Metagame SV OU Metagame Discussion v4

1: What is a Pokemon/set you think will see a rise in usage?
2: What is a Pokemon/set you think will see a fall in usage?
3: What do you think will be the best archetype by the end of the tournament?
Bonus: what do you think will be suspected after the tournament, if any?
  1. :samurott-hisui: i think hamurott's due to pop off. i've been seeing a lot more innovation on it recently, stuff like resttalk (yes really), rocky helmet, taunt, generally a lot more focus on utility and role-compression stuff that hamurott wasn't doing much of before. it's been suffering a little due to the rise of geezing but i think the new techs people are cooking up will flip the script on that
  2. :araquanid: we all love it when some random low-tier mon gets an established foothold in ou, so i'm kinda sad to have to say this, but araquanid is definitely on the road back to nu. webs are in a really rough spot right now with all the bo and balance teams running around, and everyone has some easy answer for araq these days. webs thrives on teams that aren't prepped for dealing with the webs lead, so i think we'll see the archetype leaning towards ribombee again in the future until that becomes the websmon that gets prepped for
  3. definitely either bulky offense or offense-heavy balance. which one is number 1 or number 2 at a given time will depend on, i dunno, the phases of the moon probably. the wind is blowing in the direction of fat, but the recent trend of fatbreakers like np torn and heatran is holding back the fattest balance teams. in my opinion, the meta's managed to adapt to fat balance structures by using formerly overlooked but still viable mons, and i'd like to see the meta move more in this direction. we're very close to what may be the ideal state for svou, in the absence of tiering actions that aren't going to happen. we have a good diversity of archetypes and nothing is really being invalidated right now, all we need is to kick out a problem or two and we're gucci i think
  4. :ogerpon-wellspring: people talk about dnite a lot, but i think if there's a suspect post-scl (which there likely will be) then it'll be waterpon. the mon is just intolerable to build around and play around without actually bringing much, if anything, of use to the tier that couldn't be replicated by something else. i'll skip the thirty-page essay because virtually everything to be said about waterpon has already gotten said, people have been complaining about this shitter since before firepon was even banned
 
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To give a new topic of discussion, SCL is soon to start, and as with any major tournament, we will likely see new meta shifts, with Pokemon and sets rising and falling. Especially coming off the heels of OLT, its very likely that the metagame could shift drastically, and it's always fun to try and predict these in advance.

1: What is a Pokemon/set you think will see a rise in usage?
2: What is a Pokemon/set you think will see a fall in usage?
3: What do you think will be the best archetype by the end of the tournament?
Bonus: what do you think will be suspected after the tournament, if any?

1. I believe Taunt Samurott-Hisui will rise in usage since it can keep up hazards against Weezing-Galar, whereas Weezing-Galar typically Defogs freely against older sets.
2. I see Heatran trending down in usage next month. Heatran usage markedly went down in high ladder for August compared to July, and this is just not a mon I respect after it lost Toxic. Sure, it can use Stealth Rock to free up a moveslot on another mon that would prefer not running it, but Heatran is much less of a threat (FWIW, I don't consider it a threat at all) if it uses SR, and building with it isn't exactly easy outside of Rillaboom structures.
3. BO will be the best as usual.
Bonus: Nothing will be suspected after SCL ends. After Roaring Moon's ban, most players found that the meta markedly improved, resulting in survey scores dropping across the board regarding potentially suspect-worthy mons. I don't find this changing unless good players suddenly start optimizing their usage of a top-tier mon in a way we haven't seen in a while, which I'm leaning towards not happening.
 
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but NP Deo-S has felt like a fish where its either a god or does nothing from my exp using it (chalking this up more as a skill issue). Facing it is another story since you don't know what its running, so its pretty scary + Standard speed control options are not good into it. Using it feels a bit more fishy. Still, I do think Deo-S's versatility is a big point in its favor and will let it adapt to pressuring all sorts of teams with various techs, even on other sets besides NP.

NP DeoS is definitely a case of a set on a Mon that isn’t easy to pilot but has some of the highest rewards. A well piloted NP DeoS is one of the scariest things to face because of how much it mauls lots of defensive stuff and like you said, standard speed control tech isn’t useful against it. So a boosted DeoS is harder to rebound against and regain footing without having to make awkward plays at times.


1: What is a Pokemon/set you think will see a rise in usage?
2: What is a Pokemon/set you think will see a fall in usage?
3: What do you think will be the best archetype by the end of the tournament?
Bonus: what do you think will be suspected after the tournament, if any?

1. :Heatran: :Tornadus-Therian:
These are two rising mons that I expect to see more of as their roles have become more understood. TornT in particular having re established itself at high level play and become something players need to respect, between the potency of NP sets and the useful utility of its utility sets. I think we’ll also see more players experiment with the item choice. Heatran I’m expecting to default to Lava Plume for its general use at spreading status and being a spammable move. It being an effective rocker has a lot of merit vs teams that depend on Hatterene to keep them off which gives Heatran more utility, as well as it being good into non HJK Cinderace.

I also think we’ll see a lot more experimentation with Samurott-H sets, as the Mon has a lot of untapped potential still and people are moving past just using previously established standards like Boots, AV or Scarf.

2. :Araquanid: :Iron-Moth: :Dondozo:

Webs are ultimately fishy in this tier even at their best, due to their all or nothing nature reliant on Webs going up and staying up, as well as struggling with the BO teams running around. The usage of Cinderace, rising G-Weezing, and generally effective anti webs leads just diminishes their consistency further as without Webs, these teams struggle to do much of anything.

Iron Moth, while Ting-Lu usage is lower a bit for how much people are preparing for it, still struggles vs too much of the meta and has to rely on a coin flip with Fiery Dance in order to exert pressure comfortably. Teams have lots of natural checks and half checks too, and the rising Heatran usage only further hurts it.

Dondozo is very limited in the teams it works on and its passivity and weak nature unboosted just makes it an unattractive choice rn.

3. BO feels like a very reliable and consistent, comfortable playstyle with the most building flexibility right now, so I expect it to be the most successful overall. I do think certain Balance teams will do quite well also, but not quite as well as BO.

4. :Ogerpon-Wellspring:
The meta has managed to develop quite a bit better than i thought it would despite the presence of volatile pokemon like Kyurem and to some extent Dragonite, and so it’s pretty enjoyable. But one Pokemon remains and sticks out like a sore thumb to me, and that’s Wellspring. Its continually rising usage (pretty sure it sits at #2 on high ladder) and the way players have kept pushing the possibilities of this Mon’s builds, has made it a completely nightmare and a chore to build around. It’s not that it’s unwallable or near unwallable (it doesn’t help that this is the case), but that it’s far too good of a progress maker. There’s so many ways beyond just SD it can eat through teams, and its recent emphasis on longevity through use of moves like Synthesis or Horn Leech only make it harder to handle. I think it’s a blight that does more harm than good for the tier and I hope something can be done about it eventually.
 
Ok Faya I'll throw you a bone. I looked at the recent 1825 Usage stats for month-on-month differences for July and August to figure out pre and post OLT trends. TL;DR - major changes up were Glimmora, Galarian Slowking, and Kyurem with 5%+ differences in usage. Glowking's set didn't change much (basically Future Sight instead of Flamethrower), but Glimmora and Kyurem found some "new" sets. Here are the diffs below:

July Glimmora
:sv/Glimmora:
Glimmora @ Red Card
Ability: Toxic Debris
EVs: 248 HP / 132 Def / 128 SpD
Timid Nature
Tera type: Ghost
- Earth Power
- Mortal Spin
- Stealth Rock
- Power Gem
Sorry, What's up with this glimmora? The EVs along with Timid look wasteful? Is there any documentation about what goals is it hitting?
 
Using tera ice sandy shocks, I still think its a solid mon that can set hazards with offensive pressure and is an amazing user of tera ice, but the issue that it relies on tera ice a bit too much to deal with mons like landorus or gliscor (the former threatening to ohko it even with no attack investment) due to its lack of coverage or boosting and thus is a bit of a tera hog

I’ve been trying a set that is less of a hog on the team, potentially allowing another mon to utilise tera, however its mainly for match up fish, due to sandy shocks having limited options for moves.


:sandy shocks:
Sandy Shocks @ Grassy Seed / Electric Seed
Ability: Protosynthesis
Tera Type: Water / Grass
EVs: 136 HP / 88 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Charge Beam
- Substitute
- Flash Cannon
- Earth Power

Tera water has been chosen as it turns two weaknesses into resistances, tera grass does so too and can be chosen if you wish to resist ground rather than having a simple neutrality.

The set is intended to be a somewhat bulky charge beam sweeper for terrain teams (grassy terrain is generally better for this niche set), its superior bulk and lack of a stealth rock weakness gives it an edge over fellow 101 speed electric type thunderus therian which has a lot more power and volt absorb. its been given enough hp evs to avoid having its substitute broken by alomomola’s flip turn. Flash cannon was chosen for neutral damage towards landorus and gliscor especially since it has a chance to lower special defense. The main reason it was given grassy seed over booster energy was so it could be somewhat bulky with less evs invested in speed.

Its worth noting that tera blast with terastal ice can be used if you have no problems using it as a tera hog on your terrain team, but thats not why I made it.
 
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1: What is a Pokemon/set you think will see a rise in usage?
2: What is a Pokemon/set you think will see a fall in usage?
3: What do you think will be the best archetype by the end of the tournament?
Bonus: what do you think will be suspected after the tournament, if any?
1: :sv/tornadus_therian: :sv/heatran: :sv/rillaboom:

These three are a given. Torn-T is incredibly versatile with Boots Taunt, NP, and AV. You can legit lead with Torn most of the time because it outspeeds a vast majority of the tier and guarantees progress with Knock/U-Turn. Heatran is a consistent rock setter that frees up team-building slots and synergizes scarily well with Wellspring. With Rillaboom, its basically cause of Terrain Offense regaining its footing in big 2025. I think people need to branch out of Tera Grass. SD LO Rilla with a defensive Tera or Tera Dark is stronk. Also Wellspring with Grassy Glide is funny (and broken).

:sv/zapdos: :sv/kyurem: :sv/cinderace:

These are some OU mons I found are being used more. With Torn usage at its peak and Gliscor being more uncommon, Zapdos is truly the best birb. It the best matchup into Wellspring compared to Molt. Offensive Roost Three Attacks recontextualizes Zapdos’ role while still packing defensive utility (Static is broken 1LDK is right on that). The third move can be Heat Wave to secure big dmg on Gholdengo/Gambit or any Tblast like Ice, Fairy, Fighting, etc. Kyurem takes advantage of alot of current meta trends, so it makes sense to see it a li’l more often. Huge fan of the AV set btw. Fast pivots are disgusting and Cinderace is arguably one of the best. Outside of Cinderace’s role at deterring hazards, it’s great at forcing awkward positions and enabling every wallbreaker under the sun.

2: :sv/araquanid:

Araquanid is projected to drop out of OU, but this will change if Duckular releases another Webs + Shitmon RMT.

3: SV OU likes to rotate through the Seasons. Spring saw Balance as the most popular, then during the Summer heat it became Offense, and now I believe Balance and Offense will mingle for the top spot. Personally all the major playstyles are on equal terms rn, which is a sign that the metagame is healing, but work needs to be done.

Bonus: Who should be suspected? Oh let me tell you.

:sv/ogerpon_wellspring:

Ok I’m not gonna go into a 4-minute rant or anything, but just know I loathe this thing’s presence. It feels unfair whenever I use it. Wellspring just gets 2 kills minimum by simply existing. Now we’re reaching a point where the Wellsprings are starting to run bulk. They’re starting to run Synthesis. What’s worse is that some have incorporated Synthesis onto Trailblaze + SD, sparking trauma from the Moon/G-Fire meta. Its only able to get away with this mickey mouse ass moveset because Ivy Cudgel is so broken it humbles resists (especially with Tera).

:sv/dragonite:

Dnite could be a candidate for a suspect. The most busted variant is DD Roost Tblast Fairy. Fairy Blast and EQ hits everything except Molt/Corv, which have their own issues in the current meta. With Roost you turn your midground checks like Tusk, opposing Dnites, and Zama into setup fodder. Its repeating a trend we’ve seen with Roaring Moon (maybe the real culprit is not Tera Blast but Fairy Blast specifically lmao). Banning it would be disastrous for BO. Dnite checks a bunch of things with Multiscale and losing E-Speed would be losing a valuable tool against offense.
 
When is action going to be taken against wellspring? In my opinion YOUR TAKING TOO LONG is something that can be said about this
(I know I included a Deltarune reference but this is serious. I'm kinda new to this)
 
When is action going to be taken against wellspring? In my opinion YOUR TAKING TOO LONG is something that can be said about this
(I know I included a Deltarune reference but this is serious. I'm kinda new to this)
that will happen when the ban side will provide good enough evidence that it is worthy of a suspect. There are a lot of offensive threats on the radar, and you also have to take in account stuff like SCL.
 
that will happen when the ban side will provide good enough evidence that it is worthy of a suspect. There are a lot of offensive threats on the radar, and you also have to take in account stuff like SCL.
  1. 120 base attack Stab 100 base power no type immunities stab no contact high crit rate 100% accurate with a free 1.2 boost on top cause why not?!?!
  2. Good speed tier (110 is crazy for a wallbraker with defensive utilities)
  3. She can use: swords dance to 2hko toxapex (practically Ohko everything), u-turn for pivoting, trailblaze to boost the good speed tier, encore to do whatever it wants to do with encore, spikes to make permanent progress with the best hazard, play rough to hit the dragon types that resist it for super effective, super power works with u-turn to surprise some pokemon AND knock off
  4. Great defensive utility, immune to water (which the best defensive counter to a pokemon being itself is never good) and completely different weaknesses in and out of tera is horrific for any pokemon that tries to target her. want to use lokix first imprasion? I'm now tera water and take neutral damage LOLOLQLOLOLOLLOLOLOL:blobuwu: I'm just a silly Girlboss Gaslighting people into thinking I'm balanced and Gatekeeping balance lol (IDK y I added the last part lol)
 
that will happen when the ban side will provide good enough evidence that it is worthy of a suspect. There are a lot of offensive threats on the radar, and you also have to take in account stuff like SCL.
we do have to take scl into account, but saying there are lots of offensive threats on the radar doesn't seem right to me. the only offensive threats i've seen receiving truly significant numbers of complaints right now are waterpon and dragonite. i wouldn't really consider anything else to be "on the radar" at the moment, at least not to the caliber that those two are. also, the "ban side", as you put it (it's a lot more nuanced than one side going "ban everything" and another side going "ban nothing"), has provided plenty of very solid evidence that waterpon's suspect-worthy. there have been several hundred posts made about the thing over the years* if you look. what kind of evidence would be "good enough" in your mind? because frankly, from the rest of your posts, i'm not sure that you'd consider any amount of evidence good enough to justify a suspect of anything. you seem to lean very heavily against bans in any scenario whatsoever

the fact of the matter is, waterpon's not the kind of mon that's just briefly an issue and goes away when the meta adapts. the complaints from knowledgeable players stretching back through radically different metas, all the way to near the start of dlc1, are proof of that. this is an insane trade machine at worst, 6-0 against balance at best, that can thrive in pretty much any meta that's thrown at her. that's why i think waterpon should be the next suspect target over dragonite. she's had a lot of time for the meta to adapt to her and it just hasn't, as opposed to dnite, which was always very threatening with a highly limited number of checks but didn't become a genuine issue until recently. the dnite train might end up running out of steam eventually, like those periods where darkrai and pult were briefly the big things on the radar. but waterpon? nah. get that shit outta here is what i say
 
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we do have to take scl into account, but saying there are lots of offensive threats on the radar doesn't seem right to me. the only offensive threats i've seen receiving truly significant numbers of complaints right now are waterpon and dragonite. i wouldn't really consider anything else to be "on the radar" at the moment, at least not to the caliber that those two are. also, the "ban side", as you put it (it's a lot more nuanced than one side going "ban everything" and another side going "ban nothing"), has provided plenty of very solid evidence that waterpon's suspect-worthy. there have been several hundred posts made about the thing over the years* if you look. what kind of evidence would be "good enough" in your mind? because frankly, from the rest of your posts, i'm not sure that you'd consider any amount of evidence good enough to justify a suspect of anything. you seem to lean very heavily against bans in any scenario whatsoever

the fact of the matter is, waterpon's not the kind of mon that's just briefly an issue and goes away when the meta adapts. the complaints from knowledgeable players stretching back through radically different metas, all the way to near the start of dlc1, are proof of that. this is an insane trade machine at worst, 6-0 against balance at best, that can thrive in pretty much any meta that's thrown at her. that's why i think waterpon should be the next suspect target over dragonite. she's had a lot of time for the meta to adapt to her and it just hasn't, as opposed to dnite, which was always very threatening with a highly limited number of checks but didn't become a genuine issue until recently. the dnite train might end up running out of steam eventually, like those periods where darkrai and pult were briefly the big things on the radar. but waterpon? nah. get that shit outta here is what i say
I'm one of those people who think that for this gen we should tier around offense, not balance.
Obviously keep balance teams viable, as it is right now, but personally I'm pretty happy with the way SV OU is right now and if you really want to take tiering action we can look towards other routes e.g. retest Volc/Gouging, some box legend, or suspect Ting-Lu (will elaborate if asked, but ill just say this: if this isn't broken, neither are Lugia and Giratina-A.) instead of banning other offensive threats that are still susceptible to trends and get adapted to.

It is pretty clear to me that balance go-tos are given the benefit of the doubt compared to offense tools and the only thing I can do is to respect the will of the others while presenting my pov on why that's not necessarily the best action. We're living in times where we could use shorter games, for reasons which are not necessarily related to SV OU, but competition from other formats and culture as a whole. This is why setup sweepers being seen as these big fat boogeymen isn't compatible with my statement above. I get swept all the time when I misplay, same with other players, but maybe we can find better setups to prevent this from happening in the first place.

I also find it that most of the time people who want a suspect will automatically vote for a ban without having the intention to switch their votes around. Same with your post towards Ogerpon-W, a good balance breaker. Because yes Ogerpon-W is great against balance teams and has a wide movepool. But who's to say it is ban worthy, when people can't agree on what its best fourth move is, and code it as "versatility"?

Even if we've had Ogerpon-W for quite a while, you can't just present those hundreds of pages as one big book, a collection of arguments that does not properly address pro and anti ban arguments. Because you'll get bias, misinformation, fearmongering, and many arguments that contradict each other with a bit of poking. The metagame will continue to adapt until it is fully solved. That might happen tomorrow, post-CG or in a hundred years. We don't have a game theory solver here, so the ban side doesn't make itself look good when complaining about pokemon a or b with such confidence, such "venom" competitively speaking.

Keeping the status quo remains the best way forward, at least in SV. It doesn't mean i will vote DNB for each and every suspect going forward.
 
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retest Volc/Gouging, some box legend, or suspect Ting-Lu (will elaborate if asked, but ill just say this: if this isn't broken, neither are Lugia and Giratina-A.) instead of banning other offensive threats that are still susceptible to trends and get adapted to.

Volc and gouging were decisively banned (gouging was literally like 90%+, extremely rare one sided vote) which makes it hard for me to take this seriously when you suggest freeing either, especially the latter. And as for Lugia and Giratina, they’re uber fat CM sweepers that handpick already limited counterplay via Tera and just set up and take way too much to bring down. They’re way above what Ting-Lu does which is honestly provide stability for teams its on against a host of threats in a tier teeming at the brim with them.


We're living in times where we could use shorter games, for reasons which are not necessarily related to SV OU, but competition from other formats and culture as a whole.

Sorry what. What does this even mean or have anything to do with competitive. What does “culture as a whole” even mean here.

As an aside, people multiple times have explained why defensive pokemon are harder to justify looking at action for compared to offensive threats. It’s not some “balance is given benefit of the doubt”, they’re just rarely broken.

And lastly, anything can theoretically be adapted to but not all adaptations are healthy for the game.
 
I'm one of those people who think that for this gen we should tier around offense, not balance.
Obviously keep balance teams viable, as it is right now, but personally I'm pretty happy with the way SV OU is right now
i believe we shouldn't tier around any single playstyle. we should tier for a healthy diversity of all playstyles, with none being overwhelmingly strong or invalidated. the natural result of that seems to trend towards bulky offense and balance being the strongest playstyles (because they mix both good defensive options and good offensive options), other forms of offense being strong but not necessarily the dominant playstyle, and the niche picks being hard stall and gimmicky forms of hyper offense (webs, screens, etc). hence why i do agree with you that the current meta is approaching, but not yet reaching, an ideal state, at least for what can feasibly be done with community support
and if you really want to take tiering action we can look towards other routes e.g. retest Volc/Gouging, some box legend, or suspect Ting-Lu (will elaborate if asked, but ill just say this: if this isn't broken, neither are Lugia and Giratina-A.) instead of banning other offensive threats that are still susceptible to trends and get adapted to.
now this is where it goes off the rails. first off, retesting ubers is almost entirely off the table, especially ones that were banned from ou already and especially especially things like gouging fire, which was banned with upwards of a 90% ban margin, or volcarona, which was rejected from the tier in every way a mon can be (quickbanned, denied a drop, and suspect banned). second off, ting-lu is fine. the difference between it and the mons you mentioned is that lugia and giratina-a both have setup capability on top of their ridiculous bulk. ting very notably does not. and third, you don't seem to actually be trying to balance things with your choices. you just seem to be trying to make offense better without citing any problems that your tiering actions will answer besides "playstyle i like gets better, playstyle i dislike gets worse"
It is pretty clear to me that balance go-tos are given the benefit of the doubt compared to offense tools and the only thing I can do is to respect the will of the others while presenting my pov on why that's not necessarily the best action.
plenty of offensive tools are also "balance go-tos". the term you're looking for is "defensive tools", and the reason they're given the benefit of the doubt is because pokemon is a game in which strong offense is, and always has been, fundamentally better than strong defense. you need to make progress in this game. that's why hard stall tends to be more niche than all-out offense. it's also why it's really easy to create a mon with no defensive counters but really hard to create a mon with no offensive counters. so it's pretty difficult to actually have a good defensive tool be truly broken unless it's also got really really good ways to consistently make progress as well. the only time that something defensive was broken in ou for its defenses alone was gen 6 mega sableye. you could argue dlc1 gliscor, but that was more a case of its defensive prowess combined with its extremely cheap progress-making ability, with access to spikes, knock, sd facade, toxic, etc
We're living in times where we could use shorter games, for reasons which are not necessarily related to SV OU, but competition from other formats and culture as a whole.
jesus mary and joseph we are not going to start tiering based on the tiktok generation's short attention span
This is why setup sweepers being seen as these big fat boogeymen isn't compatible with my statement above. I get swept all the time when I misplay, same with other players, but maybe we can find better setups to prevent this from happening in the first place.
there are plenty of setup sweepers that aren't seen as "big fat boogeymen". there aren't serious complaints right now about darkrai, deo-s, torn-t, scizor, weavile, ceruledge, primarina, tusk, crown, hell, even valiant isn't attracting the ire it used to. people are actively celebrating several of these being here. there's two whole ogerpon forms that nobody's complaining about at all, one of which is arguably better at shredding fat balance structures than waterpon is. it's a very specific subset of setup sweepers that's problematic
I also find it that most of the time people who want a suspect will automatically vote for a ban without having the intention to switch their votes around. Same with your post towards Ogerpon-W, a good balance breaker. Because yes Ogerpon-W is great against balance teams and has a wide movepool. But who's to say it is ban worthy, when people can't agree on what its best fourth move is, and code it as "versatility"?
who's to say it's banworthy? me. i'm to say that. i'm saying it right now. and so have many, many people before me, who are much more knowledgeable about the tier than either of us. and why does it matter whether people "automatically" vote for a ban after calling for a suspect? not many people are going to call for a suspect with the intention of voting dnb. and it doesn't really matter if people have made up their minds before the suspect either. you seem to have your mind made up just fine. why is it not ok for people to go into a suspect intending to vote ban, but perfectly fine for you to go into a suspect intending to vote dnb?
Even if we've had Ogerpon-W for quite a while, you can't just present those hundreds of pages as one big book, a collection of arguments that does not properly address pro and anti ban arguments.
how does the collection of all arguments about waterpon in existence not properly address pro- and anti-ban arguments
Because you'll get bias, misinformation, fearmongering, and many arguments that contradict each other with a bit of poking.
bias like "we should tier around offense"? misinformation like "we need shorter games because vgc"? fearmongering like "but if we ban this, fat balance might become good"?
The metagame will continue to adapt until it is fully solved. That might happen tomorrow, post-CG or in a hundred years.
if you wanna wait a hundred years for the meta to be fully solved, go ahead. i, for one, think that if the meta hasn't been able to adapt to something for nearly two years, we should probably get rid of it instead of waiting the other 98
We don't have a game theory solver here, so the ban side doesn't make itself look good when complaining about pokemon a or b with such confidence, such "venom" competitively speaking.
there is no "ban side". almost every voter here has a varying record of votes on different things. in fact, thanks to the gouging fire suspects, a significant number of them have two different votes on the same mon. and you complaining about zap-king-lu with confidence doesn't make you look good either. just because you named yourself after tapu bulu doesn't mean you have to live in crippling fear of zapdos all the time
Keeping the status quo remains the best way forward, at least in SV. It doesn't mean i will vote DNB for each and every suspect going forward.
so wait. if keeping the status quo is the best way forward, why would you not vote to keep the status quo every time? you're not making any sense
 
I'm one of those people who think that for this gen we should tier around offense, not balance.
Obviously keep balance teams viable, as it is right now, but personally I'm pretty happy with the way SV OU is right now and if you really want to take tiering action we can look towards other routes e.g. retest Volc/Gouging, some box legend, or suspect Ting-Lu (will elaborate if asked, but ill just say this: if this isn't broken, neither are Lugia and Giratina-A.) instead of banning other offensive threats that are still susceptible to trends and get adapted to.

It is pretty clear to me that balance go-tos are given the benefit of the doubt compared to offense tools and the only thing I can do is to respect the will of the others while presenting my pov on why that's not necessarily the best action. We're living in times where we could use shorter games, for reasons which are not necessarily related to SV OU, but competition from other formats and culture as a whole. This is why setup sweepers being seen as these big fat boogeymen isn't compatible with my statement above. I get swept all the time when I misplay, same with other players, but maybe we can find better setups to prevent this from happening in the first place.

I also find it that most of the time people who want a suspect will automatically vote for a ban without having the intention to switch their votes around. Same with your post towards Ogerpon-W, a good balance breaker. Because yes Ogerpon-W is great against balance teams and has a wide movepool. But who's to say it is ban worthy, when people can't agree on what its best fourth move is, and code it as "versatility"?

Even if we've had Ogerpon-W for quite a while, you can't just present those hundreds of pages as one big book, a collection of arguments that does not properly address pro and anti ban arguments. Because you'll get bias, misinformation, fearmongering, and many arguments that contradict each other with a bit of poking. The metagame will continue to adapt until it is fully solved. That might happen tomorrow, post-CG or in a hundred years. We don't have a game theory solver here, so the ban side doesn't make itself look good when complaining about pokemon a or b with such confidence, such "venom" competitively speaking.

Keeping the status quo remains the best way forward, at least in SV. It doesn't mean i will vote DNB for each and every suspect going forward.

You’re overestimating how good Balance teams would be without Wellspring. Obviously they would improve with Wellspring gone, but Offense’s options vs Balance teams aren’t limited. Darkrai, Kyurem, Hatterene, and Primarina are all excellent wallbreakers that do fit on Offense and the list goes beyond these guys.

Since we’re talking about balancing the tier around Offense, I’d like to point out bulky SD Trailblaze Wellspring which with Tera and a Trailblaze boost it becomes difficult to revenge kill, while having an incredibly flexible 4th moveslot between
Play Rough to hit Dragons or Synthesis to boost up in front of random special hits/avoid being in Sucker Punch range. This set doesn’t really sacrifice its wallbreaking potential because Cudgel is just that clickable of a button.
 
Oger can be annoying but I just feel like meta will just shift to other, cheesier balance breakers that don't have to deal with the same limitations Oger has. Manaphy is even more oppressive to a lot of fat / balance teams due to not making contact with all its moves + having Tera & item flexibility - we saw it mentioned a lot during DLC1 Surveys for a reason (where Oger was also legal) & even now a lot of the teams & cores we see get easily dismantled by it. I think Meowscarada / Weavile are also similarly difficult to stop since they have Boots for big longevity, better speed, and a similar toolkit, with SD in Weavile's case and U-Turn + Spikes in Meow's case in addition to more dangerous STAB combos. Other mons like Samu-H also get stronger in post Woger Metagame, as does Mola + unkillable wallbreaker cores w/ mons like Ursaluna, Hoopa-U, etc (which I also find quite difficult for many balance teams to handle, even more than Woger). All this is to say that I do not feel Woger is egrigiously worse to deal with than a lot of existing threats & I do not think its ban will have the intended effect of "freeing building up" like many claim.

Even with Ivy Cudgel not making contact, it is still a physical move at the end of the day, and fast Wispers such as Dragapult, Darkrai, & Cinderace all still are able to neutralize it. SV's physical walls like Pecharunt, Zamazenta, etc are much stronger than the special walls that are tasked with dealing with Manaphy / Hydrappl / whatever special breaker and do a fine job vs Ogerpon. And even then, two entire types resist Ogerpon's STAB combo, which players have access to at a press of a button if worst comes to worst. Most of these other sets like Trailblaze, Synthesis, etc. while good in their own way, are clearly sacrificing something in the process, whether it be coverage, utility, etc. The main element of this mon I think could be broken is just Ivy Cudgel critting and maybe Knock Off also being too free of a click, but I do not think these elements are egrigious enough fo me to vote ban, should a suspect occur in the future.

I think Dragonite has more of a case to be broken because of how variable it can be, which is more problmetic of a speed boosting sweeper, but eh, it also keeps a lot of cheesy offensive mons in check with its powerful priority, Encore is great utility for a lot of teams, it provides some valuable defensive integrity to many team with its key resistances, etc. These greedy Tera Blast sets are annoying, but also fishy af, with a few variations being overly greedy since you need to commit to it as a Tera sink - which can be generally fine, but presents its own issues.

IDK, I just don't think many mons atm can be safely banned without hurting the metagame in other ways or just not having an effect on the metagame at all. Like, banning Darkrai for example just leads to its usage being funneled into Meow / Weavile, which are both only slightly worse and will largely do the same shit. Gambit ban will make a lot of things in the meta harder to contain given that its bulk + Tera / item flexibility lets it check a wide variety of specifc threats + assist in limiting various offensive cheesers, Ghold ban leads to similar issues (scarf is a great mid-ground pivot & check to many Pokemon), Zama ban destablizes a lot of the meta imo, etc.
 
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Even with Ivy Cudgel not making contact, it is still a physical move at the end of the day, and fast Wispers such as Dragapult, Darkrai, & Cinderace all still are able to neutralize it. SV's physical walls like Pecharunt, Zamazenta, etc are much stronger than the special walls that are tasked with dealing with Manaphy / Hydrappl / whatever special breaker and do a fine job vs Ogerpon. And even then, two entire types resist Ogerpon's STAB combo, which players have access to at a press of a button if worst comes to worst. Most of these other sets like Trailblaze, Synthesis, etc. while good in their own way, are clearly sacrificing something in the process, whether it be coverage, utility, etc. The main element of this mon I think could be broken is just Ivy Cudgel critting and maybe Knock Off also being too free of a click, but I do not think these elements are egrigious enough fo me to vote ban, should a suspect occur in the future.

IDK, I just don't think many mons atm can be safely banned without hurting the metagame in other ways or just not having an effect on the metagame at all. Like, banning Darkrai for example just leads to its usage being funneled into Meow / Weavile, which are both only slightly worse and will largely do the same shit. Gambit ban will make a lot of things in the meta harder to contain given that its bulk + Tera / item flexibility lets it check a wide variety of specifc threats + assist in limiting various offensive cheesers, Ghold ban leads to similar issues (scarf is a great mid-ground pivot & check to many Pokemon), Zama ban destablizes a lot of the meta imo, etc.

What about a potential ban of Kyurem? I believe Kyurem leaving would free up building a lot due to how checks to the Choice Specs/physical DD/mixed DD, and SubProtect sets not having great overlap with one another. Kyurem leaving would also make building with Grass and Dragon-type Pokemon easier, which would make it easier to deal with Ogerpon-Wellspring. I agree with you that the Trailblaze, SD, Ivy Cudgel, and one of Play Rough or Synthesis sets with bulk are overhyped and have clear weaknesses given how much you have to sacrifice to set up and use them appropriately. I've always been of the mind that a Kyurem ban would have the healthiest metagame impact of all possible potential bans from here on out by freeing up building all while having the least amount of collateral damage in enabling cheese sweepers after its ban.
 
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Oger can be annoying but I just feel like meta will just shift to other, cheesier balance breakers that don't have to deal with the same limitations Oger has. Manaphy is even more oppressive to a lot of fat / balance teams due to not making contact with all its moves + having Tera & item flexibility - we saw it mentioned a lot during DLC1 Surveys for a reason (where Oger was also legal) & even now a lot of the teams & cores we see get easily dismantled by it. I think Meowscarada / Weavile are also similarly difficult to stop since they have Boots for big longevity, better speed, and a similar toolkit, with SD in Weavile's case and U-Turn + Spikes in Meow's case in addition to more dangerous STAB combos. Other mons like Samu-H also get stronger in post Woger Metagame, as does Mola + unkillable wallbreaker cores w/ mons like Ursaluna, Hoopa-U, etc (which I also find quite difficult for many balance teams to handle, even more than Woger). All this is to say that I do not feel Woger is egrigiously worse to deal with than a lot of existing threats & I do not think its ban will have the intended effect of "freeing building up" like many claim.

Even with Ivy Cudgel not making contact, it is still a physical move at the end of the day, and fast Wispers such as Dragapult, Darkrai, & Cinderace all still are able to neutralize it. SV's physical walls like Pecharunt, Zamazenta, etc are much stronger than the special walls that are tasked with dealing with Manaphy / Hydrappl / whatever special breaker and do a fine job vs Ogerpon. And even then, two entire types resist Ogerpon's STAB combo, which players have access to at a press of a button if worst comes to worst. Most of these other sets like Trailblaze, Synthesis, etc. while good in their own way, are clearly sacrificing something in the process, whether it be coverage, utility, etc. The main element of this mon I think could be broken is just Ivy Cudgel critting and maybe Knock Off also being too free of a click, but I do not think these elements are egrigious enough fo me to vote ban, should a suspect occur in the future.

I think Dragonite has more of a case to be broken because of how variable it can be, which is more problmetic of a speed boosting sweeper, but eh, it also keeps a lot of cheesy offensive mons in check with its powerful priority, Encore is great utility for a lot of teams, it provides some valuable defensive integrity to many team with its key resistances, etc. These greedy Tera Blast sets are annoying, but also fishy af, with a few variations being overly greedy since you need to commit to it as a Tera sink - which can be generally fine, but presents its own issues.

IDK, I just don't think many mons atm can be safely banned without hurting the metagame in other ways or just not having an effect on the metagame at all. Like, banning Darkrai for example just leads to its usage being funneled into Meow / Weavile, which are both only slightly worse and will largely do the same shit. Gambit ban will make a lot of things in the meta harder to contain given that its bulk + Tera / item flexibility lets it check a wide variety of specifc threats + assist in limiting various offensive cheesers, Ghold ban leads to similar issues (scarf is a great mid-ground pivot & check to many Pokemon), Zama ban destablizes a lot of the meta imo, etc.

We saw Manaphy mentioned back then because it was a lower power level meta and quite early on. There’s a reason it died out on survey write ins and isn’t really seen much, or thought about much right now. Manaphy struggles with the speed tier and not being very scary unboosted, which makes it hard to force the switches it needs to set up. It also just has a hard time picking the right moves whereas Wellspring can run just Ivy Cudgel and pick whatever it wants because Cudgel is a broken unbalanced piece of shit move.

I don’t really agree with the takes on either dark tbh. Meowscarada is weak without a boosting item and is too easy to punish via contact effects and helmet, while Weavile struggles with Booster threats and being a Mon particularly annoyed by sudden defensive Tera.

Ursaluna, Volcanion, Keldeo, Walking Wake, stuff like this all improve without Wellspring either by not fearing having their stabs blanked and thus letting it in, or simply not being threatened out by it so easily. I’d also disagree about Zama and Pecha being super amazing into it. Pecha has to be very healthy to take boosted Cudgels and Zama is one crit away from not being a good check anymore. If Zama switches in early and eats a crit cudgel, it can’t switch in again later.

I’d also argue that Wellspring even when it doesn’t auto blow down teams, still easily enables its own offensive teammates ridiculously easily thanks to how almost effortless its progress making talents are and it’s so good at wearing teams down for something else to take advantage of. This aspect I think is worth thinking about.
 
1: :sv/tornadus_therian: :sv/heatran: :sv/rillaboom:

These three are a given. Torn-T is incredibly versatile with Boots Taunt, NP, and AV. You can legit lead with Torn most of the time because it outspeeds a vast majority of the tier and guarantees progress with Knock/U-Turn. Heatran is a consistent rock setter that frees up team-building slots and synergizes scarily well with Wellspring. With Rillaboom, its basically cause of Terrain Offense regaining its footing in big 2025. I think people need to branch out of Tera Grass. SD LO Rilla with a defensive Tera or Tera Dark is stronk. Also Wellspring with Grassy Glide is funny (and broken).

:sv/zapdos: :sv/kyurem: :sv/cinderace:

These are some OU mons I found are being used more. With Torn usage at its peak and Gliscor being more uncommon, Zapdos is truly the best birb. It the best matchup into Wellspring compared to Molt. Offensive Roost Three Attacks recontextualizes Zapdos’ role while still packing defensive utility (Static is broken 1LDK is right on that). The third move can be Heat Wave to secure big dmg on Gholdengo/Gambit or any Tblast like Ice, Fairy, Fighting, etc. Kyurem takes advantage of alot of current meta trends, so it makes sense to see it a li’l more often. Huge fan of the AV set btw. Fast pivots are disgusting and Cinderace is arguably one of the best. Outside of Cinderace’s role at deterring hazards, it’s great at forcing awkward positions and enabling every wallbreaker under the sun.

2: :sv/araquanid:

Araquanid is projected to drop out of OU, but this will change if Duckular releases another Webs + Shitmon RMT.

3: SV OU likes to rotate through the Seasons. Spring saw Balance as the most popular, then during the Summer heat it became Offense, and now I believe Balance and Offense will mingle for the top spot. Personally all the major playstyles are on equal terms rn, which is a sign that the metagame is healing, but work needs to be done.

Bonus: Who should be suspected? Oh let me tell you.

:sv/ogerpon_wellspring:

Ok I’m not gonna go into a 4-minute rant or anything, but just know I loathe this thing’s presence. It feels unfair whenever I use it. Wellspring just gets 2 kills minimum by simply existing. Now we’re reaching a point where the Wellsprings are starting to run bulk. They’re starting to run Synthesis. What’s worse is that some have incorporated Synthesis onto Trailblaze + SD, sparking trauma from the Moon/G-Fire meta. Its only able to get away with this mickey mouse ass moveset because Ivy Cudgel is so broken it humbles resists (especially with Tera).

:sv/dragonite:

Dnite could be a candidate for a suspect. The most busted variant is DD Roost Tblast Fairy. Fairy Blast and EQ hits everything except Molt/Corv, which have their own issues in the current meta. With Roost you turn your midground checks like Tusk, opposing Dnites, and Zama into setup fodder. Its repeating a trend we’ve seen with Roaring Moon (maybe the real culprit is not Tera Blast but Fairy Blast specifically lmao). Banning it would be disastrous for BO. Dnite checks a bunch of things with Multiscale and losing E-Speed would be losing a valuable tool against offense.
I would like to take this opportunity to thank this community for not suspecting anything for the past half year now, because of you guys I was able to win a $30 bet with my friend and got to cop Deltarune Chapter’s 3 & 4 for free, let’s keep the streak going guys I placed another wager and my ass is NOT paying for Silksong either

Oh and yeah you guys can let Araquanid drop now, he had a good run and I already claimed my get out of jail free card of “I got Araquanid to OU,” that combined with a Goku shirt basically makes me immortal when dealing with enemy Cartels. Now if you excuse me, I have beef with a certain aquatic and athletic horse I have to take care of, oh and good night tri state area

(Edit: oh my days I just realized this is the metagame discussion forum shit I might throw up ohh my days)
 
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I just feel like meta will just shift to other, cheesier balance breakers that don't have to deal with the same limitations Oger has.
I think the fact Ogerpon has only gotten more relevant with time vs less goes to show its not exactly going anywhere. It's had some downs, but overall it's stayed conssitently good and consistently around. Which is precisely the reason i think its worth investigating as Ogerpon innovations have only really increased.
 
i believe we shouldn't tier around any single playstyle. we should tier for a healthy diversity of all playstyles, with none being overwhelmingly strong or invalidated. the natural result of that seems to trend towards bulky offense and balance being the strongest playstyles (because they mix both good defensive options and good offensive options), other forms of offense being strong but not necessarily the dominant playstyle, and the niche picks being hard stall and gimmicky forms of hyper offense (webs, screens, etc). hence why i do agree with you that the current meta is approaching, but not yet reaching, an ideal state, at least for what can feasibly be done with community support
Well, yeah. I agree in principle. I'm sure it's a lot harder with tera around, though, and in realpolitik terms it's been proven that people don't agree on what should and should not be banned.
now this is where it goes off the rails. first off, retesting ubers is almost entirely off the table, especially ones that were banned from ou already and especially especially things like gouging fire, which was banned with upwards of a 90% ban margin, or volcarona, which was rejected from the tier in every way a mon can be (quickbanned, denied a drop, and suspect banned). second off, ting-lu is fine. the difference between it and the mons you mentioned is that lugia and giratina-a both have setup capability on top of their ridiculous bulk. ting very notably does not. and third, you don't seem to actually be trying to balance things with your choices. you just seem to be trying to make offense better without citing any problems that your tiering actions will answer besides "playstyle i like gets better, playstyle i dislike gets worse"
Please do not fearmonger. This is the fearmongering I was talking about earlier, which is far less productive imo than ZapKingLu / fat balance fearmongering.

Gouging Fire and Volcarona can be retested with many positive benefits. DM if you're interested.

As for Lugia and Giratina-A, this is the fearmongering I was pointing to. You bring up an outclassed calm mind set instead of focusing on their tremendous bulk and utility options. You have Lugia on the field, boost to +3 or something, fail to OHKO and get KOed back or statused.

Retesting one of these (or Solgaleo) would be much less time consuming, efficient, and healthier than dancing around and disagreeing on what should and should not be gone.

plenty of offensive tools are also "balance go-tos". the term you're looking for is "defensive tools", and the reason they're given the benefit of the doubt is because pokemon is a game in which strong offense is, and always has been, fundamentally better than strong defense. you need to make progress in this game. that's why hard stall tends to be more niche than all-out offense. it's also why it's really easy to create a mon with no defensive counters but really hard to create a mon with no offensive counters. so it's pretty difficult to actually have a good defensive tool be truly broken unless it's also got really really good ways to consistently make progress as well. the only time that something defensive was broken in ou for its defenses alone was gen 6 mega sableye. you could argue dlc1 gliscor, but that was more a case of its defensive prowess combined with its extremely cheap progress-making ability, with access to spikes, knock, sd facade, toxic, etc
Well, yeah, but you earlier disagreed that Lugia and Giratina-A are not broken, if Ting-Lu isn't. The way Lu can just trade with your opponent is insane. But since unbanning mons is pretty taboo on this site, you can't have both

jesus mary and joseph we are not going to start tiering based on the tiktok generation's short attention span
that's not what I said.
there are plenty of setup sweepers that aren't seen as "big fat boogeymen". there aren't serious complaints right now about darkrai, deo-s, torn-t, scizor, weavile, ceruledge, primarina, tusk, crown, hell, even valiant isn't attracting the ire it used to. people are actively celebrating several of these being here. there's two whole ogerpon forms that nobody's complaining about at all, one of which is arguably better at shredding fat balance structures than waterpon is. it's a very specific subset of setup sweepers that's problematic
Well, yeah. Setup sweepers will always be there. But it doesn't mean that Ogerpon-W should be banned...
who's to say it's banworthy? me. i'm to say that. i'm saying it right now. and so have many, many people before me, who are much more knowledgeable about the tier than either of us. and why does it matter whether people "automatically" vote for a ban after calling for a suspect? not many people are going to call for a suspect with the intention of voting dnb. and it doesn't really matter if people have made up their minds before the suspect either. you seem to have your mind made up just fine. why is it not ok for people to go into a suspect intending to vote ban, but perfectly fine for you to go into a suspect intending to vote dnb?
Because you're changing the status quo, just like you're against me wanting to unban things. That's why it matters. I remember council members in other metagames (Fc) agreeing with suspecting things and then voting DNB, so it happens.

how does the collection of all arguments about waterpon in existence not properly address pro- and anti-ban arguments

bias like "we should tier around offense"? misinformation like "we need shorter games because vgc"? fearmongering like "but if we ban this, fat balance might become good"?

if you wanna wait a hundred years for the meta to be fully solved, go ahead. i, for one, think that if the meta hasn't been able to adapt to something for nearly two years, we should probably get rid of it instead of waiting the other 98
You're jumping on certain statements I made, but you need to address the whole argument. I believe the meta is in a pretty good place and it will always adapt towards new trends. I'm salty Magearna was never banned in Gen 7 but does that mean that metagame is still not adapting?
there is no "ban side". almost every voter here has a varying record of votes on different things. in fact, thanks to the gouging fire suspects, a significant number of them have two different votes on the same mon. and you complaining about zap-king-lu with confidence doesn't make you look good either. just because you named yourself after tapu bulu doesn't mean you have to live in crippling fear of zapdos all the time

so wait. if keeping the status quo is the best way forward, why would you not vote to keep the status quo every time? you're not making any sense
Because you don't need to have a 100% rate to make a point or maintain your own philosophy on tiering things... Also I can beat Zapdos with Stone Edge if I want to. Not that I need it.
 
As for Lugia and Giratina-A, this is the fearmongering I was pointing to. You bring up an outclassed calm mind set instead of focusing on their tremendous bulk and utility options. You have Lugia on the field, boost to +3 or something, fail to OHKO and get KOed back or statused.
God it's 4 in the morning but I can't sleep and am tired of your shit.

Lugia has Base 110 Speed, Base 90 SpA, Recover, Multiscale, and is so fucking fat behind that Multiscale that it can easily afford to run a max Speed Timid set. It would be a stupidly scary CM sweeper, and that's before even taking whatever bullshit Tera would provide. The idea that it would somehow get KO'd after setting up is laughable. Giratina is slower and lacks sustain but can punch holes a bit easier from the get go due to a better offensive typing and movepool (not that Lugia is slacking much there), plus it has Wisp and T-Wave to be such an annoying pest that even you would blush.

Ting Lu has none of those traits. It's just a fat ox thing that sits there to eat hits and mildly irritate people with Ruinations or well timed Whirlwinds.

Retesting one of these (or Solgaleo) would be much less time consuming, efficient, and healthier than dancing around and disagreeing on what should and should not be gone.
lol
lmao
 
God it's 4 in the morning but I can't sleep and am tired of your shit.

Lugia has Base 110 Speed, Base 90 SpA, Recover, Multiscale, and is so fucking fat behind that Multiscale that it can easily afford to run a max Speed Timid set. It would be a stupidly scary CM sweeper, and that's before even taking whatever bullshit Tera would provide. The idea that it would somehow get KO'd after setting up is laughable. Giratina is slower and lacks sustain but can punch holes a bit easier from the get go due to a better offensive typing and movepool (not that Lugia is slacking much there), plus it has Wisp and T-Wave to be such an annoying pest that even you would blush.

Ting Lu has none of those traits. It's just a fat ox thing that sits there to eat hits and mildly irritate people with Ruinations or well timed Whirlwinds.


lol
lmao
You are constrained by your item otherwise you die to rocks, you're weak to knock off, a weak 75 BP STAB move (or 8 PP, choose your poison), 8 PP recover, I mean the more I think about it I'd rather use Demon Latias since at least she can afford to run Weakness Policy. I'm pretty sure Lugia would not be a scary Calm Mind user and would just do its classic great wall capabilities.

That's enough Uber talk tbh, dm me if you're interested for more info but the fearmongering needed to be addressed, don't lose your cool when you hear the words "calm mind" and "quiver dance"
 
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Gouging Fire and Volcarona can be retested with many positive benefits. DM if you're interested.
Gouging Fire was banned with a 90% majority lmao, and if it was resuspected it would probably be even higher given how far removed we are from it atp. Volcarona wasn't particuarly close either with 76%. Not to mention this was with CTC pulling the strings as well. Safe to say the general playerbase does not want these two back.
I'm one of those people who think that for this gen we should tier around offense, not balance.
We've never tiered around a particular archetype and we never will lmao. Generally extremes like HO and stall tend to be less viable than standards like balance, BO, and offense tho.
Obviously keep balance teams viable, as it is right now, but personally I'm pretty happy with the way SV OU is right now and if you really want to take tiering action we can look towards other routes e.g. retest Volc/Gouging, some box legend, or suspect Ting-Lu (will elaborate if asked, but ill just say this: if this isn't broken, neither are Lugia and Giratina-A.) instead of banning other offensive threats that are still susceptible to trends and get adapted to.
Ting Lu is very different from Lugia and Giratina-A (and for the record, I don't think either of these two would be broken). Both Lugia and Giratina get calm mind and Lugia even gets recovery and giratina spinblocks, so if you find Ting Lu annoying, these two would be a million times worse. Finding Ting Lu is broken is a skill issue, it is very good but this metagame has numerous ways to the punish it and it can't even heal so wearing it down is a reliable method of dealing with it.
Retesting one of these (or Solgaleo) would be much less time consuming, efficient, and healthier than dancing around and disagreeing on what should and should not be gone.
This is based actually, but it's pretty easy to see why this is not a priority.
instead of banning other offensive threats that are still susceptible to trends and get adapted to.
Sure, the metagame can adapt to Ogerpon-W (We've seen guys like physdef hydrapple rise up), but with Ogerpon's movepool being as wide as it is with strong stabs, SD, play rough, knock off, uturn, taunt, and even recovery in synthesis and/or horn leech, it's pretty clear ogerpon has all the tools it needs to adapt in the face of metagame changes that may seem unfavorable at first glance.
We're living in times where we could use shorter games, for reasons which are not necessarily related to SV OU, but competition from other formats and culture as a whole.
Bro this is not an argument lmao, we don't tier around archetypes but something we should absolutely not tier around is tiktok attention spans. I'm convinced a single game of GSC might make your brain explode.
 
Bro this is not an argument lmao, we don't tier around archetypes but something we should absolutely not tier around is tiktok attention spans. I'm convinced a single game of GSC might make your brain explode.
I will address your full post later but i just had to highlight this because you seriously think wanting shorter games is akin to accommodating "TikTok attention spans"...

https://yourlogicalfallacyis.com/strawman

Gouging Fire was banned with a 90% majority lmao, and if it was resuspected it would probably be even higher given how far removed we are from it atp. Volcarona wasn't particuarly close either with 76%. Not to mention this was with CTC pulling the strings as well. Safe to say the general playerbase does not want these two back.

Yes, back in August 2024. Nowadays, we can only *guess* what that percentage would be. That suspect is completely irrelevant to the situation one year later, just like this argument is used by the pro ban side when a pokemon gets suspected again.

We've never tiered around a particular archetype and we never will lmao. Generally extremes like HO and stall tend to be less viable than standards like balance, BO, and offense tho.



Ting Lu is very different from Lugia and Giratina-A (and for the record, I don't think either of these two would be broken). Both Lugia and Giratina get calm mind and Lugia even gets recovery and giratina spinblocks, so if you find Ting Lu annoying, these two would be a million times worse. Finding Ting Lu is broken is a skill issue, it is very good but this metagame has numerous ways to the punish it and it can't even heal so wearing it down is a reliable method of dealing with it.


"Finding ting lu broken is a skill issue" well, cheap shot cheap shot, but i can say this about any pokemon. You can't keep pointing at calm mind and say "well if we unban this it would break the metagame" while also not acknowledging the fat balance concerns should we ban a certain mon.


Lugia and Giratina-A are weak to gambit and can't stop volt switch.


This is based actually, but it's pretty easy to see why this is not a priority.

Sure, the metagame can adapt to Ogerpon-W (We've seen guys like physdef hydrapple rise up), but with Ogerpon's movepool being as wide as it is with strong stabs, SD, play rough, knock off, uturn, taunt, and even recovery in synthesis and/or horn leech, it's pretty clear ogerpon has all the tools it needs to adapt in the face of metagame changes that may seem unfavorable at first glance.


In my opinion, it is the SV OU culture being skeptical to unbans. Because there is no formal definition of a balanced metagame, and you just have to "lurk around" and join discord servers to possibly figure out your favourite meta to play. And in OU many more people get reqs and actively play the metagame than in other metas.



SV ZU is a tier i main and the special wall equivalent of Ting Lu, which btw got banned, is Porygon2. Since then I've seen more than one user wanting it unbanned because it "wasn't broken". This is the same pokemon that doesn't die to a tera grass, grassy surge-powered leaf storm from a choice specs 125 spA mon (Arboliva).

Bro this is not an argument lmao, we don't tier around archetypes but something we should absolutely not tier around is tiktok attention spans. I'm convinced a single game of GSC might make your brain explode.

Sure, but making the games shorter doesn't mean we should finish them in 6 turns or 10 turns so you can go back to TikTok. Nor is this a trend that should continue as the gen is winding down or next gens.

Also this is going to be my last post on this subject since it's obvious we disagree on many points and I don't want to be accused of derailing
 
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