Tournaments RBYPL VI - Format Discussion

Please do 6x12 with ZU + OU5 instead of 8x10 with ZU and 4 total OU slots. RBY UU-ZU players are rather homogeneous, and 8x10 means you need 32 low tier players, which is twice as much as 18 slots from last year. And half of starters from last year have said that they are not going to play lower tiers this year, with the other half being varying degrees of question marks since a lot of them haven't really been active in the RBY sphere since RBYPL5. With all the burnout of lt mainers as of late, I do not think there are enough quality lower tier slots for to literally double the number of lt slots. It's just too ambitious and settling for 6x12 would probably be better, especially since the games will be of higher quality with the pool not spread so thinly at 24 players.

For 8x10, you could do 8 managers and change on the fly with whether you do OU4 or ZU, or you could just do 6x12 and let the ZU players play with no strings attached, which I think would be better. 8 teams also assumes you get 8 quality manager assignments which is also a question mark since only 7 manager pairs signed up last year.
 
popping in to drop some random bullets that I hope are worth something:

Despite not supporting Bo5 for LTs, I say that BO7 randbats feels pretty fair given that:

1) you don't need to prep teams every single week which could take a lot of time and/or induce burnout
2) it gives players more games which helps them improve on a week by week basis
3) in a random battle format, since you don't have control over your team the hope would be that more games would show who the better player is.


Bo5 for LTs is one of those things that feels better in theory than in practice because while yes you will likely get the better player over the course of five matches, prepping five possible teams per week? That is a LOT***, even if you have a great team willing to help support you.

***HOWEVER, If you wanted to have that be a thing for semi finals and finals I wouldn't necessarily be opposed though, as a way to really amp things up and have a competitive two week sprint. That at least seems fair to me because people would be extra motivated near the end of the tour to try and win it all.

For the tour length. I helped support a GSCPL team last year through a Belgian format and responses were mixed. Only thing I'm sure of is that Amaranth is 100% right in that 5 weeks is way, way too short for this format. 6 to 7 is probably the sweet spot.

ZU should be included. If it's already part of RBY Grand Slam and RBYPL is meant to be a representation/celebration of what RBY is, then ZU feels natural to have in the mix. I would selfishly like to see both formats make it into RBYPL but if we have to pick one then ZU feels more synergistic with the rest of the pairings. Rands players are 100% valued and part of the team as much as anyone, but the only way you can really help a rands player is to run games with them(again, STILL very valued, I don't want anyone to think I'm hating on rands, I think it's a great format!). Whereas anyone who plays ZU, even if not slotted in for it in the tour, can help provide builds/support/slot into ZU if need be. And if we're being real, if you play RBY ZU chances are you probably are at least slightly aware enough to help test at least one of NU/UU/PU, which returns the value back to the rest of the team.
 
For RBYPL VI, I believe the optimal format balances competitive integrity, player engagement, and sustainable scheduling.
First, the tournament should run for about 7 weeks—a duration that strikes a good balance. This length is long enough to build momentum and meaningful rivalries but avoids the fatigue and repetitiveness sometimes seen in longer formats like the Belgian Pro League. Similarly, it is not so compressed as to feel rushed or overly intense like a 5-week season might.
To achieve this 7-week timeline, I suggest using a modified Belgian Pro League format or a hybrid schedule like Wanted in 49 States suggested.

Alternatively, a traditional 5-week regular season followed by a 2-week playoff series is also feasible, allowing good pacing and excitement.

Regarding teams and slots, I recommend keeping 6 teams to maintain a competitive, focused environment while managing player commitments effectively. Expanding to 8 teams risks diluting the player pool and complicating scheduling, especially given challenges filling some lower-tier slots at a high level.

A total of 12 slots feels ideal, providing more opportunities for player participation and a fuller team experience.
Within these 12 slots, I support a roughly 50/50 split between RBY OU and low tiers to balance the depth of OU competition with the growth of the low-tier community. Here is a suggested slot distribution:
• 1 slot: RBY OU Bo5 (a marquee slot showcasing high-level OU play)
• 4 slots: RBY OU Bo3 (to allow more OU players to participate without overwhelming match length)
• 1 slot each: RBY UU, RBY NU, RBY PU, RBY ZU (all Bo3 to balance pacing and player experience)
• 1 slot: RBY Ubers Bo3 or Bo5 depending on player feedback and feasibility
• 2 slots: Random Battles Bo7 to mitigate bad mu probability.

Including RBY ZU is essential. It has established itself as a legitimate tier in other circuits and deserves a place in RBYPL. Its inclusion alongside other low tiers nurtures growth and supports the low-tier scene’s health and sustainability.


**It should be noted that the Rand Bat community is a huge chunk of players that are not only talented but versatile in LT; bring it up to 2 slots would help balance out the ratio between LTs and Ou respectfully.**


For match formats, I favor Bo7 for Random Battles to keep games exciting and varied (furthermore MT’s are typically Bo7 in certain tournaments), Bo3 for most low tiers for good pacing and player development, and one Bo5 slot for OU to showcase strategic depth in longer matches, balanced by Bo3 slots to avoid burnout.
This combination of tournament length, team structure, tier inclusion, and match format will build a compelling and community-focused RBYPL VI that encourages growth, balances competitiveness, and keeps players engaged throughout the season.
 
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as one of the proponents of bo5 and an lt players last year im again for bo5 as i feel like lts are otherwise very micky in comparison ou bo3 even in the lowest ou slots.
but i only started being an player in the 3rd week so i acknowledge that my view on the burnout produced by bo5 is a bit skewed but if we go for 6 teams this tour without belgien format i feel like bo5 should absolute be the way for 8 teams i would still like it but understand if it was decided to not go bo5 though i would like the proposel of LHF of having the finals and semi finals Bo5 in that case

also not sure if this is feesable but if we go bo5 lt or to 6x12 or 8x12 i would like an minimum of 4 subs for teams

For zu i would like its inclusion into the format as its curently the best lt in my opinion but i can understand if it isnt included as it would stretch the lt base to thin in that case i think an 6x10 or 8x10 format witth 1 slot either being zu or ou5 depending on the amount of generl lt and zu sign ups makes sense

lastly nc97 i generally have an respect for the tier so i feel like it couls be rbypl worthy altough i understand if its rejected because of how difrent it is to other rby tiers and its general length of the games
 
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Randbats being in rbypl is a joke. I know ill get hate from this and cope from people who like it but it really isn't a competitive format regardless of how much people like to say it is. And now we are pushing for 2 slots? It's kind of insane to me.

This is supposed to be a "premier league" and we are rolling the dice over who gets a staryu. Yes this is hyperbole before you start writting down "well actshually the best mon is x and its manageable". I'd really push for it to be removed.

My "hot"? Take would be to make this even more OU centric. As amaranth said competition in low tiers isn't really the best while rby invitational sees better games even in early phase of play-ins. There's a lot of good ou players and I think the tournament would be a lot better with more ou over low tiers and randbats.
 
Randbats being in rbypl is a joke. I know ill get hate from this and cope from people who like it but it really isn't a competitive format regardless of how much people like to say it is.

There's no way that randbats is less competitive than your average low tier. I think they'll be getting there at some point, PU for example looks a lot better than last year, but they are still speed tie and crit fests. Especially since you can increase the game count for rands so easily (bo5 is the minimum and idt there's much pushback against bo7).

Don't play much OU so no strong opinion there, maybe there should be 8 OU slots or something (though a lot of people said the OU5 slot already wasn't that high quality), but if competitiveness is the main focus the rands slot definitely isn't the first in line to cut.
 
Ya rands playerbase gaps lowtier playerbase by a considerable amount, AND even if you think the baseline format has more rng than the lowtiers (very very arguable) they're happy to play best of ~25million to lessen that effect, while apparently Bo5 is too much for lowtier mains.

There is no argument based in competitiveness/prestige for cutting rands unless you are misinformed about the format.

And let's not pretend OU5 and OU6 and OU7 would bring out any secret sweats, by that point you are scraping the bottom of the barrel and you're drafting casuals or beginners at which point it's no better than lowtiers
 
I also agree with removing random battles, but I prefer to see it replaced with ZU. RBYPL is the only tierpl or genpl that includes random battles and it does not fit in with the viability ranking based tiering of the other tiers. It feels like the odd one out and makes RBYPL look like the odd one out compared to other genpls. I can understand adding it in the first editions when NU and PU were not played, but with the large lower tier playerbases (albeit lower quality according to Amaranth) I feel like these tiers should get preference. I know this is more vibe based, so feel free to ignore.

LC should also be given a shot at one point, especially if people want to push for it to be included in LC teamtours. If we do not want it in our main teamtour, we cannot ask LCPL (or LPL etc) to include it.
 
I think the most productive topic to discuss right now wether we want 6x12 or 8x10

Based on discussion I think it's safe to every slot present in RBYPL V except for OU5 is not going anywhere.

8x10
So we have 9 slots locked in, I'm not concerned about Bo3 or Bo5 for now:
RBY OU x4
RBY Ubers
RBY UU
RBY NU
RBY PU
RBY Random Battles

Based on the above discussion, the three most popular options appear to be ZU, OU #5, or Random Battles #2. ZU adds RBY's newest lowtier but then we need to find 32 lowtier players (40 including ubers). OU5 and Random Battles 2 make finding players easier but just adds more of the same stuff we already have

6x12
With 6 teams and 12 slots I think 5 ou slots is required, so we now have 10 slots locked in:
RBY OU x5
RBY Ubers
RBY UU
RBY NU
RBY PU
RBY Random Battles

Now we have two slots to fill. If we add ZU here we only need 24 lowtier players which is much more manageable than 32, so it seems like an easy addition. For the last slot, either OU 6 or Rands 2 seems best, can decide based on signups.

I feel 6x12 makes everyone happy, since all the tiers fighting for that last slot in 8x10 can be included here. Additionally, we are more likely to get a full LT pool since 6 teams mean we need to find less players for each tier.

The one issue with 6x12 is what format do we use? Some people said 5 weeks is too short, others said the belgian format is too long. I think the proposal Wanted in 49 States brought up is a good compromise (this post) since it creates a middleground tour length

tl;dr, I think 6x12 with 5xou, 1xubers, 1xuu-zu, 1x rands then last slot either ou6 or rands2 is a good format
 
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let's please just do 8x10 and solve the schedule length issue easily without having to do belgian format and come up with a justification for a 12th slot, more unique matchups also helps meta development, forces teams to think beyond drafting the same couple of mainers and cooperate to get people up to speed, and gives more people a shot to play
 
Hello,
8x10 format is the best format a teamtour can have, so whatever tier you end up putting there I hope thats the chosen format. 7 weeks of regular season and 10 slots is good and manageable. I think we have experienced enough with formats over the years, this is one thats been proven to work, we can just go with this. This is the lineup I find best :
RBY OU Bo5
RBY OU Bo3
RBY OU Bo3
RBY OU Bo3
RBY OU Bo3
RBY Ubers
RBY UU
RBY NU
RBY PU
RBY Random Battles

Yes its the same as last year. This keeps the spirit of RBYPL (50% OU, 50% other tiers). I dont play any lower tiers as I dont find them very interesting, so I dont have any opinion on bo3 vs bo5 for these slots, its best left to people who sign up to play said tiers. I also have no opinion on ZU as I've not seen a single game of that tier. If theres a good enough pool of motivated players signing up for this tier I feel like its okay to remove one of the OU Bo3. I just really like that 50/50 split. In the case a 6 teams tour is picked, let's PLEASE have any format that lasts more than 5 weeks. Obviously, I would prefer the tour to have 8 teams for an easier format where you don't have to wrack your brains to find a format that works, aka 7 weeks of regular season into playoffs. Now if we do 6 teams, we have to make sure to find a format that fits and doesn't make RBYPL the sole RBY focused teamtour in a year, lasting a measly 5 to 7 weeks.

Over the years it's been the teamtour I await the most as the year goes by. Despite my often middling performances in this I have very fond memories of this tour and I look forward to playing it again. Sorry for the typos, lets have a good tour!

Cheers
 
8x10:
OU Bo5
OU Bo3
OU Bo3
OU Bo3
Ubers Bo3
UU Bo3
NU Bo3
PU Bo3
ZU Bo3
Rands Bo7

Surely this is the solution.

I don’t think we need to be beholden to the OU 50% rule. This gives 32 OU slots, includes every Slam tier but doesn’t make them Bo5, gives Rands Bo7 like they want. Also means we don’t need to have a 5-week regular season or worry about Belgian. I mean I’m signing up regardless but yeah 8x10 is loads better than 6x12.
 
Randbats being in rbypl is a joke. I know ill get hate from this and cope from people who like it but it really isn't a competitive format regardless of how much people like to say it is. And now we are pushing for 2 slots? It's kind of insane to me.
There's no way that randbats is less competitive than your average low tier. I think they'll be getting there at some point, PU for example looks a lot better than last year, but they are still speed tie and crit fests. Especially since you can increase the game count for rands so easily (bo5 is the minimum and idt there's much pushback against bo7).
Ya rands playerbase gaps lowtier playerbase by a considerable amount, AND even if you think the baseline format has more rng than the lowtiers (very very arguable) they're happy to play best of ~25million to lessen that effect, while apparently Bo5 is too much for lowtier mains.
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I also agree with removing random battles, but I prefer to see it replaced with ZU. RBYPL is the only tierpl or genpl that includes random battles and it does not fit in with the viability ranking based tiering of the other tiers. It feels like the odd one out and makes RBYPL look like the odd one out compared to other genpls.

I would like to echo the counter points of Virae and Amaranth here in regard to Rands being 'less competitive' than tiers. That opinion is as ignorant as it is disrespectful. I will add that RBY randbats is the ONLY generations randbats that was specifically adapted to maximise competitiveness. Other gen rands levelling became based on win rates, which led to a worse balance in RBY, given the gulf in quality of movesets coverage and typing between say a Starmie and a Muk, so it was naturally unbalanced gen to begin with. Early last year a group of a dozen or so veterans and accomplished players within the format created a group, working closely with random battles room staff members and coders to redress the balance. We tapped into years worth of experience to manually amend all 146 pokemons movesets and levels to ensure a balance as close to perfection as possible, and in the 16 months since the levelling has not been changed once to my knowledge. It also has a direct pipeline to rands staff in regard to any possible moveset change suggestions and implementation. This in effect was the 'tiering' of rands. RBY Rands is also the only gen that has its very own competitive circuit, something it has had for 5 years now. It is a staple of Rands World Cup & RBTT (the rands SPL).

There have been several distinguished players of other LTs and even OU who have competed in the rands circuit and if they thought it was going to be an easy ride then they were brought back down to Earth extremely quickly. The quality and depth is incredibly strong right from round 1, and if you want a success story for rands being part of PL then look no further than Vitoran, who is a rands player who joint topped the PU pool last year. I have played every single tier in this tournament extensively, and rands is on par with OU in terms of competitiveness. Anyone with access to historical rands circuit results could show you as much if you want further evidence (the same 4 players won all 13 tournaments held from January 2023-May 2024 for example)

'Other gens don't do it' -> Sabelette said it perfectly. Just because other gens do not doesn't mean we shouldn't. It's easier being a conformist than a trailblazer. And I already pointed out the several differences between RBY rands and other gens rands anyways. It is distinctly unique in both history, formation and continual administration.

TOUR LENGTH

I am surprised people are now strongly leaning towards 8 teams. Already said my reservations on 'will we even get 8 managerial pairs?'; something that failed to happen last year).
Do you guys have short memories or something? I clearly remember the majority of the manager cord last year discussing the issues with Belgian format and the main one was tournament length. Last years tour took 10 weeks after a tiebreak week concluded phase 1. With 8 teams the tournaments max length remains 11 weeks which is absurd. It's easy to say from this side of the tournament 'let's do it, it'll be fine' but reality of the grind sets in after 6 weeks into a tour that still has a month left. Managerial duties are not just limited to scouting, but playtesting, building, establishing and maintaining morale, reviewing games, being present for every series in case of act and sub calls. All this time adds up significantly.
If we go for the 8 teams route I'd like to propose allowance to add a third manager. It is what happens in SPL. And yes ppl can point out that SPL and other crossgen tours of similar length are more prestigious but every gen bar RBY in SPL has just one team that needs to be built and tested.
RBY last year had 35 maximum games worth of building per week. 4 Best of 5s (OU, UU, NU, PU) and 5 best of 3s (OU2-OU5 and Ubers).
People who have managed previously under the Belgian formats opinion should be weighted here imo. Experience is key.
I have no intention of managing again in this tournament beyond 7 weeks, which is the optimal length imo. So in this hypothetical there is one manager down out of 12 from last year already. Finding 16 is possible, but far from a guarantee.

I still think 6x10 was ideal (replace OU5 with ZU). If the question boils down to 6x12 vs 8x10 though then I vote 6x12. Add ZU and either another OU Bo3 or rands.
 
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Hey everyone!! :heart:

I've been asked to post my thoughts regarding RBYPL by a couple people. Take them with a grain of salt as I've been very absent in the past few months, but sometimes an "outside" perspective can really help so I hope my post brings just that:

I don't think it's a good idea at all. And the dealbreaker for me is not the size or quality of the playerbase. It's manager pairs. Last year we had 7 signups for managing pairs if I remember right, and the 7th signup came up in the end of the signup deadline. And we need to remember that we need not only 8 manager duos, but also 8 manager duos that contribute to a good tournament. Even if we had 200 good players willing to play, it wouldn't do us much well if we don't have 8 good manager duos. This is too important to take risks on - let's first see in some edition we can have good 8 manager duos and only then consider it for the subsequent edition.

Historically, the lower tiers' playerbases, with the exception of Ubers maybe, would overlap a lot.

We need to be careful here. I went to look at Slam numbers, and I don't think the numbers have risen much compared to last year. I see a lot of people who seemed to have decided to try the tiers, only signing up for one or two tournaments but losing early and not really showing much in the way of commitment. I don't think I can count more than 30 players who I'd expect to actually want to sign up to play a lower tier based on my skimming of the threads and the results spreadsheet. And that might be optimistic already. The LT tournaments on the Fight Club have been getting 16-20 players, with some of those not being on Smogon. We've also been having Rands players ironing out the edges in these tiers lately, a very pleasant occurence, but one I'm not sure we can count on to keep happening consistently. All in all, I think it may be too risky to do more than 4 LTs.

Ties are very important in making sure things are not decided way too fast (both the final result of the round robin and the weeks themselves), thus killing hype. It was tried many moons ago, and the idea was deemed not viable and scrapped. It's one of those things that if you go through it, in the end you absolutely understand why it doesn't work. So trust me and the other boomers on this one: it's not viable. I fear I'm not able to really provide better arguments than this one: if you're not convinced enough, wait for some foolish community to try to fly too close to the sun and tragicomically end up fall flat on the ground. But let's not be the ones who do.

I managed and played bo5 NU last year, and in the aftermath of the tournament I definitely felt bo5 for UU / NU / PU was the way to go, and I stick to that statement. If bo3 turns out to be massively favoured we should stick with it naturally, but personally I prefer it like we did last year.

If we do include Rands, it should definitely be bo7. For the same reason as for LTs - except in this case we know the playerbase wants it.

Let's not remove it. If anything we'd make a second slot be bo5, but I don't think it's going to be popular. From my perception, the playerbase wants it more and more, and it's historically where the most accomplished players ask to be slotted. And we've consistently been having enough signups of people who specifically want to play in this slot. We've never had issues filling it really.

While I don't think it should be a hard rule to have 50% OU slots, I think the playerbase naturally calls for a 50% distribution. Also, OU has the biggest potential to bring players outside the community to the tournament since it is a tier featured in official Smogon tournaments, as well as the entry point for old gen enthusiasts. I don't think we should have more than 4 LT slots, so I guess the point becomes moot anyway.

15k for the first manager and 25k for the second manager is very, very powerful, and we've been fortunate enough that no one has tried to exploit this in a way that makes us come out of a draft while saying "that team ended up absolutely broken and in big part it was because of the massive steal they got in the self buys". But it's a matter of time until it happens. I say we preemptively act on this and nerf it to 20k/25k like Bee said in his post.

The Rands players forgive for they know how much I love them, but we have to do 1x at most here. If anything because there's a fair bit of overlap between LTs and Rands, but even ignoring that, it's just not the way to go. I think the only tier that should be represented more than once is OU.

I do think they should be included. This tournament is miles better with the Rands community tapping into it. If lots of people want it gone may the will of the masses prevail, but I think we're shooting ourselves in the foot if we do it. RBY is very unique in the way it has a dedicated, extremely passionate Rands community that is more than self sufficient, and there's been consistent bilateral movement of people from one to the other throughout the years. We gain A LOT from its inclusion in the tournament - this tournament has been the yearly event where the cooperation between both communities is materialised into something tangible for the last few years.

I think I'm a minority and I'm not entitled to force my opinion upon anyone by any means but I am still, and always have been, a fan of the Belgian Pro League format. I think it fixes more issues than the ones it creates. The tour's size is exactly the same as an 8 team tournament. And while it doesn't fix it completely, it helps A LOT with mitigating situations where teams and players no longer care.

I hope I at least managed to provide some food for thought with my post. This tournament is great and I hope more than anything it turns to be a fun experience for everyone involved :heart:
 
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This tournament really should not be 7 weeks long (including playoffs). It deserves to be a 9 weeker under either 8x10 or 6 teams with Belgian. RBYPL is the pinnacle of the RBY community every year, especially for lower tiers. It should be celebrated and there should be plenty of time to shine and room to showcase the very best we have to offer. A 6x10 with a 5 week regular season feels unforgivable.

I would also like to highlight that an 8x10 is identical length to 6 teams under Belgian. It's not exactly the same because the 8th week of an 8 teamer is semifinals while for a 6 teamer it's the final regular season week, but it's still very similar and it somewhat perplexes me to see people saying Belgian dragged too much while advocating for an 8 teamer. That being said, as long as the tournament is more than 7 weeks total, I'm fine with it.

There should not be any less OU than what we had last year. That means, at the very least, 6x10 with 5 OU slots or 8x10 with 4 OU slots. Lower tiers are undeniably important, but OU remains the crowning jewel of RBY and has by far the largest playerbase.

Absolutely do not allow more than 2 managers per team. Even just the concept of 3 per team is ridiculous. Let alone the difficulties in finding that many people who want to manage, especially in an 8 team format, it's taking away a lot of good players away from the drafting pool and will be extremely conducive to absurdly dominant superteams where 3 of the best players in the tournament decide they want to manage together and now that team has, at the very least, the support of those 3 great players for dirt cheap.

As for 8 teams specifically, I don't really expect manager signups to be a serious issue. I know of several players who did not previously manage but intend to do so this time around. I also understand the concerns that 32 lower tier starters (excluding Ubers) is a lot, which it is, but this community should be able to support it to at least a decent level. There's always some crossgen community players who show interest (especially in NU and ZU), the RBY community is extremely large, and worst case you can train up a lesser experienced player or an RBY rands player to fill the slot and they'll likely do fine.
 
I would like to echo the counter points of Virae and Amaranth here in regard to Rands being 'less competitive' than tiers. That opinion is as ignorant as it is disrespectful. I will add that RBY randbats is the ONLY generations randbats that was specifically adapted to maximise competitiveness. Other gen rands levelling became based on win rates, which led to a worse balance in RBY, given the gulf in quality of movesets coverage and typing between say a Starmie and a Muk, so it was naturally unbalanced gen to begin with. Early last year a group of a dozen or so veterans and accomplished players within the format created a group, working closely with random battles room staff members and coders to redress the balance. We tapped into years worth of experience to manually amend all 146 pokemons movesets and levels to ensure a balance as close to perfection as possible, and in the 16 months since the levelling has not been changed once to my knowledge. It also has a direct pipeline to rands staff in regard to any possible moveset change suggestions and implementation. This in effect was the 'tiering' of rands. RBY Rands is also the only gen that has its very own competitive circuit, something it has had for 5 years now. It is a staple of Rands World Cup & RBTT (the rands SPL).

There have been several distinguished players of other LTs and even OU who have competed in the rands circuit and if they thought it was going to be an easy ride then they were brought back down to Earth extremely quickly. The quality and depth is incredibly strong right from round 1, and if you want a success story for rands being part of PL then look no further than Vitoran, who is a rands player who joint topped the PU pool last year. I have played every single tier in this tournament extensively, and rands is on par with OU in terms of competitiveness. Anyone with access to historical rands circuit results could show you as much if you want further evidence (the same 4 players won all 13 tournaments held from January 2023-May 2024 for example)

'Other gens don't do it' -> Sabelette said it perfectly. Just because other gens do not doesn't mean we shouldn't. It's easier being a conformist than a trailblazer. And I already pointed out the several differences between RBY rands and other gens rands anyways. It is distinctly unique in both history, formation and continual administration.

TOUR LENGTH

I am surprised people are now strongly leaning towards 8 teams. Already said my reservations on 'will we even get 8 managerial pairs?'; something that failed to happen last year).
Do you guys have short memories or something? I clearly remember the majority of the manager cord last year discussing the issues with Belgian format and the main one was tournament length. Last years tour took 10 weeks after a tiebreak week concluded phase 1. With 8 teams the tournaments max length remains 11 weeks which is absurd. It's easy to say from this side of the tournament 'let's do it, it'll be fine' but reality of the grind sets in after 6 weeks into a tour that still has a month left. Managerial duties are not just limited to scouting, but playtesting, building, establishing and maintaining morale, reviewing games, being present for every series in case of act and sub calls. All this time adds up significantly.
If we go for the 8 teams route I'd like to propose allowance to add a third manager. It is what happens in SPL. And yes ppl can point out that SPL and other crossgen tours of similar length are more prestigious but every gen bar RBY in SPL has just one team that needs to be built and tested.
RBY last year had 35 maximum games worth of building per week. 4 Best of 5s (OU, UU, NU, PU) and 5 best of 3s (OU2-OU5 and Ubers).
People who have managed previously under the Belgian formats opinion should be weighted here imo. Experience is key.
I have no intention of managing again in this tournament beyond 7 weeks, which is the optimal length imo. So in this hypothetical there is one manager down out of 12 from last year already. Finding 16 is possible, but far from a guarantee.

I still think 6x10 was ideal (replace OU5 with ZU). If the question boils down to 6x12 vs 8x10 though then I vote 6x12. Add ZU and either another OU Bo3 or rands.
Fair cop, although I am still not fully on board with random battles being in, I can see now the arguments for it. I never doubted it's competitive nature compared to the others (lower) tiers included. It was more this off vibe that having random battles in Premier League, not designed for random battles, gave me. But again, that is a personal preference, since I prefer viability based tiers only format over other formats (tradebacks, stadium etc).

I was not aware of the fact RBY Rands having its very own competitive circuit for five years, this changes a lot about how established it is in my mind and it was just not a random add that was done out of a lack of tiers in the past. Thank you for letting me know. I feel fine having random battles in over other tiers like ZU, since I was not aware of its history and foundations. So for me discussions is over and rands is okay to be included.

Also fully agree now what Sceptross has said except for the Belgian pro League format. As a member of the dewgongs, everyone complained about it the whole tour and I think people have forgotten that. Unfortunately, without expanding the amount of teams, the Belgian pro League is the only way to play a decent number of weeks, so it might be a necessary evil.

Edit: sceptross change your avatar, this does not feel right...
 
I want to get something off my chest that I believe deserves to be heard.

To those who say that NC1997 is a joke tier or not taken seriously, that perception stems from a lack of understanding of what this tier truly represents.

First, there’s no need to reiterate its historical roots—it is, in fact, the only legitimate generation one Nintendo tier ever created.

But that’s not the main point.
More importantly, NC1997 embodies the entirety of the Japanese Pokémon community. The original Pokémon games in Japan (including updated versions seen in Blue and Pikachu! a.k.a Yellow) were not mechanically altered like the international versions, meaning Japanese Gen 1 is fundamentally different from International Gen 1 (nonetheless it is still GEN 1).

There is a large community out there that is basically ignored, mostly due to cultural isolationism which has kept them metaphorically on an island. This isolation is also purposefully maintained by factors within the Japanese player base and broader cultural dynamics that prevent greater integration or sharing between Japanese players and the international community.

While I’m not advocating for NC1997 this year because our two communities haven’t truly come together yet, I dream of a day when this tier is respected here and reciprocally shared in Japan.

I am committed to finding ways to reach out to that community, and when the time comes for us to meet, I hope the international community will welcome them with open arms and be represented here one day in a RBY/G PL.

That’s all I wanted to say about this.
 
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Since three others have shared their thoughts on NC97 I thought I would give mine:

NC97 deserves to be taken as a serious consideration if RBYPL went 6x12. Perceptions from those unfamiliar with the format about the mechanics making the format uncompetitive I believe to be overblown and there is plenty of skill expression in team building around the level restrictions and team selection process, something not accounted for in 6v6 formats. As Shane mentioned, it's the definitive way of playing Gen 1 in Japan and it's a strong enough format that Nintendo coded it into Yellow and Stadium and implemented 6-3 singles into future games and tournaments as well.

I recognize that the format is quite different than 6v6 formats and makes it seem odd and not quite fitting in with the other formats for RBYPL. I cannot speak as to the merits of other formats and I'm certainly not trying to advocate for NC97 at the detriment of another format's inclusion and certainly understand if someone would object to the idea of a LT format that they think has its own merits getting left out for something as different and unfamiliar as NC97. The fact that it's called "RBY" PL and not "Gen 1" PL certainly makes proposals for NC97 or Stadium stand out some.

This is why I specifically say that considerations for NC97 should be serious specifically for the 6x12 proposal; I don't think it would be appropriate at this time for NC97 to fill in if there were only 10 format slots with the community having a strong desire to preserve the tournament having a heavy number of OU slots. With 12 though, while I don't think NC97 can be considered a lock, I think it should be discussed as it would feel like there's less of an argument that it would be infringing on another format. Furthermore, there were previously expressed concerns about 12 format slots stretching the OU player base or cannibalizing the LT player base depending on how the 12th slot was handled; if this is a legitimate concern (I cannot speak to whether it is or not and I believe those comments have been deleted so perhaps it's not a concern anymore) then NC97 is in a strong position to provide a solution. By having its own community that doesn't have a player base overlapping with 6v6 formats it would be able to provide players for a 12th format without straining other player pools across too many rosters/slots. And as Soda mentioned, the people who would be managers have gained some familiarity of the NC97 community by now.

The idea that a format having been already included in RBYOMPL disqualifying it from RBYPL I think it is ridiculous. Having a tournament to provide inclusion for formats that didn't get included in a RBYPL doesn't mean that the formats are unworthy. Soda has likely spoken to the point better than I could, but just remove a format from OMPL consideration if it's included in PL.

As someone who is more concerned about NC97 integrating with Smogon more in the long term though, I think that there's an argument to be made that jumping straight up into PL is more jarring given the relative under-representation of the format on Smogon over the years. I think there will always be a fair number of players who misconceive the merits of NC97 out of unfamiliarity but I think there's potential to reduce that amount overall.

With all the above said, I think having more chances to integrate the NC97 community into Smogon is best for and I would not personally advocate for NC97's inclusion this year. However, I do fully support the previous mentions of NC97 for consideration as while I personally think it's healthier long term to wait another year to make a push for NC97's inclusion I don't think the merits (or lack thereof) of the format itself warrant immediate dismissal. If others want to continue discussing NC97 for inclusion I do not believe that they should simply be brushed aside as if the format is not eligible for discussion in the first place as I do believe that the format currently meets the requirements.

I would like to see where we are with NC97 and its familiarity with the greater Smogon player base next time around and perhaps revisit the conversation, which hopefully can foster some discussion without immediately being shot down. For now, I hope that RBYOMPL can continue (the organizers did a great job with the inaugural tournament) and that NC97 can continue to be a part of it.
 
I’ve been thinking about what tiers we should go with for 8x10 and I really think 5x OU is the better option. I’m sorry to the people who enjoy ZU but I think we should wait until next year to see if we can support ZU with two extra teams. I know for a fact we can fully support OU and we have so many new faces that I think it’d be a shame to exclude some of them with only 32 slots.

Also, ZU’s tiering development is less important than the other low tiers since its tiering doesn’t affect any of the other real tiers. I think we should focus on developing Ubers-PU for now instead of spreading the development even thinner
 
I’ve had fun playing some of these lower tiers in tournaments, so I’m excited to play/spectate this tour.

Bo3 vs. Bo5: Bo5 wouldn’t be that much work in prep, rby lower tiers are already so constrained in options that building is important but not time consuming. Keep low tiers Bo5.

Format + Teams in Playoffs: I’d strongly favor a longer regular season than 5 weeks + playoffs. We’re here to play the video game, and while long tour can drag on, this is the best opportunity to play rby lower tiers in a team tour with other rby players on your team. In a few of the recent subforum team tours where these tiers are played (NUCL, UUCL, farm leagues) the rby slot can sometimes be isolated from the rest of the team. Not often, but it does happen. This tour will be a nice contrast to that dynamic, so I don’t think 9+ weeks will feel like a slog.

Concerns that there aren’t enough good lower tier players to fill out 8 teams are understandable, but I don’t think it will be an issue. Managers will be motivated to win and so they’ll find the best players to fill these slots. That could be someone who’s played the tier before, or putting someone who’s good at ou/good at pokemon broadly in the slot and letting them click. These tiers are fun partially because there’s a low barrier to entry so there’s nothing wrong with a player who hasn’t played one of these tiers before giving it a try.

Tier Inclusion: If what’s been said above is accurate and rby rands has a dedicated community with similar or higher level of competition to any of the low tiers, it definitely shouldn’t be cut from the tournament.

I can’t really support cutting an OU slot for ZU, since I don’t have enough knowledge of the OU player pool and how competitive the fifth OU slot is, I’m also not sure what ZU signups would look like. I think adding a sixth ou slot for 12 total slots is fine, even if the quality of OU games there is lower, it’s not a big deal in a community pl

Wanted’s suggestion of running the 6x12 format seems the most reasonable to include every tier.
 
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Thank you everyone for your input! The mod team proposes the following format in light of the discussion that's taken place in this thread and on discord:

8 teams, 10 slots
20/45 Self-Buys


1. RBY OU Bo5
2. RBY OU Bo3
3. RBY OU Bo3
4. RBY OU Bo3
5. RBY Ubers Bo3
6. RBY UU Bo3 OR Bo5 based on manager/player signup preference
7. RBY NU Bo3 OR Bo5 based on manager/player signup preference
8. RBY PU Bo3 OR Bo5 based on manager/player signup preference
9. RBY Random Battles Bo7
10. RBY OU Bo3 OR RBY ZU Bo3/5 based on manager/player signup preference

Although we did not reach a full consensus, most of the playerbase seems to prefer an 8-team format. As a result, we are likely to proceed with this.
With eight teams, the inclusion of RBY ZU requires 40 lower tier players (32 excluding Ubers). Several posts in this thread have pointed out this issue of "do we even have enough lowtier players to fill up all slots?" Because of this, we are thinking of doing what RBYPL IV did with PU and Random Battles, where we wait for signups to confirm if there are actually enough signups instead of speculating.
It appears that there is no real agreement on Bo3 vs. Bo5 lower tiers. Because of this, we will wait for signups before making this decision as well. Manager preferences will be factored in, due to their heavy involvement with prep, and player preferences will be factored in since they are the ones actually playing the set. UU-PU (and ZU if it's included) will be consistent with each other on wether they are Bo3 or Bo5. For example, Bo3 UU + Bo5 NU will not happen.

There was little interest in Bo5 Ubers and more than one Bo5 OU slot so those will remain Bo3.

On the other hand, Random Battles Bo7 seems to be universally liked by the playerbase, so we are likely to make it Bo7.
An SPL-level player being able to self-buy for 15k is an extreme steal, considering the best players in the pool can go up to 30k at times. For this reason, we have increased the first self-buy price to 20k. The second manager self-buy remains at 25k, so 45k total for both managers.

If there are no major complaints about the format we are likely to go with this. There is still roughly a week until manager signups open though so if you have concerns about this format please voice them below, this is not set in stone!
 
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