier, it either needs to be re-tiered from zero while removing aldaron's proposal, or to ban several pokemon at once to lower the power creep. it's clear from all the tiering action that the power creep is too high relative to metagame's defensive cornerstones. entry hazards and a broken pokemon that functions as premier removal exacerbate these issues.

due to smogon's bureaucracy and the way we usually approach the suspect process, it makes sense to discuss volcarona and alakazam, and i wouldn't argue against a suspect of either. but i think we ought to have a serious discussion about even larger change if we really want to improve the tier outside of bandaid bans to compensate for slower metagame adaptation to new sets on broken threats.
 
i understand wanting to ban volcarona and suspecting it is reasonable, but i think the tier's issues run deeper than volcarona causing variance or alakazam being difficult to prepare for between its sash and life orb set. there are too many top level threats in bw ou that have unbalanced attributes. get rid of one or two and another will take its place. the road this tier has gone down is banning offensive tools/setup sweepers that disrupt the precarious metagame due to an overwhelming number of threats to account for in the builder, which makes these pokemon stand out as the most cumbersome compared to more broken pokemon like latios, excadrill, thundurus-t, etc.

feels like every year there's some conversation among the bw community about banning x pokemon, but we always end up in the same place. if you want to truly improve this tier, it either needs to be re-tiered from zero while removing aldaron's proposal, or to ban several pokemon at once to lower the power creep. it's clear from all the tiering action that the power creep is too high relative to metagame's defensive cornerstones. entry hazards and a broken pokemon that functions as premier removal exacerbate these issues.

due to smogon's bureaucracy and the way we usually approach the suspect process, it makes sense to discuss volcarona and alakazam, and i wouldn't argue against a suspect of either. but i think we ought to have a serious discussion about even larger change if we really want to improve the tier outside of bandaid bans to compensate for slower metagame adaptation to new sets on broken threats.
I think this is framed as if the BW playerbase is unhappy with the current tier and that it is a mess. Quite the contrary, most BW mains I engage with think the tier is excellent right now. Volcarona ban isn't a solution to fix a broken tier, it's just one suggestion to make things even better. If Volc doesn't get banned or there isn't a suspect the tier would still be excellent I feel.

I do truly feel the idea of retiering BW from zero is a meme tbh, hope this never happens. I don't think saying we always end up in the same place is accurate, at least from the time I have been around- action on Cloyster has been seen as a positive by a lot of people, and as I said above a lot of people are happy with the tier.
 
No
i understand wanting to ban volcarona and suspecting it is reasonable, but i think the tier's issues run deeper than volcarona causing variance or alakazam being difficult to prepare for between its sash and life orb set. there are too many top level threats in bw ou that have unbalanced attributes. get rid of one or two and another will take its place. the road this tier has gone down is banning offensive tools/setup sweepers that disrupt the precarious metagame due to an overwhelming number of threats to account for in the builder, which makes these pokemon stand out as the most cumbersome compared to more broken pokemon like latios, excadrill, thundurus-t, etc.

feels like every year there's some conversation among the bw community about banning x pokemon, but we always end up in the same place. if you want to truly improve this tier, it either needs to be re-tiered from zero while removing aldaron's proposal, or to ban several pokemon at once to lower the power creep. it's clear from all the tiering action that the power creep is too high relative to metagame's defensive cornerstones. entry hazards and a broken pokemon that functions as premier removal exacerbate these issues.

due to smogon's bureaucracy and the way we usually approach the suspect process, it makes sense to discuss volcarona and alakazam, and i wouldn't argue against a suspect of either. but i think we ought to have a serious discussion about even larger change if we really want to improve the tier outside of bandaid bans to compensate for slower metagame adaptation to new sets on broken threats.

You cant reasonably ban latios. It holds the tier together and i think that latios is managable enough. I wouldnt mind a thundurus suspect personally, but i think if either it or alakazam leaves its enough pressure removed from the builder. I even think having both around doesnt make bw a bad tier. Far from it, bw is imo the most skillrewarding tier of the classic tiers. Excadrill isnt a problem its actually nice to have around. Ppl saying drill is broken should maybe start using rotomw or landorust from time to time lol.
 
the point of my post was not to suggest a latios ban nor that the bw community is unhappy with the tier. it was just to reflect on the way tiering action/suspects have occurred in bw for the past few years and to suggest that while these bans may have made the playerbase happy and provided improvements in some aspects, there may have been some trickle down effects that haven't been fully perceived.

moreover, while it makes sense to suspect volcarona if the community is passionate about it, i do not believe it will really change the tier. tiering action on gems, cloyster, volcarona are QoL changes that remove cumbersome metagame/balance disruptors while trying to maintain the metagame's balance. i believe that is reasonable, but that this tier has a fundamental power creep issue with too many strong and broken threats, wherein you must make undesirable and significant concessions to top level threats compared to other tiers that, in my opinion, are more balanced.

i think there is a lot of potential to improve bw to a greater state than the status quo, but it would take more drastic change to arrive there. if the community doesn't want to take that path or wants to do so at a much slower pace -- 1 ban a year -- then that's fine. i just predict more tiering action to occur if volcarona/alakazam are banned due to the fundamental issues this tier will always have without a significant overhaul.
 
The issue is, the three pokemons youve named, arent the "brokens". The tier as of is, is great. And removing these 2 of the 3 pokemons and maybe even 3, make the metagame less good and fun.

I remember you being the one, saying cloyster should remain ou at all costs, which was a broken cheese mon. So i need more to understand what changes youd want/can See.

The completly retiering bw approach is p stupid imo, ive talked to many ppl who played the bkc bw ou meta in his tour and said its unplayable. While maybe diffrent Bans / unbans than Kevins might would result in a diffrent result, im sceptical at first.
 
The tier feels enjoyable to play to me so I don't think changes are needed. Nothing stands out as broken or unfair to play against, and playing the tier it almost never feels like you get crushed by bs or things you can't actually outplay. I say almost never because there some particularly very bad matchups you can run into (such as Conkeldurr vs no psychics / ground stacking sand), but every tier is bound to have lopsided matchups and that's not a bad thing to me as long as it doesn't happen often (in my experience it doesn't); we should have archetypes and pokémon that heavily punish others to not make the latter too ''free''.

As far as Volcarona goes it's one of those pokémon. I think one of the main things going for the Modest Orb set is that people greed on it in the builder still. As peng said you can't reasonably expect to run that type of sand team with no tech for Volc unless you're deliberately fishing for a different matchup which is fine, but if you want to be good vs Volcarona there are plenty of techs you can run that would make that matchup not an autoloss vs both timid and modest volc, he listed some of them; and that's with a team that Volc should be good against. If we look at the tier in general, it has elements that allow the player to keep threats like Volcarona in check: a plethora of paralysis users, there isn't a lack of fast options to punish Modest sets, hazards aren't hard to come by, sand above all else has sand chip, opposing HO just doesn't give it space and even then it needs hp ice to get past dnite and even then the dnite can espeed it if it's in range (which it most likely will if it's life orb). Overall you can rely on all of passive damage, outspeeding it / beating it aggressively, specific set techs.

Every year after SPL we get these discussions because the tier goes through evolution during the year and players come up with new sets that require changes in how we build / play. Tiers go through cycles and BW isn't an exception, specific metagame trends (lower speed on teams, sets like sash Zam being phased out, rain starting to consider Scarf Rachi / Scizor instead of Keldeo / Latios as speed control etc.) favor orb Volc as of now but this might change in the future.
I'm not opposed to a suspect if there is an overwhelming majority but I would think twice before touching a good tier and banning another staple for HO after Cloyster; HO already struggles quite a bit with building options (after Cloy ban there really isn't much variety in HO) and a Volc ban would kill it almost completely. Overall meta just feels good to me, Volcarona has answers and a Volcarona ban would make the tier less varied / more boring for no gain as more things would pop up if you ban it (even greedier sands now that you don't have to account for volc, means more drill zam et cetera issues).
 
I believe Volcarona should stay untouched.

The fishing argument sounds misguided. Volcarona does fish things based on its set, that is true. The fishing is acceptable I'd say. Yes, you will lose to Volc under optimal conditions. I fail to see how that's any different from other top BW threats. Anyone who's tried to build a BW team will tell you that you're never covering everything. Not just various Volcarona sets, but also Keldeo, Latios, Thundurus-Therian, and so on.

You could make a case for Volcarona forcing more coverage than other Pokémon. Psychic vs Giga Drain vs Hidden Power Ground vs Hidden Power Ice have different counters. Items and natures follow the same pattern. Lum Berry vs Life Orb vs Passho Berry; Timid vs Modest; all these factors play into the issue.

I don't think that's enough to justify a suspect.

One, Volcarona forces a specific slant in teambuilding. You can't run it anywhere but with Starmie on Hyper Offense. As much as I love Donphan and Forretress and all the other little guys, serious Volcarona teams all follow the same formula. As a bonus, the things that beat Volc are good into the formula in general.

Two, if your Volcarona has the wrong coverage move, it will do almost nothing. The best you can do is playing off the threat of Volcarona, but Pokémon is not a game where you can do that consistently.

Three, even when you meet all the optimal conditions in theory, you have to play the game well. Sometimes it's hard to spin. Other times you click Life Orb Bug Buzz on your first turn as your opponent stays in and you lose Volcarona.

I'd say Volcarona's main issue is how it feels to play against. It will annihilate your team in 2 turns if things go its way. It can feel like robbery at times, like you had very little room to maneuver around it.

Other Pokémon do the exact same thing. Just not in the same explosive manner to the point of making you feel powerless. Perhaps Thundurus-T is the only other Pokémon that compares to Volcarona in this aspect. But eventually we l2p'd and look where Thundurus-T is now.

Unrelated: Soon we will l2p the other way and bring Thundurus-T back into the spotlight. Don't start quoting this to say "yeah but Thundurus is broken!!!!" I don't care.

We're at a point where teams are maximizing offensive greed. Some people seem to refuse even attempting to answer Volcarona. Daring to suggest running something like Scarf Garchomp/Terrakion or Sash Alakazam seems like anathema in some circles.

Yes, these sets are not the best Garchomp or Alakazam can offer.

So what?

Is Chople Tyranitar the best Tyranitar has to offer? You know how much I'd love to run any other set every time I put Tyranitar on my team?

You do what you gotta do in the builder. Sometimes that looks like ignoring Volcarona. Other times it looks like fishing other top threats. Other times it looks super-goofy, like running SpDef Machamp as your Volcarona check.

I respect the idea/feeling behind the movement. I understand the frustration when Volcarona sweeps your team. I've been there. Still, I don't see how banning Volc changes anything in the builder. Choice Scarf is a good item, use it.

I do not approve of this suspect test. While some people seem to think doing suspects is a net positive, I disagree. I'm ok with suspect testing in general, but Volcarona is the wrong target. The last thing we need is trying to ban things at the margin when the meta feels good to play for once in its cursed lifetime.
 
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Speaking as an interested observer, would there be any merit in unbanning Lugia?
- Abundance of sand, stealth rock, knock off, toxic,
- At face value, there should be enough mons that offensively threaten it such as Ttar, Jirachi, Thundy, and Kyu-B.
- Faces competition from the currently dominant psychic types.
- It should have a positive matchup into hyper offense too, and importantly is able to check relevant threats in volc and alakazam.
 
Speaking as an interested observer, would there be any merit in unbanning Lugia?
- Abundance of sand, stealth rock, knock off, toxic,
- At face value, there should be enough mons that offensively threaten it such as Ttar, Jirachi, Thundy, and Kyu-B.
- Faces competition from the currently dominant psychic types.
- It should have a positive matchup into hyper offense too, and importantly is able to check relevant threats in volc and alakazam.
lugia itself would be too broken when you can give all support it needs (which isnt hard to support lugia compared to cresselia as cress is really dependant on sun to have a broken recovery) to become great. if you want to use lugia in bw ou use cresselia in sun its almost the same thing i promise. and most of those lugia checks either lose to coverage or get stalled out . since lugia has one of best abilities and stats , movepools in the game you can do alot of things with it
 
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I have had a handful of people ask me if they think Alakazam should be tested or banned. I do not think it should be touched personally.

The "easy" reason is that it is much needed metagame glue with the Focus Sash variant, both enabling various team structures and adding to otherwise thin counterplay pools to opposing Pokemon. While Alakzam is very strong and someone can argue if it is or is not clasically broken, it is inarguably playable and has been competitive within the tier for over a dozen years.

The more nuanced and tiering approved explanation is that I simply do not view Alakazam as broken in BW OU given where the bar has been established to be. If you gave BW OU Alakazam a CG OU suspect in a hyper-reactive environment, I could see it going either way -- those metagames change weekly/monthly. BW OU, however, is an old generation that is stagnant during part of the year and requires a lot of evidence to ban something. To me, Alakazam both has enough firm checks and circumstantial counterplay to remain in the tier. I chose my wording there carefully as it is true there are few true counters to Alakazam -- SDef Jirachi with hazard removal and Sableye really are the only ones, but fitting checks onto it in conjunction with enough game state control goes a long way.

BW OU teambuidling is a delicate dance -- I could use a team with Scarf Landorus-T, Chople Berry Tyranitar, Rotom-W, Ferrothorn, Latios, and some filler that clearly lacks a great switch-in to Alakazam. Does this make me weak to it? No, it mostly just trades since it is unable to OHKO much, forces Pursuit pressure from Tyranitar, has a one-time pivot like Rotom-W, and gets outpaced by Scarf U-turn Landorus-T. You can argue the same way about most archetypes -- HO does not switch in cleanly more than once, but has Jirachi, Scizor, Espeed, etc. as valuable tools for it. I would argue the main "disaster" MU would be if you ran HippoClef into an accurate LO Focus Blast Alakazam, which can 2HKO a chipped Hippowdon and mow down the rest without the threat of Pursuit trading. Focus Blast is a self-balancing move a lot of the time though and I do not think it punishing this archetype is a bad thing -- reactive teams should have to assess metagame climate before being spammed without punishment after all.

So long as Jirachi is having a field day in the metagame, Choice Scarf users are worth using, Chople Tyranitar is a metagame staple, and teambuilding can afford this many pivots that double as deterrents to Alakazam cleaning you out, I find it hard to argue Alakazam is actionable. I also want to note I will not serve as a roadblock to any tiering action if support is there and wish I could have gotten this sentiment out sooner -- sorry, busy week and have been tied up with some things on discord. I do not personally want to deface BW OU entirely -- I do think a very high bar would be needed to act on something like Latios or Alakazam. Perhaps others disagree, I dunno. I personally would not act on Alakazam, that's all I know.
 
Ok so I made this post quite a few months ago, just wanted to revisit Volcarona, but also give my thoughts on the other things which seem to be on the tiering radar. Nvm I will post about the others later this week or next week- Didn't expect to go on a such a rant and don't wanna drop a bible once I include the other mons.

Let's start with Volcarona (I am also going to confirm that I do not think this pokemon is "too good", or "broken" - it just has ridiculously insane variance and if you guess the item wrong you can straight up lose) - I don't really feel any different about any of the things I originally listed, it is just now we've actually seen what Volc can do on a bigger stage against competent players. I'm going to list out the main issues I had before, as nothing as really changed- I will expand a bit more on each though.
  • Life Orb set popping up a bit more which can overwhelm checks (reminiscent of Cloyster)
With regards to Life Orb, this set is legit stupid, like actually so fucking dumb.

+1 252+ SpA Life Orb Volcarona Bug Buzz vs. 248 HP / 172 SpD Tyranitar in Sand: 367-432 (91 - 107.1%) -- 43.8% chance to OHKO

+1 252+ SpA Life Orb Volcarona Bug Buzz vs. 248 HP / 172 SpD Tyranitar in Sand: 367-432 (91 - 107.1%) -- guaranteed OHKO after Stealth Rock


You might say this is cherry picked, not everyone is running modest volc, fine, here's timid:

+1 252 SpA Life Orb Volcarona Bug Buzz vs. 248 HP / 172 SpD Tyranitar in Sand: 335-398 (83.1 - 98.7%) -- 68.8% chance to OHKO after Stealth Rock

THIS IS WITHOUT MENTIONING THE FACT YOU DON'T EVEN NEED TO QD WITH VOLC, YOU CAN JUST ATTACK STRAIGHT AWAY AND DO HALF TO A CHECK. OPP GOES HARD TTAR TO TWAVE ON EXPECTED QD?

252 SpA Life Orb Volcarona Bug Buzz vs. 248 HP / 172 SpD Tyranitar in Sand: 221-265 (54.8 - 65.7%) -- guaranteed 2HKO


But wait you're not showing any calcs with 252+ spdef ttar in sand----

252 SpA Life Orb Volcarona Bug Buzz vs. 252 HP / 252+ SpD Tyranitar in Sand: 190-226 (47 - 55.9%) -- 69.9% chance to 2HKO

252 SpA Life Orb Volcarona Bug Buzz vs. 252 HP / 252+ SpD Tyranitar in Sand: 190-226 (47 - 55.9%) -- guaranteed 2HKO after Stealth Rock

.


As Finchinator mentioned in his BW OU Hub Post:

"Enter Life Orb Volcarona -- everything changed with Life Orb's coming out party. Here's why:
  • Life Orb Volcarona with an entry hazard setting lead functionally does the same as Bug Gem Volcarona did: disposes of Tyranitar and Politoed at +1. These are common initial responses to Volcarona that can either trade with it or make a sweep impossible due to some form of crippling. Now (more often than not, but not quite always) +1 Volcarona after SR is able to take them out while remaining healthy."
I wasn't around during gems meta, so I could be wrong, correct me, I want conversation here. But, if gems were banworthy and Volcarona is doing the exact same thing as it did with gems while still being able to power up its other moves and OHKO other shit, why are we not talking more about this mon? From speaking to members of the BW council months ago, Volc wasn't even on their radar whatsoever.

This is just one set. Onto the next issue.
  • Variance in 3rd move, Psychic, HP Ice, Giga Drain, HP Ground also overpowering checks
This is quite a simple one so not too much elaboration here. You can literally choose any third move you want within reason and dominate certain matchups. Even if you chose the wrong coverage move you might just fuck shit up regardless.

Your opponent wants to check Volc with Dnite, too bad you brought HP ice this time. Your opponent wants to check Volc with Keldeo or Tenta, too bad you brought Psychic this time. With Keldeo you may even decide to click giga drain and suddenly all the sand chip and life orb recoil you've racked up while stalling it out has just been recovered. Heatran? Hp ground. It's ridiculous, the opportunity cost of using these moves over anything else isn't severe enough and the Volc user may not even get punished for it.
  • Variance in held item, speed tier etc.
Sick, more variance. Guess the item wrong, you might just lose.

I already mentioned about the going to Tyranitar and twaving sequence where you get hard buzzed, even if they QD and you get a twave off it's now starting to be paired with Healing Wish extremely often anyways so idfk go fuck yourself ig.

Passho Berry - Ngl this might be the most egregious MU fish bs ever, people are low on rain right now so we don't see it a whole lot. But in sidetours or friendlies I have literally watched a scarf keldeo come in with rain up, hit a hydro pump, and helplessly watch Volc grab another QD or Giga drain kill and heal back to full and instantly win. This set quite literally invalidates rain.

Lum Berry - Less popular right now, but a classic Volc item which does exactly what you imagine. The fact everyone respects it is what allows the other ones to continue their bullshit.

As if the above bullshit isn't enough to make this Pokemon infuriating to play against:

  • Flame body crippling revenge killers
This is just the shit-coated cherry on top, so fucking lame.

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I'm also going to mention once again, the last time we suspected this mon it was literally the most bullshit format of all time, going into how many issues there were with that suspect process would need its own post.

We retested Cloyster, yes it was more problematic than volc in some cases, but this pokemon is also really unhealthy for the tier. I haven't even gone into detail about how much of a headache this thing is in the teambuilder.

Thanks for reading and I hope to see what other members of the community think too.
bumping this because i have been told there was not enough obvious support for a suspect by the playerbase, kindly requesting BW OU Council to roll out a Tiering Survey so we have concrete numbers regarding support for a Volcarona suspect, and also gauge an understanding on what other elements of the tier could be seen as problematic

I would say that I'm interested in more discussion on this thread, but I feel there's little point going around in circles about things we have discussed a million times, let's just get some data and go from there.

Finchinator dice Raiza elodin M Dragon
 
I do not currently support a suspect or a ban on Volcarona. I support continued discussion and new points or unique users involving themselves so we have a clearer idea. If that leads to a survey in the near or distant future, I will happily run it. Same goes for an eventual potential suspect. Whatever the community needs, we will be there to represent.

A survey is not going to happen at the drop of a hat though. Just surveying because one person bumps discussion sets a really unsustainable example — it all has to do with the actual content of the tier and perception of the playerbase.

Surveys are meant to be used when the council is at a point of uncertainty/division or we are at a metagame crossroads — I.e: after a big tour when multiple potential actions are getting floated in discussions, but council wasn’t in favor of a suspect based off of the discussion some months back. Going from no posts since March on a topic and nothing changing to a survey immediately is a bit much to me personally. That’s just how I see it though. If the support comes or council consensus changes or the metagame itself evolves further, I will happily react accordingly. Leadership is installed to be open minded and reactive to the needs of their playerbase, not buttoned up, so we will see what comes next.
 
its not like volc is anything new or controversial, the last time we suspected it was alongside cloyster in the worst format ever

i just don't understand why gauging the playerbases thoughts is such a crazy suggestion and why it has been met with this level of pushback? would it not be healthy to get a general overview of what your playerbase thinks, even if not volcarona focused?

my bad if the suggestion has come across as if i am entitled, you just requested that i bump the thread and i thought it had been a long time since there was a community survey

sorry ig lol
 
i just don't understand why gauging the playerbases thoughts is such a crazy suggestion and why it has been met with this level of pushback?
It is not. The suggestion of an eventual survey is very reasonable, my post acknowledges that, and my post laid out the framework that would lead to it happening. In my first paragraph, I said I will happily run a survey and outlined parameters…

My point is we are not going to instantly survey something at the drop of a hat after three months prior of no discussion. Otherwise, we would’ve surveyed on Alakazam, Latios, etc. during the days they were heated topics in BW circles. This is how it has always been and reaffirming a longstanding reality isn’t pushback or calling your suggestion bad. I am glad you posted
 
not someone significant in the grand scheme of things but I did contribute to VR through reqs by getting 1750 on ladder, just wish to say that while life orb volcarona is a bit oppressive but as a mon it is good means to punish structures that greed no scarf or no measures vs hyper offence and i think those kind of fat greedy teams running rampant makes the meta monotonous and stale to an extent, yes volc is a sort of setup merchant mon but I think it is a necessary evil to punish structures that are too inclined on beating sands and rains and cheat on HO

it is also somewhat of a newer set and I think as the meta settles down more people will do better vs life orb volc, believe a survey is great just to know how the people feel and and my own take could be completely wrong here as no one knows the trajectory of where the meta is headed ; but i think it is not okay to try to remove something that gives us mild discomfort and try to slowly let it integrate and give it some more time

i know people believe that bulkier teams are better forms of skill expressions and i agree to a good degree but stacking 6 fat mons and having not much of a drawback is no fun and not healthy, yes volc brings variance but so do a lot of other things, yes volc is cheap but i dont want to play vs magic guard fat game in game out
 
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