Here is my mid-meta VR for all mons. I've had experience using almost everything here and I've faced everything on this list. This tier list is ordered.
"Straight ass" tier:

loses to almost every special threat on the list and has a hard time making significant progress outside of rocks.

hits like a 90 attack bug without a good flying stab into a meta where every physical wall hard-counters it.

is just trash man.. it's also walled by everything in the meta and sure it has knock and u-turn but it deals ZERO damage. it also gets no setup/hazards to boot.
C tier:

is not bad but it's fr just way too slow. Also falters heavily to many of the meta's abundant ground and premier fire type coverage.

is underrated imo, since poltergeist is a very spammable move. will-o-wisp is very nice on a fast mon but the fact is this thing can't do damage. wave hex is pretty consistent though it does not damage your opp's mons.

would be soooo good if this meta didn't have

and

. parting shot 3 attacks with frisk is my favorite set, it provides some pretty nice scouting if it can escape the pursuit matchup vs

. you might want to use colbur on this thing.

is really just not very good, but it can hit pretty hard under sand. other than it being sd LORB in sand, it's way too slow and specially frail and matches up poorly into

and

. it's also the worst removal option by far this meta..

is simply outclassed in its role as a premier physical wall since it is more specially frail, deals zero damage other than body press, and does not get recovery/removal. it can do its niche tho and ive seen it work somewhat well in a select few games.

is ok.. but definitely underperforms as both a breaker and a hazard setter. it can be fine but isn't that bulky attacker you'd want it to be and is usually strictly worse than

.

is ok at best. just like

I would only use it as a sand exclusive mon since the physical walls in the meta handle it pretty well and it is generally super frail. choice band is also not very good given the abundance of flying types and

usually running levitate.

is a weird choice since it's usually a hit or miss mon. I've only run into simple swords dance variants on ladder and it has no defensive merit as an unaware mon compared to
B tier: for

refer to typhon's analysis higher up in the thread.

is a mon that can offer amazing defensive presence into special

teams. sap sipper is a niche option to counter

specifically which I prefer over dry pass cud chew. a wish mon is good for a meta that thrives around semi-stall and balance. who knew?

can be a decent cleric but subseed is its best set for sure. can get out of hand if their sustain is gone and racks up chip quite nicely. knock is also a great option on a mon that has such prominent recovery.

is a good physical breaker. jolly variants with swords dance can excel into teams that don't invest in speed and banded versions will do huge damage into any team if it gets the opportunity to come in. very frail though.

is quite good as a speedy flip turner and usually see it banded/lorb. not much else to say although it is the worst offensive water type.

is a tossup. ive seen it run screens, soak+toxic+block, and double counter. it can do well in all of these roles but does not excel as an individual Pokemon. my favorite

set has to be cosmic power weakness policy with magic guard. runs like a steamboat engine in manual veil/screens teams, but can also be a nice life orb cleaner on its own due to its nice coverage. if only it got hurricane!

is a weird option, since it doesn't excel as a physical breaker like its paldean cousin but mixed work up variants can get the job done into chipped down physical walls with surprise coverage like boltbeam. and then there's

. super unpredictable mon which can be sash nasty, some gimmicky sub gluttony variant, life orb with coverage or specs. it is not the best at any of these though, which is why it's B tier.
A-:

is a great physical wall and sand setter. extremely reliable roar/whirlwind but falters to special attackers unless you run special defensive variants (see Zetious' semi-stall sample). it's also good without sand stream if you don't want to hurt your teammates. reliable as a rocker too.

is the world's best

counter. this thing, if banded and facing teams lacking

or the other grounds it can be EXTREMELY deadly. genuinely picks up kills left and right. ive seen all 3 abilities used although magnet pull is by far the best just for

. galvanize double edge does even more damage than supercell slam if you're willing to take recoil.

is an amazing choice specs blaster but I have seen a couple of setup variants. choice specs armor cannon is the best move in the tier probably so if you can position it well it just shreds through almost everything. secondary typing doesn't help it out too much though, and its speed is quite middling without the help of weak armor.

shreeeedddsss as a banded mon. specs is good too and ive seen nasty plot with coverage as well. overall very versatile and pretty damn fast for the meta.

is probably this meta's best banded mon. it shreds through physical defense

and can even catch

lacking with a banded wild charge to the face. nice speed as well.

is a bit of a unique choice but with levitate you can get key will-o-wisps consistently on almost the whole tier. don't underestimate gunk shot damage btw! with just a few evs in attack it can 2hko the frailer side of this tier's offensive threats.

is basically specs armarouge but a little worse since it's quite frail and lacks a dual stab combo. flame charge sets can also be good and it gets some nice coverage.
A:

is truly blessed with every coverage option ever. hits like a truck and only really gets walled by max spdef

.

is great team support with heal bell, a good slow pivot, and can catch mons off guard with freeze-dry all in one.
The six you can slap on any team:

is unapologetically this meta's best mon. extremely versatile and excels truly at everything it does. wanna be defensive? sure, you got pain split and a ridiculous hp stat. wanna be offensive? sure, run mixed scarf/specs/banded on manual rain. truly this meta's goat.

is the tier's premier physical wall and removal. enough said

hits even harder than nidoking, is faster, and gets two insanely broken abilities in download and adaptability. and the boltbeam coverage too?! smokes this whole tier. life orb and specs sets are amazing with scarf trick being even better imo.

RUN PURSUIT. Also this thing with assault vest gets insane value in almost EVERY game and walls everything special. drain punch is also surprisingly good into this tier's normal types and zoroark.

is gonna be a controversial pick but this thing is the meta's most underrated mon BY FAR. sure you can run the old roost defog and fish for flame body but MAX SPEED SPECS IS GODLY. hurricane+fire blast hits literally everything this tier has to offer and ancient power sends other

packing. 90 speed means it's just as fast as

. quick tip lower this thing's defense stat to 206 so that

doesn't activate download. genuinely hits extremely hard even though it doesn't have as good a move as armor cannon.

you can switch this thing with moltres on the VR. glare sets para everything in this meta other than

so good luck if you don't have heal bell/aromatherapy support. bulkiest mf known to mankind and walls almost everything if you're spdef. boom burst is also just an exceptionally broken move.