[SET]
Defensive (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 252 HP / 152 Def / 104 Spe
Bold Nature
- Judgment
- Calm Mind / Will-O-Wisp
- Will-O-Wisp / Ice Beam
- Recover
[SET COMMENTS]
Arceus-Water is an excellent physical wall, capable of switching into powerful physical attackers such as Great Tusk, Hisuian Arcanine, and Entei. It also has access to valuable utility moves like Will-O-Wisp, which can cripple strong physical threats such as Urshifu-R, and Calm Mind, which not only boosts its special bulk but also gives it a modest offensive presence, especially when it is using Judgement as its only damage-dealing move. Ice Beam provides crucial coverage against Dragon-types such as Dragonite, Eternatus, and Roaring Moon, which could otherwise wall Arceus-Water and create progress. Although somewhat niche, it can also run other utility options such as Stealth Rock or Thunder Wave; however, if reflected by Magic Bounce users, these moves can result in a significant momentum loss by setting hazards on your own side or paralyzing Arceus-Water itself. The Speed EVs allows Arceus-Water to outspeed max Speed Hearthflame Mask Great Tusk and other common threats that attempt to speed-creep it, such as Pinsirite Great Tusk and Arceus-Ground. Arceus-Water fits exceptionally well on bulky Offense and balance archetypes. Pairing it with specially defensive partners like Magearna, Garganacl, Mandibuzz, and Hippowdon helps form a robust defensive core capable of handling a large portion of the metagame. Arceus-Water dislikes switching into hazards, as they can leave it vulnerable to being 2HKOed by multiple threats, such as Urshifu-R's Close Combat, as well as force it to use Recover more often. Therefore, hazard control from teammates such as Regieleki, Great Tusk, Mandibuzz, and Corviknight is crucial to maintain its longevity. Electric-types such as Raging Bolt, Kilowattrel, and Zapdos are among the best counters to Arceus-Water, particularly if they avoid taking an Ice Beam on the switch or when Arceus-Water isn't using the move at all. To help mitigate this, Electric-resists like Dragonite, Eternatus, Clodsire, and Hippowdon are excellent choices to cover that weakness. Despite being able to comfortably switch into Urshifu-R's Surging Strikes, Arceus-Water struggles to check it long term, particularly if Urshifu-R is carrying Close Combat. As such, sturdier answers like Pecharunt, Corviknight, and Rocky Helmet Eternatus make excellent partners, as they can reliably counter Urshifu-R.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/solosis.641598/
Quality checked by:
https://www.smogon.com/forums/members/clas.545372/
<Person 2>
Grammar checked by:
<Person 3>
Defensive (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 252 HP / 152 Def / 104 Spe
Bold Nature
- Judgment
- Calm Mind / Will-O-Wisp
- Will-O-Wisp / Ice Beam
- Recover
[SET COMMENTS]
Arceus-Water is an excellent physical wall, capable of switching into powerful physical attackers such as Great Tusk, Hisuian Arcanine, and Entei. It also has access to valuable utility moves like Will-O-Wisp, which can cripple strong physical threats such as Urshifu-R, and Calm Mind, which not only boosts its special bulk but also gives it a modest offensive presence, especially when it is using Judgement as its only damage-dealing move. Ice Beam provides crucial coverage against Dragon-types such as Dragonite, Eternatus, and Roaring Moon, which could otherwise wall Arceus-Water and create progress. Although somewhat niche, it can also run other utility options such as Stealth Rock or Thunder Wave; however, if reflected by Magic Bounce users, these moves can result in a significant momentum loss by setting hazards on your own side or paralyzing Arceus-Water itself. The Speed EVs allows Arceus-Water to outspeed max Speed Hearthflame Mask Great Tusk and other common threats that attempt to speed-creep it, such as Pinsirite Great Tusk and Arceus-Ground. Arceus-Water fits exceptionally well on bulky Offense and balance archetypes. Pairing it with specially defensive partners like Magearna, Garganacl, Mandibuzz, and Hippowdon helps form a robust defensive core capable of handling a large portion of the metagame. Arceus-Water dislikes switching into hazards, as they can leave it vulnerable to being 2HKOed by multiple threats, such as Urshifu-R's Close Combat, as well as force it to use Recover more often. Therefore, hazard control from teammates such as Regieleki, Great Tusk, Mandibuzz, and Corviknight is crucial to maintain its longevity. Electric-types such as Raging Bolt, Kilowattrel, and Zapdos are among the best counters to Arceus-Water, particularly if they avoid taking an Ice Beam on the switch or when Arceus-Water isn't using the move at all. To help mitigate this, Electric-resists like Dragonite, Eternatus, Clodsire, and Hippowdon are excellent choices to cover that weakness. Despite being able to comfortably switch into Urshifu-R's Surging Strikes, Arceus-Water struggles to check it long term, particularly if Urshifu-R is carrying Close Combat. As such, sturdier answers like Pecharunt, Corviknight, and Rocky Helmet Eternatus make excellent partners, as they can reliably counter Urshifu-R.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/solosis.641598/
Quality checked by:
https://www.smogon.com/forums/members/clas.545372/
<Person 2>
Grammar checked by:
<Person 3>
Last edited: