approved by KaenSoul and dhelmise
Rules, Banlist and Clauses
Clauses:
Other:
Strategy:
Item-stacking
Running a plethora of different items on the same Pokemon can lead to a min-maxxed strong attackers, albeit with little to no versatility

Dragapult @ Choice Specs
Ability: Spell Tag
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spooky Plate
- Wise Glasses
- Shadow Ball
- Draco Meteor
Multiple abilities
Pokemon with many strong abilities can abuse them all at once, at the cost of items or moveslots

Excadrill @ Choice Band
Ability: Muscle Band
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sand Rush
- Sand Force
- Earthquake
- Iron Head
I can do anything!
Pokemon with a very wide movepool can become incredibly versatile

Jirachi @ Cosmic Power
Ability: Stored Power
Tera Type: Water
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Substitute
- Wish
- Thunder Wave
pretty much a buff
Pokemon with bad or meh abilities, like
, can give those up for an extra item or move
Watchlist:
Assault Vest, Heavy-Duty-Boots, Life Orb for potential restriction or ban.
Q&A:
Is this metagame playable on PS?
No, not yet
How do moves/abilities/items like Knock Off, Trick, Skill Swap, Taunt etc work?
It will depend on what is easiest for the coding team to implement. Here is our preferred workflow if possible for the coders to implement:
Council:
RADU (Leader)
prunyy
Clas
[banner]
Bio Mech Mons
Customize your team even further!
In Bio Mech Mons, Pokemon can assign items, abilities and moves to any of the available slots. This lifts the numerical restriction on each, and means you effectively have 6 slots to divide between items, abilities and moves as you please.Customize your team even further!
Rules, Banlist and Clauses
- Pokemon can only be assigned abilities and moves that they natively learn
- You must always assign at least one move to each Pokemon
- Just like moves, you cannot assign multiple of the same item or ability to one Pokemon
Abilities:
Items:Choice Band
Choice Specs
Moves:
Pokemon:Annihilape
Arceus
Archaludon
Baxcalibur
Calyrex-Ice
Calyrex-Shadow
Chien-Pao
Chi-Yu
Deoxys
Deoxys-Attack
Dialga
Dialga-Origin
Espathra
Eternatus
Flutter Mane
Giratina
Giratina-Origin
Gouging Fire
Groudon
Ho-Oh
Iron Bundle
Koraidon
Kyogre
Kyurem-Black
Kyurem-White
Landorus
Lugia
Lunala
Magearna
Mewtwo
Miraidon
Necrozma-Dawn-Wings
Necrozma-Dusk-Mane
Ogerpon-Hearthflame
Palafin
Palafin-Hero
Palkia
Palkia-Origin
Rayquaza
Regieleki
Regigigas
Reshiram
Roaring Moon
Slaking
Shaymin-Sky
Sneasler
Solgaleo
Spectrier
Terapagos
Ursaluna-Bloodmoon
Urshifu
Urshifu-Rapid-Strike
Volcarona
Zacian
Zacian-Crowned
Zamazenta-Crowned
Zekrom
Clauses:
- Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
- OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
- Evasion Moves Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
- Sleep Moves Clause: Bans all moves that induce sleep as a primary effect, such as Hypnosis. (also bans Yawn)
- Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting
Other:
- Trick/Switcheroo/Pickpocket and other items/moves/abilities that interact with items still function, and will only interact with what is in the Item slot
- Skill Swap/Worry Seed/Ability Shield and other items/moves/abilities that interact with abilities still function, and will only interact with what is in the Ability slot
- Taunt/Encore/Disable and other items/moves/abilities that interact with moves still function, and will interact with the opponent's entire movepool, regardless of its slot distribution
Strategy:
Item-stacking
Running a plethora of different items on the same Pokemon can lead to a min-maxxed strong attackers, albeit with little to no versatility

Dragapult @ Choice Specs
Ability: Spell Tag
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spooky Plate
- Wise Glasses
- Shadow Ball
- Draco Meteor
Multiple abilities
Pokemon with many strong abilities can abuse them all at once, at the cost of items or moveslots

Excadrill @ Choice Band
Ability: Muscle Band
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sand Rush
- Sand Force
- Earthquake
- Iron Head
I can do anything!
Pokemon with a very wide movepool can become incredibly versatile

Jirachi @ Cosmic Power
Ability: Stored Power
Tera Type: Water
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Substitute
- Wish
- Thunder Wave
pretty much a buff
Pokemon with bad or meh abilities, like




Watchlist:
Assault Vest, Heavy-Duty-Boots, Life Orb for potential restriction or ban.
Q&A:
Is this metagame playable on PS?
No, not yet
How do moves/abilities/items like Knock Off, Trick, Skill Swap, Taunt etc work?
It will depend on what is easiest for the coding team to implement. Here is our preferred workflow if possible for the coders to implement:
- Item-interactors deal with the Item slot
- This means that moves like Trick and Knock Off, or abilities like Pickpocket will remove, replace or steal whatever is in the Item slot, regardless of what it is. If your opponent has Close Combat in the item slot and you click Knock Off, that Pokemon can no longer use the move Close Combat.
- Ability-interactors deal with the Ability slot
- In a similar vein to above, moves like Skill Swap and Worry Seed, or abilities like Neutralizing Gas, will swap, replace or suppress whatever is in the Ability slot. If your opponent has Life Orb in the Ability slot and you use Worry Seed, their Life Orb will be replaced with Insomnia.
- Move-interactors deal with all Moves
- This makes moves like Taunt and Encore consistent with their usual use case. Taunt will check for all your moves and forbid you from using Status moves, and Encore will lock you into the last move you used. Move-interactors will not make a distinction based on where the moves are placed.
Council:



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