Pokémon Presents - Pokémon Day 2025 - Pokemon ZA Info & Pokemon Champions Announced

Also, Sun and Moon did the exact same thing. Mega Stones were drip fed as WiFi events, with certain stones like Mawilite and Beedrillite being locked behind participation in online competitions. The were released to the general public at a later date, but they were released. It will likely be the same thing here.
I think it was dumb to do this for SM but at least mega evolution was already a post game thing/not the focus. For a game set in Kalos that is introducing megas for its starters, I want to be able to use those megas in my first playthrough! Plus anyone who doesn’t get the game day one will probably miss out on Greninja for a few months at least.

the pokemon subreddits are convinced that Dragalge and Dedenne are being teased as getting megas because of this shot in the trailer

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I keep seeing variations of this but I really doubt they’re hiding hints like this. They’re mostly just showing off existing megas and Kalos pokemon, with a few others thrown in randomly.
 
EDIT: speaking of one per save file… that’s going to be interesting to see how they would give an alternative reward if you already owned them during reruns. that’s why I can’t see them being DLC available since whatever shop or raid has them basically becomes obsolete.
You just get nothing, that's literally what the text for the Gardevoirite distribution says.
 
To my knowledge the Pecharunt event is untimed until the eventual discontinuation of Nintendo Switch Online, and the Magearna code is unlimited completely due to not requiring Internet at all. Could be wrong, though. My conspiracy theorist looking ahh is still convinced Magearna was meant to be a Kalos Pokémon (think like a Steel Diancie counterpart) so maybe it could be in this game too… good lord Mega Magearna would go insane in competitive :row:



For anyone who’s upset about the Legends ZA price point, I want to say a few things. My first point I want to make is that we have no idea what’s going to be in the DLC yet, but I can see a world where all of the limited-release Mega Stones, such as those for the Kalos starters, could probably make it into this DLC anyway. A lot of people seem to be forgetting a similar thing happened in Sun & Moon where the Mega Stones were added in waves of distributions (though they didn’t cost money, to be fair) before all of them and the Primal Orbs were added in the Ultra games anyway. On that note, I also want to point out that a major reason why I struggle to like and support the Ultra games despite their inherent advantages and content is because, should you want to experience absolutely everything Alola had to offer during Gen 7, that would have costed you $160 US out of pocket, and it’s probably more now that the 3DS is discontinued and the Ultra games never got a Switch port like Nintendo openly lied about (it was probably a mistake, but still). $160 for four Alola game versions that all feature the same general basis is psychotic, even if most people are realistically only going to be buying two of the four (one of each pair). Getting both versions of Galar or Paldea plus both of its DLCs is even worse at around $190 US plus an extra $10 or $20 for Paldea’s Switch 2 upgrades. I’m not trying to defend them at all here, let me make that clear. I’m just saying it could be much worse and has been worse in the past.

I know there’s a bit of a stereotype that Nintendo fans are going to buy anything no matter how much it costs, but I don’t think that’s completely true. Only partially. Specifically in 2025 with ongoing economic conditions around the world, I do think this sort of “price bubble” that Nintendo’s building up is going to burst at some point during the Switch 2’s lifespan because the amount of newer, younger players that may want to buy the console and these games isn’t going to be enough to compensate for the millions of Switch 1 owners that aren’t going to upgrade over the console’s lifespan. That said, the two Switches are still the most affordable platforms on the market (which honestly says more about Sony and Microsoft than Nintendo) and the Switch 2 versions of last generation’s games will have higher attachment rates more than likely. I say all of this because if Mega Dimension turns out way better than people expect, between this and Pokémon Champions helping with making content more accessible, that might help make the total $100 seem more tolerable than what it would be by comparison. I can tell you right now, if Mega Dimension lets players leave the city, that alone is probably going to sell a million units or more for the base game.
There's some misinformation I think needs to be corrected here as to how it impacts your point being made. Namely that while I agree double-dipping on both paired versions AND their DLC is absurd, you're tacking on $10-20 for the Paldea Switch 2 upgrade, when it's one of the games in which said upgrade is handled for free.

That probably contributes to why ZA costing $10 to upgrade rubs so many people the wrong way, since on top of the debate about paying for a performance boost (something Playstation's "Pro" consoles did not attach to the product once you had the upgraded console, albeit it was a version vs a "new" system), Pokemon specifically has a precedent for not doing so on a Switch game played on Switch 2 and coming out of the same developer (as opposed to a spin-off from a separate studio under the same IP like Mario RPG's vs Platformers).

You also could get Mystery Gifts and play event Tera Raids/Outbreaks solo even if you didn't have NSO to trade or raid with other players, whereas the Kalos Mega Stones set a precedent for the paid online not simply being convenient but necessary to partake (while not being what most players are here for compared to an up-front Multiplayer game like Splatoon). It's not a huge inconvenience if you have NSO for this or any other reason, but compared to Splatoon where it is intrinsic to the design or Mario Wonder where you can access all the Single-player usable content without the bells and whistles, this is content with Single Player value that requires a paid online feature to use in the single player content (and full disclosure, I don't like this being done with things like the Shiny Galar Birds last Gen either).

Finally for the expansion pass, we don't know what this DLC actually consists of yet compared to the previous expansion passes retailing at $30-35 for transparent (whether or not one deemed it worth it) amounts of content in 2 new smaller-sized Overworlds with unique plots and Pokemon access. This meanwhile is being announced before the hype cycle is even done pre-release (despite by no accounts being Day 1 Release DLC) and all we're really privy to officially is additional megas and Post-Game story in "Hyperspace Lumiose" and something to do with Hoopa which could be a new map... or like Hoopa's last appearance and the Dynamax Adventure as a gate to Pokemon encounters without exploration. There's not really much to go on without a trailer and it's setting the bar at the already controversial level of the previous two expansions ON TOP of being $60-70 depending on the Switch 2 Upgrade/Purchase (with Switch 1 SV not inspiring confidence in how it'll perform and the realtime PvP really not something that would work if it's anywhere near that instability).

Comparing past value propositions to ZA and its DLC isn't very effective as an argument if you're like me where a lot of the criticism is about being charged more and not being given much info on FOR WHAT, or that price hike being on something one of those past releases did for free. The game is already $10 more expensive on Switch 2 at base, has the same price range for a sooner-announced-but-not-elaborated Expansion, and gates content that feels much more arbitrary behind the Switch Online. Raids and Trades intrinsically require interacting with other players, the Mega Stones require paying and competing even if I have no intention of playing against others, while infringing on the single player design since they are withheld from normal gameplay to serve as prizes (even the Shiny Galar Birds could be justified as JUST being aesthetic trophies while the Normal ones fulfilled their gameplay niche, or as an alternative method if you played Ranked but didn't want to buy the DLC for them).
 
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Bunch of random thoughts:

Knowing Regional Variants might as well be different species than the originals won't stop me from being so disappointed if (probably when) Galarian Slowbro and Alolan Raichu don't get Mega Evolutions. Only one version of the Pokemon being able to Mega Evolve just feels wrong to me. It seems like if a Pokemon has the potential to Mega Evolve, then different versions of the same Pokemon should also be able to Mega Evolve. I'd be amused if Galarain Slowking got a Mega Evolution instead of those two though because that'd be rubbing in the inconsistency. Now that I think about it, it doesn't make sense that only one of Slowpoke's Evolutions can Mega Evolve. Is Slowking unable Mega Evolve because Shelder's not biting it the right way? ... Don't answer that. That was sarcasm and I can already see people raising an eyebrow while pointing at Mega Slowbro... I think I just gave the best argument for why the thing I'm complaining about not being a thing isn't a thing...

I hope this is too goofy to actually happen because it's levitating instead of standing on its tails, but it's funny to imagine Mega Raichu X "walking" with its tails like it's on stilts. :P

Mega Delphox is the third Pokemon that surfs on something. (Alolan Raichu has its tail and Goldengo has a surfboard of coins.) Somehow, none of the surfing Pokemon are Water type, and only one of them can actually learn Surf. Even then, Alolan Raichu couldn't learn Surf without an event until SwSh. This is all just a mildly interesting coincidence, but I hope it becomes a trend.

I'm starting to wish Tag Battles would come back because Mega Chesnaught looks like a king, Mega Delphox look like it could be their court wizard, and I want to see them fight together side by side. The 4 Player Free for All PvP is probably close enough if you have a friend who wants to team up with you though.

The Ability Fluffy was introduced one Gen after Megas were introduced. I'm not saying there's not a 0% chance of any Megas getting their Ability changed to Fluffy, especially one with an -ate Ability, but it would be funny if Mega Altaria got Fluffy... I started out just joking about that, but now I'm sad that the fluffiest Pokemon doesn't get Fluffy...

After having time to get used to its design, I've got to say good luck dethroning Mega Hawlucha as the worst Mega. I'm not saying that because it looks like a costume. I'm saying that because of one detail that can't be unseen. There's having something in the wrong place and there's having something with the wrong details in the wrong place...

Even though I'm not getting this game, it's still pretty fun to see the new Megas and I'm looking forward to them being in fan games. (For the sake of not drawing the attention of Nintendo's lawyers, I'm not going to name the one I play that I want to use them in.)
 
Small thing, but since unlike in Arceus, Z-A seems to support all of the regional variants of the Pokémon in its Dex, I hope they squeeze Rattata in somewhere so that Alolan Rattata and Raticate that were brought up from Bank have somewhere to go. They did make sure to check off Patrat and the elemental monkeys, and I think Alolan Rattata is the last on that list of Bank Pokémon with no compatible Switch games (aside from the disaster that is Spinda).

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It seems like if a Pokemon has the potential to Mega Evolve, then different versions of the same Pokemon should also be able to Mega Evolve. I'd be amused if Galarain Slowking got a Mega Evolution instead of those two though because that'd be rubbing in the inconsistency. Now that I think about it, it doesn't make sense that only one of Slowpoke's Evolutions can Mega Evolve.

While there is obviously no true objective logic to this stuff since the possibilities and limitations are all defined by the whims of the devs, personally I’m in the opposite camp on this — it makes more sense to me that taking a different evolutionary path comes with the possibility of not being able to do everything that the other path can. I think it’s kind of like how branch evolutions can learn different moves. Why is it that only Umbreon can learn Dark Pulse, while none of the other Eeveelutions can? It’s not as if there are no other Pokémon of those types that can learn Dark Pulse, and the Eeveelutions themselves can learn moves of other types; just not this specific one. I think that same logic can be extended to Mega Evolution. One evolutionary path may offer the benefit of Mega Evolution, while another may not.
 
Small thing, but since unlike in Arceus, Z-A seems to support all of the regional variants of the Pokémon in its Dex, I hope they squeeze Rattata in somewhere so that Alolan Rattata and Raticate that were brought up from Bank have somewhere to go. They did make sure to check off Patrat and the elemental monkeys, and I think Alolan Rattata is the last on that list of Bank Pokémon with no compatible Switch games (aside from the disaster that is Spinda).
And if it misses out on Z-A maybe it will get in Mega Dimensions. Maybe it will even get a mega!

While there is obviously no true objective logic to this stuff since the possibilities and limitations are all defined by the whims of the devs, personally I’m in the opposite camp on this — it makes more sense to me that taking a different evolutionary path comes with the possibility of not being able to do everything that the other path can. I think it’s kind of like how branch evolutions can learn different moves. Why is it that only Umbreon can learn Dark Pulse, while none of the other Eeveelutions can? It’s not as if there are no other Pokémon of those types that can learn Dark Pulse, and the Eeveelutions themselves can learn moves of other types; just not this specific one. I think that same logic can be extended to Mega Evolution. One evolutionary path may offer the benefit of Mega Evolution, while another may not.
Incidentally depending on how many get added, I wouldn't be too surprised to see mega dimensions give megas for flareon, jolteon & vaporeon
 
Incidentally depending on how many get added, I wouldn't be too surprised to see mega dimensions give megas for flareon, jolteon & vaporeon
Breaking groups and pairings when it comes to new forms is not uncharted territory (e.g. Mega Glalie & Slowbro without Froslass & Slowking) but the Eeveelutions represent a special case where I cannot possibly imagine only part of the family getting [THING] and not all of them. They're just too prominent in the franchise's marketing now and they have to at least try to keep up some pretense of them all being equals even if that's not actually the case in competitive play or whatever. I guess there's Partner & GMax Eevee but those don't affect the Eeveelutions and the former went out of its way to pay homage to the full set, most of which weren't even in its game of origin.

In the 1% chance scenario they were to say screw it, for this specific game I'd imagine they would go with Mega Sylveon
 
The Ability Fluffy was introduced one Gen after Megas were introduced. I'm not saying there's not a 0% chance of any Megas getting their Ability changed to Fluffy, especially one with an -ate Ability, but it would be funny if Mega Altaria got Fluffy... I started out just joking about that, but now I'm sad that the fluffiest Pokemon doesn't get Fluffy...

would mega altaria getting fluffy be a nerf? I guess it already has moonblast and play rough

mega gallade getting sharpness is the obvious one, do we think there's any other megas that will get an updated ability?
 
I don't think Mega Gallade will have its Ability be updated to Sharpness. That kind of speed with that monstrous power would be ridiculous. A set with Swords Dance, Sacred Sword, Night Slash, and Psycho Cut would be a top threat with few real defensive answers.
 
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I don't think Mega Gallade will have its Ability be updated to Sharpness. That kind of speed with that monstrous power would be ridiculous. A set with Swords Dance, Sacred Sword, Night Slash, and Psycho Cut would be a top threat with few real defensive answers.
I think the point of megas is to be ridiculous in terms of power level, and I find it hard to believe they'd update Gallade's movepool and ability in the game immediately preceding the planned return of megas if they weren't planning on changing Inner Focus to Sharpness. I'm unsure of how broken Mega Sharpness Gallade would even be in the only format they care about, VGC.

they should do it so Incineroar and Urshifu can feel real fear.
 
I think the point of megas is to be ridiculous in terms of power level, and I find it hard to believe they'd update Gallade's movepool and ability in the game immediately preceding the planned return of megas if they weren't planning on changing Inner Focus to Sharpness. I'm unsure of how broken Mega Sharpness Gallade would even be in the only format they care about, VGC.

they should do it so Incineroar and Urshifu can feel real fear.

If that's the case, why did Mega Garchomp have lowered Base Speed than base Garchomp. Why did Mega Sceptile have Lightning Rod rather than an actual widely useful Ability? Why did Mega Gallade get stuck with Inner Focus to begin with? It shows that The Pokemon Company does try to balance Megas, but it does a horrible job at doing it.

To be fair, I guess what I just brought up might actually be a good point on why Mega Gallade will have Sharpness, and it's 'cause these guys have no idea how to balance things. The company doesn't do proper balance testing, which is why they so often have to nerf something in a future generation like with autoweather and Gems aside from Normal Gem being axed in Gen 6, the Terrain and Aegislash nerfs in Gen 8, the Zacian and Zamazenta Ability nerfs in Gen 9 'cause of Zacian being insane the previous generation.
 
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wouldnt inner focus m-gallade be better in vgc than sharpness m-gallade anyway. not that itd ever be good in vgc in the first place but if we're talking about making the megas powerful i think theyre more likely to Keep the ability that nullifies intimidate on the physical attacker
 
wouldnt inner focus m-gallade be better in vgc than sharpness m-gallade anyway. not that itd ever be good in vgc in the first place but if we're talking about making the megas powerful i think theyre more likely to Keep the ability that nullifies intimidate on the physical attacker
being intimidated with sharpness and not being intimidated without sharpness is the same amount of damage.

To be fair, I guess what I just brought up might actually be a good point on why Mega Gallade will have Sharpness, and it's 'cause these guys have no idea how to balance things.
no we know from the gen 6 leaks that they do, I don't think Mega Gallade with Sharpness is even remotely on par with Mega Blaziken with Moxie or Mega Gyarados with Strong Jaw. I really don't think it would even be that broken, 110 speed is really not all that fast anymore.

Also really you are telling me Sharpness Mega Gallade is more absurd than like any of the Gen 8 or Gen 9 crazy new pokemon, signature moves, or signature abilities? I find that insanely hard to believe.
 
I find it hard to believe they'd update Gallade's movepool and ability in the game immediately preceding the planned return of megas if they weren't planning on changing Inner Focus to Sharpness.
They deleted the Hoenn contest ribbons in the game right before they remade Hoenn including it's contests. They do not think about the future when changing things.
would mega altaria getting fluffy be a nerf? I guess it already has moonblast and play rough

mega gallade getting sharpness is the obvious one, do we think there's any other megas that will get an updated ability?
Losing its Fire resistance would be the bigger issue I'd say.
Why did Mega Sceptile have Lightning Rod rather than an actual widely useful Ability? Why did Mega Gallade get stuck with Inner Focus to begin with?
Because they weren't going to add new abilities mid-generation back then and there was nothing else to give them. Gallade's regular abilities at the time were just as bad and Sceptile's Hidden Ability is Unburden which doesn't work on Megas. What did you want? Hyper Cutter?
If that's the case, why did Mega Garchomp have lowered Base Speed than base Garchomp.
Because Megas only get 100 points to add and otherwise must redistribute points. And unless you suck as bad as Beedrill those points aren't allowed to come from your worse attacking stat.
 
They deleted the Hoenn contest ribbons in the game right before they remade Hoenn including it's contests. They do not think about the future when changing things.
not really much of the future when legends z-a would've been in development at the same time. they buffed beedrill's base stats in XY and then gave it a mega in ORAS. same is true for Pidgeot.

Because Megas only get 100 points to add and otherwise must redistribute points. And unless you suck as bad as Beedrill those points aren't allowed to come from your worse attacking stat.
mega garchomp had 20 less satk and 20 more speed in development according to the gen 6 leaks that happened. so it having less speed was a deliberate balance decision. also it still would have more satk than base garchomp. granted I'm not sure it would have mattered much anyway. giving up a good item for a worse ability than either of garchomp's base abilities doesn't seem that worth it.
 
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If that's the case, why did Mega Garchomp have lowered Base Speed than base Garchomp. Why did Mega Sceptile have Lightning Rod rather than an actual widely useful Ability? Why did Mega Gallade get stuck with Inner Focus to begin with? It shows that The Pokemon Company does try to balance Megas, but it does a horrible job at doing it.

To be fair, I guess what I just brought up might actually be a good point on why Mega Gallade will have Sharpness, and it's 'cause these guys have no idea how to balance things. The company doesn't do proper balance testing, which is why they so often have to nerf something in a future generation like with autoweather and Gems aside from Normal Gem being axed in Gen 6, the Terrain and Aegislash nerfs in Gen 8, the Zacian and Zamazenta Ability nerfs in Gen 9 'cause of Zacian being insane the previous generation.
I think it got Inner Focus to serve as a Mega Kangaskhan "check". Same reason Mega Lopunny got Scrappy - to "check" Aegislash. They did forget a few key things like uh.... Mega Gallade's Bulk still not being all too great and Aegislash being able to F Lopunny up with King's Shield, but baby steps.

And for what its worth, Inner Focus is honestly a decent ability on Gallade now since it prevents it from being Intimidated by Lando-T. Ideally, I hope Mega Gallade gets some kind of Inner Focus / Sharpness hybrid ability (perhaps with a lower damage multiplier like 1.3) so it can keep the damage boost and some of the benefits of Inner Focus. But that's prob getting a bit too greedy. Even if it didn't get Sharpness, I think its still plenty strong with a moveset of Triple Axel / Knock Off / Drain Punch or CC & SD, which mostly covers the entire metagame - it just needs those key moves to not be dexited imo.

Anyways, I am reading up more on this DLC, and it is starting to make me feel a bit... suspicious. Like, so far, it kinda sounds like the additional story you play after SS / ORAS once you beat the main game, only replace Dynamx Energy Drama / Delta Episode with Hoopa's Ring shenanigans. NOW, I'm not going to judge this quite yet since the DLC site also mentions a new area - "Hyperspace Lumiose", similar to the new areas we got in SS / SV, so perhaps this is an overreaction, but ideally that "additional story" stuff still remains in the game in tact rather than be cut out and added in as DLC. I hope there is at least a bit of a wait between now and the DLC so this isn't an issue.

And if ya'll are wondering, yeah, the DK Banaza DLC that released recently has made me a bit more skeptical of this stunt lol.
 
Anyways, I am reading up more on this DLC, and it is starting to make me feel a bit... suspicious. Like, so far, it kinda sounds like the additional story you play after SS / ORAS once you beat the main game, only replace Dynamx Energy Drama / Delta Episode with Hoopa's Ring shenanigans. NOW, I'm not going to judge this quite yet since the DLC site also mentions a new area - "Hyperspace Lumiose", similar to the new areas we got in SS / SV, so perhaps this is an overreaction, but ideally that "additional story" stuff still remains in the game in tact rather than be cut out and added in as DLC. I hope there is at least a bit of a wait between now and the DLC so this isn't an issue.

And if ya'll are wondering, yeah, the DK Banaza DLC that released recently has made me a bit more skeptical of this stunt lol.
yeah the DK Bananza DLC is bad but I don't think it's relevant to Pokemon.

I don't think any of the previous Pokemon DLCs have been bad so other than the whole pre-order the DLC coming out later and announcing it before the game is even out, I'm not sure I understand any of the cynicism people have. more story content, more places to explore, more megas. seems worth it to me unless they really have very little of this stuff.

Same reason Mega Lopunny got Scrappy - to "check" Aegislash
I think Mega Lopunny got Scrappy because it gained the Fighting typing.
 
Breaking groups and pairings when it comes to new forms is not uncharted territory (e.g. Mega Glalie & Slowbro without Froslass & Slowking) but the Eeveelutions represent a special case where I cannot possibly imagine only part of the family getting [THING] and not all of them. They're just too prominent in the franchise's marketing now and they have to at least try to keep up some pretense of them all being equals even if that's not actually the case in competitive play or whatever. I guess there's Partner & GMax Eevee but those don't affect the Eeveelutions and the former went out of its way to pay homage to the full set, most of which weren't even in its game of origin.

In the 1% chance scenario they were to say screw it, for this specific game I'd imagine they would go with Mega Sylveon
counterpoint: kanto

They deleted the Hoenn contest ribbons in the game right before they remade Hoenn including it's contests. They do not think about the future when changing things.
I think they absolutely thought about the future in that regard and did this on purpose because they were going to remake the Hoenn contests and likely wanted to give them new ribbons but wanted there to be less confusing clutter while also wanting the past achievement to recognize the up-to-40 ribbons that existed prior.
 
If that's the case, why did Mega Garchomp have lowered Base Speed than base Garchomp. Why did Mega Sceptile have Lightning Rod rather than an actual widely useful Ability? Why did Mega Gallade get stuck with Inner Focus to begin with? It shows that The Pokemon Company does try to balance Megas, but it does a horrible job at doing it.

To be fair, I guess what I just brought up might actually be a good point on why Mega Gallade will have Sharpness, and it's 'cause these guys have no idea how to balance things. The company doesn't do proper balance testing, which is why they so often have to nerf something in a future generation like with autoweather and Gems aside from Normal Gem being axed in Gen 6, the Terrain and Aegislash nerfs in Gen 8, the Zacian and Zamazenta Ability nerfs in Gen 9 'cause of Zacian being insane the previous generation.
Ostensibly Lightning Rod does have a benefit on Mega Sceptile by nullifying Thunder Wave given it's a speedy attacker, and Mega Garchomp has a clear idea behind it (monster Wall breaking mixed power) that just didn't pan out in Singles because the speed drop did matter more. These are not so detrimental as to suggest they were deliberate nerfs and limitations as much as catering to a particular playstyle.

The main thing is that Mega Gallade without Sharpness is noticeably weaker than base Gallade with it, despite pumping up its attack being one of the two selling points, plus Sharpness incentivizes using all these Slicing moves that fit Gallade's aesthetic design.

252 Atk Sharpness Gallade Sacred Sword vs. 0 HP / 4 Def Manaphy: 213-252 (62.4 - 73.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Gallade-Mega Sacred Sword vs. 0 HP / 4 Def Manaphy: 175-207 (51.3 - 60.7%) -- 91.8% chance to 2HKO after Leftovers recovery
 
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I don't think Mega Gallade with Sharpness is even remotely on par with Mega Blaziken with Moxie or Mega Gyarados with Strong Jaw. I really don't think it would even be that broken, 110 speed is really not all that fast anymore.

Also really you are telling me Sharpness Mega Gallade is more absurd than like any of the Gen 8 or Gen 9 crazy new pokemon, signature moves, or signature abilities? I find that insanely hard to believe.

Mega Blaziken with Moxie isn't even better than the Speed Boost version since getting all the Speed boosts is what makes Mega Blaziken insane.

+2 252 Atk Life Orb Tera Ice Baxcalibur Icicle Crash vs. 248 HP / 252+ Def Corviknight: 364-429 (91.2 - 107.5%) -- 43.8% chance to OHKO
+2 252 Atk Sharpness Gallade-Mega Sacred Sword vs. 248 HP / 252+ Def Corviknight: 367-433 (91.9 - 108.5%) -- 50% chance to OHKO

Just look at this calc, Sharpness Mega Gallade's Sacred Sword is stronger than Life Orb Tera Ice Baxcalibur's Icicle Crash, and Bax was a mon that basically had no switch-ins in OU. Yes, I realize that Fighting/Psychic/Dark is not as offensively potent as Ice/Dragon/Ground, but I think you undersell how strong Mega Gallade with Sharpness would be. The reason Samurott-Hisui is balanced is 'cause of its relatively mediocre Base Attack, the low Base Power of its moves, and its middling speed, but with Mega Gallade, it'll get STAB Sacred Sword as well as having good speed for a wallbreaker, which is more than enough to be a top threat in OU.

And pika pal, you should calc with Close Combat for Mega Gallade since you didn't give it Sharpness. It's not a fair comparison to not use Mega Gallade's best STAB attack for a comparison like that.
 
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