Project Research Projects - Garchomp @ post 44

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UT

I just don't understand...
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SV AAA Research Projects
approved by LordBox | hosted by UT | OP Heavily stolen from SV PU Research Week by gulch which was partly stolen from SV UU Research Week by BigFatMantis

Welcome to SV AAA's Research Project! We'll be doing regular investigations into SV AAA Pokemon or Abilities! The goal of this thread is to explore Pokemon that have niches, especially ones in the middle of the VR, and more thoroughly explore them to see how they really fare in the metagame. We will also consider exploring higher ranked Pokemon that are primarily known for one or two abilities without those abilities. Here's a breakdown of how this will work.

In this project, participants research suggested Pokemon or abilities and then share their experience. Please keep the following in mind:
  • Be open-minded! Some options will naturally be better than others, but don't immediately dismiss something as terrible!​
  • Feel free to theorymon early on in the research period, but make it clear you're doing so. Later on in the period you will be expected to back up your findings with evidence.​
  • Just because an analysis has been done for a Pokemon doesn't mean there isn't more to explore. Think outside the box!​
  • What sets work well with this mon / ability? What weaknesses does it have? What teammates go well with it? What archetypes does it fit on?​

Each project, there will be a new tag given for participants to use on the AAA ladder. The player with the highest ranking on their research alt at the end of each week will be added to this thread's Hall of Fame! Insightful comments on another user's post are also highly encouraged. Discuss your findings with others! This discussion also does not have to be limited to this thread; you are encouraged to discuss the Pokemon being researched in the OM room on Pokemon Showdown, the OM Discord, and the Viability Rankings Thread. Saving and posting of replays is heavily encouraged, as they are often the best way to provide substantial backing to your claims.

To sign up, make a post with the Pokemon or set(s) you will be researching and the ladder alt you will be using. For example, my signup post could look like this:
RWTalon UT
Talonflame

Signups can be as late as you'd like, but in most cases the project will still end on when I say so but let's start with two weeks.

When documenting your experiences, questions to ask yourself and answer in your post include: How useful are these Pokemon or abilities in SV AAA? What niche(s) do they fill? What gives them trouble? What advantages or disadvantages do they have compared to other Pokemon? How do they fit into the metagame?

:ursaluna-bloodmoon: Betticus IV. Featured team: :Ursaluna-Bloodmoon::Cobalion::Zapdos::Manaphy::Corviknight::Pecharunt:
:samurott-hisui: Betticus IV. Featured team: :Samurott-Hisui::Zamazenta::Scream Tail::Gliscor::Gholdengo::Iron Moth:
 
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:sv/ursaluna-bloodmoon:
1756827681170.png


Our first project is Cocaine Bear! With its good physical bulk, strong special attack (and signature move), reliable recovery, setup, and priority, it is a flexible mon with a wide range of options.

What sets can it use? Which ones have you found success with? What teammates go well with it? Is this just a potential mon that isn't actually good? Let's find out!

This project's ladder prefix is BMAAA, and whoever has the highest alt on <t:1757944800:F> will get added to the hall of fame and a prize determined entirely by my mood that day (please include a few replays here to prove you're using Bloodmoon).

Happy laddering and projecting!
 
BMAAA Talon

I want to be checking out how to build around Calm Mind sets (mostly Fluffy or Water Absorb) and offensive sets (thinking Adapt or Tinted: 252+ SpA Choice Specs Adaptability Ursaluna-Bloodmoon Blood Moon vs. 252 HP / 4 SpD Assault Vest Manaphy: 344-406 (85.1 - 100.4%) -- 6.3% chance to OHKO)
 
1756847429091.png

imo the ability should always either fluffy or water absorb to reduce ur bad mus, zama and manaphy respectively, while dmg amp abilities arent rly needed on cm sets, as it makes u worse at fishing. However, its impossible to run a good set while also not getting completely walled by ee ghosts
 
Hi, people are asking me for Bloodmoon teams, so whilst I have not actually built in a while, I will provide:

https://pokepast.es/a544282efb2bd026
https://pokepast.es/281fc2ccae985a90

Unaware BM Ursa is a mon I've used fairly extensively since the Ceruledge metagame. Whilst it wasn't the first ability I'd tried to use BM Ursa with, it was the one that ultimately made me consider BM Ursa a mainstay of my own. It originally existed as a counter to SD Ceruledge on balance teams, where they had been struggling for answers that weren't WBB Corv. However, whilst that might have been the initial reason for its usage, it soon proved on a laddering session that it was more than just that - it turns BM Ursa into a blanket checking machine. In addition, it really highlighted how Unaware is at its best when used by tanks rather than walls. Admittedly, given where Unaware has thrived in the past, it's mostly been on very bulky teams, where those Pokemon can afford to do nothing with their turns. I had previously used Unaware Cresselia as a hyper offense blanket check before moving to BM Ursa, and whilst at first they seemed somewhat similar in concept, the two were leaps apart, in part because BM Ursa could actually do something in a situation where it is 2HKOd. Since then, I've continued to try to incorporate it into my fat teams, where it competes continually with Regenerator Ting-Lu for the ground slot.

These two teams are the most recent examples of teams I've built with BM Ursa. BM Ursa primarily acts as a reserve check, being able to stomach hits from Roaring Moon, Kingambit, Great Tusk, Gleam Gholdengo, etc where other mons cannot. It also acts as "speed control" in a way, where it deals with otherwise dangerous setup like Hadron Moth, Press Zama, other NP Ghold and Garchomp in a pinch. In general, this mon plays quite differently depending on the type of team that you're facing. I tend to use it as a progress maker where most teams will not tend to have a wincon that I need to keep it in reserve for, where it acts as a difficult to stop threat in the midgame, usually claiming important pivots in the process, like regen waters.

BM Ursa wishes it could use Blood Moon more easily in this metagame, I have to say. EE Ghold being very common is probably the most infuriating thing about using this mon, as it prevents you from easily using the move that allows you to more effectively act as a general blanket check, meaning that building with this mon can be kind of a dilemma. IMO Unaware gets the most value out of any variant in an instance where you are walled by EE Ghold, as its defensive utility tends to be more
broad than with any other variant. However, Unaware BM Ursa is also one of the better answers to runaway setup Ghold, which makes for a bit of a dilemma.

Surprisingly, in terms of on paper matchups, you don't lose a huge amount of matchups by moving to Moonblast - the primary ones you drop are Solar Beam Moltres and Weather Ball Zapdos (arguably PSea Zapdos as a whole sometimes...) - but you do lose that instant power that makes BM Ursa so much more dangerous. It makes for a very frustrating feeling when using this mon sometimes, it genuinely pops off in many matchups, but it's kneecapped so hard by its STAB combination having a double immunity that's arguably the face of the format. Perhaps were it not for that, then more offensive variants like Fluffy and Beads of Ruin would be much more intimidating, rather than being written off in a literal sense by unfortunate circumstance. However, I do genuinely believe that even with these issues being chronic for this mon, it still finds a niche as bulky setup that no alternative options even come close to.
 
:ursaluna-bloodmoon: :pecharunt: :manaphy: :corviknight: :gholdengo: :roaring-moon:

This has been my most consistent team so far that, you know, the Bloodmoon actually does something. Fluffy Uras can take a lot of hits and does pair very nicely with Prank Pech, checking a wide number of physical attackers while not being overly passive. I do think something like Intimidate or Earth Eater could be better on Pecharunt, but Prank DBond is too nice on ladder.

Rest of the team is pretty standard, been liking Banded Moon again and am currently obsessed with Scarf Ghold.

Replays:
https://replay.pokemonshowdown.com/gen9almostanyability-2434470660-qwtjejf7b0m0wamuirooejymh1kxjdnpw
https://replay.pokemonshowdown.com/gen9almostanyability-2434452489
https://replay.pokemonshowdown.com/gen9almostanyability-2434447584?p2
https://replay.pokemonshowdown.com/gen9almostanyability-2434445747?p2

Bonus: Steam Engine worked again
 
Dont really got time for laddering with a whole new alt but I was able to get an alt from 1500s to top 3 using this:
:Ursaluna-Bloodmoon: :pecharunt: :manaphy: :kingambit: :great tusk: :deoxys-speed:
The basic idea is abusing BM's very strong breaking power, being able to 2HKO everything even regenvest, while making people think you're just a bulky set up mon. BM's slot used to be Specs Crown on the OG team but both kind of accomplish the same job anws.
 
[13:33:38] ~dhelmise: UT can u sign me up for the aaa research thing im too lazy to post
[13:33:51] ~UT: dhelmise what alt you want
[13:33:57] ~dhelmise: whats the prefix
[13:34:05] ~UT: BM AAA
[13:34:16] bmaaa fortnite: this one
 
Alright chat, I have honed in on the set that has been putting in the most consistent work for me:

:sv/ursaluna-bloodmoon:
Ursaluna-Bloodmoon (M) @ Leftovers
Ability: Fluffy
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 15 Spe
- Blood Moon
- Earth Power
- Calm Mind
- Moonlight

Has common entry points against a number of common physical attackers, most notably being a steady Roaring Moon switch-in, and can also recover up easily against Corv. Yes this is bricked by Earth Eater / Levitate Gholdengo / Pecharuant, but you can account for that with teammates.

One of the things I like about this set is how hard it punishes Corviknight, a common switch-in due to its resitance + immunity. However, Corv is unable to touch it, allows set up, and can't slow pivot against it, risking a teammate taking a boosted Blood Moon to the face.

On a similar note, is it worth dropping down to 111 Speed to undercreep Primarina and Swampert? It's more of a mixed bag, especially as Primarina can meaningfully damage you, but if they do Flip Turn then something on their team is going to take a ton.

This is still the team I am using the most, but I told Glory and QT I would post their teams if they didn't so here are two more teams to consider:

:roaring-moon: :gholdengo: :ursaluna-bloodmoon: :zamazenta: :moltres: :great-tusk: QT Water Absorb Bloodmoon
:corviknight: :ursaluna-bloodmoon: :zamazenta: :kingambit: :moltres: :pecharunt:Glory Fluffy Bloodmoon
 
https://replay.pokemonshowdown.com/smogtours-gen9almostanyability-868263
Decided to use bloodmoon this week since it was on my mind, and it seemed pretty strong into betti/kinetic scout. I knew they would prep for my conventional breakers, I wanted to bring something out of left field. I don't have much tusk usage so the chance of running into ee ghosts is pretty low. Bm put in alot of work, removing the corv to let deos clean up, although unaware stail unfortuately ruined the sweep. This proves that bm does indeed 1v1 corv, and even more so if it was fluffy. I chose storm drain over water absorb, as it could potentially switch into flip turn and scald, and apply even more pressure at +1. The extra healing from wab isnt really needed as ur usually at full anyway from leftovers and moonlight. Something else to consider is chople berry, although leftovers provides more consistent value.
 
Look I am not saying we're everyone in this thread is boring but have we truly plundered the depths this mon contains?

:sv/ursaluna-bloodmoon:
Ursaluna-Bloodmoon (M) @ Life Orb
Ability: Adaptability
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Blood Moon
- Earth Power
- Headlong Rush
- Snarl / Moonlight / Calm Mind

4 Atk Life Orb Adaptability Ursaluna-Bloodmoon Headlong Rush vs. 252 HP / 4 Def Swampert: 185-218 (45.7 - 53.9%) -- 94.5% chance to 2HKO after Stealth Rock
4 Atk Life Orb Adaptability Ursaluna-Bloodmoon Headlong Rush vs. 252 HP / 4 Def Goodra-Hisui: 338-400 (92.8 - 109.8%) -- 93.8% chance to OHKO after Stealth Rock
252 SpA Life Orb Ursaluna-Bloodmoon Snarl vs. 252 HP / 4 SpD Gholdengo: 174-205 (46 - 54.2%) -- 94.9% chance to 2HKO after Stealth Rock
252+ SpA Life Orb Ursaluna-Bloodmoon Snarl vs. 252 HP / 0 SpD Pecharunt: 198-234 (52.1 - 61.5%) -- guaranteed 2HKO

:sv/ursaluna-bloodmoon:
Ursaluna-Bloodmoon (M) @ Leftovers
Ability: Desolate Land
EVs: 248 HP / 8 Def / 252 SpD
Bold Nature
IVs: 0 Atk / 15 Spe
- Blood Moon
- Moonblight
- Calm Mind
- Earth Power

252 SpA Zapdos Weather Ball (100 BP Fire) vs. 248 HP / 252 SpD Ursaluna-Bloodmoon in Harsh Sunshine: 165-195 (38.4 - 45.4%) -- guaranteed 3HKO

Just saying...
 
:sv/ursaluna-bloodmoon:
View attachment 768636

Our first project is Cocaine Bear! With its good physical bulk, strong special attack (and signature move), reliable recovery, setup, and priority, it is a flexible mon with a wide range of options.

What sets can it use? Which ones have you found success with? What teammates go well with it? Is this just a potential mon that isn't actually good? Let's find out!

This project's ladder prefix is BMAAA, and whoever has the highest alt on <t:1757944800:F> will get added to the hall of fame and a prize determined entirely by my mood that day (please include a few replays here to prove you're using Bloodmoon).

Happy laddering and projecting!
Ladder Alt: BMAAA-LELO
Set
Ursaluna-Bloodmoon (M) @ Leftovers
Ability: Beads of Ruin
Tera Type: Ground
EVs: 40 Def / 216 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Hyper Voice
- Earth Power
using fast with webs makes it good.
 
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Ladder Alt: BMAAA-LELO
Set
Ursaluna-Bloodmoon (M) @ Leftovers
Ability: Beads of Ruin
Tera Type: Ground
EVs: 40 Def / 216 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Hyper Voice
- Earth Power
using fast with webs makes it good.
isnt adaptability just better
 
Got within the top 10 w the first team and then peaked number 3 w the second. Immune blursa was super fish and didn't rlly accomplish much tbh, I think the route to go w this is damage amp 3a, w snarl as a nice last move to hit ee ghosts.

:Ursaluna-Bloodmoon::Zapdos::Manaphy::Great Tusk::Zarude::gholdengo:
:Ursaluna-Bloodmoon::Zapdos::Manaphy::Great Tusk::Zarude::cinderace:



I like the synergy of mana w bm, knocking the vests off and turning 2hko into 1hkos, unfortunately these builds get absolutely 6-0'd by any competent meowscarada, and I think I ran into like 5 meow teams in a row and lost over 100 elo which was fun. I realized that cobalion has much better offensive and defensive synergy w bm, and decided to pivot to that, since both needed a fighting answer and another form of speed control, I opted for prankster pech.

:Ursaluna-Bloodmoon::Cobalion::Zapdos::Manaphy::Corviknight::Pecharunt:

I like this build because it centers blursa much more than the above teams, where it felt more like a supporting mon/deadweight even sometimes.


I think blursa lends itself to pivot heavy fat teams where they are going to be relying on it to break, with mana being a great partner as it sponges basically any hit and knocks off vests that might give the mon some trouble. I think snarl is mandatory on offensive blursa, and things like moonlight/cm are superfluous as you want to be clicking buttons for the short amount of time you will be in.
 
1757945138562.png


Someone took the assignment seriously holy shit. I think this is worth...3,000 likes? Seems fair.

Thank you to everyone who participated! Several of the more successful teams utilized heavily offensive sets, including Life Orb and amp ability to hit as hard as possible with Bloodmoon, which was definitely a twist on the more common Fluffy / Unaware / Water immunity sets we had generally seen before (and still performed well). I'll call this project a success!

Cycle II to follow shortly.
 
Time for the next project!

1757947271102.png


:sv/samurott-hisui:
Hisuian Samurott has a mediocre (at best) stat line, a pretty interesting typing, and then one of the most conceptually ridiculous signature moves imaginable. It has mostly seen use as a hyper offense mon that gets up Spikes no matter what 90% of the time, outside of a short lived period when the Ghosts were broken and it was used as a RegenVest pivot (admittedly, a RegenVest that sets Spikes does sound cool...).

Does Hisuian Samurott have a place outside of hyper offense? If yes, what comps enable the best and what sets does it run? If not, what partners on HO really make the most of its Spikes, and what items / abilities suit it best?

The deadline for the cycle will be <t:1759154400:F> and the prefix will be CEAAA! Happy laddering / testing / theorymoning!
 
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Ladder alt: CEAAA Flaaam
Set
Samurott-Hisui @ Heavy-Duty Boots
Ability: Drizzle
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Liquidation
- Knock Off
- Flip Turn

Might mess around and try out a semi-rain team with Hamu as the weather enabler + Spike setter, probably completely unviable but we'll see...
 
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