Name: Palkia
Type: Water / Dragon
Abilities: Pressure / Storm Drain / Analytic
New Moves: Water Spout, Scald, Knock Off, Flip Turn, Calm Mind
Removed Moves:
Justification: With this palkia has a lot more power in the early game and with stuff like storm drain you can pressure mons like scald users like tangrowth, arceus-water, kyogre, alomomola, etc. With flip turn + knock off you can easily pair it with boots and use ti to pressure fat teams and take advantage of stuff like fez, arceus forms, ferro, etc

Name: Miraidon / Koraidon
Type: Dragon / Electric, Dragon / Fighting
Abilities: Hardon Engine, Orichalcum Pulse
New Moves: Rapid Spin, Defog, Healing Wish,

Heat Wave

Blaze Kick
Removed Moves:

Draco Meteor, Overheat

Flare Blitz, Heat Crash,
Justification: Removing some coverage and a lot of the broken stuff from it.... without draco and overheat miraidon becomes a lot easier to deal with and while it has still stuff in CM or agility without draco and overheat to nuke them it means it has to put in more work for it to work. Koraidon without super power fire coverage allows it to be more easily dealt with fairies in the tier.

Name: Blaziken (-Mega)
Type: Fire / Fighting
Abilities: Blaze / Speed Boost / Contrary (Speed Boost / Contrary)
New Moves: Hammer Arm, Morning Sun, Drain Punch, Air Slash, Earth Power
Removed Moves:
Justification: Contrary blaziken fucks over webs every day of the week and farms it, it can also suit itself on more balance teams and fire off superpower and overheats which can rack up in damage

Name: Dialga
Type: Dragon / Steel
Abilities: Stalwart / Light Metal / Telepathy
New Moves: Overvolt Rail, Land's Wrath, Hammer Arm, Doom Desire, Tachyon Cutter, Dragon Hammer, Twister, Volt Switch, Petroleum Blast, Parabolic Charge, Discharge, Calm Mind
Removed Moves:
Justification: Gives dialga some god moves to work with,s talwart makes it good at taking blows and being able to dish them out in return. Light metal makes it stupid good into yveltal as well and thanks to calm mind and swords dance it can take advantage of it as well. Calm Mind gives it some setup to work with where it can take advantage of mons that give it setup and force them out this way. Telepathy allows it to set trick room and be able to volt switch out into a teammate or it can use telepathy + slow speed to be able to take minimal damage while it tries to get its things going. Pivoting allows dialga to bring utility to the table