VGC rate my vgc reg h team focused on blastoise, very weak to spread moves

Indeedee-F @ Sitrus Berry
Ability: Psychic Surge
Level: 50
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Psychic
- Trick Room
- Imprison

Indeedee is here to prevent fake out and support the team with follow me and stop trick room.
It's important for Blastoise's shell smash setup and setup psychic terrain for Farigiraf's expanding force and Sneasler's unburden while also stay alive with sitrus
berry, tera dark for dark resist and to not be taunted/encored by prankster mons

Blastoise @ Mystic Water
Ability: Rain Dish
Level: 50
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Water Spout
- Protect
- Water Pledge

Trained to hit hard and OHKO Amoonguss with rain, tera, mystic water and helping hand boosts with spout + shell smash, main core of the team bcs my fav mon is Blastoise

Sneasler @ Psychic Seed
Ability: Unburden
Level: 50
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dire Claw
- Close Combat
- Protect
- Throat Chop

works well with Indeedee's terrain to activate unburden and to be the 2nd sweeper of the team after Blastoise faints, throat chop to hit Gholdengo and tera stellar to OHKO hisuian Typhlosion with CC if tera fire and throat chop if they didn't tera

Meowscarada @ Choice Band
Ability: Protean
Level: 50
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- U-turn
- Triple Axel

grass core of the team and a way to deal with Dondozo + Tatsugiri with STAB flower trick that always crits, triple axel for and weird multiscale Dragonite sets and u turn for pivoting. Tera stellar for increased damage and OHKO hisuian Typhlosion with knock off

Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
Tera Type: Ghost
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Tailwind
- Hurricane
- Weather Ball
- Helping Hand

rain setter of the team and supports Blastoise to OHKO Amoonguss with helping hand and rain, tailwind for speed control, ghost tera to ignore fake out from incin and Rillaboom, focus sash to survive at least one hit from bloodmoon Ursaluna and counter with weather ball/hurricane

Farigiraf @ Throat Spray
Ability: Armor Tail
Level: 50
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Helping Hand
- Protect
- Expanding Force

trick room check if opponent managed to set it up and armor tail to block grassy glides from Rillaboom that would OHKO Blastoise, tera fairy to resist dark moves and helping hand to support Meowscarada/Sneasler on the field
 
What should I replace then? Helping hand is important for Amoonguss and tailwind is my only way to deal with scarf Typhlosion sets
You already have helping hand on farigiraf (and I think farigiraf should be brought a lot with this team) and even if you did use it it only has less than a 50 percent chance of ohkoing the standard ammonguss set with sitrus with water spout however If you use ice beam however on blastoise instead of water pledge it would ohko the same ammonguss set after a helping hand (provides it doeant tera which then water spout would easily take it out)

(Even if you dont Ohko amonguss you had two psychics types in psychic terrain that can chip it so that it does die after a water spout )

So in total

Helping Hand < Wide Guard on pelipper

Water Pledge < Ice Beam on blastoise
 
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