Hydregion - Stands out by being more focused as a Dark-Type, due to its brutal and wicked nature. Whilst it's not as fast and initially powerful as the other dragons, it stands out because of its unique typing, U-turn, Taunt, and defensive uses in being immune to Pranksters, Psychic, and Ground attacks.
- Kommo-o - Another mixed attacker that stands out for its mixed utility with Stealth Rock, Taunt, Drain Punch, Soundproof, and Bulletproof, and has a balanced stat spread of 110 Attack / 100 Sp. Atk / 125 Defense / 105 Sp. Def. It even has two signature moves: Clanging Scales, A powerful Dragon-type special move, and Clangorous Soul, which boosts all stats at the cost of HP.
- Even Goodra counts because at least it tries to work as a defensive Dragon special wall, with Hydration. It doesn’t get praise as much, tho, because it’s not as viable as the other dragons due to its mono typing, lack of reliable recovery, and no offensive power.
You mentioned that Hydregion's special attack isn't high enough, but that's what sets it apart from the other psuedo-dragons, it's not trying to be a dominant sweeper, but rather on how different it is by being a special utility mon, like with Taunt, U-turn, Tailwind and immune to Psychic and Ground attacks and Spikes. Its Dark typing gives it immunity to Prankster status moves like Taunt or Thunder Wave. It even has useful spread coverage like Heat Wave and Snarl.Hydreigon to me has always felt incredibly underpowered; I've never really liked using it or felt like I was getting the best out of it. Dragonite, Tyranitar, Salamence, and Garchomp all have Attack stats of 130 or over, but Hydreigon's corresponding 125 Special Attack just feels a smidge too low - there's a whole bunch of Pokemon who can boast higher scores than that. Compounding this is the fact that most Special moves tend to have slightly lower base power, so it's one of those attackers which often seems to fall short of an OHKO with non-STABed hits.
The fact that Kommo-o has a signature move already makes it stand out from others; and since it boosts both special attack and the attack stat, it can run both physical, special or even a mixed set. Kommo's design gives it a lot flexibility through that and utility moves that makes it stand out.Conversely, I used Kommo-o quite a bit in the Battle Tree (Multis) and found it great, but that's only because it's basically dependent on Clangorous Soulblaze; it was basically always used at the first opportunity. And Kommo-o has kind of the perfect stat spread for an omniboost; it could use slightly better HP, but most non-Fairy attacks will fail to OHKO it anyway.
Whilst yes sadly it's not a really good dragon wall, at least it's still unique. The fact that it's unviable is less on its design (which I noted on how they tried to make one) and more on its execution. At least they made it up with Hisuian Goodra, who is part Steel type and makes it stand out from the rest.My issue with Goodra has always been that they were going for a more defensive bent with this one which is cool - but they seemingly didn't want to nerf its offensive presence too hard, so they crippled its physical Defence stat instead which really hobbles it as a wall. Tyranitar has better overall bulk (even discounting the boost sandy weather gives it). Goodra's physical Attack feels like such a waste to me, it doesn't even get Dragon Dance.
So you end up with a regional form that utterly outclasses it because it has a stat spread more in line with what Kalosian Goodra should have originally had (and a better typing to boot).
I would say that the pseudo-legendaries actually feel more distinct when you start to look at them more from a Doubles perspective, especially given VGC, the official competitive format, is a Doubles oriented metagame. Now Dragonite, Tyranitar, Salamence, and Metagross were from before VGC actually took off in Gen 4, but all of them do feel a bit different from one another when you account for a Doubles environment. Granted, not all of them are necessarily viable in VGC, but many of them have seen use in VGC in at least their debut gens.
Dragonite has Inner Focus. A Fake Out immunity is cool. Also Extreme Speed, which in tandem with Tera Normal has actually given it some niches in the current generation's VGC, combined with good overall bulk.
Tyranitar has Sand Stream, and weather even post-nerf is still a powerful force in Doubles. Not to mention a good spread attack in Rock Slide.
Salamence has Intimidate, one of the best abilities out there in Doubles. This gave it some good VGC uses every now and then, and Mega Salamence was cool in VGC in tandem with base, even though Incineroar, Hitmontop, and Arcanine have historically been more iconic as Intimidate users.
Metagross is a good tank overall, and it's been a pretty prominent force in VGC historically.
Garchomp is fairly straightforward, hits hard and fast. Has a spread attack STAB in Earthquake.
Hydreigon has Snarl for spread utility, and hard hitting Draco Meteor and coverage. Its all-around, specially oriented statline is a bit eh in Singles but gives it some interesting use in Doubles with a partner, especially with a Prankster immunity, Tailwind, and U-turn to top it off as extra tools.
Goodra is actually pretty interesting. It has weather resistances, Sap Sipper for Sun, Hydration for Rain, and Gooey to slow a sweeper down, and can blanket check a lot of Special Attackers in Doubles. Feint is also a tool in its arsenal to break Protect.
Kommo-o has Soundproof, an ability that can make it immune to partners' sound-based moves like Boomburst or Sparkling Aria in Doubles, and Hyper Voice from opponents. It also has a spread attack in Clanging Scales.
Dragapult is fast, has Clear Body to be immune to Intimidate, is immune to Fake Out, and has Dragon Darts (hits both targets, will hit one twice if one Protects) and Phantom Force (a fast Phantom Force both hits hard in Doubles and bypasses+breaks Protect).
Baxcalibur is also a bit straightforward but can be good in Doubles with alternation of Glaive Rush+Protect and priority in Ice Shard, plus good bulk.
They all do have some distinct qualities, but in some cases they're not immediately obvious. Many of them feel a tad more geared towards shining in a Doubles environment than a Singles environment.
Both, but predominantly Doubles.Which led me to wonder, when GF designs a Pokémon in terms of its typing, abilities, and move pool, is it from a singles or a doubles perspective? I know there are Pokémon like Indeedee & Clefairy (both have Follow Me), and Incineroar that work in doubles, but then you have Amoonguss, which can work in both. I assumed that Pokémon are designed with singles in mind, especially since mainline games mostly feature single battles.
There's a difference between "Model sheet and shows up on one enemy team" vs "member of Ash's team", though. The Ash/Misty/Brock mons have to be animated eating, walking, playing, etc, while a Venomoth or Feraligatr just shows up, uses 2 attacks, and faints to a NVE attack. Charmeleon and Caterpie are good examples, actually. Charmander spends 1 whole episode as a Charmeleon before evolving again, minimizing the amount of animations needed. Caterpie goes all the way to Butterfree over the course of 2 episodes.It doesn't really matter much cuz for Pikachu, Raichu literally was there
Ivysaur was admittedly not introduced till ep 47 (which is mostly Chansey oriented), but Venusaur was generally more commonly seen (already in Ep 20 for the illusion, alongside Blastoise). Attack pose wise, there isn't too much a difference between Bulba and later lines, besides I guess drawing the flower
It also is weird cuz Charmander evolved, same for Caterpie. Misty also double mained Staryu/Starmie, so using multiple mons in the same line was already not really a rule
Like if it's for animation optimization they did a terrible job...being restrictive. They made model sheets for all 151 mons at the time, regardless of errors from interpreting art (Golduck having 5 horns, Fearow's tail which later GF canonized, Clefairy's eyes, Eevee's tail, etc)
Both, but predominantly Doubles.
Singles exist as official format, but it's a 3v3 format with bring 3 out of 6. Which is VERY different from "bring 6" as it lets you carry niche mons you'd only pull once in a while and don't mind being deadweight the other time. Also why things like Supreme Overlord or Last Respects arent problematic: when there's at most 3 or 4 pokemon, they don't remotely stack to the absurd power they can stack to in a 6v6 scenario.
There is a lower tier system for doubles, its a lot less popular and only goes down to UU and below UU (basically RU, but without the builder). Doubles UU even has a ladder, so while it isnt active, I'm sure you could find some games there.If it's predominantly doubles, it's a bit of a shame. I get that vgc is the official tournament for pokemon, so doubles would get popular but it ends up creating an imbalance of mons. Like how Palafin is broken in singles because but kinda tame in doubles, due to how long singles matches take.
Plus, there's no tiering system for Doubles in Smogon like for Singles (OU, UU, RU and so on), so we can't play with lower tiered mons if we wanted to.
Or how there's no official tournament for singles like doubles has for VGC, for those that prefer playing singles but wanna win big like VGC.
If I am wrong, please let me know, I'm not very knowledgeable when it comes to pokemon competitive.
this comes from the things that annoy you thread, but i feel like there's a pretty """simple""" way to bridge pokemons main game with pvp without needing to move most of it to champions*, its to make pokemon a fully 2v2 game and remove singles as a real battle mode, and honestly? i do think that would improve the games a lot.
I’m always down for more doubles stuff, but think the best way to approach this as a mainline title would be to start with singles for the first leg of the game - maybe until badge 3 or 4? - then transition to doubles only. That way, new players can get a handle of the very basic mechanics of the game before being expected to learn about doubles interactions and navigating gameplay with two decisions to make per turn.
But overall, yeah, I agree this would be the ideal direction for mainline titles to go.
I wouldn't go that long. My method is:I’m always down for more doubles stuff, but think the best way to approach this as a mainline title would be to start with singles for the first leg of the game - maybe until badge 3 or 4? - then transition to doubles only. That way, new players can get a handle of the very basic mechanics of the game before being expected to learn about doubles interactions and navigating gameplay with two decisions to make per turn.
But overall, yeah, I agree this would be the ideal direction for mainline titles to go.
This is particularly annoying in Pokedoku, where Megas and gigantamax count as the generation the Pokemon is originally from, but regional forms count as the region their form was introduced in.I hate and reject the notion which has become widespread in the community that regional forms/variants count in the generation of the original Pokemon’s appearance. Nowadays, most consider Pokemon like Exeggutor-A or Arcanine-H to be “gen 1” Pokemon. THIS IS WRONG. It goes completely against the point of “generations” as a category of organization. It needs to cease. By force, if necessary….
SV also strained the categorization by having Kitikami and Blueberry academy in different regions from the main game.
I mean, Ogerpon's trainer was probably from Paldea given he brought the tera crystal in the lake/were used to make Ogerpon's masks with him.It’s especially tortured considering that the Loyal Three, Ogerpon, and Pecharunt aren’t even from Kitakami (each hailing instead from unknown regions), while Gouging Fire, Raging Bolt, Iron Boulder, Iron Crown, and Terapagos actually are from Paldea, even though a differentiated Paldea/Kitakami/Blueberry system like the in-game Pokédex would probably file them under Blueberry.
It’s especially tortured considering that the Loyal Three, Ogerpon, and Pecharunt aren’t even from Kitakami (each hailing instead from unknown regions),
I mean, Ogerpon's trainer was probably from Paldea given he brought the tera crystal in the lake/were used to make Ogerpon's masks with him.
to be fair we did have this since gen 1 right? mew is not from kanto (even if the south america mention is retconned to just be from somewhere else) and has never been assigned a real place its from beyond faraway island.
Actually it just occurred to me that Pecharunt and the Loyal Three are also not from Kitakami, the lore says Pecharunt traveled there from somewhere else and recruited them along the way after all.Most likely, yeah, but just on balance, if they’re already presented as travelers, then we can’t really say for sure that they were from Paldea to begin with, and didn’t just obtain that crystal while passing through Paldea from somewhere else.
(Come to think of it, Paldea’s other Legendary Pokémon are similarly unrooted — the Treasures of Ruin likely originate from China, and Koraidon and Miraidon are from other timelines. It’s interesting to me that aside from Terapagos, none of Gen 9’s Legendary Pokémon are originally from the place they first appear in.)
Indeed, and there’s even other minor cases like Corphish and Yungoos, which from the beginning were characterized as being invasive species in their Pokédex entries. I just think it’s funny that even if they were to specify that the Kitakami legends are from Kitakami and not Paldea, it still wouldn’t actually be correct — it’d just be slightly more accurate to the context in which they were introduced.
Really though, this all just stems from TPC preferring the more immersive framing of “this Pokémon was first discovered in the Hoenn region” over “this Pokémon is from Gen 3.” And from that perspective, I guess it’s like, if they’re already using “Paldea” as an obfuscation for saying “Gen 9,” then there’s not much point in distinguishing further between Paldea, Kitakami, and Blueberry.
and this isnt me saying that doubles would solve every problem. look at colosseum and xd: they got plenty of dogshit fights (though a lot of them are more so about the fucked up gen 3 design philosophy of "evasion accuracy cheese forever we hate you and hope you die"). but the entire concept of having two pokemon on the field just has so much more potential for simple but effective boss design. it doesnt even have to be hard! tate and liza arent hard, you can pretty consistently beat the shit outta them with swampert, but theyre interesting because theyre using a pretty synergetic doubles strategy!! you have to use your brain a biiiit more when dealing with them even compared to someone like steven or wallace, whos strategy is "spam fire moves/spam grass moves until something that isnt weak to it shows up, switch to new stab and spam it" despite being the end bosses of the game.
Why haven't we been to South America yet*? Just in Peru, you have rainforest, mountains, oceans, ancient ruins from a variety of cultures...actually Peru is kind of legit. The shape is even long enough to let them do Open World while still having an expected path. Gen 10 location confirmed?to be fair we did have this since gen 1 right? mew is not from kanto (even if the south america mention is retconned to just be from somewhere else) and has never been assigned a real place its from beyond faraway island.