Post new creative movesets/EV spreads here:

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Pokemon: Blissey
Name: PsyBliss
Move 1: Psychic
Move 2: Substitute
Move 3: Calm Mind
Move 4: Softboiled
Item: Leftovers
Nature: Modest (+Sp. Att, -Att)
Ability: Natural Cure
4 HP/252 Sp. Att/252 Spd

This may seem like an odd Ev spread for Blissey, but with speed, It can more effectively utilize Sub, and CM. I once beat a Hera fully EV'd cuz i had Substitute up and Psychic, I feel, is better than a BoltBeamer, but they can both be used effectively.
 
Pokemon: Blissey
Name: PsyBliss
Move 1: Psychic
Move 2: Leftovers
Move 3: Calm Mind
Move 4: Softboiled
Item: Leftovers
Nature: Modest (+Sp. Att, -Att)
Ability: Natural Cure
4 HP/252 Sp. Att/252 Spd

This may seem like an odd Ev spread for Blissey, but with speed, It can more effectively utilize Sub, and CM. I once beat a Hera fully EV'd cuz i had Substitute up and Psychic, I feel, is better than a BoltBeamer, but they can both be used effectively.
It just seems to catch Inferanpe and Heracross off-guard, other than that, I don't see much use with Psychic that makes it > BoltBeam ST/Ice Beam.
 
Pokemon: Blissey
Name: PsyBliss
Move 1: Psychic
Move 2: Leftovers
Move 3: Calm Mind
Move 4: Softboiled
Item: Leftovers
Nature: Modest (+Sp. Att, -Att)
Ability: Natural Cure
4 HP/252 Sp. Att/252 Spd

This may seem like an odd Ev spread for Blissey, but with speed, It can more effectively utilize Sub, and CM. I once beat a Hera fully EV'd cuz i had Substitute up and Psychic, I feel, is better than a BoltBeamer, but they can both be used effectively.

Blissey doesn't need that much speed. What does it outspeed with all those EV's anyways that it actually needs to outspeed. And what do you mean by Leftovers in the move list? Substitute right? A big problem with Psychic being the only move is that Weavile and Tyranitar can come in for free and pursuit you to hell. Especially with the lack of defensive EV's.
 
Yeah.

Anyways on subject.

It wouldn't work so well. Too many Psychic counters.
By (counters) I assume you mean Pokemon who resist it, Psychic can also take care of Gar, but Gar won't switch into Bliss unless it know it has ST/Toxic-OR-Sing.

Here're some calculations *against popular Blissey switch-ins *Gengar and PZ aren't pop switch-ins but they're for calcs and in case the former is Hypnosis+Focus Punch and latter sweeping and has Hyper Beam/Return*(1CM 252Sp.Atk Modest Psychic):
Infernape (none -Sp.Def/4HP): 101.70% - 119.73% (OHKO)
Gengar (0Sp.Def/4HP):
109.16% - 128.63% (OHKO)
Heracross (0Sp.Def/104HP):
48.62% - 57.19% (2-3KO/100%2KO if it has 6HP EVs *Scarf Set*)
Machamp (0Sp.Def/252HP):
67.45% - 79.43% (2KO)
Lucario (0Sp.Def/252HP):
53.55% - 63.12% (2KO)
Porygon-Z *Hyper Beam/Return on Sub* (0Sp.Def/4HP): 45.83% - 53.85% (2-3KO)
Mamowine (0Sp.Def/252HP): 40.09% - 47.17% (3KO/2KO with Spikes/Stealth Rocks)
Donphan (0Sp.Def/252HP): 44.27% - 52.08% (2-3KO)
Dugtrio: (0Sp.Def/4HP): 71.23% - 83.96% (2KO)

hmm..
turned out to be better than I thought, even the 2KOes can be dealt with (attack as they switch in, attack as they break the Sub, or Stealth Rock/Spikes can do it), requires setting up one CM for the above calculations, if you get 2, all are OHKO.
 
Yeah I just love switching in Gengar and Porygon-Z to Blissey.

?

Anyway
Lee said:
Houndoom @ Power Herb
Timid nature
4 HP/ 252 SpA/ 252 Speed.
- Nasty Plot
- Fire Blast
- Dark Pulse
- SolarBeam

Unfortunately he doesn't fare well against Heatran (boosted Dark Pulse is a 3HKO) and is obviously walled by Blissey. However, SolarBeam allows him to destroy other common Houndoom counters.

+2 SolarBeam vs 252/0 Milotic = 97.97% - 115.23%
+2 SolarBeam vs 0/0 Tyranitar in sand = 91.50% - 107.62%
+2 SolarBeam vs 252/0 Tyranitar in sand = 77.23% - 90.84%
+2 SolarBeam vs 188/0 Vaporeon = 108.71% - 127.90%
+2 SolarBeam vs 252/0 Suicune = 102.48% - 120.79%
+2 SoalrBeam vs 252/0 Swampert = 252.23% - 296.78%
+2 SolarBeam vs 252/0 Poliwrath = 132.81% - 155.99%
+2 SolarBeam vs 252/0 Rhyperior in sand = 221.57% - 252.58%

That's all the Houndoom counters listed in the analysis, with the exception of Thick Fat Snorlax and Thick Fat Hariyama who Houndoom isn't getting round anytime soon.

It doesn't have a great deal of an advantage over Grass Knot Infernape to be fair, but it looks like a fun set that could stun a lot of people and open up a sweep. If only Houndoom was a little faster...

This was the first set I ever thought of by myself. Houndoom is probably the only SolarPower sweeper I like. Standard CB Tar though runs 60 HP evs, and Sandstorm cuts Solarbeams Power in half btw. Try this:

Nuetral +2 Solarbeam vs 60/0 Nuetral Tyranitar in Sand = Damage: 44.38% - 52.25%

Hardly more than Fire Blast. The only way Houndoom is ever getting past Tyranitar is HP Fighting. Which is why I would consider running HP Fight over Dark Pulse, as even without Life Orb is a guaranteed OHKO on CB Tyranitar, and you do a minimum of 90% to TyraniBOAH which is about a 1/3 chance of OHKO (guaranteed with SR). That's ok though cause you only need to do +75% BOAH on your first hit to beat it, as it can't kill you with Focus Punch if you do that, and it can't sub, and Ice Beam / Fire Blast / Dark Pulse don't hurt, and TBolt is rare but still won't kill Houndoom.

My overall opinion on SolarPower Houndoom is that its good, but not gamebreaking, its just Hidden Power Grass really. But its a HP Grass that now OHKOs most of what were once 2HKOs. The downside is though, Power Herb means no Life Orb, which means your other attacks could be 1.3x stronger. But still, that is better than running HP Grass which I find to be to weak, it might be the same type but doesn't have the power to do what Solarbeam does to Houndooms counters.
 
and Sandstorm cuts Solarbeams Power in half btw.

...Damn.

I knew it did in GSC but I thought that was changed for some reason when the weather-changing abilities were introduced in RSE. Will Sandstorm ever know any limits?! :(

Thanks for sharing your experiences with the set too.
 
By (counters) I assume you mean Pokemon who resist it, Psychic can also take care of Gar, but Gar won't switch into Bliss unless it know it has ST/Toxic-OR-Sing.

Here're some calculations *against popular Blissey switch-ins *Gengar and PZ aren't pop switch-ins but they're for calcs and in case the former is Hypnosis+Focus Punch and latter sweeping and has Hyper Beam/Return*(1CM 252Sp.Atk Modest Psychic):
Infernape (none -Sp.Def/4HP): 101.70% - 119.73% (OHKO)
Gengar (0Sp.Def/4HP):
109.16% - 128.63% (OHKO)
Heracross (0Sp.Def/104HP):
48.62% - 57.19% (2-3KO/100%2KO if it has 6HP EVs *Scarf Set*)
Machamp (0Sp.Def/252HP):
67.45% - 79.43% (2KO)
Lucario (0Sp.Def/252HP):
53.55% - 63.12% (2KO)
Porygon-Z *Hyper Beam/Return on Sub* (0Sp.Def/4HP): 45.83% - 53.85% (2-3KO)
Mamowine (0Sp.Def/252HP): 40.09% - 47.17% (3KO/2KO with Spikes/Stealth Rocks)
Donphan (0Sp.Def/252HP): 44.27% - 52.08% (2-3KO)
Dugtrio: (0Sp.Def/4HP): 71.23% - 83.96% (2KO)

hmm..
turned out to be better than I thought, even the 2KOes can be dealt with (attack as they switch in, attack as they break the Sub, or Stealth Rock/Spikes can do it), requires setting up one CM for the above calculations, if you get 2, all are OHKO.

But how do you expect to get 2 turns to set up a Substitute and Calm Mind before something like Lucario or Heracross can come in, outspeed you and 1HKO. And if you say that they can't switch in repeatedly, they will know the set after it is used once so any Dark Type can come in and Pursuit Blissey to hell.
 
But how do you expect to get 2 turns to set up a Substitute and Calm Mind before something like Lucario or Heracross can come in, outspeed you and 1HKO. And if you say that they can't switch in repeatedly, they will know the set after it is used once so any Dark Type can come in and Pursuit Blissey to hell.
Yeah that's the problem, but if you had your sub, and CM you should do fine, as for no sub and 1CM, it's good for all the OHKOes (w/o Stealth Rock/Spikes).
 
Just saying here that I like that set. If only because it reminds me of my Sub Blissey.

Since you probably aren't going to get the time to CM up, you could always put Focus Blast in its place. OHKO's 0/0 Lucario, anyhow.
 
Ok, folks, here it is: My secret Clefable that I've been using on Shoddy. It owns most leads pretty badly, and can help get in pokes after it's initial annoyance. It counters Breloom. It also stops set-ups in a frightenly effective way.

How does Clefable, a UU pokemon, accomplish this? ENCORE. Let's take a look at the set:


Clefable @ Toxic Orb
Calm Nature, 252 HP, 6 DEF, 252 SpD

-Protect
-Encore
-Ice Beam/Thunderbolt/Flamethrower
-Wish


Here's how the set works. If the lead is known to use a status move or a choice item, Protect first turn to scout them and become immune to status moves. This is very handy for later on, and will allow Clefable to get into play quite often.

If the lead looks like it will try to set up (ie, bronzong, charizard) Encore it, and it will be locked into Stealth Rocks or something. Wish next turn. Get in the desired sweeper of your choice, or encore again. Unless the attack is called "Close Combat" you'll survive, encore it, and get HP back. NOW switch to a counter, like a ghost, and get in for free.

Ice Beam is imperative for hitting Dragons (known to switch in) and Breloom. Here's the funny thing about breloom: if you switch into ANYTHING other than Focus Punch, you're in the clear. If it tries to punch behind the sub, and you Encore it, IT'LL USE SUBSTITUTE AGAIN and you can either pummel it with Ice Beams, or wish and pass to something like Taunt Gyarados and set up.

Wish/Protect keeps Clefable and team healthy. I use Wish because walls like Bronzong and Spiritomb go from annoying to nightmarish when I keep passing wishes to them. Wish can also keep my Deoxys-E going much longer, with SR, SS and LO recoil, he needs all the health he can get.


Later on in the game, Encore can be used to stop set-up pokemon, and allow you to get off a late-game sweep. For example, I encore Curse on a Snorlax, and then get in my Specs Lucario. With Stealth Rock up, I can usually get a sweep, because most resisters of Aura Sphere will get 2HKOed at this point. Or, if it's something like Calm Minding Jirachi, I get in Gyarados and sweep with him instead.


COMMON LEADS IT BEATS:

Togekiss: Encore Nasty Plot or Air Slash and get in something against it. It won't Thunderwave again after it sees you Protect.

Tyranitar: Never have I seen a Tyranitar NOT Dragon Dance against my Clefable. EVER!! I basically get in Lucario or Gyarados at this point.

Salamence: Almost all Salamence leads are Specs. I usually Wish first turn, see what happens. Encore DD, or Protect to waste two Draco Meteors. Switch to Bronzong and get up some rocks.

Ninjask: Encore! Encore!

Charizard: Encore this too, and yeah, I've seen a couple Charizard leads before O_O

Infernape: This is tough. If you protect, and it NPs, you're in trouble. Switch to your Infernape counter immediately.

Gyarados: Try your luck with Encore, and hope for DD. If they taunt, it's not the end of the world. Every team should have something that outruns +1 Gyarados.

Heracross: Protect, switch to a resist. Easy.

Gengar: I always Protect to save my butt from Hypnosis, and then Encore to see if it's Choiced. Clefable can take a Focus Blast for about 50% easily, and then switch to a resist once it's locked in. If it runs, you know it's Scarfgar.

Porygon2: Some people on Wifi (including me) lead with him, because Gyarados leads STILL run rampant there. Protect, then Encore, locking it into Bolt or Beam. Wish, and get in a new pokemon.

Hippowdon: Ice Beam it, then Wish or Encore the rocks it will set up.

Swampert: Protect, then Encore it, forcing it to spam rocks. Wish, then get in a new pokemon.

Spiritomb: Protect in case it has a status. Then Encore it. If it's the Nasty Plot version, switch to something that can Taunt it and force it to struggle!
 
Ok, folks, here it is: My secret Clefable that I've been using on Shoddy. It owns most leads pretty badly, and can help get in pokes after it's initial annoyance. It counters Breloom. It also stops set-ups in a frightenly effective way.

How does Clefable, a UU pokemon, accomplish this? ENCORE. Let's take a look at the set:


Clefable @ Toxic Orb
Calm Nature, 252 HP, 6 DEF, 252 SpD

-Protect
-Encore
-Ice Beam/Thunderbolt/Flamethrower
-Wish


Here's how the set works. If the lead is known to use a status move or a choice item, Protect first turn to scout them and become immune to status moves. This is very handy for later on, and will allow Clefable to get into play quite often.

If the lead looks like it will try to set up (ie, bronzong, charizard) Encore it, and it will be locked into Stealth Rocks or something. Wish next turn. Get in the desired sweeper of your choice, or encore again. Unless the attack is called "Close Combat" you'll survive, encore it, and get HP back. NOW switch to a counter, like a ghost, and get in for free.

Ice Beam is imperative for hitting Dragons (known to switch in) and Breloom. Here's the funny thing about breloom: if you switch into ANYTHING other than Focus Punch, you're in the clear. If it tries to punch behind the sub, and you Encore it, IT'LL USE SUBSTITUTE AGAIN and you can either pummel it with Ice Beams, or wish and pass to something like Taunt Gyarados and set up.

Wish/Protect keeps Clefable and team healthy. I use Wish because walls like Bronzong and Spiritomb go from annoying to nightmarish when I keep passing wishes to them. Wish can also keep my Deoxys-E going much longer, with SR, SS and LO recoil, he needs all the health he can get.


Later on in the game, Encore can be used to stop set-up pokemon, and allow you to get off a late-game sweep. For example, I encore Curse on a Snorlax, and then get in my Specs Lucario. With Stealth Rock up, I can usually get a sweep, because most resisters of Aura Sphere will get 2HKOed at this point. Or, if it's something like Calm Minding Jirachi, I get in Gyarados and sweep with him instead.


COMMON LEADS IT BEATS:

Togekiss: Encore Nasty Plot or Air Slash and get in something against it. It won't Thunderwave again after it sees you Protect.

Tyranitar: Never have I seen a Tyranitar NOT Dragon Dance against my Clefable. EVER!! I basically get in Lucario or Gyarados at this point.

Salamence: Almost all Salamence leads are Specs. I usually Wish first turn, see what happens. Encore DD, or Protect to waste two Draco Meteors. Switch to Bronzong and get up some rocks.

Ninjask: Encore! Encore!

Charizard: Encore this too, and yeah, I've seen a couple Charizard leads before O_O

Infernape: This is tough. If you protect, and it NPs, you're in trouble. Switch to your Infernape counter immediately.

Gyarados: Try your luck with Encore, and hope for DD. If they taunt, it's not the end of the world. Every team should have something that outruns +1 Gyarados.

Heracross: Protect, switch to a resist. Easy.

Gengar: I always Protect to save my butt from Hypnosis, and then Encore to see if it's Choiced. Clefable can take a Focus Blast for about 50% easily, and then switch to a resist once it's locked in. If it runs, you know it's Scarfgar.

Porygon2: Some people on Wifi (including me) lead with him, because Gyarados leads STILL run rampant there. Protect, then Encore, locking it into Bolt or Beam. Wish, and get in a new pokemon.

Hippowdon: Ice Beam it, then Wish or Encore the rocks it will set up.

Swampert: Protect, then Encore it, forcing it to spam rocks. Wish, then get in a new pokemon.

Spiritomb: Protect in case it has a status. Then Encore it. If it's the Nasty Plot version, switch to something that can Taunt it and force it to struggle!
I've seen Clefable leads before, but not with Encore, but it seems Encore works well, nice set.
 
Yeah, but I know of leads like a physical sweeper that don't set up at all. And plus, wouldn't most sweepers be faster than clefable? Even with spd evs invested?
 
Yeah, but I know of leads like a physical sweeper that don't set up at all. And plus, wouldn't most sweepers be faster than clefable? Even with spd evs invested?
Celfable can take many hits (not named fighting), and the EVs were in Sp.Def not in spe (Speed is written either in Spd "d not cap" or spe).
 
oh, my bad.. Anyways, why not put Meteor Mash somewhere in that set? It would kelp ko things. Everyone but 2 or three things resist it.
 
oh, my bad.. Anyways, why not put Meteor Mash somewhere in that set? It would kelp ko things. Everyone but 2 or three things resist it.
First of all, it has a calm nature (+Sp.Def - Atk), second of all it's better be special as lead for many things such as dos (Thunderbolt), dragons (Ice Beam), Weavile and Roserade (Flamethrower)..etc.
 
Hey Skiddle, why not use Flame Orb on that set instead of Toxic Orb? I know there's not much of a difference, but Magic Guard still allows Clefable to take confusion damage if he ever gets confused. Why not use Flame Orb to lessen the confusion damage, if anything? You're not using physical attacks, so it won't hinder in any way y'know.
 
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