Quality Control Phys Def Corviknight (Flying) [QC: 1/2]

KamenAlliterator

formerly RodentTamer
[SET]
Corviknight @ Leftovers
Name: Physically Defensive (Flying)
Ability: Pressure
EVs: 252 HP / 12 Atk / 244 Def or 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Iron Head / Brave Bird / U-turn
- Roost
- Defog / Iron Defense

[SET COMMENTS]
Physically defensive Corviknight is used to stall out physical attackers while removing troublesome Ice-, Rock-, and Steel-types for Flying teams, giving its teammates more opportunities to switch in safely and fulfill their roles.Body Press is the premier move of this set, as it allows Corviknight to crush pesky Rock-, Ice- and Steel-types like Hisuian Goodra, Ogerpon-C, Mamoswine, and Iron Treads. On the other hand, Iron Head decimates Rock- and Fairy-types such as Kleavor, Iron Boulder, and Enamorus Brave Bird OHKOes Lokix, Hisuian Lilligant, and Ogerpon-W after minor chip damage, while threatening Urshifu-R. U-turn can help Corviknight pivot out of an undesirable matchup along with maintaining momentum. Defog is valuable for Corviknight, as it clears entry hazards and prevents teammates like Enamorus and Gliscor from taking chip damage when switching in.Finally, Iron Defense helps make Body Press hit harder ensuring it OHKOes the aforementioned Rock-, Steel-, and Ice-type threats, while also being able to properly tank hits from physical attackers as well. The 12 Atk EVs ensure that Iron Head OHKOes Flutter Mane.

Gliscor and both Landorus formes can both handle Fire- and Electric-types like Iron Moth, Iron Hands, and Raging Bolt, while also being able to set up entry hazards. Articuno can serve as a great special wall to make up for Corviknight’s average Special Defense, while also being able to check opposing Gliscor and Walking Wake with Freeze Dry. Assault Vest Tornadus-T acts as another great answer to Urshifu-R and Iron Valiant, and makes sure to remove Rocky Helmet from Skarmory and opposing Corviknight. Moltres is good for dealing with Steel-type threats like Gholdengo and Skarmory, along using being able to use Will-O-Wisp to burn physical attackers like mixed attacker Iron Valiant, Alolan Muk, and Choice Band Mamoswine. Choice Band Dragonite handles and Fire-types like Cinderace, and Ceruledge, while also using Extreme Speed to pick off frailer Choice Scarf users like Meowscarada and Enamorus. Choice Scarf Enamorus can delete numerous foes for its team, such as Dragapult and Mixed Iron Valiant with Moonblast and Heatran with Earth Power. Finally, Galarian Moltres can help alleviate the terrible matchup into Ghost-type teams with Fiery Wrath to check the likes of Gholdengo and Pecharunt which Corviknight struggles to touch while apprecaiting Corviknight using Iron Head to remove Fairy-types like Enamorus.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kamenalliterator.655366/
Quality checked by:
Grammar checked by:
 
Last edited:
[SET]
Corviknight @ Leftovers (Flying)
Name: Physically Defensive (Flying)
Ability: Pressure
EVs: 252 HP / 12 Atk / 244 Def or 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Iron Head / Brave Bird / U-turn
- Roost
- Defog / Iron Defense

[SET COMMENTS]
Corviknight has many different ways to fit on numerous Flying-type teams due to the many other roles it can play, thanks to its great bulk, phenomenal movepool, and solid typing in Steel/Flying. Pair that with its ability in Pressure, however, Corviknight becomes a near immovable object that awaits the encounters of unstoppable forces, having the durability to stall out many undesirable foes for its teammates. (Fluff)



Why we're running physical corv in the first place? Body Press is the premier move of this set, as it allows Corviknight to crush pesky Rock- and Steel-types like Hisuian Goodra, Ogerpon-C, and Excadrill Iron Treads, which most Flying-types struggle to hit or get KOed by. (Fluff) On the other hand, Iron Head decimates Ice- and Fairy-types such as Choice Specs Kyurem, Alolan Ninetales, and Flutter Mane, while also threatening Gargancl with the chance to flinch it. Roost keeps Corviknight healthy the longer it stays in and allows it to prolong its stall time longer. However, this does come with the downside of losing its Flying-type for a turn, so Corviknight needs to be very careful around Ground-type foes like Landorus and Mamoswine, or foes who carry Ground-type coverage overall. (Fluff) Add Brave Bird here (OHKOs Lokix and Lilli-H along with Ogerpon-W after minor chip while greatly pressuring Urshifu-R) U-turn can help Corviknight pivot out of an undesirable matchup and send in a proper answer to whatever came in on it. It can also help Corviknight keep momentum and make it easier for allies to KO foes. Defog is a very good utility move for Corviknight to have on hand, as the move allows it to clear out any entry hazards that were left for both itself and its teammates, to prevent them from taking extra chip damage from Stealth Rocks. Finally, Iron Defense helps make Body Press hit harder ensuring it OHKOes the aforementioned Rock-, Steel-, and Ice-type threats, while also being able to properly tank hits from physical attackers as well. The 12 Atk EVs are to ensure that Iron Head has guaranteed chances of OHKOing Flutter Mane with Iron Head.


A lot of this teammate section in my eyes needs to be shifted around. Gliscor and the Landorus formes up front, followed by Cuno, Torn-T, and Moltres. Then you move onto the offensive threats of DNite, Enam and finally Molt-G (Good for beating Ghosts which phys Corv isn't gonna do much against)
While it’s slightly advised not to have both of the Steel birds on the same team, Skarmory can be a great ally for Corviknight as it can set Spikes and make it easier for Corviknight to KO foes with its offensive moves without issue. (If you're using phys corv, you're not running Skarm, also it is advised but when using SpD/mixed corv) Choice Band Dragonite appreciates having Corviknight as an ally also, as it can do without the chip damage to preserve its Multiscale to gain the most out of its time out on the field. In return, Dragonite can handle Fire- and Electric-types like Heatran and Raging Bolt who would otherwise OHKO Corviknight with their STAB moves. (Bolt is better checked by the grounds cause no Thunderclap problems and DNite is slower than Timid Heatran) Gliscor and Gravity Landorus can both handle Electric-types too like Iron Hands and Zapdos, while also being able to set up entry hazards. Zapdos can also act as a great Water-type answer, demolishing Toxapex, Ogerpon-W, and Dondozo, which Physically Defensive Corviknight otherwise struggles to break without being stalled or KOed in return by them. (Taking on Dondozo is the only really big thing here, and even then Dondozo isn't relevant to be a worry) Choice Scarf Enamorus with its beautiful array of STAB and coverage moves is by far one of the best teammates Corviknight can ask for, as it can delete numerous foes for its team, such as Dragapult and Mixed Iron Valiant with Moonblast, Magnezone and non-Sand Excadrill with Mystical Fire, and Heatran with Earth Power. Articuno can serve as a great special wall to make up for Corviknight’s average Special Defense, while also being able to check opposing Gliscor and Walking Wake with Freeze Dry Landorus formes who wish to come in. (Rock slide/Stone edge is super common) Finally, Assault Vest Tornadus-T acts as another great answer to Urshifu-R and Iron Valiant, and makes sure item-reliant foes like Blissey, Toxapex, and Flutter Mane, are rendered item-less with Knock Off. (True, but Bliss hates BPress while Pex cannot touch corv, better mentioning removing Rocky Helmet from foes instead)
Ping once implemented.
 
[SET]
Corviknight @ Leftovers (Flying)
Name: Physically Defensive (Flying)
Ability: Pressure
EVs: 252 HP / 12 Atk / 244 Def or 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Iron Head / Brave Bird / U-turn
- Roost
- Defog / Iron Defense

[SET COMMENTS]
Corviknight has many different ways to fit on numerous Flying-type teams due to the many other roles it can play, thanks to its great bulk, phenomenal movepool, and solid typing in Steel/Flying. Pair that with its ability in Pressure, however, Corviknight becomes a near immovable object that awaits the encounters of unstoppable forces, having the durability to stall out many undesirable foes for its teammates. (Fluff)



Why we're running physical corv in the first place? Body Press is the premier move of this set, as it allows Corviknight to crush pesky Rock- and Steel-types like Hisuian Goodra, Ogerpon-C, and Excadrill Iron Treads, which most Flying-types struggle to hit or get KOed by. (Fluff) On the other hand, Iron Head decimates Ice- and Fairy-types such as Choice Specs Kyurem, Alolan Ninetales, and Flutter Mane, while also threatening Gargancl with the chance to flinch it. Roost keeps Corviknight healthy the longer it stays in and allows it to prolong its stall time longer. However, this does come with the downside of losing its Flying-type for a turn, so Corviknight needs to be very careful around Ground-type foes like Landorus and Mamoswine, or foes who carry Ground-type coverage overall. (Fluff) Add Brave Bird here (OHKOs Lokix and Lilli-H along with Ogerpon-W after minor chip while greatly pressuring Urshifu-R) U-turn can help Corviknight pivot out of an undesirable matchup and send in a proper answer to whatever came in on it. It can also help Corviknight keep momentum and make it easier for allies to KO foes. Defog is a very good utility move for Corviknight to have on hand, as the move allows it to clear out any entry hazards that were left for both itself and its teammates, to prevent them from taking extra chip damage from Stealth Rocks. Finally, Iron Defense helps make Body Press hit harder ensuring it OHKOes the aforementioned Rock-, Steel-, and Ice-type threats, while also being able to properly tank hits from physical attackers as well. The 12 Atk EVs are to ensure that Iron Head has guaranteed chances of OHKOing Flutter Mane with Iron Head.


A lot of this teammate section in my eyes needs to be shifted around. Gliscor and the Landorus formes up front, followed by Cuno, Torn-T, and Moltres. Then you move onto the offensive threats of DNite, Enam and finally Molt-G (Good for beating Ghosts which phys Corv isn't gonna do much against)
While it’s slightly advised not to have both of the Steel birds on the same team, Skarmory can be a great ally for Corviknight as it can set Spikes and make it easier for Corviknight to KO foes with its offensive moves without issue. (If you're using phys corv, you're not running Skarm, also it is advised but when using SpD/mixed corv) Choice Band Dragonite appreciates having Corviknight as an ally also, as it can do without the chip damage to preserve its Multiscale to gain the most out of its time out on the field. In return, Dragonite can handle Fire- and Electric-types like Heatran and Raging Bolt who would otherwise OHKO Corviknight with their STAB moves. (Bolt is better checked by the grounds cause no Thunderclap problems and DNite is slower than Timid Heatran) Gliscor and Gravity Landorus can both handle Electric-types too like Iron Hands and Zapdos, while also being able to set up entry hazards. Zapdos can also act as a great Water-type answer, demolishing Toxapex, Ogerpon-W, and Dondozo, which Physically Defensive Corviknight otherwise struggles to break without being stalled or KOed in return by them. (Taking on Dondozo is the only really big thing here, and even then Dondozo isn't relevant to be a worry) Choice Scarf Enamorus with its beautiful array of STAB and coverage moves is by far one of the best teammates Corviknight can ask for, as it can delete numerous foes for its team, such as Dragapult and Mixed Iron Valiant with Moonblast, Magnezone and non-Sand Excadrill with Mystical Fire, and Heatran with Earth Power. Articuno can serve as a great special wall to make up for Corviknight’s average Special Defense, while also being able to check opposing Gliscor and Walking Wake with Freeze Dry Landorus formes who wish to come in. (Rock slide/Stone edge is super common) Finally, Assault Vest Tornadus-T acts as another great answer to Urshifu-R and Iron Valiant, and makes sure item-reliant foes like Blissey, Toxapex, and Flutter Mane, are rendered item-less with Knock Off. (True, but Bliss hates BPress while Pex cannot touch corv, better mentioning removing Rocky Helmet from foes instead)
Ping once implemented.
implemented. Also this may just be me being dumb, but why does Heatran’s nature matter against Dragonite when it can’t even touch it?
 
Physically Defensive Corviknight is used to stall out physical attackers and get rid of annoying Ice-, Rock-, and Steel-types for the Flying-type teams it is placed on, so that its teammates could have a much easier time coming in and fulfilling their own roles. (Reads weird) Body Press is the premier move of this set, as it allows Corviknight to crush pesky Rock- and Steel-types like Hisuian Goodra, Ogerpon-C, and Iron Treads. On the other hand, Iron Head decimates Ice- Rock- and Fairy-types such as Choice Specs Kyurem, Alolan Ninetales, and Flutter Mane, Kleavor, Iron Boulder, and Enamorus while also threatening Gargancl with the chance to flinch it. Brave Bird OHKOes Lokix, Hisuian Lilligant, and Ogerpon-W after minor chip damage, while threatening Urshifu-R. U-turn can help Corviknight pivot out of an undesirable matchup and send in a proper answer to whatever came in on it. It can also help Corviknight keep momentum and make it easier for allies to KO foes. Along with maintaining momentum. Defog is a very good utility move for Corviknight to have on hand, as the move allows it to clear out any entry hazards that were left for both itself and its teammates, to prevent them from taking extra chip damage from Stealth Rocks. (While true, this is very fluffy, we just need to talk about how Defog clears entry hazards preventing teammates like Enamorus and Gliscor from taking chip upon entry) Finally, Iron Defense helps make Body Press hit harder ensuring it OHKOes the aforementioned Rock-, Steel-, and Ice-type threats, while also being able to properly tank hits from physical attackers as well. The 12 Atk EVs are to ensure that Iron Head has guaranteed chances of OHKOing Flutter Mane with Iron Head. (This reads super weird)

Gliscor and both Landorus formes can both handle Fire- and Electric-types too like Iron Moth, Iron Hands, Magnezone, and Raging Bolt, while also being able to set up entry hazards. Articuno can serve as a great special wall to make up for Corviknight’s average Special Defense, while also being able to check opposing Gliscor and Walking Wake with Freeze Dry. Assault Vest Tornadus-T acts as another great answer to Urshifu-R and Iron Valiant, and makes sure to remove Rocky Helmet from Skarmory and opposing Corviknight so that this Corviknight doesn’t get damaged by them. Moltres is good for dealing with Ice- and Steel-type threats like Gholdengo and Skarmory Mamoswine, which Corviknight would rather not play into. (Corv is better into Mamo, its a 3HKO instead of 2HKO + BPress does more than Flamethrower) Along using being able to use Will-O-Wisp to burn physical attackers like... Choice Band Dragonite appreciates having Corviknight as an ally also, as it can do without the chip damage to preserve its Multiscale to gain the most out of its time out on the field. In return, Dragonite can handle Fire-types like Cinderace, and Ceruledge. (Dragonite does more than this, ESpeed and checking opposing Dragons are super nice things it can do.) Choice Scarf Enamorus with its beautiful array of STAB and coverage moves is by far one of the best teammates Corviknight can ask for, as it can delete numerous foes for its team, such as Dragapult and Mixed Iron Valiant with Moonblast and Heatran with Earth Power. Finally, Galarian Moltres can help alleviate the terrible matchup into Ghost-type teams with its Dark-type STAB moves, since Corviknight can’t hit Gholdengo, Flutter Mane and Golurk, without being OHKOed by all three. Fiery Wrath to check the likes of Gholdengo and Pecharunt which Corviknight struggles to touch while apprecaiting Corviknight using Iron Head to remove Fairy-types like Enamorus.
implemented. Also this may just be me being dumb, but why does Heatran’s nature matter against Dragonite when it can’t even touch it?
Heatran regularly runs PGem + Air Balloon in the current metagame while outspeeding DNite. PGem does 53% minimum should DNite's multiscale get broken while DNite cannot hit Heatran for much in response. And when Tran loses its Balloon, unless confident its going to get the kill with PGem or is expecting a Fire Punch, its going to hard ball to its metal bird or another Air Balloon user instead.
Oh and nearly forgot, ping once implemented.
 
Last edited:
Gliscor and both Landorus formes can both handle Fire- and Electric-types too like Iron Moth, Iron Hands, and Raging Bolt, while also being able to set up entry hazards. Articuno can serve as a great special wall to make up for Corviknight’s average Special Defense, while also being able to check opposing Gliscor and Walking Wake with Freeze Dry. Assault Vest Tornadus-T acts as another great answer to Urshifu-R and Iron Valiant, and makes sure to remove Rocky Helmet from Skarmory and opposing Corviknight so that this Corviknight doesn’t get damaged by them. Moltres is good for dealing with Steel-type threats like Gholdengo and Skarmory, along using being able to use Will-O-Wisp to burn physical attackers like mixed attacker Iron Valiant, Alolan Muk, Meowscarada and Choice Band Mamoswine. Choice Band Dragonite handles Dragon- and Fire-types like Garchomp, (My b, I always forget DNite is slower than every dragon that isn't defensive and bolt) Cinderace, and Ceruledge, while also using Extreme Speed to pick off frailer Choice Scarf users like Meowscarada and Enamorus. Choice Scarf Enamorus can delete numerous foes for its team, such as Dragapult and Mixed Iron Valiant with Moonblast and Heatran with Earth Power. Finally, Galarian Moltres can help alleviate the terrible matchup into Ghost-type teams with Fiery Wrath to check the likes of Gholdengo and Pecharunt which Corviknight struggles to touch while apprecaiting Corviknight using Iron Head to remove Fairy-types like Enamorus.
1/2
 
Gliscor and both Landorus formes can both handle Fire- and Electric-types too like Iron Moth, Iron Hands, and Raging Bolt, while also being able to set up entry hazards. Articuno can serve as a great special wall to make up for Corviknight’s average Special Defense, while also being able to check opposing Gliscor and Walking Wake with Freeze Dry. Assault Vest Tornadus-T acts as another great answer to Urshifu-R and Iron Valiant, and makes sure to remove Rocky Helmet from Skarmory and opposing Corviknight so that this Corviknight doesn’t get damaged by them. Moltres is good for dealing with Steel-type threats like Gholdengo and Skarmory, along using being able to use Will-O-Wisp to burn physical attackers like mixed attacker Iron Valiant, Alolan Muk, Meowscarada and Choice Band Mamoswine. Choice Band Dragonite handles Dragon- and Fire-types like Garchomp, (My b, I always forget DNite is slower than every dragon that isn't defensive and bolt) Cinderace, and Ceruledge, while also using Extreme Speed to pick off frailer Choice Scarf users like Meowscarada and Enamorus. Choice Scarf Enamorus can delete numerous foes for its team, such as Dragapult and Mixed Iron Valiant with Moonblast and Heatran with Earth Power. Finally, Galarian Moltres can help alleviate the terrible matchup into Ghost-type teams with Fiery Wrath to check the likes of Gholdengo and Pecharunt which Corviknight struggles to touch while apprecaiting Corviknight using Iron Head to remove Fairy-types like Enamorus.
1/2
implemented thank you
 
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