Pet Mod Six by Six | Slate 0 - Voting Phase | Open for Voting!

AquaticPanic

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Six by Six
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Welcome to Six by Six! In this PetMod, we will create a metagame with only six species of Pokémon available. However, each of these six Pokémon will have multiple forms. Essentially, you'll have to pick one form from each of these Pokémon to build your team!

This Pet Mod will be based on Gen 9 Rules and Regulations, with Terastal banned.




Submission Rules and Mechanics

This mod's submissions are split in two parts. Slate 0 will see users submitting the six Pokémon that will be used as a base for the mod, whereas slates 1-5 will give new forms to those Pokémon. As such, Slate 0 and the remaining slates will have slightly different submission rules. Pokémon forms created in this mod don't necessarily need to follow flavourful sense - if you want to give Brave Bird to Rillaboom or make a Fire-type Abomasnow, so be it. The mod's primary focus is on competitive viability.

During Slate 0, people will submit 6 Pokémon as blank slates. This means they will be completely dettached from their vanilla counterparts - Their stats, typing, ability and movepool can be completely different from vanilla. This also means that the Pokémon will only get the moves listed in the submission, so be sure to list its entire movepool.

Your submission has to have 6 Pokémon, as the winners of this slate are to be added as a group. These 6 Pokémon will serve as the basis for what the entire rest of the mod will branch off of, so people should be very mindful of what they give to their Pokémon! Make sure your submissions are balanced in relation to one another!


A template for Slate 0 submissions can be found below

:sv/unown-question:
Pokémon: Pokemon-Base Form Name (Be sure to give a form name to your Pokémon!)
Type:
%3f%3f%3f.png
%3f%3f%3f.png

Base Stats: 0 / 0 / 0 / 0 / 0 / 0 [0 BST]
Abilities: Ability / Ability2 // Ability3

Physical.png
Relevant Moves | Usually Useless Moves
Special.png
Relevant Moves | Usually Useless Moves
Status.png
Relevant Moves | Usually Useless Moves

Intended General Role:


Code:
:sv/:
[B]Pokémon[/B]: Pokemon-Base Form Name
[B]Type[/B]: [IMG]https://play.pokemonshowdown.com/sprites/types/Type.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/types/Type.png[/IMG]
[B]Base Stats[/B]: 0 / 0 / 0 / 0 / 0 / 0 [0 BST]
[B]Abilities[/B]: Ability / Ability2 // Ability3

[IMG]https://play.pokemonshowdown.com/sprites/categories/Physical.png[/IMG] Relevant Moves | Usually Useless Moves
[IMG]https://play.pokemonshowdown.com/sprites/categories/Special.png[/IMG] Relevant Moves | Usually Useless Moves
[IMG]https://play.pokemonshowdown.com/sprites/categories/Status.png[/IMG] Relevant Moves | Usually Useless Moves

[B]Intended General Role[/B]:



For Slates 1-5, all submissions will be based around the Slate 0 Pokémon. These will be submitted individually rather than as a set. Every slate, one new form will be added for each Pokémon. You'll start with the forms that were created during the first phase, and for each form, you'll be able to do one Large, one Medium and one Small change to Abilities, Types and Stats. The following are the "costs" of each of them:


TYPES
Small - Loses a type and becomes monotype or Typing remains unchanged
Medium - One type may be changed
Large - Both types are changed


STATS
Small - Changes only up to 10 points per stat or Stats stay unchanged
Medium - Changes up to 20 points per stat
Large - Changes up to 40 points per stat


ABILITIES
Small - May change up to 2 abilities, but has to keep a similar effect to the original*
Medium - May change up to 2 abilities. One ability may be replaced freely, the other one with a similar effect to the original
Large - May replace or remove abilities freely

*For an example, Moxie may be replaced by an ability that raises Attack or an ability that activates upon KOing an opponent. Lightning Rod may be replaced with an ability that raises Special Attack or an ability that gives Electric immunity.


As for Moves, for every one Relevant Move you add, you must remove two. If the form's typing is changed, you may remove one Relevant Move of the type it lost and add one of the type it has gained.

The BST of a Pokémon must be the same across all of its forms.

Form-Changing abilities are banned as they somewhat defeat the premisse of this mod and would allow people to bypass the "one new form per slate" rule.


A template for Slate 1-5 submissions can be found below

:sv/unown-question:
Pokémon: Pokemon-New Form Name (Be sure to give a form name to your Pokémon!)
Type:
%3f%3f%3f.png
%3f%3f%3f.png

Base Stats: 0 / 0 / 0 / 0 / 0 / 0 [0 BST]
Abilities: Ability / Ability2 // Ability3

Physical.png
Relevant Moves | Usually Useless Moves
Special.png
Relevant Moves | Usually Useless Moves
Status.png
Relevant Moves | Usually Useless Moves

- Relevant Moves Lost | Usually Useless Moves Lost
+ Relevant Moves Gained | Usually Useless Moves Gained


Role Justification:


Code:
:sv/:
[B]Pokémon[/B]: Pokemon-New Form Name
[B]Type[/B]: [IMG]https://play.pokemonshowdown.com/sprites/types/Type.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/types/Type.png[/IMG]
[B]Base Stats[/B]: 0 / 0 / 0 / 0 / 0 / 0 [0 BST]
[B]Abilities[/B]: Ability / Ability2 // Ability3

[IMG]https://play.pokemonshowdown.com/sprites/categories/Physical.png[/IMG] Relevant Moves | Usually Useless Moves
[IMG]https://play.pokemonshowdown.com/sprites/categories/Special.png[/IMG] Relevant Moves | Usually Useless Moves
[IMG]https://play.pokemonshowdown.com/sprites/categories/Status.png[/IMG] Relevant Moves | Usually Useless Moves

- Relevant Moves Lost | Usually Useless Moves Lost
+ Relevant Moves Gained | Usually Useless Moves Gained


[B]Role Justification[/B]:


Important Links

Discord Server - Soon!
Spreadsheet - Soon!
 
:vulpix:Slate 0:vulpix-alola:

We may now begin Slate 0! Remember, the following is what you have to do for this slate:

  • Submit a total of 6 Pokémon. These must all have around the same power level compared to eachother.
  • These will all be existing Pokémon species, but they will be entirely reset for the mod. Please specify whether or not your Pokémon is eviolite-compatible if you are using a NFE.
  • This means you'll need to assign Base Stats, Types, Moves and Abilities to the Pokémon you submit. (Please note that form-changing abilities are banned.)
  • No customs.
  • Remember that these six Pokémon will be the foundation for the whole mod. I suggest taking a look at how the future submission rules work, so you can plan your Pokémon around the idea of them being the base form for future submissions.
  • Remember to give each of your Pokémon a form name! You can base these on real form names, like Ninetales-Alola and Darmanitan-Standard, or they can just be brand new like Meloetta-Punk or whatever else your mind may conjure

Submissions will be open until August 16. You may now post!
 
Last edited:
Going into this, my plan was to make the six as flexible as possible for future submissions while using the base forms of existing Pokemon. My proposal introduces 12 unique and useful types, making it easy to find a starting point. I also picked Pokemon that can fill a variety of roles and provide strong options (within reason) for future forms. They received some reworks, but they're still pretty close to their original concepts. As a bonus, none of them have existing regional forms and they all come from different generations.

The most notable moves for these forms are highlighted, but there are many options that could become stronger as a result of later slates.

:sv/blaziken:
Pokémon: Blaziken-Hoenn
Type:
Fire.png
Fighting.png

Base Stats: 80 / 120 / 75 / 100 / 75 / 100 [550 BST]
Abilities: Blaze / Big Pecks // Quick Feet

Physical.png
Acrobatics, Blaze Kick, Brave Bird, Brick Break, Close Combat, Double-Edge, Earthquake, Facade, Flame Charge, Flare Blitz, High Jump Kick, Knock Off, Low Kick, Quick Attack, Rock Slide, Seismic Toss, Shadow Claw, Stone Edge, Thunder Punch, U-turn |
Aerial Ace, Assurance, Bulldoze, Double Kick, Dual Chop, Fling, Headbutt, Low Sweep, Mega Kick, Night Slash, Peck, Revenge, Reversal, Rock Tomb, Sky Uppercut, Slash, Smelling Salts, Take Down, Temper Flare, Thief, Upper Hand
Special.png
Aura Sphere, Fire Blast, Flamethrower, Focus Blast, Heat Wave, Hidden Power, Overheat, Scorching Sands, Vacuum Wave |
Blast Burn, Ember, Fire Pledge, Fire Spin, Incinerate, Mud-Slap, Solar Beam, Uproar
Status.png
Agility, Defog, Protect, Rest, Roar, Roost, Sleep Talk, Substitute, Swords Dance, Toxic, Will-O-Wisp |
Attract, Confide, Endure, Feather Dance, Focus Energy, Growl, Mirror Move, Role Play, Sand Attack, Sunny Day, Work Up

Intended General Role: Frail physical pivot, wallbreaker, or SD/Agility sweeper. Special or mixed sets are weaker, but possible.

Alternate forms could take Hoenn's Fire starter in a different direction like the Hisuian starters, or attach its Fighting traits to a different type. Its design doesn't lean too heavily into either type, and its movepool+stats create a ton of possibilities without major changes.


:sv/roserade:
Pokémon: Roserade-Sinnoh
Type:
Grass.png
Poison.png

Base Stats: 90 / 60 / 80 / 125 / 105 / 85 [550 BST]
Abilities: Natural Cure / Poison Point // Technician

Physical.png
Bullet Seed, Double-Edge, Facade, Petal Blizzard, Poison Jab, Power Whip |
Grassy Glide, Natural Gift, Pin Missile, Poison Sting, Razor Leaf
Special.png
Dazzling Gleam, Draining Kiss, Energy Ball, Extrasensory, Giga Drain, Grass Knot, Hidden Power, Leaf Storm, Magical Leaf, Shadow Ball, Sludge Bomb, Weather Ball |
Absorb, Acid Spray, Grass Pledge, Mega Drain, Mud-Slap, Petal Dance, Silver Wind, Solar Beam, Venoshock
Status.png
Aromatherapy, Leech Seed, Protect, Rest, Sleep Talk, Spikes, Stun Spore, Substitute, Swords Dance, Synthesis, Toxic, Toxic Spikes |
Attract, Confide, Cotton Spore, Endure, Flash, Grassy Terrain, Growth, Ingrain, Life Dew, Psych Up, Rain Dance, Sunny Day, Sweet Scent, Venom Drench, Water Sport, Worry Seed

Intended General Role: Defensive utility or special wallbreaker.

Alternate forms can easily be inspired by different masquerade outfits that correspond to different types or abilities. All of the current Grass-types with regional forms keep their Grass typing, but I believe a similar approach to Electrode and Hisuian Electrode could be taken, where only one form's body is plant-like.


:sv/starmie:
Pokémon: Starmie-Kanto
Type:
Water.png
Psychic.png

Base Stats: 90 / 70 / 85 / 110 / 80 / 115 [550 BST]
Abilities: Dazzling / Natural Cure // Analytic

Physical.png
Avalanche, Aqua Cutter, Facade, Flip Turn, Ice Spinner, Psycho Cut, Rapid Spin, Waterfall |
Dive, Gyro Ball, Rollout, Secret Power, Tackle
Special.png
Blizzard, Dazzling Gleam, Flash Cannon, Grass Knot, Hidden Power, Hydro Pump, Ice Beam, Meteor Beam, Power Gem, Psychic, Psyshock, Scald, Signal Beam, Surf, Thunder, Thunderbolt, Tri Attack |
Brine, Bubble Beam, Hyper Beam, Icy Wind, Psybeam, Psywave, Swift, Twister, Water Gun, Water Pledge, Water Pulse, Whirlpool
Status.png
Agility, Curse, Haze, Light Screen, Magic Coat, Pain Split, Protect, Recover, Reflect, Reflect Type, Rest, Sleep Talk, Substitute, Teleport, Thunder Wave, Toxic, Trick |
Ally Switch, Camouflage, Cosmic Power, Endure, Flash, Gravity, Harden, Psych Up, Rain Dance, Recycle, Skill Swap, Snowscape, Trick Room, Wonder Room

Intended General Role: Offensive pivot, Meteor Beam breaker/sweeper, or fast utility.

Alternate forms can pursue Starmie's array of support moves and valuable Water type to create stronger defensive pieces, or focus on its great offensive options. It could even pivot to physical attacks to make use of Flip Turn. Design-wise, Water subs can keep it as a starfish and Psychic subs can focus on the gem and outer space aspects. It's one of the last Kanto Pokemon with no new forms or evolutions, but it has a lot of potential.


:sv/tinkaton:
Pokémon: Tinkaton-Paldea
Type:
Fairy.png
Steel.png

Base Stats: 85 / 75 / 92 / 89 / 115 / 94 [550 BST]
Abilities: Mold Breaker / Pickpocket // Sturdy

Physical.png
Brick Break, Endeavor, Facade, Fake Out, Foul Play, Gigaton Hammer, Knock Off, Play Rough, Rock Slide, Stone Edge |
Brutal Swing, Bulldoze, Fling, Giga Impact, Hard Press, Heavy Slam, Metal Claw, Pounce, Rock Tomb, Skitter Smack, Slam, Smack Down, Thief
Special.png
Dazzling Gleam, Draining Kiss, Flash Cannon, Hidden Power, Steel Beam |
Fairy Wind, Mirror Shot, Mud-Slap, Silver Wind
Status.png
Encore, Iron Defense, Light Screen, Protect, Reflect, Rest, Sleep Talk, Stealth Rock, Substitute, Swords Dance, Thunder Wave, Toxic |
Baby-Doll Eyes, Endure, Fake Tears, Metal Sound, Metronome, Quash, Skill Swap

Intended General Role: Defensive utility or Swords Dance wallbreaker.

Alternate forms can change Tinkaton itself and/or the hammer's material. Both of its types are valuable, so submitters don't have to worry too much about removing Fairy or Steel from a slot. Gigaton Hammer could be replaced with different signature moves for other forms to make Attack buffs more balanced. Consider a Crabhammer form.


:sv/mandibuzz:
Pokémon: Mandibuzz-Unova
Type:
Dark.png
Flying.png

Base Stats: 110 / 75 / 105 / 95 / 95 / 70 [550 BST]
Abilities: Prankster / Overcoat // Weak Armor

Physical.png
Acrobatics, Brave Bird, Double-Edge, Dual Wingbeat, Facade, Foul Play, Knock Off, Lash Out, Shadow Bone, Steel Wing, U-turn |
Aerial Ace, Assurance, Bone Rush, Fly, Fury Attack, Payback, Pluck, Punishment, Rock Tomb, Sky Attack, Thief
Special.png
Air Slash, Dark Pulse, Heat Wave, Hidden Power, Hurricane, Hyper Voice, Shadow Ball |
Air Cutter, Gust, Incinerate, Ominous Wind, Snarl, Uproar
Status.png
Defog, Iron Defense, Nasty Plot, Protect, Rest, Roost, Sleep Talk, Substitute, Tailwind, Taunt, Toxic, Whirlwind |
Attract, Block, Embargo, Endure, Fake Tears, Feather Dance, Leer, Mean Look, Mirror Move, Psych Up, Rain Dance, Sandstorm, Scary Face, Snatch, Spite, Sunny Day, Torment

Intended General Role: Defensive pivot/wall or Nasty Plot wallbreaker/sweeper.

Alternate forms could experiment with using bones from different Pokemon, or even a non-bone armor material. Like Grass, it's difficult to take Flying away from anything without clashing with the design. That being said, Mandibuzz already looks quite bulky, so grounding it wouldn't look strange, and heavy bones would provide a reason to do so. One of the forms that keep it airborne could be inspired by its counterpart, Braviary's, regional form.


:sv/zygarde:
Pokémon: Zygarde-50%
Type:
Dragon.png
Ground.png

Base Stats: 108 / 100 / 121 / 81 / 90 / 75 [575 BST]
Abilities: Intimidate / Filter // Aura Break

Physical.png
Body Slam, Brick Break, Crunch, Dragon Tail, Extreme Speed, Facade, Iron Tail, Outrage, Rock Slide, Stone Edge, Supercell Slam, Superpower, Thousand Arrows, Thousand Waves, Zen Headbutt |
Bind, Bite, Breaking Swipe, Bulldoze, Dig, Land's Wrath, Payback, Retaliate, Reversal, Secret Power, Skitter Smack
Special.png
Core Enforcer, Draco Meteor, Dragon Pulse, Earth Power, Focus Blast, Grass Knot, Hidden Power, Hyper Voice, Power Gem, Scorching Sands, Sludge Wave |
Dragon Breath, Shock Wave, Swift
Status.png
Coil, Glare, Haze, Pain Split, Protect, Rest, Sleep Talk, Stealth Rock, Substitute, Toxic |
Block, Camouflage, Confide, Endure, Safeguard, Sandstorm, Spite, Sunny Day

Intended General Role: Coil setup, banded wallbreaker/revenge killer, or defensive utility.

Alternate forms can go in many directions, including a rework of the existing Zygarde forms. I originally didn't want to use any Legendaries, but Zygarde fits the mod too well- it's made up of hexagons, comes from the 6th generation, and already has several forms. Its status monitoring the planet also ties it to the regional variants this mod will likely be seeing. It'd be cool to use it as a mascot (assuming there aren't Vulpix subs). The existing forms don't have new types or abilities, but I don't see why that couldn't change here. Coil could be removed, or Dragon Dance could be added in the future depending on how its forms and the meta end up looking.

Thanks for reading!
 
Oops! All Pseudos

:sv/Dragapult:
Pokémon: Dragapult-FlashFrozen
Type: Ghost/Ice
Base Stats: 88/115/75/105/75/120 [575 BST]
Abilities: Levitate/Snow Warning
Physical.png

U-Turn, Dragon Darts, Phantom Force, Shadow Claw, Ice Spinner, Icicle Spear, Psychic Fangs, Body Slam, Burning Jealousy, Stone Edge, Acrobatics, Dual Wingbeat| Avalanche, Astonish, Assurance, Bite, Double Hit, Fly
Special.png

Ice Beam, Blizzard, Hyper Voice, Hex, Hurricane, Air Slash, Surf, Hydro Pump, Thunder, Thunderbolt, Volt Switch | Frost Breath, Ominous Wind, Solar Beam, Dragon Breath, Twister, Icy Wind
Status.png

Light Screen, Reflect, Will-O-Wisp, Protect, Substitute | Snowscape, Grudge, Curse, Spite, Confuse Ray
Intended General Role: Fast mixed Pivot who provides the meta speed control and can spread status and set screens but is held back by lacking any solid ghost coverage on either side. Forms could specialize in different forms of weather like Sun or Sand or specialize into either physical or special sets.
:sv/Salamence:
Pokémon: Salamence-CrushedDreams
Type: Ground/Dragon
Base Stats: 95/130/80/105/80/85 [575 BST]
Abilities: Intimidate/Moxie
Physical.png

U-Turn, Dragon Claw, High Horsepower, Liquidation, Aqua Tail, Psychic Fangs, Crunch, Iron Head, Double Edge, Zen Headbutt| Dragon Rush, Tackle, Take Down, Dig, Bulldoze, Breaking Swipe
Special.png

Draco Meteor, Dragon Pulse, Earth Power, Thunderbolt, Flash Cannon, Sludge Bomb, Sludge Wave, Flamethrower, Thunderbolt, Ice Beam, Shadow Ball | Mud Shot, Brine, Dragon Breath, Twister
Status.png

Defog, Dragon Dance, Roost, Wish, Roar, Protect, Substitute, Encore | Feather Dance, Growl, Work Up, Mud Sport, Happy Hour, Dragon Cheer, Mirror Move
Intended General Role: Gluemon with intimidate with highly variable role as either a DD sweeper, special attacker, or utility mon. DD Sweeper sets have better snowball potential via higher attack and moxie, but special attacking sets have utility in Intimidate and better coverage to scare your current worst enemy, Pult. Forms could specialize into any of these differing roles.

:sv/Metagross:
Pokémon: Metagross-MindOverMolten
Type: Steel/Fire
Base Stats: 80/130/115/95/90/60 [575 BST]
Abilities: Clear Body/Technician
Physical.png

Knock Off, Bullet Punch, Gear Grind, Heavy Slam, Iron Head, Psychic Fangs, Flare Blitz, Fire Punch, Heat Crash, Earthquake, Ice Punch, Thunder Punch, Trailblaze, Meteor Mash, Hammer Arm| Metal Claw, Steel Wing, Slam, Giga Impact, Aerial Ace, Hard Press, Rock Tomb, Stomping Tantrum
Special.png

Flash Cannon, Steel Beam, Flamethrower, Fire Blast, Lava Plume, Focus Blast, Aura Sphere, Earth Power, Meteor Beam, Shadow Ball, Hex, Power Gem, | Inferno, Ember, Incinerate, Mystical Fire, Ominous Wind, Solar Beam, Weather Ball, Blast Burn
Status.png

Swords Dance, Bulk Up, Agility, Automatize, Stealth Rock, Protect, Substitute | Metal Sound, Screech, Magnet Rise,
Intended General Role: Wallbreaker/Priority User/SD Sweeper which can clean late game after it's checks are dealt with. Can set rocks but can struggle to fit that on over needed coverage like Ice Punch.

:sv/Dragonite:
Pokémon: Dragonite-GoodRod
Type: Water/Flying
Base Stats: 91/109/95/100/100/80 [575 BST]
Abilities: Inner Focus/Multiscale
Physical.png

Liquidation, Aqua Tail, Waterfall, Brave Bird, Body Press, Iron Head, Ice Spinner, Extreme Speed, Drill Peck, Fire Punch, Thunder Punch, Ice Punch, Drain Punch| Aerial Ace, Peck, Pluck, Dive
Special.png

Surf, Scald, Hydro Pump, Hurricane, Air Slash, Aura Sphere, Flamethrower, Ice Beam, Blizzard, Thunderbolt | Hydro Cannon, Brine, Bubble, Bubble Beam, Gust
Stealth Rock, Roost, Iron Defense, Protect, Substitute, Rapid Spin, Toxic | Mirror Move, Leer, Sand Attack
Intended General Role: Mixed bulky utility that can set remove and Iron Press, but besides multiscale has only passable bulk.


:sv/Kommo-o:
Pokémon: Kommo-o-PixiePunch
Type: Fairy/Fighting
Base Stats: 75/95/125/95/105/85 [575 BST]
Abilities: Soundproof/Overcoat/Iron Barbs
Physical.png

Knock Off, Play Rough, Drain Punch, Close Combat, Zen Headbutt, Iron Head, Psycho Cut, Night Slash, Foul Play, Nuzzle| Arm Thrust, Triple Kick, Jump Kick, Mega Punch
Special.png

Clanging Scales, Dazzling Gleam, Moonblast, Focus Blast, Aura Sphere, Psychic Psyshock, Psychic Noise, Hyper Voice, | Fairy Wind, Psybeam, Psywave, Confusion, Echoed Voice
Status.png

Spikes, Protect, Substitute, Spiky Shield| Fairy Lock, Wide Guard,
Intended General Role: Contact punisher/bulky vest user/knock user/spikes setter. Forms could punish other types of moves, like a magic bounce esque ability, or one for non contact moves.


:sv/Hydreigon:
Pokémon: Hydreigon-9Volt
Type: Dark/Electric
Base Stats: 82/100/90/105/90/108 [575 BST]
Abilities: Electromorphosis
Physical.png

Supercell Slam, Wild Charge, Sucker Punch, Night Slash, Darkest Lariat, Outrage, Dragon Claw,| Spark, Assurance, Astonish
Special.png

Dark Pulse, Volt Switch Thunder, Thunderbolt, Discharge, Flamethrower, Fire Blast, Ice Beam, Blizzard/ Snarl, Ember, Icy Wind, Frost Breath, Zap Cannon, Charge Beam
Status.png

Thunder Wave, Protect, | Charge, Work Up, Spite, Focus Energy, Grudge
Intended General Role: Fast frail(ish) pivot with electromorphosis, relatively rigid in role compared to the rest of the metagame but still provides valuable utility. Roles could perhaps make it into a bulkier pivot with regenerator or a more offensive electromorphosis mon.

All pokemon bar one are designed to have at least some levels of flexibility intended to make forms intuitive to craft, and each mon is designed to have a specific positive and negative matchup with another mon of the 6.
 
:SV/tyranitar:
Pokémon: Tyranitar-Furnace
Type: Rock/Fire
Base Stats: 150/81/85/134/90/60 (600)
Abilities: Drought / Solid Rock
Physical.png

Fire Fang, Flare Blitz, Stone Edge, Earthquake, Breaking Swipe, Dragon Claw, Diamond Storm, Fire Punch, Flame Charge, Heat Crash, Rock Slide, Rock Tomb, Stone Edge, Body Press,
Special.png

Lava Plume, Flamethrower, Fire Blast, Power Gem, Ancient Power, Earth Power, Overheat, Magma Storm, Dragon Pulse, Solar Beam, Scorching Sands,
Status.png

Stealth Rock, Will-o-Wisp, Iron Defense, Substitute, Haze
Intended General Role: Special attacker, tank, rock setter

:SV/hydreigon:
Pokémon: Hydreigon-Seraph
Type: Fairy/Dragon
Base Stats: 100/105/100/125/100/70 (600)
Abilities: Serene Grace / Pixilate
Physical.png


Body Slam, Dragon Claw, Outrage, Dragon Rush, Dragon Tail, Dual Wingbeat, Play Rough, Covet, Fire Fang, Thunder Fang, Ice Fang, Breaking Swipe
Special.png


Hyper Voice, Dazzling Gleam, Moonblast, Energy Ball, Aura Sphere, Fleur Cannon, Judgment, Tri Attack, Draco Meteor, Psychic, Psyshock, Hurricane
Status.png


Dragon Dance, Calm Mind, Roost, Light Screen, Reflect, U-turn, Protect, Lunar Blessing
Intended General Role: Special attacker, support

:SV/exploud:
Pokémon: Exploud
Type: Normal
Base Stats: 134/101/73/131/73/88 (600)
Abilities: Punk Rock / Scrappy / Mold Breaker
Physical.png
Astonish, Snarl, Stomp, Fire Fang, Ice Fang, Thunder Fang, Crunch, Counter, Earthquake, Focus Punch, Hard Press,
Special.png
Snarl, Uproar, Disarming Voice, Alluring Voice, Boomburst, Hyper Voice, Fire Blast, Flamethrower, Echoed Voice, Overdrive, Psychic Noise, Earth Power,
Status.png
Substitute, Metronome, Protect, Snore, Rest, Sleep Talk
Intended General Role: Special attacker
 
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:sv/krookodile:
Pokémon: Krookodile-Bandit
Type:
Dark.png
Poison.png

Base Stats: 95 / 117 / 90 / 65 / 70 / 93 [530 BST]
Abilities: Intimidate / Moxie / Strong Jaw
Relevant Moves:
Physical.png
Crunch, Knock Off, Gunk Shot, Poison Jab, Earthquake, Close Combat
Special.png
Dark Pulse, Sludge Bomb, Sludge Wave, Focus Blast, Earth Power
Status.png
Stealth Rock, Taunt, Parting Shot
Aerial Ace, Aqua Tail, Bite, Body Slam, Breaking Swipe, Brick Break, Bulk Up, Bulldoze, Close Combat, Counter, Crunch, Curse, Dark Pulse, Dig, Double-Edge, Dragon Claw, Dragon Pulse, Dragon Tail, Earth Power, Earthquake, Endeavor, Endure, Facade, Fire Fang, Fling, Focus Blast, Focus Punch, Foul Play, Giga Impact, Grass Knot, Gunk Shot, Helping Hand, High Horsepower, Hone Claws, Hyper Beam, Knock Off, Lash Out, Leer, Low Kick, Low Sweep, Outrage, Parting Shot, Poison Fang, Poison Jab, Power Trip, Protect, Rest, Roar, Rock Slide, Rock Tomb, Sandstorm, Scale Shot, Scary Face, Shadow Claw, Skitter Smack, Sleep Talk, Sludge Bomb, Sludge Wave, Smack Down, Snarl, Spite, Stealth Rock, Stone Edge, Substitute, Swagger, Take Down, Taunt, Tera Blast, Thief, Thrash, Throat Chop, Thunder Fang, Torment, Toxic, Toxic Spikes, Venoshock
Intended General Role: offensive pivot with intim defensively and strong jaw offensively. future iterations can bring back ground or something like water, or lean into stuff like power trip idk

:sv/azumarill:
Pokémon: Azumarill-Easter
Type:
Water.png
Fairy.png

Base Stats: 100 / 90 / 90 / 90 / 90 / 50 [530 BST]
Abilities: Natural Cure / Guts / Sap Sipper
Relevant Moves:
Physical.png
Liquidation, Aqua Jet, Play Rough, Knock Off, Superpower, Drain Punch
Special.png
Scald, Whirlpool, Moonblast, Draining Kiss, Ice Beam
Status.png
Wish, Bulk Up, Perish Song
Alluring Voice, Amnesia, Aqua Jet, Aqua Ring, Aqua Tail, Belly Drum, Blizzard, Body Slam, Bounce, Brick Break, Bubble Beam, Bulldoze, Bulk Up, Charm, Chilling Water, Copycat, Defense Curl, Dig, Disarming Voice, Double-Edge, Drain Punch, Draining Kiss, Encore, Endure, Facade, Fake Tears, Fling, Focus Blast, Focus Punch, Giga Impact, Grass Knot, Helping Hand, Hydro Pump, Hyper Beam, Hyper Voice, Ice Beam, Ice Punch, Ice Spinner, Icy Wind, Knock Off, Light Screen, Liquidation, Metronome, Misty Explosion, Misty Terrain, Moonblast, Mud Shot, Mud-Slap, Muddy Water, Perish Song, Play Rough, Present, Protect, Rain Dance, Rest, Rollout, Scald, Sing, Slam, Sleep Talk, Snowscape, Soak, Splash, Substitute, Superpower, Supersonic, Surf, Swift, Tackle, Tail Whip, Take Down, Tera Blast, Tickle, Trailblaze, Water Gun, Water Pulse, Waterfall, Whirlpool, Wish
Intended General Role: flexible slot - can be a status absorber with natcure, offensive with guts (similar to huge power but not locked to 50 atk), or perish trapping with whirlpool. iterations can mutate the rabbit motif to something like diggersby idk

:sv/corviknight:
Pokémon: Corviknight-Banneret
Type:
Steel.png
Flying.png

Base Stats: 98 / 87 / 105 / 83 / 85 / 72 [530 BST]
Abilities: Rock Head / Weak Armor / Mirror Armor
Relevant Moves:
Physical.png
Iron Head, Brave Bird, Body Press, Head Smash, Power Trip, U-Turn
Special.png
Flash Cannon, Hurricane, Heat Wave
Status.png
Roost, Defog, Bulk Up, Iron Defense, Nasty Plot, Agility, Taunt
Aerial Ace, Agility, Air Cutter, Air Slash, Body Press, Body Slam, Brave Bird, Bulk Up, Curse, Defog, Double-Edge, Doom Desire, Drill Peck, Dual Wingbeat, Endure, Facade, Fake Tears, Flash Cannon, Fly, Fury Attack, Giga Impact, Head Smash, Heat Wave, Heavy Slam, Hone Claws, Hurricane, Hyper Beam, Iron Defense, Iron Head, Leer, Light Screen, Metal Claw, Metal Sound, Nasty Plot, Peck, Pluck, Power Trip, Protect, Rain Dance, Reflect, Rest, Reversal, Rock Smash, Roost, Sand Attack, Scary Face, Screech, Sky Attack, Sleep Talk, Spite, Steel Beam, Steel Wing, Substitute, Sunny Day, Swagger, Swift, Tailwind, Take Down, Taunt, Tera Blast, Thief, U-turn
Intended General Role: main defogger but also has like 5 setup moves so it can prob run something weird with weak armor + power trip or weak armor + plot.

:sv/armarouge:
Pokémon: Armarouge-Rebellious
Type:
Fire.png
Electric.png

Base Stats: 80 / 60 / 75 / 105 / 85 / 125 [530 BST]
Abilities: Flame Body / Volt Absorb / Bulletproof
Relevant Moves:
Physical.png
Flare Blitz, Supercell Slam, Wild Charge, Close Combat, Poison Jab, Dragon Claw
Special.png
Armor Cannon, Thunderbolt, Volt Switch, Focus Blast, Energy Ball, Meteor Beam, Dragon Pulse
Status.png
Calm Mind, Trick, Reflect, Light Screen, Will-o-Wisp, Taunt, Destiny Bond
Acid Spray, Armor Cannon, Astonish, Aura Sphere, Brick Break, Calm Mind, Celebrate, Charge, Charge Beam, Clear Smog, Close Combat, Confuse Ray, Dark Pulse, Destiny Bond, Disable, Discharge, Dragon Claw, Dragon Pulse, Eerie Impulse, Electric Terrain, Electro Ball, Electroweb, Ember, Endure, Energy Ball, Facade, Facade, False Swipe, Fire Blast, Fire Spin, Flame Charge, Flamethrower, Flare Blitz, Flash Cannon, Fling, Fling, Focus Blast, Heat Wave, Helping Hand, Incinerate, Iron Defense, Iron Head, Lava Plume, Leer, Light Screen, Magnet Rise, Magnetic Flux, Meteor Beam, Mystical Fire, Night Shade, Night Slash, Overheat, Poison Jab, Protect, Psych Up, Psycho Cut, Reflect, Rest, Scorching Sands, Shadow Ball, Sleep Talk, Solar Beam, Solar Blade, Spark, Spite, Substitute, Sunny Day, Supercell Slam, Take Down, Take Down, Taunt, Tera Blast, Throat Chop, Thunder, Thunder Shock, Thunder Wave, Thunderbolt, Trick, Volt Switch, Weather Ball, Wide Guard, Wild Charge, Will-O-Wisp, X-Scissor, Zap Cannon
Intended General Role: general fastmon. has a lot up its sleeve from trick to dual screens to dbond but its coverage is pretty awkward

:sv/garchomp:
Pokémon: Garchomp-Hammerhead
Type:
Dragon.png
Ground.png

Base Stats: 108 / 100 / 100 / 85 / 75 / 82 [550 BST]
Abilities: Rough Skin / Dry Skin / Wind Rider
Relevant Moves:
Physical.png
Dragon Hammer, Dragon Tail, Scale Shot, Earthquake, High Horsepower, Poison Jab, Stone Edge
Special.png
Draco Meteor, Earth Power, Fire Blast, Surf
Status.png
Spikes, Shore Up, Swords Dance
Aerial Ace, Bite, Body Slam, Breaking Swipe, Brick Break, Bulldoze, Crunch, Dig, Double-Edge, Draco Meteor, Dragon Breath, Dragon Cheer, Dragon Claw, Dragon Hammer, Dragon Pulse, Dragon Rush, Dragon Tail, Earth Power, Earthquake, Endure, Facade, False Swipe, Fire Blast, Fire Fang, Flamethrower, Fling, Fly, Giga Impact, Helping Hand, Hyper Beam, High Horsepower, Iron Head, Liquidation, Metal Claw, Mud Shot, Outrage, Poison Jab, Power Gem, Protect, Rain Dance, Rest, Rock Slide, Rock Tomb, Sand Attack, Sand Tomb, Sandstorm, Scale Shot, Scary Face, Scorching Sands, Shadow Claw, Shore Up, Slash, Sleep Talk, Spikes, Stomping Tantrum, Stone Edge, Substitute, Sunny Day, Surf, Swift, Swords Dance, Tackle, Tailwind, Take Down, Tera Blast, Thrash, Thunder Fang, Twister
Intended General Role: mostly defensive spike setter but can still run its scale shot sets

:sv/volcarona:
Pokémon: Volcarona-Orion
Type:
Bug.png
Fighting.png

Base Stats: 85 / 125 / 105 / 60 / 65 / 90 [530 BST]
Abilities: Protosynthesis / Flame Body / Regenerator
Relevant Moves:
Physical.png
First Impression, Leech Life, U-Turn, Close Combat, Flare Blitz, Earthquake, Wild Charge
Special.png
Bug Buzz, Focus Blast, Aura Sphere, Fire Blast, Fiery Dance, Giga Drain
Status.png
Bulk Up, Quiver Dance, Morning Sun, Will-o-Wisp, Whirlwind
Absorb, Acrobatics, Aerial Ace, Air Cutter, Air Slash, Aura Sphere, Body Press, Body Slam, Brick Break, Bug Bite, Bug Buzz, Bulk Up, Close Combat, Curse, Double-Edge, Dual Wingbeat, Earthquake, Ember, Endure, Facade, Fiery Dance, Fire Blast, Fire Spin, First Impression, Flame Charge, Flamethrower, Flare Blitz, Giga Drain, Giga Impact, Gust, Heat Crash, Heat Wave, Heavy Slam, High Horsepower, Hurricane, Hyper Beam, Leech Life, Low Kick, Low Sweep, Lunge, Morning Sun, Overheat, Poison Powder, Protect, Psychic, Quiver Dance, Rain Dance, Rest, Reversal, Sandstorm, Skitter Smack, Sleep Talk, Solar Beam, Stomp, Stomping Tantrum, Struggle Bug, Stun Spore, Substitute, Sunny Day, Superpower, Take Down, Temper Flare, Tera Blast, Thrash, Trailblaze, U-turn, Whirlwind, Wild Charge, Will-O-Wisp, Zen Headbutt
Intended General Role: proto setup sweeper (mid) or defensive regen (cool) or scarf regen (based)
 
Last edited:
:sv/kingambit:
Pokémon: Kingambit-Druid
Type:
Dark.png
Steel.png

Base Stats: 100 / 125 / 125 / 85 / 85 / 50 [570 BST]
Abilities: Defiant / Intimidate // Analytic

Physical.png
Knock Off, Kowtow Cleave, Sucker Punch, Foul Play, Iron Head, Superpower, Sacred Sword, Earthquake | Aerial Ace, Assurance, Brick Break, Facade, Giga Impact, Guillotine, Headbutt, Lash Out, Low Kick, Metal Burst, Metal Claw, Night Slash, Poison Jab, Retaliate, Reversal, Rock Tomb, Scratch, Shadow Claw, Slash, Stone Edge, Take Down, Throat Chop, X-Scissor, Zen Headbutt
Special.png
Aura Sphere, Dark Pulse, Flash Cannon, Earth Power, Focus Blast, Psyshock, Psychic Noise, Tera Blast, Vacuum Wave | Grass Knot, Hyper Beam, Snarl, Steel Beam
Status.png
Nasty Plot, Protect, Stealth Rock, Substitute, Swords Dance, Taunt, Thunder Wave | Endure, Iron Defense, Leer, Mean Look, Metal Sound, Quick Guard, Rain Dance, Rest, Sandstorm, Scary Face, Sleep Talk, Spite, Torment

Intended General Role: Without Supreme Overlord forcing it into the role of a late-game setup sweeper, Kingambit is now free to take on other roles. While it's not bad at Swords Dancing and going all-out, it can also use that strong typing of it's for a more defensive purpose. With great defenses across the board, it can function as a serviceable Stealth Rock setter with one of Defiant to punish Defoggers or Intimidate to maximize its physical tankiness. Analytic is also a fun option, that, while not immediately usable, can be a nice power boost that turns Kingambit's low speed into an advantage.

This one doesn't have that much in the way of customizability, but with an expanded (if limited) special movepool, different variants might consider expanding on that front, turning it into a special attacker of sorts. They could also shed the Dark or Steel typings and put in its place another type, giving it different defensive and offensive profiles with which to utilize to its own benefit.

:sv/samurott:
Pokémon: Samurott-Paladin
Type:
Water.png
Fighting.png

Base Stats: 90 / 90 / 105 / 110 / 70 / 85 [550 BST]
Abilities: Torrent / No Guard // Sharpness

Physical.png
Razor Shell, Liquidation, Waterfall, Wave Crash, Aqua Jet, Flip Turn, Superpower, Sacred Sword, Upper Hand, Drill Run, Megahorn, Knock Off | Aerial Ace, Aqua Cutter, Aqua Tail, Avalanche, Body Slam, Brick Break, Bulldoze, Dig, Facade, False Swipe, Fling, Fury Cutter, Giga Impact, Night Slash, Retaliate, Scratch, Smart Strike, Tackle, Take Down, Thief, X-Scissor
Special.png
Hydro Pump, Surf, Scald, Aura Sphere, Focus Blast, Vacuum Wave, Ice Beam, Grass Knot, Flash Cannon, Dark Pulse | Air Slash, Chilling Water, Hydro Cannon, Hyper Beam, Icy Wind, Swift, Tera Blast, Water Gun, Water Pledge, Water Pulse, Whirlpool
Status.png
Encore, Protect, Swords Dance, Taunt | Copycat, Detect, Endure, Focus Energy, Rain Dance, Rest, Scary Face, Screech, Sleep Talk, Snowscape, Soak, Substitute, Tail Whip

Intended General Role: Decent midrange option, with workable physical bulk and defensive typing to let it tank hits. However, its real draw comes from No Guard giving it sure-hit Hydro Pumps and Focus Blasts - coming off of 110 special attack and with 85 speed, it is a very strong breaker to boot. However, past that, its other coverage is not quite as strong, with only Ice Beam and Grass Knot as notable contenders. In spite of this, though, it has plenty of other options for its fourth slot, such as Flip Turn for pivoting, Knock Off for item disruption, or even Encore/Taunt to mess up more passive mons. Item choices can also vary as well, with Life Orb or Choice Specs for all-out breaking potential, Assault Vest to turn it into a workable pivot, or Choice Scarf to let it serve as an effective revenge killer.

:sv/gardevoir:
Pokémon: Gardevoir-Mage
Type:
Electric.png
Psychic.png

Base Stats: 68 / 75 / 75 / 112 / 100 / 120 [550 BST]
Abilities: Trace / Dazzling // Magic Bounce

Physical.png
Zen Headbutt, Thunder Punch, Wild Charge, Supercell Slam | Body Slam, Facade, Fire Punch, Fling, Ice Punch, Knock Off, Shadow Sneak, Thief, Triple Axel
Special.png
Psychic, Psyshock, Psychic Noise, Future Sight, Expanding Force, Thunderbolt, Thunder, Volt Switch, Rising Voltage, Moonblast, Dazzling Gleam, Energy Ball, Grass Knot, Vacuum Wave, Mystical Fire | Alluring Voice, Charge Beam, Confusion, Disarming Voice, Draining Kiss, Dream Eater, Hyper Beam, Hyper Voice, Icy Wind, Magical Leaf, Misty Explosion, Night Shade, Psybeam, Shadow Ball, Stored Power, Swift, Tera Blast
Status.png
Destiny Bond, Encore, Healing Wish, Memento, Pain Split, Taunt, Thunder Wave, Trick, Will-o-Wisp, Wish | Charm, Charge, Confuse Ray, Disable, Double Team, Eerie Impulse, Electric Terrain, Electrify, Endure, Gravity, Growl, Heal Pulse, Helping Hand, Imprison, Life Dew, Light Screen, Magnetic Flux, Memento, Metronome, Misty Terrain, Protect, Psychic Terrain, Psych Up, Rain Dance, Reflect, Rest, Skill Swap, Sleep Talk, Substitute, Sunny Day, Trick Room

Intended General Role: Resident speedster. Can go with Choice Specs to be a genuinely terrifying attacker with a decent spread of coverage moves in Moonblast and Energy Ball (a fast Volt Switch also really helps as well!), or it can dip into its good arsenal of support moves, such as Thunder Wave, Encore, Healing Wish, Taunt, Will-o-Wisp, and so on so forth. Magic Bounce even gives it some utility as a hazard deterrent. However, its bulk is rather mediocre, so it can be a little hard to get it on the field even with Electric/Psychic offering some useful resists. On that note, its typing also is plenty flawed defensively despite its numerous benefits, and its coverage pool, while not horrible, can fall short in some matchups.

:sv/golisopod:
Pokémon: Golisopod-Barbarian
Type:
Bug.png
Ground.png

Base Stats: 100 / 105 / 130 / 70 / 85 / 60 [550 BST]
Abilities: Flash Fire / Filter // Battle Armor

Physical.png
First Impression, Leech Life, Lunge, X-Scissor, Drill Run, Earthquake, Knock Off, Rock Slide, Rock Tomb, Stone Edge, Sucker Punch, Rapid Spin | Aerial Ace, Assurance, Brick Break, Bug Bite, Bulldoze, Dig, Dual Chop, Endeavor, Facade, False Swipe, Fling, Fury Cutter, Giga Impact, Hard Press, Iron Head, Metal Claw, Payback, Pin Missile, Poison Jab, Pounce, Rock Smash, Rollout, Shadow Claw, Skitter Smack, Slash, Throat Chop, Trailblaze, Upper Hand
Special.png
Bug Buzz, Earth Power, Focus Blast, Scorching Sands, Sludge Bomb, Sludge Wave | Dark Pulse, Hyper Beam, Mud Shot, Snarl, Snore, Struggle Bug, Swift, Tera Blast
Status.png
Bulk Up, Spikes, Recover, Toxic, Pain Split, Protect, Substitute | Attract, Defense Curl, Double Team, Endure, Harden, Iron Defense, Psych Up, Rest, Sand Attack, Sandstorm, Screech, Sleep Talk, Spite, Substitute, Swagger, Swords Dance, Taunt, Wide Guard

Intended General Role: Physically defensive Spikes setter that can also serve as a serviceable Rapid Spinner. Bug/Ground might not be the best defensive typing at first, but with Flash Fire or Filter at hand, it can patch up some of its pitfalls and use its resists to function as a strong defensive centerpiece. It even has reliable recovery in Recover to sustain itself throughout the battle as well. Beyond that, it has plenty of utility such as Toxic to spread chip damage, Knock Off to disrupt the opponent's items, and even Scorching Sands's burn rate can be useful to it as well.

Surprisingly, despite a heavy defensive focus, it has a plenty usable offensive movepool - perhaps future variants could lean into that.

:sv/decidueye:
Pokémon: Decidueye-Ranger
Type:
Grass.png
Ghost.png

Base Stats: 103 / 102 / 95 / 60 / 120 / 70 [550 BST]
Abilities: Overgrow / Regenerator // Pickpocket

Physical.png
Leaf Blade, Seed Bomb, Poltergeist, Shadow Claw, Shadow Sneak, Spirit Shackle, Knock Off, U-turn, Sucker Punch, Close Combat | Acrobatics, Aerial Ace, Astonish, Brave Bird, Bullet Seed, Dual Wingbeat, Facade, False Swipe, Giga Impact, Grassy Glide, Leafage, Low Kick, Low Sweep, Peck, Phantom Force, Pluck, Razor Leaf, Skitter Smack, Smack Down, Solar Blade, Tackle, Take Down, Trailblaze
Special.png
Energy Ball, Giga Drain, Grass Knot, Leaf Storm, Magical Leaf, Hex, Night Shade, Shadow Ball, Hurricane | Air Slash, Air Cutter, Frenzy Plant, Grass Pledge, Hyper Beam, Solar Beam, Swift, Tera Blast
Status.png
Defog, Haze, Roost, Synthesis, Taunt | Baton Pass, Confuse Ray, Curse, Double Team, Endure, Feather Dance, Grassy Terrain, Growl, Helping Hand, Imprison, Light Screen, Nasty Plot, Protect, Rain Dance, Rest, Sleep Talk, Spite, Substitute, Sunny Day, Swords Dance, Tailwind

Intended General Role: Specially defensive Defogger that can also (somewhat) function as a spinblocker. Grass/Ghost isn't the greatest defensive typing out there, but that's something that Regenerator is more than capable of making up for. It can keep itself healthy throughout the game with relative ease with that and Roost or Synthesis, and is generally bulky enough to overcome the liabilities that its typing may possess.

Similarly to Golisopod, it has a pretty competent offensive movepool - maybe future variants could lean into that.

:sv/talonflame:
Pokémon: Talonflame-Rogue
Type:
Fire.png
Flying.png

Base Stats: 85 / 105 / 90 / 80 / 90 / 100 [550 BST]
Abilities: Flame Body / Mold Breaker // Gale Wings

Physical.png
Flare Blitz, Acrobatics, Brave Bird, Dual Wingbeat, Close Combat, U-turn | Acrobatics, Aerial Ace, Double-Edge, Flail, Flame Charge, Fly, Giga Impact, Peck, Steel Wing, Take Down, Temper Flare, Thief, Upper Hand
Special.png
Air Slash, Hurricane, Fire Blast, Flamethrower, Heat Wave, Overheat | Air Cutter, Ember, Fire Spin, Inferno, Solar Beam, Swift, Tera Blast
Status.png
Agility, Bulk Up, Defog, Roost, Will-o-Wisp | Agility, Endure, Feather Dance, Growl, Protect, Quick Guard, Rain Dance, Rest, Sleep Talk, Substitute, Sunny Day, Tailwind, Taunt

Intended General Role: Pretty balanced pokemon that can serve a variety of roles, be it a Defogger, an offensive pivot, or even a Bulk Up sweeper. However, it isn't especially good at any one of these roles - it's not exceptionally bulky even with a good defensive typing and it isn't exceptionally strong either. Its typing also leaves it hardlocked to Heavy Duty Boots and therefore Knock Off poses an extremely outsized threat to it.
 
Last edited:
More is coming

:sv/gyarados:
Pokémon: Gyarados-Rampage
Type:
Water.png
Flying.png

Base Stats: 95 / 125 / 79 / 65 / 105 / 81 [550 BST]
Abilities: Intimidate / Water Veil // Moxie

Physical.png
Waterfall, Liquidation, Acrobatics, Aqua Jet, Earthquake, Power Whip, Superpower, Crunch, Stone Edge, Aqua Tail, Outrage | Aerial Ace, Bite, Body Slam, Take Down, Dragon Tail, Sky Attack, Fly, Scale Shot, Facade

Special.png
Hydro Pump, Fire Blast, Scald, Flamethrower, Hurricane, Thunder, Thunderbolt, Ice Beam, Blizzard | Twister, Dragon Pulse, Whirlpool, Gust, Hyper Beam, Water Gun

Status.png
Dragon Dance, Substitute, Taunt, Roost, Thunder Wave, Agility, Coil, Defog, Refresh | Endure, Protect, Rest, Sleep Talk, Rain Dance, Sunny Day, Scary Face, Roar

Intended General Role: Physical set up sweeper


:sv/nidoqueen:
Pokémon: Nidoqueen-Bastion
Type:
Poison.png
Ground.png

Base Stats: 108 / 100 / 88 / 78 / 98 / 78 [550 BST]
Abilities: Poison Point / Sandstream // Sheer Force

Physical.png
Earthquake, Gunk Shot, Poison Jab, Rock Slide, Ice Punch, Fire Punch, Knock Off, Sucker Punch, Superpower, Crunch, Stone Edge, Sand Tomb, High Horsepower, Dragon Tail | Bite, Body Slam, Take Down, Rock Blast, Poison Fang, Poison Tail, Smack Down, Dynamic Punch, Drill Run, Dig, Seismic Toss

Special.png
Earth Power, Sludge Bomb, Sludge Wave, Meteor Beam, Shadow Ball, Scorching Sands, Fire Blast, Flamethrower, Thunder, Thunderbolt, Ice Beam, Blizzard, Dark Pulse, Focus Blast | Mud Shot, Hex, Venoshock, Dragon Pulse, Whirlpool, Gust, Hyper Beam, Water Gun, Shock Wave, Icy Wind, Uproar

Status.png
Stealth Rock, Substitute, Taunt, Slack Off, Thunder Wave, Toxic, Toxic Spikes, Curse, Roar, Baneful Bunker, Heal Bell | Endure, Protect, Rest, Sleep Talk, Rain Dance, Sunny Day, Scary Face, Sand Attack, Venom Drench

Intended General Role: Physical Wall, Mixed Wall


:sv/gardevoir:
Pokémon: Gardevoir-Allure
Type:
Psychic.png
Fairy.png

Base Stats: 75 / 65 / 65 / 130 / 125 / 90 [550 BST]
Abilities: Trace / Sweet Veil // Prankster

Physical.png
Zen Headbutt, Psycho Cut, Spirit Break, Play Rough, Ice Punch, Fire Punch, Knock Off, Thunder Punch, Triple Axel, U-turn | Double-Edge, Body Slam, Shadow Sneak, Thief

Special.png
Moonblast, Psychic, Psyshock, Psychic Noise, Expanding Force, Draining Kiss, Shadow Ball, Focus Blast, Future Sight, Dazzling Gleam, Alluring Voice, Thunderbolt | Hex, Hyper Voice, Charge Beam, Energy Ball, Dream Eater, Disarming Voice, Confusion, Aura Sphere, Fairy Wind

Status.png
Encore, Calm Mind, Taunt, Healing Wish, Will-O-Wisp, Wish, Trick, Trick Room, Teleport, Thunder Wave, Destiny Bond | Endure, Protect, Rest, Sleep Talk, Rain Dance, Sunny Day, Scary Face, Sand Attack, Disable

Intended General Role: Special Wallbreaker, Choice Scarf


:sv/Infernape:
Pokémon: Infernape-Wukong
Type:
Fire.png
Fighting.png

Base Stats: 74 / 104 / 80 / 104 / 80 / 108 [550 BST]
Abilities: Blaze / Scrappy // Iron Fist

Physical.png
Close Combat, Flare Blitz, Knock Off, Gunk Shot, Earthquake, Fire Punch, Superpower, Stone Edge, U-turn, Low Kick, Mach Punch, Drain Punch, Thunder Punch, Extreme Speed | Double-Edge, Aerial Ace, Acrobatics, Fake Out, Brick Break, Quick Attack, Temper Flare, Raging Fury, Focus Punch

Special.png
Fire Blast, Overheat, Focus Blast, Grass Knot, Vacuum Wave, Flamethrower, Scorching Sands | Aura Sphere, Heat Wave, Blast Burn, Fire Spin, Burning Jealousy, Solar Beam

Status.png
Encore, Will-O-Wisp, Morning Sun, Switcheroo, Taunt, Swords Dance, Nasty Plot, Substitute, Agility, Bulk Up | Endure, Protect, Rest, Sleep Talk, Sunny Day, Focus Energy, Coaching

Intended General Role: Mixed Wallbreaker, Choice Scarf


:sv/Ferrothorn:
Pokémon: Ferrothorn-Crown
Type:
Grass.png
Steel.png

Base Stats: 75 / 101 / 131 / 87 / 116 / 40 [550 BST]
Abilities: Iron Barbs / Natural Cure // Anticipation

Physical.png
Power Whip, Gyro Ball, Iron Head, Knock Off, Body Press, Heavy Slam, Bullet Seed, Rapid Spin, Explosion | Self-Destruct, Hard Press, Steel Roller, Wine Whip, Razor Leaf, Pin Missile, Poison Jab, Body Slam

Special.png
Giga Drain, Energy Ball, Flash Cannon, Earth Power, Thunderbolt, Thunder, Apple Acid | Acid Spray, Steel Beam, Solar Beam, Shadow Ball

Status.png
Iron Defense, Swords Dance, Spikes, Stealth Rock, Spiky Shield, Aromatherapy, Leech Seed, Substitute, Toxic, Curse | Endure, Protect, Rest, Sleep Talk, Sunny Day, Focus Energy, Rain Dance, Ingrain, Metal Sound, Magnet Rise

Intended General Role: Physical Wall


:ss/Heliolisk:
Pokémon: Heliolisk-Forcast
Type:
Electric.png
Normal.png

Base Stats: 88 / 77 / 55 / 111 / 99 / 120 [550 BST]
Abilities: Dry Skin / Sand Force // Solar Power

Physical.png
Power Whip, U-turn, Fake Out, Scale Shot, Breaking Swipe, Dragon Tail, Quick Attack, Brutal Swing, Supercell Slam, Fire Punch, Thunder Punch

Special.png
Thunderbolt, Thunder, Hyper Voice, Volt Switch, Rising Voltage, Giga Drain, Flash Cannon, Earth Power, Focus Blast, Grass Knot, Surf, Scorching Sands | Parabolic Charge, Solar Beam, Shadow Ball, Dragon Pulse, Dark Pulse

Status.png
Glare, Thunder Wave, Encore, Substitute | Endure, Protect, Rest, Sleep Talk, Sunny Day, Drain Dance, Sandstorm, Focus Energy, Rain Dance, Magnet Rise

Intended General Role: Special Wallbreaker, Revenge Killer
 
Last edited:
Pokémon: Zapdos-Kanto
Type:
Electric.png
Flying.png

Base Stats: 90 / 90 / 85 / 125 / 90 / 100 [580 BST]
Abilities: Pressure / Static

Physical.png

Acrobatics, Brave Bird, Double Edge, Drill Peck, Facade, Frustration, Return, Steel Wing, Supercell Slam, U-Turn | Aerial Ace, Bide, Dual Wingbeat, Fly, Giga Impact, Headbutt, Natural Gift, Peck, Pluck, Rage, Rock Smash, Secret Power, Sky Attack, Sky Drop, Take Down, Wild Charge
Special.png

Ancient Power, Discharge, Extrasensory, Heat Wave, Hurricane, Signal Beam, Thunder, Thunderbolt, Volt Switch, Weather Ball | Air Cutter, Charge Beam, Electro Ball, Hyper Beam, Mud Slap, Ominous Wind, Razor Wind, Rising Voltage, Round, Shock Wave, Snore, Swift, Thunder Shock, Twister, Zap Cannon
Status.png

Agility, Baton Pass, Curse, Defog, Detect, Light Screen, Protect, Reflect, Rest, Roar, Roost, Sleep Talk, Substitute, Tailwind, Thunder Wave, Toxic, Whirlwind | Charge, Confide, Double Team, Eerie Impulse, Electric Terrain, Endure, Flash, Hail, Helping Hand, Laser Focus, Leer, Magnetic Flux, Metal Sound, Mimic, Rain Dance, Sandstorm, Sunny Day, Swagger

Intended General Role: Yes. Zapdos is so cool and so good. It can serve as an offensive threat, it can serve as a physically defensive wall, it's a defogger, pivot, it has screens, it has status, coverage, I love this mon so much. If you want to have a good tier, you want to have Zapdos. If you're lazy, it also has another form you can copy as well, but I don't fw Gapdos so I'm not subbing it.
 
so... a
:SV/muk:
Pokémon: Muk-Sludge
Type:
Poison.png

Base Stats: 105 / 110 / 95 / 75 / 90 / 50 [525 BST]
Abilities: Sticky Hold / Poison Touch // Liquid Ooze
Physical.png

Poison Jab, Gunk Shot, Mortal Spin, Ice Punch, Thunder Punch, Fire Punch, Rock Slide, Knock Off, Lunge, Shadow Sneak, Drain Punch, Brick Break, Zen Headbutt, Body Slam, Explosion, Facade, Frustration, Return. | Bide, Dig, Payback, Fling, Thief, Lash Out, Rock Smash, Dynamic Punch, Lick, Shadow Punch, Rock Tomb, Giga Impact, Headbutt, Pound, Rage, Secret Power, Natural Gift, Strength, Self-Destruct, Take Down.
Special.png

Dark Pulse, Flamethrower, Focus Blast, Giga Drain, Hex, Moonblast, Shadow Ball, Sludge Bomb, Sludge Wave, Thunder, Thunderbolt, Hidden Power. | Acid, Acid Spray, Belch, Infestation, Mega Drain, Mud Bomb, Mud Shot, Mud-Slap, Round, Sludge, Snore, Spit Up, Swift, Venoshock.
Status.png

Acid Armor, Curse, Disable, Haze, Memento, Pain Split, Protect, Rest, Sleep Talk, Substitute, Taunt, Toxic, Toxic Spikes. | Attract, Block, Confide, Confuse Ray, Endure, Harden, Helping Hand, Imprison, Mean Look, Metronome, Minimize, Poison Gas, Rain Dance, Sandstorm, Scary Face, Stockpile, Sunny Day, Swagger, Swallow, Torment, Venom Drench.
Intended General Role: An all-around bulky-offensive Pokemon that plays a bit similar to Megaless Swampert (Passive-healing item tank without reliable recovery) that can also function as a status spreader / Assault Vest user. With Sticky Hold, variants could lean more into knock absorbing?

... a
:SV/Murkrow:
Pokémon: Murkrow-Witch (not eviolite-compatible. imagine if it was though!)
Type:
Dark.png
Flying.png

Base Stats: 75 / 60 / 75 / 110 / 95 / 110 [525 BST]
Abilities: Wonder Skin / Prankster // Super Luck.
Physical.png

Acrobatics, Brave Bird, Double-Edge, Drill Peck, Facade, Foul Play, Frustration, Lash Out, Pursuit, Quick Attack, Return, Steel Wing, Sucker Punch, U-Turn. | Aerial Ace, Assurance, Astonish, Dual Wingbeat, Feint Attack, Fly, Giga Impact, Natural Gift, Payback, Peck, Pluck, Retaliate, Secret Power, Sky Attack, Take Down, Thief, Wing Attack.
Special.png

Air Slash, Alluring Voice, Dark Pulse, Focus Blast, Heat Wave, Hex, Hidden Power, Hurricane, Ice Beam, Night Shade, Psychic, Psychic Noise, Shadow Ball, Tera Blast, Thunderbolt, Thunder, Weather Ball. | Air Cutter, Dream Eater, Gust, Icy Wind, Mud-Slap, Ominous Wind, Round, Snarl, Snore, Swift, Twister, Uproar.
Status.png

Calm Mind, Curse, Defog, Detect, Haze, Heal Bell, Light Screen, Nasty Plot, Parting Shot, Perish Song, Protect, Rest, Reflect, Roost, Sleep Talk, Substitute, Switcheroo, Tailwind, Taunt, Thunder Wave, Toxic, Whirlwind. | Attract, Captivate, Confide, Confuse Ray, Double Team, Embargo, Endure, Feather Dance, Flatter, Mean Look, Mimic, Mirror Move, Nightmare, Psycho Shift, Psych Up, Quash, Rain Dance, Scary Face, Screech, Snatch, Spite, Sunny Day, Swagger, Torment.

Intended General Role: a little quirky fast Prankster Mismagius-like with a slew of unique Status moves, Special Moves, and ways to stop other status. Also carries a possible crit-set with Super Luck. Variants could be types of witches / wizards.

... a
:SV/doublade:
Pokémon: Doublade-Broadsword (also not Eviolite-Compatible.)
Type:
%3f%3f%3f.png
%3f%3f%3f.png

Base Stats: 95 / 105 / 115 / 55 / 75 / 80 [525 BST]
Abilities: No Guard / Inner Focus // Justified

Physical.png

Bullet Punch, Gear Grind, Iron Head, Meteor Mash, Steel Roller, Seismic Toss, Brick Break, Close Combat, Cross Chop, Detect, Sacred Sword, Superpower, Psycho Cut, Facade, Frustation, Return, Night Slash, Rock Slide, Leaf Blade, Shadow Claw. | Aerial Ace, Brutal Swing, Cut, False Swipe, Fury Swipes, Fury Cutter, Retaliate, Reversal, Rock Smash, Secret Power, Slash, Solar Blade.
Special.png

Air Slash, Flash Cannon, Secret Sword, Focus Blast, Hidden Power, Steel Beam, Hyper Beam, Tera Blast, Volt Switch. | Round, Shock Wave, Snore, Vacuum Wave.
Status.png

Autotomize, Iron Defense, Protect, King's Shield, Reflect, Rest, Sleep Talk, Substitute, Swords Dance, | Attract, After You, Block, Confide, Double Team, Endure, Laser Focus, Magnet Rise, Metal Sound, Power Trick, Rain Dance, Screech, Spite, Swagger, Wide Guard.

Intended General Role: The mid-speed Bulky Offensive Steel Type. Made with a bit of Defensive utility in mind. Does one thing, but does it really well. Variants could be other types of swords!

...a
:sv/sandaconda:
Pokémon: Sandaconda-Coils
Type:
%3f%3f%3f.png
%3f%3f%3f.png

Base Stats: 106 / 64 / 88 / 96 / 106 / 65 [525 BST]
Abilities: Natural Cure / Filter // Sand Stream

Physical.png

High Horsepower, Earthquake, Endeavor, Facade, Return, Frustration, Rock Slide Stone Edge, Dragon Tail, Outrage, Seed Bomb. | Brutal Swing, Bulldoze, Dig, Dragon Rush, Giga Impact, Poison Tail, Headbutt, Rock Tomb, Sand Tomb, Scale Shot, Skitter Smack, Skull Bash, Slam, Take Down, Wrap, Egg Bomb.
Special.png

Hidden Power, Earth Power, Scorching Sands, Dragon Pulse, Draco Meteor, Hurricane, Sludge Bomb, Muddy Water, Sludge Wave, Flamethrower, Fire Blast, Focus Blast, Vacuum Wave, Tera Blast. | Belch, Hyper Beam, Mud Shot, Mud-Slap, Mud Bomb, Twister, Dragon Breath, Round, Snore, Flame Burst.
Status.png

Coil, Glare, Protect, Rest, Sleep Talk, Stealth Rock, Spikes, Substitute, Defog. | Attract, Endure, Minimize, Sand Attack, Sandstorm, Scary Face, Screech, Wide Guard, Dragon Cheer, Mud Sport.
Intended General Role: General Special Wall, with hazards and Natural Cure to remedy status effects. Removal too if you jest. Variants could be based off different artillery? Cannon Sandaconda, anyone?

.. a
:SV/Persian:
Pokémon: Persian-Ragdoll
Type:
%3f%3f%3f.png

Base Stats: 75 / 95 / 65 / 105 / 65 / 120 [525 BST]
Abilities: Cute Charm / Opportunist // Pixilate
Physical.png

Play Rough, Spirit Break, Quick Attack, Body Slam, Double-Edge, Endeavor, Facade, Fake Out, Foul Play, Frustration, Knock Off, Last Resort, Return, Seed Bomb, Shadow Claw, Stomping Tantrum, Trailblaze, Zen Headbutt. | Aerial Ace, Assurance, Bite, Bide, Covet, Cut, Dig, False Swipe, Feint, Feint, Feint Attack, Flail, Fury Swipes, Giga Impact, Headbutt, Iron Tail, Metal Claw, Night Slash, Payback, Rage, Retaliate, Secret Power, Skitter Smack, Bullet Seed, Astonish, Lick, Thief.
Special.png

Alluring Voice, Dazzling Gleam, Moonblast, Energy Ball, Chilling Water, Dark Pulse, Hidden Power, Power Gem, Shadow Ball, Ice Beam, Tera Blast, Thunder, Thunderbolt, Surf. | Fairy Wind, Bubble Beam, Dream Eater, Echoed Voice, Hyper Beam, Icy Wind, Mud-Slap, Petal Dance, Round, Shock Wave, Snarl, Snore, Swift, Uproar, Water Gun, Water Pulse.
Status.png

Agility, Curse, Detect, Hone Claws, Nasty Plot, Pain Split, Protect, Rest, Roar, Sleep Talk, Substitute, Switcheroo, Taunt, Thunder Wave, Toxic, Parting Shot. | Amnesia, Assist, Attract, Captivate, Charm, Confide, Defense Curl, Double Team, Embargo, Endure, Fake Tears, Flash, Growl, Happy Hour, Helping Hand, Hypnosis, Mimic, Nightmare, Odor Sleuth, Psych Up, Rain Dance, Snatch, Spite, Sunny Day, Swagger.
Intended General Role: Seems like my Subs be a bit slow, so here's a remedy: the Fast Mixed-offensive Pivoting fairy Persian-Ragdoll. Can also function as a setup-stopper with Opportunist or a breaker of its own with strong Pixilate Returns. Variants could be based on other cat breeds!

.. and a
:SV/Centiskorch:
Pokémon: Centiskorch-Steamer
Type:
%3f%3f%3f.png
%3f%3f%3f.png

Base Stats: 90 / 70 / 100 / 120 / 80 / 65 [525 BST]
Abilities: Flash Fire / Steam Engine // Water Absorb
Physical.png

Aqua Tail, Aqua Cutter, Triple Dive, Waterfall, Liquidation, Wave Crash, Crunch, Facade, Fire Fang, Fire Blitz, Knock Off, Leech Life, Lunge, Power Whip, X-Scissor, Return, Frustration. | Bite, Brutal Swing, Dive, Bug Bite, Flame Wheel, Giga Impact, Heat Crash, Rollout, Skitter Smack, Slam, Thunder Fang, Wrap, Aqua Jet.
Special.png

Surf, Hydro Pump, Hydro Steam, Sparkling Aria, Bug Buzz, Fire Blast, Flamethrower, Heat Wave, Overheat, Scald, Scorching Sands, Earth Power, Shadow Ball, Sludge Bomb, Sludge Wave, Ice Beam, Hidden Power, Tera Blast. | Burn Up, Ember, Fire Spin, Hyper Beam, Inferno, Mystical Fire, Round, Snore, Solar Beam, Struggle Bug, Venoshock, Water Gun, Water Pulse, Water Pledge, Brine, Smog,
Status.png

Coil, Protect, Rest, Sleep Talk, Substitute, Will-O-Wisp, Haze, Calm Mind, | Attract, Mist, Defense Curl, Endure, Smokescreen, Sunny Day, Rain Dance, Poison Gas, Aqua Ring, Helping Hand, Quash, Rage Powder.
Intended General Role: the OTHER physical wall, this time with a big Special Attack, though it doesn't actually hit anything super-effectively with its Stabs. Carries big offensive neutrals, AND immunity abilities.

walk into a bar..
 
Last edited:
i stole a good portion of these from gen 8 uu because gen 8 uu has many cool mons. wip gotta do moves and stats


:ss/golisopod:
Pokémon: Golisopod-Samurai
Type: Water Dragon

Base Stats: 75 / 125 / 140 / 60 / 90 / 40 [530 BST]
Abilities: Emergency Exit

Physical.png

Waterfall, Dragon Claw, Aqua Jet, First Impression, Drill Run, Outrage, Knock Off, Dragon Tail | Usually Useless Moves
Special.png
Draco Meteor, Hydro Pump, Flamethrower, Ice Beam, Blizzard, Fire Blast, Icy Wind, Hurricane, Air Slash
Relevant Moves | Usually Useless Moves
Status.png

Dragon Dance, Spikes, Swords Dance, Protect | Usually Useless Moves

Intended General Role: intended to use golisopod into a golisomod. golisopod will act as a general priority support, and general hazard setter. with moves like first impression, knock off and ability mandated pivoting, golisopod can go quite a few directions to get a "six by six". Is notably weak to hazards and takes up the water slot for now, this is intended to utilize more unique defensive typings as an initial "six by six". Note that how golisopod has a forced ability, and I belive this would be a cool trend to keep with future "six by sixes"

:ss/slowbro-galar:
Pokémon: slowbro-sherrif
Type: ground ghost

Base Stats: 90 / 92 / 87 / 75 / 85 / 87 [0 BST]
Abilities: Poison Point/Sheer Force | Oblivious

Physical.png

Earthquake, Shadow Claw, Rock Slide, Poison Jab, Gunk Shot, Thunder Punch, Fire Punch, Ice Punch, Superpower | Usually Useless Moves
Special.png

Shadow Ball, Earth Power, Thunderbolt, Sludge Bomb, Dark Pulse, Icy Wind | Usually Useless Moves
Status.png

Slack Off, Stealth Rock, Toxic Spikes, Toxic, Thunder Wave| Usually Useless Moves

Intended General Role: i love glowbro. (nidoqueen in disguise) essentially both a spinblocker and hazard setter at the same time. how convenient !

:ss/rotom-heat:
Pokémon: rotom-microwave
Type: Electric Fire

Base Stats: 50 / 65 / 107 / 105 / 107 / 86 [0 BST]
Abilities: Levitate / Speed Boost

Physical.png

Flare Blitz, Fire Punch, Thunder Punch, Drain Punch, Ice Punch, Hammer Arm, Superpower, Bullet Punch, Iron Head | Usually Useless Moves
Special.png

Overheat, Volt Switch, Thunderbolt, Shadow Ball, Solar Beam, Flash Cannon | Usually Useless Moves
Status.png

Thunder Wave, Taunt, Pain Split, Protect, Rest, Bulk Up, Will-O-Wisp | Usually Useless Moves

Intended General Role: i like rotoms shared movepool and strong stab move that comes with its kit, but I do feel it gets a bit limiting at times, but this adds a solid mon that is likewise versatile. you will see most of my initials will be incredibly versatile as the base, to allow for continued use after new forms and to always have a glue. Offense killer instead of breaker this time

:ss/cobalion:
Pokémon: Cobalion-Knight
Type: Steel Fighting

Base Stats: 91 / 90 / 72 / 90 / 129 / 108 [0 BST]
Abilities: Justified / Intimidate | Defiant

Physical.png

Close Combat, Iron Head, Stone Edge, Sacred Sword, Supercell Slam, Body Press, Superpower, Heavy Slam, Crunch, Megahorn | Usually Useless Moves
Special.png

Volt Switch, Steel Beam, Flash Cannon, Secret Sword, Psychic, Psyshock, Psychic Noise | Usually Useless Moves
Status.png

Stealth Rock, Taunt, Swords Dance, Calm Mind, Rock Polish, Iron Defense, Toxic, Refresh, Rest, Sleep Talk | Usually Useless Moves

Intended General Role: required semi legend and check to le big dragon, and notable landorus therian mon

:ss/hydreigon:
Pokémon: Hydreigon-Supervillan
Type: Fairy Dark

Base Stats: 92 / 98 / 90 / 105 / 90 / 125 [0 BST]
Abilities: Limber / Water Veil | Immunity

Physical.png

Knock Off, U-Turn, Spirit Break, Play Rough, Explosion, Iron Head, Stone Edge, Wild Charge, Superpower, Sucker Punch, Brave Bird, Dual Wingbeat | Usually Useless Moves
Special.png

Dazzling Gleam, Dark Pulse, Aura Sphere, Flash Cannon, Shadow Ball, Ice Beam, Freeze Dry, Blizzard, Focus Blast, Vaccum Wave, Surf, Hydro Pump, Flamethrower, Hurricane, Air Slash | Usually Useless Moves
Status.png

Roost, Defog, Taunt, Parting Shot, Encore, Protect, Substitute, Toxic | Usually Useless Moves

Intended General Role: le big dragon 600 bst er. has three semi useless abilities that allow you to choose your status immunity. how convenient! Will also serve as your fast knock pivot

:sm/karrablast:

Pokémon: Karrablast (NOT EVIOLITE COMPATIBLE
Type: Psychic/Grass

Base Stats: 95 / 75 / 105 / 75 / 105 / 95 [0 BST]
Abilities: Regenerator / Technician | Unaware

Physical.png

Rapid Spin, Earthquake, Rock Tomb, Bullet Seed, Wood Hammer, Grassy Glide, Rock Blast, Head Smash, Wave Crash | Usually Useless Moves
Special.png

Leaf Storm, Giga Drain, Psychic Noise, Psyshock, Water Shuriken, Hydro Pump, Surf | Usually Useless Moves
Status.png

Synthesis, Teleport, Roar, Encore, Nasty Plot, Agility, Powder, Spiky Shield | Usually Useless Moves

Intended General Role: everyones favorite pokemon, owner of broken abilities but an ass typing to fill out the remainder. requires an intelligent player to properly utilize, like when poke-housemd used it to win pokemon singles 2026
 
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Ubers Power Level Set
W.I.P. for movepools

:sv/mewtwo:
Mewtwo-Victory

Type
: Psychic / Fire
Base Stats: 86 / 110 / 90 / 154 / 90 / 130 (660)

Abilities
: Victory Star / Unnerve (H)

Relevant Moves

Physical.png
V-Create, Flame Charge, Zen Headbutt, Earthquake, Knock Off, Stone Edge,

Special.png
Psystrike, Psychic, Psychic Noise, Searing Shot, Flamethrower, Earth Power, Shadow Ball, Focus Blast, Ice Beam, Thunderbolt,

Status.png
Calm Mind, Nasty Plot, Bulk Up, Will-o-Wisp, Thunder Wave, Taunt, Recover, Psychic Terrain

Full Movepool = Mewtwo's SV Movepool + V-Create, Flame Charge, Searing Shot, Scorching Sands

Intended General Role: Fast and Fragile Attacker with tools for Stallbreaking with potential for formes to go either Physical or Special. Massive Movepool guy. Formes based on splicing Mewtwo with other mythical Pokémon.

:sv/lugia:
Lugia-Abyssal

Type: Water / Dark

Base Stats:
106 / 100 / 110 / 80 / 154 / 110 (670)

Abilities: Pressure / Swift Swim (H)

Relevant Moves

Physical.png
Flip Turn, Wave Crash, Liquidation, Knock Off, Poison Jab, Dragon Tail,

Special.png
Hydro Pump, Surf, Dark Pulse, Thunder, Thunderbolt,

Status.png
Recover, Toxic, Thunder Wave, Rain Dance,

Intended General Role: Fast Special Wall, Pivot. Defogger. Weak but uses its speed and various status moves to harass. Not really sure on the theme for the Formes but you've got a good start with Shadow Lugia or Thunderstorm themed Lugia.

:sv/rayquaza:
Rayquaza-Rainbow

Type: Flying / Fairy

Base Stats: 100 / 140 / 90 / 160 / 70 / 90 (650)

Abilities
: Shed Skin / Pixilate (H)

Relevant Moves

Physical.png
Extreme Speed, Facade, Dragon Ascent, Earthquake, Spirit Break, Iron Tail,

Special.png
Hurricane, Air Slash, Hyper Beam, Tera Blast, Dazzling Gleam, Fire Blast, Flamethrower, Weather Ball, Solar Beam, Energy Ball, Meteor Beam

Status.png
Dragon Dance, Coil, Morning Sun, Sunny Day,

Intended General Role: Mixed Breaker with very powerful priority in boosted Extreme Speed, but typically resisted by Miraidon. Does not get powerful normal moves because of -ate so no Double Edge. Formes based on many sorts of mythical Dragons and Serpents

:sv/regigigas:
Regigigas-Sculpted Earth

Type:
Ground / Rock

Base Stats: 110 / 175 / 120 / 80 / 110 / 70 (665)

Abilities: Solid Rock / Iron Fist (H)

Relevant Moves

Physical.png
Headlong Rush, Earthquake, Stone Edge, Rock Slide, Smack Down, Thunder Punch, Fire Punch, Superpower, Body Press, Circle Throw, Power-up Punch

Special.png
Earth Power, Meteor Beam, Power Gem, Thunder, Thunderbolt,

Status.png
Stealth Rock, Spikes, Yawn, Rock Polish, Bulk Up, Iron Defense,

Intended General Role: Slow Physical Monster, hard to position due to weaknesses but does tons of damage. Hazard Setter. Formes based on types of golems, maybe a steel or ghost one or even Ice if we're thinking of the other Regis.

:sv/zygarde-complete:
Zygarde-Floral

Type:
Grass / Dragon

Base Stats: 216 / 91 / 121 / 100 / 85 / 57 (670)

Abilities: Overgrow / Vital Spirit (H)

Relevant Moves

Physical.png
Outrage, Dragon Claw, Dragon Tail, Power Whip, Petal Blizzard, Poison Jab, Poison Fang,

Special.png
Core Enforcer, Leaf Storm, Energy Ball, Giga Drain, Earth Power, Sludge Wave, Sludge Bomb,

Status.png
Leech Seed, Jungle Healing, Glare, Toxic, Spiky Shield,

Intended General Role: Slowest mon in the tier, super fat especially physically but passive and with no pivoting, so you can find yourself losing momentum with it easily. Formes based on different sorts of ecosystems or biomes. Grass is the base typing here because Zygarde-C becomes a huge problem if its typing isn't very vulnerable in terms of weaknesses.

:sv/miraidon:
Miraidon-Clockwork

Type:
Steel

Base Stats: 100 / 85 / 100 / 125 / 115 / 145 (680)


Abilities: Technician / Steam Engine (H)

Relevant Moves

Physical.png
Magnet Bomb, Iron Head,

Special.png
Tachyon Cutter, Electro Drift, Volt Switch, Scald, Strange Steam,

Status.png
Iron Defense, Calm Mind, Pain Split, Magnet Rise, Shift Gear,

Full Moves:

Intended General Role: Speed control with great bulk and resistances with access to pivoting, resistant to Rayquaza's priority, but the power is often lacking for coverage moves. Formes based on different Sci-Fi worlds (Steampunk, Cyberpunk, Biopunk, Retro Futurism...)

Statlines have been kept largely the same but modified (mostly lowered) slightly to make the roles more defined and spread out the speed tiers.
 
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Below, my subs.

:sv/shiftry:
Name: Shiftry-EX

Ability: Chlorophyll / Wind Rider // Pickpocket
Type: Grass
/ Dark

Stats:
HP: 90
Attack: 105
Defense: 70
Special Attack: 95
Special Defense: 70
Speed: 120
BST: 550


Physical MovesSpecial MovesStatus Moves
Aerial Ace, Assurance, Astonish, Beat Up, Bide, Body Slam, Bounce, Brick Break, Brutal Swing, Bullet Seed, Cut, Dig, Double-Edge, Endeavor, Explosion, Facade, Fake Out, False Swipe, Feint Attack, Fling, Foul Play, Frustration, Fury Cutter, Giga Impact, Grassy Glide, Headbutt, Knock Off, Lash Out, Leaf Blade, Low Kick, Low Sweep, Mega Kick, Natural Gift, Night Slash, Payback, Petal Blizzard, Pound, Power-Up Punch, Power Whip, Quick Attack, Razor Leaf, Retaliate, Return, Revenge, Reversal, Rock Slide, Rock Smash, Rock Tomb, Rollout, Secret Power, Seed Bomb, Self-Destruct, Solar Blade, Strength, Sucker Punch, Tackle, Take Down, Thief, Throat Chop, Trailblaze, Upper Hand, X-ScissorAbsorb, Air Cutter, Air Slash, Chilling Water, Dark Pulse, Energy Ball, Extrasensory, Focus Blast, Giga Drain, Grass Knot, Heat Wave, Hex, Hurricane, Hyper Beam, Icy Wind, Leaf Storm, Leaf Tornado, Magical Leaf, Mega Drain, Mud-Slap, Ominous Wind, Razor Wind, Round, Shadow Ball, Silver Wind, Snarl, Snore, Solar Beam, Swift, Tera Blast, Twister, Uproar, Vacuum Wave, Weather BallAmnesia, Attract, Captivate, Confide, Confuse Ray, Curse, Defense Curl, Defog, Double Team, Embargo, Endure, Flash, Grassy Terrain, Growth, Harden, Imprison, Leech Seed, Mimic, Nasty Plot, Nature Power, Power Swap, Protect, Psych Up, Rain Dance, Refresh, Rest, Scary Face, Screech, Sleep Talk, Spite, Substitute, Sunny Day, Swagger, Swords Dance, Synthesis, Tailwind, Taunt, Torment, Toxic, Toxic Spikes, Whirlwind, Will-O-Wisp, Worry Seed

Description:
1) Explanation
- Shiftry has some of the most unusual moves I've ever seen, such as Upper Hand, Explosion, Toxic Spikes, and Will-O-Wisp, among others. In combination with its great move options, Shiftry will naturally give people a lot of flexibility in how they want to create a different form. Technician, Sharpness, and Superluck are just some of the many ability options a different form could have. Even when it comes to flavour, there's a lot of potential since you can lean into its fairy, psychic, ghost, ice, and flying associations and more.

2) Competitive
- weather abuser thanks to Chlorophyll
- offensive utility Pkm with tools like Knock Off, Foul Play, Will-O-Wisp, Leech Seed, Swords Dance, Nasty Plot, Defog, etc.
- lategame cleaning potential with Sucker Punch or Upper Hand
- mixed offensive sets are possible
:sv/toxicroak:
Name: Toxicroak-EX

Ability: Sticky Hold / Dry Skin // Poison Touch
Type: Poison
/ Fighting

Stats:

HP: 108
Attack: 121
Defense: 80
Special Attack: 101
Special Defense: 80
Speed: 60
BST: 550


Physical MovesSpecial MovesStatus Moves
Aerial Ace, Assurance, Astonish, Bounce, Brick Break, Bulldoze, Bullet Punch, Counter, Cross Chop, Cross Poison, Cut, Dig, Drain Punch, Dual Chop, Dynamic Punch, Earthquake, Facade, Fake Out, Feint, Feint Attack, Fling, Focus Punch, Frustration, Fury Cutter, Giga Impact, Gunk Shot, Headbutt, Ice Punch, Knock Off, Lash Out, Low Kick, Low Sweep, Mega Kick, Mega Punch, Natural Gift, Payback, Poison Jab, Poison Sting, Power-Up Punch, Pursuit, Retaliate, Return, Revenge, Reversal, Rock Slide, Rock Smash, Rock Tomb, Rollout, Secret Power, Shadow Claw, Smelling Salts, Stone Edge, Strength, Sucker Punch, Super Fang, Take Down, Thief, Throat Chop, Thunder Punch, Upper Hand, Wake-Up Slap, X-ScissorAcid Spray, Belch, Chilling Water, Dark Pulse, Focus Blast, Hyper Beam, Icy Wind, Mud Bomb, Mud Shot, Mud-Slap, Round, Shadow Ball, Sludge Bomb, Sludge Wave, Snore, Tera Blast, Vacuum Wave, VenoshockAcupressure, Attract, Baton Pass, Bulk Up, Captivate, Coaching, Confide, Corrosive Gas, Double Team, Embargo, Encore, Endure, Flatter, Helping Hand, Meditate, Me First, Nasty Plot, Protect, Quick Guard, Rain Dance, Rest, Role Play, Scary Face, Screech, Sleep Talk, Snatch, Spite, Substitute, Sunny Day, Swagger, Swords Dance, Taunt, Torment, Toxic, Venom Drench, Work Up

Description:
1) Explanation
- Toxicroak has a lot of fun techs and unique offensive and defensive strengths to have creators go wild. Since it's based on a frog, different forms could easily adapt to many biomes, thereby easing the creating process.

2) Competitive
- Knock Off sponge thanks to Sticky Hold. Also synergizes with Black Sludge, Rocky Helmet or a berry, the latter making Belch sets more consistent and reliable if you want to go that route.
- bulky set-up attacker
- disruptor with tools like Knock Off, Fake Out, Pursuit, Super Fang, Taunt, Encore, or Poison Touch
:sv/claydol:
Name: Claydol-EX

Ability: Levitate / Trace // Magic Guard
Type: Ground
/ Psychic

Stats:
HP: 80
Attack: 80
Defense: 105
Special Attack: 80
Special Defense: 120
Speed: 85
BST: 550


Physical MovesSpecial MovesStatus Moves
Body Press, Bulldoze, Dig, Double-Edge, Drill Run, Earthquake, Explosion, Facade, Frustration, Giga Impact, Gyro Ball, Headbutt, Natural Gift, Rapid Spin, Return, Rock Slide, Rock Smash, Rock Tomb, Sand Tomb, Secret Power, Self-Destruct, Smack Down, Stone Edge, Strength, Zen HeadbuttAncient Power, Charge Beam, Confusion, Dazzling Gleam, Dream Eater, Earth Power, Expanding Force, Extrasensory, Future Sight, Grass Knot, Hex, Ice Beam, Mud-Slap, Psybeam, Psychic, Psyshock, Round, Scorching Sands, Shadow Ball, Signal Beam, Snore, Solar Beam, Stored PowerAlly Switch, Calm Mind, Confide, Cosmic Power, Double Team, Eerie Impulse, Endure, Flash, Gravity, Guard Split, Guard Swap, Harden, Heal Block, Imprison, Iron Defense, Light Screen, Magic Coat, Mimic, Nasty Plot, Power Split, Power Swap, Power Trick, Protect, Psychic Terrain, Psych Up, Rain Dance, Recycle, Reflect, Refresh, Rest, Rock Polish, Safeguard, Sandstorm, Shore Up, Skill Swap, Sleep Talk, Stealth Rock, Substitute, Sunny Day, Swagger, Telekinesis, Teleport, Trick, Trick Room, Wonder Room,

Description:
1) Explanation
- Claydol has a wide movepool to ease the creation process. Some forms could focus on offense or spin blocking, for instance. The ability choices also add to the high customization Claydol offers.

2) Competitive
- utility Pkm with Future Sight + Teleport, Stealth Rock, Trick Room, Trick, and Rapid Spin
- will mostly function as a wall but can switch to set-up sets on the right team
- potential status sponge
:sv/altaria:
Name: Altaria-EX

Ability: Natural Cure / Unaware // Cloud Nine
Type: Dragon
/ Flying

Stats:

HP: 75
Attack: 90
Defense: 90
Special Attack: 90
Special Defense: 105
Speed: 100
BST: 550


Physical MovesSpecial MovesStatus Moves
Acrobatics, Aerial Ace, Astonish, Body Slam, Brave Bird, Breaking Swipe, Bulldoze, Double-Edge, Dragon Claw, Dragon Rush, Dual Wingbeat, Earthquake, Endeavor, Facade, False Swipe, Fly, Frustration, Fury Attack, Giga Impact, Iron Tail, Natural Gift, Outrage, Peck, Play Rough, Pluck, Pursuit, Rage, Return, Rock Smash, Secret Power, Sky Attack, Steel Wing, Take Down, Thief, TrailblazeAir Cutter, Alluring Voice, Dazzling Gleam, Disarming Voice, Draco Meteor, Dragon Breath, Dragon Pulse, Dream Eater, Echoed Voice, Fire Blast, Fire Spin, Flamethrower, Heat Wave, Hurricane, Hyper Beam, Hyper Voice, Ice Beam, Incinerate, Moonblast, Mud-Slap, Ominous Wind, Round, Snore, Solar Beam, Swift, Tera Blast, Twister, Uproar, Weather BallAgility, Attract, Captivate, Confide, Cotton Guard, Defog, Double Team, Dragon Cheer, Dragon Dance, Endure, Feather Dance, Growl, Haze, Heal Bell, Helping Hand, Hone Claws, Mimic, Mirror Move, Mist, Perish Song, Power Swap, Protect, Psych Up, Rain Dance, Refresh, Rest, Roar, Roost, Safeguard, Sing, Sleep Talk, Snowscape, Substitute, Sunny Day, Swagger, Tailwind, Toxic, Will-O-Wisp, Wonder Room

Description:
1) Explanation
- Altaria is a more tamed version of Dragonite but does offer some unique disruptive and defensive qualities with its wide movepool that the other doesn't have. This might make Altaria a compelling and balanced base to work with during a crafting process.

2) Competitive
- utility Pkm with Defog, Haze, Will-O-Wisp, Heal Bell, Roar, and Perish Song, among others
- will mostly function as a wall and anti set-up Pkm but can switch to a Perish Trap set on the right team
- potential status sponge or weather blocker
:swsh/gigalith:
Name: Gigalith-EX

Ability: Sturdy / Sand Stream // Regenerator
Type: Rock

Stats:

HP: 85
Attack: 125
Defense: 130
Special Attack: 105
Special Defense: 80
Speed: 25
BST: 550


Physical MovesSpecial MovesStatus Moves
Avalanche, Body Press, Bulldoze, Earthquake, Explosion, Facade, Frustration, Giga Impact, Headbutt, Heavy Slam, Iron Head, Magnitude, Return, Rock Blast, Rock Slide, Rock Smash, Rock Tomb, Sand Tomb, Secret Power, Self-Destruct, Smack Down, Stomping Tantrum, Stone Edge, Strength, Superpower, Tackle, Take Down, Throat ChopEarth Power, Flash Cannon, Hyper Beam, Meteor Beam, Mud-Slap, Power Gem, Round, Snore, Solar Beam, Weather BallAttract, Autotomize, Block, Confide, Curse, Double Team, Endure, Gravity, Harden, Iron Defense, Laser Focus, Lock-On, Nature Power, Protect, Recover, Rest, Rock Polish, Sand Attack, Sandstorm, Sleep Talk, Spikes, Stealth Rock, Substitute, Swagger, Toxic, Trick Room, Wide Guard

Description:
1) Explanation
- In lower tiers, Gigalith is often touted as a pseudo Steel because of its bulk and resistance profile. I wanted to replicate that to some extent. Rock Pkm can have unique defensive strengths with the right dualtype and ability--sth. people can explore with their subs. Furthermore, Gigalith has a flexible enough offense to go either direction, especially with the Pokedex and movepool emphasizing its supposed special strength. I went with a monotype because more diversity in a metagame never hurts.

2) Competitive
- offensive tank
- weather setter
- hazard setter
- lategame Trick Room abuser or lead with Stealth Rock and Explosion
:swsh/silvally:
Name: Silvally-Delta

Ability: Pressure // Intimidate
Type: Electric
/ Ghost

Stats:

HP: 95
Attack: 95
Defense: 95
Special Attack: 95
Special Defense: 95
Speed: 95
BST: 570


Physical MovesSpecial MovesStatus Moves
Aerial Ace, Bite, Crunch, Crush Claw, Double-Edge, Doube Hit, Dragon Claw, Explosion, Facade, Fire Fang, Flame Charge, Frustration, Giga Impact, Ice Fang, Iron Head, Last Resort, Outrage, Payback, Poison Fang, Psychic Fangs, Punishment, Pursuit, Rage, Return, Reversal, Rock Slide, Self-Destruct, Shadow Claw, Steel Wing, Supercell Slam, Tackle, Take Down, Thunder Fang, Trailblaze, U-turn, Wild Charge, X-Scissor, Zen HeadbuttAir Slash, Discharge, Flash Cannon, Heat Wave, Hyper Beam, Hyper Voice, Icy Wind, Razor Wind, Round, Shadow Ball, Snarl, Snore, Terrain Pulse, Thunder, Thunderbolt, Tri AttackConfide, Defog, Double Team, Eerie Impulse, Endure, Heal Block, Imprison, Laser Focus, Magic Coat, Parting Shot, Protect, Rain Dance, Rest, Roar, Sandstorm, Scary Face, Sleep Talk, Snowscape, Substitute, Sunny Day, Swagger, Swords Dance, Tailwind, Thunder Wave, Wish, Work Up

Description:
1) Explanation
- Silvally is made of different parts of Pkm, thereby giving creators a lot of flexibility when it comes to its potential dualtypes. You can try to change its offensive or defensive capabilities.

2) Competitive
- offensive pivot Pkm, providing a lot of utility, notably Intimidate, Wish, Defog, and Parting Shot
- wallbreaker
- spin blocker that can also pp stall Defog.
 
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:sv/Spidops:
Pokémon: Spidops-Ninja
Type:
1754858023914.png
1754858042267.png

Base Stats: 80 / 109 / 122 / 52 / 106 / 55 [524 BST]
Abilities: Insomnia / Intimidate / Stakeout (HA)

Physical.png

First Impression, Leech Life, U-Turn, Close Combat, Drain Punch, Circle Throw, Mach Punch, Low Kick, Knock Off, Sucker Punch, Fire Punch, Thunder Punch, Ice Punch, Poison Jab, Iron Head, Stomping Tantrum | Spidops's Useless Moves + Karate Chop
Special.png

Bug Buzz, Focus Blast, Aura Sphere, Giga Drain | Spidops's Useless Moves
Status.png

Sticky Web, Silk Trap, Bulk Up, Spikes, Toxic Spikes, Taunt, Memento, Pain Split, Swords Dance | Spidops's Usually Useless Moves

Intended General Role: Spidops has a fun movepool and I want to take advantage of that. It being part Fighting gives it some defensive value and makes it better as a hazard setter and offensive threat with STAB Close Combat. Its primary role is a suicide lead or bulky mon, but it can also run offensive sets. I expect varients to play more into one of these aspects. Perhaps a form should make it a speedy lead instead.

:sv/Fezandipiti:
Pokémon: Fezandipiti-Zephyr Chain
Type:
1754858728825.png
1754858752987.png

Base Stats: 98 / 70 / 90 / 91 / 105 / 99 [555 BST]
Abilities: Serene Grace / Misty Surge (HA)

Physical.png

Play Rough, Spirit Break, Brave Bird, Dual Wingbeat, Knock Off, Zen Headbutt, U-Turn | Fezandipiti's Useless Moves
Special.png

Moonblast, Draining Kiss, Hurricane, Air Slash, Heat Wave, Psychic, Shadow Ball | Fezanditpiti's Useless Moves
Status.png

Roost, Defog, Calm Mind, Nasty Plot, Taunt, Healing Wish, Wish | Fezandipiti's Usually Useless Moves

Intended General Role: General bulky support mon that can also be an annoying Serene Grace sweeper with STAB Air Slash and NP or Calm Mind. Can also run Misty Surge to provide general support as well. Future forms can lean more into offensive or defensive roles instead of a balanced spread like this.

:sv/Basculegion:
Pokémon: Basculegion-Purple-Striped
Type:
IMG_5265.png
IMG_5256.png

Base Stats: 120 / 112 / 75 / 80 / 75 / 78 | 540
Abilities: Mold Breaker / Adaptability / Swift Swim (HA)

Physical.png

Wave Crash, Liquidation, Waterfall, Flip Turn, Aqua Jet, Spirit Shackle, Shadow Sneak, Psychic Fangs, Ice Fang, Wild Charge, Thunder Fang | Basculegion’s Useless Moves
Special.png

Hydro Pump, Surf, Shadow Ball, Hex, Ice Beam | Basculegion’s Useless Moves
Status.png

Nasty Plot, Taunt, Pain Split, Will-O-Wisp, Agility | Basculegion’s Usually Useless Moves

Intended General Role: Basculegion with physical Ghost STAB! Should serve as a great physical wallbreaker with Adaptability. Future forms can lean towards the special side with access to NP, or take advantage of its bulk, with a typing that works defensively and offensively.

:sv/Magcargo:
Pokémon: Magcargo-Industrial
Type:
IMG_5261.png
IMG_5264.png

Base Stats: 60 / 50 / 160 / 90 / 150 / 45 | 555
Abilities: Filter / Poison Body / Corrosion (HA)

Physical.png

Gunk Shot, Poison Jab, Barb Barrage, Heavy Slam, Iron Head, Body Press, Earthquake, Zen Headbutt, Stone Edge, Rock Slide, Heat Crash | Poison Fang, Tackle, Pound, Rock Tomb
Special.png

Sludge Wave, Sludge Bomb, Steel Beam, Flash Cannon, Flamethrower | Venoshock, Acid Spray, Acid
Status.png

Toxic, Toxic Spikes, Corrosive Gas, Baneful Bunker, Iron Defense, Recover, Spikes, Stealth Rock, Shell Smash | Acid Armor, Gastro Acid, Protect, Rest, Substitute, Sleep Talk

Intended General Role: Bulky, albeit passive wall that can go either specially or physically defensive. Has a wide variety of hazards and reliable recovery plus a great defensive typing with Filter to wall off threats. Can spread poison reliably too, of course. Other forms can make it less passive or outright lean towards a Shell Smash sweeper.

:sv/Garchomp:
Pokémon: Garchomp-Avalanche
Type:
IMG_5250.png
IMG_5259.png

Base Stats:
108 / 130 / 95 / 80 / 85 / 102 | 600
Abilities: Strong Jaw / Snow Warning (HA)

Physical.png

Outrage, Glaive Rush, Dragon Claw, Scale Shot, Triple Axel, Icicle Crash, Ice Spinner, Ice Shard, Icicle Spear, Earthquake, Stone Edge, Rock Slide, Rock Blast, Iron Head, Liquidation, Psychic Fangs, Crunch, Thunder Fang, Poison Jab | Dragon Tail, Ice Fang, Bulldoze, Rock Tomb, Double-Edge, Take Down, Body Slam, Tackle, Bite, Shadow Claw
Special.png

Draco Meteor, Dragon Pulse, Blizzard, Ice Beam, Freeze-Dry, Earth Power, Hydro Pump, Surf | Dragon Breath, Icy Wind, Powder Snow, Water Pulse, Hyper Voice
Status.png

Stealth Rock, Roar, Swords Dance | Snowscape, Rest, Protect, Substitute, Sleep Talk

Intended General Role: Offensive sweeper and strong wallbreaker with good overall stats and great STABs, coverage, and set-up moves. Can also provide support with snow and Stealth Rock. Its strong STABs with Snow Warning can also let it go mixed or special, as although its SpA is too low to take advantage of it, future forms can go down that route.

:sv/Brambleghast:
Pokémon: Brambleghast-Dust Devil
Type:
IMG_5258.png
IMG_5248.png

Base Stats:
65 / 115 / 110 / 80 / 70 / 120 | 560
Abilities: Wind Rider / Regenerator (HA)

Physical.png

Earthquake, Knock Off, Sucker Punch, Stone Edge, Rock Slide, Power Whip, Rapid Spin, U-Turn | Bulldoze, Crunch, Lash Out, Feint Attack, Bite, Bullet Seed, Trailblaze, Skitter Smack, Shadow Sneak, Take Down, Body Slam, Tackle
Special.png

Earth Power, Scorching Sands, Dark Pulse, Energy Ball, Giga Drain, Shadow Ball | Mega Drain, Absorb
Status.png

Spikes, Parting Shot, Taunt, Leech Seed, Strength Sap | Sandstorm, Torment, Rest, Protect, Substitute, Sleep Talk

Intended General Role: Fast offensive utility and Regen mon that provides much needed hazard control. It’s also relatively strong with spammable STABs, and can serve as speed control and a decent wallbreaker. Forms can lead more into its bulk or offense instead of a general fast utility mon.
 
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:sv/gyarados:
Gyarados-Calico
Ground.png
Flying.png

Base Stats: 85 / 120 / 85 / 90 / 80 / 90 [550 BST]
Abilities: Intimidate / Pressure // Wind Rider

Physical.png
U-turn, Crunch, Earthquake, High Horsepower, Stone Edge, Waterfall
Special.png
Air Slash, Earth Power, Flamethrower, Scorching Sands, Meteor Beam
Status.png
Defog, Stealth Rock, Roar

Relevant Moves

Physical.png
Body Slam, Crunch, Dragon Tail, Earthquake, Facade, Fire Fang, Giga Impact, High Horsepower, Protect, Psychic Fangs, Ice Fang, Rock Slide, Stone Edge, U-turn, Waterfall

Special.png
Air Slash, Dragon Pulse, Earth Power, Flamethrower, Meteor Beam, Scorching Sands

Status.png
Defog, Rest, Roar, Sleep Talk, Stealth Rock, Substitute



Usually Useless Moves

Physical.png
Aerial Ace, Bite, Bounce, Breaking Swipe, Bulldoze, Dig, Iron Tail, Outrage, Rock Throw, Sand Tomb, Scale Shot, Smack Down, Stomping Tantrum, Thunder Fang

Special.png
Ancient Power, Dragon Breath, Hyper Beam, Mud Shot, Mud-slap, Twister

Status.png
Rain Dance, Sandstorm, Splash, Sunny Day, Temper Flare, Torment

Intended General Role: Utility Ground/Flying mon with pivotting and hazards game, but lacks significant Flying STAB. It is a simillar Pokémon to Landorus-Therian, being a splashable slot with varied sets but never too overbearing to deal with. :delphox: Delphox should always outspeed and KO, but can't switch in due to its frailty. :ledian: Ledian can't threaten significant damage with most moves it wants to run, unless it slots Ice Punch specifically for it. :seismitoad: Seismitoad, :meloetta: Meloetta and :tinkaton: Tinkaton should all have a hard time switching in and lose to its offensive sets, but can chip Gyarados either through boosted stats or super-effective damage. Gyarados also might have issues beating :gyarados: itself. All in all, a slightly weaker Landorus that retains its flexibility and set variety with options such as Defensive Pivot, Choice Scarf and Bulky Offense

As for future slates building off of this - Gyarados' stats are distributed in a way that makes it possible for future subs to customize it a lot. Any of the stats can be realistically invested into, and this is further aided by its large movepool granting it many diferent roles to fill. The one notable exclusion from the movepool are Flying STABs - its best options right now are Aerial Ace and Air Slash - something that submisions will have to work around either by removing some of its better moves or by dealing with the lack of STABs. Ground and Flying both also have excellent type combinations as possibilities, meaning you can comfortably stick to Small and Medium type changes. Abilities are the only lacking part of it - they are good, but don't have much potetial to be changed in Small and Medium ability changes. Thematically, this is based on Magikarp Jump Patterns.




:sv/meloetta:
Meloetta-Pop
Fairy.png
Fire.png

Base Stats: 80 / 63 / 75 / 112 / 118 / 92 [540 BST]
Abilities: Soundproof / Misty Surge // Steadfast

Physical.png
Rapid Spin, Spirit Break, Flame Charge
Special.png
Torch Song, Alluring Voice, Psychic Noise, Overheat
Status.png
Will-o-Wisp, Teleport, Calm Mind, Encore, Heal Bell

Relevant Moves

Physical.png
Blaze Kick, Facade, Flame Charge, Rapid Spin, Spirit Break

Special.png
Alluring Voice, Fire Blast, Flamethrower, Hyper Voice, Overheat, Psychic Noise, Torch Song

Status.png
Calm Mind, Encore, Heal Bell, Perish Song, Protect, Sleep Talk, Substitute, Taunt, Teleport, Trick, Trick Room, Will-O-Wisp



Usually Useless Moves
Physical.png
Giga Impact, Take Down

Special.png
Burning Jealousy, Disarming Voice, Echoed Voice, Ember, Hyper Beam, Misty Explosion, Mystical Fire, Round, Snarl, Snore

Status.png
Amnesia, Baby-Doll Eyes, Flatter, Metronome, Misty Terrain, Screech, Sing, Sunny Day, Supersonic

Intended General Role: Mid speed Special Attacker with good Special Bulk. Fairy/Fire is a very strong offensive type combo backed up by snowballing with Torch Song. To make up for that, it has very little in the ways of coverage (namely Psychic Noise and Hyper Voice), having to rely on its Special Attack boosts to break through resists. Rapid Spin enables defensive utility while also setting up Double Dance sets. At +1 Speed it can also comfortably beat :ledian: Ledian and :delphox: Delphox, while threatening :tinkaton: Tinkaton. Offensively checked by :gyarados: Gyarados and defensively checked by :seismitoad: Seismitoad. Also struggles breaking past :meloetta:itself, specially with Soundproof blocking most of its coverage options.

As for future slates building off of this - Typing and stat distrib makes it so future forms can lean into either its offensive or defensive potential, with the small stat change +10 Speed being barely just good enough to get it over the 100 speed tier. Its limited movepool also encourages users to engage with this part of the submission process more, needing to choose carefully which moves to sacrifice for new options, such as recovery or coverage. Lastly, its abilities give some freedom for Small/Medium Ability Changes, such as summoning field effects, being immune to a section of moves or having abilities that boost speed in some way. Thematically, this is based on Music Genres.



:sv/tinkaton:
Tinkaton-Sword
Steel.png
Dark.png

Base Stats: 85 / 70 / 140 / 90 / 105 / 50 [540 BST]
Abilities: Sharpness / Prankster // Defiant

Physical.png
Bullet Punch, Ceasless Edge, Foul Play, Iron Head, Knock Off, Kowtow Cleave, Sucker Punch
Special.png
Dark Pulse, Earth Power, Flash Cannon, Scorching Sands
Status.png
Swords Dance, Parting Shot, Taunt, Switcheroo, Roar, Nasty Plot, Stealth Rock, Iron Defense, Wish, Thunder Wave

Relevant Moves

Physical.png
Body Slam, Bullet Punch, Ceaseless Edge, Facade, Fake Out, Foul Play, Fury Cutter, Iron Head, Knock Off, Kowtow Cleave, Leaf Blade, Psycho Cut, Sacred Sword, Sucker Punch, X-Scissor

Special.png
Air Slash, Dark Pulse, Flash Cannon, Earth Power, Scorching Sands, Shadow Ball, Steel Beam

Status.png
Curse, Nasty Plot, Parting Shot, Protect, Rest, Roar, Sleep Talk, Stealth Rock, Substitute, Switcheroo, Swords Dance, Taunt, Thunder Wave, Wish



Usually Useless Moves

Physical.png
Aerial Ace, Beat Up, Brutal Swing, Commeuppance, Covet, Pounce, False Swipe, Fling, Focus Energy, Giga Impact, Guillotine, Night Slash, Payback, Rock Throw, Slash, Skitter Smack, Solar Blade, Stomping Take Down

Special.png
Air Cutter, Hyper Beam, Snarl

Status.png
Amnesia, Baby-Doll Eyes, Charm, Confuse Ray, Flatter, Iron Defense, Magnet Rise, Metal Sound, Misty Terrain, Spite, Torment

Intended General Role: Utility Tank. Has to rely on Sharpness to be able to deal significant damage but it does get plenty of sharpness-boosted moves, incluiding Ceasless Edge and Kowtow Cleave for STAB and Sacred Sword for coverage. Has a lot of utility with Stealth Rock, Parting Shot, Knock Off and Thunder Wave. Defiant sets can punish Defog and Prankster sets can give use to Thunder Wave, Switcheroo and Parting Shot. Only recovery is Wish though. It struggles a bit against :meloetta: Meloetta, :gyarados: Gyarados and :ledian: Ledian, although the latter two can't come in as freely due to Defiant and boosted Aerial Ace respectively. Should always beat :delphox: Delphox, and trades with :seismitoad: Seismitoad and :tinkaton: itself

As for future slates building off of this - it offers Steel type with huge 85 / 140 / 105 bulk, Knock Off, a pivotting move and Stealth Rock. Lacks direct recovery, which I think is good since it makes future defensive Tinkaton think more about their defensive profile (specially since Steel/Dark is not the most ideal defensive type). Alternatively, Tinkaton can lean into an offensive Tank role, with abilities that boost the power oif its moves, or even into other types that benefit from Sharpness. Thematically, this is based on Tinkaton holding different comically large tools



:sv/ledian:
Ledian-Super
Bug.png
Fighting.png

Base Stats: 75 / 113 / 80 / 82 / 60 / 130 [540 BST]
Abilities: Iron Fist / Scrappy // Justified

Physical.png
Close Combat, Lunge, Knock Off, U-turn, Meteor Mash

Status.png
Defog, Roost, Spikes, Encore, Bulk Up, Whirlwind, Disable, Taunt

Relevant Moves

Physical.png
Acrobatics, Body Slam, Brick Break, Bullet Punch, Circle Throw, Close Combat, Double-Edge, Drain Punch, Facade, Fire Punch, First Impression, Knock Off, Lunge, Mach Punch, Meteor Mash, Seismic Toss, Superpower, Thunder Punch, U-turn

Special.png
Aura Sphere, Bug Buzz, Earth Power, Extrasensory, Focus Blast, Grass Knot, Tri Attack, Vacuum Wave

Status.png
Bulk Up, Defog, Detect, Encore, Haze, Healing Wish, Protect, Rest, Roost, Sleep Talk, Spikes, Substitute, Taunt



Usually Useless Moves

Physical.png
Arm Thrust, Bug Bite, Dual Wingbeat, Dynamic Punch, Fell Singer, Fly, Giga Impact, Grassy Glide, Ice Punch, Mega Punch, Pin Missile, Pounce, Rock Smash, Shadow Punch, Skitter Smack, Strength, Upper Hand, Wing Attack

Special.png
Dazzling Gleam, Electroweb, Gust, Hyper Beam, Struggle Bug

Status.png
Ally Switch, Coaching, Copycat, Entrainment, Focus Energy, Helping Hand, Lock-On, Psych Up, Rain Dance, Skill Swap, String Shot, Sunny Day

Intended General Role: Speedy mon with okay damage that mostly removes other offensive Pokémon. Works as a pivot that chips with STAB U-turn and uses its high speed to make use of its many utility moves such as Encore and Bulk Up. Scrappy allows it to ingore Intimidate from :gyarados: Gyarados and hit :delphox: Delphox for super-effective damage, while Iron Fist lets it use coverage to threaten :gyarados: Gyarados and :seismitoad: Seismitoad. Always wins against :tinkaton: Tinkaton and pretty much always loses to :meloetta: Meloetta

As for future slates building off of this - Ledian's movepool is a swiss army knife, with Roost, Spikes, Knock Off, Bulk Up, U-turn, Defog and a decent ammount of coverage, as well as some special options to boot. Its forms would mainly make use of its high Speed, but a Large Stat Change can get it to 122 Sp Atk or otherwise lean into a workable bulk for a mon as fast as it is. Big downside of the mon is the Bug type, which is difficult to work with, making users either having to replace it or use one of the few types that has synergy with. Thematically, this is based on Hero archetypes



:sv/delphox:
Delphox-Cryomancer
Ice.png
Ghost.png

Base Stats: 70 / 100 / 72 / 125 / 72 / 101 [540 BST]
Abilities: Magic Bounce / Refrigerate // Magic Guard

Physical.png
Poltergeist, Icicle Crash, Quick Attack
Special.png
Shadow Ball, Ice Beam, Eerie Spell, Hyper Voice, Focus Blast
Status.png
Nasty Plot, Trick, Toxic, Will-o-Wisp

Relevant Moves

Physical.png
Avalanche, Double-Edge, Facade, Gunk Shot, Ice Shard, Ice Spinner, Icicle Spear, Poltergeist, Shadow Sneak, Triple Axel, Zen Headbutt

Special.png
Bitter Malice, Blizzard, Dark Pulse, Draining Kiss, Eerie Spell, Energy Ball, Hyper Voice, Ice Beam, Focus Blast, Meteor Beam, Night Shade, Sludge Bomb

Status.png
Aurora Veil, Calm Mind, Curse, Destiny Bond, Disable, Haze, Nasty Plot, Perish Song, Protect, Rest, Substitute, Teleport, Thunder Wave, Trick, Trick Room, Toxic, Will-o-Wisp



Usually Useless Moves

Physical.png
Astonish, Branch Poke, Giga Impact, Icicle Crash, Phantom Force, Take Down

Special.png
Aurora Beam, Chilling Water, Hex, Hyper Beam, Icy Wind, Magical Leaf, Psybeam

Status.png
Confuse Ray, Endure, Gastro Acid, Imprison, Mean Look, Metronome, Mist, Skill Swap, Spite, Topsy-Turvy, Torment, Worry Seed

Intended General Role: Main breaker of the set, with high Special Attack and workable Speed. Magic Guard gives it Stealth Rock immunityand Ghost type gives it some immunities it can capitalize on to hit the field. Ice and Ghost are both excellent offensive types, backed up by Nasty Plot. In essence, it struggles to switch in but also becomes very difficult to switch into. Typing lets it target :gyarados:Gyarados and its high Special Attack also gives :ledian: Ledian a difficult time switching in on it. Usually loses to :tinkaton: Tinkaton unless it can hit a Focus Blast on the switch. :seismitoad: Seismitoad can usually tank a few hits but has to watch out for eerie Spell or NP sets. Delphox also removes :delphox: itself

As for future slates building off of this - With two great offensive types and stats that elt future submissions spec into either offenses, Delphox has a lot to offer offensively. This form is a little short on coverage, but future submissions can trade some of its utility moves for that. Small/Medium ability changes could also change Refrigerate into the other -ate abilities. I can see submissions primarely changing its type and adjusting its stats to focus on only one of the two offensive sides. Thematically, this is based on different kinds of Magic




:sv/seismitoad:
Seismitoad-Bogged
Water.png
Poison.png

Base Stats: 80 / 85 / 100 / 95 / 115 / 65 [540 BST]
Abilities: Poison Point / Poison Touch // Dry Skin

Physical.png
Aqua Jet, Body Press
Special.png
Scald, Ice Beam, Sludge Bomb
Status.png
Acid Armor, Curse, Recover, Toxic, Toxic Spikes

Relevant Moves

Physical.png
Body Press, Body Slam, Circle Throw, Earthquake, Facade, Gunk Shot, High Jump Kick, Liquidation, Poison Jab

Special.png
Clear Smog, Earth Power, Hydro Pump, Ice Beam, Infestation, Scald, Scorching Sands, Sludge Bomb, Sludge Wave, Surf, Weather Ball

Status.png
Acid Armor, Curse, Protect, Recover, Rest, Sleep Talk, Substitute, Toxic, Toxic Spikes



Usually Useless Moves

Physical.png
Aqua Jet, Bounce, Bulldoze, Giga Impact, Gyro Ball, Lick, Pounce, Stomping Tantrum, Take Down

Special.png
Acid Spray, Disarming Voice, Echoed Voice, Hyper Beam, Icy Wind, Muddy Water, Mud Shot, Mud-Slap, Uproar, Venoshock, Water Pulse, Whirlpool

Status.png
Aqua Ring, Endure, Gastro Acid, Poison Gas, Rain Dance, Soak

Intended General Role: Fat Frog. Main defensive guy with Recovery, can status opponents with Scald and Toxic or set Toxic Spikes. Should always be able to beat :meloetta: Meloetta, trades with :tinkaton: Tinkaton. Has to watch out for certain :delphox: Delphox and :ledian: Ledian sets s they might slot coverage to chip it on the switch. It and :gyarados: Gyarados can't really switch in vs eachother. Will also struggle breaking past :seismitoad: itself

As for future slates building off of this - Most notable thing is definitely recovery on a bulky statline, tho it also has excellent ability potential, with abilities that inflict status on contact or provide some immunity, or healing. Statline can be messed with quite comfortably. water goes well with most typings and while Poison isn't as free it does still have some relevant key combos for a defensive piece. Thematically, this is based on different places frogs live, like bogs, forests and deserts
 
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yeah idk

My philosophy for a lot of this is "if I was building a team with 6 random Pokemon, what would I want in those Pokemon", which'll hopefully make them synergize well.

My ideal team:
- Fast Pivot
- Wall 1 (hazard setter)
- Wall 2 (hazard remover)
- Wall 3 (bulky pivot, doesn't need to be as fat as the other walls)
- Wallbreaker
- Setup Sweeper

with a 3/3 split of physical and special

:sv/simisage:
Pokémon: Simisage-Growing
Type:
Grass.png
Steel.png

Base Stats: 80 / 110 / 130 / 95 / 75 / 60 [550 BST]
Abilities: Overgrow / Thick Fat // Iron Barbs
(Only Relevant Moves Listed)
Physical.png
Body Press, Drain Punch, Iron Head, Knock Off, Low Kick, Petal Blizzard, Rock Slide, Rock Tomb, Spin Out, Stomping Tantrum, Wood Hammer
Special.png
Giga Drain, Steel Beam
Status.png
Iron Defense, Leech Seed, Spikes, Spiky Shield, Stealth Rock, Swords Dance, Synthesis, Taunt, Toxic
Acrobatics, Astonish, Attract, Bite, Body Press, Brick Break, Bullet Seed, Confide, Covet, Crunch, Cut, Dig, Disarming Voice, Double Team, Drain Punch, Endeavor, Energy Ball, Facade, Flash, Flash Cannon, Fling, Focus Blast, Focus Punch, Frenzy Plant, Fury Swipes, Gastro Acid, Giga Drain, Giga Impact, Grass Knot, Grass Pledge, Grassy Terrain, Gunk Shot, Helping Hand, Hone Claws, Hyper Beam, Iron Defense, Iron Head, Iron Tail, Knock Off, Leaf Storm, Leech Seed, Leer, Lick, Low Kick, Low Sweep, Magical Leaf, Nasty Plot, Payback, Petal Blizzard, Play Nice, Protect, Recycle, Rest, Rock Slide, Rock Smash, Rock Tomb, Role Play, Round, Scratch, Secret Power, Seed Bomb, Shadow Claw, Sleep Talk, Snore, Solar Beam, Smart Strike, Spikes, Spiky Shield, Spin Out, Stealth Rock, Steel Beam, Stomping Tantrum, Substitute, Sunny Day, Superpower, Swagger, Swords Dance, Synthesis, Taunt, Thief, Throat Chop, Tickle, Torment, Toxic, Uproar, Vine Whip, Wood Hammer, Work Up, Worry Seed
Intended General Role: WIP (hazard setting wall, think ferrothorn)

:sv/simisear:
Pokémon: Simisear-Burning
Type:
Fire.png
Dark.png

Base Stats: 80 / 95 / 90 / 100 / 80 / 105 [550 BST]
Abilities: Blaze / Flame Body // Vessel of Ruin
(Only Relevant Moves Listed)
Physical.png
Close Combat, Drain Punch, Flame Charge, Flare Blitz, Gunk Shot, Knock Off, Stone Axe, Stone Edge, Sucker Punch
Special.png
Dark Pulse, Fire Blast, Flamethrower, Focus Blast, Lava Plume, Overheat
Status.png
Bulk Up, Court Change, Encore, Nasty Plot, Parting Shot, Slack Off, Swords Dance, Taunt, Toxic, Will-O-Wisp
Acrobatics, Amnesia, Astonish, Attract, Bite, Blast Burn, Brick Break, Bulk Up, Burning Jealousy, Close Combat, Confide, Court Change, Covet, Crunch, Cut, Dark Pulse, Dig, Disarming Voice, Double Team, Drain Punch, Encore, Endeavor, Facade, Fire Blast, Fire Pledge, Fire Punch, Fire Spin, Flame Charge, Flamethrower, Flare Blitz, Fling, Focus Blast, Focus Punch, Foul Play, Fury Swipes, Gastro Acid, Giga Impact, Gunk Shot, Heat Wave, Helping Hand, Hone Claws, Hyper Beam, Incinerate, Iron Tail, Knock Off, Lash Out, Lava Plume, Leer, Lick, Low Kick, Low Sweep, Nasty Plot, Overheat, Parting Shot, Payback, Play Nice, Protect, Recycle, Rest, Rock Slide, Rock Smash, Rock Tomb, Role Play, Round, Scratch, Secret Power, Shadow Claw, Slack Off, Sleep Talk, Snarl, Snore, Solar Beam, Stone Axe, Stone Edge, Substitute, Sunny Day, Sucker Punch, Swagger, Swords Dance, Taunt, Thief, Throat Chop, Tickle, Torment, Toxic, Uproar, Will-O-Wisp, Work Up, Yawn
Intended General Role: WIP (bulky boots utility pivot, think bulky cinderace, can also set up)


:sv/simipour:
Pokémon: Simipour-Flowing
Type:
Water.png
Normal.png

Base Stats: 80 / 65 / 85 / 115 / 85 / 120 [550 BST]
Abilities: Torrent / Natural Cure // Beast Boost
(Only Relevant Moves Listed)
Physical.png
Knock Off, Rapid Spin, U-turn
Special.png
Alluring Voice, Grass Knot, Hydro Pump, Ice Beam, Shadow Ball, Surf
Status.png
Switcheroo, Taunt, Toxic, Work Up
Acrobatics, Alluring Voice, Aqua Ring, Aqua Tail, Astonish, Attract, Bite, Blizzard, Brick Break, Brine, Confide, Covet, Crunch, Cut, Dig, Disarming Voice, Dive, Double-Edge, Double Team, Endeavor, Facade, Fling, Flip Turn, Focus Punch, Fury Swipes, Gastro Acid, Giga Impact, Grass Knot, Gunk Shot, Helping Hand, Hone Claws, Hydro Cannon, Hydro Pump, Hyper Beam, Hyper Voice, Ice Beam, Ice Punch, Ice Spinner, Icy Wind, Iron Tail, Knock Off, Leer, Lick, Low Kick, Low Sweep, Payback, Play Nice, Protect, Rain Dance, Rapid Spin, Recycle, Rest, Rock Slide, Rock Smash, Rock Tomb, Role Play, Round, Scald, Scratch, Secret Power, Shadow Ball, Shadow Claw, Sleep Talk, Snore, Snowscape, Substitute, Surf, Swagger, Switcheroo, Taunt, Thief, Throat Chop, Tickle, Torment, Toxic, Uproar, U-turn, Water Gun, Water Pledge, Water Pulse, Waterfall, Work Up
Intended General Role: WIP (fast pivot with solid coverage, think old gens starmie)

:sv/grafaiai:
Pokémon: Grafaiai-Dreaming
Type:
Poison.png
Fairy.png

Base Stats: 107 / 93 / 89 / 123 / 123 / 34 [550 BST]
Abilities: Levitate / Pressure // Toxic Chain
(Only Relevant Moves Listed)
Physical.png
Knock Off, Spirit Break, Super Fang, U-turn
Special.png
Burning Jealousy, Dark Pulse, Draining Kiss, Grass Knot, Moonblast, Psychic Noise, Sludge Bomb, Sludge Wave
Status.png
Defog, Encore, Nasty Plot, Switcheroo, Protect, Taunt, Toxic
Acid Spray, Acrobatics, Alluring Voice, Baton Pass, Bite, Burning Jealousy, Charm, Copycat, Cross Poison, Dark Pulse, Dazzling Gleam, Defog, Dig, Doodle, Double-Edge, Draining Kiss, Encore, Endeavor, Endure, Facade, Flatter, Fling, Foul Play, Fury Swipes, Giga Impact, Grass Knot, Gunk Shot, Helping Hand, Knock Off, Leer, Low Kick, Low Sweep, Metronome, Misty Terrain, Misty Explosion, Moonblast, Mud Shot, Nasty Plot, Play Rough, Poison Fang, Poison Jab, Poison Tail, Pounce, Protect, Psychic, Psychic Noise, Psych Up, Rain Dance, Rest, Scary Face, Scratch, Shadow Claw, Skitter Smack, Slash, Sleep Talk, Sludge Bomb, Sludge Wave, Spirit Break, Substitute, Sunny Day, Super Fang, Swagger, Sweet Kiss, Switcheroo, Swords Dance, Take Down, Taunt, Thief, Throat Chop, Toxic, Toxic Thread, Trailblaze, Trick Room, U-turn, Venoshock, X-Scissor
Intended General Role: WIP (the hazard removing wall that's also a slow pivot, think slowking-g if it got hazard removal instead of slack off)

:sv/annihilape:
Pokémon: Annihilape-Raging
Type:
Fighting.png
Dragon.png

Base Stats: 115 / 135 / 80 / 70 / 80 / 70 [550 BST]
Abilities: Justified / Iron Fist // Magic Guard
(Only Relevant Moves Listed)
Physical.png
Close Combat, Dragon Hammer, Drain Punch, Earthquake, Facade, High Jump Kick, Ice Punch, Mach Punch, Outrage, Seed Bomb, Stone Edge, Throat Chop, Thunder Punch
Special.png
Final Gambit
Status.png
Bulk Up, Encore, Toxic
Acrobatics, Assurance, Beat Up, Body Slam, Breaking Swipe, Brick Break, Bulk Up, Bulldoze, Close Combat, Coaching, Counter, Covet, Cross Chop, Curse, Dig, Double-Edge, Draco Meteor, Dragon Breath, Dragon Claw, Dragon Hammer, Dragon Pulse, Dragon Rush, Drain Punch, Earthquake, Encore, Endeavor, Endure, Facade, Final Gambit, Fire Punch, Fling, Focus Blast, Focus Energy, Focus Punch, Fury Swipes, Giga Impact, Helping Hand, High Jump Kick, Hyper Beam, Ice Punch, Lash Out, Leer, Low Kick, Low Sweep, Mach Punch, Metronome, Night Shade, Night Slash, Outrage, Overheat, Phantom Force, Protect, Rain Dance, Rest, Reversal, Rock Slide, Rock Tomb, Scary Face, Scratch, Screech, Seed Bomb, Seismic Toss, Shadow Ball, Shadow Claw, Shadow Punch, Sleep Talk, Spite, Stomping Tantrum, Stone Edge, Substitute, Sunny Day, Swagger, Swift, Take Down, Taunt, Thief, Thrash, Throat Chop, Thunder, Thunder Punch, Thunderbolt, Toxic, Uproar, Vacuum Wave
Intended General Role: WIP (the wallbreaker, think conkeldurr)

:sm/munkidori:
Pokémon: Munkidori-Thinking
Type:
Ground.png
Psychic.png

Base Stats: 80 / 115 / 115 / 75 / 75 / 95 [550 BST]
Abilities: Frisk / Dazzling // Defiant
(Only Relevant Moves Listed)
Physical.png
Crunch, Earthquake, Gunk Shot, Leaf Blade, Poison Jab, Poltergeist, Sucker Punch, Trailblaze
Special.png
Photon Geyser
Status.png
Agility, Bulk Up, Stealth Rock, Substitute, Swords Dance, Taunt, Toxic, Toxic Spikes
Agility, Baton Pass, Bulk Up, Calm Mind, Clear Smog, Confuse Ray, Confusion, Crunch, Dig, Earth Power, Earthquake, Endure, Expanding Force, Facade, Fake Out, Fling, Giga Impact, Grass Knot, Gunk Shot, Helping Hand, Hex, High Horsepower, Hyper Beam, Imprison, Lash Out, Leaf Blade, Light Screen, Metronome, Night Shade, Photon Geyser, Poison Jab, Poltergeist, Power Trip, Protect, Psybeam, Psych Up, Psychic, Psychic Fangs, Psychic Noise, Psychic Terrain, Psyshock, Rest, Scratch, Shadow Ball, Shadow Claw, Sleep Talk, Sludge Bomb, Sludge Wave, Spite, Stealth Rock, Stored Power, Substitute, Swift, Swords Dance, Sucker Punch, Taunt, Thief, Toxic, Toxic Spikes, Trailblaze, Uproar, Venoshock, Zen Headbutt
Intended General Role: WIP (the set up sweeper, can also rocks and tspike)
 
gen 6 theming :mindblown:


:sv/greninja:

Pokémon: Greninja-Protagonist
Type:
%3f%3f%3f.png
%3f%3f%3f.png

Base Stats: 72 / 85 / 87 / 93 / 91 / 102 [530 BST]
Abilities: Reckless / Sturdy // Battle Bond
Physical.png

Double-Edge, Ice Punch, Leaf Blade, Rock Slide, Sacred Sword, U-turn, Waterfall, Wood Hammer
Special.png

Giga Drain, Hydro Pump, Ice Beam, Leaf Storm, Water Shuriken
Status.png

Leech Seed, Spikes, Switcheroo, Swords Dance, Synthesis, Taunt

- Extrasensory, Gunk Shot, Sludge Wave, Toxic Spikes | Brutal Swing, Feint Attack, Snatch, Spite, Thief
+ Energy Ball, Giga Drain, Double Edge, High-Jump Kick, Leaf Blade, Leaf Storm, Leech Seed, Sacred Sword, Synthesis, Wood Hammer | Grassy Glide, Jump Kick, Leafage, Magical Leaf, Solar Beam
Role Justification: The win-con. Blitzes through everyone after a Swords Dance or Battle Bond boost (or both), but needs significant support to wear down its checks, namely Zygarde and Noivern.

:sv/delphox:
Pokémon: Delphox-Rosehip
Type:
%3f%3f%3f.png
%3f%3f%3f.png

Base Stats: 75 / 69 / 72 / 114 / 120 / 84 [0 BST]
Abilities: Poison Point / Merciless // Aroma Veil
Physical.png

Foul Play
Special.png

Dazzling Gleam, Energy Ball, Fire Blast, Flamethrower, Giga Drain, Overheat, Scorching Sands, Sludge Bomb, Sludge Wave
Status.png

Calm Mind, Encore, Nasty Plot, Recover, Toxic, Toxic Spikes, Will-O-Wisp, Wish

- Expanding Force | Usually Useless Moves Lost
+ Aromatherapy, Energy Ball, Giga Drain, Gunk Shot, Poison Jab, Recover, Sludge Bomb, Sludge Wave, Toxic, Toxic Spikes | Usually Useless Moves Gained

Role Justification: Special Wallbreaker and Tank. Can tank STABs from Noivern and Zygarde and can blow shit up with Nasty Plot. Has some cleric utility with Aromatherapy and Wish.

:sv/noivern:
Pokémon: Noivern-Siren
Type:
%3f%3f%3f.png
%3f%3f%3f.png

Base Stats: 85 / 70 / 80 / 77 / 100 / 123 [535 BST]
Abilities: Fluffy / Natural Cure // Liquid Voice
Physical.png

Super Fang, U-turn
Special.png

Boomburst, Flamethrower, Hurricane, Moonblast, Psychic, Thunderbolt
Status.png

Defog, Moonlight, Roost, Taunt, Thunder Wave

- Draco Meteor, Outrage | Dragon Cheer
+ Alluring Voice, Dazzling Gleam, Moonblast, Play Rough, Thunderbolt, Thunder Wave, Zen Headbutt | Misty Explosion, Misty Terrain, Shock Wave, Whirlpool

Role Justification: Fastest and maybe most physically bulky Pokemon in the set, thanks to Fluffy. Has great utility in fast Defog and Taunt. Can snipe Delphox and Diancie with Liquid Voice Boomburst.


:sv/diancie:
Pokémon: Diancie-Sceptre
Type:
%3f%3f%3f.png
%3f%3f%3f.png

Base Stats: 50 / 100 / 150 / 100 / 150 / 50 [600 BST]
Abilities: Regenerator / Queenly Majesty // Technician
Physical.png

Diamond Storm, Earthquake, Rock Blast, Rock Tomb, Shadow Claw, Shadow Sneak
Special.png

Ancient Power, Draining Kiss, Earth Power, Hex, Mystical Fire, Shadow Ball
Status.png

Calm Mind, Encore, Spikes, Stealth Rock, Trick Room, Will-O-Wisp

- Body Press, Dazzling Gleam, Moonblast, Play Rough
+ Curse, Hex, Icy Wind, Poison Jab, Shadow Ball, Shadow Claw, Shadow Sneak, Sludge Bomb, Will-O-Wisp | Astonish, Confuse Ray, Spite

Role Justification: Mixed Wall. Checks offensive variants of Delphox, Noivern, and Zygarde. Regen is a good ability.

:sv/zygarde:
Pokémon: Zygarde-Thousand-Eyes
Type:
%3f%3f%3f.png
%3f%3f%3f.png

Base Stats: 108 / 85 / 121 / 101 / 95 / 75 [600 BST]
Abilities: Compound Eyes / Trace // Sniper
Physical.png

Brick Break, Cross Chop, Crunch, Extreme Speed, Stone Edge, Superpower, Thousand Arrows, Zen Headbutt
Special.png

Core Enforcer, Draco Meteor, Earth Power, Focus Blast
Status.png

Coil, Dragon Dance, Glare, Toxic

- No Removed Moves
+ Bulk Up, Counter, Cross Chop, Psychic, Psycho Cut | Coaching, Low Sweep, Wide Guard

Role Justification: It has very high-powered STABs in Draco Meteor and Focus Blast, but struggles to run choice items due to the immunities. Extreme Speed is a good move. Glare is also a good move. Has some cool tech too; can disable Diancie's Regenerator with Core Enforcer, and can run physical sets to snipe Noivern with Stone Edge.

:sv/yveltal:
Pokémon: Yveltal-Zephyr
Type:
%3f%3f%3f.png
%3f%3f%3f.png

Base Stats: 126 / 101 / 65 / 81 / 88 / 79 [540 BST]
Abilities: Wind Rider / Intimidate // Tough Claws
Physical.png

Dual Wingbeat, Earthquake, Knock Off, Stone Edge, Sucker Punch, U-turn
Special.png

Dark Pulse, Earth Power, Oblivion Wing, Power Gem
Status.png

Defog, Nasty Plot, Roost, Toxic

- Hurricane | Fly, Sky Attack
+Earth Power, Earthquake, Power Gem, Scorching Sands, Stone Edge | Ancient Power, Bulldoze, Dig, Mud Shot, Mud-Slap, Sand Tomb, Smack Down, Stomping Tantrum


Role Justification: Special Wall and non-Rocks weak Defog. Can also block Defogs with Wind Rider.


This set was mostly designed around the Greninja and Diancie, trying to shape the other guys around Greninja sweeping lategame and Diancie being a good defensive Rock-type. You might also notice no Steels. You have to earn those.
 
Last edited:
:sv/kingdra::sv/nidoqueen::sv/bisharp::sv/corviknight::sv/krookodile::sv/ogerpon:
btw if this wins put them in this order on the sheet for the chess flavour thanks

The easiest way to create drastic change from the base mon here is to spend your Large change on stats, so I've focused on making mons that offer extreme flexibility off of a Medium type change and a Small ability change. I started with the four most important types in singles - Steel, Dark, Ground, and Flying - and made one mon each, designed mostly to create variance within that type, while still having the option to branch out beyond it. After that, I made the final pair flexible, each offering two different types that individually work well with the rest of the team. I think it's very important to flesh out your abilities' "similar ability" options to maximize Small change potential, so most abilities were chosen specifically with them in mind. I've given full similar ability lists under each mon, underlining ones that look especially fun to build around (thanks Aquatic for helping verify what counts and what doesn't for all of these).

bisharp.gif
(no Eviolite sorryyy)
Bisharp-Centurion
Type
:
Fighting.png
Steel.png

Base Stats: 70 / 140 / 115 / 55 / 70 / 70 [520 BST]
Abilities: Overcoat / Technician / Solar Power
Physical.png
- Body Press, Brick Break, Bullet Punch, Drain Punch, Facade, Focus Punch, Foul Play, Hammer Arm, Iron Head, Low Kick, Night Slash, Poison Jab, Shadow Claw, Superpower, X-Scissor | Bulldoze, Dig, Dynamic Punch, False Swipe, Feint, Fling, Fury Cutter, Giga Impact, Guillotine, Headbutt, Low Sweep, Metal Burst, Metal Claw, Retaliate, Reversal, Scratch, Slash, Take Down, Thief, Upper Hand
Special.png
- Air Slash, Flash Cannon, Focus Blast, Grass Knot, Steel Beam, Tera Blast, Weather Ball | Hyper Beam
Status.png
- Bulk Up, Curse, Detect, Iron Defense, Protect, Rest, Sleep Talk, Stealth Rock, Substitute, Switcheroo, Swords Dance, Taunt, Thunder Wave | Coaching, Endure, Leer, Mean Look, Metal Sound, Sandstorm, Sunny Day, Scary Face, Spite, Torment, Wide Guard

Gameplay Role: Pretty classic SD Technician priority mon, Scizor comparisons are obvious. Really fun Technician coverage too, between Bulldoze's Speed drops and Thief's ability to yoink Boots from many Rock-weak typings that check it. No CC because that automatically makes physical Fighting mons like 50% cooler.
Submission Role: Primary Steel-type slot. Most of these mons' secondary types are meant to work well with each others' typings, so that if a mon wants to not play its "primary" type, there can be variants of other mons to cover it - in this case, Fighting works well in Fighting/Dark and Fighting/Flying, which would make space for non-Dark and non-Flying variants of Krookodile and Corviknight to be explored. Generally leans towards slower physical attackers (esp priority, wallbreakers, and setup), but it's still a Steel type, it can go defensive if it really wants to.
Overcoat (abilities that grant immunity to a flag, abilities that grant Sandstorm immunity,)
Armor Tail, Bulletproof, Dazzling, Queenly Majesty, Sand Force, Sand Rush, Sand Veil, Soundproof, Sturdy, Wind Rider

Technician (abilities that grant 1.5x damage to certain moves)
Blaze, Dragon's Maw, Flare Boost, Mega Launcher, Overgrow, Rocky Payload, Sharpness, Sniper, Steelworker, Steely Spirit, Strong Jaw, Swarm, Torrent, Toxic Boost

Solar Power (abilities that activate in Sun, abilities that grant the user a Special Attack multiplier)
Chlorophyll, Dry Skin, Harvest, Leaf Guard, Minus, Orichalcum Pulse, Plus, Protosynthesis

krookodile.gif

Krookodile-Infernal
Type
:
Fire.png
Dark.png

Base Stats: 90 / 80 / 85 / 105 / 90 / 100 [550 BST]
Abilities: Magic Guard / Wonder Skin / Sturdy
Physical.png
- Body Slam, Brick Break, Counter, Crunch, Double-Edge, Dragon Claw, Dragon Tail, Endeavor, Facade, Fire Fang, Fire Lash, Flame Charge, Flare Blitz, Focus Punch, Foul Play, Gunk Shot, Knock Off, Lash Out, Outrage. Shadow Claw, Throat Chop | Aerial Ace, Bite, Breaking Swipe, Fling, Giga Impact, Power Trip, Scale Shot, Take Down, Thief, Thrash
Special.png
- Dark Pulse, Dragon Pulse, Eruption, Fiery Wrath, Fire Blast, Flamethrower, Heat Wave, Magma Storm, Overheat, Sludge Bomb, Tera Blast, Weather Ball | Burning Jealousy, Ember, Fire Spin, Hyper Beam, Incinerate, Inferno, Snarl
Status.png
- Curse, Encore, Parting Shot, Protect, Rest, Sleep Talk, Substitute, Switcheroo, Taunt, Will-O-Wisp | Endure, Helping Hand, Leer, Memento, Sunny Day, Scary Face, Spite, Swagger, Torment

Gameplay Role: Magma Storm breaker, paired with some fun options for the job in Parting Shot and Encore. Magic Guard is clearly the star of the show here, denying hazards, shoring up your firepower with Life Orb, and making you a massive threat to any defensive mons you might trap.
Submission Role: Primary Dark-type slot. Fire can pair with Steel/Ground/Flying to free up the Bish/Queen/Corv slots. Probably the most flexible mon for form design of the entire set, swap Magic Guard to Rock Head to discourage using abil slot 1 and you can basically make it do anything with the rest of its kit. The ability options are ridiculous, the types both have plenty of funky options to work with, just go wild here honestly.
Magic Guard (abilities that prevent indirect damage)
Rock Head

Wonder Skin (abilities that interact with Status moves, abilities that affect accuracy against the user)
Good as Gold, Magic Bounce, Mycelium Might, No Guard, Prankster, Sand Veil, Snow Cloak

Sturdy (abilities that grant immunity to a flag, abilities that only activate at full HP)
Armor Tail, Bulletproof, Dazzling, Gale Wings, Multiscale, Overcoat, Queenly Majesty, Shadow Shield, Soundproof, Wind Rider

nidoqueen.gif

Nidoqueen-Classic
Type
:
Poison.png
Ground.png

Base Stats: 135 / 115 / 60 / 90 / 85 / 55 [540 BST]
Abilities: Poison Point / Cheek Pouch / Serene Grace
Physical.png
- Aqua Tail, Barb Barrage, Body Slam, Brick Break, Counter, Crunch, Dragon Tail, Drill Run, Earthquake, Facade, Fire Punch, Focus Punch, High Horsepower, Ice Punch, Outrage, Poison Jab, Rock Blast, Rock Slide, Seismic Toss, Shadow Claw, Smack Dow, Stone Edge, Sucker Punch, Super Fang, Superpower, Throat Chop, Thunder Punch | Aerial Ace, Beat Up, Bite, Bulldoze, Cut, Dig, Double Kick, Dynamic Punch, Fissure, Fling, Fury Cutter, Fury Swipes, Giga Impact, Headbutt, Horn Drill, Iron Tail, Mega Kick, Pay Day, Poison Fang, Poison Sting, Poison Tail, Rock Smash, Rock Tomb, Sand Tomb, Scratch, Stomping Tantrum, Strength, Tackle, Take Down, Thief
Special.png
- Blizzard, Dragon Pulse, Earth Power, Fire Blast, Flamethrower, Focus Blast, Hex, Ice Beam, Shadow Ball, Sludge Bomb, Sludge Wave, Surf, Tera Blast, Thunder, Thunderbolt | Bubble Beam, Echoed Voice, Hyper Beam, Icy Wind, Incinerate, Mud Shot, Mud-Slap, Round, Shock Wave, Snore, Uproar, Venoshock, Water Gun, Water Pulse, Whirlpool
Status.png
- Curse, Detect, Disable, Hone Claws, Protect, Reflect, Rest, Roar, Slack Off, Sleep Talk, Spikes, Substitute, Taunt, Toxic, Toxic Spikes, Wish | Attract, Charm, Confide, Defense Curl, Double Team, Endure, Flatter, Focus Energy, Growl, Helping Hand, Mimic, Quash, Rain Dance, Sandstorm, Sunny Day, Supersonic, Swagger, Tail Whip, Torment

Gameplay Role: It's a bulky Ground. Serene Grace Barb Barrage is a really fun progress making synergy, especially combined with Ground STAB for Poison immunes, or you can go special/mixed for that classic Gen 1 movepool coverage. Also comes with recovery and all the hazards but webs (fuck webs).
Submission Role: Primary Ground-type slot. Poison can pair with Steel/Dark/Flying to free up the Bish/Krook/Corv slots. Consistently a slow slot but otherwise pretty flexible, with a stupidly strong array of defensive abils to pull from, or Sheer Force for an especially offensive form. Has 58 notable moves off just Nidoqueen's movepool with minimal changes, so you can give its forms basically any moves you want. Just make sure you remove Barb Barrage, I want that to stay this form's signature.
Poison Point (abilities that activate when hit by contact, abilities that inflict poison)
Cute Charm, Effect Spore, Flame Body, Gooey, Iron Barbs, Lingering Aroma, Mummy, Perish Body, Pickpocket, Poison Touch, Rough Skin, Tangling Hair, Static, Toxic Chain, Wandering Spirit

Cheek Pouch (abilities that affect berries, abilities that heal the user)
Cud Chew, Dry Skin, Earth Eater, Gluttony, Harvest, Ice Body, Poison Heal, Rain Dish, Regenerator, Ripen, Volt Absorb, Water Absorb

Serene Grace (abilities that alter secondary effects)
Sheer Force, Shield Dust
corviknight.gif

Corviknight-Thunderbird
Type
:
Flying.png
Electric.png

Base Stats: 85 / 55 / 105 / 115 / 85 / 85 [530 BST]
Abilities: Pickpocket / Quick Feet / Drizzle
Physical.png
- Acrobatics, Body Press, Body Slam, Brave Bird, Double-Edge, Drill Peck, Facade, Supercell Slam, U-Turn | Aerial Ace, Dual Wingbeat, Fly, Fury Attack, Giga Impact, Peck, Pluck, Power Trip, Sky Attack, Spark, Take Down, Thief, Wild Charge
Special.png
- Air Slash, Discharge, Heat Wave, Hurricane, Tera Blast, Thunder, Thunderbolt, Volt Switch | Air Cutter, Charge Beam, Electro Ball, Hyper Beam, Swift, Thunder Shock, Zap Cannon
Status.png
- Agility, Curse, Defog, Hone Claw, Iron Defense, Light Screen, Protect, Reflect, Rest, Roost, Sleep Talk, Substitute, Tailwind | Electric Terrain, Endure, Fake Tears, Leer, Rain Dance, Sand Attack, Scary Face, Screech, Spite, Swagger

Gameplay Role: Zapdos theorem is so real, though this has a more defensive slant than the original. It's too strong with Drizzle to have strong Swift Swimmers, but Waters, Fire-weak mons, and other lesser Rain synergies are all fair game, which is honestly a more fun style of weather to play, we need more of that in Pet Mods. Also the only initial hazard remover, though Spin is very easy to add to subs elsewhere.
Submission Role: Primary Flying-type slot. Flying/Steel and Flying/Ground both work well here to free up Bish or Queen's slots while also being strong combos for type stacking. Because the primary type already frees up most of the earlier slots effectively, the secondary type is instead one that works well with both Water and Fairy for Kingdra and Oger. Being forced into a field condition ability is a fun gimmick for a slot, but if you'd rather it be defined by an abil in its other slots (gimme that Unburden/Magician Electro Shot), you can go with Flying + Terrain abil for something it can't really abuse itself. Notably introduces weather, which this set of mons is built to facilitate. This would also have to be the Sand Stream slot, but Orichalcum Pulse can be used on Bisharp or Kingdra for Sun, and Chilly Reception can make any slot a Snow setter.
Pickpocket (abilities that activate when hit by contact, abilities that steal foes' items)
Cute Charm, Effect Spore, Flame Body, Gooey, Iron Barbs, Lingering Aroma, Magician, Mummy, Perish Body, Poison Point, Rough Skin, Static, Tangling Hair, Wandering Spirit

Quick Feet (abilities that activate when the user is statused, abilities that grant the user a Speed multiplier)
Chlorophyll, Flare Boost, Guts, Marvel Scale, Poison Heal, Sand Rush, Slush Rush, Surge Surfer, Swift Swim, Tangled Feet, Toxic Boost, Unburden

Drizzle (abilities that summon field conditions)
Delta Stream, Desolate Land, Drought, Electric Surge, Grassy Surge, Hadron Engine, Misty Surge, Orichalcum Pulse, Primordial Sea, Psychic Surge, Sand Spit, Sand Stream, Seed Sower, Snow Warning

kingdra.gif

Kingdra-Classic
Type
:
Water.png
Dragon.png

Base Stats: 90 / 70 / 80 / 130 / 90 / 90 [550 BST]
Abilities: Berserk / Heatproof / Dry Skin
Physical.png
- Aqua Jet, Body Slam, Double-Edge, Dragon Hammer, Dragon Tail, Facade, Flip Turn, Knock Off, Liquidation, Outrage, Waterfall, Wave Crash | Breaking Swipe, Dragon Rush, Flail, Giga Impact, Scale Shot, Take Down
Special.png
- Blizzard, Clear Smog, Draco Meteor, Dragon Pulse, Hydro Pump, Ice Beam, Scald, Surf, Tera Blast, Weather Ball | Aurora Beam, Bubble Beam, Chilling Water, Dragon Breath, Hyper Beam, Icy Wind, Muddy Water, Swift, Twister, Water Gun, Water Pulse, Whirlpool
Status.png
- Agility, Disable, Dragon Dance, Protect, Rest, Sleep Talk, Substitute | Dragon Cheer, Endure, Focus Energy, Leer, Rain Dance, Scary Face, Smokescreen, Snowscape, Splash, Yawn

Gameplay Role: Pretty straightforward special attacker with two very fun oddball abil options in Dry Skin (forma de Rain abuser) and Berserk. Great at just coming in and clicking strong buttons - Draco, Pump, Scald, Flip Turn - while having the stats to take a couple hits and muscle through its opponents. Kinda has a crazy matchup spread rn but is easy to add checks to in later slates, or just chip down over a game.
Submission Role: Typing-wise, this slot's job is to support the others as a Fire and Water resist, so Water/Dragon is used for its redundancy, letting forms of either type fit onto teams easily. Both pair with Ground and Steel, and Water pairs with Flying, helping to free up some of those earlier slots further. Obviously geared towards special offence, but with its typings and plenty of defensively-leaning abilities, many of its forms will be able to fill defensive niches without necessarily being defensive mons.
Berserk (abilities that activate below half HP, abilities that boost the user's Special Attack stages)
Anger Shell, Competitive, Defeatist, Emergency Exit, Gluttony, Grim Neigh, Lightning Rod, Soul-Heart, Storm Drain, Wimp Out

Heatproof (abilities that half damage dealt by certain moves)
Fluffy, Ice Scales, Punk Rock, Purifying Salt, Thick Fat, Water Bubble

Dry Skin (abilities that activate in Rain, abilities that activate in Sun, abilities that increase Fire damage taken, abilities that heal the user)
Cheek Pouch, Chlorophyll, Earth Eater, Fluffy, Harvest, Hydration, Ice Body, Leaf Guard, Orichalcum Pulse, Poison Heal, Protosynthesis, Rain Dish, Regenerator, Solar Power, Swift Swim, Volt Absorb, Water Absorb

:sv/ogerpon:
Ogerpon-Muerta
Type
:
Fairy.png
Ghost.png

Base Stats: 90 / 120 / 70 / 100 / 90 / 130 [600 BST]
Ability: Wandering Spirit
Physical.png
- Facade, Knock Off, Lash Out, Poltergeist, Quick Attack, Shadow Claw, Shadow Sneak, Throat Chop, U-Turn | Astonish, False Swipe, Fling, Giga Impact, Phantom Force, Retaliate, Rock Tomb, Slam, Take Down
Special.png
- Dazzling Gleam, Draining Kiss, Fleur Cannon, Hex, Night Shade, Shadow Ball, Taunt, Tera Blast, Weather Ball | Disarming Voice, Icy Wind, Hyper Beam
Status.png
- Baton Pass, Curse, Destiny Bond, Disable, Perish Song, Protect, Reflect, Rest, Sleep Talk, Substitute, Thunder Wave, Trick, Trick Room, Weather Ball, Will-O-Wisp | Baby-Doll Eyes, Charm, Confuse Ray, Endure, Focus Energy, Follow Me, Gravity, Growth, Helping Hand, Imprison, Magic Room, Metronome, Misty Terrain, Scary Face, Spite

Gameplay Role: Dragapult-esque fast pivot with a lot of contradictions, from the awkwardly mixed stats to no physical Fairy STAB to Knock + Poltergeist, which all help to limit its insane type combo and let its other forms stand out despite presumably worse typings. Wandering Spirit is niche, but one of the most fun abilities in the game when it works. Folds HARD to Bisharp Bullet Punch.
Submission Role: With the other slots focused so hard on defensive synergy that they already cover all bases, this one's free to go in any direction I want, so being me, of course I chose a submission gimmick. You have two of the strongest types in the game with a crazy stat spread, but only have one ability slot with, at best, unorthodox similar abilities for an offensive mon. Naturally leans towards fast attackers, with the highest speed of the six by far, but can still swing to bulky with aggressive stat shifts and a defensive typing. Also works well with some of those types that are normally difficult to work with - I can see Normal, Rock, Ice, and even Bug going crazy here.
Wandering Spirit (abilities that activate on contact, abilities that copy another ability)
Cute Charm, Effect Spore, Flame Body, Gooey, Iron Barbs, Lingering Aroma, Mummy, Perish Body, Pickpocket, Poison Point, Power of Alchemy, Receiver, Rough Skin, Static, Tangling Hair, Trace

...god this took too long. very fun submission style to puzzle out though.
 
Last edited:
Some people have brought me questions regarding what counts as a "simillar ability" for the Small/Medium ability changes. With submissions coming to a close soon, I wanted to do a quick run through every submission here to clear up what would be considered for that rule.

:blaziken:/:infernape:/:simisear:
Blaze --> Boosts x at 1/3 HP
Overgrow, Torrent, Swarm

:blaziken:
Big Pecks --> Prevents one Stat drop
Hyper Cutter, Illuminate, Keen Eye

:blaziken:/:corviknight:
Quick Feet --> Boosts Speed | Boosts When Statused
Chlorophyll, Sand Rush, Swift Swim, Slush Rush, Surge Surfer, Unburden
Guts, Toxic Boost, Flare Boost, Poison Heal, Tangled Feet

:roserade: / :starmie:/:azumarill:/:ferrothorn:/:sandaconda:/:altaria:/:simipour:/:noivern:
Natural Cure --> Cure Status | User Switch Out
Shed Skin, Hydration
Regenerator, Wimp Out, Emergency Exit, Zero to Hero

:roserade:/:nidoqueen:/:slowbro-galar:/:seismitoad:/:delphox:/:magcargo:/:nidoqueen:
Poison Point --> Poison-related | When Hit by Contact
Poison Touch, Toxic Boost, Poison Heal, Merciless, Effect Spore, Merciless, Toxic Chain, Poison Puppeteer
Flame Body, Static, Effect Spore, Cute Charm, Perish Body, Aftermath, Gooey, Tangling Hair, Iron Barbs, Rough Skin, Lingering Aroma, Mummy, Wandering Spirit, Pickpocket

:roserade: / :metagross:/:karrablast:/:miraidon:/:diancie:/:bisharp:
Technician --> Boosts Certain Moves by 1.5x
Dragon's Maw, Mega Launcher, Rocky Payload, Sharpness, Steelworker, Steely Spirit, Strong Jaw, Toxic Boost

:starmie:/:munkidori:/:diancie:
Dazzling / Queenly Majesty / Armor Tail --> Priority | Immunity to a Flag
Prankster, Gale Wings, Triage, Quick Draw
Soundproof, Bulletproof, Sturdy, Ovecoat, Wind Rider

:starmie:
Analytic --> Boosts attacks by 1.3x
Sheer Force, Transistor, Punk Rock, Tough Claws

:tinkaton:/:exploud:/:samurott:/:talonflame:/:basculegion:
Mold Breaker / Teravolt / Turboblaze --> None

:tinkaton:/:shiftry:/:corviknight:
Pickpocket --> Steals items | When Hit by Contact
Magician
Flame Body, Static, Effect Spore, Cute Charm, Perish Body, Aftermath, Gooey, Tangling Hair, Iron Barbs, Rough Skin, Lingering Aroma, Mummy, Wandering Spirit, Poison Point

:tinkaton:/:gigalith:/:greninja:/:krookodile:
Sturdy --> Abilities that require Max HP | Immunity to a Flag
Multiscale, Shadow Shield, Gale Wings
Bulletproof, Soundproof, Overcoat, Dazzling, Queenly Majesty, Armor Tail, Wind Rider

:mandibuzz: / :gardevoir:/:murkrow:/:tinkaton:
Prankster --> Status Moves | Priority
Magic Bounce, Wonder Skin, Mycelium Might, Good as Gold
Gale Wings, Triage, Quick Draw, Dazzling, Queenly Majesty, Armor Tail

:mandibuzz:/ :kommo-o:/:bisharp:
Overcoat --> Immunity to a Flag | Sand
Soundproof, Bulletproof, Sturdy, Dazzling, Queenly Majesty, Armor Tail, Wind Rider
Sand Rush, Sand Force, Sand Veil, Sand Spit, Sand Stream

:mandibuzz:/:corviknight:
Weak Armor --> Hit by Physical Attack | Speed Stat Increase When hit by X
Toxic Debris, Ice Face
Motor Drive, Rattled, Steam Engine, Steadfast

:zygarde: / :salamence: / :krookodile:/:kingambit:/:gyarados: / :cobalion:/:silvally:/:spidops:/:gyarados:
Intimidate --> Decreases opponent's stats on entry
Supersweet Syrup

:zygarde:/:tyranitar:/:golisopod:/:sandaconda:/:regigigas:/:magcargo:
Filter / Solid Rock --> Super-Effective | 3/4 Damage modifyer
Prism Armor, Neuroforce, Anticipation
Tablets of Ruin, Sword of Ruin, Vessel of Ruin, Beads of Ruin

:zygarde:
Aura Break --> Aura | Inversion
Fairy Aura, Dark Aura
Contrary, Liquid Ooze

:dragapult:/:rotom-heat:/:claydol:/:grafaiai:
Levitate --> Ground immunity
Earth Eater

:dragapult:/:garchomp:
Snow Warning --> Sets Field Effect | Snow
Drought, Desolate Land, Orichalcum Pulse, Drizzle, Primordial Sea, Sand Stream, Sand Spit, Misty Surge, Electric Surge, Hadron Engine, Grassy Surge, Psychic Surge
Snow Cloak, Slush Rush, Ice Body, Ice Face, Forecast

:salamence:/:krookodile:/:gyarados:
Moxie / Chilling Neigh --> Activates on KO | Attack Stat Increase when this Pokémon does X
As One, Grim Neigh, Beast Boost, Battle Bond
Download, Intrepid Sword, Embody Aspect (Hearthflame)

:metagross:
Clear Body / White Smoke --> Stat Drop Immunity
Full Metal Body, Hyper Cutter, Big Pecks, Mirror Armor, Keen Eye, Illuminate

:dragonite:
Inner Focus --> Flinch | Prevents Move Effects | Intimidate Immunity
Stench, Steadfast
Shield Dust, Shell Armor, Battle Armor
Guard Dog, Oblivious, Own Tempo, Scrappy

:dragonite:
Multiscale --> Abilities that require Max HP | Halves Damage Taken
Shadow Shield, Sturdy, Gale Wings
Heatproof, Fluffy, Ice Scales, Water Bubble, Thick Fat, Punk Rock, Salt Cure

:kommo-o: / :meloetta:
Soundproof --> Sound Moves | Immunity to a Flag
Punk Rock, Liquid Voice
Overcoat, Bulletproof, Sturdy, Dazzling, Queenly Majesty, Armor Tail, Wind Rider

:kommo-o:/:garchomp:/:ferrothorn:/:simisage:
Iron Barbs / Rough Skin --> Deals 1/8 Damage | When Hit by Contact
Bad Dreams
Flame Body, Static, Effect Spore, Cute Charm, Perish Body, Aftermath, Gooey, Tangling Hair, Pickpocket, Lingering Aroma, Mummy, Wandering Spirit, Poison Point

:hydreigon:
Electromorphosis --> Gives Charge | Activates When Hit By Any Attack
Wind Power
Color Change, Cotton Down, Cursed Body, Gulp Missile, Sand Spit, Seed Sower, Stamina

:tyranitar:
Drought --> Sets Field Effect | Sun
Snow Warning, Desolate Land, Orichalcum Pulse, Drizzle, Primordial Sea, Sand Stream, Sand Spit, Misty Surge, Electric Surge, Hadron Engine, Grassy Surge, Psychic Surge
Chlorophyll, Leaf Guard, Dry Skin, Solar Power, Harvest, Protosynthesis, Flower Gift, Forecast

:hydreigon:/:fezandipiti:/:nidoqueen:
Serene Grace --> Seconday Effects
Sheer Force, Shield Dust

:hydreigon:/:persian:/:rayquaza:
Pixilate --> Boosts Fairy moves | Changes a move's type | Boosts a move by 1.2x
Fairy Aura
Normalize, Liquid Voice, Refrigerate, Aerilate, Galvanize
Reckless, Iron Fist

:exploud:
Punk Rock --> Sound Moves | Boosts a Flag | Boosts Certain Moves by 1.5x
Soundproof, Liquid Voice
Iron Fist, Strong Jaw, Sharpness, Mega Launcher, Reckless, Sheer Force
Sheer Force, Transistor, Analytic, Tough Claws

:exploud:/:infernape:/:ledian:
Scrappy --> Bypasses Immunities | Intimidate Immunity
Corrosion
Guard Dog, Oblivious, Own Tempo, Inner Focus

:krookodile:/:garchomp:
Strong Jaw --> Boost a Flag | Boosts Certain Moves by 1.5x
Iron Fist, Punk Rock, Sharpness, Mega Launcher, Reckless, Sheer Force
Dragon's Maw, Mega Launcher, Rocky Payload, Sharpness, Steelworker, Steely Spirit, Technician, Toxic Boost

:azumarill:
Guts --> Boosts Attack | Boosts When Statused
Hustle, Huge Power, Pure Power, Gorilla Tactics, Flower Gift
Quick Feet, Toxic Boost, Flare Boost, Poison Heal, Tangled Feet

:azumarill:
Sap Sipper --> Increses Attack Stat upon being hit by X
Wind Rider, Thermal Exchange, Guard Dog, Defiant, Justified, Anger Point

:corviknight:
Rock Head --> Recoil | Negates indirect damage
Reckless
Magic Guard

:corviknight:
Mirror Armor --> Activates when user has stats dropped | Stat Drop Immunity | Reflection
Defiant, Competitive, Guard Dog
Clear Body, White Smoke, Full Metal Body, Hyper Cutter, Big Pecks, Keen Eye, Illuminate
Magic Bounce

:armarouge:/:volcarona:/:talonflame:/:simisear:
Flame Body --> When Hit by Contact | Burn-related
Poison Point, Static, Effect Spore, Cute Charm, Perish Body, Aftermath, Gooey, Tangling Hair, Iron Barbs, Rough Skin, Lingering Aroma, Mummy, Wandering Spirit, Pickpocket
Flare Boost, Heatproof

:armarouge:
Volt Absorb --> Electric Immunity | Abilities that heal the user's HP
Motor Drive, Lighting Rod
Earth Eater, Volt Absorb, Water Absorb, Regenerator, Cheek Pouch, Ice Body, Poison Heal

:armarouge:
Bulletproof --> Immunity to a Flag
Overcoat, Soundproof, Sturdy, Dazzling, Queenly Majesty, Armor Tail, Wind Rider

:garchomp:/:heliolisk:/:toxicroak:/:seismitoad:/:kingdra:
Dry Skin --> Water Immunity | Activates under Sun | Activates under Rain | Abilities that heal the user's HP | Increases Fire damage taken
Storm Drain, Water Absorb
Chlorophyll, Leaf Guard, Dry Skin, Solar Power, Harvest, Protosynthesis, Flower Gift, Forecast
Hydration, Rain Dish, Swift Swim
Regenerator, Cheek Pouch, Ice Body, Poison Heal, Volt Absorb, Earth Eater
Fluffy

:garchomp:/:shiftry:/:gyarados:/:yveltal:/:brambleghast:
Wind Rider --> Wind Moves | Increses Attack Stat upon being hit by X | Immunity to a Flag
Wind Power
Sap Sipper, Thermal Exchange, Guard Dog, Defiant, Justified, Anger Point
Overcoat, Soundproof, Bulletproof, Sturdy, Dazzling, Queenly Majesty, Armor Tail

:volcarona:
Protosynthesis --> Activates under Sun | Highest Stat
Chlorophyll, Leaf Guard, Dry Skin, Solar Power, Harvest, Dry Skin, Flower Gift, Forecast
Beast Boost, Quark Drive

:volcarona:/:decidueye:/:karrablast:/:gigalith:/:diancie:/:brambleghast:
Regenerator --> User Switch Out | Abilities that heal the user's HP
Natural Cure, Wimp Out, Emergency Exit, Zero to Hero
Cheek Pouch, Ice Body, Poison Heal, Volt Absorb, Water Absorb, Earth Eater, Dry Skin

:kingambit:/:cobalion:/:tinkaton:/:munkidori:
Defiant --> Activates when user has stats dropped | Increses Attack Stat upon being hit by X
Competitive, Guard Dog, Mirror Armor
Sap Sipper, Thermal Exchange, Guard Dog, Wind Rider, Justified, Anger Point

:kingambit:/:zapdos:/:lugia:/:silvally:/:gyarados:/:grafaiai:
Pressure --> None

:samurott:/:simipour:
Torrent --> Boosts Water moves | Boosts x at 1/3 HP
Water Bubble
Swarm, Blaze, Overgrow

:samurott:/:doublade:
No Guard --> Changes Opponent's Move's Accuracy | Changes User's Move's Accuracy
Wonder Skin, Sand Veil, Snow Cloak
Compound Eyes, Victory Star

:gardevoir:/:gardevoir:/:claydol:
Trace --> Abilities that replace user's ability
Wandering Spirit, Reciever, Power of Alchemy

:gardevoir:
Synchronize --> Mimics
Opportunist, Dancer

:gardevoir:/:delphox:
Magic Bounce --> Reflection | Status Moves
Mirror Armor
Prankster, Wonder Skin, Mycellium Might, Good as Gold

:golisopod:/:centiskorch:
Flash Fire --> Fire immunity
Well-Baked Body

:golisopod:
Battle Armor / Shell Armor --> Critical Hit | Prevents Move Effects
Sniper, Super Luck, Merciless, Anger Point
Shield Dust, Inner Focus

:decidueye:/:zygarde-complete:/:simisage:
Overgrow --> Boosts x at 1/3 HP
Swarm, Torrent, Blaze

:decidueye:/:muk:/:toxicroak:
Sticky Hold --> Prevents Removal
Suction Cups, Guard Dog

:talonflame:
Gale Wings --> Priority | Flying Moves | Abilities that require Max HP
Triage, Quick Draw, Dazzling, Queenly Majesty, Armor Tail, Prankster
Aerilate
Sturdy, Multiscale, Shadow Shield

:gyarados:/:hydreigon:
Water Veil --> Abilities That Prevent a Non-Volatile Status
Pastel Veil, Limber, Insomnia, Vital Spirit, Sweet Veil, Immunity, Water Bubble

:nidoqueen:/:sandaconda:/:gigalith:
Sand Stream --> Sets Field Effect | Sand
Drought, Orichalcum Pulse, Desolate Land, Drizzle, Primordial Sea, Snow Warning, Sand Spit, Seed Sower, Grassy Surge, Misty Surge, Psychic Surge, Electric Surge, Hadron Engine
Sand Rush, Sand Veil, Overcoat, Sand Force

:nidoqueen:/:slowbro-galar:
Sheer Force --> Secondary effect | Boosts Moves by 30%
Serene Grace, Shield Dust
Transistor, Analytic, Tough Claws, Punk Rock

:gardevoir:/:zygarde-complete:/:spidops:
Sweet Veil / Insomnia / Vital Spirit --> Abilities That Prevent a Non-Volatile Status
Pastel Veil, Limber, Water Veil, Immunity, Water Bubble

:infernape:/:regigigas:/:ledian:/:annihilape:
Iron Fist --> Boost a Flag | Boosts certain moves by 1.2x
Strong Jaw, Punk Rock, Sharpness, Mega Launcher, Reckless, Sheer Force
Refrigerate, Aerilate, Pixilate, Galvanize

:ferrothorn:
Anticipation --> Alert | Super-Effective
Frisk, Forewarn
Prism Armor, Neuroforce, Filter, Solid Rock

:heliolisk:
Sand Force --> Boosts Steel | Boosts Rock | Activates under Sand
Steelworker, Steely Spirit
Rocky Payload
Sand Veil, Sand Rush

:heliolisk:/:bisharp:
Solar Power --> Activates under Sun | Boosts Sp Atk
Chlorophyll, Leaf Guard, Dry Skin, Dry Skin, Harvest, Protosynthesis, Flower Gift, Forecast
Plus, Minus

:zapdos:
Static --> When Hit by Contact
Poison Point, Flame Body, Effect Spore, Cute Charm, Perish Body, Aftermath, Gooey, Tangling Hair, Iron Barbs, Rough Skin, Lingering Aroma, Mummy, Wandering Spirit, Pickpocket

:muk:/:toxicroak:/:seismitoad:
Poison Touch --> Poison-related | Affects User's Contact Moves
Poison Point, Toxic Boost, Poison Heal, Merciless, Effect Spore, Merciless, Toxic Chain, Poison Puppeteer
Tough Claws, Long Reach

:muk:
Liquid Ooze --> Inversion
Contrary, Aura Break

:murkrow:/:krookodile:
Wonder Skin --> Status Moves | Changes Opponent's Move's Accuracy
Prankster, Magic Bounce, Mycellium Might, Good as Gold
No Guard, Sand Veil, Snow Cloak

:murkrow:
Super Luck --> Critical Hit
Sniper, Shell Armor, Battle Armor, Merciless, Anger Point

:doublade:
Hyper Cutter --> Prevents one Stat drop
Big Pecks, Illuminate, Keen Eye

:doublade:/:cobalion:/:ledian:/:annihilape:
Justified --> Increses Attack Stat upon being hit by X | Increases a Stat when hit by Dark
Sap Sipper, Thermal Exchange, Guard Dog, Defiant, Wind Rider, Anger Point
Rattled

:persian:
Cute Charm --> Infatuation | When Hit by Contact
Oblivious, Aroma Veil
Poison Point, Flame Body, Effect Spore, Static, Perish Body, Aftermath, Gooey, Tangling Hair, Iron Barbs, Rough Skin, Lingering Aroma, Mummy, Wandering Spirit, Pickpocket

:persian:
Opportunist --> Mimics
Dancer, Synchronize

:centiskorch:/:miraidon:
Steam Engine -->Speed Stat Increase When hit by X | Increases Stat When hit by Fire | Increases Stat When hit by Water
Motor Drive, Rattled, Weak Armor, Steadfast
Thermal Echange
Water Compaction

:centiskorch:
Water Absorb --> Water Immunity | Heals User
Storm Drain, Dry Skin
Regenerator, Cheek Pouch, Ice Body, Poison Heal, Volt Absorb, Earth Eater

:golisopod:
Emergency Exit / Wimp Out --> User Switch Out | Abilities that activate at Half HP
Natural Cure, Regenerator, Zero to Hero
Defeatist, Berserk, Anger Shell

:slowbro-galar:
Oblivious --> Infatuation | Intimidate Immunity
Cute Charm, Aroma Veil
Guard Dog, Inner Focus, Own Tempo, Scrappy

:rotom-heat:
Speed Boost --> Increases a Stat at the end of each turn | Increases Speed stat
Moody
Embody Aspect (Teal), Motor Drive, Rattled, Steadfast, Steam Engine, Weak Armor

:hydreigon:
Limber --> Abilities That Prevent a Non-Volatile Status
Pastel Veil, Water Veil, Insomnia, Vital Spirit, Sweet Veil, Immunity, Water Bubble

:hydreigon:
Immunity --> Abilities That Prevent a Non-Volatile Status
Pastel Veil, Limber, Insomnia, Vital Spirit, Sweet Veil, Water Veil, Water Bubble

:karrablast:/:altaria:
Unaware --> None

:mewtwo:
Victory Star --> Changes User's Move's Accuracy
No Guard, Compound Eyes

:mewtwo:
Unnerve --> Berry-related abilities
Ripen, Gluttony, Harvest, Cud Chew, Cheek Pouch

:lugia:/:basculegion:
Swift Swim --> Activates under Rain | Boosts Speed
Hydration, Dry Skin, Rain Dish
Chlorophyll, Sand Rush, Slush Rush, Surge Surfer, Unburden, Quick Feet

:rayquaza:
Shed Skin --> Cures Status
Hydration, Natural Cure

:shiftry:
Chlorophyll --> Activates under Sun | Boosts Speed
Dry Skin, Leaf Guard, Dry Skin, Solar Power, Harvest, Protosynthesis, Flower Gift, Forecast
Chlorophyll, Sand Rush, Slush Rush, Surge Surfer, Unburden, Quick Feet

:claydol:/:delphox:/:annihilape:/:krookodile:
Magic Guard --> Negates Indirect Damage
Rock Head

:altaria:
Cloud Nine --> Negates an Effect While Active
Neutralizing Gas

:spidops:
Stakeout --> Doubles Damage of used move
Water Bubble, Tinted Lens

:fezandipiti:/:meloetta:
Misty Surge --> Sets Field Effect | Misty Terrain
Hadron Engine, Electric Surge, Grassy Surge, Seed Sower, Sand Spit, Sand Stream, Snow Warning, Drizzle, Primordial Sea, Drought, Desolate Land, Orichalcum Pulse
Mimicry

:basculegion:
Adaptability --> None

:magcargo:
Corrosion --> Poison-related | Bypasses Immunities
Poison Touch, Poison Point, Toxic Boost, Poison Heal, Merciless, Effect Spore, Toxic chain, Poison Puppeteer
Scrappy

:meloetta:
Steadfast --> Flinch | Speed boost upon upon user being hit by X
Inner Focus, Stench
Motor Drive, Rattled, Steam Engine, Weak Armor

:tinkaton:
Sharpness --> Boost a Flag | Boosts Certain Moves by 1.5x
Iron Fist, Punk Rock, Strong Jaw, Mega Launcher, Reckless, Sheer Force
Dragon's Maw, Rocky Payload, Steelworker, Steely Spirit, Technician, Toxic Boost

:delphox:
Refrigerate--> Changes a move's type | Boosts a move by 1.2x
Normalize, Liquid Voice, Pixilate, Aerilate, Galvanize
Reckless, Iron Fist

:simisage:
Thick Fat --> Halves Damage Taken
Heatproof, Fluffy, Shadow Shield, Multiscale, Ice Scales, Water Bubble, Punk Rock, Salt Cure

:simisear:
Vessel of Ruin --> 3/4 Damage Modifyer
Tablets of Ruin, Sword of Ruin, Beads of Ruin, Filter, Solid Rock

:simipour:
Beast Boost --> Highest Stat | Activates on KO
Protosynthesis, Quark Drive
As One, Grim Neigh, Beast Boost, Battle Bond

:grafaiai:
Toxic Chain --> Poison-related | Gives effect to all of User's Attacks
Poison Touch, Poison Point, Toxic Boost, Poison Heal, Merciless, Effect Spore, Merciless, Poison Puppeteer
Stench

:munkidori:
Frisk --> Alert
Anticipation, Forewarn

:greninja:
Reckless --> Boosts a Flag | Recoil | Boosts a move by 1.2x
Iron Fist, Punk Rock, Strong Jaw, Mega Launcher, Sharpness, Sheer Force
Rock Head
Normalize, Pixilate, Aerilate, Galvanize

:greninja:
Battle Bond --> Activates on KO | Atk Stat Increase when this Pokémon does X | Spe Stat Increase when this Pokémon does X | Once per Battle
As One, Grim Neigh, Beast Boost, Battle Bond
Download, Intrepid Sword, Embody Aspect (Hearthflame)
Embody Aspect (Teal)
Supersweet Syrup, Dauntless Shield, Teraform Zero

:delphox:
Merciless --> Critical Hit
Sniper, Super Luck, Shell Armor, Battle Armor, Anger Point

:delphox:
Aroma Veil --> Infatuation
Oblivious, Cute Charm

:noivern:
Fluffy --> Halves damage taken | Increases Fire damage taken
Heatproof, Multiscale, Shadow Shield, Ice Scales, Water Bubble, Thick Fat, Punk Rock, Salt Cure
Dry Skin

:noivern:
Liquid Voice --> Sound Moves | Changes a move's type
Soundproof, Punk Rock
Normalize, Galvanize, Pixilate, Aerilate, Glaciate

:zygarde:
Compound Eyes --> Changes User's Move's Accuracy
Victory star, No Guard

:zygarde:
Sniper --> Critical Hit
Super Luck, Shell Armor, Battle Armor, Merciless, Anger Point

:yveltal:
Tough Claws --> Affects User's Contact Moves | Boosts Moves by 30%
Poison Touch, Long Reach
Sheer Force, Transistor, Analytic, Punk Rock

:nidoqueen:
Cheek Pouch --> Abilities that heal the user's HP | Berry-related abilities
Regenerator, Ice Body, Poison Heal, Volt Absorb, Water Absorb, Earth Eater, Dry Skin
Ripen, Gluttony, Harvest, Cud Chew, Unnerve

:corviknight:
Drizzle --> Sets a field effect | Rain
Hadron Engine, Electric Surge, Psychic Surge, Misty Surge, Grassy Surge, Seed Sower, Sand Spit, Sand Stream, Snow Warning, Primordial Sea, Drought, Desolate Land, Orichalcum Pulse
Hydration, Dry Skin, Rain Dish, Swift Swim

:kingdra:
Berserk --> Abilities that activate at Half HP | Increases Special attack Stat
Emergency Exit, Wimp Out, Anger Shell, Defeatist
Competitive, Grim NEigh, As One (Shadow), Lightning Rod, Storm Drain, Soul-Heart

:kingdra:
Heatproof --> Halves damage taken | Burn-related
Fluffy, Multiscale, Shadow Shield, Ice Scales, Water Bubble, Thick Fat, Punk Rock, Salt Cure
Flame Body, Flare Boost

:ogerpon:
Wandering Spirit -->Ability that replace user's ability | When hit by Contact
Trace, Reciever, Power of Alchemy
Poison Point, Flame Body, Effect Spore, Static, Perish Body, Aftermath, Gooey, Tangling Hair, Iron Barbs, Rough Skin, Lingering Aroma, Mummy, Cute Charm, Pickpocket

If you have any questions or complaints to be made about this, feel free to reach out to me throug the Pet Mods Discord server. I mostly made this list so people can know for sure what's being considered for their ability branches, have enough time to either criticize it or change their ability

Cheers!


Update as of August 16:

- Added :magcargo::garchomp::brambleghast::kingdra::nidoqueen::bisharp::corviknight::krookodile::ogerpon:

- Added Corrosion
- Added Cheek Pouch
- Added Drizzle
- Added Berserk
- Added Heatproof

- Synchronize now counts as a "mimic" ability, links to Dancer and Opportunist
- Added "Poison-related abilities" link. Includes Poison Touch, Poison Point, Toxic Boost, Poison Heal, Merciless, Effect Spore, Merciless, Toxic Chain, Poison Puppeteer
- Added "Burn-related abilities" link. Includes Flame Body, Flare Boost, Heatproof
 
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Voting can now begin! Here's a compilation of the submissions:



Voting Rules

- You will be voting for a full set of 6 Pokémon submitted by an user
- You vote by vote by listing the usernames of the people you are voting for, in any order. You may vote for up to 4 users.
- You are allowed to vote for yourself
- Voting will end on August 19

User1
User2
User3
User4

Have fun!
 
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