(Little) Things that annoy you in Pokémon

It feels designed for people like me, who just like. Played the game a bunch, just did raids for fun, some slight shiny hunting on the side, and constantly ran across the region picking up items and spent a lot of time on the item printer because it was hitting the good vibes on me, and now have more resources (money, LP, every item under the sun, hundreds of tera shards) than I can reasonably use up because I don't play competitive. useful for doing whatever I want forever in the raids + pokedex shenanigans (when you're near the cap of exp candies you can level things up to whatever you want, aha...) though?

The irony deepens further because all of this means I would probably have enjoyed trying out the battle tower this go around but. Well.





Looking forward to the complaints about Champions not resolving the "they want you to play the game for a long time" problem
I honestly want them to include more modes too for champions, maybe include a battle tower mode vs NPCs or a rental-only mode to bring back factory.

I will admit item collecting was addicting on the legend bikes and hope that returns at some point.
 
I’m pretty sure I’ve driven the local Capsakid population around Cascarrafa to extinction with how many of them I’ve accidentally run over with my Miraidon.
The ironic part is that this got *worse* with switch 2.

The game performance improved significantly and... this means there's a lot more pokemon on screen + better grass.... so there's MORE and you see them LESS


*screams*
 
The ironic part is that this got *worse* with switch 2.

The game performance improved significantly and... this means there's a lot more pokemon on screen + better grass.... so there's MORE and you see them LESS


*screams*
They should streamline this in future titles, or just toggle a “do not encounter” function so your character won’t trigger a battle if you get too close, easily toggled on in the main menu in case you see a shiny.
 
They should streamline this in future titles, or just toggle a “do not encounter” function so your character won’t trigger a battle if you get too close, easily toggled on in the main menu in case you see a shiny.
Simplest idea: Repels cause Pokemon to disregard you for their Aggro AI (i.e. if Tauros is Level 10 and your lead is Level 15, they won't see/run at you) and make it so Pokemon can't spawn within a radius of you. Allows you to still hunt specific things but without being interrupted by aggressive mons chasing you down or interrupting you when you spot the one you want (EX: Hunting the mentioned Tauros and needing to get a good look to discern the Shiny Blaze/Aqua without the regular ones mowing you down or starting a battle).
 
I'm guessing at minimum they do implement an "invincibility period" + pause the world when you hit pause. Beyond that I do expect them to probably construct areas such that primary pathways have fewer spawners, with smaller & aggressive spawns in particular being more scattered.

Which is basically what they do in Legends and even to a minor extent SWSH. SV felt like them going full throttle to showcase the world, and from there you can readjust based on what you're doing in your subseries too.
 
ngl I wish they named the regional forms differently. Naming them after the region they first appear in makes it so that putting them anywhere other than that region feels weird, as they're named for a region that isn't the one they're appearing in, which means they'll very rarely, if ever, allow them in other regions/pokedexes, which is a shame since some of them have really good designs. It'd be a shame to never see stuff like Clodsire, Alolan Marowak, or Galarian Zigzagoon ever again outside of transferring from home. Thankfully we did recently get a good place to put regional forms in with the Terraium, but situations like that won't show up all that much. Plus, I feel like something like Alolan Vulpix should be able to appear in snowy environments, Alolan Exeggutor in tropical ones, etc, and the naming scheme makes that more awkward than it should have to be.
i think they could and should just ignore or even spoof the fact these mons are called by their region of origin. galarian zigzagoon according to dex lore is actually the original form, so a future region could totally go "hisuian growlithe has actually been here this entire time. why do they think it's extinct and call it after a place of the past?". it's not even an unfeasible thing to happen with real life animals/plants, to be honest
 
i think they could and should just ignore or even spoof the fact these mons are called by their region of origin. galarian zigzagoon according to dex lore is actually the original form, so a future region could totally go "hisuian growlithe has actually been here this entire time. why do they think it's extinct and call it after a place of the past?". it's not even an unfeasible thing to happen with real life animals/plants, to be honest
The Shield dex entry says "thought to be" not is. Even in universe that's purely conjecture.
Leave it to the British to claim something is theirs when other countries found it first /j
 
Correct me if I'm wrong, but stoutland and luxray never did very good despite relatively decent, even kinda good imo, stats. Nothing really wrong with typing, they just kinda fell through the cracks. I think this goes for Beartic,band, pre 9, ur
Ursaring, too
 
Correct me if I'm wrong, but stoutland and luxray never did very good despite relatively decent, even kinda good imo, stats. Nothing really wrong with typing, they just kinda fell through the cracks. I think this goes for Beartic,band, pre 9, ur
Ursaring, too
Stoutland never did anything, it's never seen above NU aside from some use in RU in Gen 7.
Luxray saw some use in Gen 4 UU even though it was NU, it never saw above NU again, if even that high. The consequences of being a Physical Electric type.
Beartic's never saw above NU full stop.
Ursaring was UUBL with OU usage in Gens 2 and 3 and UU in Gen 4, and then just kept sliding down from there.
 
Stoutland never did anything, it's never seen above NU aside from some use in RU in Gen 7.
Luxray saw some use in Gen 4 UU even though it was NU, it never saw above NU again, if even that high. The consequences of being a Physical Electric type.
Beartic's never saw above NU full stop.
Ursaring was UUBL with OU usage in Gens 2 and 3 and UU in Gen 4, and then just kept sliding down from there.

Yeah I thought it was something like that. I have never seriously played a smogon tier, tiny bit of Ubers idk, but I just have a feel for where Mons
might end up. Mainly cause it's mostly low or obvious XD.

But yeah is there something wrong with these mons, like stats seemed ok?! Stoutland even has the semi coveted intimidate. I guess you are the same this Gen in...brain fart. Greavard evo. Oh houndstone! That has abilities but no usage....probably. If love to know more about the phys electric thing. Off the top of my head it's not a big archetype, but iron hands has done it kinda. But they ARE better and with stab drain punch hm. It might see some use if brought back but IDK.

Yeah some mons I guess are too nondescript, funny how that develops cause these ones look ok on paper.
 
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Something that's been slightly annoying me the past two or so weeks of one and off Masuda Breeding in SV is being reminded that the button input to mass select being moved from Y to the minus button, which is awkwardly positioned near the left joycon and in a position where I'm liable to brush up against it due to the size of my hands. This segues into the other problem that the multi-select mode in SV working differently where it immediately selects whatever the cursor happened to be hovering over instead of switching to the mode to let me move eggs and mons around en masse.

Could I simply do a workaround like remapping controls whenever I do breeding or use a pro controller? Yes, but that still doesn't change the fact this awkward setup exists in the first place when it was doing perfectly fine before being tweaked and ending up more clumsy, or do what HOME has and have the ZR/ZL functions change between selection/swap modes since the inputs aren't doing anything in the box menu

Apologies, I might be getting slightly irked at dealing with the UI more than usual because my most recent target has gone well over odds recently.
 
Something that's been slightly annoying me the past two or so weeks of one and off Masuda Breeding in SV is being reminded that the button input to mass select being moved from Y to the minus button, which is awkwardly positioned near the left joycon and in a position where I'm liable to brush up against it due to the size of my hands. This segues into the other problem that the multi-select mode in SV working differently where it immediately selects whatever the cursor happened to be hovering over instead of switching to the mode to let me move eggs and mons around en masse.

Could I simply do a workaround like remapping controls whenever I do breeding or use a pro controller? Yes, but that still doesn't change the fact this awkward setup exists in the first place when it was doing perfectly fine before being tweaked and ending up more clumsy, or do what HOME has and have the ZR/ZL functions change between selection/swap modes since the inputs aren't doing anything in the box menu

Apologies, I might be getting slightly irked at dealing with the UI more than usual because my most recent target has gone well over odds recently.
Related to this but as someone who swaps between the games for various reasons, all the little button mapping & UI differences title to title really irks me in the same way. Y Button on the overworld bringing up the map in SV vs bringing up the Y-Com in SWSH on the low end (fundamentally different gameplay purposes and SV is for the better here), having literally no way to quick scroll through the menus in SV vs just hitting l/r in SWSH on the high end.

L:A also has its own quirks that trip me up in similar ways. I fully expect Z-A to be different from all of them.
 
Correct me if I'm wrong, but stoutland and luxray never did very good despite relatively decent, even kinda good imo, stats. Nothing really wrong with typing, they just kinda fell through the cracks. I think this goes for Beartic,band, pre 9, ur
Ursaring, too

Yeah I thought it was something like that. I have never seriously played a smogon tier, tiny bit of Ubers idk, but I just have a feel for where Mons
might end up. Mainly cause it's mostly low or obvious XD.

But yeah is there something wrong with these mons, like stats seemed ok?! Stoutland even has the semi coveted intimidate. I guess you are the same this Gen in...brain fart. Greavard evo. Oh houndstone! That has abilities but no usage....probably. If love to know more about the phys electric thing. Off the top of my head it's not a big archetype, but iron hands has done it kinda. But they ARE better and with stab drain punch hm. It might see some use if brought back but IDK.

Yeah some mons I guess are too nondescript, funny how that develops cause these ones look ok on paper.

That's basically the nature of competitive Pokémon, not just in our metagames but especially in VGC. Competitive for a long time generally demands that you have to be more than just "good" to be viable in higher tier metagames. You have to be exceptional or unique, which is why many Pokémon who have good stats and possibly good movepools don't make it into higher tiers. Whether that be any combination minmaxed and/or optimized stats, an optimal movepool, a unique ability, or all of them combined.

The likes of Stoutland and Luxray are fine in-game Pokémon in their respective debut games, good even, because what determines a good in-game Pokémon is quite different, ie for a story playthrough. The contrary can also be true. Some exceptional Pokémon in competitive aren't very good in-game, if not possibly unusable, because they evolve too late, have subpar level-up learnsets, or are available too late, and don't get an opportunity to shine or be added to a team because they're either not worth it at that point or most people will already have a full team at that point.

It's a fairly nuanced thing to approach when you think about it.
 
I was recently watching a video essay on museum areas in the main games, and even outside of the world design going away from having interesting indoor areas, there was a small note that seems a bit frustrating in hindsight.

One of the paintings in the Lumiose art gallery in the section on landscapes from other reasons shows the (Platinum) Battle Frontier. Between the reaction to the Frontier being more obviously mentioned in ORAS but never implemented and the Sinnoh Frontier being absent in BDSP, this too ends up coming off as more of teasing the fans than making a cool reference.
 
Greavard evo. Oh houndstone! That has abilities but no usage....probably.
Houndstone got banned incredibly quickly in OU because it got a very broken move in Last Respects but since it was the only mon with that move they didn't want to ban that move specifically. Then later when another pokemon with Last Respects was released (Basculegion) they unbanned Houndstone and banned Last Respects. Then Houndstone hard dropped in usage because its stats and movepool are simply decent and not insane enough for OU land.
 
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