Anything Goes I need advice for my AG team

Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Aurora Veil
- Encore
- Freeze-Dry
- Moonblast

Ninetales uses Aurora Veil to set both screens and then change out for another mon.

Zacian @ Rusted Sword
Ability: Intrepid Sword
Shiny: Yes
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Play Rough
- Swords Dance
- Wild Charge
- Close Combat

Zacian uses Swords Dance and then sweeps with its type coverage.

Miraidon @ Heavy-Duty Boots
Ability: Hadron Engine
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Electro Drift
- U-turn
- Taunt

Pretty much the same as Zacian, but using Electro Drift and is able to pivot out of the field, or use Taunt as well.

Necrozma-Dawn-Wings @ Heavy-Duty Boots
Ability: Prism Armor
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Knock Off
- Moongeist Beam
- Trick Room
- Calm Mind
This one uses Trick Room and Calm Mind to sweep with Moongeist Beam, but I'm not sure if its really a good idea because the rest of my team is made for being quick.

Terapagos @ Choice Specs
Ability: Tera Shell
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tera Starstorm
- Ice Beam
- Earth Power
- Flamethrower
This one is mostly used for countering Calyrex-Shadow due to its immunity. Also has very good coverage moves

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpA
Timid Nature
IVs: 0 Spe
- Stealth Rock
- Earth Power
- U-turn
- Taunt
This one may set Stealth Rock, lower the enemy's physical attack with Intimidate and pivot out with U-turn.

(Sorry if its a bad team, I'm a bit new to all of this.)
 
Hello dw about your team being bad everyone starts somewhere you know! What's good is you acknowledging it and wanting to improve.

It's a decent team but some improvements can be made. Firstly Alolan Ninetales and NDW are not viable in AG. And Terapagos is rare but usable; however, not with this set. Even then you will get much more value out of using Swords Dance Arceus Normal.

I would firstly urge you to check out the viability rankings and sample teams. They are a great way to learn about what Pokemon are good and with what sets.

Here's what you should change.

Grimmsnarl (M) @ Light Clay
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough / Parting Shot
- Light Screen
- Reflect
- Taunt

You have taunt to shut down opposing setup and Parting Shot for pivoting. But remember screens are kinda unreliable and sticky webs or just straight spikes stacks are overall prefered

For Zacian, you would want to have Tera Fighting over Dark here. You were most likely using the sample set. With Close Combat, you want to have Tera Fighting that allows you to OHKO defensive Arceus formes at +3. You could use Tera Dark with Crunch to resist Astral Barrage and OHKO Calyrex-S and threaten NDM. Another set you could use is Substitute.

Zacian @ Rusted Sword
Ability: Intrepid Sword
Shiny: Yes
Tera Type: Flying
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Behemoth Blade
- Swords Dance
- Substitute
- Close Combat

Gives you a wincon against Sticky Webs teams.

Since this is a screens teams you are better off using a setup Miraidon set like this

Miraidon @ Electric Seed
Ability: Hadron Engine
Tera Type: Fairy
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
- Calm Mind
- Agility
- Parabolic Charge / Electro Drift
- Dazzling Gleam

92 Speed EVs lets you outspeed Choice Scarf Calyrex-S after Agility

This slot can be flexible if you want a Trick Room mon. You can either use Trick Room Necrozma-Dusk-Mane or Calyrex-S

Or you can use a fast attacker like Swords Dance Koraidon or Nasty Plot Calyrex-S

Arceus @ Heavy-Duty Boots
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spe
Tera Type: Normal / Fire
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Checks Calyrex-S similarly to Terapagos and gives you the option to revenge kill opponents and clean up late-game.

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Stealth Rock
- Mud Shot
- Mortal Spin

In addition to Stealth Rock and Spikes, Glimmora also punishes physical attacks thanks Toxic Debris setting Toxic Spikes. It also gives you with hazard control and speed control option with Mortal Spin and Mud Shot, respectively.
On a hyper offense teams like this defensive Landorus-T will be a momentum sink honestly.

This is my first time doing one of these. Idk how useful this will be but hope this helps you! Have a nice day!
 
Last edited:
Hello dw about your team being bad everyone starts somewhere you know! What's good is you acknowledging it and wanting to improve.

It's a decent team but some improvements can be made. Firstly Alolan Ninetales and NDW are not viable in AG. And Terapagos is rare but usable; however, not with this set. Even then you will get much more value out of using Swords Dance Arceus Normal.

I would firstly urge you to check out the viability rankings and sample teams. They are a great way to learn about what Pokemon are good and with what sets.

Here's what you should change.

Grimmsnarl (M) @ Light Clay
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough / Parting Shot
- Light Screen
- Reflect
- Taunt

You have taunt to shut down opposing setup and Parting Shot for pivoting. But remember screens are kinda unreliable and sticky webs or just straight spikes stacks are overall prefered

For Zacian, you would want to have Tera Fighting over Dark here. You were most likely using the sample set. With Close Combat, you want to have Tera Fighting that allows you to OHKO defensive Arceus formes at +3. You could use Tera Dark with Crunch to resist Astral Barrage and OHKO Calyrex-S and threaten NDM. Another set you could use is Substitute.

Zacian @ Rusted Sword
Ability: Intrepid Sword
Shiny: Yes
Tera Type: Flying
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Behemoth Blade
- Swords Dance
- Substitute
- Close Combat

Gives you a wincon against Sticky Webs teams.

Since this is a screens teams you are better off using a setup Miraidon set like this

Miraidon @ Electric Seed
Ability: Hadron Engine
Tera Type: Fairy
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
- Calm Mind
- Agility
- Parabolic Charge / Electro Drift
- Dazzling Gleam

92 Speed EVs lets you outspeed Choice Scarf Calyrex-S

This slot can be flexible if you want a Trick Room mon. You can either use Trick Room Necrozma-Dusk-Mane or Calyrex-S

Or you can use a fast attacker like Swords Dance Koraidon or Nasty Plot Calyrex-S

Arceus @ Heavy-Duty Boots
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spe
Tera Type: Normal / Fire
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Checks Calyrex-S similarly to Terapagos and gives you the option to revenge kill opponents and clean up late-game.

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Stealth Rock
- Mud Shot
- Mortal Spin

In addition to Stealth Rock and Spikes, Glimmora also punishes physical attacks thanks Toxic Debris setting Toxic Spikes. It also gives you with hazard control and speed control option with Mortal Spin and Mud Shot, respectively.
On a hyper offense teams like this defensive Landorus-T will be a momentum sink honestly.

This is my first time doing one of these. Idk how useful this will be but hope this helps you! Have a nice day!
Hello dw about your team being bad everyone starts somewhere you know! What's good is you acknowledging it and wanting to improve.

It's a decent team but some improvements can be made. Firstly Alolan Ninetales and NDW are not viable in AG. And Terapagos is rare but usable; however, not with this set. Even then you will get much more value out of using Swords Dance Arceus Normal.

I would firstly urge you to check out the viability rankings and sample teams. They are a great way to learn about what Pokemon are good and with what sets.

Here's what you should change.

Grimmsnarl (M) @ Light Clay
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough / Parting Shot
- Light Screen
- Reflect
- Taunt

You have taunt to shut down opposing setup and Parting Shot for pivoting. But remember screens are kinda unreliable and sticky webs or just straight spikes stacks are overall prefered

For Zacian, you would want to have Tera Fighting over Dark here. You were most likely using the sample set. With Close Combat, you want to have Tera Fighting that allows you to OHKO defensive Arceus formes at +3. You could use Tera Dark with Crunch to resist Astral Barrage and OHKO Calyrex-S and threaten NDM. Another set you could use is Substitute.

Zacian @ Rusted Sword
Ability: Intrepid Sword
Shiny: Yes
Tera Type: Flying
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Behemoth Blade
- Swords Dance
- Substitute
- Close Combat

Gives you a wincon against Sticky Webs teams.

Since this is a screens teams you are better off using a setup Miraidon set like this

Miraidon @ Electric Seed
Ability: Hadron Engine
Tera Type: Fairy
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
- Calm Mind
- Agility
- Parabolic Charge / Electro Drift
- Dazzling Gleam

92 Speed EVs lets you outspeed Choice Scarf Calyrex-S

This slot can be flexible if you want a Trick Room mon. You can either use Trick Room Necrozma-Dusk-Mane or Calyrex-S

Or you can use a fast attacker like Swords Dance Koraidon or Nasty Plot Calyrex-S

Arceus @ Heavy-Duty Boots
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spe
Tera Type: Normal / Fire
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Checks Calyrex-S similarly to Terapagos and gives you the option to revenge kill opponents and clean up late-game.

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Stealth Rock
- Mud Shot
- Mortal Spin

In addition to Stealth Rock and Spikes, Glimmora also punishes physical attacks thanks Toxic Debris setting Toxic Spikes. It also gives you with hazard control and speed control option with Mortal Spin and Mud Shot, respectively.
On a hyper offense teams like this defensive Landorus-T will be a momentum sink honestly.

This is my first time doing one of these. Idk how useful this will be but hope this helps you! Have a nice day!
Thank you so much!!!
 
Trick room on offense can actually work pretty well, but you should use a more viable mon like Necrozma Duskmane. Here's the set I use on my HO team, which is pretty standard I think

Necrozma-Dusk-Mane @ Lum Berry
Ability: Prism Armor
Tera Type: Psychic
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Swords Dance
- Sunsteel Strike
- Photon Geyser
- Trick Room
 
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